Transcript of The Tourist Trap

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This section or article is incomplete and could do with improvement.
Reason: lots of dialogue options, such as more conversation with Ana
You can discuss this issue on the talk page or edit this page to improve it.

A Mother's Love[edit | edit source]

  • Irena seems to be very upset and cries as you approach her.
  • Irena: Boo hoo! Oh dear, my only daughter....
  • Select an option
    • What's the matter?
      • Player: What's the matter?
      • Irena: Oh dear... my daughter, Ana, has gone missing in the desert. I fear that she is lost, or perhaps... *sob* even worse.
      • Select an option
        • When did she go into the desert?
          • Player: When did she go into the desert?
          • Irena: *Sob* she went in there just a few days ago, *Sob* she said she would be back yesterday. *Sob* And she's not...
          • Select an option
            • What did she go into the desert for?
            • Is there a reward if I get her back?
            • I'll look for your daughter.
              • Player: I'll look for your daughter.
              • Irena: That would be very good of you. You would have the gratitude of a very loving mother. Are you sure you want to take on that responsibility?
              • Select an option
                • Okay Irena, calm down. I'll get your daughter back for you.
                  • Player: Okay Irena, calm down. I'll get your daughter back for you.
                  • Irena: That would be great! That's really very nice of you! She was wearing a red silk scarf when she left. Are you 'really' sure you want to do this? I mean, go on this quest?
                  • (Quest Overview interface opens.)
                    • Not right now
                      • Player: Err,actually,[sic] I've had second thoughts now.
                      • Irena: Oh, okay. I understand... but if you change your mind, I'd really appreciate it.
                    • Accept quest
                      • Player: Yes, I'll go on this quest!
                      • Irena: Oh thank you! You've made me a very happy mother, I just hope it's not too late!
                      • Player: Do you have any other hints on where she may have gone?
                      • Irena: I did go looking for her myself and I came across some footprints just a little way south. I'm worried that they lead to the desert mining camp!
                • No, sorry, I'm just too busy!
                  • Player: No, sorry, I'm just too busy!
                  • Irena: Oh really, is there no way I can persuade you to help me?
        • What did she go into the desert for?
          • Player: What did she go into the desert for?
          • Irena's bottom lip trembles a little.
          • Irena: She was just travelling, a tourist you might say. *Sob* She said she would be safe and now she could be. *Whhhhhaaaaa*
          • Irena cries her heart out in front of you.
          • Select an option
        • Is there a reward if I get her back?
          • Player: Is there a reward if I get her back?
          • Irena: Well, yes, you'll have my gratitude young man. And I'm sure that Ana will also be very pleased! And I may see if I can get a small reward together... But I cannot promise anything. So does that mean that you'll look for her then?
          • (Continues above)
    • Cheer up, it might never happen.
      • Player: Cheer up, it might never happen.
      • Irena: It may already have happened you thoughtless oaf! My daughter, Ana, could be dead or dying in the desert!
      • (Continues above)

Talking to Irena after accepting the quest:

  • Irena: Please bring my daughter back to me. She is most likely lost in the Desert somewhere. I miss her so much... Wahhhhh! *Sob*
  • Select an option
    • Do you know where Ana went?
      • Player: Do you know where Ana went?
      • Irena: I did look for her myself and a little way south. I came across some footprints which may be hers. I'm worried that she may have been caught by some guards and taken to work in that terrible desert mine to the south.
      • (Shows initial options)
    • Is there anywhere around here that she would go?
      • Player: Is there anywhere around here that she would go?
      • Irena: I think she may have just gone a little way into the desert. It's unlike her to go too far away. She is an adventurous girl, but she knows how I worry. She wouldn't go too far.
      • (Shows initial options)
    • Where do you think I should start my search?
      • Player: Where do you think I should start my search?
      • Irena: I think I saw some of her footprints to the south, you could start there. Hopefully she'll just be over a few sand dunes, but you never know. She may have been taken to that awful desert mining camp, or captured by brigands!
      • (Shows initial options)
    • Okay, thanks.
      • Player: Okay, thanks.

Searching for Clues[edit | edit source]

Looking at footprints:

  • This looks like some disturbed sand. Footsteps seem to be heading off towards the South.

Searching footprints:

  • You search the footsteps more closely. You can see that there are five sets of footprints. One set of footprints seems lighter than the others. The four other footsteps were made by heavier people with boots.

Inspecting the cactus with the red scarf:

  • You remember that Irena mentioned something about Ana wearing a red scarf before she left for the desert.

The Mercenaries[edit | edit source]

Disgruntled Associates[edit | edit source]

