Transcript of The G-Nome Project
This transcript involves dialogue with Aubury, Doc, Orla Fairweather, Queen of Snow, Thurgo, Santa Claus, Clockwork Gnome, Phoenix, Rudolph Reborn, and the player.
Contents
- 1 Start
- 2 Track Santa
- 3 Rescue Santa
- 4 Experi-mental
- 4.1 Talking to Thurgo
- 4.2 At the Grand Exchange
- 4.3 Talking to Orla, Aubury, and Doc
- 4.3.1 Santa Claus
- 4.3.2 Queen of Snow
- 4.3.3 Aubury
- 4.3.4 Doc
- 4.3.4.1 First conversation
- 4.3.4.2 Subsequent conversations
- 4.3.4.3 Repairing the power generator
- 4.3.4.4 After repairing the power generator
- 4.3.4.5 Maintaining the power generator
- 4.3.4.6 Before attempting to power up the clockwork gnome
- 4.3.4.7 After attempting to power up the clockwork gnome
- 4.3.4.8 Returning to Santa Claus with some unattempted methods
- 4.3.5 Orla Fairweather
- 4.3.5.1 Before showing the lobsters
- 4.3.5.2 After showing the lobsters
- 4.3.5.3 Menaphite Smuggler
- 4.3.5.4 After teleporting the obelisk
- 4.3.5.5 Siphoning the obelisk
- 4.3.5.6 After siphoning the obelisk
- 4.3.5.7 After attempting to power the Clockwork Gnome
- 4.3.5.8 Returning to Santa Claus with some unattempted methods
- 5 Powers combined
- 5.1 In Grand Exchange
- 5.2 In Phoenix Lair
- 5.3 Back in Grand Exchange
- 5.3.1 Talking to Aubury
- 5.3.2 Talking to Clockwork Gnome
- 5.3.3 Talking to Doc
- 5.3.4 Talking to Orla Fairweather
- 5.3.5 Talking to Queen of Snow
- 5.3.6 Talking to Rudolph Reborn
- 5.3.7 Talking to Santa Claus
- 5.3.8 Talking to Aubury again
- 5.3.9 Talking to Clockwork
- 5.3.10 Talking to Doc again
- 5.3.11 Talking to Orla Fairweather again
- 5.3.12 Talking to Queen of Snow again
- 5.3.13 Talking to Rudolph Reborn again
- 5.3.14 Talking to Santa Claus again
- 6 Post-quest dialogue
Start[edit | edit source]
Aubury[edit | edit source]
- Aubury: Have you seen Santa? Perhaps you should speak to the Queen of Snow.
Doc[edit | edit source]
- Doc: Have you seen Santa? Perhaps you should speak to the Queen of Snow.
Orla Fairweather[edit | edit source]
- Orla Fairweather: Have you seen Santa? Perhaps you should speak to the Queen of Snow.
Queen of Snow[edit | edit source]
- Player: How's the Christmas preparation going this year?
- Queen of Snow: Oh, thank the elves you've arrived. It's all gone horribly wrong.
- Player: What seems to be the problem? Perhaps I can help?
- Queen of Snow: My... Santa... has gone missing. It's rather out of character. He hasn't disappeared like this since...
- Player: Since...?
- Queen of Snow: Well, since we had Jack, but that's not overly important...
- Player: Gone missing you say? That sounds very unlike him...I mean, for must of us he's missing for every other day of the year anyway. Perhaps he's just had a jar too much of the good stuff. I'm sure he'll turn up soon.
- Queen of Snow: He's been gone for days...and just because you don't see us doesn't mean we're not busy all year!
- Player: Alright, I'm sorry. Do you have any more information to go on?
- Queen of Snow: He's been complaining about the odd lack of children in Gielinor and how most of them are naughty. Recently, he seems obsessed with trying to create the 'perfect child'!
- Queen of Snow: He claims that little clockwork gnome has been talking to him. I think he's going a bit mad, personally.
- Player: You already have a child though? Jack. What's wrong with him?
- Queen of Snow: I don't think I need to answer that...
- Player: Okay so, jokes aside, what's the next step?
- Queen of Snow: Well, from what I remember, he said he was coming here to check on a sell offer for one of his tatty old hats to fund some crazy plan, but he's nowhere to be seen.
- Player: Wait! His hat? As in...Santa's very own hat? The one he's had since 2004?
- Queen of Snow: I'm not sure, it's very old though. He seems to think it's amusing trying to sell it for billions, but I can't understand why people would want that grotty old thing.
- Queen of Snow: Perhaps you can start by talking to those three over there.
- Player: Orla, Aubury and Doc?
- Queen of Snow: That's right. They all claim Santa came to them before he disappeared.
- Queen of Snow: Oh! Another thing, Rudolph is gone too. He left without the other reindeer.
- Queen of Snow: He rarely goes anywhere without all of them.
- Player: Rarely?
- Queen of Snow: Well you didn't hear this from me, but he's been known to compete in various overground flying races. The carpets and gnomecopters are no match for Rudolph.
- Player: ...seems like cheating to me.
- Queen of Snow: Probably, let's just say they were recently banned for lapping the Grand Vizier. Twice.
- Player: Sounds suspicious. Did you ask them if they'd seen Santa?
- Queen of Snow: No one from the races has seen him for months.
- Player: Right... I'll go talk to Orla, Aubury and Doc. Let's find out what they know.
- (Quest information opens.)
- Not Right Now
- Queen of Snow: Maybe they will come back soon...
- Accept Quest
- Queen of Snow: Excellent. Let me know what Orla, Aubury and Doc say!
- Not Right Now
Track Santa[edit | edit source]
Before talking to Orla, Aubury, and Doc[edit | edit source]
Queen of Snow[edit | edit source]
- Queen of Snow: What have Orla, Aubury and Doc got to say?
- Player: I'm not done talking to them yet, bear with me.
