Transcript of The Golem

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This transcript involves dialogue with Elissa, Clay golem, Curator Haig Halen, and the player.

The Ruins of Uzer[edit | edit source]

  • Broken clay golem: Damage... severe... task... incomplete...
  • (Quest Overview interface opens.)
    • Accept Quest
      • Player: Shall I try to repair you?
      • Broken clay golem: Repairs... needed...
      • It looks like you could repair the golem with four pieces of soft clay.
    • Not Right Now
      • Player: I'm not going to find a conversation here!
      • Broken clay golem: Graar! Must... not... injure... human...

Talking to the golem after accepting the quest[edit | edit source]

  • Broken clay golem: Damage... severe...

Using soft clay on the golem[edit | edit source]

  • Player has one piece of soft clay removed from them.
  • You apply some clay to the golem's wounds. The clay begins to harden in the hot sun.
  • Player has one piece of soft clay removed from them.
  • The broken clay golem becomes a damaged clay golem.
  • You fix the golem's legs.
  • Player has one piece of soft clay removed from them.
  • The golem is nearly whole.
  • Player has one piece of soft clay removed from them.
  • The damaged clay golem becomes a clay golem.
  • You repair the golem with a final piece of clay.
  • Clay golem: Damage repaired... Thank you. My body and mind are fully healed. Now I must complete my task by defeating the great enemy.
  • Player: What enemy?
  • Clay golem: A great demon. It broke through from its dimension to attack the city. The golem army was created to fight it. Many were destroyed, but we drove the demon back! The demon is still wounded. You must open the portal so that I can strike the final blow and complete my task.

Speaking to the golem again[edit | edit source]

  • Clay golem: My task is incomplete. You must open the portal so I can defeat the great demon.
  • Select an option
    • How do I open the portal?
      • Player: How do I open the portal?
      • Clay golem: The four statuettes in the temple must be turned to the correct pattern. I do not know the pattern. Golems are not permitted to open the portal.
    • What makes you think you can defeat the demon?
      • Player: What makes you think you can defeat the demon?
      • Clay golem: If not I, then who else? No living being can destroy the demon. That is why the golems were created in the first place. But the demon was badly wounded and elder-demons heal very slowly indeed. It was almost dead when it retreated to its own dimension. Now that I am repaired, I will be able to destroy it easily!
    • I'll get right on it.
      • Player: I'll get right on it.

The Golem's Task[edit | edit source]

The letter[edit | edit source]

The following text is transcluded from Transcript:Letter (The Golem).

Dearest Varmen,

I hope this finds you well. Here are the books you asked for. There has been an exciting development closer to home -- another city from the same period has been discovered east of Varrock, and we are starting a huge excavation project here. I don't know if the museum will be able to finance your expedition as well as this one, so I fear your current trip will be the last.

May Saradomin grant you a safe journey home.

Your loving Elissa.

Elissa[edit | edit source]

  • Elissa: Hello there.
  • Select an option
    • What do you do here?
      • Player: What do you do here?
      • Elissa: I'm helping with the dig. I'm an expert on Third Age architecture.
    • What is this place?
      • Player: What is this place?
      • Elissa: In the Third Age, this was a great city, which would have put Varrock to shame!
      • Select an option
        • I don't know, Varrock is pretty impressive.
          • Player: I don't know, Varrock palace is impressive.
          • Elissa: Hmph. I don't think it will look this good when it's been buried in the ground for three thousand years!
        • What happened to the city?
          • Player: What happened to the city?
          • Elissa: No one knows for sure. But the Third Age was a time of destruction, when the gods were violently at war. Many great civilizations were destroyed then.
    • I found a letter in the desert with your name on.
      • Player: I found a letter in the desert with your name on.
      • Elissa: Ah, so you've found the ruins of Uzer. I wrote that letter to my late husband when he was exploring there. That was a great city as well, but the museum could only fund one excavation and this one was closer to home. If you're interested in his expedition, the notes he made are in the library in the Exam Centre.

