Transcript of Tree Gnome Village

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Contents

Desperate Times[edit | edit source]

  • Player: Hello.
  • King Bolren: Well hello stranger. My name's Bolren, I'm the king of the tree gnomes. I'm surprised you made it in, maybe I made the maze too easy.
  • Player: Maybe.
  • King Bolren: I'm afraid I have more serious concerns at the moment. Very serious.
  • Select an option
    • I'll leave you to it then.
      • Player: I'll leave you to it then.
      • King Bolren: Ok, take care.
    • Can I help at all?
      • Player: Can I help at all?
      • King Bolren: I'm glad you asked. The truth is my people are in grave danger. We have always been protected by the Spirit Tree. No creature of dark can harm us while its three orbs are in place. We are not a violent race, but we fight when we must. Many gnomes have fallen battling the dark forces of Khazard to the North. We became desperate, so we took one orb of protection to the battlefield. It was a foolish move. Khazard troops seized the orb. Now we are completely defenceless.
      • Player: How can I help?
      • King Bolren: You would be a huge benefit on the battlefield. If you would go there and try to retrieve the orb, my people and I will be forever grateful.
      • (Quest Overview interface opens.)
        • Not right now
          • Player: I'm sorry but I won't be involved.
          • King Bolren: Ok then, travel safe.
        • Accept quest
          • Player: I would be glad to help.
          • King Bolren: Thank you. The battlefield is to the north of the maze. Commander Montai will inform you of their current situation. That is if he's still alive. My assistant shall guide you out. Good luck friend, try your best to return the orb.
          • The player appears north-west of the maze, by Elkoy.
          • Elkoy: We're out of the maze now. Please hurry, we must have the orb if we are to survive.

Talking to Elkoy[edit | edit source]

Before bringing the logs to Montai[edit | edit source]

  • Elkoy: Oh my! The orb, they have the orb. We're doomed.
  • Player: Perhaps I'll be able to get it back for you.
  • (If the player is outside the maze:)
    • Elkoy: Would you like me to show you the way to the village?
    • (Continues below.)
  • (If the player is inside the maze:)
    • Elkoy: Would you like me to show you the way out of the village?
    • (Continues below.)
  • Select an option
    • Yes please.
      • Player: Yes please.
      • Screen fades to black.
      • Elkoy escorts you through the maze...
      • Screen fades from black.
      • Elkoy: Here we are. I hope you get the orb back soon.
    • No thanks Elkoy.
      • Player: No thanks Elkoy.
      • Elkoy: Ok then, take care.

After bringing the logs to Montai[edit | edit source]

  • Player: Hello.
  • Elkoy: You must retrieve the orb, or the gnome village is doomed.
  • (If the player is outside the maze:)
  • (If the player is inside the maze:)

After retrieving the orb of protection[edit | edit source]

