Transcript of The Vault of Shadows

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This transcript involves dialogue with Azzanadra, Trindine, and the player.

Contents

Ice[edit | edit source]

Reading the scroll in an incorrect location[edit | edit source]

  • Player: Glaciem metus!
  • Nothing seems to happen.

Reading the scroll in the correct location[edit | edit source]

  • Player: Glaciem metus!
  • Mystery Uncovered: 'The Vault of Shadows'.
  • The scroll disintegrates...and you hear a soft thrumming sound from nearby.
  • Player: Huh, I think that button just lit up!

Pressing the ice button[edit | edit source]

  • Enter the vault?
    • Yes.
      • You press the button and descend into the vault...
      • (The player gets teleported inside the vault.)
    • No.
      • (Dialogue ends)

Solving the puzzle[edit | edit source]

  • The vault door retracts into the ground.
  • You have opened the lock in this quadrant of the vault!
  • You find Praetor's log page 2.
  • Player receives praetor's log page 2.

Blood[edit | edit source]

Reading the scroll in an incorrect location[edit | edit source]

  • Player: Sanguine infirmitatem!
  • Nothing seems to happen.

Reading the scroll in the correct location[edit | edit source]

  • Player: Sanguine infirmitatem!
  • Dial turns into blood button
  • The scroll disintegrates...and you hear a soft thrumming sound from nearby.
  • Player: Huh, I think that button just lit up!

Pressing the blood button[edit | edit source]

  • Enter the vault?
    • Yes.
      • Player teleports into the south part of the vault
    • No.
      • (Dialogue ends)

Solving the puzzle[edit | edit source]

  • The vault door retracts into the ground.
  • You have opened the lock in this quadrant of the vault!
  • You find Praetor's log page 3.
  • Player receives praetor's log page 3.

Smoke[edit | edit source]

Reading the scroll in an incorrect location[edit | edit source]

  • Player: De fumo strangulatus!
  • Nothing seems to happen.

Reading the scroll in the correct location[edit | edit source]

  • Player: De fumo strangulatus!
  • The scroll disintegrates...and you hear a soft thrumming sound from nearby.
  • Player: Huh, I think that button just lit up!

Pressing the smoke button[edit | edit source]

  • Enter the vault?
    • Yes.
      • You press the button and descend into the vault...
      • (The player gets teleported inside the vault.)
    • No.
      • (Dialogue ends)

Solving the puzzle[edit | edit source]

  • The vault door retracts into the ground.
  • You have opened the lock in this quadrant of the vault!
  • You find Praetor's log page 4.
  • Player receives praetor's log page 4.

Shadow[edit | edit source]

Reading the scroll in an incorrect location[edit | edit source]

  • Player: Ex umbra vita!
  • Nothing seems to happen.

Reading the scroll in the correct location[edit | edit source]

  • Player: Ex umbra vita!
  • The scroll disintegrates...and you hear a soft thrumming sound from nearby.
  • Player: Huh, I think that button just lit up!

Pressing the shadow button[edit | edit source]

  • Enter the vault?
    • Yes.
      • You press the button and descend into the vault...
      • (The player gets teleported inside the vault.)
    • No.
      • (Dialogue ends)

Solving the puzzle[edit | edit source]

  • The vault door retracts into the ground.
  • You have opened the lock in this quadrant of the vault!
  • The Vault of Shadows opens, revealing a shadow engrammeter.
  • The vault opens...

Shadow engrammeter[edit | edit source]

Picking up the engrammeter[edit | edit source]

  • Player: Huh? An engrammeter? Is that all they kept in here? That's disappointing... Well, I guess I'll take it.
  • Player receives shadow engrammeter (depleted).

Recharging the engrammeter[edit | edit source]

With no memories in your backpack[edit | edit source]

  • You need memories of the vibrant tier or higher to charge the engrammeter. Enriched memories count for double.

With regular memories in your backpack[edit | edit source]

  • You use the memories to charge the engrammeter.
  • Memories required until fully charged: [number]

With Trindine's memory in your backpack[edit | edit source]

  • The Mahjarrat memory you are holding is interfering with the charging. You should return it to Dr Nabanik first.

