Transcript of The Fremennik Trials

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This transcript or section is incomplete and could do with improvement.
Reason: post-quest dialogue, transcripts of the other bard songs and combination door riddles
You can discuss this issue on the talk page or edit this page to improve it.

Becoming a Fremennik[edit | edit source]

Starting the quest[edit | edit source]

  • Brundt the Chieftain: Greetings outerlander!
  • Select an option
    • What is this place?
    • Why will no-one talk to me?
      • Player: Why will no-one talk to me?
      • Brundt the Chieftain: Do not take it personally, outerlander! We are a simple people, and it is our experience that keeping ourselves to ourselves is best. This is why speaking to outerlanders is forbidden. We do not wish to enter war with the outerlanders and their strange magics, so we limit all unauthorised communication.
      • Player: Then how come you're talking to me?
      • Brundt the Chieftain: Ah, this is because I am the chieftain. I am the one who authorises contact. You will not find many of my tribe so forthcoming with you, as I.
      • Player: Is there a way for you to authorise your tribe to talk to me then?
      • Brundt the Chieftain: Well, there is one way... but I doubt it is of any interest to you.
      • (Continues below.)
    • Do you have any quests?
      • Player: Do you have any quests?
      • Brundt the Chieftain: Quests, you say outerlander? Well, I would not call it a quest as such, but if you are brave of heart and strong of body, perhaps... No, you would not be interested. Forget I said anything, outerlander.
      • (Quest Overview interface opens.)
        • [Not right now]
          • Player: You're right. I really couldn't care less.
          • Brundt the Chieftain: It is as I thought outerlander. Your kind care nothing for the Fremennik, and we feel the same about you. This is the way of the world.
        • [Accept quest]
          • Player: Actually, I would be very interested to hear what you have to offer.
          • Brundt the Chieftain: You would? These are unusual sentiments to hear from an outerlander! My suggestion was going to be that if you crave adventure and battle, and your heart sings for glory, then perhaps you would be interested in joining our clan, and becoming a Fremennik yourself?
          • Player: What would that involve exactly?
          • Brundt the Chieftain: Well, there are two ways to become a member of our clan and call yourself a Fremennik: be born a Fremennik, or be voted in by our council of elders.
          • Player: Well, I think I've missed the first way, but how can I get the council of elders to vote to let me join your clan?
          • Brundt the Chieftain: Well, that I cannot answer myself. You will need to speak to each of them and see what they require of you as proof of your dedication. There are twelve council members around this village; you will need to gain a majority vote of at least seven councillors in your favour. So what say you? Give me the word, and I will tell all of my tribe of your intentions, be they yea or nay. So what say you? Give me the word, and I will tell all of my tribe of your intentions, be they yea or nay.
          • Select an option
            • I want to become a Fremennik!
              • Player: I think I would enjoy the challenge of becoming an honorary Fremennik. Where and how do I start?
              • Brundt the Chieftain: As I say outerlander, you must find and speak to the twelve members of the council of elders, and see what tasks they might set you. If you can gain the support of seven of the twelve, then you will be accepted as one of us without question.
            • I don't want to become a Fremennik.
              • Player: No way do I want to become like YOU! Forget you, and forget your whole stupid town! You're a bunch of stupid primitives, from what I've seen!
              • Brundt the Chieftain: I am sorry to say that I expected such a response from an outerlander. I thought perhaps you might have been different to all the others...
    • Nice hat!

Talking to non-council members[edit | edit source]

Talking to Askeladden[edit | edit source]

  • Player: Hi. Are you a member of the council of elders?
  • Askeladden: Me? On the council? Ha ha ha ha! Sorry buddy, I'm not a 'real' Fremennik yet! Let me guess, you're trying to get some council members to vote for you?
  • Player: That's right, to become a Fremennik.
  • Askeladden: You and me both buddy! We're both doing the same trials! This is my trial of manhood! How you finding it so far? Pretty easy, huh buddy?
  • Player: It's okay I guess...
  • Askeladden: Yeah, that's the spirit buddy! It's all real easy, I wouldn't worry yourself about it, you'll be quaffing beers in the long hall as a Fremennik in no time!

Talking to Bjorn/Eldgrim[edit | edit source]

  • Player: I know this is a bit of a long shot... but are you a member of the council of elders?
  • Conversation 1:
    • [Bjorn/Eldgrim]: Counshil alwaysh meshing up my drinksh 'do thish, do that, pass this tesht something something something something'.. man I hate that counshil.
    • Player: I guess you're not then.
  • Conversation 2:
    • [Bjorn/Eldgrim]: I'm now a member of the counshil of eblars? Thanksh a lot buddy! (hic) Letsh have a drink to celebrate!
    • Player: Uh... I'll take that as a no.
  • Conversation 3:
    • [Bjorn/Eldgrim]: (hic) Washa counshil wha?
    • Player: I guess not.
  • Conversation 4:
    • [Bjorn/Eldgrim]: Wha? Wassha counshil? (hic) No counshil gone meshup my drink!
    • Player: Er.... okay.

Talking to Jarvald[edit | edit source]

  • Player: Hi, I don't suppose you are a member of the council of elders are you?
  • Jarvald: No, outerlander, I have never had the honour to be asked. I am but a lowly warrior, fighting for my people wherever threats may appear against us... So what do you want from me, outerlander?
  • What would you like to ask about?
    • What Jarvald is doing.
    • Nothing

Talking to Borrokar/Freidir/Freygerd/Jennella/Lanzig/Lensa[edit | edit source]

  • Player: Hello, are you a member of the council?
  • [Borrokar/Freidir/Freygerd/Jennella/Lanzig/Lensa]: I am afraid not outerlander. Goodbye.

Talking to Sailor[edit | edit source]

  • Player: Hi. Are you a member of the council?
  • Sailor: Nope. I'm just a sailor.
  • Player: Fair enough.

Talking to Skulgrimen[edit | edit source]

  • Player: Are you a member of the council of elders?
  • Skulgrimen: No. Weapons are my speciality. Not politics.
  • Player: Okay, thanks.

Talking to Thora the Barkeep[edit | edit source]

  • Player: Hi. Are you a member of the council?
  • Thora the Barkeep: I am afraid not outerlander.
  • Player: Oh, okay then.

Talking to Yrsa[edit | edit source]

  • Player: Are you a member of the council of elders?
  • Yrsa: No, sorry, I'm not. Best look elsewhere outerlander.
  • Player: Okay, thanks.
  • Choose an option:
    • Tell me about the Achievement System.
      • (See the transcript for Yrsa.)
    • Sorry, I was just leaving.
      • (See the transcript for Yrsa.)

Talking to opposition council members[edit | edit source]

Agnar[edit | edit source]

  • Player: Hello. Are you a council member?
  • Agnar: Could be. Who wants to know?
  • Player: Er... I do.
  • Agnar: Well, yes I am. Why do you want to find a council member?
  • Player: I would like to become a Fremennik!
  • Agnar: Ah, I see. And you require a majority vote at the council of elders before you will be accepted into the clan, correct?
  • Player: That's right! So can I have your vote?
  • Agnar: I don't like outerlanders. The only way you will get my vote allowing you into the clan is...
  • Player: Yes?
  • Agnar: If you can pay me... One hundred thousand, million, billion, nine hundred thousand, and forty seven hundred and ninety three gold coins.
  • Player: WHAT?!?!?! I don't have 100,000,000,000,000,000,900,470,093 coins!!!! NOBODY has that many coins!!!
  • Agnar: I guess you don't get my vote then, do you, outerlander?

Fisherman[edit | edit source]

  • Player: Are you a member of the Fremennik council?
  • Fisherman: Indeed I am, outerlander. Why do you ask?
  • Player: Well, I was told by Brundt that I could be voted into the tribe as an honorary Fremennik if I could find seven members of the council of elders to vote in my favour.
  • Fisherman: Aye, that is indeed true.
  • Player: So can I have your vote?
  • Fisherman: You can have my vote on the day the skies turn red, the waters turn pink, the rocks turn yellow and the sun turns black.
  • Player: Um... do you have any estimate when that is?
  • Fisherman: I'm telling you that I will never vote for you, you stupid outerlander.

Inga[edit | edit source]

  • Player: Hello. I'm looking for a member of the council of elders who will support my application to become an honorary Fremennik.
  • Inga: I'm a council member.
  • Player: So can I somehow persuade you to vote for me at the council of elders?
  • Inga: No. Frankly, I don't like you.
  • Player: But you don't even know me!
  • Inga: You also smell bad. And have stupid hair. And bad breath. And you walk a bit funny.
  • Player: I didn't come all the way up here just to be insulted!
  • Inga: No, I'm quite sure you could have found plenty of people to insult you wherever your home is.
  • Player: You know what? Forget you, you stupid barbarian! I don't need your stupid vote!
  • Inga: Tch, typical outerlander rudeness. I'm glad I didn't vote for you now.

Pontak[edit | edit source]

  • Player: I'm looking for a council member...
  • Pontak: Well, I am one. Why are you looking for council members, then? Trying to become a Fremennik, outerlander?
  • Player: As a matter of fact, I am!
  • Pontak: Hmph. You outerlanders are so arrogant. I suppose you think you can butter me up into voting for you by doing some silly little trial or something?
  • Player: Uh... yeah, something like that...
  • Pontak: Well I have a trial for you then. I'll vote for you if you can bring me all of the following items; The[sic] Mage Gower's skull, a sleeping bag, Saradomin's wig, Zamorak's teddy bear, Guthix's climbing boots, cheese from the moon, a dodo egg and a left-handed chisel.
  • Player: What? But... that's impossible!
  • Pontak: Not so arrogant now, are you outerlander? Let me clarify: you will NEVER get my vote at the council. I hate all outerlanders, ESPECIALLY you.

Sassilik[edit | edit source]

  • Player: Do you know any council members?
  • Sassilik: I know that I am one.
  • Player: Great! Can you vote for me at the council of elders for me to become a Fremennik?
  • Sassilik: Sure. On one condition.
  • Player: (sigh) What condition?
  • Sassilik: Actually there is no condition! I don't want to vote for you! You seem too gullible to be a Fremennik!
  • Player: It's kind of mean to trick me like that...
  • Sassilik: What do I care? I am a Fremennik and you are just some stupid outerlander! You stupid outerlander!

The Reveller's Trial[edit | edit source]

A First Attempt[edit | edit source]

  • Player: Hello there!
  • Manni the Reveller: Hello outerlander. I overheard your conversation with Brundt just now. You wish to become a member of the Fremennik?
  • Player: That's right! Why, are you on the council?
  • Manni the Reveller: Do not let my drink-soused appearance fool you, I earnt my place on the council many years past. I am always glad to see new blood enter our tribe, and will happily vote for you.
  • Player: Great!
  • Manni the Reveller: ...Providing you can pass a little test for me. As a Fremennik, you will need to show cunning, stamina, fortitude, and an iron constitution. I know of only one way to test all of these.
  • Player: And what's that?
  • Manni the Reveller: Why, a drinking contest! The task is simple enough! You versus me, a stiff drink each, last man standing wins the trial. So what say you?
  • Select an option
    • Yes
      • Player: A drinking contest? Easy. Set them up, and I'll knock them
      • Manni the Reveller: When you are ready to begin, go and pick up a keg from that table over there, and come back here. We start when you have your keg of beer with you, and finish when one of us can drink no more and yields.
    • No
      • Player: I don't think drinking myself into a stupor is a very good way of testing my worthiness.
      • Manni the Reveller: Well, perhaps it's not, but it's my way. If you want my vote at the council, I'm afraid you're going to have to drink me under the table.
      • Player: I'm going to find someone else to vote for me then.
      • Manni the Reveller: As you wish, outerlander.

Talking to him without a keg of beer[edit | edit source]

  • Player: What do I have to do to earn your vote again?
  • Manni the Reveller: Beat me in a drinking contest! Grab a keg of beer from that table near the bar, and come back here with it.
  • Player: Oh yeah. Okay, I will do.