Talking to Orla, Aubury, and Doc[edit | edit source]
Aubury[edit | edit source]
First conversation[edit | edit source]
- Player: So why did Santa come to you?
- Aubury: Hello young [man/lady]. Nicklaus required wisdom of this wisened wizard.
- Aubury: He seems unwavering in his pursuit of granting life to that clockwork toy of his. I told him to talk to a master smith; someone who knows the distinct attributes and peculiarities of different metals.
- Player: A smith? Hmm...
- Aubury: He may well learn more about what can and can't be achieved. It wouldn't be the first time metal has been given, at least a form of, life.
- Player: I guess that does make sense.
- Aubury: I'm afraid that's all I know.
- Information obtained: X/3
Subsequent conversations[edit | edit source]
- Aubury: I'm afraid that's all I know. Best speak to the others, youngster.
Doc[edit | edit source]
First conversation[edit | edit source]
- Player: So why did Santa come to you?
- Doc: Well [fella/lass], it sounds like he's taken a knock to his noggin.
- Doc: He came to inquire as to whether it would be possible to turn his wee clockwork toy into a real live being, you see.
- Player: His clockwork gnome?
- Doc: Aye. I told him about the old dwarven golems that were infused with magic. Most dwarves haven't used magic in an age - except Imcando dwarves, that is.
- Player: Then what?
- Doc: That's it, my [fella/lass]. He went on his way from there.
- Information obtained: X/3
Subsequent conversations[edit | edit source]
- Doc: I've told you all I know about this. Best speak to the others, [fella/lass].
Orla Fairweather[edit | edit source]
First conversation[edit | edit source]
- Player: So why did Santa come to you?
- Orla Fairweather: Hello my dear. We study anima, memories, balance, and lifeforce.
- Orla Fairweather: He wanted to know of a way to put the anima into the inanimate.
- Player: What...?
- Orla Fairweather: Breathe life into the lifeless. Just a play on words, my dear.
- Player: So this is about his clockwork gnome, isn't it?
- Orla Fairweather: That it is. I told him Divination probably isn't the answer, and that perhaps he should find someone who can imbue things with magical properties.
- Player: Right...thanks, I think.
- Orla Fairweather: I'm sorry I can't be of more use!
- Information obtained: X/3
Subsequent conversations[edit | edit source]
- Orla Fairweather: I've told you all I know about this. Best speak to the others, my dear.
After talking to Orla, Aubury, and Doc[edit | edit source]
Queen of Snow[edit | edit source]
First conversation[edit | edit source]
- Queen of Snow: What did Orla, Aubury and Doc say?
- Player: It seems as though Santa wants to turn his clockwork gnome into a...'real boy'.
- Queen of Snow: Oh Nick... What are you up to now...?
- Player: Doc told Santa that dwarves used to infuse their mechanical golems with a form of life, but dwarves can't use magic any more...except for Imcando dwarves that is.
- Player: Santa also went to Aubury and Aubury told him to find a remarkable smith. Someone who really knows about the properties of different metals.
- Player: Finally, Orla told Santa that it'd be a good idea asking someone who can imbue or upgrade things with magical properties.
- Queen of Snow: I see...
- Player: So we just need to find an Imcando dwarf master smith who knows how to imbue things with magical properties...
- Queen of Snow: ...
- Queen of Snow: Thurgo.
- Player: Thurgo...?
- Queen of Snow: Thurgo meets all of the criteria with startling accuracy. He lives in a hut south of Port Sarim.
- Player: I'll go talk to him.
- Queen of Snow: Bring a redberry pie...just in case.
Subsequent conversations[edit | edit source]
- Queen of Snow: Thurgo meets all of the criteria with startling accuracy. He lives in a hut south of Port Sarim.
- Player: I'll go talk to him.
- Queen of Snow: Bring a redberry pie...just in case.
After talking to the Queen of Snow[edit | edit source]
Aubury[edit | edit source]
- Aubury: If you find any more information about Santa's whereabouts, be sure to let the Queen of Snow know.
Doc[edit | edit source]
- Doc: Hey [fella/lass]. If you've any more information about Santa, tell the Queen of Snow, aye?
Orla Fairweather[edit | edit source]
- Orla Fairweather: If you find any more information about Santa, let the Queen of Snow know, my dear.
Talking to Thurgo[edit | edit source]
First conversation[edit | edit source]
- Choose an option:
- Talk about Santa.
- Player: I'm looking for Santa. Has he been by here?
- Thurgo: Maybe. Who wants to know?
- (If a redberry pie is not in the inventory:)
- Player: Me. The Queen of Snow. Probably many others. He's gone missing.
- Thurgo: I know where he is, but I'm respecting his wishes by not telling you.
- Player: What if I bring you a redberry pie?
- Thurgo: Huh. Maybe we could come to an arrangement...
- (Dialogue terminates)
- (If a redberry pie is in the inventory:)
- Thurgo: Wait. Is that a redberry pie I smell?
- Player: It sure is. If I give you this pie, will you tell me about Santa?
- Thurgo: I'd never say no to a redberry pie! They're GREAT stuff!
- You hand over the pie. Thurgo eats the pie. Thurgo pats his stomach.
- Thurgo: Right. Old Nicklaus wanted to know if there was a way to upgrade his clockwork gnome buddy.
- Player: ...and is there?
- Thurgo: I have no idea. I simply told him of a method that may work.
- Player: ...and what method is that?
- Thurgo: I told him to hold the gnome in front of that Black Dragon Queen's flame breath, of course.
- Player: ...what?
- Thurgo: It works for Royal Crossbows, at least!
- Player: Oh...my...
- Player: Okay, I need to go rescue them, and fast.
- Thurgo: You can find the entrance to her lair by some white knights, just west of Port Sarim.
- Talk about something else.
- (Non-quest dialogue.)
- Talk about Santa.