Outside the maze[edit | edit source]
  • Player: Hello Elkoy.
  • Elkoy: You're back! And the orb?
  • (If the player doesn't have the orb of protection:)
    • Player: No, I'm afraid not.
    • Elkoy: Please, we must have the orb if we are to survive. Would you like me to show you the way to the village?
    • (Continues below.)
  • (If the player has the orb of protection:)
    • Player: I have it here.
    • Elkoy: You're our saviour. Please return it to the village and we are all saved. Would you like me to show you the way to the village?
    • (Continues below.)
  • Select an option
    • Yes please.
      • Player: Yes please.
      • (If the player has the orb of protection:)
        • Elkoy: Ok then, follow me.
        • Screen fades to black.
        • Elkoy escorts you through the maze...
        • Screen fades from black.
        • Elkoy: Here we are. Take the orb to King Bolren, I'm sure he'll be pleased to see you.
      • (If the player doesn't have the orb of protection:)
        • Screen fades to black.
        • Elkoy escorts you through the maze...
        • Screen fades from black.
        • Elkoy: Here we are. I hope you get the orb back soon.
    • No thanks Elkoy.
      • (Same as above.)
Inside the maze[edit | edit source]
With the orb of protection[edit | edit source]
  • Player: Hello Elkoy. I have the orb.
  • Elkoy: Take it to King Bolren, I'm sure he'll be pleased to see you.
  • Select an option
    • Alright, I'll do that.
      • Player: Alright, I'll do that.
    • Can you guide me out of the maze now?
      • Player: Can you guide me out of the maze now?
      • Elkoy: If you like, but please take the orb to King Bolren soon.
      • Screen fades to black.
      • Elkoy escorts you through the maze...
      • Screen fades from black.
      • Elkoy: Here we are. Please don't lose the orb!
Without the orb of protection[edit | edit source]
  • Player: Hello Elkoy.
  • Elkoy: You're back! And the orb?
  • Player: No, I'm afraid not.
  • Elkoy: Please, we must have the orb if we are to survive. Would you like me to guide you out of the village so you can search for it?
  • Select an option
    • Yes please.
      • Player: Yes please.
      • Screen fades to black.
      • Elkoy escorts you through the maze...
      • Screen fades from black.
      • Elkoy: Here we are. I hope you get the orb back soon.
    • No thanks Elkoy.
      • (Same as above.)

After returning the orb of protection to Bolren[edit | edit source]

  • Player: Hello Elkoy.
  • Elkoy: Did you hear? Khazard's men have pillaged the village! They slaughtered many, and took the other orbs in an attempt to lead us out of the maze. When will the misery end?
  • (If the player is outside the maze:)
    • Elkoy: Would you like me to show you the way to the village?
    • (Continues below.)
  • (If the player is inside the maze:)
    • Elkoy: Shall I guide you out of the village?
    • (Continues below.)
  • Select an option
    • Yes please.
      • Player: Yes please.
      • (If the player is outside the maze:)
        • Elkoy: Ok then, follow me.
        • Screen fades to black.
        • Elkoy escorts you through the maze...
        • Screen fades from black.
        • Elkoy: Here we are. Despite what has happened here, I hope you feel welcome.
      • (If the player is inside the maze:)
        • Screen fades to black.
        • Elkoy escorts you through the maze...
        • Screen fades from black.
        • Elkoy: Please try to get our orbs back for us, otherwise the village is doomed!
    • No thanks Elkoy.
      • (Same as above.)

After retrieving the remaining orbs[edit | edit source]

  • Player: Hello Elkoy.
  • Elkoy: You truly are a hero.
  • Player: Thanks.
  • Elkoy: You saved us by defeating the warlord. I'm humbled and wish you well.
  • (If the player is outside the maze:)
    • Elkoy: Would you like me to show you the way to the village?
    • (Continues below.)
  • (If the player is inside the maze:)
    • Elkoy: Would you like me to show you the way out?
    • (Continues below.)
  • Select an option
    • Yes please.
      • Player: Yes please.
      • Elkoy: Ok then, follow me.
      • Screen fades to black.
      • Elkoy escorts you through the maze...
      • Screen fades from black.
      • (If the player travelled from outside the maze:)
        • Elkoy: Here we are. Feel free to have a look around.
      • (If the player travelled from inside the maze:)
        • Elkoy: Here we are. Have a safe journey.
    • No thanks Elkoy.
      • (Same as above.)

Talking to Remsai[edit | edit source]

Before retrieving the orb[edit | edit source]

  • Remsai: Oh my, oh my!
  • Player: What's wrong?
  • Remsai: The orb, they have the orb. It must be returned or we're doomed.

After retrieving the orb[edit | edit source]

  • Player: Hello Remsai.
  • Remsai: Hello, did you find the orb?
  • (If the player doesn't have the orb of protection:)
    • Player: No, I'm afraid not.
    • Remsai: Please, we must have the orb if we are to survive.
  • (If the player has the orb of protection:)
    • Player: I have it here.
    • Remsai: You're our saviour.