Talking to him with a keg of beer[edit | edit source]

  • Manni the Reveller: Ah, I see you have your keg of beer. Are we ready to drink against each other?
  • Select an option
    • Yes
      • Player: Yes, let's start this drinking contest!
      • Manni the Reveller: As you wish outerlander; I will drink first, then you will drink.
      • Manni drinks from a tankard.
      • The Fremennik drinks his tankard first. He staggers a little bit.
      • Player has keg of beer (The Fremennik Trials) removed from them.
      • The player drinks from a keg.
      • You drink from your keg. You feel extremely drunk...
      • The camera swings softly up and down.
      • Player: Ish no' fair! (hic) I canna drink another drop! I alsho feel veddy, veddy ill...
      • Manni the Reveller: I guessh I win then ouddaladder! (hic) Niche try, anyway!
      • The camera stops swinging.
      • Manni the Reveller: Come back if'n you fanshy a rematch! (hic) Jusht let me have a coffee firsht...
    • No
      • Player: I'm not quite ready yet...
      • Manni the Reveller: Want to line your stomach with some food or something, huh outerlander? Come back to me when you're ready to drink.

An Alternate Strategy[edit | edit source]

Council workman[edit | edit source]

Talking to him[edit | edit source]
  • Player: Hello.
  • Select an option
    • So you fixed the bridge?
      • Player: So you fixed the bridge?
      • Council workman: Aye, that I did. 'Twas real thirsty work too. If only some kind stranger would buy us a bit of beer to sup, eh? What with that inn at Seers' Village so close by and all, eh?
      • The workman winks at you.
      • Council workman: Just make sure yer don't get me none of that non alcoholic rubbish from that poison salesman guy at the tavern!
    • About the Task System...
Using a beer on him[edit | edit source]
  • Player has beer removed from them. Player receives strange object.
  • Council workman: Ta very much, like. That'll hit the spot nicely. Here, you can have this. I picked it up as a souvenir on me last hols.
  • Player: What is it?
  • Council workman: I dunno rightly, but if you use a tinderbox on it, it don't half make a loud noise!

Poison Salesman[edit | edit source]

First time[edit | edit source]
  • Select an option
    • Talk about the Murder Mystery Quest
    • Talk about the Fremennik Trials
      • Player: Hello.
      • Poison Salesman: Howdy! You seem like someone with discerning taste! Howsabout you try my brand new range of alcohol?
      • Player: Didn't you used to sell poison?
      • Poison Salesman: That I did, indeed! Peter Potter's Patented Multipurpose poison! A miracle of modern apothecarys! My exclusive concoction has been tested on...
      • Player: Uh, yeah, I've already heard the sales pitch.
      • Poison Salesman: Sorry stranger, old habits die hard I guess.
      • Player: So you don't sell poison any more?
      • Poison Salesman: Well, I would, but I ran out of stock. Business wasn't helped with that stuff that happened up at the Sinclair Mansion much either, I'll be honest. So, being the man of enterprise that I am I decided to branch out a little bit!
      • Player: Into alcohol?
      • Poison Salesman: Absolutely! The basic premise between alcohol and poison is pretty much the same, after all! The difference is that my alcohol has a unique property others do not!
      • Player: And what is that?
      • The salesman takes a deep breath.
      • Poison Salesman: Ever been too drunk to find your own home? Ever wished that you could party away all night long, and still wake up fresh as a daisy the next morning? Thanks to the miracles of modern magic we have come up with just the solution you need! Peter Potter's Patented Party Potions! It looks just like beer! It tastes just like beer! It smells just like beer! But... it's not beer! Our mages have mused for many moments to bring you this miracle of modern magic! It has all the great tastes you'd expect, but contains absolutely no alcohol! That's right! You can drink Peter Potters Patented Party Potion as much as you want, and suffer absolutely no ill effects whatsoever! The clean fresh taste you know you can trust, from the people who brought you; Peter Potters Patented multipurpose poison, Peter Potters peculiar paint packs and Peter Potters paralysing panic pins. Available now from all good stockists! Ask your local bartender now, and experience the taste revolution of the century!
      • He seems to have finished for the time being.
      • Player: So... when you say 'all good stockists'...
      • Poison Salesman: Yes?
      • Player: How many inns actually sell this stuff?
      • Poison Salesman: Well... nobody has actually bought any yet. Everyone I try and sell it to always asks me what exactly the point of beer that has absolutely no effect on you is.
      • Player: So what is the point?
      • Poison Salesman: Well... Um... Er... Hmmm. You, er, don't get drunk.
      • Player: I see...
      • Poison Salesman: Aw man... You don't want any now do you? I've really tried to push this product, but I just don't think the world is ready for beer that doesn't get you drunk. I'm a man ahead of my time I tell you! It's not that my products are bad, it's that they're too good for the market!
      • Player: Actually, I would like some. How much do you want for it?
      • Poison Salesman: Y-you would??? Um, okay! I knew I still had the old salesmans skills going on! I'll sell you a keg of it for only 250 gold pieces! So what do you say?
      • Select an option
        • Yes
          • Player: Yes please!
          • Player has 250 coins removed from them. Player receives low alcohol keg.
        • No
          • Player: No, not really.
Afterwards[edit | edit source]
  • Select an option
    • Talk about the Murder Mystery Quest
    • Talk about the Fremennik Trials
      • Player: I understand you have some low alcohol beer for sale...?
      • Poison Salesman: That I do, and sales are rocketing upwards as word of mouth spreads of it's clean taste and cool flavour! So... you want to buy some?
      • (Continues above.)

Round Two[edit | edit source]

Using a low alcohol keg on a keg of beer outside the longhall[edit | edit source]

  • You can only use the beerkeg in the Fremennik long hall.

Using a low alcohol keg on a keg of beer in the longhall[edit | edit source]

  • Manni the Reveller: Thinking of cheating my test, outerlander? I don't think so! You drink that keg fairly, or not at all! Don't let me catch you cheating!
  • Player: I'm going to have to find some way to distract this guy while I cheat...

Setting Up a Diversion[edit | edit source]

Lighting the strange object[edit | edit source]
Using the Put-inside option on the pipe outside the longhall[edit | edit source]
Without a lit strange object[edit | edit source]
  • Player: I don't have anything I really want to put inside a smelly old drain pipe.
With a lit strange object[edit | edit source]
  • Player has lit strange object removed from them.
  • You put the lit strange object into the pipe.
  • Player: That is going to make a really loud bang when it goes off! It would be a perfect distraction to help me cheat in the drinking contest!

The Ol' Switcheroo[edit | edit source]

  • You hear a loud bang from outside. It echoes through the drain.
  • You empty the keg and refill it with low alcohol beer.
  • (Everyone in the longhall): What was THAT?

Victory[edit | edit source]

  • Manni the Reveller: Ah, I see you have your keg of beer. Are we ready to drink against each other?
  • Select an option
    • Yes
      • Player: Yes, let's start this drinking contest!
      • Manni the Reveller: As you wish outerlander; I will drink first, then you will drink.
      • Manni drinks from his tankard.
      • The Fremennik drinks his tankard first. He staggers a little bit.
      • Player has keg of beer (The Fremennik Trials) removed from them.
      • The player drinks from the keg.
      • You drink from your keg. You don't feel at all drunk.
      • Player: Aaaah, lovely stuff. So you want to get the next round in, or shall I? You don't look so good there!
      • Manni the Reveller: Wassha? Guh? You drank that whole keg! But it dinna affect you at all! I conshede! You can probably outdrink me!
      • Congratulations! You have completed the Revellers'[sic] trial.
      • Manni the Reveller: I jusht can't (hic) believe it! Thatsh shome mighty fine drinking legs you got! Anyone who can drink like THAT getsh my vote atta consh.. counsh... gets my vote!
    • No
      • (Same as above.)

Talking to him after earning his vote[edit | edit source]

  • Player: So I can rely on your vote at the council?
  • Manni the Reveller: Absholutely! (hic) You're one mighty drinker!

The Bard's Trial[edit | edit source]

Receiving the Challenge[edit | edit source]

  • Olaf the Bard: Hello? Yes? You want something, outerlander?
  • Player: Are you a member of the council?
  • Olaf the Bard: Why, indeed I am, outerlander! My talents as an exemplary musician made it difficult for them not to accept me! Why do you wish to know this?
  • Player: Well, I ask because I am currently doing the Fremennik trials so as to join your clan. I need seven of the twelve council of elders to vote for me.
  • Olaf the Bard: Ahhh... and you wish to earn my vote? I will gladly accept you as a Fremennik should you be able to prove yourself to have a little musical ability!
  • Player: So how would I do that?
  • Olaf the Bard: Why, by playing in our long hall! All you need to do is impress the revellers there with a few verses of an epic of your own creation! What say you, outerlander? Are you up for the challenge?
  • Select an option
    • Yes
      • Player: Sure! This certainly sounds pretty easy to accomplish - I'll have your vote in no time!
      • Olaf the Bard: That is great news outerlander! We always need more music lovers here!
    • No
      • Player: Forget it! This all sounds like way too much work for a stupid vote at a meeting! I'll find someone else instead.

Talking to him again[edit | edit source]

  • Player: So how would I go about writing this epic?
  • Olaf the Bard: Well, first of all you are going to need an instrument. Like all true bards you are going to have to make this yourself.
  • Player: How do I make an instrument?
  • Olaf the Bard: Well, it is a long and drawn-out process. Just east of this village there is an unusually musical tree that can be used to make very high quality instruments. Cut a piece from it, and then carve it into a special shape that will allow you to string it. Using a knife as you would craft any other wooden object would be best for this.
  • Player: Then what do I need to do?
  • Olaf the Bard: Next you will need to string your lyre. There is a troll to the South-east who has some golden wool. I would not recommend using anything else to string your lyre with.
  • Player: Anything else?
  • Olaf the Bard: Well, when you have crafted your lyre you will need the blessing of the Fossegrimen to tune your lyre to perfection before you even consider a public performance.
  • Player: Who or what is Fossegrimen?
  • Olaf the Bard: Fossegrimen is a lake spirit that lives just a little way South-west of this village. Make her an offering of fish, and you will then be ready for your performance. Make sure you give her a suitable offering however. If the offering is found to be unworthy, then you may find yourself unable to play your lyre with any skill at all!
  • Player: So what would be a worthy offering?
  • Olaf the Bard: A raw shark, manta ray, or sea turtle should be sufficient as an offering.
  • Player: Okay, what else do I need to do?
  • Olaf the Bard: When you have crafted your lyre and been blessed by the Fossegrimen, then you will finally be ready to make your performance to the revellers at the long hall. Head past the bouncers and onto the stage, then begin to play. If all goes well, you should find the music spring to your mind and sing your own epic on the spot. I will observe both you and the audience and, if you show enough talent, I will happily vote in your favour at the council of elders. Is that clear enough, outerlander? Would you like me to repeat anything?
  • Select an option
    • Remind me about crafting a lyre
      • Player: Can you remind me about making a lyre again, please Olaf?
      • Olaf the Bard: There are three parts to making the lyre; First you need to cut some special wood from the special musical tree which can be found just east of Rellekka. When you have the wood, you will need to use a knife to craft it into a Lyre. When you have an unstrung lyre, you will need to string it before you can play it. I would not use anything other than the golden string of Lalli, a troll who lives in a cave just to the South-east. Is that clear enough, outerlander? Would you like me to repeat anything?
      • (Shows the other options.)
    • Remind me about Fossegrimen
      • Player: Can you remind me about getting a blessing from Fossegrimen again?
      • Olaf the Bard: Certainly outerlander! Fossegrimen is a lake spirit who lives in the lake just to the South-west of here. She will bless you so that you may play your lyre, if you give her a worthy offering. She will only accept raw fish, so place a raw fish on her pedestal, and she will bless you. The better the offering, the longer the amount of time you will be blessed for. You will not be able to perform on stage without the blessing of the Fossegrimen. Is that clear enough, outerlander? Would you like me to repeat anything?
      • (Shows the other options.)
    • Remind me about playing on stage
      • Player: Can you remind me about how to perform at the long hall again, please?
      • Olaf the Bard: Not a problem, outerlander. When you have your lyre and have been blessed, you will be able to pass the bouncer at the stage entrance of the long hall. He will not let you pass unless he believes you are ready to perform on stage. Simply go past him and onto the stage and use your lyre, and you will begin to play to entertain the revellers. If all has gone well, you will feel the music come to your mind, unbidden, as you sing an epic of your exploits. I will watch your performance from backstage, and also study how much the crowd likes you. If I believe you have enough talent, then I will vote for you at the council. Is that clear enough, outerlander? Would you like me to repeat anything?
      • (Shows the other options.)
    • I don't need a reminder
      • Player: No thanks, I think that's all pretty straight forward. I'll go and make my lyre now.

Crafting a Lyre[edit | edit source]

Obtaining a branch from the swaying tree[edit | edit source]
  • You cut a branch from the strangely musical tree.
Crafting an unstrung lyre[edit | edit source]
  • You craft an unstrung lyre out of the branch.