Speaking to Elissa again[edit | edit source]

  • Elissa: Hello there.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What is this place?
      • (Same as above.)
    • Where did you say the notes were?
      • Player: Where did you say the notes were?
      • Elissa: They're on a bookcase in the Exam Centre.

Searching the bookshelf in the Exam Centre[edit | edit source]

  • You search the bookcase...
  • You find Varmen's expedition notes.
  • You find Varmen's expedition notes.
  • Player receives Varmen's notes.

Varmen's notes[edit | edit source]

The following text is transcluded from Transcript:Varmen's notes.

Septober 19:

The nomads were right:there is a city here, probably buried for millennia and revealed by the random motions of the sand. The architecture is impressive even in ruin, and must once have been amazing. One puzzling factor is the pottery—there are fragments all over the ruins, surely too much for a city even of this size. We have set up camp and will do a proper survey tomorrow.

Septober 20:

The meaning of the pottery was explained today and in a most surprising manner. We found a mostly-intact clay statue buried up to its waist in sand, and as soon as we dug it out, it started to walk around! It was a clay golem, built by the city's inhabitants and dormant all this time. Its head is badly damaged and it is uncommunicative, but its existence tells us that the city's inhabitants were expert magical craftsmen. The huge kilns in some of the buildings indicate that at some point before its destruction the whole city was converted to the manufacture of these golems.

We have also examined the carvings on the large building in the centre. There are symbols depicting several of the ancient gods, including Saradomin, Zamorak, and Armadyl, but there is another prominent symbol that I cannot identify. As it seems we will need to be here for longer than I had thought, I have sent to Elissa for books on golems and religious symbols.

Septober 21: As we examine the ruins one thing becomes increasingly clear: most of the damage was not due to weathering. The buildings were destroyed by force, as if torn down by giant hands.

Septober 22:

A breakthrough! We have found the staircase into the lower levels of the temple. This part has been untouched by the elements, and the carvings here are more intact, especially four beautiful statuettes in the alcoves framing the large door. I have removed one of them. The door will not open. I am glad I sent for a book on symbols, as the unidentified symbol is even more prominent here, especially on the door.

Septober 23:

Our messenger returned with the books I asked for and a letter from Elissa. It is unfortunate that the museum will not be able to finance a full-scale excavation here as well as the one closer to Varrock, although I am of course pleased that the other city has been uncovered. But with the books I am able to piece together more of the story of this city.

The unidentified symbol in the ruins is that of the demon Thammaron, who was Zamorak's chief lieutenant during the godwars of the Third Age. With that information I can say with confidence that these are the ruins of Uzer, an advanced human civilization said to have been destroyed towards the end of the Third Age (roughly 2,500 years ago). It was allied with Saradomin and enjoyed his protection, as well as that of its own mages and warriors. Thammaron was able to open a portal from his own domain straight into the heart of the city, bypassing its defences. With Saradomin's help the army of Uzer was able to drive Thammaron back, but the record ends at that point and it has always been assumed that a later attack, either by Thammaron or by Zamorak's other forces, finished the city off.

Examining the door again, I now see that it is exactly the sort of door that could be used to seal Thammaron's portal, I am suddenly glad I was not able to open it! I surmise that the army of golems was created in order to fight the demon, since Uzer's army had been wiped out and Saradomin's forces were increasingly stretched. However, this approach evidently failed, since the city was eventually destroyed.

The art of the construction of golems has been lost since the Third Age, and, although they are sometimes discovered lying dormant in the ground, no concerted effort has been made to regain it, thanks largely to the modern Saradomist Church's view of them as unnatural. This view is without foundation, as golems are neither good nor evil but follow instructions they are given to the letter and without imagination, indeed experiencing extreme discomfort for as long as a task assigned to them remains incomplete. Some golems were constructed to obey verbal instructions, but the main method of instruction was to place magical words into the golem's skull cavity. These were written on papyrus using a naturally occurring source of ink, and their magical power derived from the use of a phoenix tail feather as a pen. These would be used for long-term or important tasks, and would override any verbal instructions.