  • Mercenary: Yeah, what do you want?
  • Select an option
    • What is this place?
      • Player: What is this place?
      • Mercenary: It's none of your business now get lost.
      • Select an option
        • Perhaps five gold coins will make it my business?
          • Player: Perhaps five gold coins will make it my business?
          • Player has 5 coins removed from them.
          • Mercenary: Well, it certainly will help... -- The guard takes the five gold coins. -- Now then, what did you want to know?
          • Select an option
            • What is this place?
              • Player: What is this place?
              • Mercenary: It's just a mining camp. Prisoners are sent here from Al Kharid. They serve out their sentence by mining. Most prisoners will end their days here, surrounded by desert.
              • Player: So you could almost say that they got their ... 'Just Desserts'
              • Mercenary: You could say that... -- There is an awkward pause -- But it wouldn't be very funny.
              • Player: When they talk about 'the silence of the desert', this must be what they mean.
              • Select an option
                • Can I take a look around the place?
                  • Player: Can I take a look around the place?
                  • Mercenary: Not really. The Captain won't let you in the compound. He's the only one who has the key to the gate. And if you talk to him, he'll probably just order us to kill you. Unless...
                  • Select an option
                    • Does the Captain order you to kill a lot of people?
                      • Player: Does the Captain order you to kill a lot of people?
                      • Mercenary: -- The guard snorts. -- *Snort* Just about anyone who talks to him. Unless he has a use for you, he'll probably just order us to kill you. And it's such a horrible job cleaning up the mess afterwards.
                      • Select an option
                        • Not to mention the senseless waste of human life.
                          • Player: Not to mention the senseless waste of human life.
                          • Mercenary: Huh? Them's your words, not mine.
                          • Select an option
                            • It doesn't sound as if you respect your Captain much.
                              • Player: It doesn't sound as if you respect your Captain much.
                              • -- The guard looks around conspiratorially. --
                              • Mercenary: Well, to be honest. We think he's not exactly as brave as he makes out. But we have to follow his orders. If someone called him a coward, or managed to trick him into a one-on-one duel many of us bet that he'd be beaten.
                              • Player: And how could I trick him into a one-on-one duel?
                              • Mercenary: Like all cowards, he likes to be made to feel important. If anyone insults him outright, he just gets us to do his dirty work. However, if he thinks he's better than you, if you compliment him, he may feel that he can defeat you. And if he initiated a duel, all the men agreed that they wouldn't intervene. We think he'd be slaughtered in double quick time.
                              • Select an option
                                • Can I have a bet on that?
                                  • Player: Can I have a bet on that?
                                    • If the player has already placed a bet:
                                      • Mercenary: Sorry, we've already taken your bet, wouldn't want any cheating now. Anyway, I have to get back to work. See ya around...
                                    • If the player hasn't placed a bet yet:
                                      • Mercenary: Well, if you think you stand a chance, sure. But remember, if he gives us an order, we have to obey.
                                      • Select an option
                                        • I'll bet 5 gold that I win.
                                          • Player: I'll bet 5 gold that I win.
                                          • Mercenary: Great, I'll take that bet.
                                          • Player has 5 coins removed from them.
                                          • You hand over 5 gold coins.
                                          • Mercenary: Ok, if you win, you'll get 6 gold back. Anyway, I have to get going, I do have work to do. -- The guard walks off. --
                                        • I'll bet 10 gold that I win.
                                          • (Transcript missing. edit)
                                        • I'll bet 15 gold that I win.
                                          • (Transcript missing. edit)
                                        • I'll bet 20 gold that I win.
                                          • Player: I'll bet 20 gold that I win.
                                          • Mercenary: Great, I'll take that bet.
                                          • Player has 20 coins removed from them.
                                          • You hand over 20 gold coins.
                                          • Mercenary: Ok, if you win, you'll get 30 gold back. Anyway, I have to get going, I do have work to do. -- The guard walks off.
                                        • Okay, thanks.
                                • Okay, thanks.
                            • Okay, thanks.
                        • Okay, thanks.
                    • Unless what?
                      • Player: Unless what?
                      • Mercenary: Unless he has a use for you. He's been trying to track down someone called 'Al Zaba Bhasim'. You could offer to catch him and that might put you in his good books?
                      • Select an option
                        • Where would I find this Al Zaba Bhasim?
                          • Player: Where would I find this Al Zaba Bhasim?
                          • Mercenary: Well, he could be anywhere. He's a nomadic desert dweller. However, they say that he's frequently to be found to the west in the hospitality of the Tentis.
                          • Select an option
                            • The Tentis, who are they?
                              • Player: The Tentis, who are they?
                              • Mercenary: Well, we're not really sure what their proper name is, but they live in tents so we call them the 'Tentis'.
                              • Select an option
                                • Okay, thanks.
                                • Is Al Zaba Bhasim very tough?
                                  • Player: Is Al Zaba Bhasim very tough?
                                  • Mercenary: Well, I'm not sure, but by all accounts, he is a slippery fellow. The Captain has been trying to capture him for years. A bit of a waste of time if you ask me. Anyway, I have to get going, I do have work to do.
                                  • The guard walks off.
                            • Okay, thanks.
                        • Okay, thanks.
                • Okay, thanks.
            • What are you guarding?
              • Player: What are you guarding?
              • Mercenary: Well, if you have to know, we're making sure that no prisoners get out. -- The guard gives you a disapproving look. -- And to make sure that unauthorised people don't get in. -- The guard looks around nervously. -- You'd better go soon before the Captain orders us to kill you.
              • (Continues above)
        • Okay, thanks.
    • What are you guarding?
      • Player: What are you guarding?
      • Mercenary: Get lost before I chop off your head!
      • Select an option
        • Okay, thanks.
          • Player: Okay, thanks.
          • Mercenary: Yeah, whatever!
        • Perhaps these five gold coins will sweeten your mood?
          • Player: Perhaps five gold coins will sweeten your mood?
          • Mercenary: Well, it certainly will help!
          • Player has 5 coins removed from them.
          • The guard takes the five gold coins.
          • Mercenary: Now then, what did you want to know?
          • Select an option
    • I'm looking for a woman called Ana, have you seen her?
      • Player: I'm looking for a woman called Ana, have you seen her?
      • Mercenary: No, now get lost!
      • Select an option
        • Perhaps five gold coins will help you remember?
          • Player: Perhaps five gold coins will help you remember?
          • Mercenary: Well, it certainly will help!
          • -- The guard takes the five gold coins. --
          • Mercenary: Now then, what did you want to know?
          • Select an option
            • I'm looking for a woman called Ana, have you seen her?
              • Player: I'm looking for a woman called Ana, have you seen her?
              • Mercenary: Hmm, well, we get a lot of people in here. But not many women though... Saw one come in last week.... But I don't know if it's the woman you're looking for?
              • (Continues above)
            • What is this place?
            • What are you guarding?
        • Okay, thanks.

Cowardly Captain[edit | edit source]

Talking to him[edit | edit source]