Lalli[edit | edit source]

  • Player: Hello there.
  • Lalli: Bah! Puny humans always try steal Lallis'[sic] golden apples! You go away now!
  • Player: Actually, I'm not after your golden apples. I was wondering if I could have some golden wool; I need it to string a lyre.
  • Lalli: Ha! You not fool me human! Me am smart! Other trolls so jealous of how brainy I are, they kick me out of camp and make me live down here in cave! But me have last funny! Me find golden apples on tree and me build wall to stop anyone who not Lalli eating lovely golden apples! Did me not tell you I are smart?
  • Player: Yes, yes, you are incredibly clever. Now please can I have some golden wool?
  • Lalli: Hum, me think you not really think I are clever. Me think you is trying trick Lalli. Me not like you as much as other human. He give me present. I give him wool.
  • Select an option
    • Other human?
      • Player: Other human? You mean someone else has been there and you gave them wool?
      • Lalli: Human call itself Askeladden! It not trick Lalli, Lalli do good deal with human! Stupid human get some dumb wool, but did not get golden apples!
      • Player: I see... okay, well, bye!
    • No, honest, you're REALLY clever.
      • Player: No, honest, you're REALLY clever. Why, I could not contemplate a mere chicanery with an advanced intellect such as you currently present.
      • Lalli: Grrr! Why you insult me stupid human? Me know it are because you jealous of Lalli's huge brain and you try steal apples!
    • Can I give you a present?
      • Player: Can I give you a present? Or maybe exchange you something for some wool?
      • Lalli: Ha! You stupid human! You think you trick Lalli? Me know you want my golden apples Well! You not get them! HAHAHA!
      • Player: Erm... okay then.

Askeladden's Advice[edit | edit source]

First time[edit | edit source]
  • Player: Hello there. I understand you managed to get some golden wool from Lalli?
  • Askeladden: HAHAHA! Yeah, that Lalli... what a maroon!
  • Player: So how did you manage to get the wool?
  • Askeladden: Well, as you know, I am doing the same trials that you are as part of my test of manhood, and that troll is the only one who can get that wool. You might have noticed he's kind of... messed in the head buddy! He's real paranoid about people stealing his golden apples, isn't he?
  • Player: Indeed he is. So how did you manage to get some golden wool from him?
  • Askeladden: It was easy buddy! I persuaded him he needed a pet to help him guard his apples. A pet that would never sleep! A pet that would never need food, or exercise! A pet that would never need him to clean up its... well, you know, buddy. A pet that would always be loyal to him! A faithful companion for life!
  • Player: What pet is this then?
  • Askeladden: A pet ROCK! Man, can you believe that stupid troll traded me some of his golden wool for a worthless ROCK? Buddy, I hafta say; if brains were explosives, that troll wouldn't have enough to blow his nose!
  • Player: Do you have any spare rocks then?
  • Askeladden: Sure thing buddy, although I have to say, I doubt even that troll is stupid enough to fall for the SAME trick TWICE in a row! You can try anyway though!
  • Player receives pet rock.
Talking to him again[edit | edit source]
With a pet rock[edit | edit source]
  • Player: So this is the exact same type of rock you managed to sell to Lalli as a pet?
  • Askeladden: Yup, sure is buddy! That Lalli is stupid, even by troll standards!
Without a pet rock[edit | edit source]
  • Player: Can I have another rock? I lost mine...
  • Player receives pet rock.
  • Askeladden: Sure thing buddy! I'd say take better care of this one, but it's just a rock! I have hundreds of them! Go wild!

Acquiring the Fleece[edit | edit source]

  • Player: Hello there.
  • Lalli: Bah! Puny humans always try steal Lallis' golden apples! You go away now! Unless you got tasty food for Lalli. Then I might trade you for it.
  • Player: As a matter of fact I do! So tell me, Lalli. Have you ever tried a human delicacy known as stone soup?
  • Lalli: What? Me am not stupid human! Everyone know cannot make food from stone!
  • Player: Well, that is where you are wrong. I will now put this rock, into your cauldron over there, and make soup from it.
  • Lalli: Why you need other stuff too then?
  • Player: Ah, that is simply seasoning. Stone soup is delicious by itself, but the taste is really brought out if you use onion, potato and cabbage too.
  • Lalli: Me have to try this! Me will swap you your wool if you not trick me and really can make soup out of a stone.
Using an item on Lalli's cauldron[edit | edit source]
  • Player has ingredient removed from them.
  • You put [your pet rock/a potato/an onion/a cabbage] into the cauldron.
  • Lalli: It am ready now?
  • Player: Not just yet...
Upon adding the last ingredient[edit | edit source]
  • Lalli: It am ready now?
  • Player: Indeed it is. Try it and see.
  • Lalli: Hmm... YUM! That are delicious! Me never know human know to make soup out of stone? It some special stone?
  • Player: Indeed it is. But I'm willing to trade it.
  • Lalli: Let me think about that, me like to think.
Talking to Lalli again[edit | edit source]
  • Player: Hello there.
  • Lalli: Your soup very tasty, human! But me still not want trade golden apples for your stone. Me think pet rock get jealous.
  • Player: I. DON'T. WANT. ANY. GOLDEN. APPLES. ALL. I. WANT. IS. A. GOLDEN. FLEECE.
  • Lalli: Gee, sorry human, all you have do is ask, me not need you to shout. You act like you think Lalli am stupid or something...
  • If the player doesn't already have golden fleece:
    • Player receives golden fleece.
    • Lalli: Here you go. Hah! Me trick you human! All you got is worthless golden fleece! Me got very special soup-making stone!
    • Player: Glad you're happy Lalli!

Spinning the fleece[edit | edit source]

Using the golden wool on the unstrung lyre[edit | edit source]

  • Player has golden wool removed from them. Player receives lyre.
  • You attach the golden strings to the lyre.

Using a raw shark, manta ray or sea turtle on the strange altar[edit | edit source]

  • Player has the raw fish removed from them. Player receives enchanted lyre.
  • Fossegrimen has enchanted your lyre so that you may play it.
  • Fossegrimen: Many thanks for the offering outerlander. Please accept this gift as your ability to play the lyre...

Musical Performance[edit | edit source]

The Stage is Set[edit | edit source]

Talking to the Longhall Bouncer[edit | edit source]
  • Longhall Bouncer: You have an instrument now, huh? Go on through the door.
Entering the backstage[edit | edit source]
  • Longhall Bouncer: Yeah, you're good to go through. Olaf tells me you're some kind of outerlander bard here on tour. I doubt you're worse than Olaf is.
Audience member lines[edit | edit source]

One of these is said occasionally:

  • [Fridgeir/Ospak/Styrmir/Torbrund]: Hey, I've done that quest too!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: I have produced better sounds in the outhouse!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: I thought somebody was murdering a cat!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Is your singing some kind of outerlander weapon?
  • [Fridgeir/Ospak/Styrmir/Torbrund]: looting and drinking part?
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Never before have mine ears been so offended!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: My grandmother could do better, and she is dead!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Please tell me that was the last verse...
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Please, ye gods! Make it stop!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Thats[sic] kind of catchy. Irritating. But catchy.
  • [Fridgeir/Ospak/Styrmir/Torbrund]: The screams of my dying comrades sound better!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Truly, this is the worst sound I have ever heard!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: What kind of bard are you anyway?
  • [Fridgeir/Ospak/Styrmir/Torbrund]: When do you get to the good parts?
  • [Fridgeir/Ospak/Styrmir/Torbrund]: would torture us so, outerlander?
  • [Fridgeir/Ospak/Styrmir/Torbrund]: YOU ARE A TERRIBLE BARD!
  • [Fridgeir/Ospak/Styrmir/Torbrund]: You call THAT singing?
  • [Fridgeir/Ospak/Styrmir/Torbrund]: You know, I actually quite liked that verse...
  • [Fridgeir/Ospak/Styrmir/Torbrund]: Your song makes no sense outerlander!
Playing the enchanted lyre[edit | edit source]
  • You withdraw your lyre.

The following are possible ballads, depending on the player's achievements:

(If the player has gained entrance to the Champions Guild:)

  • Player: The thought of lots of questing
  • Player: leaves some people unfulfilled,
  • Player: but I have done my simple best
  • Player: in entering the Champions' Guild.

(If the player has gained entrance to the Heroes' Guild:)

  • Player: When it comes to fighting
  • Player: I hit my share of zeroes
  • Player: But I'm well respected at
  • Player: the Guild reserved for Heroes.

(If the player has gained entrance to the Legends' Guild:)

  • Player: I cannot even start to list
  • Player: the amount of foes I've killed.
  • Player: I will simply tell you this:
  • Player: I've joined the Legends' Guild!

(If the player has level 99 in any skill:)

  • Player: When people speak of training
  • Player: some people think they're fine.
  • Player: But they just all seem jealous that
  • Player: my [skill]'s ninety-nine!

(If the player doesn't have any achievement:)

  • Player: Player is my name,
  • Player: I haven't much to say.
  • Player: But since I have to sing this song,
  • Player: I'll just go ahead and play.

Continues with:

  • Your lyre is perfectly tuned.
  • Olaf the Bard: Wow! That was awesome! You are one of the greatest bards I have ever had the pleasure of watching performing! You have certainly earned my vote! I hope we can duet together soon!
  • Congratulations! You have completed the Bard's Trial!
  • As you finished playing you felt Fossegrimen's power leave you...
  • You feel the musical ability from the Fossegrimen leave you...

Talking to Olaf after the performance[edit | edit source]

  • Player: So can I rely on your vote with the council of elders in my favour?
  • Olaf the Bard: You have a truly poetic soul! Anyone who can compose such a beautiful epic, and then perform it so flawlessly can only bring good to our clan!
  • Player: Erm... so that's a yes, then?
  • Olaf the Bard: Absolutely! We must collaborate together on a duet sometime, don't you think?

The Merchant's Trial[edit | edit source]

Receiving the task[edit | edit source]

  • Player: Hello there!
  • Sigmund the Merchant: Hello outerlander.
  • Player: Are you a member of the council?
  • Sigmund the Merchant: That I am outerlander; it is a position that brings my family and I pride.
  • Player: I was wondering if I can count on your vote at the council of elders?
  • Sigmund the Merchant: You wish to become a Fremennik? I may be persuaded to swing my vote to your favour, but you will first need to do a little task for me.
  • Player: How did I know it wouldn't be that simple for your vote?
  • Sigmund the Merchant: Calm yourself outerlander. It is but a small task really... I simply require a flower.
  • Player: A flower? What's the catch?
  • Sigmund the Merchant: The catch? Well, it is not just any flower. Someone in this town has an extremely unique flower from a far off land that they picked up on their travels. I would like you to demonstrate your merchanting skills to me by persuading them to part with it, and then give it to me for my vote.
  • Player: Well... I guess that doesn't sound too hard.
  • Sigmund the Merchant: Excellent! You will obtain this flower for me, then?
  • Select an option
    • Yes.
      • Player: Okay. I don't think this will be too difficult. Any suggestions on where to start looking for this flower?
      • Sigmund the Merchant: Ah, well outerlander, if I knew where to start looking I would simply do it myself!
      • Player: No help at ALL?
      • Sigmund the Merchant: We are a very insular clan, so I would not expect you to have to leave this town to find whatever you need.
    • No.
      • Player: You know what? No. This all sounds like a lot of hassle to me, and frankly I just can't be bothered with it right now. I'll go get someone else to vote for me.
      • Sigmund the Merchant: As you wish outerlander. If you change your mind, come and see me again; I am very interested in getting my hands on that flower.

Talking to him again[edit | edit source]

  • Player: Hello there!
  • Sigmund the Merchant: So... how goes it outerlander? Did you manage to obtain my flower for me yet? Or do you lack the necessary merchanting skills?
  • Player: I'm still working on it... Do you have any suggestion where to start looking for it?
  • Sigmund the Merchant: I suggest you ask around the other Fremennik in the town. A good merchant will find exactly what their customer needs somewhere.

Asking people about the Merchant's trial (when fetching items not relevant to them)[edit | edit source]

Askeladden[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find an exotic flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely obscure fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
    • Player: I don't suppose you have any idea where I could find the longhall barkeeps'[sic] legendary cocktail, do you?
  • Continues with:
    • Askeladden: Nope, sorry buddy!

Brundt the Chieftain[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find the token to allow your seat at the champions table?
    • Player: I don't suppose you have any idea where I could find the longhall barkeeps'[sic] legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Brundt the Chieftain: Not really my affair, outerlander.

