Transcript of The Branches of Darkmeyer

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Contents

Burgh de Rott[edit | edit source]

  • Veliaf Hurtz: Player, you're back. Thank Saradomin!
  • Select an option
    • What's wrong?
      • Player: What's wrong?
      • Veliaf Hurtz: We need your help. It's Vanstrom, and the Vyrewatch. Every day they become stronger, and we become weaker. What are we to do, Player?
      • Player: Calm down, Veliaf. What's going on?
      • Veliaf Hurtz: I apologise. It's just...things have become so grave. Our town of Burgh de Rott is at risk of attack at any moment. Our old enemy, Vanstrom Klause, has been given the sole responsibility of destroying the entirety of the Myreque. He has been seen around our borders, even on our very own land. The Vyrewatch have been picking off our citizens, snatching them from the village itself, and our supply lines to Meiyerditch have been cut. I can barely keep the Myreque's morale up, let alone the citizens'.
      • Select an option
        • Is there anything I can do to help?
          • Player: Is there anything I can do to help?
          • (Quest Overview interface opens.)
            • Not Right Now
              • Veliaf Hurtz: Well, if you change your mind, do come and speak with me. You have been a great help in recent times.
            • Accept Quest
              • Veliaf Hurtz: Ah, old friend; always eager to provide assistance. I cannot thank you enough. There is one thing you could do, but I feel terrible for asking.
              • Player: What is it?
              • Veliaf Hurtz: A few days ago Cornelius came running up to me. He told me he had woken in the night to see a shadowy figure digging in the soil, just south of his bank. The figure unearthed the entrance to something underground. No one has ventured to see what has been discovered. It is far too dangerous. But...we must explore it. We cannot just let him stay there; he must be up to something.
              • Player: Who?
              • Veliaf Hurtz: Player, Cornelius believes that the shadowy figure was Vanstrom. If this is true, right now he may be closer to our town than ever; perhaps even beneath our very feet. You must enter the cave and face him. It is the only way we can defend ourselves.
              • Select an option
                • Okay, I'll go.
                  • Player: Okay, I'll go.
                  • Veliaf Hurtz: Brave as ever, Player. I am proud to have you with us. Please, be very careful. Vanstrom is extremely dangerous. I do not want to lose you too.
                  • Player: I will be. Wish me luck.
                • Sorry Veliaf, I have to go.
                  • Player: Sorry Veliaf, I have to go.
                  • Veliaf Hurtz: Okay, Player. Please, come back when you have time.
        • The Vyrewatch have been in Burgh de Rott?
          • Player: The Vyrewatch have been in Burgh de Rott?
          • Veliaf Hurtz: I'm afraid so. I suppose we were stupid to think we would be unnoticed forever. So far, they have taken five. Just last week, they took poor Marius from his bed, and his wife sleeping beside him. What they left behind... It was unbearable.
          • Player: Why do you think they are taking them?
          • Veliaf Hurtz: Ah, Player, you know as well as I do. We stood up to the vampyres, and of course they must stamp us down. They will return more viciously until we, or they, are destroyed.
          • (Shows the other options.)
        • What happened to the supply lines?
          • Player: What happened to the supply lines?
          • Veliaf Hurtz: We used to run supplies to the Myreque in Meiyerditch, so they could keep themselves and the community going. It wasn't much, but at least it was something. However, our last runners never returned. Word from Safalaan says they never reached there either. We cannot risk sending more now. It would be a waste of the precious few lives we have here.
          • (Shows the other options.)
        • Sorry Veliaf, I have to go.
          • Player: Sorry Veliaf, I have to go.
          • Veliaf Hurtz: Okay, Player. Please, come back when you have time.
    • I'm just passing through for now.
      • Player: I'm just passing through for now.
      • Veliaf Hurtz: Please come back when you can spare some time.

Talking to Veliaf Hurtz again[edit | edit source]

  • Player: What was I doing again?
  • Veliaf Hurtz: I need you to go to the cave south of Burgh de Rott.
  • Select an option
    • Why?
    • Okay, I'll take a look.
      • Player: Okay, I'll take a look.
      • Veliaf Hurtz: Thank you, Player. Remember, this could be very dangerous. Vanstrom may be waiting for you, so be prepared.
      • Select an option

The mysterious cave[edit | edit source]

Taking the letter[edit | edit source]

The letter[edit | edit source]

The following text is transcluded from Transcript:Letter (The Branches of Darkmeyer).
Reading from the backpack

Safalaan Hallow,

I have desired to speak with you for so long. You don't know me, but I've been following you with great interest. I'll get straight to the point, for there is little time. I knew your parents; I was close to them and you as a child, centuries ago when this land was free. I know you feel like some part of you is missing. I can give you answers - why you've lived so long, your unexplained powers, the visions you have. Meet me in the clearing at the centre of sector four. I have much to tell you.

- V

Reading from Safalaan

Safalaan Hallow,

I have desired to speak with you for so long. You may not know me, but I have been following you with great interest.

I shall get straight to the point, for there is little time. I knew your parents, Safalaan. I was very close to them and to you as a child, centuries ago when this land was free.

I know you feel that you are different; that some part of your history is missing to you.

I can give you the answers you seek. I can tell you why you have lived so long, why you have these unexplained powers, why you have been having those visions.

Of course, though life was good, now I am just like the rest of us; struggling to survive in this place. I will be in sector four. Please meet me in the clearing in the centre. I have so much to tell you.

V

Reading the decaying tome[edit | edit source]

  • The pages of this book are crumbled and smeared with blood. It is mostly illegible. You manage to find two pages that can still be read.
  • Select an option
    • Read the first page.
      • (Opens the first page.)
    • Read the second page.
      • (Opens the second page.)
    • Close the book.
      • (Dialogue ends.)

The decaying tome[edit | edit source]

The following text is transcluded from Transcript:Decaying tome.

With ___ gone I am weak.

My fellow _____ spread
and sparse.

Vampyrium _ lost to me. I
am much ____ weak to
enter. _____________ I still sense
it, Zamorak's bane.
It must be mine.

The Icyene ____________ me.
must rest __________ recover



I do not know how long I
have slept, but I feel my
powers rebuilt and my
wounds healed


The darkness consumes me
and gives me life once
more. I must ______ open

__________ recover _____
__________ bring back my
brothers and sisters.

I will retake these lands.

Searching the coffin[edit | edit source]

Without the mysterious medallion[edit | edit source]

  • Are you sure you want to inspect the coffin?
    • Yes.
      • You find yourself unable to open the coffin without spilling a small amount of blood.
      • The player is damaged for 10 life points.
      • Player receives mysterious medallion.
      • The coffin creaks open. You discover a medallion lying in the dust inside.
    • No, I'm scared!
      • You decide not to inspect the coffin.
      • Player: Veliaf did ask me to search everywhere.

Without the mysterious medallion[edit | edit source]

  • You have already retrieved the medallion from here.

Climbing up the rope[edit | edit source]

  • You climb up the rope...
  • Screen fade out/in. The player appears south of the Burgh de Rott bank.

Reporting back to Veliaf[edit | edit source]

Without both the letter and the mysterious medallion[edit | edit source]

  • Veliaf Hurtz: Player, are you okay? Did you find anything?
  • Player: I'm fine. The cave was empty, but it seems to have been inhabited, at least a long time ago. I found a couple of things, but I seem to have left them somewhere. I'll go and get them.
  • Veliaf Hurtz: While it is a relief that there was no one down there, I would still like to investigate this soon, Player. Please hurry.

