Dialogue for The Whaler

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This transcript involves dialogue with The Whaler, The Biologist, and the player.

Standard dialogue[edit | edit source]

  • The Whaler: Jumping jellyfish! It's good to see you!
  • Select an option
    • How are you doing, Hubbub?
      • (Before The Misguide:)
        • The Whaler: Oh, not bad. Feeling a bit stranded since my ship went down. I'm sure things will pick up, though.
        • (Shows the previous options.)
      • (After The Misguide:)
        • The Whaler: A bit blue to be honest. Talking to you about my home and - well, what happened has brought it all flooding back.
        • (Shows the previous options.)
      • (After The Evacuation:)
        • The Whaler: I'm worried about ol' Shuma, if truth be told. Something's not right with that girl.
        • The Whaler: Believe me, there's nothing more dangerous than a spooked whale.
        • (Shows the previous options.)
      • (After Ramraid:)
        • The Whaler: Nice of you to ask, matey. I'm just mulling over my plans for how we deal with Shuma. Don't worry, I'm cooking something up that might just be crazy enough to work.
        • (Shows the previous options.)
      • (After The Old Man of the Sea:)
        • The Whaler: Who'd have thought I could speak with sea monsters? I can't wait to talk to old Shuma; that old girl and I have had some adventures in the past.
        • (Shows the previous options.)
      • (After The Whale Whisperer:)
        • The Whaler: I'm grand. Better than grand, even! Who'd have thought me and Shuma would ever be pals? I've got you to thank for that.
        • (Shows the previous options.)
      • (After Meet the Partner - Again:)
        • The Whaler: I'm raring to go, now we've got Shuma on our side I don't know how Quin can stop us. Shuma and Hubbub - what a pair, eh?
        • (Shows the previous options.)
      • (After In Memory of Kirau:)
        • The Whaler: I'm just waiting for everything to fall into place now! Soon we'll have Quin's heart on a platter and my people's souls will be put to rest.
        • (Shows the previous options.)
      • (After Assault on Paradise:)
        • The Whaler: You've come for that hug, haven't you? Oh, I'm fine. I miss Shuma, I'm a little lost without her. But I've got you, and this place. It's sort of like a home away from home, isn't it?
        • (Shows the previous options.)
    • (If The Whaler has clue voyages available:)
      • About your voyages...
        • The Whaler: Of course! Anything for a friend.
        • Select an option
          • About clue voyages...
          • View all voyages...
            • (Voyage list interface opens.)
    • I could use your help on an expedition.
      • The Biologist: Certainly, certainly! I'll just grab my apparatus and we'll be off.
      • (Voyage list interface opens.)
    • Do you prefer to work alone?
      • (If The Biologist has not been unlocked:)
        • (Transcript missing. edit)
      • (If The Biologist has been unlocked but is not present:)
        • The Whaler: I've seen a little lady - Bethan, I think she's called - a scientist of some sort. I wouldn't mind working with her, when she's about.
        • If both the Biologist and Whaler are in port at the same time, additional joint voyages will be made available.
      • (If The Biologist has been unlocked and she is present:)
        • The Whaler: I reckon Bethan and I would make a good team. With her know-how and my...
        • The Biologist: ...and your aptitude for taking a beating without dying,
        • (Voyage list interface opens.)
    • How's the whaling going?
      • The Whaler: The whaling? Oh fine, fine. Well, it's just catching big fish, isn't it? And if the rumours are true, I reckon you could teach me a thing or two about that. ¡
      • The Whaler: We should share big fish stories one of these days.
      • (Shows the previous options.)
    • [View Previous Cutscenes]
      • Which story cutscene would you like to see?
        • (Each dialogue option is unlocked after successfully completing the relevant voyage:)
          • (If the Whaler was not the first adventurer unlocked by the player:)
            • Meet the Whaler
              • You're about to watch 'Meet the Whaler'.
              • (See the transcript for Meet the Whaler.)
          • The Misguide
            • You're about to watch 'The Misguide'. Would you like to see the beginning or the end?
            • Select an option
          • The Evacuation
            • You're about to watch 'The Evacuation'. Would you like to see the beginning or the end?
            • Select an option
          • Ramraid
            • You're about to watch 'Ramraid'. Would you like to see the beginning or the end?
            • Select an option
              • Beginning.
              • End.
          • More
            • Which story cutscene would you like to see?
              • The Old Man of the Sea
                • You're about to watch 'The Old Man of the Sea'. Would you like to see the beginning or the end?
                • Select an option
              • The Whale Whisperer
                • You're about to watch 'The Whale Whisperer'. Would you like to see the beginning or the end?
                • Select an option
              • Meet the Partner - Again
              • In Memory of Kirau
                • You're about to watch 'In Memory of Kirau'. Would you like to see the beginning or the end?
                • Select an option
              • Assault on Paradise
                • You're about to watch 'Assault on Paradise'. Would you like to see the beginning or the end?
                • Select an option