  • You approach the Mercenary Captain.
  • Select an option
    • Wow! A real captain!
      • Player: Wow! A real captain!
      • Mercenary Captain: Be off effendi, you are not wanted around here.
      • Select an option
        • That's rude, I ought to teach you some manners.
          • Player: That's rude, I ought to teach you some manners.
          • Mercenary Captain: Oh yes! How might you do that? You seem little more than a gutter dweller. How could you teach me manners?
          • Select an option
            • With my right fist and a good deal of force.
              • Player: With my right fist and a good deal of force.
              • Mercenary Captain: Oh yes, ready your weapon then! I'm sure you won't mind if my men join in? Har, har, har! Guards, kill this gutter dwelling slime.
              • (Same as below)
            • Err, sorry, I thought I was talking to someone else.
              • Player: Err, sorry, I thought I was talking to someone else.
              • Mercenary Captain: Well, Effendi, you do need to be careful of what you say to people. Or they may take it the wrong way. Thankfully, I'm very understanding. I'll just let my guards deal with you. Guards, teach this desert weed some manners.
              • (Same as below)
        • I'd love to work for a tough guy like you!
          • Player: I'd love to work for a tough guy like you!
          • Mercenary Captain: Hmmm, oh yes, what can you do?
          • Select an option
            • I can mine!
              • Player: I can mine!
              • Mercenary Captain: Ha, ha, ha! You come to a mining camp and offer us your mining skills! Thanks effendi, but we have all the miners we'll ever need. Now be off with you, before we reduce you to a bloody mess on the sand.
              • Select an option
                • Can't I do something for a strong Captain like you?
                • You don't scare me!
                  • Player: You don't scare me!
                  • Mercenary Captain: Well, perhaps I can try a little harder. Guards, kill this infidel.
                  • (Same as below)
            • Can't I do something for a strong Captain like you?
              • Player: Can't I do something for a strong Captain like you?
              • The Captain ponders a moment and then looks at you critically.
              • Mercenary Captain: You could bring me the head of Al Zaba Bhasim. He is the leader of the notorius desert bandits, they plague us daily. You should find them west of here. You should have no problem in finishing them all off. Do this for me and maybe I will consider helping you.
              • Select an option
                • Consider it done.
                  • Player: Consider it done.
                  • Mercenary Captain: Good... run along then. You stand around flapping your tongue chatting like an insane camel.
                • Sorry Sir, I don't think I can do that.
                  • Player: Sorry Sir, I don't think I can do that.
                  • Mercenary Captain: Hmm, well yes, I did consider that you might not be right for the job. Be off with you then before I turn my men loose on you.
                  • Select an option
                    • It's a funny captain who can't fight his own battles!
                      • Player: It's a funny captain who can't fight his own battles!
                      • The men around you fall silent and the Captain silently fumes. All eyes turn to the Captain...
                      • Mercenary Captain: Very well, if you're challenging me, let's get on with it!
                      • The guards gather around to watch the fight.
                      • The Mercenary Captain attacks the player.
                    • Okay, I'll be moving along then.
                      • Player: Okay, I'll be moving along then.
                      • Mercenary Captain: Effendi, I think you'll find that is the wisest decision you have made today.
    • You there!
      • Player: You there!
      • Mercenary Captain: How dare you talk to me like that! Explain your business quickly... or my guards will slay you where you stand.
      • Some guards close in around you.
      • Select an option
        • I'm lost, can you help me?
          • Player: I'm lost, can you help me?
          • The captain smiles broadly and with a sickening voice says...
          • Mercenary Captain: We are not a charity effendi, Be off with you before I have your head removed from your body.
          • Select an option
            • What are you guarding?
            • You don't scare me!
              • Player: You don't scare me!
              • Mercenary Captain: Well, perhaps I can try a little harder. Guards, kill this infidel.
              • (Same as below)
        • What are you guarding?
          • Player: What are you guarding?
          • Mercenary Captain: Effendi... For just one second, imagine that it's none of your business! Also imagine having your limbs pulled from your body one at a time. Now, what was the question again?
          • Select an option
            • Do you have sand in your ears? I said, 'What are you guarding?'
              • Player: Do you have sand in your ears, I said, 'What are you guarding?'
              • Mercenary Captain: Why... you ignorant, rude and eternally damned infidel, -- The Captain is very angry at what you just said. -- Guards, kill this infidel!
            • You don't scare me!
    • Hey ugly!
      • Player: Hey ugly!
      • Mercenary Captain: I will not tolerate such insults.. Guards, kill him.
      • The captain marches away in disgust leaving his guards to tackle you.
      • If, during the quest, this is the first time that the Mercenary Captain has ordered the mercenaries to deal with the player, or the last time the player was bundled into a cart and blindfolded:
        • A guard approaches you and pretends to start hitting you.
        • Short pause.
        • Mercenary: Take that you infidel!
        • The guard leans closer to you and says in a low voice.
        • Mercenary: We're sick of having to kill every lunatic that comes along and insults the captain, it makes such a mess. Thankfully, he's a bit decrepit so he doesn't notice so please, buzz off and don't come here again.
      • Same condition as above, but for the second time:
        • The guard approaches you again and gives you a sharp kick.
        • The player receives 100 damage.
        • Player: Ow!
        • Guard: Take that you mad child of a dog!
        • The guard leans closer to you and says in a low voice.
        • Guard: What are you doing here again? Didn't I tell you to get out of here! Now get lost, properly this time! Or we may be forced to see his orders through properly.
      • Same condition as above, but for the third time:
        • A guard approaches you and looks very angry, he slaps you across the face.
        • [Guard/Mercenary]: Prepare to die effendi!
        • The guard leans close and whispers
        • [Guard/Mercenary]: Are you mad effendi? This is your last chance! Leave now and never come back or I'll introduce you to my friend.
        • The guard half draws his fearsome looking scimitar.
        • [Guard/Mercenary]: And we'll be pleased to clean the mess up after you've been dispatched.
      • Same condition as above, but for the fourth time:
        • Mercenary Captain: Okay, that does it!
        • Mercenary Captain: You're in serious trouble now!
        • Mercenary Captain: Okay men, we need to teach this person a thing or two
        • Mercenary Captain: about desert survival tecniques.
        • An angry guard approaches you and whips out his sword.
        • The guards grab you and rough you up a bit.
        • You're grabbed and manhandled onto a cart.
        • Sometime later you're dumped in the middle of the desert.
        • (Continues below)
    • If the player has asked Al Shabim about Al Zaba Bhasim:
      • I've some information for you about Al Zaba Bhasim
        • Player: I've some information for you about Al Zaba Bhasim
        • Mercenary Captain: Oh yes and what might that be?
        • Player: Al Zaba Bhasim is a figment of your diseased imagination. Go look for him yourself and waste your own time if you think he still exists.
        • Mercenary Captain: Why, I've never been so insulted in all my days. Prepare to defend yourself wretch, I'll run you through myself!
        • The guards gather around to watch the fight.
        • The Mercenary Captain attacks the player.

Attack option[edit | edit source]

  • This mercenary Captain looks very fierce. Are you sure you want to attack him?
  • Select an option
    • Yes, I can take him on!
      • [Mercenary/Mercenary Captain]: Guards!! Guards!
      • Continues with one of the following lines:
        • Mercenary Captain: Kill that intruder, guards!
        • Mercenary Captain: Kill this madman, guards!
        • Mercenary Captain: Destroy this low-life desert rat, guards!
      • [Mercenary/Mercenary Captain]: Let's see how good you are with Desert Survival tecniques.
      • You're bundled into the back of a cart and blindfolded...
      • You're bundled into the back of a cart and blindfolded...
      • Sometime later you wake up in the desert.
      • Sometime later you wake up in the desert.
      • Fade out/in. The player appears somewhere north-west of the Desert Mining Camp.
      • If the player was carrying filled waterskin(s):
        • Guard: You won't be needing that water anymore!
        • Player has filled waterskin(s) removed from them.
        • Guard: You won't be needing that water anymore!
        • The guards throw your water away.
        • (Continues below)
      • The guards move off leaving you stranded in the desert.
    • Er, no thanks, I've had second thoughts about it.
      • You decide not to fight the Mercenary Captain.

Watch option[edit | edit source]

  • You watch the Mercenary Captain for some time. He has a large metal key attached to his belt. You notice that he usually gets his men to do his dirty work.

