Dialogue for The Tengu

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Reason: Clue voyages
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Standard[edit | edit source]

  • The Tengu: Haha! Hello, Portmaster!
    • Player: How goes the legend of Sojobo?
      • Before Tetsu-Oni
        • The Tengu: To be honest, without any demons to vanquish or ghosts to lay to rest, I get a bit bored.
        • Shanao: (mumble)
        • The Tengu: Shanao says 'hello'.
      • After Tetsu-Oni
        • The Tengu: Shanao's head is still ringing from our fight with the oni, but the other oni will think twice before launching any new attacks.
      • After Spirits in the Sky
        • The Tengu: We're both a bit melancholy right now, in remembrance of the sky orphans.
      • After Dove from Above
        • The Tengu: Shanao is furious with thoughts of Benkei.  I've been playing some pranks to cheer him up...but it’s not working.
      • After A Cloud on the Horizon
        • The Tengu: You should hear Shanao recounting our fight with Benkei - he's not been this enthusiastic about anything in years!
      • After A Bird in the Hand
        • The Tengu: I am concerned about Benkei's safety...but we must discover what Kakashi is planning.
      • After Lament of the Sea
        • The Tengu: I have been studying my knowledge, and consulting the Way of Gu...but I've found no mention of Kami-shima. It is most puzzling.
      • After Gu: Masters of the Magic Mountain
        • The Tengu: Benkei was our nemesis for years, and a loyal servant just a handful of days. He was a villain, but we were beginning to understand the man. Is it strange that I now mourn his death?
      • After Guardians of the World
        • The Tengu: Kami-shima has brought life back to this old bird! It will sustain us for many a year to come, so the legend of Sojobo...
        • Shanao: ' (mumble)
        • The Tengu: The legend of Sojobo AND Shanao continues!
        • The Tengu: Also the pranks...
    • Player: About your voyages...
      • The Tengu: If you ever need help, do not hesitate to ask.
    • Player: Do you prefer to work alone?
      • With the Convict unlocked
        • The Tengu: I would love to have a conversation about theft with that Convict fellow. I think I can set him back on a righteous path!
        • If both the Tengu and Convict are in port at the same time, additional joint voyages will be made available.
    • Player: Played any good pranks lately?
      • The Tengu: Haha! Of course! I've set up the perfect prank involving henna, a golem head and a parrot.
      • Player: Oh, who are you pranking?
      • The Tengu: Oh, actually, forget I said anything... And...er...don't use your scrimshaw station for a while.
    • [View previous cutscenes]
      • Meet the Tengu
      • Tetsu-Oni
      • Spirits in the Sky
      • Dove from Above
      • More
        • A Cloud on the Horizon
        • A Bird in the Hand
        • Lament of the Sea

Story voyages[edit | edit source]

Meet the Tengu[edit | edit source]

The following text is transcluded from Transcript:Meet the Tengu.
  • The Tengu: Greetings, great Portmaster! I am Sojobo, hunter of demons, banisher of ghosts, champion of the downtrodden and prankster of the rude!
  • Player: Um, okay. Are you planning to bring trouble to my port?
  • The Tengu: No, no! Trouble is everywhere, but I do not bring it. I seek out trouble wherever it is and quash it!
  • Player: So you're something of a hero in these parts?
  • The Tengu: Hero? Hahahaha! No, no, no, I am a legend! I am the Mask of the Ten Gu, and I vanquish the evildoers of Wushanko, wherever they may lurk!
  • Player: You're the Mask of the Ten Gu? Wait, you're just the mask?
  • The Tengu: Ah, er, yes. Sorry, I should introduce you. Hang on...
  • ???: (mumble)
  • The Tengu: No, I hadn't forgotten you. Yes, I was getting to that. Don't be that way.
  • ???: (mumble)
  • Player: Who are you talking to?
  • The Tengu: I was talking to Shanao. I am Sojobo, Mask of the Ten Gu...but the man wearing me is called Shanao.
  • Player: Wait, you're controlling him? Speaking for him? And he's okay with that?
  • The Tengu: Of course! We are a team! Without me, he would not survive. Without him, I'd just be sitting on a table somewhere.
  • Shanao: (mumble)
  • The Tengu: Hahaha, yes, I'll ask. Shanao is getting a bit too old to fly everywhere, and we still have many wrongs to right! Would you allow us use of your fleet?
  • Player: Sure, why not?
  • Congratulations - you have unlocked The Tengu adventurer, Sojobo (and Shanao)! The Tengu now has a chance to visit your port daily, bringing voyage opportunities.