Fisherman[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
    • Player: I don't suppose you have any idea where I could find the longhall barkeeps'[sic] legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Fisherman: I never saw anything like that in my store before.

Manni the Reveller[edit | edit source]

Asking about the flower, bowstring or map[edit | edit source]
  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
  • Continues with:
    • Manni the Reveller: I have not the first idea about that.
Asking about the other items[edit | edit source]

Fish:

  • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
  • Manni the Reveller: I'd try at the fish stalls if I were you.

Map:

  • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
  • Manni the Reveller: Did you even ask the seer?

Warrior:

  • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
  • Manni the Reveller: Thorvald is pretty handy with a sword...

Written promise from Askeladden:

  • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Manni the Reveller: Uh... call it a crazy hunch, but did you even try asking Askeladden about that?

Olaf the Bard[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find the token to allow your seat at the champions table?
    • Player: I don't suppose you have any idea where I could find the longhall barkeeps'[sic] legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Olaf the Bard: I'm sorry, no I don't.

Peer the Seer[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find the token to allow your seat at the champions table?
    • Player: I don't suppose you have any idea where I could find the longhall barkeep's legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Peer the Seer: I'm afraid not, outerlander.

Sailor[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find the token to allow your seat at the champions table?
    • Player: I don't suppose you have any idea where I could find the longhall barkeep's legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Sailor: Not really my affair, outerlander.

Sigli the Huntsman[edit | edit source]

  • Sigli the Huntsman: Greetings outerlander.
  • Continues with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
    • Player: I don't suppose you have any idea where I could find the longhall barkeep's legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • If asking about the weather forecast from the Fremennik Seer:
      • Sigli the Huntsman: Did you even ASK the Seer?
    • If asking about the longhall barkeep's legendary cocktail:
      • Sigli the Huntsman: Did you even ASK the barkeep?
    • If asking about a written promise from Askeladden:
      • Sigli the Huntsman: Did you even ASK Askeladden?
    • If asking about the other items:
      • Sigli the Huntsman: No idea at all outerlander.

Skulgrimen[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
    • Player: I don't suppose you have any idea where I could find the longhall barkeep's legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Skulgrimen: I never saw anything like that in my store before.

Swensen the Navigator[edit | edit source]

  • Swensen the Navigator: Greetings outerlander.
  • Continues with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic fish, do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
    • Player: I don't suppose you have any idea where I could find the longhall barkeeps'[sic] legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • If asking about the longhall barkeep's legendary cocktail:
      • Swensen the Navigator: Um... from the longhalls'[sic] barkeep?
    • If asking about a written promise from Askeladden:
      • Swensen the Navigator: Er... from Askeladden, maybe?
    • If asking about the other items:
      • Swensen the Navigator: I am afraid not outerlander.

Thora the Barkeep[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
  • Continues with:
    • Thora the Barkeep: I wouldn't know about that, outerlander.

Thorvald the Warrior[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find the longhall barkeep's legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Continues with:
    • Thorvald the Warrior: Not in the slightest.

Yrsa[edit | edit source]

  • Starts with one of the following lines:
    • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
    • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
    • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
    • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots, do you?
    • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
    • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
    • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
    • Player: I don't suppose you have any idea where I could find the longhall barkeeps'[sic] legendary cocktail, do you?
    • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the long hall?
  • Continues with:
    • Yrsa: No... sorry, I don't.

Asking people about the Merchant's trial (when fetching items relevant to them)[edit | edit source]

The Sailor[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a unique flower from across the sea, do you?
  • Sailor: Ah! Even the outerlanders have heard of my mysterious flower! I found it in a country far far away from here!
  • Player: Can I buy it from you?
  • Sailor: I'm afraid not, outerlander. There is a woman in this village whose heart I seek to capture, and I think giving her this strange flower might be my best bet with her.
  • Player: Maybe you could let me have the flower and do something else to impress her?
  • Sailor: Hmm... that is not a totally stupid idea outerlander. I know she is a lover of music, and a romantic ballad might be just the thing with which to woo her. Unfortunately I don't have a musical bone in my entire body, so someone else will have to write it for me.
  • Player: So if I can find someone to write you a romantic ballad, you will give me your flower?
  • Sailor: That sounds like a fair deal to me, outerlander.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a love ballad, do you?
  • Sailor: Well, the only musician I know of in these parts would be that terrible bard Olaf... ask him.

Olaf the Bard[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a love ballad, do you?
  • Olaf the Bard: Well, as official Fremennik bard, it falls within my remit to compose all music for the tribe. I am fully versed in all the various types of romantic music.
  • Player: Great! Can you write me one then?
  • Olaf the Bard: Well... normally I would be thrilled at the chance to show my skill as a poet in composing a seductively romantic ballad...
  • Player: let me guess; here comes the 'but'.
  • Olaf the Bard: ...but unfortunately I cannot concentrate fully upon my work recently.
  • Player: Why is that then?
  • Olaf the Bard: It is these old worn out shoes of mine... As a bard I am expected to wander the lands, singing of the glorious battles of our warriors. If you can find me a pair of sturdy boots to replace these old worn out ones of mine, I will be happy to spend the time on composing you a romantic ballad.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find some custom sturdy boots, do you?
  • Olaf the bard: I'm sorry outerlander... If I did, I would not trouble you to go and find them for me, would I?

Yrsa[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find some custom sturdy boots, do you?
  • Yrsa: Well, I don't usually have many shoes in stock here in my little clothes shop... I will be able to make you up a pair if you are really desperate though?
  • Player: They're not for me... I need them for Olaf.
  • Yrsa: Oh, that foolish bard... Why didn't he just ask me to make him some? It is his stupid pride, I believe! I will tell you what I will do outerlander; I know that you must have the ear of the chieftain for him to consider you as worthy of becoming a Fremennik by trial. I will make you a pair of sturdy boots for Olaf if you will persuade him to reduce the sales tax placed upon all Fremennik shopkeepers. It does nothing but hurt my business now.
  • Player: Okay, I will see what I can do.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a guarantee of a reduction on sales taxes, do you?
  • Yrsa: Yes I do outerlander. Only the Chieftain may permit such a thing. Talk to him.

Brundt the Chieftain[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a guarantee of a reduction on sales taxes, do you?
  • Brundt the Chieftain: A reduction on sales taxes? Why, I am the only one in the Fremennik who may authorise such a thing. What does an outerlander want with that?
  • Player: Actually, it's not for me. I need to get it as part of my trials.
  • Brundt the Chieftain: Hmmm. Interesting. Your trials seem to be very different to those I took as a young lad. Well, I am not adverse in principle to giving a slight tax break to our shops. There will of course be a shortfall in the tribe's income, that will need to be made up for elsewhere, however. How about this. For many years Sigli has been the only one in the tribe who knows the locations of the best hunting grounds where game is easiest to catch. If you can persuade him to let the entire tribe know these hunting grounds, then we can increase productivity within the tribe, and any shortfall caused by lowering sales taxes will be covered. I think this is a more than fair arrangement to make, don't you?
  • Player: Yeah, that sounds very fair.
  • Brundt the Chieftain: Speak to Sigli then, and you may have my promise to reduce our sales taxes. And best of luck with the rest of your trials.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a map to unspoiled hunting grounds, do you?
  • Brundt the Chieftain: Ah, outerlander... if you wish to become a Fremennik you should try and pay more attention to what people tell you... Sigli the hunter is the only one who knows of such hunting grounds. Go and request his knowledge.

Sigli the Huntsman[edit | edit source]

First time[edit | edit source]
  • Sigli the Huntsman: Greetings outerlander.
  • Player: I don't suppose you have any idea where I could find a map to unspoiled hunting grounds, do you?
  • Sigli the Huntsman: Well, of course I do. I wouldn't be much of a huntsman if I didn't know where to find my prey now, would I outerlander?
  • Player: No, I guess not. So can I have it?
  • Sigli the Huntsman: Directions to my hunting grounds could mean the end of my livelihood. The only way I would be prepared to give them up would be...
  • Player: What? Power? Money? Women? Wine?
  • Sigli the Huntsman: ...a new string for my hunting bow. Not just any bowstring; I need a custom bowstring, balanced for my bow precisely to keep my hunt competitive. Only in this way would I allow the knowledge of my hunting grounds to be passed on to strangers.
  • Player: So where would I get that?
  • Sigli the Huntsman: I have no idea. But then again, I'm happy with my old bowstring and being the only person who knows where my hunting ground is.
Afterwards[edit | edit source]
  • Sigli the Huntsman: Greetings outerlander.
  • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
  • Sigli the Huntsman: If I knew I would not have asked you to go and get me one, now would I?

Skulgrimen[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a finely balanced custom bowstring, do you?
  • Skulgrimen: Aye, I have a few in stock. What would an outerlander be wanting with equipment like that?
  • Player: It's for Sigli. It needs to be weighted precisely to suit his hunting bow.
  • Skulgrimen: For Sigli eh? Well, I made his bow in the first place, so I'll be able to select the right string for you... just one small problem.
  • Player: What's that?
  • Skulgrimen: This string you'll be wanting... Very special it is. Take a lot of time to recreate. Not sure you have the cash for it.
  • Player: Then maybe you'll accept something else...?
  • Skulgrimen: Heh. Good thinking outerlander. Well, it's true, there is more to life than just making money. Making weapons is good money, but it's not why I do it. I'll tell you what. I heard a rumour that one of the fishermen down by the docks caught some weird looking fish as they were fishing the other day. From what I hear this fish is unique. Nobody's ever seen its like before. This intrigues me. I'd like to have it for myself. Make a good trophy. You get me that fish, I give you the bowstring. What do you say? We got a deal?
  • Player: Sounds good to me.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
  • Skulgrimen: What? There's another one?
  • Player: Er... no, it's the one for you that I'm looking for...
  • Skulgrimen: Ah. I see. I already told you. Some guy down by the docks was bragging. Best ask there, I reckon.

The Fisherman[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find an exotic and extremely odd fish, do you?
  • Fisherman: Ah, so even outerlanders have heard of my amazing catch the other day!
  • Player: You have it? Can I trade you something for it?
  • Fisherman: As exotic looking as it is, it is bad eating. I will happily trade it if you can find me the secret map of the best fishing spots that the navigator has hidden away.
  • Player: Is that all?
  • Fisherman: Indeed it is, outerlander. The only reason I sit out here in the cold all day long is so I don't have to pay his outrageous prices. By getting me his copy of that map, I will finally be self sufficient. I might even make a profit!
  • Player: I'll see what I can do.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots do you?
  • Fisherman: You should pay attention when I speak! I already told you, that rip off navigator has it, and I want it!

Swensen the Navigator[edit | edit source]

First time[edit | edit source]
  • Swensen the Navigator: Greetings outerlander.
  • Player: I don't suppose you have any idea where I could find a map of deep sea fishing spots do you?
  • Swensen the Navigator: Hmmm? Why of course! As the navigator for the Fremennik I keep all of our maps secure right here.
  • Player: Great! Can I have it?
  • Swensen the Navigator: Have it? Just like that? I think not outerlander. This map shows all of the prime fishing locations nearby. It is very valuable to our clan. I am afraid I can not just give it away.
  • Player: Perhaps I can trade you something for it?
  • Swensen the Navigator: A trade? For a map of the best fishing spots in a hundred leagues? I will trade it for no less than a weather forecast from our Seer. As a navigator, the weather is extremely important for plotting the best course. Unfortunately the Seer is always too busy to help me with a forecast.
  • Player: Where could I get a weather forecast from then?
  • Swensen the Navigator: I just told you: from the Seer. You will need to persuade him to take the time to make a forecast somehow.
Afterwards[edit | edit source]
  • Swensen the Navigator: Greetings outerlander.
  • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
  • Swensen the Navigator: Uh... from the Seer perhaps?

Peer the Seer[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a weather forecast from the Fremennik Seer do you?
  • Peer the Seer: Er.... Yes, because I AM the Fremennik Seer.
  • Player: Can I have a weather forecast then please?
  • Peer the Seer: You require a divination of the weather? This is a simple matter for me, but I will require something in return from you for this small service.
  • Player: I knew you were going to say that...
  • Peer the Seer: Do not fret, outerlander; it is a fairly simple matter. I require a bodyguard for protection. Find someone willing to offer me this service.
  • Player: That's all?
  • Peer the Seer: That is all.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
  • Peer the Seer: If I did, then I would simply have asked them myself now, wouldn't I, outerlander?