Desert Mirage (Choosing to go kill Ali Zaba Bhasim)[edit | edit source]

The Bedabin Camp[edit | edit source]

  • Al Shabim: Hello Effendi! I am Al Shabim, greetings on behalf of the Bedabin nomads.
    • Player: Who are you?
    • Player: I am looking for Al Zaba Bhasim.
      • Al Shabim: Huh! You have been talking to the guards at the mining camp. Or worse, that cowardly mercenary captain. Al Zaba Bhasim does not exist, he is a figment of their imagination! Go back and tell this captain that if he wants to find this man he should search for him personally. See how much of his own time he would like to waste.
    • Player: What is this place?

Confronting the Captain[edit | edit source]

  • Player: I've some information for you about Al Zaba Bhasim.
  • Mercenary Captain: Oh yes and what might that be?
  • Player: Al Zaba Bhasim is a figment of your diseased imagination. Go look for him yourself and waste your own time if you think he still exists.
  • Mercenary Captain: Why, I've never been so insulted in all my days. Prepare to defend yourself wretch, I'll run you through myself!
  • The guards gather around to watch the fight.

Victorious[edit | edit source]

Upon killing the Mercenary Captain:

  • Player receives metal key.
  • The mercenary captain drops a metal key on the floor. You quickly grab the key and add it to your inventory.

If the player bet five/20 coins with a mecenary that they would be able to defeat their captain:

  • Player: Hey, I've come to collect my bet!
  • Mercenary: Well, I guess congratulations are in order.
  • Player: Thanks!
  • Mercenary: And we'll only charge the paltry sum of.. erm... -- The guards starts[sic] to do some mental calculations -- -- You can see his brow furrow and he starts to -- -- sweat profusely. -- <Five/20> gold for cleaning up the mess. You have won <1/10> Gold piece[s]! Well done..! Ha, ha, ha ha! -- The guards walk off chuckling to themselves. --
  • Player receives five/20 coin.

Talking to the mercenaries again:

  • Mercenary: Move along now, we've had enough of your sort!

Talking to the Mercenary Captain with a metal key in the inventory:

  • Mercenary Captain: Move along now... we've had enough of your sort!

The Desert Mining Camp[edit | edit source]

Entering[edit | edit source]

Attempting to open the gate without a key:

  • This gate needs a key in order to be opened.

Searching the gate:

  • You see what looks like a mining compound. There seems to be people mining rocks. They look as if they're chained to the rocks and they're being watched over by the guards. It's not a very happy place.
  • You notice that people are thoroughly searched as they enter and leave the compound and people wielding weapons or wearing armour are treated quite severely.

Entering without a weapon:

  • The guards search you thoroughly as you go through the gates.

Entering with a weapon:

  • Guard: Hey - you with the weapon!
  • Guard: Hey - you with the weapon!
  • Guard: You're not allowed in here!
  • Guard: You're not allowed in here!
  • Guard: Quick, men, get him!!
  • Guard: Quick, men, get him!!
  • Guard: Into the cell you go! I hope this teaches you a lesson.
  • You are roughed up by the guards and manhandled into a cell.
  • The player appears in a cell in the Desert Mining Camp.

Exploration[edit | edit source]

Talking to a guard:

  • Guard: Move along now, we've had enough of your sort!

Searching a table:

  • You search the captains[sic] desk while he's not looking...
  • If the player doesn't have a cell door key:
  • If the player has a cell door key:
    • ...but you find nothing of interest.

Searching a bookcase on the first floor:

  • You notice several books on the subject of sailing.

Attempting to open the prison door:

  • The door seems to be pretty locked.

Bending the cell wall window bars:

  • You bend the bars back.
  • You prepare to squeeze through the bars.

Looking at the winch:

  • This looks like a winch, it probably brings rocks up from underground.

Operating the winch:

  • The camera pans in on the player, who operates the winch.
  • You try to operate the winch.
  • You operate the winch but nothing significant seems to happen. You're not really sure what it should do.

Looking at the wooden cart:

  • A sturdy looking cart for carrying barrels of rocks out of the mining camp.
  • The cart driver seems to be busy inspecting the cart for defects.

Searching the wooden cart:

  • This looks like a mine cart which takes barrels out of the encampment to Al Kharid.

Talking to the cart camel:

  • Player: Mmm... looks like that camel would make a nice kebab.

Attempting to open the mine door entrance:

  • You notice that only slaves seem to go down there. You might be able to sneak down if you pass as a slave. You decide against going through the doors at this time.

Watching the mine door entrance:

  • You watch the doors for some time. You notice that only slaves seem to go down there. You might be able to sneak down if you pass as a slave.

Attempting to talk to one of the slaves that are mining:

  • [Female slave/Male slave]: Hey leave me alone, can't you see that I'm busy?
  • This person doesn't want to talk to you.

Getting spotted by a guard:

  • Guard: Hey, they're interesting clothes!
  • Guard: Hey, they're interesting clothes!
  • Guard: You're no slave.
  • Guard: You're no slave.
  • Guard: What are you doing in here?
  • Guard: What are you doing in here?
  • You are roughed up by the guards and manhandled into a cell.
  • The player appears in the cell.

Extreme Makeover[edit | edit source]