With both the letter and the mysterious medallion[edit | edit source]

  • Veliaf Hurtz: [Player], are you okay? Did you find anything?
  • Player: I'm fine. The cave was empty, but it seems to have been inhabited, at least a long time ago.
    • Player: I found a medallion
      • You show Veliaf the medallion.
      • Veliaf: [Player], be careful with that!
      • Player: Why?
      • Veliaf: That symbol... It is the symbol of Drakan. This must be of vampyric origin.
      • Player: Perhaps Vanstrom put it there?
      • Veliaf: Maybe, but it is so dusty and looks so old. Either it was there for centuries, or Vanstrom went to a lot of effort to make it seem that way. Both are possible, I suppose.
      • Player: Do you want to take it?
      • Veliaf: No, [Player]. I would not have that evil here. Take it away.
      • Player: I also found a letter.
      • You show Veliaf the letter.
      • Veliaf: This paper is far too clean to have been in a cave for years. It must have been planted by Vanstrom and addressed to Safalaan... He does not refer to himself as Vanstrom; even going so far as to masquerade as a Meiyerditch citizen. Perhaps by noticing him enter the cave we have foiled his plans to remain hidden in this?
      • Player: What do you suppose he wants?
      • Veliaf: I cannot say. This seems far too intricate; far too subtle for him. I expected him to launch a full scale attack, not set us on a treasure trail.
      • Player: What do you suggest we do now?
      • Veliaf: The letter is addressed to Safalaan. This may be Vanstrom's plan, but I think you should take it to him. He should be involved. It may be unsafe to enter Meiyerditch the usual way. Drezel sent a teletab to us a while ago; I was saving it for an emergency, but this is as good a time as any. I can use it to send you straight to Safalaan.
        • Player: Yes, please send me!
          • Veliaf: I'll warn you, [Player], Safalaan has not been himself lately. He seems preoccupied, but perhaps this will be just what he needs to focus once again. Good luck.
        • Player: No thanks, I'd like to make my own way there.
          • Veliaf: I'll warn you, [Player], Safalaan has not been himself lately. He seems preoccupied, but perhaps this will be just what he needs to focus once again. Good luck.
    • Player: I found a letter.
      • The same dialogue appears as with "I found a medallion," except the order is switched.
    • Player: Sorry Veliaf, I have to go.
      • Veliaf Hurtz: Okay, [Player]. Please, come back when you have the time.

To the Sanguinesti[edit | edit source]

Mekritus[edit | edit source]

  • Mekritus A'hara: Good to see ya safe, Player.
  • Player: Why wouldn't I be safe?
  • Mekritus A'hara: Where 'ave ya been? The Vyrewatch are getting more ferocious by tha day. You'd do well ta go from one side of Meiyerditch to tha other without gettin' attacked!

Kael[edit | edit source]

  • Player: Good day, Kael.
  • Kael Forshaw: Good? It is not good at all. The vampyres increase their efforts to crush us underfoot. These are hard times, Player. Myreque prevail.

Vertida[edit | edit source]

  • Vertida Sefalatis: Good to see you again, Player. It has been a while.
  • Player: Good to see you too, Vertida. How are things here?
  • Vertida Sefalatis: Not good, I am afraid. The high-ranking vampyres seem to have lost some control over the Vyrewatch. We are losing citizens more often than usual, and it is becoming increasingly hard to fight back as we run lower on supplies. But we must continue, for the citizens of Morytania.

Safalaan[edit | edit source]

  • Safalaan: Player? How did you get here?
  • Player: What do you mean?
  • Safalaan: Our supply runners, they haven't been making it here from Burgh de Rott. The vampyres must have tightened their grip again.
  • Select an option
    • I've got a letter for you.
      • Player: I have a letter for you.
      • (If the player doesn't have the letter:)
        • Safalaan: For me? Can I see?
        • Player: I seem to have left it somewhere. I'll go and get it.
      • (If the player has the letter:)
        • Safalaan: For me? Where did this come from?
        • Player: Veliaf sent me to search a cave they recently discovered in Burgh de Rott. We believe Vanstrom had been there, and he may have planted it.
        • Safalaan: Yes... I knew about the cave, but Vanstrom you say? That scum... Let me see.
        • Player has Letter (The Branches of Darkmeyer) removed from them.
        • You hand Safalaan the letter.
        • Safalaan: Let's see here...
        • Safalaan reads the letter.
        • Select an option
          • What do you think?
            • Player: What do you think?
            • Safalaan: It is unlike him. What could he possibly want from... this? You say you're sure it was Vanstrom?
            • Player: Well, no. Cornelius in Burgh de Rott said he saw a 'shadowy figure', whom he thought was Vanstrom.
            • Safalaan: I see... I'm not sure what to make of this, Player. The writer says they knew me centuries ago, and they speak about my parents; my experiences...and how could they know about my visions?
            • (If the player has not yet shown the medallion to Safalaan:)
              • Safalaan: Did you find anything else in the cave?
              • Player: Yes, I found a medallion. Veliaf said the symbol on it is the symbol of Drakan.
              • (If the player doesn't have the mysterious medallion:)
                • Safalaan: You should bring this medallion to me. It may be useful to decipher Vanstrom's plan.
                • Player: Ok.
              • (If the player has the mysterious medallion:)
            • (If the player has shown the medallion to Safalaan:)
              • Select an option
                • What do you think we should do?
                  • Player: What do you think we should do?
                  • Safalaan: I cannot ignore the claims in this letter. I will have to meet him. Even if this is Vanstrom, he knows something. He must have put it there for a reason. If Vanstrom was truly after Burgh de Rott, he would have just attacked.
                  • Player: But what if he's not after Burgh de Rott? What if he's after you? It could be a trap.
                  • Safalaan: Yes, that is more than likely. You're right. We cannot give him what he wants. I must stay here, but we must find out what is going on. Player, will you go in my place?
                  • Select an option
                    • Of course.
                      • Player: Of course.
                      • Safalaan: Thank you, Player. I will send Vertida and Mekritus with you, in case you run into trouble. From the sounds of it, Vanstrom wants to meet in the clearing just west of the base. You should head to an overlooking window, to the north of the clearing, before you meet with this person. They could be very dangerous. I have written the directions in your journal, if you become lost.
                      • Player: Got it.
                      • Safalaan: Be careful, Player.
                    • I have to go.
                      • (Same as below.)
                • What visions?
                  • Player: What visions?
                  • Safalaan: I have not shared this with anyone. Not even with the Myreque here in the base. Recently, I have been plagued by visions, both awake and asleep. I barely remember them afterwards, but I am left with... Do you remember that event near the blood altar, with the Vyrewatch?
                  • Select an option
                    • Yes.
                      • Player: Yes.
                      • (Continues below.)
                    • No?
                      • Player: No?
                      • Safalaan: Oh, I remember it well. We were ambushed by Vyrewatch, if you recall, and I was severely weakened. But then, I rose off the ground in a blue light that seemed to strike fear in to the hearts of the vampyres.
                      • (Continues below.)
                  • Safalaan: I am left with the same feeling I had after that; a feeling that there is some kind of great power within me. I believe that it is ready to be released, for good or bad. I am afraid, Player.
                  • (Shows the other options.)
                • Why does the letter say they knew you centuries ago?
                  • Player: Why does the letter say they knew you centuries ago?
                  • Safalaan: I have tried desperately to keep this a secret, so as not to worry the other Myreque. If they knew... they might jump to conclusions. They are trained to see evil in every shadow here. My history is so very vague to me. I... do not know how old I am. I do not remember being young; I have been the same age for as long as I can recall. Time passes so strangely to me.
                  • Player: What do you mean?
                  • Safalaan: I do not know how long I have been this way. I have been in the Myreque for many years, and before that I remember some time on my own, but prior to that? Nothing.
                  • Select an option
                    • What do you think we should do?
                      • (Same as above.)
                    • You said you were having visions?
                    • Could I see the letter again?
                      • (Same as below.)
                    • I have to go.
                      • (Same as below.)
                • Could I see the letter again?
                • I have to go.
                  • (Same as below.)
          • I have to go.
            • (Same as below.)
    • (If the player has the mysterious medallion:)
      • What do you think of this medallion?
        • Player: What do you think of this medallion?
        • Safalaan: A medallion? Where did you find it?
        • Player: It was in a cave in Burgh de Rott. Veliaf said the symbol on it is the symbol of Drakan.
        • You show Safalaan the medallion.
        • Safalaan: How strange... this feels very familiar. May I?
        • The player hands the medallion to Safalaan. He enchants it and hands it back to the player.
        • Player: What did you do?
        • Safalaan: I believe I added a destination. It should be able to bring you here now.
        • Player: But this is vampyric! How did you know to do that?
        • Safalaan: I do not know, Player. So many things remain unexplained to me recently. Please, take this thing away from me.
    • What have the vampyres been doing?
      • Player: What have the vampyres been doing?
      • Safalaan: Player, they are getting worse by the day. They have increased the tithes, and if a citizen cannot give blood they are taken away. Who knows what fate befalls them? Even healthier citizens have been subjected to spot attacks. Rogue Vyrewatch just appear and snatch them up, never to be seen again. It is as if they are restless; no longer following their tithing orders.
      • (Shows the other options.)
    • How are you holding up?
      • Player: How are you holding up?
      • Safalaan: Me? Why do you ask?
      • Player: Oh... Veliaf said you hadn't been feeling very well.
      • Safalaan: No. I'm fine. I don't know why he'd say that.
      • Player: Are you sure?
      • Safalaan: Yes. I just have some things on my mind. What do you want, anyway?
      • (Shows the other options.)
    • I have to go.
      • Player: I have to go.
      • Safalaan: Please come back soon, Player. I need your help.