Subsequent conversations[edit | edit source]
- Choose an option:
- Talk about Santa.
- (If a redberry pie was not given to Thurgo:)
- Thurgo: Unless you have a redberry pie, this old mouth is staying shut.
- (If a redberry pie is in the inventory:)
- Thurgo: Wait. Is that a redberry pie I smell?
- Player: It sure is. If I give you this pie, will you tell me about Santa?
- Thurgo: I'd never say no to a redberry pie! They're GREAT stuff!
- You hand over the pie. Thurgo eats the pie. Thurgo pats his stomach.
- Thurgo: Right. Old Nicklaus wanted to know if there was a way to upgrade his clockwork gnome buddy.
- Player: ...and is there?
- Thurgo: I have no idea. I simply told him of a method that may work.
- Player: ...and what method is that?
- Thurgo: I told him to hold the gnome in front of that Black Dragon Queen's flame breath, of course.
- Player: ...what?
- Thurgo: It works for Royal Crossbows, at least!
- Player: Oh...my...
- Player: Okay, I need to go rescue them, and fast.
- Thurgo: You can find the entrance to her lair by some white knights, just west of Port Sarim.
- (Dialogue terminates)
- (If a redberry pie is not in the inventory:)
- (Dialogue terminates)
- (If a redberry pie was given to Thurgo:)
- Thurgo: I told him to hold the gnome in front of that Black Dragon Queen's flame breath, of course.
- Player: ...what?
- Thurgo: It works for Royal Crossbows, at least!
- Player: Oh...my...
- Player: Okay, I need to go rescue them, and fast.
- Thurgo: You can find the entrance to her lair by some white knights, just west of Port Sarim.
- (If a redberry pie was not given to Thurgo:)
- Talk about something else.
- (Non-quest dialogue.)
- Talk about Santa.
At the Grand Exchange[edit | edit source]
- (If a redberry pie was not given to Thurgo:)
- Player: Thurgo wants me to give him a redberry pie before he talks.
- Queen of Snow: I did tell you. He is a stubborn one!
- (Dialogue terminates)
- (If a redberry pie was given to Thurgo:)
- Player: Thurgo...told Santa...
- Player: Thurgo told Santa that he should brandish the clockwork gnome in front of the Queen Black Dragon's extremely hot flame breath...
- Queen of Snow: What!?
- Queen of Snow: IS HE ABSOLUTELY INSANE!?
- Queen of Snow: <Player>, please find them! Please bring them back.
- Queen of Snow: You can find the entrance to her lair by some white knights, just west of Port Sarim!
Rescue Santa[edit | edit source]
Entering the Grotworm Lair[edit | edit source]
- The player is teleported to a sleeping Queen Black Dragon
- Investigating the damaged sleigh causes the Queen Black Dragon to wake up
- Walking toward the Queen Black Dragon, the player panics, shrugs, and blows a kiss
- The screen fades to black and then fades into the Queen Black Dragon's belly, where the player has been transported
- Santa: Ah <Player>... You found us.
- Player: ...
- Player: You do realise you're in the belly of a great beast, right?
- Player: This is crazy, let's get out of here.
- Santa: My sentiments exactly! Are Rudolph and my sleigh still outside?
- Player: Your sleigh is...
- Santa: Hmm?
- Santa: Get me out of this thing! Hurry!
- The player casts a fire strike at the sacs, freeing Santa and the Clockwork Gnome
- The screen fades to black and then fades back into the Queen Black Dragon's lair, where the player, Santa, and the Clockwork Gnome have been transported
Santa[edit | edit source]
- Santa: Oh no...
- Clockwork Gnome: Ru...dolph...?
- Santa: I am such a fool.
- Santa: Rudolph...my friend, I'm so sorry.
- Santa: <Player>, we should get moving. Could you please gather up Rudolph's ashes? I'll see if this thing can still get us out of here.
- Player: Of course.
- Santa: Thank you.
Clockwork Gnome[edit | edit source]
- Clockwork Gnome: Mer...ry... Christ...mas.
Damaged sleigh[edit | edit source]
- Investigating the damaged sleigh
- Player: What on Gielinor were you thinking coming here?
Rudolph's ashes[edit | edit source]
- Gathering Rudolph's ashes
- You gather up the reindeer's ashes and hand them to Santa.
- Santa: Let's go, before she regains consciousness.
- The screen fades to black as the player, Santa, and Clockwork Gnome are teleported to the Grand Exchange
Experi-mental[edit | edit source]
Talking to Thurgo[edit | edit source]
- Choose an option:
- Talk about Santa.
- Thurgo: I assume you found Santa okay?
- Talk about something else.
- (Non-quest dialogue.)
- Talk about Santa.
At the Grand Exchange[edit | edit source]
Aubury[edit | edit source]
- Aubury: You found Santa! Great job.
Doc[edit | edit source]
- Doc: You found them! Good work, [fella/lass].
Orla Fairweather[edit | edit source]
- Orla Fairweather: You found them! Wonderful!
Queen of Snow[edit | edit source]
- Queen of Snow: Thank you so much for bringing them back. That couldn't have been...easy.
- Queen of Snow: Where's Rudolph?
- Player: I should probably let your husband explain...
- Queen of Snow: ...
Santa Claus[edit | edit source]
- Santa Claus: I very much appreciate you rescuing us, <Player>.
- Player: It's not a problem. What are you going to do now?
- Queen of Snow: Doc, Orla and Aubury have each come up with other ways to give life to your clockwork gnome, Nick.
- Santa Claus: Is that so? Might have been nice to think of these ideas BEFORE I went into a dragon's lair.
- Santa Claus: Let's hear the ideas!
- Player: I'll go talk to them.
Clockwork Gnome[edit | edit source]
- Clockwork Gnome: Santa...sme...ells...funny.
Talking to Orla, Aubury, and Doc[edit | edit source]
Santa Claus[edit | edit source]
- Santa Claus: Let's hear the ideas!