Thorvald the Warrior[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a brave and powerful warrior to act as a bodyguard?
  • Thorvald the Warrior: Know you not who I am outerlander? There are none more brave or powerful than me amongst all the Fremennik! However... The role of bodyguard is below me, as a noble warrior. You might as well ask me to babysit the children!
  • Player: Is there no way you would do this for me?
  • Thorvald the Warrior: There is but one way outerlander. Since I was steeled in battle, I have dreamt of earning my place at the Champions Table in the Long Hall. It is a tradition amongst us that the bravest and strongest are honoured with a table of champions to drink and feast all that they can in our Long Hall. Unfortunately, there are only a fixed number of places available at the table, and these places were all filled many moons ago by others. Although my worthiness is undeniable, the only way I may take my place is if one of those already there die, or give up their place to me voluntarily.
  • Player: So you want me to go kill one of them off for you? Make it look like an accident?
  • Thorvald the Warrior: WHAT? No, no, not at all! I am shocked you would suggest such a thing! If you can persuade one of the Revellers to give up their Champions' Token to you so that I might take their place, you may have my contract as a bodyguard.
  • Player: Okay, I'll see what I can do.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find the token to allow your seat at the champions table?
  • Thorvald the Warrior: You will need to persuade one of the revellers in the Long Hall to give up their token, and their place, in deference to my own worthiness somehow.

Manni the Reveller[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a token to allow a seat at the champions table, do you?
  • Manni the Reveller: As a matter of fact, I do. I have one right here. I earnt my place here at the longhall for surviving over 5000 battles and raiding parties. Due to my contribution to the tribe, I am now permitted to spend my days here in the longhall listening to the epic tales of the bard, and drinking beer.
  • Player: Cool. That sounds pretty sweet! So I guess you don't want to give it away?
  • Manni the Reveller: I think it sounds better than it actually is outerlander. I miss my glory days of combat on the battlefield. And to tell you the truth, the beer here isn't great, and the bards' music is lousy. I would happily give up my token if it were not for the one thing that keeps me here. Our barkeep is one of the best in the world, and has worked in taverns across the land. When she was younger, she experimented a lot with her drinks, and invented a cocktail so alcoholic and tasty that it has become something of a legend to all who enjoy a drink. Unfortunately, she decided that cocktails were not a suitable drink for Fremennik warriors, and vowed to never again make it. I have been here every day since she returned, hoping that someday she might change her mind and I might try this legendary cocktail for myself. Alas, it has never come to pass... If you can persuade her to make me her legendary cocktail, I will be happy to never let another drop of alcohol pass my lips, and will give you my champions token.
  • Player: That's all?
  • Manni the Reveller: That's all.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find the longhall barkeeps' legendary cocktail, do you?
  • Manni the Reveller: Uh... yes, the longhall barkeep has it. So could you get me my drink now please?

Thora the Barkeep[edit | edit source]

First time[edit | edit source]
  • Player: I don't suppose you have any idea where I could find the longhall barkeeps' legendary cocktail, do you?
  • Thora the Barkeep: How did you hear about that? I didn't think anybody knew about that. Well, it is true that in my younger years as a barkeep, I wandered the lands trying various alcoholic delicacies. Do know how many different types of alcohol there are here in Gielinor? Lots! Well, anyway, I used a fusion of various drinks from all around the world to create the greatest cocktail ever made! Of course, when my wander lust was gone, and I returned to Rellekka to serve as barkeep here, I gave all that up.
  • Player: But you still remember how to make it, right?
  • Thora the Barkeep: Of course.
  • Player: And you have all the ingredients here? I don't need to go chasing round the world for obscure ingredients to make it?
  • Thora the Barkeep: No, I have them all here. Why?
  • Player: Can you make me your legendary cocktail then?
  • Thora the Barkeep: I would rather not; it is a reminder of a life I left behind when I came back.
  • Player: Any way I could change your mind?
  • Thora the Barkeep: You need this to become a Fremennik, right? Well, you seem okay for an outerlander, it would be a shame to see you fail. You know Askeladden?
  • Player: That kid outside? Sure.
  • Thora the Barkeep: He is nothing but a pest. He keeps sneaking in and stealing beer. I shudder to think what he will be like when he has passed his trial of manhood, and is allowed in here legitimately. If you can get him to sign a contract promising that he will NEVER EVER EVER darken my doorway here again, you get the drink.
  • Player: Any idea how I can get him to do that?
  • Thora the Barkeep: Knowing that little horror, he'll probably be willing to in exchange for some cash. You should go ask him yourself though.
Afterwards[edit | edit source]
  • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Thora the Barkeep: Well, as I say, you should talk to him about that. Knowing the little runt as I do though He'll probably do it for the cash.

Askeladden[edit | edit source]

  • Player: I don't suppose you have any idea where I could find a written promise from Askeladden to stay out of the Longhall?
  • Askeladden: What? I can't believe she asked you to get a written promise from me to stay out!
  • Player: Yup, she really did.
  • Askeladden: Awwwwwww.... but the longhall is just SO MUCH FUN! I'd live there if I could! I suppose you really need that promise to help become a Fremennik, huh?
  • Player: Yeah, I really do...
  • Askeladden: Well I'll tell you what buddy; As it's you, I'll give you that written promise. All I ask in return for it is a measly 5000 gold. What do you say?
  • Select an option
    • Yes
      • Player: That's all you want in return? Sure thing. Here you go.
      • Player has 5,000 coins removed from them. Player receives promissory note.
      • Askeladden: Done, and done. Let me know if you got any more cash burning a hole in your pocket I can relieve you of, buddy.
    • No
      • Player: I don't think so... That's really quite a lot of money...
      • Askeladden: Hey, suit yourself buddy. You change your mind, the bank of Askeladden is open for deposits 24 hours a day! Eh-heh- heh-heh-heh.
If the player has lost the promissory note[edit | edit source]
  • Player: I've lost one of the items I was supposed to be trading.
  • Askeladden: That's a shame. You should speak to the merchant.
After obtaining the item[edit | edit source]
  • Player: I thought you really liked the long hall?
  • Askeladden: I do!
  • Player: Then why did you sign this guarantee that you will never enter it again?
  • Askeladden: Aha! It is because I am cunning! That guarantee says that Askeladden will never enter the longhall again! But when I have completed my Fremennik trials, and passed my trial of manhood, I will be given a new name, as is our custom, and will therefore not be Askeladden anymore! That guarantee isn't worth the paper it's written on!! You didn't think I would give up going to the longhall for only 5000 did you?
  • Player: Knowing you, I guess I didn't.

Backtracking[edit | edit source]

Thora the Barkeep[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Hi! Can I please have one of your legendary cocktails now?
  • Thora the Barkeep: What?!?! I can't believe you... Let me look at that... Askeladden would NEVER... Gosh. It looks legitimate.
  • Player has promissory note removed from them. Player receives legendary cocktail.
  • Thora the Barkeep: Here you go, on the house! You have made my life SO much easier! Knowing that little monster won't be bugging me in here all the time anymore! That little weasel will have to abide by this written promise that Askeladden can never ever enter the Longhall again! He can't get round this one!
  • Player: Uh... yeah... yeah, you probably won't see someone called Askeladden coming in here...
Bringing the wrong item[edit | edit source]
  • Player: I'm trying to remember who I was meant to give this trade item to.
  • Thora the Barkeep: If it's not the note from Askeladden it isn't me, I'm afraid.
After obtaining the item[edit | edit source]
  • Player: Thanks for making me this cocktail. Why don't you make them anymore normally?
  • Thora the Barkeep: Ah... when I gave up my travels across the world many years back, to return to my expected role as longhall barkeep, as my mother, and her mother, were before me, I gave up a lot of the freedom I had found in the outside world. I know it is our custom to shun outerlanders and their ways, but I didn't find them as bad as the stories say. Sometimes I feel as though we Fremennik live in a prison that we have constructed for ourselves, and that WE are the outerlanders, out here on the edge of the world... I'm sorry, I think it is part of the job of Longhall barkeep to get philosophical about things ocassionally. I wish you all the best of luck with your trials, outerlander. When you have finished, perhaps you will come back here, and we can share a drink over tales of the outside world?
  • Player: Thanks, I'd like that.

Manni the Reveller[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Hey. I got your cocktail for you.
  • Manni the Reveller: ...It is true! The legendary cocktail! I have waited for this day ever since I first started drinking!
  • Player has legendary cocktail removed from them. Player receives champions token.
  • Manni the Reveller: Here outerlander, you may take my token. I will happily give up my place at the longhalls table of champions just for a taste of this exquisite beverage!
  • Player: It's just a drink...
  • Manni the Reveller: No, it is an artform. A drink such as this should be appreciated, and admired. It is like a fine painting, or a tasteful sculpture. If what I hear is true, then all other drinks become like unpalatable water in comparison to this!
  • Player: I guess you're happy with the trade then!
Bringing the wrong item[edit | edit source]
  • Player: Is this trade item for you?
  • Manni the Reveller: Not me, no.
After obtaining the item[edit | edit source]
  • Player: So it doesn't bother you at all that you just gave up your place here for one drink?
  • Manni the Reveller: Ah, but it was not just any drink... It was the finest cocktail ever created! Now that I have tasted it, I need never drink again, for my tastebuds will never be so excited!
  • Player: So it was nice?
  • Manni the Reveller: It was... exquisite!
  • Player: What did it taste of, then?
  • Manni the Reveller: Mostly tomato juice.

Thorvald the Warrior[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: I would like your contract to offer your services as a bodyguard.
  • Thorvald the Warrior: Oh you would, would you outerlander? I have already told you, I will not demean myself with such a baby sitting job until I can sit in the Longhall with pride.
  • Player: It's a good thing I have the Champions' Token right here then, isn't it?
  • Thorvald the Warrior: Ah... well this is a different matter. With that token I can claim my rightful place as a champion in the Long hall! Here outerlander, I can suffer the indignity of playing babysitter if it means that I can then revel with my warrior equals in the Long Hall afterwards!
  • Player has champions token removed from them. Player receives warriors' contract.
  • Thorvald the Warrior: Here outerlander, take this contract; I will fulfill it to my utmost.
Bringing the wrong item[edit | edit source]
  • Player: Is this item for you?
  • Thorvald the Warrior: I'm afraid not, outerlander.
After obtaining the item[edit | edit source]
  • Player: You didn't take much persuading to 'lower' yourself to a bodyguard.
  • Thorvald the Warrior: You misunderstand, outerlander. Normally I will only battle for a noble cause, but have never been recognised as a true champion here. With this Champion's token, I can stand alongside my warrior brethren in the Long Hall, and revel in the glories of past victories together!

Peer the Seer[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Can I have a weather forecast now please?
  • Peer the Seer: I have already told you outerlander; You[sic] may have a reading from me when I have a signed contract from a warrior guaranteeing my protection.
  • Player: Yeah, I know; I have one right here from Thorvald.
  • Player has warriors' contract removed from them. Player receives weather forecast.
  • Peer the Seer: You have not only persuaded one of the Fremennik to act as a servant to me, but you have enlisted the aid of mighty Thorvald himself??? You may take this forecast with my blessing outerlander. You have offered me the greatest security I can imagine.
Bringing the wrong item[edit | edit source]
  • Player: I've got an item to trade but I don't know if it's for you.
  • Peer the Seer: Not me, I'm afraid.
After obtaining the item[edit | edit source]
  • Player: So, about this forecast...
  • Peer the Seer: Yes, outerlander?
  • Player: I still don't know why you didn't just let me have one anyway in the first place. Surely it means nothing to you?
  • Peer the Seer: That is not true, outerlander. Although I see glimpses of the future all of the time, using my powers brings the attention of the gods to me. Some of the gods are spiteful and cruel, and I fear if I use my powers too much then I will meet with unpredictable accidents. This is why I needed protection.
  • Player: Okay... I... think I understand...

Swensen the Navigator[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: I would like your map of fishing spots.
  • Swensen the Navigator: I have already told you outerlander; I will not exchange it for anything other than a divination on the weather from our seer himself!
  • Player: What, like this one I have here?
  • Swensen the Navigator: W-what...? I don't believe it! How did you...? I suppose it doesn't matter, you have my gratitude outerlander! With this forecast I will be able to plan a safe course for our next raiding expedition!
  • Player has weather forecast removed from them. Player receives sea fishing map.
  • Swensen the Navigator: Here, outerlander; you may take my map of local fishing patterns with my gratitude!
Bringing the wrong item[edit | edit source]
  • Player: I have a trade item here.
  • Swensen the Navigator: It isn't for me, I'm afraid.
After obtaining the item[edit | edit source]
  • Player: If this map of fishing spots is so valuable, why did you give it away to me so easily?
  • Swensen the Navigator: Hmmm? Well, firstly it will be of value to our entire clan, so I have lost nothing from giving it to you. The other reason is of course that I have already memorised it, so I can make myself another copy whenever I want!