Tetsu-Oni[edit | edit source]

The following text is transcluded from Transcript:Tetsu-Oni.

Before Voyage

  • Player: Sojobo.
  • The Tengu: Portmaster, I have heard rumours that the oni warlord, Obanak, is terrorising the island of Ai Jei. No doubt he seeks gunpowder, with which to wage war. Finally, we shall have our chance to stop him!
  • Player: You shall have it. Tell me, Sojobo, what led you to what you do?
  • The Tengu: I am the Mask of the Ten Gu. The Ten Gu are the wise leaders of the benevolent Gu people. They created me as a repository of their wisdom and knowledge. They gave me sentience so that I could share this wisdom, and judge when one was worthy to hear it. But the Gu are not a practical people, and they forgot to give me legs. I was filled with benevolence and altruism, but no method to take it out into the world, only impart it upon those who would visit me in my tower. I was trapped and frustrated...until Shanao set me free. What else could we do with such freedom, but right the wrongs of this world?
  • Player: Why did Shanao take on your quest?
  • The Tengu: That is something you will have to ask him, but some other time - he's asleep at the moment, the old coot. Anyway, we must go - that oni won't stab himself to death.

After Voyage

  • Player: How did your mission go, Sojobo?
  • The Tengu: Ahahaha, what a battle! Obanak was a worthy foe, but he stood no chance. His reign of terror is over. A drink to celebrate!
  • Player: Aren't you just a mask? Wouldn't alcohol just go straight through you to Shanao?
  • The Tengu: Yes, but it makes him do the funniest things, and he dances like a headless chicken!
  • Player: Do you mind if I ask Shanao a question?
  • The Tengu: Feel free! But he won't answer at the moment, he's still unconscious from the fight. Obanak smacked him one too many times with his tetsu club! Haha!
  • Player: Oh no, is he alright?
  • The Tengu: Oh, he'll be fine. He's a tough old bird. Until next time, Portmaster - we'll be in the bar!

Spirits in the Sky[edit | edit source]

The following text is transcluded from Transcript:Spirits in the Sky.

Before Voyage

  • Shanao: (mumble)
  • The Tengu: Shanao wants me to tell you something, Portmaster. You asked before why he set me free. He is a sky orphan - the last of his kind.
  • Player: Sky orphan? I've heard of sea orphans before, but not sky orphans.
  • The Tengu: It is a similar affliction, but Shanao's people share traits with birds and other flying creatures, instead of creatures of the sea. They were ostracised and preyed upon. An offshoot of the Purists called the Lead Foot hunted his kind to extinction.
  • Shanao: (mumble)
  • The Tengu: Mind your language, old man! Shanao was their sole survivor. He washed up on my island after an attack that saw his people killed.
  • Shanao: (mumble)
  • The Tengu: I know, Shanao. I mourn them too. In his grief he sought solace, and he found it atop Mount Kurama, in the highest perch of the temple there. It so happened this place was my home. We forged an alliance that day. He would wear me and set me free, and I would teach him how to survive on his own. His thoughts were never of revenge, but we did seek justice, and in time brought the Lead Foot to task.
  • Shanao: (mumble)
  • The Tengu: I'm asking him/her Shanao. Be patient.
  • The Tengu: Shanao wishes to know if we could sail to his old home on the Teardrop Islands. Word has reached us that a sky orphan spirit haunts it. He wishes to lay it to rest.
  • Player: How could I deny such a request? Thank you for sharing your story with me. My ship and crew are at your disposal, Shanao.
  • Shanao: (mumble)
  • Player: You're welcome? I think. He did just say thank you, yes?

After Voyage

  • Player: Shanao, Sojobo - how was your journey? Did you lay the spirit to rest?
  • The Tengu: It was not just one spirit, Portmaster, but a whole flock of sky orphan spirits!
  • Shanao: (mumble)
  • The Tengu: My apologies, Shanao - flock is the wrong collective noun, apparently - but they were many, and angry. It took all we had to return them to peaceful rest. We gathered from them that they were purposely raised by a malicious entity, but they could not say who. More troubling is that we received news about the warlord Obanak, who you helped us to defeat. He too was spurred into action by an outside source. I fear these events may be connected. This stinks of a Purist plot to me.