- Player: I'll go talk to them.
Queen of Snow[edit | edit source]
- Queen of Snow: I'm not going to stop you from playing along, but we do have other matters to attend to...
Aubury[edit | edit source]
First conversation[edit | edit source]
- Aubury: So, I've been musing on the problem at hand. I think it may be possible, if we harness a large amount of magic energy, to spark some life into that little clockwork gentleman.
- Santa Claus: Aubury, what do you propose? Is that what this magical-looking rift thing is for?
- Aubury: Quite right. Let the adventurers charge it up a bit and we'll give it a go.
- Player: That means me, right? What do I need to do?
- Aubury: I need you to remember these details...
- Aubury: Anomalies will appear. They will destabilise the energy source, this is not good.
- Aubury: You can seal anomalies while continuing to channel the rift, as long as you concentrate.
- Aubury: I need you to demonstrate your ability to seal 15 anomalies without breaking your connection to the rift.
- Aubury: Have you got all that?
- Player: I think so.
- Select an option
- Anomalies are bad.
- Select an option
- Sealing anomalies is impossible.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- I can seal anomalies while channelling the rift.
- Select an option
- I will need to seal 15 anomalies.
- Aubury: Very astute. Go ahead and channel the rift please.
- (Dialogue terminates.)
- I will need to seal 5 anomalies.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- 'Anomalies' is a weird word...
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- I will need to seal 15 anomalies.
- Select an option
- Anomalies seal themselves.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- Sealing anomalies is impossible.
- Select an option
- Anomalies are good.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- Anomalies are irrelevant.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- Anomalies are bad.
Subsequent conversations[edit | edit source]
Before choosing the correct options[edit | edit source]
- Santa Claus: Aubury, what do you propose? Is that what this magical-looking rift thing is for?
- Aubury: Quite right. Let the adventurers charge it up a bit and we'll give it a go.
- Player: That means me, right? What do I need to do?
- Aubury: I need you to remember these details...
- Aubury: Anomalies will appear. They will destabilise the energy source, this is not good.
- Aubury: You can seal anomalies while continuing to channel the rift, as long as you concentrate.
- Aubury: I need you to demonstrate your ability to seal 15 anomalies without breaking your connection to the rift.
- Aubury: Have you got all that?
- Player: I think so.
- Select an option
- Anomalies are bad.
- Select an option
- Sealing anomalies is impossible.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- I can seal anomalies while channelling the rift.
- Select an option
- I will need to seal 15 anomalies.
- Aubury: Very astute. Go ahead and channel the rift please.
- (Dialogue terminates.)
- I will need to seal 5 anomalies.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- 'Anomalies' is a weird word...
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- I will need to seal 15 anomalies.
- Select an option
- Anomalies seal themselves.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- Sealing anomalies is impossible.
- Select an option
- Anomalies are good.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- Anomalies are irrelevant.
- Aubury: Oh dear. No. Not quite.
- Aubury: I need you to remember these details...
- (Dialogue returns to Aubury's explanation of anomalies.)
- Anomalies are bad.
After choosing the correct options[edit | edit source]
- Aubury: Very astute. Go ahead and channel the rift please.
Channeling the energy rift[edit | edit source]
- Charging energy rift: 10%
- Charging energy rift: 20%
- Charging energy rift: 30%
- Charging energy rift: 40%
- Charging energy rift: 50%
- Charging energy rift: 60%
- Charging energy rift: 70%
- Charging energy rift: 80%
- Charging energy rift: 90%
- Aubury: Excellent. Now try to seal 15 anomalies for me.
- Aubury: You've powered up the rift, so they should start appearing when you channel it now.
Sealing 15 anomalies[edit | edit source]
- Anomalies sealed: 1/15
- Anomalies sealed: 2/15
- Anomalies sealed: 3/15
- Anomalies sealed: 4/15
- Anomalies sealed: 5/15
- Anomalies sealed: 6/15
- Anomalies sealed: 7/15
- Anomalies sealed: 8/15
- Anomalies sealed: 9/15
- Anomalies sealed: 10/15
- Anomalies sealed: 11/15
- Anomalies sealed: 12/15
- Anomalies sealed: 13/15
- Anomalies sealed: 14/15
- Anomalies sealed: 15/15
- Aubury: You've got a knack for that.
- Player: What now?
- Aubury: We're going to need rune essence for attunement purposes. Either 10 pure essence or 10 regular rune essence will work. I assume you're capable to obtaining some?
- (If the essence is carried:)
- Player: I have some right here.
- Aubury: Grand. Let's try this!
- Screen fades out and then fades in.
- Aubury and the player channel the energy rift, diverting some power into the clockwork gnome.
- Screen fades out and then fades in.
- Aubury: Huh.
- Aubury: Perhaps I miscalculated the parameters. Please notify Santa of the details.
- (If the essence is not carried:)
- (Dialogue terminates.)
Before attempting to power up the clockwork gnome[edit | edit source]
- Player: What now?
- Aubury: We're going to need rune essence for attunement purposes. Either 10 pure essence or 10 regular rune essence will work. I assume you're capable to obtaining some?
- (If the essence is carried:)
- Player: I have some right here.
- Aubury: Grand. Let's try this!
- Screen fades out and then fades in.
- Aubury and the player channel the energy rift, diverting some power into the clockwork gnome.
- Screen fades out and then fades in.
- Aubury: Huh.
- Aubury: Perhaps I miscalculated the parameters. Please notify Santa of the details.
- (If the essence is not carried:)
- (Dialogue terminates.)
After attempting to power up the clockwork gnome[edit | edit source]
- Aubury: This isn't exactly a tried and tested use of magic. What next?
Returning to Santa Claus with some unattempted methods[edit | edit source]
- Santa Claus: Well that didn't work... Who's next?