  • Male slave: You look like a new 'recruit'. How long have you been here?
  • Select an option
    • I've just arrived.
      • Player: I've just arrived.
      • Male slave: Yeah, it looks like it as well. It's a shame that I won't be around long enough to get to know you. I'm making a break for it today. I have a plan to get out of here! It's amazing in its sophistication.
      • Select an option
        • What are those big metal gates in the corner of the compound?
          • Player: What are those big metal gates in the corner of the compound?
          • Male slave: They lead to an underground mine, but you really don't want to go down there. I've only seen slaves and guards go down there, I never see the slaves come back up. At least up here you have a nice view and a bit of sun. -- The slave smiles at you and goes back to his work. --
        • Oh yes, that sounds interesting.
          • Player: Oh yes, that sounds interesting.
          • Male slave: Yes, it is actually. I have all the details figured out except for one.
          • Select an option
            • What's that then?
              • Player: What's that then?
              • Male slave: -- The slave rattles the chains on his arms loudly. -- These bracelets, I can't seem to get them off. If I could get them off, I'd be able to climb my way out of here.
              • Select an option
                • I can try to undo them for you.
                  • Player: I can try to undo them for you.
                  • Male slave: Really, that would be great... -- The slave looks at you strangely. -- Hang on a minute... I suppose you want something for doing this? The last time I did a trade in this place, I nearly lost the shirt from my back!
                  • Select an option
                    • It's funny you should say that...
                      • Player: It's funny you should say that actually.
                      • Male slave: -- The slave looks at you blankly. -- Yeah, go on!
                      • Player: If I can get the chains off, you have to give me something, okay?
                      • Male slave: Sure, what do you want?
                      • Player: I want your clothes!
                      • Male slave: Blimey!
                      • Player: I can dress like a slave and gain access to the mine area to scout it out.
                      • Male slave: You're either incredibly brave or incredibly stupid. But what would I wear if you take my clothes? Get me some nice desert clothes and I'll think about it? Do you still want to try and undo the locks for me?
                      • Unlock Prisoner's chains?
                        • Yeah, okay, let's give it a go.
                          • Player: Yeah, okay, let's give it a go.
                          • Male slave: Great!
                          • You use some nearby bits of wood and wire to try and pick the lock.
                          • If the player fails to unlock the lock:
                            • You fail!
                            • Slave: Oh oh!
                            • Slave: Oh oh!
                            • Guard: Oi, what are you two doing?
                            • Guard: Oi, what are you two doing?
                            • You are roughed up by the guards and manhandled into a cell.
                            • The player appears in the cell.
                          • If the player succeeds to unlock the lock:
                            • You hear a satisfying 'click' as you tumble the lock mechanism.
                            • Male slave: Great! You did it! Do you want to trade clothes now?
                            • Select an option
                              • Yes, I'll trade.
                                • Player: Yes, I'll trade.
                                • If the player is missing a desert shirt:
                                  • Male slave: I need a desert shirt if you want these clothes off me.
                                • If the player is missing a desert shirt and desert boots:
                                  • Male slave: I need desert boots and a desert shirt if you want these clothes off me.
                                • If the player is missing a desert shirt, a desert robe and desert boots:
                                  • Male slave: I need desert boots, a desert robe and a desert shirt if you want these clothes off me.
                                • If the player is missing desert boots:
                                  • Male slave: I need desert boots if you want these clothes off me.
                                • If the player is missing a desert robe:
                                  • Male slave: I need a desert robe if you want these clothes off me.
                                • If the player is missing a desert shirt and a desert robe:
                                  • Male slave: I need a desert robe and a desert shirt if you want these clothes off me.
                                • If the player has a desert shirt, a desert robe and desert boots:
                                  • Male slave: Great! You have the Desert Clothes! -- The slave starts undressing right in front of you -- Okay, here's the clothes, I won't need them anymore.
                                  • Player has desert shirt, desert robe and desert boots removed from them. Player receives slave shirt, slave robe and slave boots.
                                  • The slave takes your desert robe.
                                  • The slave takes your desert shirt.
                                  • The slave takes your desert boots.
                                  • The slave gives you his dirty, flea infested robe.
                                  • The slave gives you his muddy, sweat soaked shirt.
                                  • The slave gives you a smelly pair of decomposing boots.
                                  • Escaping slave: Right, I'm off! Good luck!
                                  • Player: Yeah, good luck to you too!
                              • No thanks...
                                • Player: No thanks...
                                • Male slave: Okay, fair enough, let me know if you change your mind though.
                        • I need to do some other things first.
                          • Player: I need to do some other things first.
                          • Male slave: Okay, fair enough. Let me know when you want to give it another go.
                    • That sounds awful.
                      • Player: That sounds awful.
                      • Male slave: Yeah, bunch of no hopers, tried to rob me blind. But I guess that's what you get when you deal with convicts.
                • That's ridiculous, you're talking rubbish.
                  • Player: That's ridiculous, you're talking rubbish.
                  • Male slave: No, it's true, I can make a break for it If I can just get these bracelets off.
                  • Select an option
                    • Good luck!
                      • Player: Good luck!
                      • Male slave: Thanks... same to you.
                    • I can try to undo them for you.
            • Oh, that's a shame.
              • Player: Oh, that's a shame... Still, 'worse things happen at sea right?'
              • Male slave: You've obviously never worked as a slave ...in a mining camp... ...in the middle of the desert.
              • Player: Well I suppose I'd better be getting on my way now...
              • Male slave: -- The slave nods in agreement and goes back to work. --
    • Oh, I've been here ages.
      • Player: Oh, I've been here ages.
      • Male slave: That's funny, I haven't seen you around here before. Your clothes look too clean for you to have been here ages.
      • Select an option
        • Okay, you caught me out.
          • Player: Okay, you caught me out.
          • Male slave: Ah ha! I knew it! A new recruit then? It's a shame that I won't be around long enough to get to know you. I'm making a break for it today. I have a plan to get out of here! It's amazing in its sophistication.
          • (Continues above)
        • The guards allow me to clean my clothes.
          • Player: The guards allow me to clean my clothes.
          • Male slave: Oh, a special relationship with the guards heh? How very nice of them. Maybe you could persuade them to let me out of here?
          • The slave swaggers off with a sarcastic smirk on his face.

Talking to the male slave again after he asks for the player to unlock his chains:

  • Male slave: Hello again, do you want to try and unlock my chains? I'd really appreciate it!
  • (Continues above)

Talking to the male slave again after unlocking his chains:

The Mines[edit | edit source]

Entrance[edit | edit source]

  • The huge doors open into a dark, dank and smelly tunnel. The associated sells of a hundred sweaty miners greets your nostrils. And your ears ring with the 'CLANG CLANG CLANG' as metal hits rock.

The Price of Passage[edit | edit source]

Bribery Will Get You Everywhere[edit | edit source]

  • Guard: Yeah, what do you want?
    • Player: Er nothing really
      • Guard: so move along and get on with your work.
    • Player: I'd like to mine in a different area.
      • Guard: Oh, you want to work in another area of the mine eh? – The guard seems pleased with his rhetorical question. – Well, I can understand that! A change is as good as a rest they say.
        • Player: Huh, fat chance of a rest for me.
          • Guard: You miserable whelp! Get back to work!
        • Player: Yes sir, you're quite right sir.
          • Guard: Of course I'm right. And what goes around comes around as they say. And it's been absolutely ages since I've had anything different to eat. What I wouldn't give for some whole, fresh, ripe and juicy pineapple for a change. And those Tenti's have the best pineapple in this entire area.
          • The guard winks at you.
          • Guard: I'm sure you get my meaning...
            • Player: How am I going to get some pineapple around here?
              • Guard: Well, that's not my problem is it? Also, I know that you slaves trade your items down here. I'm sure that if you're resourceful enough, you'll come up with the goods.
            • Player: Yes sir, we understand each other perfectly.
              • Guard: Okay, good then. And remember, I prefer my pineapples whole, not chopped up with all the juice gone.
              • The guard moves back to his post and winks at you knowingly.
            • Player: What are the Tenti's?
              • Guard: Well! You don't come from around here do you? The Tenti's are the nomadic people west of here. They live in tents, so we call them the Tenti's. They have great pineapples! I'm sure you get my meaning?