Dove From Above[edit | edit source]

The following text is transcluded from Transcript:Dove From Above.

Before Voyage

  • Player: Hello, Sojobo. Have you found out anything more about the Purist plot? The one that ties the sky orphan spirits to the warlord Obanak?
  • The Tengu: I think we might have to ask the Purists directly! Nicely, of course. It's time to pay a visit to their stronghold on Ren Bo.
  • Player: Is that safe? I mean, you're just one man...and his mask. There must be hundreds of Purists there!
  • The Tengu: We've faced worse odds before! Remember that army of kappa on Waiko?
  • Shanao: (mumble)
  • The Tengu: Hahaha, that's right, and their leader had that magical demon eye too! I'd forgotten that! Do you remember the look on its face when...
  • Shanao: (mumble mumble mumble)
  • The Tengu: ...and none of them could stand up again for hours! Hahaha! Ah, good memories.
  • The Tengu: So, Shanao, are you up to flying?
  • Shanao: (mumble)
  • The Tengu: *sigh* You stretched-out old ostrich. Never mind.
  • The Tengu: Portmaster, it seems we once more have need of a boat. If you would get us close enough, Shanao should be rested enough that we can assault from the skies and catch them unaware!

After Voyage

  • Player: So, are there any Purists left who can still stand?
  • The Tengu: Haha! They can all stand. We did not need to hurt them in the end.
  • Shanao: (mumble)
  • The Tengu: We'll do that next time, Shanao. The Purists were more than happy to give us information. They want to distance themselves from this conspiracy.
  • Player: If even they won't get involved, it must be bad...
  • The Tengu: It's a Purist plot, alright. The perpetrator is none other than my nemesis, Benkei - an extremist even by Purist standards. He aided Obanak's island assault in exchange for weapons - tetsu oni clubs, no less - and he raised the sky orphan spirits so he could discover the location of the sky orphan's most sacred temple.
  • Player: To what end?
  • The Tengu: It seems he is raising an army to oppose the reign of the seasingers within Wushanko.
  • Player: Well, it's his funeral...
  • The Tengu: You misunderstand, Portmaster. As powerful as the seasingers are, they are generally a peaceful people - only some of their number aim to subjugate the east. There is a relic within the sky orphan shrine that would give Benkei the power of the skies!
  • Shanao: (mumble!)
  • The Tengu: It's alright, Shanao. We shan't let him desecrate your people's final nesting place.

A Cloud on the Horizon[edit | edit source]

The following text is transcluded from Transcript:A Cloud on the Horizon.

Before Voyage

  • Shanao:  (mumble)
  • The Tengu: Calm down, Shanao.  I’m asking!
  • Player: No need to ask, Sojobo – you have use of my boats. Just tell me, where are you headed?
  • The Tengu: We require passage to the Pearl Fortress. Once there, Shanao can fly us up to Haka-su.  It sits on a peak of the mountain overlooking the fortress.
  • Player: What’s there?
  • The Tengu: It’s the final nesting place of the sky orphans, along with their collected knowledge and...
  • The Tengu: ...the Fenghuang Feathers. They are said to have been plucked from the great leaders of the sky orphans, and are imbued with their power. Just one feather would give Benkei the power of flight, and all would allow him to
  • The Tengu: control the spirits of the sky orphans - perhaps even Shanao too!
  • The Tengu: We must stop Benkei. If he succeeds, I fear he will not stop at the seasingers, and the Purists would be quick to back his success. Anarchy would fall over Wushanko, and all non-humans would be in danger.
  • Player: Very well – may the winds be in your favour.

After Voyage

  • Player: Did you manage to stop Benkei?
  • The Tengu: Yes...and no. When we arrived, Benkei was already in flight, carried aloft by the feather.  You should have seen Shanao soar, straight at him! I was so proud.
  • Shanao: (mumble)
  • The Tengu: We fought in the skies, on and around the mountaintops…even on the walls of the Pearl Fortress. The Death Lotus stood watching us in awe. But our fight, it was the stuff of legend! Benkei's tetsu club raining blow after blow, my Gu katana slicing and dicing.  It was a fight worthy of the gods - you know, if we had any here.
  • Player: But you defeated him?
  • The Tengu:  Eventually. We managed to snatch the feather from him.  We were a long way up at the time - he would have had a long time to think about his failure on the way down... ...but this old goose surprised me with a show of mercy. We dived after him, catching him at the last second and swooping him to safety. And it was just as well that we did...
  • Player: What happened?
  • The Tengu: Benkei was shamed by our mercy, and swore a life debt to us. He revealed he had been working for another all along - a man named Kakashi.
  • Player:  And this Kakashi?
  • The Tengu: Long gone...and with the rest of the Fenghuang Feathers! I fear we have not yet reached the end of this plot.