Talking to Safalaan after giving him the letter[edit | edit source]

  • Safalaan: Ah, Player. Please, we need to discuss this letter.
  • (If the player has shown the medallion to Safalaan or hasn't shown the medallion to him yet and does not have it:)
  • Select an option

Talking to Safalaan after agreeing to meet the writer of the letter[edit | edit source]

  • Player: I have some questions about that letter.
  • Select an option
    • You said you were having visions?
      • (Same as above.)
    • Why does the letter say they knew you centuries ago?
      • (Same as above.)
    • Could I see the letter again?
      • (Same as above.)
    • I have to go.
      • (Same as above.)

Vertida[edit | edit source]

  • Vertida Sefalatis: Glad to be doing a mission with you. We'll meet you at the lookout point.

Mekritus[edit | edit source]

  • Mekritus A'hara: We'll see ya at the lookout point. Just be careful; something strange is going on and Vanstrom must be behind it.

Talking to Veliaf before agreeing to meet the writer[edit | edit source]

  • Veliaf Hurtz: Player, have you taken that letter to Safalaan yet?
  • Player: Yes, I have taken it to him.
  • Veliaf Hurtz: And? Has anything come of it?
  • Player: I don't know, I suppose I should go back and see what he thinks.

Talking to Veliaf after agreeing to meet the writer[edit | edit source]

  • Veliaf Hurtz: Player, any news? Things are quiet here... it is uncharacteristic for Vanstrom.
  • Player: I'm working on it, Veliaf.

Scouting the meeting place[edit | edit source]

Chatting with Vyrewatch[edit | edit source]

  • Vyrewatch: Ah, a fresh meat bag! In here, no one will see if we take more than a tithe.
  • Vyrewatch: Wait!
  • Vyrewatch: What is it? I'm hungry.
  • Vyrewatch: This is the one. We must leave it.
  • Vyrewatch: This one? No wonder, look how fresh it is; full of blood.
  • Vyrewatch: At least we know it'll have a worse time with her.
  • Player: Leave me for what? Who is 'her?'
  • The vyrewatch leave.
  • Player: That doesn't bode well.

Talking to Vertida[edit | edit source]

  • Vertida Sefalatis: Player, you're here! Mekritus is upstairs; you can climb up the wall here. I'll keep watch.

Talking to Mekritus[edit | edit source]

  • Mekritus A'hara: Good, ya made it. This building overlooks Vanstrom's meeting place. Ya can look out of tha window here to check tha coast is clear. We're going ta flank around ta give ya ground support.
A cutscene occurs where a crying child walks into the clearing.
  • Player: I should get down there and see if she's ok.

Talking to Vertida[edit | edit source]

At the lookout point[edit | edit source]

  • Vertida Sefalatis: Don't worry, Player. We're here if Vanstrom turns up.

At the Myreque base[edit | edit source]

  • Vertida Sefalatis: We'd better get back to the lookout point, Player. Something strange is going on, and I'll bet Vanstrom is behind it.

Talking to Mekritus[edit | edit source]

At the lookout point[edit | edit source]

  • Mekritus A'hara: Go ahead. We've got ya back.

At the Myreque base[edit | edit source]

  • Mekritus A'hara: We'd better get back ta the lookout point. Vanstrom's up to something, I know it.

Talking to Safalaan at the base[edit | edit source]

  • Safalaan: Have you been to the lookout point yet?
  • Player: Yes, but-
  • Safalaan: I'm sorry, Player but I need you to find out all you can.
  • Player: ...

Talking to Nessie[edit | edit source]

  • Player: Um... Hello?
  • Nessie: I saw you in the window, Player. Why did it take so long for you to come see me? The Vyrewatch could have got me, you know.
  • Select an option
    • How do you know my name?
      • Player: How do you know my name?
      • Nessie: Player, the great hero of the Myreque! Who doesn't know your name? I'm so glad you're here.
      • (Shows the other options.)
    • What are you doing here?
      • Player: What are you doing here?
      • Nessie: I don't know, I'm lost. A scary vampyre told me to stay here.
      • Player: Vanstrom!
      • Nessie: Yes, that's what he said his name was. Do you know him?
      • Player: Unfortunately. He's the worst vampyre, besides Drakan.
      • Nessie: Oh, you are funny Player. The worst vampyre you say? Perhaps... but his power is nothing compared to mine.
      • Nessie transforms into Vanescula Drakan.
      • Vertida Sefalatis: It's Vanescula! Quickly Player, attack! We're with you!
    • I have to go.
      • Player: I have to go.
      • Nessie: Please don't leave me here on my own.

Vertida[edit | edit source]

  • Vertida Sefalatis: What are you waiting for? Vanescula is right here in the open! Attack! We'll be right behind you.

Mekritus[edit | edit source]

  • Mekritus A'hara: Come on! Let's get her!

Attacking Vanescula Drakan[edit | edit source]

  • The player attacks Vanescula, without doing any damage. Mekritus and Vertida are teleported.

Back to base[edit | edit source]

Mekritus[edit | edit source]
  • Player: Are you ok?
  • Mekritus A'hara: I think so. I can't tell ya what happened. One minute I was stood there, tha next I was on me back in a building the other side of Meiyerditch! I'm fine, though; just a bit shaken up.
Vertida[edit | edit source]
  • Player: Are you ok?
  • Vertida Sefalatis: Yes... yes, I'm fine. Just a bit disoriented. She just sent us a few buildings away, but I found myself unable to enter the clearing you were in. It was as if she had some kind of barrier around you.
  • Player: Well, as long as you're ok...

Vanescula Drakan[edit | edit source]