Checking the engrammeter[edit | edit source]

With charge missing[edit | edit source]

  • Memories required until fully charged: [number]

When the engrammeter is fully charged[edit | edit source]

  • You use the memories to charge the engrammeter.
  • It is now fully charged and can be used to check for Mahjarrat memories at location that were important to them.

Operating the fully charged engrammeter[edit | edit source]

Outside of the vault[edit | edit source]

  • The shadow engrammeter doesn't respond.

In the vault[edit | edit source]

  • You recover the drifting memory of a Mahjarrat. You'll need to take this to site manager 'Dr Nabanik' for transcription before you can recharge the device.
  • Player receives Trindine's memory.

Trindine[edit | edit source]

Reading Trindine's memory[edit | edit source]

  • As you read the book, you feel your connection with the Shadow Realm intensify.
The following text is transcluded from Transcript:Trindine's memory (book).
The vault is hidden in shadow, an unfortunate side effect of which is that I too am stuck within it. I know that I should enter a state of stasis, so as to preserve my power in case this location is discovered. If I am not strong enough to defend this place's secrets, then what was any of this for? And yet my nature is one of inquisitiveness - in part, a reason I was chosen as a praetorian - and I find myself with an opportunity to delve deeper into the Shadow Realm than any before me. Perhaps even deeper than Sliske himself, the self-proclaimed 'Master of Shadow'. I shall note down my methods and findings here, should I not survive long enough to pass on this information.

Releasing Trindine[edit | edit source]

  • Trindine: Sl-Sliske... You took your t-time... Get me out of this damnable place.
  • Player: Er, sorry, I'm not Sliske, but I am here to assist you.
  • Trindine: I...am sorry. I have been too long and too deep within shadow. I was expecting someone else, and for a moment there I thought you were them. Then tell me, what is your name and whom do you serve? And what news of the empire?
  • Player: Well, my name is Player and who I serve is...complicated. But pleased to meet you. You are Trindine, yes? And, well, you've missed a lot. I'm not sure where to begin...
  • Azzanadra appears.
  • Azzanadra: You are still alive! How is this even possible? I imagined you would be long dead, old friend.
  • Trindine: A-Azzanadra? You're still alive too! I feared the worst when you left me here to guard this place. B-but how can you even see me? You were never particularly strong with shadow magic? And a human this deep too for that matter. This is most unusual.
  • Azzanadra: Much has changed since you were sent here. This will come as a shock, but... Actually, Player, might I ask you to wait outside? I will take it from here; Trindine and I have much to discuss, and I would rather it be in private. Though, once more, I owe you a debt.
  • Congratulations! You have completed: 'The Vault of Shadows' - Solve this mystery.
  • You gain 30,000 Archaeology XP for completing a mystery!
  • Player: No problem. I'll be just outside...

Attempting to talk to Trindine again[edit | edit source]

  • Azzanadra: Please step outside for a moment. This is a private matter.
  • Trindine: Fret not. Azzanadra and I are trusted allies.

After leaving the vault and reentering[edit | edit source]

  • Trindine: Azzanadra has explained the situation to me. It's a lot, but I will come to terms with it...eventually. Until I have, I shall remain here. I'm not ready for whatever awaits me above. Not yet, at least. He also informed me of your place in things. I thank you for your efforts in bringing me back, Player.
  • Player: Excuse me for bringing this up, but you look a lot...better than when I found you.
  • Trindine: You mean my form? Yes, Azzanadra rejuvenated me somehow. I feel like I've just left one of our sacrificial rituals.

Dr Nabanik[edit | edit source]

Asking about the mystery after having accessed less than four of the quadrants[edit | edit source]

  • Player: I haven't been able to access all quadrants of the vault yet...
  • Dr Nabanik: It is likely guarded by a specific spell from the associated element, something you might find on the site...
  • (With a puzzle in progress:)
    • Player: I do have access to parts of the vault, but there's a lock halting my progress.
    • Dr Nabanik: Hmm, I wonder if it uses the same code as the prison entry in some way...
    • (Continues below)
  • (With some vault doors open:)
    • (With one vault door open:)
      • Player: I have managed to unlock and open one of the doors in the vault.
      • (Continues below)
    • (With more than one of the doors open, but not all:)
      • Player: I have managed to unlock and open some of the doors in the vault.
      • (Continues below)
    • Dr Nabanik: Then keep at it. You don't need my assistance with this, you are more than capable.