A Bird in the Hand[edit | edit source]

The following text is transcluded from Transcript:A Bird in the Hand (voyage).

Before Voyage

  • Player: Hello, Sojobo, Shanao.
  • The Tengu: It's just me today, Portmaster - Shanao is...resting.
  • Player: Is he okay?
  • The Tengu: I'm afraid Shanao will soon sing his last song. He's no spring chicken anymore, and the fight with Benkei hurt him more than I thought.
  • Player: I didn't realise.
  • The Tengu: He doesn't like to talk about it, or rather he doesn't like ME to talk about it.
  • Player: What will happen to you if he dies?
  • The Tengu: Unless I can find another to wear me, I will be a mask again. He may be an ornery old crow - and a tiny bit cuckoo - but we've achieved so much together. Things just wouldn't be the same without him.
  • Player: Are you planning to go after Kakashi? My sources tell me he's bad news.
  • The Tengu: The Way of Gu dictates we must see this through to the end, whatever the outcome. Besides, we have a secret weapon in Benkei! We sent Benkei back to Kakashi as a spy. We'll wait for an opportune time and then strike. Shanao should be up for that much, at least!
  • Player: What do you need?
  • The Tengu: A ship to Yamada Island - that is from where Kakashi will launch his assault on Paradise and its many seasingers. By the time we arrive, Shanao should be well nested.
  • Player: You have it, but on one condition. Lay off the bird puns!
  • The Tengu: Are you sure you want me to 'lay' off them? Haha!
  • Player: ...
  • The Tengu: Okay, I'll stop.

After Voyage

  • Player: Were you successful? How's Shanao?
  • Shanao: (mumble)
  • Player: Glad to hear it. Wait, how did I understand that?
  • The Tengu: You get used to his mumbling. We stopped Kakashi's assault on Paradise, but it wasn't pretty. Before we got there, he'd been killing sea creatures - so many dead. At least Benkei proved he intends to honour his new allegiance to us - he managed to steal back the remaining Fenghuang Feathers. The sky orphan spirits abandoned Kakashi at the final moment!
  • Player: And what of Kakashi?
  • The Tengu: He escaped - Shanao was too tired to chase after him...but we'll get another chance. Benkei is still with Kakashi, though I fear his position has become more perilous. For now, at least, the skies are clear.

Trio Story Voyages[edit | edit source]

Lament of the Sea[edit | edit source]

The following text is transcluded from Transcript:Lament of the Sea.

Before Voyage

  • Player: I've brought you together because you've had dealings with Kakashi. I knew there was something familiar about him, and I've asked around. Kakashi means 'scarecrow' in the west - the man's real name is Davosi. He helped the war god Bandos create a god-killing weapon, but Bandos was defeated and killed by the god Armadyl. That explains why Davosi is not a fan of birds, at least.
  • Shanao: (mumble)
  • The Tengu: We're not exactly fans of him either! We have a spy in his ranks - Benkei - who's informed me that Kakashi is building a weapon. It could be similar to the god-killing weapon you speak of.
  • Player: The last Scarecrow weapon was powered by divine energy.
  • The Memory: Oh! Is that what he wanted me for? He wanted my energy to power a weapon? That's horrible!
  • The Exile: You are safe here, little cub.
  • The Memory: I'm not a cub! Honestly, I'm older than you are...sort of.
  • The Exile: Why am I here, Portmaster?
  • Player: Kakashi still has your brother in his employ. There must be a link between the sea creatures your brother has been killing and the weapon Kakashi is building.
  • The Exile: Perhaps they are testing the weapon by killing these sea creatures.
  • Player: A weapon like this would be powerful enough to kill a god, potentially. I doubt they'd waste its energy to kill animals. No, there's something more going on. I need the three of you to work together to find out Kakashi's plan. We need to know where this weapon is, how he intends to power it and, most importantly, what he plans to use it on.
  • The Tengu: I know of seasingers in a place called Light under Sea who live among sea creatures as if they were their own. Perhaps they will know more of why Kakashi is having sea creatures killed...
  • Player: Good, then you three should head there now.