  • Vanescula Drakan: Oh, calm down. I'm not here to fight. Not that it would be much of a challenge.
  • Select an option
    • What are you doing here?
      • Player: What are you doing here?
      • Vanescula Drakan: Well, seeing as I haven't killed you yet, clearly I'm here to offer my help.
      • Select an option
        • How can you help?
          • Player: How can you help?
          • Vanescula Drakan: You and your Myreque friends have a dream to destroy Drakan, and free Meiyerditch, do you not?
          • Select an option
            • Yes
              • (Transcript missing. edit)
            • No
              • (Transcript missing. edit)
            • I'm not telling you anything, vampyre scum!
              • Player: I'm not telling you anything, vampyre scum!
              • Vanescula Drakan: As if it matters... Of course I know that's what you want. Well, I don't see why it shouldn't be made a reality. But you need my help. Let's face it; you haven't been making much progress by yourselves.
              • Select an option
                • Why would you want to do that?
                  • (Transcript missing. edit)
                • How do you plan on freeing Meiyerditch?
                  • Player: How do you plan on freeing Meiyerditch? Surely, after killing Drakan, you would take over as leader and things would be just as bad.
                  • Vanescula Drakan: Charming. I think you'd find me quite a favourable leader. You have been in the old Haemalchemy labs, have you not?
                  • Select an option
                    • Yes, how did you know?
                      • Player: Yes, how did you know?
                      • Vanescula Drakan: So naive.
                      • (Continues below.)
                    • What Haemalchemy labs?
                      • Player: What Haemalchemy labs?
                      • Vanescula Drakan: I don't know why you feel you can lie to me.
                      • (Continues below.)
                    • You won't get any information out of me.
                      • Player: You won't get any information out of me!
                      • Vanescula Drakan: I do find it vaguely amusing that you think I do not know what happens in my own lands.
                      • (Continues below.)
                  • Vanescula Drakan: You found the Haemalchemy book, I know. But of course you couldn't understand the contents. Humans are not known for their intelligence after all...
                  • Player: ...
                  • Vanescula Drakan: I believe Drakan inadvertently discovered the secret to vampyres not needing to feed on human blood. Of course he destroyed the evidence; this revelation would shake the very foundations of our society.
                  • Player: You mean, all the citizens of Meiyerditch could go free?
                  • Vanescula Drakan: A small sign of intelligence; how refreshing.
                  • Select an option
                    • Why do you want to kill Drakan?
                    • Couldn't you kill Drakan yourself?
                      • (Same as below.)
                • Couldn't you kill Drakan yourself?
                  • (Same as below.)
        • Did you plant that letter?
          • Player: Did you plant that letter?
          • Vanescula Drakan: Of course, and I'm slightly offended that I'd be mistaken for Vanstrom.
          • Select an option
            • So you know all that about Safalaan?
              • Vanescula Drakan: I have taken a certain interest in him.
              • Player: So you can tell me-
              • Vanescula Drakan: Any information I have is between myself and Safalaan. You would be unwise to keep pushing me. Now, do you want my help or not?
              • (Transcript missing. edit)
            • How can you help?
              • (Same as above.)
            • I don't converse with vampyres.
              • (Same as below.)
        • I'm not interested.
          • Player: I'm not interested.
          • Vanescula Drakan: No? Well, then; when you realise your mistake, I'll be waiting.
    • Why aren't you fighting me?
      • Player: Why aren't you fighting me?
      • Vanescula Drakan: Fight you? I'd squash you like a blood mite. No, I'm here to offer my help.
      • (Continues above.)
    • Who are you?
      • Player: Who are you?
      • Vanescula Drakan: Insolent human! I am Vanescula Drakan; sister to Lord Lowerniel Drakan: ruler of Morytania! Show some proper respect.
      • (Shows the other options and exhausts this option.)
    • What did you do with Vertida and Mekritus?
      • Player: What did you do with Vertida and Mekritus?
      • Vanescula Drakan: Oh don't worry, they're quite safe. I just teleported them away so they can't bother us.
      • (Shows the other options and exhausts this option.)
    • I don't converse with vampyres.
      • Player: I don't converse with vampyres.
      • Vanescula Drakan: Oh, such a shame. Well, when you do change your mind... I'll be waiting.

Talking to Vanescula after she explains her offer[edit | edit source]

  • Vanescula Drakan: Have you considered my offer?
  • Player: Yes, I have some questions.
  • Select an option
    • Why would you want to kill Drakan?
      • Player: Why would you want to kill Drakan?
      • Vanescula Drakan: Drakan is no longer a worthy leader. He remains in his castle, more and more obsessed with some ridiculous old rock. There are irritations from all sides: mercenaries entering our lands; Misthalin threatening to turn its eye on us at any moment; even fighting within our vyre ranks. Drakan has become a blind old fool, and he is letting our society fall apart. Besides, centuries of boredom can make one feel quite... impulsive. It would be nice to have a change.
      • Select an option
        • Couldn't you kill Drakan yourself?
          • (Same as below.)
        • How do you plan on freeing Meiyerditch?
          • (Same as above.)
        • Why should I trust you?
          • Player: Why should I trust you?
          • Vanescula Drakan: Beside the fact I have not killed you where you stand? I suppose you're too ignorant to notice that you haven't been bothered by my Vyrewatch. I've identified you as my personal blood tithe; the Vyrewatch in Meiyerditch won't bother you any more. If that doesn't sway you, I have some information that you may find particularly interesting.
          • Select an option
            • I'll listen, for now.
              • Player: I'll listen, for now.
              • Vanescula Drakan: Despite all your little adventures, you have not yet set foot in our city, Darkmeyer. Unfortunately for you, this is where your greatest weapon lies. In the centre of Darkmeyer, there is a tree.
              • Player: A tree? Why would I be interested in a tree?
              • Vanescula Drakan: If you would let me finish, perhaps you would find out. The tree is extremely harmful to vampyres if it makes contact. Furthermore, it is continuously moving and growing; its very wood is alive and writhing. This makes it very... unpredictable. I believe, if you could carve from the logs of this tree, you would have weapons far more potent and versatile than the Ivandis Flail.
              • Select an option
                • How do I know you are telling the truth?
                  • Player: How do I know you are telling the truth?
                  • Vanescula Drakan: I suppose it would be pointless to explain that I have just described a weapon you could use to bring about even my own downfall. I had expected the great hero of the Myreque to at least have some spark of intelligence. One can but dream.... I tire of this. I had hoped to meet Safalaan here, but of course he would not risk himself... not at this time. In truth, you are quite a disappointment in comparison. I ask you to take this letter to Safalaan; let us see his response.
                  • Player receives Vanescula's offer.
                  • Vanescula hands you an envelope.
                • What's wrong with the Ivandis Flail?
                  • Player: What's wrong with the Ivandis Flail?
                  • Vanescula Drakan: That slither of metal? Any vampyre of power could snap that in half before it had a chance to make contact with them.
                  • (Shows the other options.)
                • Tell me more about this tree.
                  • Player: Tell me more about this tree.
                  • Vanescula Drakan: So many tedious questions... but I suppose I will indulge you. It is known to the vampyres as the blisterwood tree. It used to exist across Morytania, and we tried so hard over the centuries to destroy it. We had thought it extinct for years, but one day, in a stately building of upper Darkmeyer, a sprout grew through a crack in the floor. A single blisterwood tree began to grow. Of course, Drakan tried everything to destroy it, but it resisted all attempts. It has been kept at bay for the last century with a contraption, built by Drakan, that sucks the energy from it. There's no telling how long it will last.
                  • (Shows the other options.)
            • I'm not interested in anything you have to offer.
              • Player: I'm not interested in anything you have to offer.
              • Vanescula Drakan: Such confidence. I'm sure you'll be back.
    • How do you plan on freeing Meiyerditch?
      • (Same as above.)
    • Couldn't you kill Drakan yourself?
      • Vanescula Drakan: You assume I haven't thought of that? Of course I could destroy Drakan myself; do not doubt my power. Alas, the vyrelords just wouldn't have it, and I must retain their respect if I am to convince them to follow me as a leader.
      • (Shows the other options.)

Talking to Safalaan after Vanescula explains her offer[edit | edit source]

  • Safalaan: Player, you should get back and see what Vanescula wants.

Talking to Vanescula after receiving her offer[edit | edit source]

  • Vanescula Drakan: Have you taken Safalaan the letter?
  • (If the player has Vanescula's offer:)
    • Select an option
      • Not yet.
        • Player: Not yet.
        • Vanescula Drakan: Well hurry up. I don't want to stand in these slums all century.
      • How did you know about Safalaan's dreams?
        • Player: How did you know about Safalaan's dreams?
        • Vanescula Drakan: Must have been a lucky guess.
  • (If the player doesn't have Vanescula's offer:)
    • Player: Not yet; I lost it.
    • Vanescula Drakan: You lost it? Luckily I catered for your stupidity and made a copy.
    • Player receives Vanescula's offer.
    • Vanescula hands you a letter.

Entering Darkmeyer[edit | edit source]

Safalaan[edit | edit source]

  • (First time:)
    • Safalaan: Player, are you ok? Vertida and Mekritus turned up here without you; they said it was Vanescula in the clearing, not Vanstrom?!
    • (If the player did not receive Vanescula's offer:)
      • Player: Yes, it was Vanescula. I'm ok, though.
      • Safalaan: Hm... She could have killed you on the spot. She must have wanted something. You should go back and see.
      • Player: I'll get right on that.
    • (If the player received Vanescula's offer:)
      • Player: Yes, it was Vanescula. I'm ok, though; she just wanted to talk. She claims she wants to help the Myreque defeat Drakan, and that she can free Meiyerditch using Haemalchemy.
      • (Continues below.)
  • (Afterwards:)
    • Safalaan: You said you met Vanescula?
    • Player: Yes. She claims she wants to help the Myreque defeat Drakan, and that she can free Meiyerditch using Haemalchemy.
    • (Continues below.)
  • (If the player doesn't have Vanescula's offer:)
    • Player: She gave me a letter to give to you, but I seem to have lost it.
  • (If the player has Vanescula's offer:)
    • Player: She gave me this to give to you.
    • Player has Vanescula's offer removed from them.
    • You give Safalaan the letter.
    • Safalaan: Let me see!
    • Safalaan reads the letter.
    • Safalaan: Yes, as I hoped! She has information about my family; my heritage! Perhaps, finally, I can know...
      • Player: So what do you think about her offer to help with Drakan, and using Haemalchemy to free the people of Meiyerditch?
      • Safalaan: Hm? Oh... yes. You should go to this tree in Darkmeyer. I must know if Vanescula's information can be trusted. Of course, we'll find out if we can trust her in our struggle against Drakan, too. I'm afraid I don't have time to give you any advice. I must examine this letter. Speak to Vertida. He'll be able to help you.