Doc[edit | edit source]
First conversation[edit | edit source]
- Doc: Right, well, I've been thinkin' about it since Santa first came to me. I have an idea that might jolt that wee clockwork fella into the land of the living.
- Santa: Doc, what do you propose? What do you plan on doing with that machine?
- Doc: It's going to generate a massive amount of power. Far more than any other generator has before.
- Player: Is that a good idea...?
- Doc: You're right. It IS an idea.
- Player: ...
- Doc: You look a little shocked. Ha! I know, it's dangerous. Pushing boundaries usually is.
- Player: Okay so what do you need me to do?
- Doc: First, we're gonna need 100 units of pale energy as a basic catalyst. Can ye get us some, [fella/lass]?
- (If 100 pale energy is in the inventory:)
- Player: I have some right here.
- Doc: Well, well! Let's give this a go then. You'll need to maintain the machine while it charges up, though!
- Player: So I need to keep the generator from falling apart?
- Doc: We need to see whether you can handle it while I've got the power down a little.
- Doc: After that... We'll push the power right up. See if we can zap a little life into our clockwork friend here.
- (Dialogue terminates)
- (If 100 pale energy is not in the inventory:)
- (Dialogue terminates.)
Subsequent conversations[edit | edit source]
- (If 100 pale energy was given to Doc:)
- Player: So I need to keep the generator from falling apart?
- Doc: We need to see whether you can handle it while I've got the power down a little.
- Doc: After that... We'll push the power right up. See if we can zap a little life into our clockwork friend here.
- (If 100 pale energy was not given to Doc:)
- Doc: First, we're gonna need 100 units of pale energy as a basic catalyst. Can ye get us some, [fella/lass]?
- (If 100 pale energy is not in the inventory:)
- (Dialogue terminates.)
- (If 100 pale energy is in the inventory:)
- Player: I have some right here.
- Doc: Well, well! Let's give this a go then. You'll need to maintain the machine while it charges up, though!
- Player: So I need to keep the generator from falling apart?
- Doc: We need to see whether you can handle it while I've got the power down a little.
- Doc: After that... We'll push the power right up. See if we can zap a little life into our clockwork friend here.
Repairing the power generator[edit | edit source]
- Generator damage: 90%
- Generator damage: 80%
- Generator damage: 70%
- Generator damage: 50%
- Generator damage: 50%
- Generator damage: 40%
- Generator damage: 30%
- Generator damage: 20%
- Generator damage: 10%
- Generator damage: 0%
- Doc: Not too shabby.
- Doc: The generator is now set to overcharge. This is the fun part. You'll need to fix the machine via the control panel should it start to smoke.
- Player: ...should it start to smoke?
- Doc: Fine. WHEN it starts to smoke. I need to be sure you can handle it while I monitor the power output.
- Doc: Keep repairing it and you'll eventually see the panel start to smoke. Just be careful. Go.
After repairing the power generator[edit | edit source]
- Doc: Not too shabby.
- Doc: The generator is now set to overcharge. This is the fun part. You'll need to fix the machine via the control panel should it start to smoke.
- Player: ...should it start to smoke?
- Doc: Fine. WHEN it starts to smoke. I need to be sure you can handle it while I monitor the power output.
- Doc: Keep repairing it and you'll eventually see the panel start to smoke. Just be careful. Go.
Maintaining the power generator[edit | edit source]
- The control panel starts to smoke!
- (If the control panel is pressed:)
- Doc: Good work, [fella/lass].
- Player: What now?
- Doc: Time to test the damn thing.
- Player: Okay, I'll get the clockwork gnome...
- Doc: No, no, no.
- Player: Huh?
- Doc: We're going to test it on you first, pal. Chapter 11 in the Invention guidebook.
- Player: Guthix save me. Okay, fine. Let's do this.
- Screen fades out and then fades into a scene with the player inside the transformation chamber and with Doc at the control panel.
- Doc: You ready in there, <Player>?
- Player: Yep. I think.
- Doc activates the control panel, sending power to the transformation chamber.
- Doc: How was it!?
- Player: Seems safe...enough...to me...
- Screen fades out and then fades in.
- Doc: Seems that we're good to go then!
- Try the machine on the clockwork gnome?
- Yes.
- Screen fades out and then fades into a scene with the clockwork gnome inside the transformation chamber and with Doc at the control panel.
- Player: Happy to proceed?
- Santa Claus: I think so...
- Player: I was asking out clockwork friend...
- Clockwork Gnome: Ha...ppy...
- Doc activates the control panel, sending power to the transformation chamber.
- Doc: Did it work!?
- Player: It seems not.
- Screen fades out and then fades in.
- Doc: How do you feel, little clockwork fella?
- Clockwork Gnome: I am...fine.
- Player: It didn't work.
- Doc: We tried! Unfortunately to no avail this time.
- (Dialogue terminates.)
- Not yet.
- (Dialogue terminates.)
- Yes.
Before attempting to power up the clockwork gnome[edit | edit source]
- Doc: Seems that we're good to go then!
- Try the machine on the clockwork gnome?
- Yes.
- Screen fades out and then fades into a scene with the clockwork gnome inside the transformation chamber and with Doc at the control panel.
- Player: Happy to proceed?
- Santa Claus: I think so...
- Player: I was asking our clockwork friend...
- Clockwork Gnome: Ha...ppy...
- Doc activates the control panel, sending power to the transformation chamber.
- Doc: Did it work!?
- The Clockwork Gnome steps out of the chamber.
- Player: It seems not.
- Screen fades out and then back in.
- Doc: How do you feel, little clockwork fella?
- Clockwork Gnome: I am...fine.
- Player: It didn't work.
- Doc: We tried! Unfortunately to no avail this time.
- (Dialogue terminates.)
- Not yet.
- (Dialogue terminates.)
- Yes.
After attempting to power up the clockwork gnome[edit | edit source]
- Doc: We tried! Unfortunately to no avail this time.
