Dialogue for The Trapper

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Standard[edit | edit source]

  • The Trapper: Greetings! Can I help you?
    • Player: How are things going, Reginald?
      • Before Tally-ho!
        • The Trapper: I hope this new hunting ground is as good as your crew made it out to be!
      • After Tally-ho!
        • The Trapper: Hm, that chinchompa was a lively foe. Not quite as dangerous as that horned graahk I fended off with a stick, though.
      • After My Bear Hands
        • The Trapper: I'd like to have another have another [sic] shot at that fearsome bear. But this vanishing creature intrigues me!
      • After Know Thy Enemy
        • The Trapper: Deep in the snowy lands near Rellekka I once fought a sabretooth kyatt. They were difficult to spot...but were not invisible.
      • After Warfare Is Based on Deception
        • The Trapper: I hope you're not going to slow me down with nannies next time I go out!
      • After Theories Abound
        • The Trapper: I have returned! I needed to restock supplies and enjoy the hospitality of your fabulous bar!
      • After Reinforcement
        • The Trapper: Those miners are having a hard time out there! I showed them the move I used to arm wrestle a bear. For self-defence, of course.
      • After Once More Into the Breach & Recipe Number 132: Fresh Idea
        • The Trapper: I was wondering if these creatures are too much for me to handle. Then I remembered that I'm Reginald Wellington-Smythe!
    • Player: I'm in need of someone with your skills.
      • The Trapper: Tally ho! What are we waiting for? Let's get to it!
        • Voyage screen opens
    • Player: Do you prefer to work alone?
      • Without the Assassin unlocked
        • The Trapper: I'd work with someone who does all that being stealthy stuff. I hear some people swear by it out east.
      • With the Assassin unlocked and not present
        • The Trapper: I could work with that assassin woman. I might learn a trick or two about stealth - maybe I can pick something up!
        • If both the Trapper and Assassin are in port at the same time, additional joint voyages will be made available.
    • Player: How is the hunting going?
      • The Trapper: Mother loves the trophies I send her. If I accidently have fun wrestling a mountain lion to the ground, then all the better!
    • [View previous cutscenes]
      • Meet the Trapper
      • Tally-ho!
      • With My Bear Hands
      • Know Thy Enemy
      • More
        • Warfare Is Based On Deception
        • Theories Abound
        • Reinforcement
        • Once More Into the Breach
        • Recipe Number 132: Fresh Idea

Random events[edit | edit source]

Last Orders[edit | edit source]

  • The Trapper: I'll have a pint later, my dear.

A Simple Favour[edit | edit source]

  • The Trapper: I don't buy my trophies. Begone!

Story Voyages[edit | edit source]

Meet The Trapper[edit | edit source]

The following text is transcluded from Transcript:Meet The Trapper.
  • Player: You must be Reginald Wellington-Smythe. We have news of some untouched hunting grounds.
  • The Trapper: Call me Reggie. Now, what did your crew discover?
  • Player: They've spotted several unidentified creatures on an island nearby.
  • The Trapper: A new species, you say? Well, better not tarry! Let's go hunting!
  • Player: The crew only saw six or seven individuals. Shouldn't we ensure there are plenty more?
  • The Trapper: And risk them going extinct in the meantime? I only want one of the blighters. I'll let you know when I'm ready to leave.
  • Congratulations - you have unlocked the Trapper adventurer, Reginald Wellington-Smythe! The Trapper now has a chance to visit your port daily, bringing voyage opportunities.

Tally-ho![edit | edit source]

The following text is transcluded from Transcript:Tally-ho!.

Before voyage

  • The Trapper: I'm like a larupia in the long grass, ready to pounce. Can we leave soon?
  • Player: Your ship is ready for you. Is your hunting party ready?
  • The Trapper: A hunting...party? Ha! I AM the hunting party!
  • Player: You're going out there alone?
  • The Trapper: Of course! Fun is like a roast lamb - it's best savoured by oneself, in one sitting.
  • Player: I see.

After voyage

  • Player: Welcome back Reginald, how was the hunt?
  • The Trapper: It was a belter! I began the day by hunting a chinchompa.
  • Player: You went all that way to hunt a chinchompa?
  • The Trapper: This was no ordinary chinchompa! Size of a mountain lion, but twice as dangerous! Teeth as big as your face! Ended up killing it with a teakettle.
  • Player: Weren't you meant to be hunting a new species?
  • The Trapper: And hunt it I did. By some accident of fate, the creature got away. It ran into a cave and squeezed through a hole that even I could not pass through.

With My Bear Hands[edit | edit source]

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Before Voyage

  • Player: Ah, Reginald, I hear you're out on another expedition?
  • The trapper: Once more unto the breach and whatnot! A new challenge awaits me.
  • Player: Another giant chinchompa?
  • The trapper: Good grief, no! From the description I was given, this is a fast and fatal bear.
  • Player: Wait, a fast and fatal... bear?
  • The trapper: Bewildering, isn't it? By all accounts, it goes for the back of the knees. Should make a fine wall piece for Mother.