After returning the orb to Bolren[edit | edit source]

  • Player: Are you ok?
  • Remsai: Khazard's men came. Without the orb we were defenceless. They killed many and then took our last hope, the other orbs. Now surely we're all doomed. Without them the spirit tree is useless.

After retrieving the remaining orbs[edit | edit source]

  • Player: I've returned.
  • Remsai: You're back, well done brave adventurer. Now the orbs are safe we can perform the ritual for the spirit tree. We can live in peace once again.

Talking to King Bolren again[edit | edit source]

Before bringing the logs to Montai[edit | edit source]

  • Player: Hello Bolren.
  • King Bolren: Hello traveller, we must retrieve the orb. It's being held by Khazard troops north of here.
  • Player: Ok, I'll try my best.

After bringing the logs to Montai[edit | edit source]

  • Player: Hello Bolren.
  • King Bolren: The orb is being held at the battlefield north of the maze.

The Battlefield[edit | edit source]

Supplies[edit | edit source]

Before agreeing to gather wood[edit | edit source]

  • Player: Hello.
  • Commander Montai: Hello traveller, are you here to help or just to watch?
  • Player: I've been sent by King Bolren to retrieve the orb of protection.
  • Commander Montai: Excellent we need all the help we can get. I'm Commander Montai. The orb is in the Khazard stronghold to the north, but until we weaken their defences we can't get close.
  • Player: What can I do?
  • Commander Montai: Firstly we need to strengthen our own defences. We desperately need wood to make more battlements, once the battlements are gone it's all over. Six loads of normal logs should do it.
  • Select an option
    • Ok, I'll gather some wood.
      • Player: Ok, I'll gather some wood.
      • Commander Montai: Please be as quick as you can, I don't know how much longer we can hold out.
    • Sorry, I no longer want to be involved.
      • Player: Sorry I no longer want to be involved.
      • Commander Montai: That's a shame, we could have done with your help.

After agreeing to gather wood[edit | edit source]

Without six normal logs[edit | edit source]
  • Player: Hello.
  • Commander Montai: Hello again, we're still desperate for wood soldier. We need six loads of normal logs.
  • Player: I'll see what I can do.
  • Commander Montai: Thank you.
With six normal logs[edit | edit source]
  • Player: Hello.
  • Commander Montai: Hello again, we're still desperate for wood soldier.
  • Player has 6 logs removed from them.
  • Player: I have some here.
    (You give six loads of logs to the commander.)
  • Commander Montai: That's excellent, now we can make more defensive battlements. and then come speak to me. I'll inform you of our next phase of attack.

After bringing him the logs[edit | edit source]

  • Player: How are you doing Montai?
  • Commander Montai: We're hanging in there soldier. For the next phase of our attack we need to breach their stronghold. The ballista can break through the stronghold wall, and then we can advance and seize back the orb.
  • Player: So what's the problem?
  • Commander Montai: From this distance we can't get an accurate enough shot. We need the correct coordinates of the stronghold for a direct hit. them.
  • Player: Have they returned?
  • Commander Montai: I'm afraid not, and we're running out of time. I need you to go into the heart of the battlefield, find the trackers, and bring back the coordinates. Do you think you can do it?
  • Select an option
    • No, I've had enough of your battle.
      • Player: No, I've had enough of your battle.
      • Commander Montai: I understand, this isn't your fight.
    • I'll try my best.
      • Player: I'll try my best.
      • Commander Montai: Thank you, you're braver than most. I don't know how long I will be able to hold out. Once you have the coordinates come back and fire the ballista right into those monsters. If you can retrieve the orb and bring safety back to my people, none of the blood spilled on this field will be in vain.

After agreeing to get the coordinates[edit | edit source]

  • Player: Hello.
  • Commander Montai: Hello warrior. We need the coordinates for a direct hit from the ballista. Once you have a direct hit you will be able to enter the stronghold and retrieve the orb.