After Voyage

  • Player: How did it go?
  • The Tengu: Kakashi was already attacking the seasingers when we arrived! At sight of us, he turned and ran - the coward - but we got to see his plan in action.
  • The Memory: He doesn't care about the seasingers. He just wants to kill sea creatures...but he wasn't just killing them, he was draining them!
  • Player: What do you mean draining them?
  • The Exile: Draining their life force. To the seasingers, the sea creatures are not monsters - they refer to them as 'kami'.
  • The Memory: Kami? That's what they called me! I thought it was just a name, but... Oh! My energy and the sea creatures' is the same - they must be made of anima too!
  • Player: So that is how Kakashi is powering his weapon...by harvesting their energy.
  • The Exile: That is sickening!
  • Player: Did you learn anything else?
  • The Tengu: The seasingers mentioned another word when talking of Kakashi - 'Kami-shima'. They were scared, but they would not tell us who or what it was.
  • The Exile: Whatever it is, it must be linked to the sea creatures and their anima.
  • The Memory: I fear that if Kakashi finds out something even worse is going to happen.

Gu: Warriors of the Magic Mountain[edit | edit source]

The following text is transcluded from Transcript:Gu: Warriors of the Magic Mountain.

Before Voyage

  • The Tengu: My companions, we need to discover what this 'Kami-shima' is that the seasingers mentioned. There is one group of people who know more about the history of Wushanko than any other.
  • Player: Your creators, the Gu? I thought you carried all their knowledge.
  • The Tengu: Not all. Even they have secrets to keep - information that they wanted to be forgotten, that they wanted to lose.
  • Player: Then a voyage to the Tengu Archipelago is in order. I'll make arrangements.
  • The Memory: I should go with him! I am better able to explain matters of anima and divination. No offence, Sojobo.
  • The Tengu: None taken, little wren.
  • The Exile: What of me?
  • Player: I have something else in mind for you, Honovi; I need you to meet up with Benkei. Sojobo will be busy with the Gu, but we need to know more about Kakashi's plans.
  • The Tengu: I'll send a coded message and have Benkei meet you on Bladewing Crag, so he knows he can trust you.
  • The Exile: I will not fail you, challem.

After Voyage

  • Player: How was your audience with the Gu?
  • The Memory: They heard our pleas and, though they were reluctant to impart this information, they told us about Kami-shima.
  • The Tengu: This one was most convincing. They saw the shared kinship between her and the sea creatures.
  • The Memory: Kami-shima is an island - a hidden island in The Shield! It's where all the sea creatures come from - it's their source!
  • The Tengu: The island is shrouded in protective wards, and surrounded by a barrier of anima. The Gu sought to keep its existence hidden, to protect the sea creatures.
  • Player: Hmm... Maybe this explains some of why there are no gods in this part of the world.
  • The Memory: Yes, it is protected! By the world itself!
  • The Exile: Then I am afraid my own news is worse than I thought. I went to meet with Benkei, but when I found him he was dead - his throat slit. My brother's handiwork, no doubt.
  • The Memory: Kakashi must have discovered he was a spy - he'll know that we're coming for him!
  • The Exile: Benkei had a note hidden on his person. In it, he says that my brother has raised a mercenary army! Kakashi will have a fleet of ships and troops to protect him.
  • Player: This is not good.
  • The Exile: It gets worse. Kakashi is proudly telling his troops that he has divined the location of Kami-shima. He plans to use it as a power source for his weapon.
  • The Memory: That's crazy! He'd drain the entire island just to build a weapon? He's insane! Why would anyone do that?
  • The Exile: That was Benkei's final word - the target.
  • Player: Who? Who is his target?
  • The Exile: You, challem. He intends to kill you.
  • The Tengu: Why all this trouble just to kill one [man/woman]?
  • The Memory: Because [he/she]'s the World Guardian!
  • Player: Please, all of you, I need to consider this. I'll call you all back once my captains have located Kami-shima.

Guardians of the World[edit | edit source]

The following text is transcluded from Transcript:Guardians of the World (voyage).