Asking about the mystery after having accessed all four quadrants[edit | edit source]

  • Player: Dr Nabanik, did you know what was buried here?
  • Dr Nabanik: I might have... What have you found?
  • Player: I've discovered and opened a vault hidden beneath the main fort.
  • Dr Nabanik: I knew there were many magical relics housed here, seized from our enemies. They had to be stored somewhere... What was within the vault?
  • (Before picking up the depleted shadow engrammeter:)
    • Player: Oh, right, yeah. I should probably check that...
  • (Having lost the shadow engrammeter:)
    • Player: There was a shadow engrammeter. That's it. That's all there was. I was expecting something more...
    • Dr Nabanik: That explains why I stubbed my toe on this in the morning! Did you destroy or lose it by any chance?
    • (If the engrammeter was depleted:)
      • TAKE SHADOW ENGRAMMETER (DEPLETED) FROM DR NABANIK?
        • Yes.
          • (Without space in backpack:)
            • Player: Hang on to it; I'll free up some room for it.
          • (With space in backpack:)
        • No.
          • (Dialogue ends)
    • (If the engrammeter was fully charged:)
      • TAKE SHADOW ENGRAMMETER FROM DR NABANIK?
        • Yes.
          • (Without space in backpack:)
            • Player: Hang on to it; I'll free up some room for it.
          • (With space in backpack:)
        • No.
          • (Dialogue ends)

Asking about the mystery with the shadow engrammeter[edit | edit source]

  • Player: So, I found this shadow engrammeter in the main vault. Do you know what it does?
  • Dr Nabanik: Hmm, well, engrammeters are sometimes used by my kind to store memories. I've never seen one attuned to shadow magic as this one is. Could it be hers...?
  • Dr Nabanik: That said, I suspect it works in a similar fashion. If you fill it up with divine energy and, once full, operate it somewhere with a strong connection to a Mahjarrat, you should capture a memory. I suspect this one might only be used if one is within the Shadow Realm itself, and likely within the confines of Kharid-et also. If you find a memory this way, please bring it to me here.

Asking about the mystery after having obtained Trindine's memory[edit | edit source]

  • Player: I've recovered the memory of a Mahjarrat named Trindine - can you help me with this?
  • Dr Nabanik: Of course.
  • Dr Nabanik hands you the book.
  • You have been awarded 25,000 Divination XP.
  • Player receives Trindine's memory.

Asking about the mystery after having obtained the Trindine's memory book but before releasing Trindine[edit | edit source]

  • Dr Nabanik: Well, what does Trindine's memory say? I must know what happened to her!
  • Player: Bear with me, Dr Nabanik, I think there might be more of the story to tell...
  • Dr Nabanik: I'll transcribe my own copy to read for the time being, but please do keep investigating.

Asking about the mystery after the memory has been transcribed but the book has been lost and Trindine hasn't be freed[edit | edit source]

  • Dr Nabanik: Here is the transcription of Trindine's memory. Do you want it back?
  • Take Trindine's book?
    • Yes.
      • Dr Nabanik returns the transcript of Trindine's memory to you.
      • Player receives Trindine's memory.
    • No.
      • Dr Nabanik: Very well. I shall keep hold of it for the time being.

Asking about the mystery after solving the mystery[edit | edit source]

  • Dr Nabanik: Well, I guess it turns out I was wrong. What was buried here is not what I was expecting. I had only imagined to uncover Kharid-et's truth, yet even as an archaeologist, you've surprised me yet again. I am beyond joy to have uncovered and returned a fellow Mahjarrat back to the world.
  • Player: Are you and Trindine close?
  • Dr Nabanik: Hmm, not particularly. She was unquestionably a loyalist, hence her position with the praetorians, though she was under Sliske's tutelage and we both know what he was like. When I tasked her to this fort after Zaros's betrayal, I was at my lowest point. We both knew how precarious a position we found ourselves in. That she survived is miraculous, a testament to her ability...and begrudgingly to Sliske's teachings too. She was incredibly weak, however. Unfortunately, as a result of being trapped here, she missed out on the boon we all received back on Freneskae. For now, I have given her some of my own power. She will recover for a time, but now I must seek a more permanent remedy.