The Ballista[edit | edit source]

The First Tracker[edit | edit source]

Before breaching the stronghold[edit | edit source]
  • Player: Do you know the coordinates of the Khazard stronghold?
  • Tracker gnome 1: I managed to get one, although it wasn't easy.
  • The gnome tells you the height coordinate.
  • Player: Well done.
  • Tracker gnome 1: The other two tracker gnomes should have the other coordinates if they're still alive.
  • Player: OK, take care.
After breaching the stronghold[edit | edit source]
  • Player: Hello again.
  • Tracker gnome 1: Well done, you've broken down their defences. This battle must be ours.
After retrieving the orb of protection[edit | edit source]
  • Player: How are you tracker?
  • Tracker gnome 1: Now we have the orb I'm much better. They won't stand a chance without it.
After returning the orb of protection[edit | edit source]
  • Player: Hello.
  • Tracker gnome 1: When will this battle end? I feel like I've been fighting forever.

The Second Tracker[edit | edit source]

Before breaching the stronghold[edit | edit source]
  • Player: Are you OK?
  • Tracker gnome 2: They caught me spying on the stronghold. They beat and tortured me. But I didn't crack. I told them nothing. They can't break me!
  • Player: I'm sorry little man.
  • Tracker gnome 2: Don't be. I have the position of the stronghold!
  • The gnome tells you the y coordinate.
  • Player: Well done.
  • Tracker gnome 2: Now leave before they find you and all is lost.
  • Player: Hang in there.
  • Tracker gnome 2: Go!
After breaching the stronghold[edit | edit source]
  • Player: Hello again.
  • Tracker gnome 2: Well done, you've broken down their defences. This battle must be ours.
After retrieving the orb of protection[edit | edit source]
  • Player: How are you tracker?
  • Tracker gnome 2: Now we have the orb I'm much better. Soon my comrades will come and free me.
After returning the orb of protection[edit | edit source]
  • Player: Hello.
  • Tracker gnome 2: When will this battle end? I feel like I've been locked up my whole life.

The Third Tracker[edit | edit source]

Before breaching the stronghold[edit | edit source]
  • Player: Are you OK?
  • Tracker gnome 3: OK? Who's OK? Not me! Hee hee!
  • Player: What's wrong?
  • Tracker gnome 3: You can't see me, no one can. Monsters, demons, they're all around me!
  • Player: What do you mean?
  • Tracker gnome 3: They're dancing, all of them, hee hee.
  • He's clearly lost the plot.
  • Player: Do you have the coordinate for the Khazard stronghold?
  • Tracker gnome 3: Who holds the stronghold?
  • Player: What?
  • (The gnome will say one of the following lines:)
    • Tracker gnome 3: Less than my hands.
    • Tracker gnome 3: More than my head.
    • Tracker gnome 3: Less than our feet.
    • Tracker gnome 3: Less than my fingers.
    • Tracker gnome 3: My legs and your legs, ha ha ha!
    • (Continues below.)
  • Player: You're mad.
  • Tracker gnome 3: Dance with me, and Khazard's men are beat.
  • The toll of war has affected his mind.
  • Player: I'll pray for you little man.
  • Tracker gnome 3: All day we pray in the hay, hee hee.
After breaching the stronghold[edit | edit source]
  • Player: Hello again.
  • Tracker gnome 3: Don't talk to me, you can't see me. No one can, just the demons.
After returning the orb of protection[edit | edit source]
  • Player: Hello.
  • Tracker gnome 3: I feel dizzy, where am I? Oh dear, oh dear I need some rest.
  • Player: I think you do.