Story voyages[edit | edit source]

Meet the Whaler[edit | edit source]

The following text is transcluded from Transcript:Meet the Whaler.
  • The Whaler: Flying limpet ghosts! I'm THIS close to embracing you! I haven't seen a human being in three weeks!
  • Player: You've been castaway that long?
  • The Whaler: Drinking turtle blood and eating flying fish! I'd begun talking to the crabs, giving them names...
  • Player: And what happened to your boat?
  • The Whaler: Oh, no need to talk about that. Come, come: let me buy you some soup.
  • Player: I'd prefer to know what happened. You could be a pirate, a sea siren...
  • The Whaler: A sea siren? Cyclopic squids! You a joker? A sea jester? You bring Hubbub to your port so you can chuckle at his misfortune?
  • Player: You will not talk to me like that in my own port.
  • The Whaler: I apologise. I can be...quick to anger. I'm a whaler by trade, and my boat was sunk by a whale. From a whaler's perspective, that's pretty embarrassing.
  • Player: Well, it's nice to meet you, Hubbub.
  • The Whaler: The feeling is mutual. We'll meet again; I owe you an embrace and a meal, after all!
  • Congratulations - you have unlocked the Whaler adventurer, Hubbub! The Whaler now has a chance to visit your port daily, bringing voyage opportunities.

The Misguide[edit | edit source]

The following text is transcluded from Transcript:The Misguide.

Before Voyage

  • The Whaler: Stop a moment! I've got marvellous news. Ships are being destroyed off the coast of the Bay of Echoes!
  • Player: How is that marvellous news?
  • The Whaler: It's Shuma! It has to be! She's the one who cast me adrift when you first met me. She's what you'd call a nemesis - and there's no bigger whale in the Eastern Lands. I've been hunting her for years. She took my leg, and I make her deaf. You westerners might have said it was 'eye-for-an-eye', no no, but it's more 'leg-for-an-ear'. I can sense the great whale - call it a whaler's instinct. Give me a ship and I'll bring you a cargo-full of blubber.
  • Player: Isn't it more important to save the Bay of Echoes?
  • The Whaler: Yes, but...wait, you think Hubbub is heartless? You think he'd step on the faces of the dead, just to get a jump at Shuma?
  • Player: That's not what I said. I just think we should make the Bay of Echoes our priority.
  • The Whaler: Well, put me on a boat with a trident and a sharpened peg leg, and I'll take Shuma down. One sense at a time, if I have to!

After Voyage

  • Player: How could you mistake pirates for a deaf whale?
  • The Whaler: The hairs on my forearms were tingling! I've always been able to sense a sea monster. It's why I was made Khan.
  • Player: Wait, you're the leader of an island?
  • The Whaler: No no! I WAS the leader of an island. Gah! I suppose, if you're to understand, you'll have to hear my story...
  • The Whaler: I was khan of a fishing city. It was a beautiful place, on stilts out to sea. Shuma would regularly raid our fish farms, and we would rebuild and restock them. And so the cycle went on, over and over.
  • The Whaler: But, one day, we heard that Shuma had become trapped in a cave network. I took my best whalers, and we sailed to her.
  • The Whaler: And there she was. Big as a palace. We threw spears and stabbed her with tridents. I climbed up the cave walls and jumped on her, pushing a spear deep, deep into her skull. It didn't kill her, but it made the old girl deaf!
  • The Whaler: She thrashed about here and there. Who knows if she meant to do it? She bring the walls of the cave down on us. Those who weren't crushed were drowned.
  • The Whaler: I held on to Shuma as long as I could, but a boulder knocked me from her back, and then another fall on my leg. I was unconscious for hours. But I woke, then I cut off my leg, and swam home.
  • The Whaler: But my home wasn't there any more: my city had been torn down by sea monsters; my people drowned. And I wasn't there to defend them. Shuma had made sure of that!
  • The Whaler: I apologise. There's no way of telling the story without making me a twisted serpent of anger and sadness. I'll tell you more of it when I'm feeling less blue.