Talking to Safalaan again[edit | edit source]

  • Safalaan: Please, Player, speak to Vertida. I don't have time for this right now.

Kael[edit | edit source]

  • Kael Forshaw: I hear you're going to Darkmeyer?
  • Select an option
    • That's right.
      • Player: That's right.
      • Kael Forshaw: That is a dangerous place indeed, and I do not feel that Vanescula can be trusted at all. Just keep yourself safe, Player. If I do not see you again, you have made us all very proud.
    • Have you noticed Safalaan acting strangely recently?
      • Player: Have you noticed Safalaan acting strangely recently?
      • Kael Forshaw: Of course. He is one of my closest friends, Player. I just hope he snaps out of this. He is not focused[sic] on our mission at all.

Mekritus[edit | edit source]

  • Mekritus A'hara: Is it true? Safalaan's sent ya to Darkmeyer?
  • Select an option
    • Yes.
      • Player: Yes.
      • Mekritus A'hara: He's given ya a death sentence is what he's done. Let's just hope he knows what he's doing.
    • Have you noticed Safalaan acting strangely recently?
      • Player: Have you noticed Safalaan acting strangely recently?
      • Mekritus A'hara: Yes, we've all seen it. He's not himself, Player. Hopefully he'll get better in time.

Vertida[edit | edit source]

  • Player: Safalaan said you might be able to help me get to Darkmeyer?
  • Vertida Sefalatis: He did? Oh, I suppose you gave him some information from Vanescula. I do not think we should so readily trust her. I have the greatest respect for Safalaan so I will trust his judgement for now, but between you and me, Player, he hasn't been himself recently.
  • Select an option
    • What do I need to go to Darkmeyer?
      • Player: What do I need to go to Darkmeyer?
      • Vertida Sefalatis: Darkmeyer is the city of the vampyres. No member of the Myreque has ventured there and returned to tell the tale. I must admit, we have a very limited knowledge of it. Although its high walls may seem impenetrable, it has one weak point. There is a drainage gate along the uppermost wall in eastern Meiyerditch; you may be able to climb under there.
      • Player: Is there nothing I can take to help me?
      • Vertida Sefalatis: All I can suggest is that you pick up smoke bombs from the crate in one of the back rooms, near the entrance. They may help you to stay hidden. You should also take a hatchet, to be able to cut logs from the tree, and remember to look for seeds which we may be able to use to grow our own.
      • Player: Okay, I'll do my best.
      • Vertida Sefalatis: I am sorry but I must tell you, Player, this is so dangerous I fear that you may come back changed... if at all. Let us hope it gets us closer to retaking Morytania.
    • What do you mean?
      • Player: What do you mean?
      • Vertida Sefalatis: He has become very closed off. He doesn't confide in us like he once did. He thinks we haven't noticed him acting differently, but we can all see something is bothering him. This business with Vanescula... He seems so desperate for information, he seems to overlook the potential danger of her. He is putting us, and especially you, in danger with this plan.
      • (Shows the other options.)
    • I have to go.
      • Player: I have to go.
      • Vertida Sefalatis: Let me know when you are ready to go to Darkmeyer.

Talking to Vertida again[edit | edit source]

  • Vertida Sefalatis: Remember, Player; pick up some smoke bombs from the crate in one of the back rooms near the entrance. They'll help you to stay hidden.
  • Select an option
    • Can you remind me how to get to Darkmeyer?
      • Player: Can you remind me how to get to Darkmeyer?
      • Vertida Sefalatis: Of course. There is a drainage gate along the uppermost wall in eastern Meiyerditch. You may be able to climb under there. To get there, head out of the Myreque base, up the stairs and across into the next building. Leave this building and run through the building directly to the north. Turn right, then run north. Once you're past the fish shop, turn left, and then run north again until you see the drainage gate.
    • That's all, thanks.
      • Player: That's all, thanks.

Talking to Vertida with smoke bombs[edit | edit source]

Searching the crate with smoke bombs[edit | edit source]

Before being told by Vertida to do so[edit | edit source]

  • You don't need those.

After being told by Vertida to do so[edit | edit source]

  • Player receives 30 smoke bombs.
  • You collect some smoke bombs. Throw these on the floor in Darkmeyer to shroud yourself in smoke, and keep yourself hidden for a short period of time.

If the player has 30 smoke bombs[edit | edit source]

  • You don't need any more of these.

If the player has lost the smoke bombs[edit | edit source]

  • Player receives 30 smoke bombs.
  • You collect some smoke bombs. Throw these on the floor in Darkmeyer to shroud yourself in smoke, and keep yourself hidden for a short period of time.

Squeezing through the grate[edit | edit source]

Before being told by Vertida to do so[edit | edit source]

  • Why would you want to go in there?

After being told by Vertida to do so[edit | edit source]

  • You squeeze under the grate.
  • Screen fade out/in. The player appears in Darkmeyer. Vanescula is waiting next to the grate.

Vanescula[edit | edit source]

  • Vanescula Drakan: It's about time you got here.
  • Select an option
    • What did you tell Safalaan?
      • Player: What did you tell Safalaan?
      • Vanescula Drakan: He didn't tell you? I think I'll keep the secret between him and I, then.
      • (Shows the other options.)
    • So, where's this tree?
      • Player: So, where's this tree?
      • Vanescula Drakan: The tree is, of course, well guarded in the upper tier of Darkmeyer.
      • Player: I'll be on my way then.
      • Vanescula Drakan: Oh, I wouldn't do that if I were you. My protection won't cover you here. These Vyrewatch are rather more independent than those guarding Meiyerditch. If I were you, I'd put those smoke bombs to good use and find a disguise. They'll fool the juvinates as long as you don't do it in front of them. You'll want to stay clear of the Vyrewatch; they'll be able to smell you. Return to me when you are done. You'll probably need to adjust any clothes you find, so I've brought a needle and thread.
      • Take Vanescula's needle and thread?
        • Yes
          • Player: Thank you.
        • No
          • Select an option
            • What did you tell Safalaan?
              • (Same as above.)
            • I'll get on with it, then.
              • (Transcript missing. edit)
            • I have some things to do.
              • (Same as below.)
    • I have some things to do.
      • Player: I have some things to do.
      • Vanescula Drakan: Don't keep me waiting.

Talking to Vanescula again[edit | edit source]

  • Vanescula Drakan: Why do you still appear to be human?
  • (If the player has thread:)
  • Select an option
    • What was I doing again?
      • Player: What was I doing again?
      • Vanescula Drakan: Such idiocy! Use those smoke bombs and find yourself a disguise. Don't throw them in front of the juvinates; they're not quite that unintelligent. Stay away from the Vyrewatch; they'll be able to smell you. Return to me when you are done.
    • Do you have any thread I could use?
      • Player: Do you have any thread I could use?
      • Player receives 4 thread.
      • Vanescula hands you some thread.
      • Player: Thanks.

Sneaking around[edit | edit source]

Getting caught by a vampyre[edit | edit source]

  • Vampyre juvinate/Vyrewatch: Human! Do not think Vanescula's protection covers you here. Get out!
  • The vampyre teleports you out of Darkmeyer.
  • Screen fade out/in. The player appears by Vanescula.

Getting caught by a werewolf[edit | edit source]

  • Canifis settler: How did you get in here?

Entering the middle district[edit | edit source]

  • The player walks away and down the stairs.
  • Player: I should probably check back with Vanescula before I go in there.