Firing the Ballista[edit | edit source]

Before getting any coordinates[edit | edit source]
  • You enter some random coordinates.
  • The huge spear completely misses the Khazard stronghold!
  • Player: I've got no hope of hitting the stronghold without knowing any of the coordinates. Maybe I should ask Montai's tracker gnomes for more coordinates.
After getting the height coordinate[edit | edit source]
  • You enter the height coordinate you got from the tracker gnome.
  • The huge spear completely misses the Khazard stronghold!
  • Player: I'm not going to be able to hit the stronghold while I only know its height coordinate. Maybe I should ask Montai's other tracker gnomes for more coordinates.
After getting the y and height coordinates[edit | edit source]
  • You enter the height and y coordinates you got from the tracker gnomes. The huge spear completely misses the Khazard stronghold!
  • Player: Maybe I should ask the other tracker gnome for the x-coordinate.
After getting all coordinates[edit | edit source]
  • Player: That tracker gnome was a bit vague about the x coordinate! What could it be?
  • Enter the x-coordinate of the stronghold
    • 0001
      • (Continues below.)
    • 0002
      • (Continues below.)
    • 0003
      • (Continues below.)
    • 0004
      • (Continues below.)
    • (If the x coordinate is wrong:)
      • You enter the height and y coordinates you got from the tracker gnomes. The huge spear completely misses the Khazard stronghold!
      • Player: Evidently that wasn't the right x coordinate.
    • (If the x coordinate is correct:)
      • The huge spear flies through the air and screams down directly into the Khazard stronghold. A deafening crash echoes over the battlefield as the front entrance is reduced to rubble.
After breaching the stronghold[edit | edit source]
  • The Khazard stronghold has already been breached.

Talking to Montai after breaching the stronghold[edit | edit source]

  • Player: I've breached the stronghold.
  • Commander Montai: I saw, that was a beautiful sight. The Khazard troops didn't know what hit them. Now is the time to retrieve the orb. It's all in your hands. I'll be praying for you.

Climbing over the crumbled wall[edit | edit source]

  • The wall has been reduced to rubble. It should be possible to climb over the remains.
  • Khazard commander: What? How did you manage to get in here.
  • Player: I've come for the orb.
  • Khazard commander: I'll never let you take it.
  • The Khazard commander attacks the player.

Opening the chest[edit | edit source]

  • Khazard commander: Oi! You! Get out of there.
  • The Khazard commander attacks the player.

Searching the chest[edit | edit source]

  • (If the player doesn't have the orb of protection:)
    • Player receives orb of protection.
    • You search the chest. Inside you find the gnomes' stolen orb of protection.
    • Khazard commander: Oi! You! Hands off the property of General Khazard.
    • The Khazard commander attacks the player.
  • (If the player has the orb of protection:)
    • You search the chest, but find nothing.

Talking to Montai after retrieving the orb[edit | edit source]

  • Player: I have the orb of protection.
  • Commander Montai: Incredible, for a human you really are something.
  • Player: Thanks... I think!
  • Commander Montai: I'll stay here with my troops and try and hold Khazard's men back. You return the orb to the gnome village. Go as quick as you can, the village is still unprotected.

Talking to a local gnome after retrieving the orb[edit | edit source]

  • Player: Hello little man.
  • Local Gnome: Little man stronger than big man. Hee hee, lardi dee, lardi da.

The Warlord[edit | edit source]

Talking to King Bolren after retrieving the orb[edit | edit source]

Without the orb of protection[edit | edit source]

  • Player: Hello Bolren.
  • King Bolren: Do you have the orb?
  • Player: No, I'm afraid not.
  • King Bolren: Please, we must have the orb if we are to survive.

With the orb of protection[edit | edit source]

  • Player: I have the orb.
  • King Bolren: Oh my... The misery, the horror!
  • Player: King Bolren, are you OK?
  • King Bolren: Thank you traveller, but it's too late. We're all doomed.
  • Player: What happened?
  • King Bolren: They came in the night. I don't know how many, but enough.
  • Player: Who?
  • King Bolren: Khazard troops. They slaughtered anyone who got in their way. Women, children, my wife.
  • Player: I'm sorry.
  • King Bolren: They took the other orbs, now we are defenceless.
  • Player: Where did they take them?
  • King Bolren: They headed north of the stronghold. A warlord carries the orbs.
  • Select an option
    • I will find the warlord and bring back the orbs.
      • Player: I will find the warlord and bring back the orbs.
      • King Bolren: You are brave, but this task will be tough even for you. I wish you the best of luck. Once again you are our only hope.
      • Player has orb of protection removed from them.
      • King Bolren: I will safeguard this orb and pray for your safe return. My assistant will guide you out.
      • The player appears north-west of the maze, by Elkoy.
      • Elkoy: Good luck friend.
    • I'm sorry but I can't help.
      • Player: I'm sorry but I can't help.
      • King Bolren: I understand, this isn't your battle.