The Evacuation[edit | edit source]

The following text is transcluded from Transcript:The Evacuation.

Before Voyage

  • The Whaler: I don't want to sound like the Sheep Who Cried Dragon, but Shuma is attacking Honazo! It's a crabbing town, so they won't be able to defend themselves.
  • Player: How can you be sure it's Shuma?
  • The Whaler: Boats of refugees, messages for help... My sea monster sense is tingling, too.
  • Player: That sounds like evidence enough. We should start by evacuating the townsfolk.
  • The Whaler: Evacuate? Cannibal halibuts! We need to kill Shuma! Kill her, and no one has to lose their home: evacuate them, everyone loses everything.
  • Player: No, Hubbub. We save the people first.
  • The Whaler: Are you feeble-minded? This is the act of a fool, a...
  • Player: Hubbub!
  • The Whaler: Alright, alright. I don't agree, but I can help. I know Shuma, I know what she's capable of, and I promise that I will not attack her.

After Voyage

  • Player: You'll get another chance, Hubbub.
  • The Whaler: That's not what's bothering me! There's something wrong with old Shuma. Whenever we fight, it can feel like we're sparring. Oh, we both want each other dead, of course, but we...enjoy it.
  • Player: You think this is a different whale?
  • The Whaler: One-eyed ancestral spirits! No! At least, I hope there's only one Shuma! No, something's different. She's lost something. If I were to guess, she wants revenge, like I did once my city was destroyed. I guess this is as good a time to finish my story. Rumour was that a seasinger was to blame for the sea monster attack on my city. The more I travelled, the less crazy that rumour seemed. Sea monsters were attacking fleets together. And then I witnessed an attack for myself. Squids, hydra, flying sharks, giant urchins - all raiding a village. And, at their back, a single man, watching from an albino narwhal. I sailed out to the man and grabbed him by the neck. He gave up the name of a seasinger, Quin, and said that he was a bodyguard of hers. Discord, I think his name was. Discord said that Quin could control ALL sea monsters at once. She used an ancient horn to wake them, control them, and send them after her opponents. So, Quin became the target of my revenge. I watched her palace from a way back, but Quin never leave the palace, no. She never go to sea, and I was about as useful on land as a saddled jellyfish. Pfeh. So, I returned to my island, gathered every coin my people had, and made for the Death Lotus, the order of assassins. I paid them to kill Quin. But the attempt never succeeded. Quin had the assassins in her pocket. And, from then on, she gained a sort of 'siege mentality', surrounding herself with traps, assassins and sea monsters. No one can get near her. So, now you find me, chasing a whale.

Ramraid[edit | edit source]

The following text is transcluded from Transcript:Ramraid.

Before Voyage

  • The Navigator: Ahem. Apologies for bothering you.
  • The Whaler: Louder! Big news needs a big voice!
  • The Navigator: Ahem. Hubbub and I have been working together...
  • The Whaler: Oh, it was all him, trust me!
  • The Navigator: We've mapped the path of Shuma. First, where we found Hubbub, then the Bay of Echoes...
  • The Whaler: She was nearby!
  • The Navigator: And then she was near the crabbing village. Plotting those points, she's heading in a straight line...
  • The Whaler: And not too fast, either! Raggedy old Shuma!
  • The Navigator: She's heading directly to New Heritage, the biggest city in the Eastern Lands.
  • The Whaler: She's getting revenge! Can you believe it? She's getting revenge on humanity!
  • Player: You're sure of it?
  • The Whaler: It makes PERFECT sense. I saw the revenge in her eye, and she's swimming as fast as her aging, battered fins will take her. She wants revenge on the biggest human city she can find: New Heritage!
  • Player: But what could she want revenge for?
  • The Whaler: Who knows? Who cares? That tail of hers alone is enough to cause a tidal wave - a tsunami! We need to get in her way!
  • The Navigator: According to the chart, she's due to pass through the Jade Straits.
  • The Whaler: What do you say? Shall we stand in the way of a whale?

After Voyage

  • The Whaler: Haha, there's no stopping that one! We slowed her down, but she has the bit between her teeth!
  • Player: What options do we have?
  • The Whaler: I have a plan, but let me work on the details. Dream Pirates of Xu! You couldn't get a better nemesis than Shuma!