Smashing a smoke bomb[edit | edit source]

  • The smoke shrouds you, keeping you hidden for now.
  • (After 15 seconds:)
    • You are about to become visible again.
  • (After 4 seconds:)
    • You are no longer hidden.

Opening chests[edit | edit source]

If nothing is inside[edit | edit source]
  • You fail to find anything.
If a piece of the disguise is inside[edit | edit source]
  • You collect [a/some] ripped Darkmeyer [hood/trousers/boots/top]. [You need to collect [one/2/3] more piece[s] of clothing./You now have all the pieces required for the disguise.]

Sewing up the ripped pieces[edit | edit source]

  • You sew up the Darkmeyer [hood/legs/boots/top].

With clothing[edit | edit source]

Juvinate[edit | edit source]
  • Vampyre juvinate: What is it?
  • Player: What's it like living in the lowest tier?
    • (Continues with one of the following:)
      • (Dialogue 1:)
        • Vampyre juvinate: Terrible! We live like vermin!. I've been initiated into the vyre ranks, but I'm still treated like dirt!
      • (Dialogue 2:)
        • Vampyre juvinate: Well, it's better than the juvenile life; scratching a living, barely better than human scum. One day I'll be in the upper tier. Then, I will have blood every day!
      • (Dialogue 3:)
        • Vampyre juvinate: What is it to you? You look like a middle-tier vyre. You shouldn't be hanging around here; the nobles might get the wrong idea.
Vyrewatch[edit | edit source]
  • Vyrewatch: What is it?
  • Player: What's it like living in the lowest tier?
  • Vyrewatch: I don't live here. I'm just posted down here to look after the juvinates. Pathetic things; always squabbling and whining. I'd rather be watching the humans.
  • Player: Why's that?
  • Vyrewatch: Well, if you are posted with the humans, at least you can get a light snack every now and then.
Werewolf[edit | edit source]
  • Canifis settler: Leave me alone.
  • (Without the Darkmeyer notes:)
    • Player: I need some more money.
    • (If Wolfbane is in the backpack:)
      • Player receives Darkmeyer notes.
      • The werewolf gives you some Darkmeyer notes.
      • Canifis settler: Fine, just take it!
    • (If Wolfbane is not in the backpack:)
      • Canifis settler: You can't make me give you anything!
  • (With the Darkmeyer notes:)
    • Canifis settler: I gave you the money! Please, leave me alone!

Middle Tier Status[edit | edit source]

Talking to Vanescula[edit | edit source]

While wearing the Darkmeyer disguise[edit | edit source]

  • Player: I have all the clothing.
  • Vanescula Drakan: What an achievement.
  • Select an option
    • So can I go and get those logs now?
      • Player: So can I go and get those logs now?
      • Vanescula Drakan: Of course not. You think we would let just anyone enter a building containing something so dangerous?
      • Select an option
        • No, of course not.
          • Player: No, of course not.
          • Vanescula Drakan: Good, I am glad to see you have some sense. Perhaps you may do well here after all. Now stay still.
          • (Continues below.)
        • Well, you are stupid vampyres.
          • Player: Well, you are stupid vampyres.
          • Vanescula Drakan: Do not push your luck. Now, stay still.
          • (Continues below.)
      • Vanescula puts her arm on the player's clothes.
      • Player: What did you do to me?
      • Vanescula Drakan: I put my blood mark on you. It will cover your disgusting human scent, and aid in your disguise.
      • Player: Thanks, I guess. Can I go now?
      • Vanescula Drakan: No. Only vampyres of status are allowed to enter the Arboretum. You will need to mingle with the Vyrewatch before they will recognise you and let you in.
      • Player: Is this safe?
      • Vanescula Drakan: Of course not. You are as subtle as a mutated bloodveld. Player, don't fail me. You will be faced with tasks that you may find... unsavoury, but you must reach the tree. You need the blisterwood if you are to mount any successful attack on Drakan and free these lands. I'll be keeping an eye on you in Darkmeyer, in case your idiocy gets the better of you.
      • Vanescula teleports away.
      • Your status gain will be shown in the blood vial while you are disguised. When the vial is half full, you will be able to enter the upper tier.
      • Vanescula will be in the middle tier if you need her help.
    • I have some things to do.
      • (Same as above.)

Upon reaching the middle tier[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: Well, you haven't done anything! Go and talk to some of the vyres, see what you can do for them.

After choosing a vampyric name[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: I think I saw Sanguinus Varnis wandering around. He usually has some complaint. Perhaps you can do something for him.

After agreeing to help Sanguinus[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: I saw you talk to Sanguinus Varnis, but you didn't get all the posters. Varnis would probably be impressed if you finished that off.
  • Player: Okay. Thanks!
  • Vanescula Drakan: Whatever. Make sure you tell him about it afterwards.

After vandalising all posters[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: Can you do nothing for yourself? Try looking for Valentina. She'll probably gossip about you if you impress her.

After dealing with Valentina[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: Why don't you go and check the cells? Last I heard, there was a new prisoner just waiting to be taunted.

After scaring Maria Gadderanks through dialogue[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: Why don't you go and check the cells? You might be able to perform some actions to scare the prisoners.

After scaring Maria Gadderanks through emotes[edit | edit source]

  • Player: Do you know how I can increase my status?
  • Vanescula Drakan: The scouts always have something to gossip about. Why don't you try and put a good word in with them.

Vyrewatch[edit | edit source]

(The dialogue is the same for vyrewatches and for sentinels after choosing a vampyric name:)

  • (Dialogue 1:)
    • Player: How often do you see Drakan around here?
    • Vyrewatch: You haven't been here long have you?
    • Player: No.
    • Vyrewatch: I haven't even heard anything of Drakan's current activity since I was initiated. Word is, he hasn't been seen for decades, perhaps even centuries. Vanescula and Ranis apparently perform his orders.
  • (Dialogue 2:)
    • Vyrewatch: What do you want?
    • Player: I'm new, I'm trying to make my way to the upper tier.
    • Vyrewatch: A scrawny rat like you? You won't last five minutes.
  • (Dialogue 3:)
    • Vyrewatch: Yes?
    • Player: What is there to do here?
    • Vyrewatch: You must be new. I like to go down to the jail to see the new arrivals. See how scared they are. The werewolves are always good to deal with, too. Recently they have increased their trade in exotic goods from Misthalin.

Darkmeyer trader[edit | edit source]

  • Darkmeyer trader: Can't be seen selling to you; bad for business.

Vampyre shenanigans[edit | edit source]

Choosing a vampyre name[edit | edit source]

(The following dialogue applies to Grigan Kaninus, Sanguinus Varnis, Sentinel Draemus, Sentinel Gorthaur, Sentinel Mortshade and Valentina Kaust.)

  • [Vyre]: I haven't seen you before. What's your name?
  • Player: Er...
  • [Vyre]: Well?
  • (Male names:)
    • Select an option
      • Valentin
        • (Continues below.)
      • Mort
        • (Continues below.)
      • Pipistrelle
        • (Continues below.)
      • Remus
        • (Continues below.)
      • More options
        • Select an option
          • Tytn
            • (Continues below.)
          • Von
            • (Continues below.)
          • Carnivus
            • (Continues below.)
          • Draconis
            • (Continues below.)
          • More options
            • Select an option
              • Vampyrus
                • (Continues below.)
              • Noctillion
                • (Continues below.)
              • Vlad
                • (Continues below.)
              • Lowerniel
                • (Continues below.)
              • More options
                • Select an option
                  • Haemas
                    • (Continues below.)
                  • Grigor
                    • (Continues below.)
                  • Desmodus
                    • (Continues below.)
                  • More options
                    • (Shows the initial options.)
  • (Female names:)
    • (Transcript missing. edit)
  • Player: Um... [Vampyre first name]?
  • Select an option
    • Sanguine
      • (Continues below.)
    • Lasiurus
      • (Continues below.)
    • Bechstein
      • (Continues below.)
    • Constantine
      • (Continues below.)
    • More options
      • Select an option
        • Draynor
          • (Continues below.)
        • Dracyula
          • (Continues below.)
        • van Von
          • (Continues below.)
        • Daubenton
          • (Continues below.)
        • More options
          • Select an option
            • Lugosi
              • (Continues below.)
            • Diaemus
              • (Continues below.)
            • Rasputin
              • (Continues below.)
            • Helsing
              • (Continues below.)
            • More options
              • Select an option
                • von Pitt
                  • (Continues below.)
                • Nightshade
                  • (Continues below.)
                • Belamorta
                  • (Continues below.)
                • First options
                  • (Shows the initial options.)
  • Player: [Vampyre last name]?
  • [Vyre]: [Vampyre full name] is it? How very strange.
  • (Continues with vyre-specific dialogue:)

Sanguinus Varnis[edit | edit source]

  • Sanguinus Varnis: You there, [Vampyre first name].
  • Player: Yes?
  • Sanguinus Varnis: Want to help me out?
  • Select an option
    • What can I do?
      • Player: What can I do?
      • Sanguinus Varnis: The vyrelords and ladies have been sticking their posters all over our tier.
      • Player: I see...
      • Sanguinus Varnis: Go and vandalise their posters. I won't have them lording it over us any more!
    • No.
      • Player: No.
      • Sanguinus Varnis: That's a shame, it'd be worth your while.