Returning to Santa Claus with some unattempted methods[edit | edit source]
- Santa Claus: Well that didn't work... Who's next?
Orla Fairweather[edit | edit source]
Before showing the lobsters[edit | edit source]
- Orla Fairweather: Okay. I had an idea while you were rescuing Santa. Wonderful job, by the way. I believe I know of a way to transfer some life into his little clockwork friend.
- Santa: Did I hear that correctly, Orla?
- Orla Fairweather: Yes indeed! It's completely experimental, of course.
- Player: What's new?
- Orla Fairweather: ...
- Player: Okay so what do you need me to do?
- Orla Fairweather: I've organised a rather...unorthodox...trade. I need you to bring me a dozen raw lobsters.
- (If the lobsters are not carried:)
- Player: Sure. It's not the weirdest request I've ever had.
- (If the lobsters are carried:)
- Player: I have some right here.
- Orla Fairweather: Wonderful.
- Orla Fairweather: Keep them. I need you to trade them with a gentleman in the Kharidian desert.
- Player: Okay, where is this trade exactly?
- Orla Fairweather: I told him to meet you east of Al Kharid, upon the strykewyrm plateau. He should be waiting there eagerly. Lobsters are a delicacy in Menaphos don't you know.
- Player: You've made a trade deal with a Menaphite smuggler?
- Player: Again, not the weirdest thing ever, I guess.
- Orla Fairweather: Needs must, my dear.
After showing the lobsters[edit | edit source]
- Player: Okay, where is this trade exactly?
- Orla Fairweather: I told him to meet you east of Al Kharid, upon the strykewyrm plateau. He should be waiting there eagerly. Lobsters are a delicacy in Menaphos don't you know.
- Player: You've made a trade deal with a Menaphite smuggler?
- Player: Again, not the weirdest thing ever, I guess.
Menaphite Smuggler[edit | edit source]
Before proceeding with the deal[edit | edit source]
- Player: Hi...?
- Menaphite Smuggler: Yes adventurer? Did our mutual acquaintance send you?
- Player: Orla? Yes.
- Menaphite Smuggler: I guess anonymity is off the table then. Amateurs. Do you have the merchandise?
- Player: The...lobsters?
- (If the lobsters aren't carried:)
- Player: No, sorry. I came all this way for nothing. I'll go get the lobsters.
- (If the lobsters are carried:)
- Menaphite Smuggler: Yes. Is this your first time participating in a shady deal or something?
- You hand over the lobsters.
- Player: No. Orla just didn't tell me much about it.
- Menaphite Smuggler: I take the...merchandise. You take the obelisk. No problem.
- Player: ...
- Player: Wait.
- Player: How am I supposed to bring that obelisk back?
- Orla: All done, <Player>? We'll teleport you and the obelisk back now if you're ready?
- Teleport to the Grand Exchange?
- Yes.
- Player: Erm...sure.
- Player: Go for it.
- The player and obelisk get teleported to Grand Exchange.
- Not yet.
- (Dialogue terminates.)
- Yes.
Returning to Orla before teleporting the obelisk[edit | edit source]
- Orla Fairweather: You've returned? Without our part of the bargain? Please go back to the desert and get what you went for!
After proceeding with the deal[edit | edit source]
- Menaphite Smuggler: I take the...merchandise. You take the obelisk. No problem.
- Player: ...
- Player: Wait.
- Player: How am I supposed to bring that obelisk back?
- Orla: All done, <Player>? We'll teleport you and the obelisk back now if you're ready?
- Teleport to the Grand Exchange?
- Yes.
- Player: Erm...sure.
- Player: Go for it.
- The player and obelisk get teleported to Grand Exchange.
- Not yet.
- (Dialogue terminates.)
- Yes.
After teleporting the obelisk[edit | edit source]
First conversation[edit | edit source]
- Player: Okay, well we now have a soul obelisk...
- Orla Fairweather: Quite right. These things have been a menace to the Menaphites. After a bit of research on their effects, it seems that they siphon the soul energy of those around them.
- Player: You've just teleported a soul siphon to Varrock? What a marvelous holiday gift to the people.
- Player: Merry Christmas, King Roald! Here! Have your soul eaten by a giant evil stone block from the desert!
- Orla Fairweather: ...
- Player: Happy holidays, citizens! We're gonna suck the 'soul' straight out of winter solstice!
- Orla Fairweather: Yes, well. Not to worry. This one has been mostly deactivated, and will only work when channeled directly.
- Player: Ah.
- Orla Fairweather: Time to channel the obelisk, <Player>. Keep your energy balanced for both your safety, and for maximum effect.
- Player: Okay. Let's do this.
Subsequent conversations[edit | edit source]
- Orla Fairweather: Time to channel the obelisk, <Player>. Keep your energy balanced for both your safety, and for maximum effect.
- Player: Okay. Let's do this.
Siphoning the obelisk[edit | edit source]
- Soul absorption: 6%
- Soul absorption: 13%
- Soul absorption: 20%
- Soul absorption: 26%
- Soul absorption: 33%
- Soul absorption: 40%
- Soul absorption: 46%
- Soul absorption: 53%
- Soul absorption: 60%
- Soul absorption: 66%
- Soul absorption: 73%
- Soul absorption: 80%
- Soul absorption: 86%
- Soul absorption: 93%
- Soul absorption: 100%
- Orla Fairweather: That should be enough. How do you feel?
- Player: Yes.
- Orla Fairweather: You feel...yes? Okay, sure. You'll live, my dear.
After siphoning the obelisk[edit | edit source]
- Orla Fairweather: It appears that we're ready to try this.
- Orla Fairweather: Let's get your...donation...into that clockwork gnome.
- Try the obelisk on the Clockwork Gnome?
- Yes.
- The screen fades out and back in.
- The obelisk attempts to power up the Clockwork Gnome.