The Old Man of the Sea[edit | edit source]

The following text is transcluded from Transcript:The Old Man of the Sea.

Before Voyage

  • The Whaler: I have a plan for Shuma. Not a typical Hubbub plan, by the way. First, I should admit something. When I told you that my WHOLE island died, I wasn't telling the truth. There was one survivor, aside from myself. We called him the Old Man of the Sea. We were suspicious of him, and he lived away from us. That is what probably saved him from the sea monsters. He was known for being able to talk to them. Not like the seasingers - he didn't control them - he was just able to communicate with sea monsters without saying a word.
  • Player: And you think he could communicate with Shuma?
  • The Whaler: There's no harm in trying. We haven't had much luck in killing her or stopping her. And no seasinger is able to get a deaf whale to hear them, not even Quin. All I ask is that I go on the journey. The Old Man surrounds himself with sea monsters, and there's no one better at seeing them off than me.
  • Player: I think he'd be more willing to help if we didn't kill his monsters.
  • The Whaler: A fair point! Alright, I'll be stealthy - as dainty as a seahorse fart!

After Voyage

  • The Whaler: Gibbering krakens! That was an experience I will never forget! I can talk to sea monsters too! My 'sea monster sense' was the beginnings of the talent! The Old Man of the Sea taught me to tune that sense. So, instead of sensing sea monsters, I could hear what they were saying. After that, it was just a matter of learning how to communicate back.
  • Player: So, you can communicate with Shuma?
  • The Whaler: I can! And I've been practicing on the way here. I had a talk with a giant sea cucumber! It said something important - that Shuma is on a suicide mission. Her family - her pod - was killed by humans. They were sacrificed in a ritual. Only Quin's occultist would dare attempt it. But instead of going after Quin, Shuma's getting revenge on humanity. You need to get me to Shuma, and fast - she's taking revenge on the wrong people.

The Whale Whisperer[edit | edit source]

The following text is transcluded from Transcript:The Whale Whisperer.

Before Voyage

  • The Whaler: Shuma's getting close to New Heritage. We need to be there now!
  • Player: What's the plan?
  • The Whaler: Your crewmen evacuate the city, but I will take a slightly different role. I will wait, on a raft, in the path of the whale!
  • Player: That's certain death!
  • The Whaler: And you think that Hubbub doesn't have a plan? You think I'm the kind to nobly fall on my sword? NO! ...Apologies, sorry! I still seem to have my temper, even if everything else has changed! No, the plan is to let Shuma eat me. Then while I'm in Shuma's belly, I can convince her that Quin is her real enemy, and that she'd best turn around and vomit me out! Hopefully I won't have been digested by then.
  • Player: That's probably the most foolhardy plan I've ever heard.
  • The Whaler: It's amazing, isn't it! So, shall we get going?

After Voyage

  • The Whaler: Naked hermit crabs! I stink!
  • Player: Congratulations, Hubbub! You did it! New Heritage is safe and Shuma is no longer a threat.
  • The Whaler: I'll admit, I certainly got my hands - and every other part of me - dirty, but the achievement is yours. You've always put people first, even when I've been blinded by revenge. And you've made me a better man. I was misguided, but now I have a very clear path.
  • Player: What about Shuma?
  • The Whaler: She's licking her wounds, if a whale can lick, that is. Blow- holing her wounds? Whatever. Anyway, I'll be visiting her tonight, to talk about old times. Seems she enjoyed our battles as much as I did. Anyway, I look forward to talking to you again. My sea monster sense tells me that we'll be seeing each other soon.

Joint Story Voyages[edit | edit source]

Main article: Transcript:Quin

Meet the Partner - Again[edit | edit source]

The following text is transcluded from Transcript:Meet the Partner - Again.