Talking with the 'Tenti'[edit | edit source]

  • Bedouin Nomad: Hello Effendi! How can I help you?
    • Player: Do you know where I could get a tenti pineapple?
      • Bedabin Nomad: Oooh, sir is looking for a really very special item then! You must go and talk to our very illustrious leader, Al Shabim. He's located in the largest tent in our village.
  • Al Shabim: Hello Effendi! I am Al Shabim, greetings on behalf of the Bebadin nomads. Now... what can I do for you?
    • Player: I'm looking for a pineapple.
      • Al Shabim: Oh yes, well that is interesting. Our sweet pineapples are renowned throughout the whole of Kharid! And I'll give you one if you do me a favour?
      • Player: Oh yes?
      • Al Shabim: Captain Siad at the mining camp is holding some secret information. It is very important to us and we would like you to get it for us. It gives details of an interesting, yet ancient weapon. We would gladly share this information with you. All you have to do is gain access to his private room upstairs. We have a key for the chest that contains this information. Are you interested in our deal?
        • Player: Yes, I'm interested.
          • Al Shabim: That's great Effendi! Here's a copy of the key that should give you access to the chest.
          • Al Shabim gives you a key.
          • Al Shabim: Bring us back the plans inside the chest, they should be sealed. All haste to you Effendi!
        • Player: Not at the moment.
    • Player: What is this place?
    • Player: Who are you?

Sailing![edit | edit source]

Talking to Captain Siad:

  • The captain looks up from his work as you address him.
  • Captain Siad: What are you doing in here?
  • Select an option
    • I wanted to have a chat?
      • Player: I wanted to have a chat?
      • Captain Siad: You don't belong in here, get out!
      • Select an option
        • But I just need two minutes of your time?
          • Player: But I just need two minutes of your time?
          • Captain Siad: Well, okay, but very quickly. I am a very busy person you know!
          • Select an option
            • Well, er... erm, I err....
              • Player: Well, er... erm, I err....
              • Captain Siad: Come on, spit it out! Right that's it! Guards!
              • Guard: Hey, you there!
              • Guard: Hey, you there!
              • Guard: You're in some serious trouble now!
              • Guard: You're in some serious trouble now!
              • Captain Siad: Into the cell you go! I hope this teaches you a lesson.
              • You are roughed up by the guards and manhandled into a cell.
              • The player appears in the cell on the ground floor.
            • Oh my, a dragon just flew straight past your window!
              • Player: Oh my, a dragon just flew straight past your window!
              • Captain Siad: Really! Where? I don't see any dragons young man? Now, please get out of my office, I have work to do.
              • The Captain goes back to his work.
        • Prepare to die!
        • All the slaves have broken free!
        • Fire! Fire!
        • You seem to have a lot of books!
          • Player: You seem to have a lot of books!
          • Captain Siad: Yes, I do. Now please get to the point?
          • Select an option
            • How long have you been interested in books?
              • Player: How long have you been interested in books?
              • Captain Siad: Long enough to know when someone is stalling! Okay, that's it, get out! Guards!
              • (Continues above)
            • I could get you some books!
              • Player: I could get you some books!
              • Captain Siad: Oh, really! Sorry, not interested!
              • Captain Siad: GUARDS!
              • Captain Siad: Into the cell you go! I hope this teaches you a lesson.
              • You are roughed up by the guards and manhandled into a cell.
              • The player appears in the cell on the ground floor.
            • So, you're interested in sailing?
              • Player: So, you're interested in sailing?
              • The captain's interest seems to perk up.
              • Captain Siad: Well, yes actually... It's been a passion of mine for some years...
              • Select an option
                • I could tell by the cut of your jib.
                  • Player: I could tell by the cut of your jib.
                  • Captain Siad: Oh yes? Really?
                  • -- The Captain looks flattered. --
                  • Captain Siad: Well, I was quite a catch in my day you know!
                  • The captain starts rambling on about his days as a salty sea dog. He looks quite distracted...
                • Not much sailing to be done around here though?
                  • Player: Not much sailing to be done around here though?
                  • Captain Siad: Well of course there isn't, we're surrounded by desert. Now, why are you here exactly?
                  • Select an option
    • What's it got to do with you?
      • Player: What's it got to do with you?
      • Captain Siad: This happens to be my office. Now explain yourself before I run you through!
      • Select an option
        • The guard downstairs said you were lonely.
          • Player: The guard downstairs said you were lonely.
          • Captain Siad: Well, I most certainly am not lonely! I'm an incredibly busy man you know! Now, get to the point, what do you want?
          • Select an option
        • I need to service your chest.
          • Player: I need to service your chest.
          • Captain Siad: You need to what?
          • Player: I need to service your chest?
          • Captain Siad: There's nothing wrong with the chest, it's fine, now get out!
          • Select an option
    • Prepare to die!
      • Player: Prepare to die!
      • Captain Siad: I'll teach you a lesson!
      • Captain Siad: Guards! Guards!
      • (Continues above)
    • All the slaves have broken free!
      • Player: All the slaves have broken free!
      • Captain Siad: Don't talk rubbish, the warning siren isn't sounding. Now state your business before I have you thrown out.
      • (Same as above)
    • Fire! Fire!
      • Player: Fire! Fire!
      • Captain Siad: Where's the fire? I don't see any fire? Stop messing me around and state your business!
      • Select an option
        • It's down in the lower mines, sound the alarm!
          • Player: It's down in the lower mines, sound the alarm!
          • Captain Siad: You go and sound the alarm, I can't see anything wrong with the mine. Have you seen the fire yourself?
          • Select an option
            • Yes actually!
              • Player: Yes actually!
              • Captain Siad: Well, why didn't you raise the alarm?
              • Select an option
                • I don't know where the alarm is.
                  • Player: I don't know where the alarm is.
                  • Captain Siad: That's the most ridiculous thing I've heard. Who are you? Where do you come from? It doesn't matter... Guards! Show this person out!
                • I was so concerned for your safety that I rushed to save you.
                  • Player: I was so concerned for your safety that I rushed to save you.
                  • Captain Siad: Well, that's very good of you. But as you can see, I am very fine and well thanks! Now, please leave so that I can get back to my work.
              • The Captain goes back to his desk.
            • Er, no, one of the slaves told me.
              • Player: Er, no, one of the slaves told me.
              • Captain Siad: Well... you can't believe them, they're all a bunch of convicts. Anyway, it doesn't look as if there is a fire down there. So I'm going to get on with my work. Please remove yourself from my office.
              • The Captain goes back to his desk and starts studying.
        • Oh yes, you're right, they must have put it out!
          • Player: Oh yes, you're right, they must have put it out!
          • Captain Siad: Good, now perhaps you can leave me in peace? After all I do have some work to do.
          • Select an option
            • Er, yes okay then.
              • Player: Er, yes okay then.
              • Captain Siad: Good! Please remove yourself from my office.
              • The Captain goes back to his desk and starts studying.
            • Well, er... erm, I err....