- Orla Fairweather: Oh rubbish. I really thought that would work.
- The screen fades out and back in.
- Orla Fairweather: Hmm... It doesn't appear to have worked. A dear shame, but a lot learned, I feel.
- Clockwork Gnome: Feel...stu...pid...er...
- Player: ...wait, what are you implying?
- Clockwork Gnome: Ah...ha...ha.
- Santa: Oh hohoho!
- Orla Fairweather: Well, we tried! Unfortunately to no avail this time.
- Not yet.
- (Dialogue terminates.)
- Yes.
After attempting to power the Clockwork Gnome[edit | edit source]
- Orla Fairweather: Well, we tried! Unfortunately to no avail this time.
Returning to Santa Claus with some unattempted methods[edit | edit source]
- Santa Claus: Well that didn't work... Who's next?
Powers combined[edit | edit source]
In Grand Exchange[edit | edit source]
Talking to Santa Claus[edit | edit source]
- Santa Claus: Thank you all for trying.
- Santa Claus: Perhaps it's best we give up. We've already lost Rudolph in this foolish plot.
- Player: Poor Rudolph.
- Queen of Snow: So what ACTUALLY happened to Rudolph?
- Santa Claus: We were searching for a way to give life to my clockwork toy, and Rudolph lost his life in the process.
- Queen of Snow: Oh no... Nick... Oh, that's...
- Santa Claus: I know.
- Player: What will you do with his ashes?
- Aubury: Speaking of which, at the risk of creating more hope, may I suggest one more experiment to try?
- Orla: Is now really the time, Aubury?
- Aubury: Well...yes, genuinely, but not for the clockwork gnome this time, for Rudolph.
- Player: What do you suggest?
- Aubury: I assume you're all aware of the Phoenix? A magical creature, near-immortal, able to grant itself life from its own ashes.
- Santa Claus: What are you saying?
- Aubury: I think we should take Rudolph's ashes...to the Phoenix Lair. I think the clockwork gnome should come too.
- Santa Claus: I'm not sure of the point any more. What do you say, <Player>?
- Player: It could be worth a shot. We've come this far.
- Aubury: The rift has huge amounts of power left over from everyone charging it. I can recalibrate it to send us to straight to the Phoenix Lair.
- Santa Claus: Alright. Let's try it. Talk to me when you're ready to go.
Talking to Aubury[edit | edit source]
- Aubury: I guess we should go visit the firebird then. Get Santa and we'll head there now.
Talking to Clockwork Gnome[edit | edit source]
- Clockwork Gnome: Tin...gles. Feel...diffe...rent.
Talking to Doc[edit | edit source]
- Doc: I'm not sure that a magical bird will have the answer, but I'm not gonna rule it out, [fella/lass]!
Talking to Orla Fairweather[edit | edit source]
- Orla Fairweather: Oh do be careful if you're going to the Phoenix Lair.
Talking to Queen of Snow[edit | edit source]
- Queen of Snow: What next? Are we going to ask Araxxor to spit on the gnome? Maybe we'll get the giant mole to nuzzle him with its magic whiskers...
Returning to Santa Claus[edit | edit source]
- Santa Claus: Shall we go to the Phoenix Lair then <Player>?
- Are you ready?
- Yes.
- The player is teleported to Phoenix Lair with Clockwork Gnome and Santa Claus.
- Phoenix appears.
- No.
- Santa Claus: OK, let me know when you want to go.
- Yes.
In Phoenix Lair[edit | edit source]
- Santa: Hello there...
- Phoenix: Hello.
- Player: Hello.
- Phoenix: Hello.
- Santa: Hello?
- Phoenix: And goodbye!
- Player: No wait! We need your help.
- Phoenix: Oh? Who is this? Red clothes, a huge white beard... Santa? Is that you?
- Santa: Why yes, would you be able to help poor Rudolph?
- Phoenix: Well, since it's the Bringer of Joy, I'm not sure I can refuse! What seems to be the problem?
- Player: You see he's experiencing a slight case of burnt-to-ash.
- Santa: Quite...
- Phoenix: Oh dear. This is very upsetting.
- Santa: Is there anything that you can do?
- Phoenix: Hmm... Rudolph is a being of magic. He is currently in the perfect state for the Ritual of Rebirth...Maybe...Maybe I can help.
- Santa: Please! It doesn't matter how small the odds are, please try!
- The screen fades out and back in, focused in the center of the lair.
- Santa carefully places Rudolph's ashes before the phoenix
- Phoenix: Dabarim Kana'anim!
- The ashes turn into Rudolph Reborn.
- Phoenix: Oh?
- Player: Woah!
- The screen fades out and back in, back at the entrance to the lair.
- Santa: Thank you! Oh Rudolph, are you feeling alright?
- Rudolph: Wheee!
- Rudolph flies for a while.
- Santa: Are those wings!?
- Player: Flaming wings! Is that normal?
- Phoenix: I'm as surprised as you are.
- Phoenix: The magical essences, of the Phoenix and of this wonderful little creature, are now entwined and combined. Perhaps this is a physical manifestation of the union of the two.
- Player: Aren't you forgetting something else?
- Santa: Oh yes! My friend here is feeling a little mechanical.
- Clockwork Gnome: Hell...lo
- Phoenix: Hello?
- Santa: Let's not start that again. As one final request, would you be able to breathe life into this Clockwork Gnome? Make him more real perhaps?
- Phoenix: Real?
- Santa: Like a real Gnome.
- Phoenix: Hmmm that is a 'real' conundrum, I haven't seen Phoenix magic do such a thing, but theoretically...
- Santa: Great, let's give it a go then!
- Phoenix: Well, okay. Alas, he will have to be doused in Phoenix fire as well.
- Clockwork Gnome: It...will be..eee..hot?
- Santa: Don't worry, It's[sic] a nice fire made from the magic of our friend here. It just helped Rudolph, you'll be safe!