Fisherman[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Here. I got you your map.
  • Player has sea fishing map removed from them. Player receives unusual fish.
  • Fisherman: Great work outerlander! With this, I can finally catch enough fish to make an honest living from it! Here, have the stupid fish.
Bringing the wrong item[edit | edit source]
  • Player: Is this trade item for you?
  • Fisherman: I don't think so.
After obtaining the item[edit | edit source]
  • Player: I don't see what's so special about this so called exotic fish.
  • Fisherman: Me neither, outerlander. That is why I gave it to you.

Skulgrimen[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Hi there. I got your fish, so can I have that bowstring for Sigli now?
  • Player has unusual fish removed from them. Player receives custom bowstring.
  • Skulgrimen: Ohh... That's a nice fish. Very pleased. Here. Take the bowstring. You fulfilled agreement. Only fair I do same. Good work outerlander.
  • Player: Thanks!
Bringing the wrong item[edit | edit source]
  • Player: Is this trade item for you?
  • Skulgrimen: Not for me, I'm afraid.
After obtaining the item[edit | edit source]
  • Player: So about this bowstring... was it hard to make or something?
  • Skulgrimen: Not hard. Just a trick to it. Takes skill to learn, but when learnt, easy. Sigli will be happy. Finest bowstring on continent. Will suit his needs perfectly.

Sigli the Huntsman[edit | edit source]

Bringing the correct item[edit | edit source]
  • Sigli the Huntsman: Greetings outerlander.
  • Player: Here. I have your bowstring. Give me your map to the hunting grounds.
  • Player has custom bowstring removed from them. Player receives tracking map.
  • Sigli the Huntsman: Well met, outerlander. I see some hunting potential within you. Here, take my map, I was getting too dependent on it for my skill anyway.
Bringing the wrong item[edit | edit source]
  • Player: I have an item to trade.
  • Sigli the Huntsman: Not the one I want, outerlander.
After obtaining the item[edit | edit source]
  • Player: So you really don't mind giving this away to me?
  • Sigli the Huntsman: No outerlander... it is hard to explain. That map makes my role as huntsman too easy. I fear my skills are becoming dulled. Now I must track my prey once more. To begin again from scratch... I feel this may keep me sharp.

Brundt the Chieftain[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: I got Sigli's hunting map for you.
  • Player has tracking map removed from them. Player receives fiscal statement.
  • Brundt the Chieftain: Excellent work outerlander! And so quickly, too! Here, you may take my financial report promising reduced sales taxes on all goods.
Bringing the wrong item[edit | edit source]
  • Player: I've got this trade item. Is it for you?
  • Brundt the Chieftain: Not unless it's a map of the hunting grounds.
After obtaining the item[edit | edit source]
  • Player: So cutting sales tax isn't going to ruin your economy here or anything?
  • Brundt the Chieftain: Not at all outerlander; now that we have Sigli's map we can increase the amount of hunts we run, and make up any shortfall that way.

Yrsa[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Hello. Can I have those boots now? Here is a written statement from Brundt outlining future tax burdens upon Fremennik merchants and shopkeepers for the year.
  • Yrsa: Certainly! Let me have a look at what he has written here, just give me a moment...
  • Player has fiscal statement removed from them. Player receives sturdy boots.
  • Yrsa: Yes, that all appears in order. Tell Olaf to come to me next time for shoes!
Bringing the wrong item[edit | edit source]
  • Player: I have this trade item but I can't remember who it's for.
  • Yrsa: Not me, I'm afraid.
After obtaining the item[edit | edit source]
  • Player: Hey, these shoes look pretty comfy. Think you could make me a pair like them?
  • Yrsa: Maybe if you pass your trial and become a full fledged member of the Fremennik...

Olaf the Bard[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: Hello Olaf. Do you have a beautiful love song written for me?
  • Olaf the Bard: That depends outerlander... Do you have some new boots for me? My feet get so tired roaming the land...
  • Player: As a matter of fact - I do!
  • Player has sturdy boots removed from them. Player receives Fremennik ballad.
  • Olaf the Bard: Oh! Superb! Those are great! They're just what I was looking for! Here, take this song with my compliments! It is one of my finest works yet!
Bringing the wrong item[edit | edit source]
  • Player: I've got a trade item; is it for you?
  • Olaf the Bard: Only if it's a pair of new boots.
After obtaining the item[edit | edit source]
  • Player: So you think this song is pretty good then?
  • Olaf the Bard: Ahhh.... outerlander... it is the most beautiful romantic ballad I have ever been inspired to write... Only a woman with a heart of icy stone could fail be to be moved by its beauty!
  • Player: Thanks! That sounds perfect!

Sailor[edit | edit source]

Bringing the correct item[edit | edit source]
  • Player: You'll be glad to know I have had a love song written just for you by Olaf. So can I have that flower of yours now?
  • Player has Fremennik ballad removed from them. Player receives exotic flower.
  • Sailor: Oh. It's by Olaf? Hmm. Well, a deal's a deal. I just hope it's better than the usual rubbish he comes up with, or my chances are worse than ever.
Bringing the wrong item[edit | edit source]
  • Player: I've got an item to trade.
  • Sailor: Remember, it's not for me unless it's a love ballad.
After obtaining the item[edit | edit source]
  • Player: So tell me... who is this woman that you are trying to impress anyway?
  • Sailor: It's Thora, the longhall barkeep. Please don't tell her though. She's not like the rest of the Fremennik girls, she has a secret desire to see the world. Being a sailor, I can really relate to that.

Returning with the Prize[edit | edit source]

  • Player: Hello there!
  • If the player has lost one of the items:
    • Sigmund the Merchant: So... how goes it outerlander? Did you manage to obtain my flower for me yet? Or do you lack the necessary merchanting skills?
    • Player: I'm still working on it... Do you have any suggestion where to start looking for it?
    • Sigmund the Merchant: I suggest you ask around the other Fremennik in the town. A good merchant will find exactly what their customer needs somewhere.
    • Player: I was making some trades, but then I lost the goods...
    • Sigmund the Merchant: Hmmm... well try and start again at the beginning. And try to be more careful of your wares in future.
  • If the player has the exotic flower:
    • Player has exotic flower removed from them.
    • Player: Here's that flower you wanted.
    • Sigmund the Merchant: Incredible! Your merchanting skills might even match my own! I have no choice but to recommend you to the council of elders!
  • Player: Hello there!
  • Sigmund the Merchant: Hello again outerlander! I am amazed once more at your apparent skill at merchanting!
  • Player: So I can count on your vote at the council of elders?
  • Sigmund the Merchant: Absolutely, outerlander. Your merchanting skills will be a real boon to the Fremennik.

The Huntsman's Trial[edit | edit source]

Challenge Accepted[edit | edit source]

  • Sigli the Huntsman: What do you want outerlander?
  • Player: Are you a member of the council?
  • Sigli the Huntsman: The Fremennik council of elders? I am pleased to say that I am. My value as a huntsman is recognised by my position there.
  • Player: I was wondering if I could persuade you to vouch for me as a member of your clan?
  • Sigli the Huntsman: You? ... well... I am not totally against the idea outerlander. If you can demonstrate some hunting skills then perhaps I may offer my vote.
  • Player: How can I prove my hunting skills to you? I can go kill, like, a hundred chickens for you right now!
  • Sigli the Huntsman: Chickens? You think that would impress me?
  • Player: Cows then? I can kill cows until, er, the cows come home.
  • Sigli the Huntsman: No. The prey I have in mind for you to prove your worth to me is something far more dangerous. Far more difficult. Far more deadly.
  • Player: Not... Giant Rats?!?!
  • Sigli the Huntsman: I suspect you are mocking me outerlander. You will need to prove your skill as a hunter to me by tracking and defeating... The Draugen.
  • Select an option
    • What's a Draugen?
      • Player: What's a Draugen? Some kind of cheap barbarian rip-off of a dragon?
      • Sigli the Huntsman: Hmmm. No, the words are slightly similar I suppose, but they are very different creatures. The Draugen is an evil ghost from Fremennik mythology, that devours the souls of those brave warriors who meet their ends at sea. It stalks the coastlines, invisible to all. It brings us bad fortunes, and curses our journeys across the seas. It is also unkillable by normal means.
      • Player: ...Let me get this straight; You want me to hunt an unkillable, invincible, and invisible enemy? How am I supposed to do that?
      • Sigli the Huntsman: Well outerlander, should you accept my challenge I will show you a special hunter's trick that will help you. Do you accept the challenge?
      • Select an option
        • Yes
          • Player: Well, I need every vote I can get in the council of elders, but this certainly sounds impossible to do...
          • Sigli the Huntsman: Not at all outerlander. The Draugen is indeed impossible to kill, but that is not the same as being impossible to fight against. Every time he takes a Fremennik life, he gains in power, so to keep it from becoming too powerful we hunters hunt it and steal its life force.
          • Player receives hunters' talisman.
          • Sigli the Huntsman: We do this with a special talisman. Here, take it; it will let you track the Draugen while it's invisible, and when you defeat it will absorb its essence. I want you to track the Draugen, defeat it, and store its essence in that talisman for me. If you can do this important task for my clan, I will vote for you. Take care of the talisman, and see me when you have completed this task.
        • No
    • Forget it.
      • Player: Forget it! This all sounds like way too much work for a stupid vote at a meeting! I'll find someone else instead.

Talking to Sigli again with the talisman[edit | edit source]

  • Sigli the Huntsman: Hello again outerlander. Have you managed to hunt down the terrible Draugen yet?
  • Player: Not yet...
  • Sigli the Huntsman: Hmmm. Laziness is not a trait that I admire. I suggest you go and do so if you wish me to vouchsafe for you to our council of elders.

Talking to Sigli if the talisman has been lost[edit | edit source]

  • Sigli the Huntsman: Hello again outerlander. Have you managed to hunt down the terrible Draugen yet?
  • Player: Not yet... I lost the talisman you gave me.
  • Sigli the Huntsman: The typical careless regard for valuable objects I would expect from an outerlander such as yourself. Do not lose THIS one.
  • Player receives hunters' talisman.

Hunting the Draugen[edit | edit source]

Locating with the talisman[edit | edit source]

Yields one of the following messages:

  • The talisman guides you east.
  • The talisman guides you west.
  • The talisman guides you south.
  • The talisman guides you south-east.
  • The talisman guides you south-west.
  • The talisman guides you north.
  • The talisman guides you north-east.
  • The talisman guides you north-west.

The above message may be preceded by:

  • The Draugen has moved elsewhere...

After defeating the Draugen:

  • You have already captured the Draugen.

Finding the Draugen[edit | edit source]

  • The Draugen is here! Beware!

Upon defeating the Draugen[edit | edit source]

Returning Victorious[edit | edit source]

After defeating the Draugen, without the talisman[edit | edit source]

  • Player: I defeated the draugen, but I have lost the talisman to prove I did.
  • Sigli the Huntsman: An amateurish mistake, outerlander. Any hunt without the proof of it is naught but empty boasting. Take this and try once more.
  • Player receives hunters' talisman.

After defeating the Draugen, with the talisman[edit | edit source]

  • Sigli the Huntsman: I saw the entire hunt. Let me take that talisman from you; I would be honoured to speak out for you to our council of elders after such a hunt, outerlander.
  • Player: Thanks!
  • Player has hunters' talisman (Draugen) removed from them.

The Navigator's Trial[edit | edit source]

Receiving the challenge[edit | edit source]

  • Player: Hello! I am trying to become a member of the Fremennik clan! The Chieftain told me that I may be able to gain your vote at the council of elders?
  • Swensen the Navigator: You wish to stop being an outerlander? I can understand that! I have no reason why I would prevent you becoming a Fremennik... ...but you must first pass a little test for me to prove you are worthy.
  • Player: What kind of test?
  • Swensen the Navigator: Well, I serve our clan as a navigator. The seas can be a fearful place when you know not where you are heading. Should something happen to me, all members of our tribe have some basic sense of direction so that they may always return safely home. If you are able to demonstrate to me that you too have a good sense of direction then I will recommend you to the rest of the council of elders immediately.
  • Player: Well, how would I go about showing that?
  • Swensen the Navigator: Ah, a simple task! Below this building I have constructed a maze; should you be able to walk from one side to the other that will be proof to me. You wish to try my challenge?
  • Select an option
    • Yes
      • Player: A maze? Is that all? Sure, it sounds simple enough.
      • Swensen the Navigator: I will warn you outerlander, this maze was designed by myself, and is of the most fiendish complexity!
      • Player: Oh really? Watch and learn...
    • No
      • Player: No thanks. I think I can get someone else to vouch for me to the council of elders, without going through a stupid maze like some lab rat.
      • Swensen the Navigator: Well, I am sorry you feel that way outerlander. I cannot vouch for you until you prove to me you have some skill that will benefit our clan somehow. What exactly is a 'lab rat' anyway?
      • Player: Ah, forget it.