Before Voyage

  • The Occultist: Whatever this is, could we get it over with quickly? My bath's getting cold.
  • The Whaler: I'd warm it, lady! Nothing gets a bath hotter than old Hubbub!
  • The Assassin: Ugh. It's like watching your parents flirt.
  • The Partner: Thank you for hearing me out. I know you're all busy people. You see, I've been piecing a puzzle together, ever since you three joined the port. I hope you don't mind, but I've been listening to your conversations, and filling the gaps by reading your journals.
  • The Whaler: Wait, what?
  • The Partner: And your backstories all overlap. Hubbub, you paid the Death Lotus to kill Quin, am I right?
  • The Whaler: Yes, but look - can we go back to the bit where you read our journals?
  • The Partner: Ling, you were sent by the Death Lotus to kill Quin, am I correct?
  • The Assassin: I see where you're going with this. Yes, you are correct.
  • The Partner: And Zu Zu, were you the occultist who foiled that assassination attempt?
  • The Occultist: Yes, yes, very good old man.
  • The Partner: You ALL have an enemy in Quin, and your destinies have become intertwined, like a spiderweb. I haven't been a man of faith for some time, but there's a higher power at play here. Whatever the flavour of your faith - Saradomin, the Fates, flying sea gods - someone is telling you something. I think they're telling you to kill Quin. With that in mind, I have a plan. It's not easy, but it'll get us through the sea monsters, assassins and traps that Quin has surrounded herself with.
  • Player: I've looked at John Strum's plan, and it's a good one. Are you in for killing Quin?
  • The Occultist: Kill the one person who's still hunting me? Sure, I'm in.
  • The Assassin: After what Quin did to Kirau, my informer? Of course I'm in.
  • The Whaler: A chance to avenge my people? Yes, I'm in.
  • The Partner: I'm glad you said that, Hubbub, because the first part of the plan is to convince Shuma to join us. What do you think?
  • The Whaler: That old deaf whale? She'd give her right fin to kill Quin.

After Voyage

  • The Whaler: She didn't take much convincing! She was determined to leave immediately, but I think I swayed her. The old lady doesn't have much in the way of patience. One other thing. We should keep Zu Zu away from Shuma. I don't want anyone to let slip that Zu Zu sacrificed Shuma's family. That would be bad.
  • Player: Deal. So, we have one whale; onto the second part of John Strum's plan.

In Memory of Kirau[edit | edit source]

The following text is transcluded from Transcript:In Memory of Kirau.

Before Voyage

  • The Whaler: We've got one grumpy whale! She's raring to go. Who's next?
  • The Occultist: I do hope it's me. Get picked last, and you're probably doing something terrible.
  • The Partner: Ling. How well do you know Kirau's crew?
  • The Assassin: I haven't talked to Kirau's crew since I...killed Kirau. I'm not sure they'd want to see me.
  • The Partner: Kirau betrayed you, Ling. you[sic] did what you had to do, and I'm not the only one who thinks that. Kirau's pirates have been killing Quin's sea monsters whenever they get a chance. They don't blame you; they blame Quin. They've been doing all they can to keep Quin isolated on her island home: Paradise.
  • The Assassin: But the pirates must know that I killed Kirau! They would slit my throat before I could explain myself. And they'd have every right.
  • Player: We don't think so, Ling. They're focusing all their efforts on Quin. Which is exactly why we need them. It's also why you're the only one to get them for us.
  • The Whaler: Legless sea spiders! You can't ask a girl to do that!
  • The Occultist: Poor darling. Couldn't one of us go? You'd be surprised what I can achieve with a low neckline.
  • The Partner: There's only one way to get a pirate's help without him turning on you. You convince him that he's been wronged. Ling is the only one who can do that.
  • The Assassin: I will. I should have explained myself at the time. I disrespected his family by running away.

After Voyage

  • The Assassin: I can't believe it! If they had asked me to fall on my sword, I would have. But they forgave me.
  • Player: They know the real enemy, Ling.
  • The Assassin: I owe them so much. You should know, I'm going to be at the front, fighting with them.
  • Player: No one could deny you that, Ling.
  • The Assassin: Good. I thought I was going to have to threaten you. It would have been a shame to put a knife to your throat.

Assault on Paradise[edit | edit source]

The following text is transcluded from Transcript:Assault on Paradise.