Talking to him again after returning the orb[edit | edit source]

  • Player: Hello Bolren.
  • King Bolren: The orbs are gone, taken north of the battlefield by a Khazard warlord.

Talking to a local gnome after returning the orb[edit | edit source]

  • Player: Hi.
  • Local Gnome: Must save the orbs and kill the Khazard warlord. That will be fun, hee hee.

Talking to Montai after returning the orb[edit | edit source]

  • Player: Hello Montai, how are you?
  • Commander Montai: I'm ok, this battle is going to take longer to win than I expected. The Khazard troops won't give up even without the orb.
  • Player: Hang in there.

Talking to the Khazard warlord[edit | edit source]

After retrieving the orb of protection[edit | edit source]

  • Player: Hello there.
  • Khazard warlord: You think you're so clever. You know nothing!
  • Player: What?
  • Khazard warlord: I'll crush you and those pesky little green men!

After returning the orb of protection to Bolren[edit | edit source]

  • Player: You there, stop!
  • Khazard warlord: Go back to your pesky little green friends.
  • Player: I've come for the orbs.
  • Khazard warlord: You're out of your depth traveller. These orbs are part of a much larger picture.
  • Player: They're stolen goods, now give them here!
  • Khazard warlord: Ha, you really think you stand a chance? I'll crush you.
  • The Khazard warlord attacks the player.

Upon defeating the warlord[edit | edit source]

  • Player receives orbs of protection.
  • As the warlord falls to the ground, a ghostly vapour floats upwards from his battle-worn armour. Out of sight you hear a shrill scream in the still air of the valley. You search his satchel and find the orbs of protection.

Talking to the warlord after killing him[edit | edit source]

  • Player: I thought I killed you?
  • Khazard warlord: Fool, warriors blessed by Khazard don't die. You can't kill that which is already dead. However I can kill you!
  • The Khazard warlord attacks the player.

Talking to a local gnome after retrieving the remaining orbs[edit | edit source]

  • Player: Hello gnome.
  • Local Gnome: Soon we're gonna have the sacred ceremony and boy am I going to party. Lock up your daughters. Hee hee.

Protected Once More[edit | edit source]

  • Player: Bolren, I have returned.
  • King Bolren: You made it back! Do you have the orbs?
  • Player: I have them here.
  • King Bolren: Hooray, you're amazing. I didn't think it was possible but you've saved us. Once the orbs are replaced we will be safe once more. We must begin the ceremony immediately.
  • Player: What does the ceremony involve?
  • King Bolren: The spirit tree has looked over us for centuries. Now we must pay our respects.
  • The gnomes begin to chant. Meanwhile, King Bolren holds the orbs of protection out in front of him.
  • Local Gnome: Su tana.
  • Local Gnome: Su tana.
  • Local Gnome: En tania.
  • Local Gnome: En tania.
  • The orbs of protection come to rest gently in the branches of the ancient spirit tree.
  • King Bolren: Now at last my people are safe once more. We can live in peace again.
  • Player: I'm pleased I could help.
  • King Bolren: You are modest brave traveller. Please, for your efforts take this amulet. It's made from the same sacred stone as the orbs of protection. It will help keep you safe on your journeys.
  • Player: Thank you King Bolren.
  • King Bolren: The tree has many other powers, some of which I cannot reveal. As a friend of the gnome people, I can now allow you to use the tree's magic to teleport to other trees grown from related seeds.
  • Congratulations! You have completed: 'Tree Gnome Village' - Complete this Intermediate quest.