- Player: ...and the melting point of steel is actually pretty high.
- Santa: What was that?
- Player: Oh nothing!
- The screen fades out and back in, focused in the center of the lair.
- Clockwork Gnome walks up to Phoenix.
- Phoenix: Dabarim Kana'anim!
- Clockwork Gnome: Ahh!
- The screen fades out and back in, back at the entrance to the lair.
- Santa: Clockwork, are you okay?
- Phoenix: I'm sorry did that hurt?
- Clockwork Gnome: No...I...was...just...surprised.
- Clockwork Gnome: Am...I..a...real...Gnome?
- Santa: I'm sorry, my little friend. It's beginning to seem as though it's not possible.
- Clockwork Gnome: Oh...
- Phoenix: I'm sorry, I hoped it would work, but I've never tried to do anything like that before.
- Santa: Nonsense! You've done so much for me already, I'll be sure to make a special stop off to give you a present for being such a good little...
- Santa: ...
- Phoenix: Girl.
- Santa: Girl! Of course! Well, we had better get going! Come on Rudolph, I'm sure the other reindeer will want to see you!
- Player: Goodbye, and thank you!
- The player is teleported back to Grand Exchange with Clockwork Gnome, Rudolph Reborn, and Santa Claus.
Back in Grand Exchange[edit | edit source]
Talking to Aubury[edit | edit source]
- Aubury: You got Rudolph back, good job!
Talking to Clockwork Gnome[edit | edit source]
- Clockwork Gnome: Hot... hot...
Talking to Doc[edit | edit source]
- Doc: Would you look at that, [fella/lass]. Rudolph is as good as new; better I'd say!
Talking to Orla Fairweather[edit | edit source]
- Orla Fairweather: I'm so happy Rudolph is back!
Talking to Queen of Snow[edit | edit source]
- Queen of Snow: What in the world happened to Rudolph?
Talking to Rudolph Reborn[edit | edit source]
- Rudolph Reborn: I liked the fire flap creature. Am I a fire flap creature too? I enjoy adventures. Life is an adventure. I like life.
Talking to Santa Claus[edit | edit source]
- Santa: I'm glad we got Rudolph back, but it seems we'll have to abandon our quest... we've tried everything to turn my little mechanical friend into a real gnome.
- Aubury: While you were away we've been thinking, all our ideas were good.
- Doc: But perhaps not enough.
- Player: What are you suggesting?
- Orla: Perhaps individually our methods were insufficient, but we could try doing them simultaneously!
- Player: Hmmmm...It's worth a shot. Do you think so little guy?
- Clockwork Gnome: Oh...boy...
- The screen fades out and back in with Doc at Control Panel.
- Player: Right. We'll start with the rift first...
- Aubury channels the energy rift.
- Player: Now Doc! Turn on the machine!
- Doc: Righto!
- Doc presses Control Panel.
- Player: Orla, start powering the Obelisk!
- Orla Fairweather: Yes, <Player>!
- Orla siphons the modified soul obelisk.
- Clockwork Gnome: I...feel...strange...
- Clockwork Gnome begins glowing with energy.
- Clockwork Gnome: Ahhhh!
- Clockwork Gnome transforms into Clockwork.
- Clockwork: Ahhhh...?
- Clockwork: What...is... What is this...feeling?
- The screen fades out and back in.
Talking to Aubury again[edit | edit source]
- Aubury: Well what do you know, it worked. Astounding!
- Select an option
- Where'd you get that cape?
- Aubury: Aha. It's my 'going out' cape. One of a kind!
- Can I carry on channeling the rift?
- Aubury: Sure thing! Remember that you can configure it to improve either your Runecrafting or your Summoning expertise.
- We did it as a team.
- Aubury: A fantastic team we do make. Merry Christmas and happy holidays!
- Where'd you get that cape?
Talking to Clockwork[edit | edit source]
- Clockwork: Wow! This is incredible! Look at my skin! I have skin!
- Player: How do you feel?
- Clockwork: Marvellous! Daring! Terrified! Energetic! Tired! Tranquil! Excited! Hopeful! Cautious!
- Clockwork: I have no idea! I need to get a hold on all these feelings. They...they're overwhelming!
- Player: Oh, I'm rather envious of you right now...
- Clockwork: Thank you so much for all of your help.
Talking to Doc again[edit | edit source]
- Doc: There's no way in heck we'll be able to recalculate those parameters...but by my beard it worked!
- Doc: By all means, feel free to continue tinkering with the generator for experience in Smithing or Crafting!
Talking to Orla Fairweather again[edit | edit source]
- Orla Fairweather: The power of teamwork...
Talking to Queen of Snow again[edit | edit source]
- Queen of Snow: Oh look at him, isn't he wonderful?
- Queen of Snow: I'm not sure what we would have done without you, <Player>. Thank you.
Talking to Rudolph Reborn again[edit | edit source]
- Rudolph Reborn: I am happy to exist! Life is wonderful! Also, my nose is red! Wheee!
Talking to Santa Claus again[edit | edit source]
- Santa: Amazing! How are you feeling little guy?
- Clockwork: Woah! I can feel everything!
- Clockwork: The wind...the sun...the snow beneath my feet!
- Player: That's great, buddy.
- Clockwork: Thank you, everyone, for helping me!
- Santa: Yes! Thank you <Player>, you really saved the day!
- Santa: ...and it looks like Rudolph wants to stick with you, pal! Take care of him for us.
- Congratulations! Quest completed!
Post-quest dialogue[edit | edit source]
Talking to Orla Fairweather[edit | edit source]
- Orla Fairweather: Now, my dear, you are welcome to train your Divination and Prayer skills on this obelisk for the time being. It should be reasonably safe.
Talking to Santa Claus[edit | edit source]
- Santa Claus: Thank you <Player>, you really saved the day!
- Santa Claus: Take care of Rudolph for us!