Before Voyage

  • Player: Welcome back, everyone. My captains have discovered Kami-shima, at the furthest edge of The Shield. If they didn't know how to divine its location, they'd never have found it.
  • The Tengu: Do we have a plan?
  • Player: Davosi, Kakashi - whatever he's calling himself - I have to go and face him. For whatever reason, he wishes to kill me.
  • The Memory: No! You can't! You're the one person who CAN'T face him!
  • The Exile: She is right. It is what he wants. If you go, he will fire the weapn for sure.
  • The Tengu: You must leave this to us. Allow a dying hero his swan song. We shall not fail.
  • Player: We don't even know if this weapon will affect me. Guthix made me resistant to godly magics. You should know this better than anyone, Kami.
  • The Memory: You might resist gods, but can you absorb a planet's worth of energy? And what if Kakashi isn't converting it to magic? It could overload you with anima.
  • Player: Is that even possible?
  • The Memory: That's just it - we don't know what could happen. But if you go, we'll find out at the expense of the world. I'm[sic] won't ALLOW you to go!
  • The Exile: You have proven your courage many times over; allow me to show the courage you helped me find.
  • The Memory: We will have aid of the seasingers - they can keep Kakashi's fleet occupied while we land on the island.
  • The Tengu: And the Gu will send their warriors to fight beside us on the island.
  • Player: And what of the bloodrager and Kakashi?
  • The Exile: The bloodrager - *spit* - he is mine. I know not if I am ready for him, but the spirits of my tribe stand at my back.
  • The Tengu: And I shall face Kakashi once again. The scarecrow doesn't scare this bird!
  • Player: And the weapon?
  • The Memory: I...I will deal with it. I will try to absorb its power...or channel it back to its source.
  • The Exile: No! Little cub, it is too dangerous. I will not lose more family.
  • The Memory: It's MY decision. Why do I have to keep reminding you all? I'm not a child! This world created me to protect it, and that's exactly what I'll do - even if it kills me.
  • Player: And I'm not going to talk you out of this? Any of you?
  • The Tengu: Haha, no!
  • The Exile: No, challem.
  • The Memory: Not a chance.
  • Shanao: (mumble)
  • The Tengu: And besides, Shanao just reminded me - I drugged your drink. You'll be unconscious in a moment. Let's head to the ship!

After Voyage

  • The Tengu: Haha! It is done! Kakashi is defeated!
  • The Memory: And the weapon is destroyed!
  • The Exile: Kami-shima is safe once more.
  • Player: I can't believe you drugged me.
  • The Memory: We had to make sure you wouldn't follow us.
  • Player: Regardless, I'm glad you're all back, and safe. What happened?
  • The Tengu: It was a true battle of legend! We fought on sea, on land...in the skies!
  • The Memory: The island itself came alive to aid us! Before our eyes sprang into being strange creatures to protect us, and to fight Kakashi and his mercenaries!
  • The Tengu: I know of these creatures from Gu folklore - they are shi-guardian lions! They were ferocious. Kakashi never stood a chance - his death was a great victory for justice!
  • Player: And the bloodrager?
  • The Exile: Captured. He will pay for his crimes. Carrying all my burdens made me stronger than I realised; the teachings of the Gu gave me the courage I needed to wield it.
  • The Memory: You would have been proud of her, World Guardian. She lifted him right over her head!
  • Player: The weapon?
  • The Memory: Destroyed! I managed to return its energy back into the island, but...some of it stayed with me. It's connected us all to Kami-shima.
  • Player: What does that mean?
  • The Tengu: The island has made us its guardians! Just being there has reinvigorated Shanao! He feels as spry as a young bird of eighty again! You should have seen him soar!
  • Player: I'm proud of all of you, but does this mean...
  • The Memory: Goodbye? No, silly. We'll all still visit! Who else is going to keep an eye on you?
  • The Exile: And where would I be without the counsel of my challem?
  • The Tengu: And I'll always need someone to play pranks on!
  • Shanao: (mumble)
  • Player: Hahahahaha! Oh, Shanao!

Charity Begins at Home[edit | edit source]

  • Sojobo wishes to honour the Ten Gu and their teachings with a charitable donation of chimes!
  • The Tengu: How many thousands of chimes would you like to donate to the Gu?
  • After entering an amount:
  • The chimes will be deducted when you send out the Tengu's 'Charity Begins at Home' voyage.
  • After sending out the voyage:
  • The Tengu takes your chime donation with him to the Gu.

Random events[edit | edit source]

Last Orders[edit | edit source]

  • The Tengu: Shanao is cut off for tonight. He has to fly us home!

A Simple Favour[edit | edit source]

  • The Tengu: I have no need of services. Take your wares elsewhere, good man!