After Voyage

  • Player: How did it go?
  • The trapper: Empty-handed! I was ready to throttle my prey when a hunting party startled it. Noisy nincompoops!
  • Player: Were they hunting it too?
  • The trapper: Bah, they couldn't hunt their way to the kitchen! No, they span some yarn about following an animal. They claimed it could disappear at will, or some-such.
  • Player: You think it could be real?
  • The trapper: Heavens no. They were probably just being superstitious. More likely it's well camouflaged. Still, a well-camouflaged opponent is worth my attention, so I'll be returning soon enough.

Know Thy Enemy[edit | edit source]

The following text is transcluded from Transcript:Know Thy Enemy.

Before Voyage

  • Player: Reginald - you wanted to see me?
  • The Trapper: Most certainly so. I have been thinking about my next hunt. I require information.
  • Player: You strike me as a man of action, not a man of study.
  • The Trapper: I hope that's not intended as an insult.
  • Player: No insult intended, Mr Wellington-Smythe. It just seems unusual.
  • The Trapper: For one to successfully hunt one's prey, one must learn about it. A camouflaged raccoon won't cause any problems, but a camouflaged dagannoth could cause some mischief.
  • Player: We have a ship heading out today. You're more than welcome to join them.
  • The Trapper: Thank you. I'll be leaving Ol' Bessie at home for this one.

After Voyage

  • The Trapper: Reginald Wellington-Smythe has returned!
  • Player: Were you able to discover anything new about this creature?
  • The Trapper: I hobnobbed with the villagers. The descriptions were inconsistent. I'm not entirely sure they were talking about the same thing.
  • Player: How so?
  • The Trapper: Some described a boar-like creature, others a lizard. Only thing that kept cropping up was an ability to vanish without a trace. Baffling.
  • Player: Maybe there's more than one creature.
  • The Trapper: Multiple animals with the ability to disappear? If that's true, it's remarkable we can see anything on that blasted island! No, something else is afoot here.

Warfare Is Based On Deception[edit | edit source]

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Before Voyage

  • Player: Mr. Wellington-Smythe, what's your plan?
  • The Trapper: I'm going to hunt the tricksy devil down. While no-one can agree on the nature of the beast, they all agree it lives on one island. I'm going alone-
  • Player: Alone? I'm sorry, Reginald, I cannot allow that.
  • The Trapper: You must mistake me for someone else! I am the inestimable Reginald Wellington-Smythe! Once, on a foray in Karamja, I-
  • Player: -wrestled a lion to death with your thighs, or something. You said it yourself - an invisible creature could cause you mischief.
  • The Trapper: I did, didn't I? Nevertheless, you'd be hard-pushed to find someone to join me.
  • Player: Get some backup, or your ship doesn't sail.
  • The Trapper: Fine! I suppose you want me home by midnight, too.

After Voyage

  • The Trapper: The babysitters are back!
  • Player: They were there to assist you.
  • The Trapper: And an amazing job they did too. Blind as a gaggle of fruit bats.
  • Player: No luck then?
  • The Trapper: I wouldn't say that. It made it easier to sneak away without them.
  • Player: They were there to help you!
  • The Trapper: And they helped by staying put. Still, I located some rather interesting animals. There were boars, lizards, frogs... I tried to sneak up on them, but a bird came out of nowhere and alerted the rest. In an instant, they were gone.
  • Player: You lost them?
  • The Trapper: I followed their various tracks...but they vanished. So many different tracks, so many different animals, all leading to rocks or clumps of flowers.
  • Player: What are you going to do?
  • The Trapper: I'll be planning the next expedition. No-one outfoxes Reginald Wellington-Smythe.

Theories Abound[edit | edit source]

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Before Voyage

  • The Trapper: I've been contemplating our little riddle, wrapped in an enigma, covered in fur.
  • Player: What have you come up with?
  • The Trapper: Three possibilities. One: the creatures can teleport.
  • Player: I doubt they've mastered the use of runes.
  • The Trapper: Two: someone is hiding or moving the creatures.
  • Player: Why would someone hide animals?
  • The Trapper: Three: we're not dealing with several different creatures. We are - in fact - dealing with just the one.
  • Player: Just the one? Didn't you say there were a variety of creatures?
  • The Trapper: They could be shape-shifters, changing shape as soon as you approach.
  • Player: That sounds far-fetched.
  • The Trapper: But it would make for fascinating prey! Regardless of the reason, it'll be quite the hunt. I'll return with news.