Vandalising a propaganda poster[edit | edit source]

Before being set on the task[edit | edit source]
  • You see no reason to do that.
Easternmost poster[edit | edit source]
  • Select an option
    • Draw eyelashes.
      • (Transcript missing. edit)
    • Draw fangs.
      • You draw fangs on the vyre lord. You can't really see as he already has them.
      • You gain 4 status in Darkmeyer.
East poster[edit | edit source]
  • Select an option
    • Draw a snarl.
      • (Transcript missing. edit)
    • Draw a flower.
      • You draw a flower on the vyre lady's hand.
      • You gain 5 status in Darkmeyer.
West poster[edit | edit source]
  • Select an option
    • Draw cat ears.
      • (Transcript missing. edit)
    • Draw red eyes.
      • You draw red eyes on the vyre lady. You can't really see as she already has them.
      • You gain 4 status in Darkmeyer.
Westernmost poster[edit | edit source]
  • Select an option
    • Draw big, bat-like ears.
      • You draw big, bat-like ears on the vyre lord. You can't really see as he already has them.
      • You gain 4 status in Darkmeyer.
    • Draw a moustache.
      • (Transcript missing. edit)
After vandalising a poster[edit | edit source]
  • (First three:)
    • You have vandalised [1-3] of 4 posters.
  • (Last one:)
    • You have vandalised all of the posters and should return to Sanguinus Varnis.

Talking to Sanguinus again[edit | edit source]

Before vandalising all posters[edit | edit source]
  • Sanguinus Varnis: Have you ruined those posters yet?
  • Player: Not yet.
  • Sanguinus Varnis: Hurry up! I can't stand them.
After vandalising all posters[edit | edit source]
  • You gain 3 status in Darkmeyer.
  • Player: I've ruined all the posters.
  • Sanguinus Varnis: Excellent. I'll put in a good word for you among my vyres.
Talking to Sanguinus again[edit | edit source]
  • Sanguinus Varnis: I haven't seen any posters around recently, [Vampyre first name]. We did a good job.

Grigan Kaninus[edit | edit source]

  • Grigan Kaninus: Oh, I'll be sent back to the slums for this one.
  • Player: What's wrong?
  • Grigan Kaninus: What? Come to laugh at me? I suppose it makes no difference. Vanstrom's going to kill me anyway. He asked me to exercise his bloodveld younglings, but they've all run off.
    • Player: Perhaps I could help you get them back?
      • Grigan Kaninus: What? You'd... help me?
      • Player: Of course!
      • Grigan Kaninus: No vyre helps another in distress. Don't you know that? You must be up to something, but it's not like I have a choice. The younglings ran off here in the middle tier, but they might have wandered into the lower tier too. Please keep an eye out for them, and bring them to me if you find them.
    • Player: That's too bad.
      • Grigan Kaninus: Just don't go telling anyone. Vanstrom will have my neck.
  • Chat Box: The little bloodveld barks happily as you put it in your bag. You should take it back to Grigan.
  • Chat Box: You gain one status in Darkmeyer.
  • Grigan Kaninus: You found some! You need to find Number more.
    • Player: I can't find any bloodvelds. Where are they?
      • Grigan Kaninus: Oh, they'll have run off somewhere. I can't imagine they'll have gone further than the middle or lower tiers. They seem to disappear for long periods of time, you'll have to keep checking. You can always do something else in the meantime.
  • Chat Box: You gain one status in Darkmeyer.
  • Grigan Kaninus: You found them all! What are you going to ask from me in return?
  • Player: ...Nothing?
  • Grigan Kaninus: You're a very strange vyre, Player, but you've saved me from death, or worse demotion. I am in your debt.

Valentina Klaust[edit | edit source]

  • Valentina Kaust: You there. I haven't seen you around here before.
  • Player: I don't get out much.
  • Valentina Kaust: Oh, you poor thing. If I were you, I'd be absolutely starved for conversation if I kept to myself. Come, I don't have any engagements until later. Have a drink with me.
  • Select an option
    • Ok
      • Player: Ok.
      • Valentina Kaust: Take this. It's fine quality blood, given to me by a friend. Don't tell anyone, but he smuggled it in from Canifis; their special stock, supposedly reserved for Vanstrom!
      • Player receives bottle of blood.
      • The vyre gives you a bottle of blood. It looks thick.
      • Valentina Kaust: Well go on then, try it.
    • Not now.
      • Player: Not now.
      • Valentina Kaust: You're turning it down? Perhaps I should be glad not to keep company with strange vampyres like you after all.

Talking to Valentina again[edit | edit source]

  • Valentina Kaust: Ah, [Vampyre first name]. You never drank that blood. Is something wrong?
  • Player: No, of course not. I'll get right to that...

Drinking the bottle of blood[edit | edit source]

Outside Valentina's sight[edit | edit source]
  • You should do that where Valentina will see you.
Within Valentina's sight[edit | edit source]
  • Do you really want to drink the blood?
    It may have harmful effects.
    • Yes
      • Player: Yes
      • Player drinks blood and loses 50% of life points.
      • Valentina Klaust: [Vampyre first name], how did you enjoy the blood? I'm sure my friend would like to know how it was received.
        • No, it was disgusting!
          • Player: No, it was disgusting!
          • Valentina Klaust: Disgusting? How dare you! My friend assures me this is Vanstrom's personal tithe. Do you want me to go and get him to demonstrate to you that you are wrong?
          • Player: No! I mean, it was disgusting because it wasn't fresh.
          • Valentina Klaust: Oh; well, I suppose it was not warm. I prefer mine cold, but I feel quite rude for not offering to heat it for you. I do apologise.
          • Player: I think I can forgive you. I'll see you around.
        • Oh yes, it was the best blood ever.
          • Player: Oh yes, it was the best blood ever.
          • Valentina Klaust: Do not try to flatter me. Let me give you a piece of advice; you clearly haven't been long...initiated.
          • Valentina Klaust: You won't get very far around here by being nice. Yes, the blood is of fantastic quality, but you should never appear to admit a vyre is better than you.
          • Player: I'll remember that.
        • Satisfactory; I'm used to higher quality blood.
          • Player: Satisfactory; I'm used to higher quality blood.
          • Valentina Klaust: Oh, but my friend assures me that-.
          • Player: I do not care what your friend said.
          • Valentina Klaust: Of course, of course. I do apologise.
          • Player: Take your apologies elsewhere.
    • No
      • Player has bottle of blood removed from them.
      • You throw the blood on the floor.
      • Valentina Kaust: What are you doing! That blood... do you know how much that cost?
      • Select an option
        • I can explain!
          • Player: I can explain!
          • Valentina Kaust: Oh? Please, I implore you; do it quickly!
          • Select an option
            • I'm full after drinking so much blood already.
              • Player: I'm full after drinking so much blood already.
              • Valentina Klaust: Oh?
              • Player: Yes, I just went on a raid of Meiyerditch, picking off the weaklings.
              • Player: I've had far too much bloody already today.
              • Valentina Klaust: Usurping the tithes? I wouldn't have expected it from such a meek one as you. Perhaps you are worthy of this tier after all.
              • Player: Yeah, I'll see you around.
            • I'm worried about my weight.
              • Player: I'm worried about my weight.
              • Valentina Klaust: Oh, yes, I can understand that. And I have to say you are looking far too full of life; far too much weight on you. Perhaps you should stay off the blood for a while, in fact.
              • Player: I will.
            • I don't like it.
              • You gain 18 status in Darkmeyer.
              • Player: I don't like it.
              • Valentina Klause: How dare you! My friend assures me this is Vanstrom's personal tithe; it cannot be bad! What kind of vampyre are you?
              • Player: No, I mean, I didn't like it because it wasn't fresh.
              • Valentina Klause: Oh, well, I suppose it was not warm. I prefer mine cold, but I feel quite rude for not offering to heat it for you. I do apologise.
              • Player: I think I can forgive you. I'll see you around.
        • I have to go.
          • Player: I have to go.
          • Valentina Klaust: I'm warning you [Vampyre first name]. I'm extremely well connected in this tier. Do not expect me to spread any good words about you.