On Waiko (as Sojobo)[edit | edit source]

  • Sojobo (Contracts): Looking for work? I have contracts for you to complete in this region, and I'll reward you for them.
  • Player: What are contracts?
  • Sojobo (Contracts): Hoho! Well, from me at least, they are a form of charity. The organisation that I belong to is altruistic and charitable. We seek to make Wushanko safe for the just, to protect the innocent and smite evil in all its forms. My contracts will give focus to any that wish to lend a hand towards these goals, ridding this region of evildoers and gathering supplies for the needy. Some of my contracts require you to gather materials or fashion them into specific items. I don't require you to give me them to fulfil a contract. You may donate these supplies to those less fortunate than yourself at your convenience. There are other, more specialised, contract givers to be found in these parts, whose reasons are their own. My contracts, however, are more rewarding! Any questions?
    • Tell me about contracts.
      • Player: Tell me about contracts.
      • Sojobo (Contracts): There is a limit to how many can be completed on any given day. The Way of Gu teaches us that an excess of charity often leads to a development of selfishness. Charity is for the sake of others, not for personal fulfillment. I will only offer you contracts that you are capable of completing, but should you wish a different one, then I shall do so...for a small cost of chimes. Some contracts can be completed on the various islands of this region, but you will most likely want or need to visit the uncharted islands to do the greatest amount of good. Completed contracts should be returned to me, at which point I shall reward you with a wealth of the Gu's knowledge and experience.
    • Why do you charge me to re-roll contracts?
      • Player: Why do you charge me to re-roll contracts?
      • Sojobo (Contracts): Aha! That money is collected as a charitable donation to the Gu, which we put towards spreading our creed around these islands, training new Gu recruits and such. In return, we handsomely reward you with our knowledge and experience!
    • Can you tell me about the Gu?
      • Player: Tell me about the Gu.
      • Sojobo (Contracts): The Gu have humble origins - a group of ten like-minded individuals banded together to protect a small town from attack by a group of bird-demons. Each of the ten brought a different skill to the group, and each of them were pivotal to the success of their defence. After saving that village, the locals wished for them to remain, to live among them as saviours and friends. Thus the Gu were born. Those ten saviours became the first of the great Gu sages, each of them seeking to master their disciplines, and teaching their new neighbours of their expertise. Word spread, and many pilgrims made their way to the village to learn from these great sages. Before long, the Gu sent out envoys and started to spread their knowledge and charity beyond that village and the island it stood on. The ten Gu sages created a charter for how these envoys should conduct themselves in the world - the Way of Gu - a guiding principle for all who followed in their footsteps.
    • What is the Way of Gu?
      • Player: What is the Way of Gu?
      • Sojobo (Contracts): The Way of Gu are the tenets by which we conduct ourselves in this world. It consists of ten ways in which one can view the world, and seek to make it a better place for all. Gu initiates must learn all of the Ten Ways at first. Once they have an understanding of them all, many will choose one particular Way to follow and find a master of that Way to teach them further. After years of study, a student can become a master, and masters that have tutored many can become grandmasters. Whenever one great sage passes from this mortal coil, the most senior grandmasters will take their place.
      • Player: What are the Ten Ways?
      • Sojobo (Contracts): The Way of the Warrior is the simplest, to master the martial arts in order to protect those that cannot protect themselves. The Way of the Scholar is to learn about the world from the written and spoken word, and then to spread that knowledge to others. In contrast, the Way of the Wanderer is to learn about the world from first-hand experience, through adventure and travel. Then there are the arts, starting with the Way of the Artist, spreading joy and knowledge through artistic expression. Of a similar vein is the Way of the Musician, using music and song to remember the past and celebrate the present. Though those who do not understand it see it not as another art, there is also the Way of the Prankster. Humour is the great healer. And the last of the arts is the Way of the Orator - actors, public speakers and tellers of stories. There are also crafts, such as the Way of the Maker - makers of armour, folders of swords, builders for boats. The Way of the Gourmand is a mix of art and craft, perfecting recipes, but also helping to feed the hungry. And finally is the Way of the Spirit, experts in ghost-hunting, performers of the last rites and our healers.
      • Player: Phew! That's a lot to take in! Which Way do you ascribe to?
      • Sojobo (Contracts): Aha, but I am unique. I am the Tengu, the embodiment of the Ten Ways, and master of all.
    • No. I'm good.
      • (dialogue ends)