After Voyage

  • The Navigator delivers a note from Reginald.
  • Player: A note?
  • The Trapper: Greetings from the East! I have managed to witness one of these fantastic creatures change form! That's right - once again, the great Wellington-Smythe was proved right. There IS only one animal. Who knows what this creature looks like in its natural form? I'm staying here to see if I can catch one. I'll return once I have captured my quarry, or run out of rations. Cheerio! Reginald Wellington-Smythe.

Joint Voyages[edit | edit source]

Reinforcement[edit | edit source]

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Before Voyage

  • Player: I've gathered you together to discuss a problem that Lidylla is having.
  • The Architect: It is the small matter of a creature attacking miners from my hometown. I have been informed that you have both encountered this animal.
  • The Trapper: Say no more, young lady! It's the shape-shifting blighters! Just let me just load up Ol' Bessie and-
  • The Chef: Hold up, you can't just go exploding them, Reginald! There'll be nothing left to cook!
  • Player: There will be no exploding or cooking. Both of you are going to accompany Lidylla, so that you can keep the miners safe.
  • Trapper & Chef: Yes, Portmaster.

After Voyage

  • Player: How is the mining site?
  • The architect: There have been fewer attacks, thanks to these two. They were most competent.
  • The trapper: I'll take that as a compliment, fair maiden.
  • Player: Did you learn anything more about the creature?
  • The chef: A miner managed to injure one of the creatures quite badly.
  • The trapper: Poor creature seemed to dissolve. Discombobulated into a bluish-purplish goop!
  • Player: So, that's their true form?
  • The architect: It seems so. Whatever they are, they are unhappy with our presence. But we need to mine the material, so we have no choice.

Once More Into the Breach[edit | edit source]

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Before Voyage

  • Player: There's been news from the mining site.
  • The Architect: Further attacks?
  • Player: Not quite. The creatures only attack when mining is being done. Once mining stops, there are no attacks.
  • The Trapper: Most enlightening. Perhaps the miners are encroaching on the creatures' territory. The little scallywags sound like they're defending something.
  • Player: Regardless, mining needs to continue, which means your help is needed. We have a boat waiting for you all.
  • The Chef: Is there time to load up on a few snacks?
  • Player: We are already fully stocked, Carlos. Cook on the way if you can. The miners deserve some good food in their bellies.
  • (Dialogue ends.)

After Voyage

  • Player: Any news from the site?
  • The Architect: Yes! We managed to get hold of the...what do you call it, Reginald?
  • The Trapper: Goop.
  • The Architect: We managed to get hold of the 'goop': the substance the creatures dissolve into when they die. The others seem very protective of the stuff.
  • Player: Curious.
  • The Chef: I think they're smarter than we give them credit for.
  • The Trapper: Undoubtedly. We also found out what they're protecting. They eat the mineral that we're mining.
  • Player: They eat rocks?
  • The Architect: More like 'absorb' them. They are feeding on the same property that resists vibration.
  • Player: So, to save your town from earthquakes, you have to starve an entire species.
  • The Architect: It leaves a bad taste in the mouth, but I can see no other option.
  • (Dialogue ends.)

Recipe Number 132:Fresh Idea[edit | edit source]

The following text is transcluded from Transcript:Recipe Number 132:Fresh Idea.

Before Voyage

  • The Chef: I've got an idea, and it's a good'un! It's not crazy or anything!
  • Player: Last time we followed one of your ideas, we almost poisoned a village.
  • The Chef: This plan has virtually no poisoning! My plan, you see, is to negotiate with the creatures...
  • The Trapper: Give it time, Portmaster. It's not as crazy as it sounds.
  • The Architect: Let me explain. The creatures can only access minerals from the surface. We can mine further down, and find more of it. Once we have the mineral, we offer them half of it.
  • Player: You're putting a lot of faith in the intelligence of these creatures.
  • The Trapper: It's the best we have.
  • The Chef: It has to work! I bet my best rolling pin on it.
  • The Architect: It will slow the mining down, but it is worth trying. Sharing has to be better than wiping out a species.
  • Player: Agreed. Good luck, all of you.

After Voyage

  • Player: How did it go?
  • The Chef: It worked! Doo-da-doo-da-doo! The creatures stopped their attacks and seem happy with the arrangement. Weeeeee!
  • The Architect: It seems that the mineral is tastier the further you mine down. The creatures are in bliss!
  • Player: What do you plan to do now?
  • The Chef: I'm going to travel; see if I can find the perfect flavour. I have a feeling it might be butterscotch.
  • The Trapper: I'm considering a holiday. If it happens to involve large beasts and high-powered weaponry, then I'm happy as
  • Player: I know a Larry from the zoo. He doesn't seem that happy. I hope your travels fare better than his.
  • The Architect: I can go back to my studies. I have heard of materials of structural interest. Some even come from other worlds.
  • Player: Well, I wish you all well in your endeavours.