Speaking to Elissa after finding Varmen's notes[edit | edit source]

  • Elissa: Hello there.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What is this place?
      • (Same as above.)
    • Where is the statuette that Varmen took back from Uzer?
      • Player: Where is the statuette that Varmen took back from Uzer?
      • Elissa: The statuette? Oh, yes... That statuette was the only thing we had to show from that expedition. It was very worn, but you can still make out a lot of detail. The Uzerians were expert sculptors. It's a pity we only have that small example. Now it's on display in the Varrock museum.

Talking to Curator Haig Halen[edit | edit source]

  • Curator Haig Halen: Welcome to Varrock Museum!
  • Select an option
    • Have you any interesting news?
    • Do you know where I could find any treasure?
    • I'm looking for a statuette recovered from the city of Uzer.
      • Player: I'm looking for a statuette recovered from the city of Uzer.
      • Curator Haig Halen: Ah yes, a very impressive artefact. The people of that city were excellent sculptors. It's in the display case upstairs.
      • Player: No, I need to take it away with me.
      • Curator Haig Halen: What do you want it for?
      • Select an option
        • I want to open a portal to the lair of an elder-demon.
          • Player: I want to open a portal to the lair of an elder-demon.
          • Curator Haig Halen: Good heavens! I'd never let you do such a dangerous thing.
        • Well, I, er, just want it.
          • Player: Well, I, er, just want it.
          • Curator Haig Halen: Well, you can't have it! This museum never lets go of its treasures.

Pickpocketing Curator Haig Halen[edit | edit source]

Opening the statuette display case[edit | edit source]

Without the display cabinet key[edit | edit source]

  • The cabinet is locked.

With the display cabinet key[edit | edit source]

Using the key on the case after taking the statuette[edit | edit source]

  • You have already taken the statuette.

Using the statuette on the alcove[edit | edit source]

Talking to the golem after having gone through the portal[edit | edit source]

  • Clay golem: My task is incomplete. You must open the portal so I can defeat the great demon.
  • Player: It's okay, the demon is dead!
  • Clay golem: The demon must be defeated...
  • Player: No, you don't understand. I saw the demon's skeleton. It must have died of its wounds.
  • Clay golem: Demon must be defeated! Task incomplete.

Speaking to the clay golem again[edit | edit source]

  • Clay golem: My task is incomplete. You must open the portal so I can defeat the great demon.
  • Player: I already told you, he's dead!
  • Clay golem: Task incomplete.
  • Player: Oh, how am I going to convince you?

Using a black mushroom with a phoenix feather[edit | edit source]

  • You stab the mushroom with the feather but do not get it inky enough.
  • You will need to grind the mushroom to get the ink out.

Using a phoenix feather with black mushroom ink[edit | edit source]

At Ease[edit | edit source]

Using the phoenix quill pen with papyrus[edit | edit source]

  • Player has papyrus removed from them. Player receives golem program.
  • You write on the papyrus:
    YOUR TASK IS DONE

Using the strange implement on the clay golem[edit | edit source]

  • You insert the key and the golem's skull hinges open.
  • The golem's skull shuts automatically.

Using the golem program on the golem[edit | edit source]

While the golem's skull is closed[edit | edit source]

  • You can't see a way to put the instructions in the golem's skull.

While the golem's skull is open[edit | edit source]

  • Clay golem: New instructions... Updating program... Task complete! Thank you. Now my mind is at rest.
  • Player has golem program removed from them.
  • Congratulations! You have completed: 'The Golem' - Complete this Intermediate quest.

Post-quest dialogue[edit | edit source]

Clay golem[edit | edit source]

  • Clay golem: Thank you for helping me. A golem can have no greater satisfaction than knowing that its task is complete.
  • Player: But the whole city is destroyed! Doesn't that bother you?
  • Clay golem: I was never programmed to appreciate the city. My only purpose was the destruction of the demon, and that is achieved!