Attempting to climb down the ladder before accepting the challenge[edit | edit source]

  • Swensen the Navigator: Have you no manners outerlander? This is my home, you will show me the due respect!
  • Player: Erm.... sorry I guess.

Talking to Swensen before completing the maze[edit | edit source]

  • Player: Hello! Man, your maze is pretty tough!
  • Swensen the Navigator: Hahahaha it is the most complex route I have ever devised! I am truly a genius at navigation! The world will remember my name!
  • Player: Can't I do something else for your vote at the council of elders?
  • Swensen the Navigator: No, you cannot. It is my maze, or nothing.

Attempting to open a trapdoor[edit | edit source]

  • You try to open the trapdoor but it won't budge!
  • It looks like the trapdoor can only be opened from the other side.
  • You try to open the trapdoor but it won't budge! It looks like the trapdoor can only be opened from the other side.

Climbing up the wrong escape rope[edit | edit source]

  • Swensen the Navigator: Decided you could not solve my labyrinth after all, did you outerlander? Too tricky for you?
  • Player: Yeah, it is really confusing down there...
  • Swensen the Navigator: Hahaha! Don't worry outerlander, you are not the first to fail it's[sic] puzzle!

Upon climbing up the north-eastern ladder in the maze[edit | edit source]

  • Swensen the Navigator: Outerlander! You have finished my maze! I am genuinely impressed!
  • Player: So does that mean I can rely on your vote at the council of elders to allow me into your village?
  • Swensen the Navigator: Of course outerlander! I am nothing if not a man of my word!
  • Player: Thanks!

Talking to Swensen again[edit | edit source]

  • Player: Hello!
  • Swensen the Navigator: Greetings again outerlander! I must say, I am still impressed with the way you moved through my maze!
  • Player: Thanks. So I can rely on your vote in my favour at the council of elders?
  • Swensen the Navigator: Absolutely! You will be an asset to the clan!

The Seer's Trial[edit | edit source]

Receiving the challenge[edit | edit source]

  • Peer the Seer: Uuuh... What was that dark presence I felt?
  • Peer the Seer: !
  • Peer the Seer: Ahem, sorry about that. Hello outerlander. What do you want?
  • Player: Hello. I'm looking for members of the council of elders to vote for me to become a Fremennik.
  • Peer the Seer: Are you now? Well that is interesting. Usually outerlanders do not concern themselves with our ways like that. I am one of the members of the council of elders, and should you be able to prove to me that you have something to offer my clan I will vote in your favour at the next meeting.
  • Player: How can I prove that to you?
  • Peer the Seer: Well, I have but a simple test. This building behind me is my house. Inside I have constructed a puzzle. As a Seer to the clan, I value intelligence very highly, so you may think of it as an intelligence test of sorts.
  • Player: An intelligence test? I thought barbarians were stupid!
  • Peer the Seer: That is the opinion that outerlanders usually hold of my people, it is true. But that is because people often confuse knowledge with wisdom. My puzzle tests not what you know, but what you can work out. All members of our clan have been tested when they took their trials.
  • Player: So what exactly does this puzzle consist of, then?
  • Peer the Seer: Well, firstly you must enter my house with no items, weapons or armour. Then it is a simple matter of entering through one door and leaving by the other.
  • Player: I can't take anything in there with me?
  • Peer the Seer: That is correct outerlander. Everything you need to complete the puzzle you will find inside the building. Nothing more. So what say you outerlander? You think you have the wit to earn yourself my vote?
  • Select an option
    • Yes
      • Player: Yes, I accept your challenge. I have one small question, however...
      • Peer the Seer: Yes, outerlander?
      • Player: Well... you say I can bring nothing with me when I enter your house...
      • Peer the Seer: Yes, outerlander?
      • Player: Well...
      • Peer the Seer: Yes, outerlander?
      • Player: Where is the nearest bank?
      • Peer the Seer: Ah, I see your problem outerlander. The nearest bank to here is the place known to outerlanders as the Seers Village. It is some way South. I do however have an alternative, should you wish to take it.
      • Player: And what is that?
      • Peer the Seer: I can store all the weapons, armour and items that you have upon you directly into your bank account. This will tax what little magic I possess however, so you will have to travel to the bank to withdraw them again. What say you outerlander? Do you wish me to do this for you?
      • Select an option
        • Yes
          • Player: Yes, thank you!
          • The player's items are banked.
          • If the player has unbankable items or their bank is full:
            • Peer the Seer: I am sorry outerlander, the spell is not working. I believe you may have some objects that you cannot bank with you.
          • If the player can bank all of their items:
            • Peer the Seer: The task is done. I wish you luck with your test, outerlander.
        • No
          • Player: No thanks. Nobody touches my stuff but me!
          • Peer the Seer: As you wish, outerlander. You may attempt my little task when you have deposited your equipment in the bank.
    • No
      • Player: No, thinking about stuff isn't really my 'thing'. I'd rather go kill something. I'll find someone else to vote for me.
      • Peer the Seer: As you wish, outerlander.

After accepting the challenge but while carrying items[edit | edit source]

  • Peer the Seer: Uuuh... What was that dark presence I felt?
  • Peer the Seer: !
  • Peer the Seer: Ahem, sorry about that. Hello outerlander. What do you want?
  • Player: So I can bring nothing with me when I enter your house?
  • Peer the Seer: That is correct outerlander, but as I say, I can use my small skill in magic to send your items directly into your bank account from here. You will need to manually go to the bank to withdraw them again however. Would you like me to perform this small spell upon you, outerlander?
  • (Continues above.)

After accepting the challenge and without carrying items[edit | edit source]

  • Peer the Seer: Uuuh... What was that dark presence I felt?
  • Peer the Seer: !
  • Peer the Seer: Ahem, sorry about that. Hello outerlander. What do you want?
  • Player: So I just have to enter by one door of your house, and leave by the other?
  • Peer the seer: That is correct outerlander. Be warned it is not as easy as it may at first sound...

The House[edit | edit source]

Attempting to open the eastern door[edit | edit source]

  • This door is locked tightly shut.

Attempting to open the western door from outside[edit | edit source]

  • There is a combination lock on this door. Above the lock you can see that there is a metal plaque with a riddle on it.
  • What would you like to do?
    • Read the riddle
      • Possible riddle 1:
        • My first is in the well, but not at sea.
          My second in 'I', but not in 'me'.
          My third is in flies, but insects not found.
          My last is in earth, but not in the ground.
        • My whole when stolen from you, caused you death.
          What am I?
        • (Continues below.)
      • Possible riddle 2:
        • My first is in mage, but not in wizard.
          My second in goblin, and also in lizard.
          My third is in night, but not in the day.
          My last is in fields, but not in the hay.
        • My whole is the most powerful tool you will ever possess.
          What am I?
        • (Continues below.)
      • Possible riddle 3:
        • My first is in water, and also in tea.
          My second in fish, but not in the sea.
          My third in mountains, but not underground.
          My last is in strike, but not in pound.
        • My whole crushes mountains, drains rivers, and destroys civilisations.
          All that live fear my passing.
          What am I?
        • (Continues below.)
      • Possible riddle 4:
        • My first is in wizard, but not in a mage.
          My second in jail, but not in a cage.
          My third is in anger, but not in a rage.
          My last in a drawing, but not on a page.
        • My whole helps to make bread, let birds fly and boats sail.
          What am I?
        • (Continues below.)
      • (Opens the Combination lock door interface.)
        • Entering the correct answer (Life for 1, Mind for 2, Time for 3 and Wind for 4):
          • You have solved the riddle!
        • Entering an incorrect answer:
          • (Transcript missing. edit)
    • Solve the riddle
      • (Opens the Combination lock door interface.)
    • Forget it
      • You leave the riddle for later.

Opening the western door from inside[edit | edit source]

  • If you leave by this door you will fail this trial. You can try again later.
  • Select an option
    • Leave, and try again later.
      • Player has all items obtained within the house removed from them.
      • The player walks outside.
    • Stay, and keep on trying.
      • (Dialogue ends.)

Searching the cupboard[edit | edit source]

  • You search the cupboard...
  • If the player doesn't already have an empty bucket:
    • Player receives empty bucket.
    • You find a bucket with a number five painted on it.
  • If the player has an empty bucket:
    • You find nothing of interest.

Attempting to open the northern chest[edit | edit source]

  • This chest is securely locked shut. There is some kind of balance attached to the lock, and a number four is painted just above it.

Searching the bookcase[edit | edit source]

  • You search the bookcase...
  • If the player doesn't already have a red herring:
    • Player receives red herring.
    • Hidden behind some old books, you find a red herring.
  • If the player has a red herring:
    • You find nothing of interest.

Searching the boxes[edit | edit source]

  • You search the boxes...
  • If the player doesn't already have thread:
  • If the player has thread:
    • You find nothing of interest.

Searching the eastern or southern chest[edit | edit source]

  • You search the chest...
  • If the player doesn't already have an empty jug:
    • Player receives empty jug.
    • You find a jug with a number three painted on it.
  • If the player has an empty jug:
    • You find nothing of interest.

Searching the eastern crate[edit | edit source]

  • You search the boxes...[sic]
  • If the player doesn't already have a pick:
    • Player receives pick.
    • You find a small pick hidden inside.
  • If the player has a pick:
    • You find nothing of interest.

Searching the southern crate[edit | edit source]

  • You search the boxes...[sic]
  • If the player doesn't already have a ship toy:
    • Player receives ship toy.
    • You find a toy ship hidden inside.
  • If the player has a ship toy:
    • You find nothing of interest.

Searching one of the southern boxes[edit | edit source]

  • You search the boxes...
  • If the player doesn't already have a magnet:
  • If the player has a magnet:
    • You find nothing of interest.

Studying the bull's head[edit | edit source]

  • You notice there is something unusual about the right eye of this bulls' head...
  • If the player doesn't already have a wooden disk:
    • Player receives wooden disk.
    • It is not an eye at all, but some kind of disk made of wood. You take it from the head.
  • If the player has the wooden disk:
    • It's unusual because you've already taken it!

Studying the unicorn's head[edit | edit source]

  • You notice there is something unusual about the left eye of this unicorn head...
  • If the player doesn't already have a wooden disk:
    • Player receives old red disk.
    • It is not an eye at all, but some kind of red coloured disk. You take it from the head.
  • If the player has the old red disk:
    • It's unusual because you removed it already!

Using the empty bucket on the tap[edit | edit source]

Using the full bucket on the drain[edit | edit source]

Using the empty jug on the tap[edit | edit source]

  • Player has empty jug removed from them. Player receives full jug.
  • You fill the jug from the tap.

Using the full jug on the drain[edit | edit source]

  • Player has full jug removed from them. Player receives empty jug.
  • You empty the jug down the drain.

Using the full jug on the empty bucket[edit | edit source]

Using the full bucket on the empty jug[edit | edit source]

Using the full jug on the 3/5ths full bucket[edit | edit source]

Using the 2/5ths full bucket on the empty jug[edit | edit source]

Using the 1/3rds full jug on the 3/5ths full bucket[edit | edit source]

Using a bucket with water on the frozen table[edit | edit source]

  • Player has bucket removed from them. Player receives frozen bucket.
  • The icy table immediately freezes the water in your bucket.

Using a frozen bucket on the cooking range[edit | edit source]

  • Player has frozen bucket removed from them. Player receives empty bucket.
  • You place the frozen bucket on the range. The ice turns to steam.

Using a jug with water on the frozen table[edit | edit source]

  • Player has jug removed from them. Player receives frozen jug.
  • The icy table immediately freezes the water in your jug.

Using an empty bucket/jug on the frozen table[edit | edit source]

  • Your empty [bucket/jug] gets very cold on the icy table.

Using a frozen bucket/jug on the frozen table[edit | edit source]

  • It's not gonna get any colder!