Praetor's log[edit | edit source]

The following text is transcluded from Transcript:Praetor's log page 1.

The vault has been locked. There was not time enough to amend the security code, and so it matches that of the prison lock. This is unfortunate, but even if an enemy were to figure out that code, the chances of them being able to even find entry to the vault area, hidden in shadow as it is, is so remote as to not be a concern. My colleague and mentor, Sliske, is the only being I know of who would be able to breach this far, and so I leave this note to him, should the empire stand long enough for aid to come to Kharid-et... Sliske, you creepy sack of muspah dung, and yet somehow my staunchest ally - find me, bring me back. The secrets of the empire must be protected, and I cannot do it without you.

-Praetor Trindine
The following text is transcluded from Transcript:Praetor's log page 2.

I cannot believe Azzanadra left me alone in this humid hole. I'd had enough of this place as a 'Stern Judge' and thought I was done with it since joining the empire, but here I find myself again. Why this place was chosen to house the Vaults of Heriditas, I'll never know...well, not now, at least.

Zaros, in his infinite wisdom, did not want them in his own Sanctum Sanctorum, nor even within the walls of the capital. Clearly, he knows some of the artefacts here are dangerous beyond measure, and now I'm highly suspicious of the whole thing...but then, being suspicious is my job. His infinite wisdom, however, did not predict this mess - typical male arrogance.

Fine, if this is my new charge then so be it, and it shall be done right. At least I get some time away from Sliske. For some reason, he took a shine to me all those years ago, but he's a nightmare to work with. Sometimes, he can be quite charming, and at least I seem to be exempt from his little 'pranks', but you never know when he's going to slip into one of his cruel moods. I'll be thankful of some time out from under his shadow.

-Praetor Trindine
The following text is transcluded from Transcript:Praetor's log page 3.

This was a strange choice to house the Vaults of Heriditas, on the fringes of the empire as it is. Surely, they would have been easier to protect in the capital, but I suppose they are easier to hide here...and the capital is in a state of furore after the fall of our Lord Zaros, so perhaps here is safer. It is also true that most of the treasures and artefacts housed here are relatively benign, and perhaps the one that isn't could not be moved.

One of the less dangerous relics is the soul gem of a Mahjarrat who was particularly strong with the element of shadow, housed within a diamond to mask its true nature. We took the idea from the Heart of Tumeken. It can both be spared from this place, and it can do some good. Once I have finished using it myself to shift the praetorium into the Shadow Realm, it can help to mask the movements of the fort civilians evacuating to a safer place. After that, I shall instruct for it to be hand-delivered to Azzandra - I feel there is much he could do with this particular relic in defence of the empire, and it does little good locked up here.

While I fear what prolonged exposure to the diamond might do to a human, I have long known Praetorian Titus to be a man of both integrity and honour. I believe he has the fortitude to not become corrupted by its presence, so long as outside influence does not sway his beliefs or ideals. Besides, I shall set him on a path to Azzanadra, and I know he shall do right by my charge.

-Praetor Trindine
The following text is transcluded from Transcript:Praetor's log page 4.

The shadow is a fickle ally - Sliske has taught me as much. It can hide much and keep it safe, away from most prying eyes...but[sic] equally it hides much even from those few of us who know how to manipulate it. Sometimes I wonder if Sliske's cruelty is born of his delving into the shadows. He was always 'playful', even back on Freneskae, but it was not until we allied with Icthlarin that he started to dabble in necromancy, and that cruelty worsened both under the reign of Zaros and the tutelage of Orcus.

Still, what choice do I have left? I alone cannot repel our enemies forever. The soldiers are dead, the fort near emptied. Only a cadre of my guard remains, and I fear they have fallen under the sway of Lucius. I had suspected they were given their own orders separate from those given to me. Now I see they are members of Orcus's cult. Bloody necromancers.

Fine, I'll leave them to whatever it is they're doing. At least I can be sure they are loyal. None of them have permission to enter the main vault anyway. This part is on my shoulders, and mine alone.

I have shrouded the entire praetorium within the Shadow Realm. It was draining, but the defence pylons helped lessen the burden. That should, at the least, keep away all but the most determined.

-Praetor Trindine