Before Voyage

  • The Assassin: Kirau's pirates are armed and they've had a few drinks. That's my way of saying they're ready, by the way.
  • The Whaler: And the ships are tied to Shuma's tail. She's uncomfortable, but she knows how to pull them along without sinking them. Took a few tries to get it right, though.
  • The Occultist: I don't suppose I could learn what my part in all this is?
  • The Partner: You all know the first stage of the plan. Shuma pulls the ship and three pirate galleons behind her. She acts as a giant battering ram, breaking through the ranks of sea monsters that surround Quin's island. Shuma turns before she reaches land and the Whaler disconnects the ships.
  • The Whaler: Then Shuma and I get to play whack-a-monster!
  • The Partner: The ships run aground at the base of the palace, destroying the assassin shacks.
  • The Assassin: And the pirates fight the assassins in broad daylight, without any walls to hide behind. Pirates versus assassins. Has a certain ring to it.
  • The Partner: Then to the part you don't know. In the melee, Zu Zu, you make your way up to the palace.
  • The Occultist: I understand your plan now darling! You're taking advantage of my knowledge, and my inability to be harmed by traps! Delightful. Quin's immortal bodyguard is the one who gets to kill her. There's a whiff of irony to it. It tickles the tastebuds.
  • The Partner: There's only one surprise left. I must demand that I come with you.
  • Player: John, this isn't a mission for a seventy-year-old desk clerk...
  • The Partner: I'm coming, and I'll hear no more of it. Quin took someone from me too, a long time ago. It's not a story I want to divulge. Let's just say it's a sad story, and we all agree to let me join the melee.
  • The Assassin: I'd be happy to have you in the battle, John Strum.
  • Player: If it's something you have to do, I can't stop you. It looks like we have a crew!

After Voyage

  • The Whaler: Dizzy whirlwind spirits! We did it! Quin's dead, Quin's dead! I could jig!
  • The Occultist: Good grief, darling. Could you not?
  • The Assassin: Before we get too deep into celebration, a few things should be mentioned.
  • The Occultist: Don't tell me that Quin lives! I cut out her heart and put it on a stick!
  • The Assassin: No, no, she's very much dead. I wanted to mention that we lost some friends today. The pirates returned after escorting Shuma back to the Glitterhalls. Shuma passed away on the journey. She was old, and her wounds weakened her...
  • The Whaler: Shuma! You big lug, why didn't you tell me you were dying? Gah, why don't women ever talk to me?
  • The Assassin: And John Strum died on the field.
  • The Occultist: It's no surprise; he wanted to die. We were right to let him choose how that happened.
  • Player: We'll remember them all. But we shouldn't forget our achievement; Quin's terrorised everyone...
  • The Whaler: She killed my people.
  • The Assassin: She killed my friends.
  • The Occultist: She made me immortal. Oh, and made me kill people.
  • Player: And, on a personal note, I've enjoyed working with you.
  • The Whaler: And I you. Come see me later when it's less crowded. I've got that hug I promised you.
  • The Assassin: It's been a spectacle. At some point I might set up a rival assassin guild. First, there are a few things about management that I could learn from you.
  • The Occultist: Oh, we're doing the 'what we're up to next' thing? Well, there are a few eligible bachelors here in the west. As long as I can fit some dinner dates into the schedule, feel free to keep sending me on missions.
  • The Whaler: Yes, you can call on us whenever you need us. I think we've all grown a little attached to this place.

Clue voyages[edit | edit source]

(Dialogue from the "Clue focus" option on The Whaler. When one of the islands is successfully searched, it disappears from the dialogue options.)

Fish out of Water[edit | edit source]

  • (Transcript missing. edit)

Hook, Line and Sinker[edit | edit source]

  • (Transcript missing. edit)

Reeling Them In[edit | edit source]

  • Hubbub is currently searching The Hook for the perfect gift for seasingers.
  • The next island Hubbub is planning to search is: [island]
  • Suggest an island to search?
    • Rei Ti
      • (Transcript missing. edit)
    • Teardrop Islands
      • (Transcript missing. edit)
    • The Bay of Playful Sirens
      • (Transcript missing. edit)
    • Leave them to it!
      • The next island Hubbub is planning to search is: [island]

Random events[edit | edit source]

A Simple Favour[edit | edit source]

  • The Whaler: I don't suppose you've had any shipments of good whiskey, recently...

Last Orders[edit | edit source]

  • The Whaler: Another beer? Maybe later.

On Whale's Maw[edit | edit source]

  • Hubbub (Contracts): Scampering shiny tortles! It is good to see you, matey! Welcome to my humble home of Whale's Maw. I could hug you!
  • Player: Please don't. You smell of fish.
  • Hubbub (Contracts): Haha! Spend long enough here and so will you! In fact, you should make use of these docks here. I have contracts! Here you can catch seerfish and sillago, but shaggy bearded sharks, if you want to catch the rare wobbegong, you should venture out into the uncharted islands.
  • Player: Thanks, Hubbub.
  • Hubbub (Contracts): Would you like a fishing contract...or a hug?
    • Yes.
      • (Current Contract interface opens.)
    • No.
      • (Dialogue ends.)