Using a frozen jug on the cooking range[edit | edit source]

  • Player has frozen jug removed from them. Player receives empty jug.
  • You place the frozen jug on the range. The ice turns to steam.

Using the red herring on the cooking range[edit | edit source]

  • Player has red herring removed from them. Player receives sticky red goop.
  • As you cook the herring on the stove, the colouring on it peels off separately as a red sticky goop...

Placing 2/5ths full bucket on the northern chest[edit | edit source]

  • You place the bucket on the scale.
  • It is too light to balance it properly.

Placing a 2/3rds full jug or full jug on the northern chest[edit | edit source]

  • You place the jug on the scale.
  • It is too light to balance it properly.

Placing a 4/5ths full bucket on the northern chest[edit | edit source]

  • Player receives vase.
  • You place the bucket on the scale.
  • It is a perfect counterweight and balances precisely.
  • You take a strange looking vase out of the chest.

Shaking the vase[edit | edit source]

  • You shake the strangely shaped Vase. From the sound of it there is something metallic inside, but the neck of the vase is too narrow for it to come out.

Using the pick on the vase[edit | edit source]

  • The pick wouldn't be strong enough to break the vase open.

Using the magnet on the vase[edit | edit source]

  • You use the magnet on the vase. The metallic object inside moves.
  • The neck of the vase is too thin for the object to come out of the vase.

Using a full jug on the vase[edit | edit source]

Shaking the vase of water[edit | edit source]

  • You shake the strangely shaped Vase. The water inside it sloshes around a little. Some spills out of the neck of the vase.

Using the ship toy on the vase[edit | edit source]

  • It won't fit in there!

Using the vase of water on the frozen table[edit | edit source]

  • Player has vase of water removed from them. Player receives frozen vase.
  • The icy table immediately freezes the water in your vase.

Shaking the frozen vase[edit | edit source]

  • You shake the strangely shaped Vase.[sic] Whatever is at the bottom of it is packed with ice and does not rattle.

Using the magnet on the frozen vase[edit | edit source]

  • You use the magnet on the vase. It doesn't seem to be metallic.

Using the vase with the tap[edit | edit source]

  • Player has vase removed from them. Player receives vase of water.
  • You fill the strange looking vase with water.

Using the red sticky goop with the wooden disk[edit | edit source]

  • Player has wooden disk removed from them. Player receives red disk.
  • You coat the wooden coin with the sticky red goop.

Opening the trapdoor[edit | edit source]

  • The trapdoor opens...

Reading the abstract mural[edit | edit source]

  • The mural feels like something is missing.

Using the final red disk on the mural[edit | edit source]

  • Player has red disk removed from them.
  • You put the red disk into the empty hole on the mural. It is a perfect fit! The centre of the mural appears to have become loose.
  • The centre of the mural appears to have become loose.
  • The centre of the mural appears to have become loose.
  • The centre of the mural disappears.
  • Player receives vase lid.
  • You remove the centre of the mural and see that it's a lid for a vase.

Using the vase lid on the vase of water[edit | edit source]

Removing the vase lid from the sealed vase of water[edit | edit source]

Using the sealed vase of water on the frozen table[edit | edit source]

Using the frozen key on the cooking range[edit | edit source]

  • Player has frozen key removed from them. Player receives seer's key.
  • The heat of the range melts the ice around the key.

Reading the abstract mural with a vase lid[edit | edit source]

  • This is where you found that vase lid.

Completion[edit | edit source]

  • Player has all items obtained within the house (except cooked herrings) removed from them.
  • You unlock the door with your key.
  • The player walks outside.
  • Peer the Seer: Incredible! To have solved my puzzle so quickly! I have no choice but to vote in your favour!

Talking to him after earning his vote[edit | edit source]

  • Peer the Seer: Uuuh... What was that dark presence I felt?
  • Peer the Seer: !
  • Peer the Seer: Ahem, sorry about that.
  • Player: So you will vote for me at the council?
  • Peer the Seer: Absolutely, outerlander. Your wisdom in passing my test marks you as worthy in my eyes.

The Warrior's Trial[edit | edit source]

Receiving the challenge[edit | edit source]

  • Player: Hello!
  • Thorvald the Warrior: Hello yourself, outerlander. What brings you to dare speak to a mighty Fremennik warrior such as myself?
  • Player: Erm... are you a member of the council?
  • Thorvald the Warrior: The Fremennik council of elders? Why, of course I am. I am recognised as one the clans mightiest warriors. What is it to you outerlander?
  • Player: Well... I was wondering if you could vote for me to become a Fremennik.
  • Thorvald the Warrior: An outerlander wishes to become a Fremennik!?!? Ha! That is priceless! Well, let us say that I am not totally against this concept. As a warrior, I appreciate the value of brave and powerful warriors to our clan, and even though you may be an outerlander, I will not hold this against you if you can prove yourself to be fierce of heart in a combat situation to me.
  • Player: So how can I prove that? You want to fight me? Come on then, bring it on! Right here, right now, buddy!
  • Thorvald the Warrior: Hahahahaha! You certainly show some spirit for an outerlander! But spirit does not always make a good warrior. It takes both skill and spirit to be so. I have a test that I give all Fremenniks on their path to be a member of the clan. My test will challenge both your combat prowess and your bravery equally. Should you pass it you will earn my vote at the council, and more importantly my respect for you as a warrior. So what say you, outerlander? Are you prepared for the battle?
  • Select an option
    • Yes
      • Player: Am I prepared? I'll show you what combat's all about, you big sissy barbarian type guy!
      • Thorvald the Warrior: Hahahahaha! I'm beginning to like you already, outerlander! Then allow me to present you with my challenge; This[sic] ladder here will take you to a place of combat. I have placed a special warrior down there to challenge you. Battle him to the death, and you will pass my challenge. If at any point you wish to leave combat, simply climb back up the ladder, to leave that place. If you leave you will of course fail the test. You may retry my test in the future if you fail, but you must stay down there until the death if you wish for my vote at the council. You must defeat him three times to prove that you are worthy. The fourth time that you fight him will be to the death, so do not show cowardice.
      • Player: Is that all? It will be easy!
      • Thorvald the Warrior: No, there is one more important rule;[sic] You may not enter the battleground with any armour or weaponry of any kind. If you need to place your equipment into your bank account, I recommend that you speak to the se knows a spell that will do that for you.
    • No
      • Player: No thanks, I'm pretty sure that I can find someone else to vote for me.
      • Thorvald the Warrior: Hmm, not so brave after all, outerlander? Perhaps it is for the best. I doubt you have what it takes to pass my challenge.

Talking to him again after accepting the challenge[edit | edit source]

  • Select an option
    • What do I have to do again?
      • Player: So what do I have to do to earn your vote at the council again?
      • Thorvald the Warrior: I will not offer my vote to anybody whose bravery in combat I do not trust completely. You must go down that ladder and fight your foe to the death.
    • Who is my opponent?
      • Player: So, who is my opponent?
      • Thorvald the Warrior: Ah, a wise question before entering combat. His name is Koschei the deathless. He is something of a mystery, even to us. On one of our regular raiding parties, our longship discovered a man in the frozen waters far north-east of here. We took him aboard our ship, thinking he must be dead. To our amazement he was perfectly healthy, even though he must have been in those deadly icey[sic] waters for many weeks.
      • Thorvald the Warrior: He has no memory of who he is, or how he came to be there, except for his own name: Koschei. We named him 'The Deathless' because he is seemingly unkillable! Any combat technique used against him, he learns instantly! He also apparently can heal himself from any wound at will! When he attacks, his weapon moves like a whirlwind! He can hide his combat level from his opponents at will as well! He is truly a horribly fierce opponent to face! I am only glad that he has chosen to stay here with us! The daylight makes him feel weak, so we have built him his own battleground beneath this building, where he can train his fiercesome skills without being disturbed.
      • Player: But he can't REALLY be unkillable... ...can he?
      • Thorvald the Warrior: Some say he cannot die, for he has hidden his heart outside of his body to be kept forever safe in a duck egg. Others say he has been cursed by the gods to wander this land forever, never knowing any peace in his life, but only combat. Some claim that the sword he carries is the source of all his power, and if he should lose it, then exactly one minute later, he will turn back into his true form; A[sic] weakened, lame, old man.
      • Player: And what do you believe?
      • Thorvald the Warrior: I believe you shouldn't look a gift horse in the mouth. He is a fearfully powerful warrior, but more importantly; He[sic] is on OUR side, not against us. He is content testing the battle skills of anyone taking their Fremennik trials of manhood, and I am content knowing that should an enemy ever invade our town, while our warriors are out on a raiding party, Koschei will be able to hold off ANY invader long enough for us to make our return.
    • Can't I do something else?
      • Player: I don't really like fighting that much... Isn't there something else I can do to earn your vote at the council of elders?
      • Thorvald the Warrior: Yes of course outerlander! If you bring me five raw sardines then I will vote for you instead!
      • Player: REALLY?!?!?
      • Thorvald the Warrior: HAHAHAHAHAHA! No, of course not! You are stupid, even by outerlander standards! If you want my vote, you must pass my trial. It is as simple as that.

Fight to the Death[edit | edit source]

Entering the arena:

  • Explore this battleground and find your foe...

When Koschei spawns:

  • Koschei the deathless: Today is the day you die, outerlander!

Upon defeating Koschei's first form:

  • Koschei the deathless: It seems you have some idea of combat after all. Outerlander! I will not hold back so much this time! I will crush your dead bones!

Upon defeating Koschei's second form:

  • Koschei the deathless: Impressive start... But now we fight for real! Prepare for my power, outerlander!

Upon defeating Koschei's third form:

  • Koschei the deathless: You show some skill at combat... I will hold back no longer!

Victory[edit | edit source]

Upon defeating Koschei's final form:

  • Player receives Fremennik blade.
  • Congratulations! You have completed the warriors trial![sic]

Speaking to Thorvald:

  • Player: So can I count on your vote at the council of elders now Thorvald?
  • Thorvald the Warrior: Absolutely! I watched the entire battle, and was extremely impressed with your bravery in combat!

If defeated on final form:

  • Oh dear you are...
  • ...still alive somehow?
  • Thorvald the Warrior: Hahaha! Well fought outerlander! Now come down from there, you have passed my trial with flying colours!
  • Player: But... I don't understand... I did not manage to beat Koschei...
  • Thorvald the Warrior: I did not say you had to, outerlander! All I asked was that you fought to the death! And you did! The death was your own! I was not interested in how strong you are! I was interested in how BRAVE you are! You fought a superior enemy to your very last breath – THAT is bravery. I would be honoured to represent you to the council as worthy of being a Fremennik after watching that superb battle!
  • Congratulations! You have completed the warriors trial![sic]

Welcome to the Clan[edit | edit source]

  • Brundt the Chieftain: Greetings again outerlander! How goes your attempts to gain votes with the council of elders?
  • If the player has less than seven votes:
    • If the player does not have any votes:
      • Player: I don't have any votes yet.
      • Brundt the Chieftain: Go and speak to the twelve members of the council of elders who live in this village. I am sure at least a few will be prepared to vote for you.
      • (Continues below.)
    • If the player has one vote:
      • Player: I only have one vote so far.
      • Brundt the Chieftain: Hmmm... well that is certainly a good start I would say. Keep up the good work! Remember: You need to get at least seven council votes to be accepted as a member of the Fremennik.
      • (Continues below.)
    • If the player has three to 6 votes:
      • Player: I only have [3-6] votes so far.
      • Brundt the Chieftain: Hmmm... you are doing very well so far, outerlander. Keep up the good work! Remember: You need to get at least seven council votes to be accepted as a member of the Fremennik.
      • (Continues below.)
    • Brundt the Chieftain: If you need any help with your trials, I suggest you speak to Askeladden. He is currently doing his own trials of manhood to become a true Fremennik.
  • If the player has obtained seven votes:
    • Player: I have seven members of the council prepared to vote in my favour now!
    • Brundt the Chieftain: I know outerlander, for I have been closely monitoring your progress so far! Then let us put the formality aside, and let me personally welcome you into the Fremennik! May you bring us honour!
    • If the player has less than 10 free inventory spaces:
      • You require 10 free spaces in your backpack to claim your reward.
    • If the player has at least 10 free inventory spaces:
      • Congratulations! You have completed: 'The Fremennik Trials'.
      • You are now known to the Fremennik as [Fremennik name].
      • Brundt the Chieftain: From this day onward, you are outerlander no more! In honour of your acceptance into the Fremennik, you gain a new name: [Fremennik name].