Attempting to open the chest if Captain Siad has not been distracted:

Attempting to open the chest without a key and while Captain Siad is distracted:

  • This chest needs a key to unlock it.

Searching the chest:

  • While the Captain's distracted, you quickly unlock the chest with the Bebadins' copy of the key. You take out the plans.

Another Job[edit | edit source]

  • Al Shabim: Hello Effendi! Aha! I see you have the plans. This is great! However, these plans do indeed look very technical. My people have further need of your skills. If you can help us to manufacture this item, we will share its secret with you. Does this deal interest you effendi?
    • Player: Yes, I'm very interested.
    • Al Shabim: Great, we need the following items: a bar of pure bronze and 10 feathers. Bring them to me and we'll continue to make the item.
    • Al Shabim: Great, I can see that you have a bar of bronze. Now we just need some feathers before we can continue.
    • Al Shabim: Great, I can see that you have some feathers. Now we just need a bar of bronze before we can continue.
    • Al Shabim: Great, I can see that you have some feathers, a bar of Bronze and a hammer. Are you still willing to help make the weapon?
      • Player: Yes, I'm kind of curious.
        • Al Shabim: Okay Effendi, you need to follow the plans. You will need some special tools for this... There is an anvil in the other tent. You have my permission to use it, but show the plans to the guard. You have the plans and all the items needed. You should be able to complete the item on your own. Please bring me the item when it is finished.
      • Player: No, sorry.
        • Al Shabim: As you wish Effendi! Come back if you change your mind!
    • Player: No, sorry.
      • Al Shabim: As you wish Effendi! Come back if you change your mind!

Forging the Weapon[edit | edit source]

  • Player: Al Shabim said I could enter, here are the plans!
  • Bebadin Nomad Guard: Okay go ahead.
Creating the weapon
  • Do you want to follow the technical plans?:
    • Player: Yes, I'd like to try.
      • You begin experimenting in forging the weapon...
        • (If failed)
          • Through an unlucky accident you were not able to make the dart tip, but you think you know where you went wrong and perhaps next time you'll succeed.
        • (If not failed)
          • You follow the plans carefully, and after some careful work, you finally manage to forge a sharp, pointed... dart tip. You study the technical plans even more... You need to attach feathers to the tip to complete the weapon.
          • You try to attach feathers to the bronze dart tip. Following the plans is tricky, but you persevere. You successfully attach the feathers to the dart tip.
    • Player: No, not just yet.

The Knowledge is Yours[edit | edit source]

  • Al Shabim: Hello Effendi! Wonderful, I see you have made the new weapon!
  • You show Al Shabim the prototype dart.
  • Al Shabim: This is truly fantastic Effendi! We will take the technical plans for the weapon as well.
  • You hand over the technical plans for the weapon.
  • Al Shabim: We are forever grateful for this gift. My advisors have discovered some secrets which we will share with you.
  • Al Shabim's advisors show you some advanced techniques for making the new weapon.
  • Al Shabim: Please accept this selection of six bronze throwing darts as a token of our appreciation.
  • You receive six bronze throwing darts from Al Shabim.
  • Al Shabim: I'll take that key off your hands as well effendi! Many thanks!
  • *** Dart Construction ***
  • Congratulations! You can now construct darts.
  • Al Shabim: Oh, and here is your pineapple!
  • You receive a tasty looking pineapple from Al Shabim.

A Deal's a Deal[edit | edit source]

  • Player: Hey... I have something for you!
  • You show the Tenti pineapple to the guard.
  • Guard: Great! Just what I've been looking for! Mmmmmmm... Delicious!! This is soo nice! Mmmmm, *SLURP* Yummmm... O yes, this is great.
  • Player: So, can I go through now please?
  • Guard: Yes, yes, of course... a deal's a deal!

Rescuing Ana[edit | edit source]

Preparations[edit | edit source]

  • This barrel is quite big, but you may be able to carry one. Would you like to take one?
    • Player: Yeah, cool!
      • You take the barrel, it's not that heavy, just awkward.
    • Player: No thanks.
Riding the minecart
  • You search the mine cart... There may be just enough space to squeeze yourself into the cart. Would you like to try?
    • Player: Yes, of course.
      • You appear in a large open room with what looks like lots of miners working away. This is a very rough looking area, the miners look like they're on their last legs.
    • Player: No thanks, it looks pretty dangerous.

The Tourist[edit | edit source]

  • Player: Hello!
  • Ana: Hello there, I don't think I've seen you before.
    • Player: No, I'm new here!
      • Ana: I thought so you know! How do you like the hospitality down here? Not exactly Al-Kharid town style is it? Well, I guess I'd better get back to work. Don't want to get into trouble with the guards again.
        • Player: Do you get into trouble with guards often?
          • Ana: Of course not! I just don't have much choice about it at the moment.
        • Player: I want to try and get you out of here!
          • Ana: Wow! You're brave. How do you propose we do that? In case you hadn't noticed, this place is quite well guarded.
            • Player: We could try to sneak out.
              • Ana: That doesn't sound very likely. How did you get in here anyway? Did you deliberately hand yourself over to the guards? Ha, ha ha ha! Sorry, just kidding.
                • Player: I managed to sneak past the guards.
                  • Ana: Hmm, impressive, but can you so easily sneak out again? How did you manage to get through the gate?
                    • Player: I have a key.
                    • Player: It's a trade secret!
                      • Ana: Oh, right, well, I guess you know what you're doing. Anyway, I have to get back to work. The guards will come along soon and give us some trouble else.
                • Player: Huh, these guards are rubbish, it was easy to sneak past them!
            • Player: Have you got any suggestions?
              • Ana: Hmmm, let me think... No, sorry... The only thing that gets out of here is the rock that we mine. Not even the dead get a decent funeral. Bodies are just thrown down disused mine holes. It's very disrespectful...
                • Player: Okay, I'll check around for another way to try and get out.
                  • Ana: Good luck!
                • Player: How does the rock get out?
                  • Ana: Well, we mine it in this section, then someone scoops it into a barrel. The barrels are loaded onto a mine cart. Then they're deposited near the surface lift. I have no idea where they go from there. But that's not going to help us, is it?
                    • Player: Maybe? I'll come back to you when I have a plan.
                      • Ana: Okay, well, I'm not going anywhere! -- Ana nods at a nearby guard!-- Unless he feels generous enough to let me go! -- The guard ignores the comment. Oh well, I'd better get back to work, you take care!
                    • Player: Where would I get one of those barrels from?
                      • Ana: Well, you would get one from around by the lift area. But why would you want one of those?
                        • Player: Er no reason! Just wondering.
                          • Ana: Hmmm, just don't get any funny ideas... I am not going to get into one of those barrels! Okay, have you got that?
                        • Player: I could try to sneak you out if you were in a barrel!
                          • Ana: There is no way you are getting me into a barrel. No WAY! DO you understand?
                            • Player: Well, we'll see, it might be the only way.
                              • Ana: No, there has to be a better way! Anyway, I have to get back to work. The guards will come along soon and give us some trouble else.
    • Player: What's your name?
      • Ana: My name? Oh, how sweet, my name is Ana. I come from Al-Kharid though we've only recently moved there. I was born, and did most of my growing up in Varrock. I thought the desert might be interesting. What a surprise I got!
        • Player: What kind of surprise did you get?
          • Ana: Well, I was just touring the desert looking for the nomad tribe to the West. And I was set upon by these armoured men. I think that the guards think I am an escaped prisoner. They didn't understand that I was exploring the desert as an adventurer.
        • Player: Do you want to go back to Al-Kharid?
          • Ana: Sure, I miss my Mum, her name is Irena and she is probably waiting for me. How do you propose we get out of here though? I'm sure you've noticed the many square jawed guards around here. You look like you can handle yourself, but I have my doubts that you can take them all on!
Placing Ana in the barrel
  • Player: Hello again!
  • Ana: Hey, what do you think you're doing?
  • Player: Shush... It's for your own good.
  • Ana (in a Barrel): -- You manage to squeeze Ana into the barrel, despite her many complaints. – I djont fit in dis bawwel... Wet me out!!

The Lift[edit | edit source]

  • The guard notices the barrel (with Ana in it) that you're carrying.
  • Guard: Hey, that Barrel looks heavy, do you need a hand?
    • Player: Yes please.
      • The guard comes over and helps you. He takes one end of the barrel.
      • Guard: Blimey! This is heavy!
      • Ana (in a Barrel): Why you cheeky...!
      • Guard: ~ The guard looks around surprised at Ana's outburst. ~ What was that?
      • Player: Oh, it was nothing.
      • Guard: I could've sworn I heard something!
      • Ana (in a Barrel): Yes you did you ignoramus.
      • Guard: What was that you said?
        • Player: I said you were very gregarious!
          • Ana (in a Barrel): You creep!
          • Guard: Oh, right, how very nice of you to say so. – The guard seems flattered. – Anyways, let's get this barrel up to the surface, plenty more work for you to do!
          • The guard places the barrel carefully on the lift platform.
            • Guard: Oh, there's no one operating the lift up top, hope this barrel isn't urgent? You'd better get back to work!
        • Player: Oh, nothing.
          • Guard: I heard you say something, now spit it out!
    • Player: No thanks, I can manage.
      • Guard: Ok, fair enough, I was only offering.
Talking to the guard again
  • Guard: Yes, what do you want?
    • Player: Nothing thanks - sorry for disturbing you.
      • Guard: Well... I guess that's okay, get on your way though.
    • Player: Your head on a stick.
      • Guard: Why you ungrateful whelp.. I'll teach you some manners.
      • The player gets thrown into jail.
Using the winch
  • You try to operate the winch. You see a barrel coming to the surface. Before too long you haul it onto the side. The barrel seems quite heavy and you hear a muffled sound coming from inside.
  • Ana (in a Barrel): Get me OUT OF HERE!
Re-collecting Ana
  • You search the barrel and find Ana.
  • Ana (in a Barrel): Let me out of here, I feel sick!
  • You pick up Ana in a barrel.

Almost There[edit | edit source]

  • You place Ana (In the barrel) carefully on the cart. This was the last barrel to go on the cart, but the cart driver doesn't seem to be in any rush to get going. And the desert heat will soon got to Ana.
Speaking to the driver
  • The cart driver seems to be fastidiously cleaning his cart. It doesn't look as if he wants to be disturbed.
    • Player: Hello!
    • Player: Nice cart.
      • The cart driver looks around at you and tries to weigh you up.
      • Mine cart driver: Hmmm.
      • He tuts to himself and starts checking the wheels.
        • Player: I wonder if you could help me?
        • Player: One wagon wheel says to the other, 'I'll see you around'.
          • Mine cart driver: -- The cart driver smirks a little. –
          • He starts checking the steering on the cart.
            • Player: 'One good turn deserves another'.
              • The cart driver smiles a bit and then turns to you.
              • Mine cart driver: Are you trying to get me fired?
                • Player: No.
                • Player: Yes.
                • Player: Fired... no, shot perhaps!
                  • Mine cart driver: Ha ha ha! You're funny! – The cart driver checks that guards aren't watching. – What're you in fer?
                    • Player: Oh, I'm not supposed to be here at all actually.
                    • Player: I'm in for murder, so you'd better get me out of here!
                    • Player: In for a penny in for a pound.
                      • The cart driver laughs at your pun...
                      • Mine cart driver: Ha ha ha, oh stop it!
                      • The cart driver seems much happier now.
                      • Mine cart driver: What can I do for you anyway?
                        • Player: Can you smuggle me out on your cart?
                        • Player: Can you smuggle my friend Ana out on your cart?
                        • Player: Well, you see, it's like this...
                          • Mine cart driver: Yeah!
                            • Player: Prison riot in ten minutes, get your cart out of here!
                            • Player: There's ten gold in it for you if you leave now – no questions asked.
                              • Mine cart driver: If you're going to bribe me, at least make it worth my while. Now, let's say 100 Gold pieces should we? Ha ha ha!
                                • Player: A hundred it is.
                                  • Mine cart driver: Great! Okay, get in the back of the cart then!
                                • Player: Forget it!
            • Player: Can you get me the heck out of here please?
        • Player: Can I help you at all?
    • Player: Pssst...
Climbing aboard the cart
  • There's space on the cart for you to get on, would you like to try?:
    • Player: Yes, I'll get on.
      • You decide to climb onto the cart. As soon as you get on the cart, it starts to move. Before too long you are past the gates. You jump off the cart taking Ana with you.
    • Player: No, I've got other plans.
    • Attract mine cart drivers attention.

Reunion[edit | edit source]

  • Irena: Hey, great you've found Ana!
  • Ana (in a Barrel): -- You show Irena the barrel with Ana in it. – Hey great, there's my Mum!
  • Ana: Great! Thanks for getting me out of that mine! And that barrel wasn't too bad anyway! Pop by again sometime, I'm sure we'll have a barrel of laughs! Oh! I nearly forgot! Here's a key I found in the tunnels. It might be of some use to you, not sure what it opens. Sorry, but I have to go now.
  • Ana gives you a wrought iron key...
  • Irena: Thank you very much for returning my daughter to me. I'm really very grateful... I would like to reward you for your bravery and daring. I can offer you increased knowledge in two of the following areas.
  • (List of skills)
  • Irena: Okay, now choose your second skill.
  • (List of skills)
  • Irena: Okay, that's all the skills I can teach you!
QUEST COMPLETE