Talking to Valentina again[edit | edit source]

  • Valentina Kaust: [Vampyre first name], good to see you out and about. I'm terribly busy, but we absolutely must meet up soon.

Maria Gadderanks[edit | edit source]

Before choosing a vampyric name[edit | edit source]

  • Maria Gadderanks: Leave me alone.

After choosing a vampyric name[edit | edit source]

  • Maria Gadderanks: What?
  • Select an option
    • Quiet, rat.
      • Maria Gadderanks: What do you vampyres want now? Have you not taken everything from me yet?
      • Player: I'm here because I'm so thirsty.
      • Maria Gadderanks: Please, not another tithe! I'm so weak!
      • Select an option
        • What a shame. I'm going to be back later for a tithe.
          • You gain 4 status in Darkmeyer.
          • Player: What a shame. I'm going to be back later for a tithe.
          • Maria Gadderanks: No, please!
        • I'm going to have a nice glass of water.
          • You gain 3 status in Darkmeyer.
          • Player: I'm going to have a nice glass of water.
          • Maria Gadderanks: What?
          • Player: Then I'll be back for a tithe.
          • Maria Gadderanks: You're giving me a rest? Th... thank you.
          • Vyrewatch guard: Come on, [Vampyre first name]. Can't you do better than that?
    • Quiet, I want to help you.
      • Player: Quiet, I want to help you.
      • Maria Gadderanks: Very funny. Just leave me alone.

Talking to the vyrewatch guard[edit | edit source]

  • Player: What do you do here?
  • Vyrewatch guard: I'm a guard. I guard things.
  • Player: I see. That's thrilling.
  • Vyrewatch guard: Yep. It's a good job. The humans are so jumpy. You just have to shake your fist at them and they cower in fear. You should give it a try.
  • Vyrewatch guard: Hey, blood rat!
  • Maria Gadderanks: Don't hurt me.

Talking to Maria again[edit | edit source]

  • Maria Gadderanks: What more do you want?
  • Select an option
    • Enough, vermin!
      • Player: Enough, vermin! I have important news about your husband; I'm sure you want to hear it.
      • Maria Gadderanks: What? Please, is he ok?
      • Select an option
        • He's dead.
          • You gain 4 status in Darkmeyer.
          • Player: He's dead.
          • Maria Gadderanks: No, you're lying.
          • Player: I saw it with my own eyes, human.
          • Maria Gadderanks: No, it can't be true.
        • He's just lost.
          • You gain 3 status in Darkmeyer.
          • Player: Probably just wandering Mort Myre, I'm sure he's fine.
          • Maria Gadderanks: Yes, maybe you're right. I do hope he comes to get me soon.
    • Quiet, I want to help you.
      • (Same as above.)

Talking to Maria again[edit | edit source]

  • Maria Gadderanks: What more do you want?
  • Select an option
    • Silence, wretch!
      • Player: Silence, wretch! I was just thinking... I'm fed up of seeing the same human in this cell every day.
      • Select an option
        • Perhaps we need to 'dispose' of this one.
          • You gain 4 status in Darkmeyer.
          • Player: Perhaps we need to 'dispose' of this one.
          • Maria Gadderanks: No, please! I have a family! I can't take anymore.
        • Perhaps we should release this one.
          • You gain 3 status in Darkmeyer.
          • Player: Perhaps we should release this one.
          • Maria Gadderanks: Yes! Please! I have a family to go to. I can't take anymore.
    • Quiet, I want to help you.
      • (Same as above.)

With the Gadderhammer wielded[edit | edit source]

  • Maria Gadderanks: You have my husband's hammer...but how? Please! I must know where he is!
  • Player: Foolish human! Can't you tell? I killed him!

Talking to Maria with insufficient status or afterwards[edit | edit source]

  • Maria Gadderanks: Leave me alone.

Performing emotes in front of Maria[edit | edit source]

(Angry or Laugh:)

  • You gain 1 status in Darkmeyer.
  • (Continues with one of the following:)
    • Maria Gadderanks: I can't take this anymore.
    • Maria Gadderanks: Please let me go.
    • Maria Gadderanks: Please don't hurt me.
  • Maria cowers in fear or cries.
After earning 9 status with emotes[edit | edit source]
  • Maria no longer seems to be paying attention to you.
  • You should come back when you have gained status in the middle-tier; you might need Maria here to do this.

Other[edit | edit source]

Darkmeyer trader[edit | edit source]

  • Darkmeyer trader: What do you want?
  • Player: What do you do here?
  • Darkmeyer trader: I bring goods in from outside. Need anything?
  • Select an option
    • What have you got?
    • No, thanks.
      • Player: No, thanks.
Trade option[edit | edit source]

Reaching upper tier status[edit | edit source]

  • You have increased your status in Darkmeyer enough; the upper tier vyres will now acknowledge you.

Upper Tier Status[edit | edit source]

Talking to people[edit | edit source]

Ranis Drakan[edit | edit source]

  • Ranis Drakan: Hm, [Vampyre last name] is it? Well, '[Vampyre last name]', make sure you stay in line. I'm in charge around here.
  • This looks far too dangerous for now.

Arboretum guards[edit | edit source]

  • Player: Can I go into the Arboretum?
  • Arboretum guard: Of course not. Only vyres of importance may enter this building.
Attempting to enter the Arboretum[edit | edit source]
  • Arboretum guard: You don't think we let just anyone in do you?

Vyrelords/Vyreladies[edit | edit source]

  • [Vyrelord/Vyrelady]: Stop bothering me, [Vampyre last name].

Blood trader[edit | edit source]

  • Darkmeyer blood trader: What'll it be?
  • Player: Excuse me?
  • Darkmeyer blood trader: A, B, AB? I've got fresh; pungent; any temperature or maturity you like. Between you and me, I've even got some exclusive, quality non-Morytanian blood. Misthalin; know what I mean? Keep it between us, mind.
  • Player: I don't think I...
  • Darkmeyer blood trader: Then stop wasting my time; I don't have all day.

Vanescula[edit | edit source]

  • Vanescula Drakan: Ah, good to see you here, '[Vampyre first name]'. Now, listen closely. My brother, Ranis, is around. He may be a fool, but he is the most likely to become suspicious of you if you put a foot wrong. As that seems fairly likely, I suggest you stay away from him.
  • Player: Okay. What should I do now, then?
  • Vanescula Drakan: Well, you won't be fully accepted in the upper tier unless you pledge your allegiance to the Drakan family.
  • Select an option
    • How do I do that?
      • Player: How do I do that?
      • Vanescula Drakan: Must I hold your hand through everything you do? come with me; just follow my lead.
    • Maybe later.
      • Player: Maybe later.
Cutscene
  • Vanescula Drakan: Attention, my vyres!
  • Vanescula Drakan: I have a very special announcement, regarding our newcomer, [Vampyre first name].
  • Vanescula Drakan: Something... I think everyone should hear.
  • Vanescula Drakan: [Vampyre first name] has risen the ranks of Darkmeyer and will now pledge [himself/herself] to the Drakan family.
  • Vanescula Drakan: Just repeat after me. I pledge fealty to the Drakan family.
    • Player: I pledge fealty to the Drakan family.
      • Vanescula Drakan: Good. Now repeat: I devote my service, land and power to the Drakan before me.
        • Player: I devote my service, land and power to the Drakan before me.
          • Vanescula Drakan: Excellent. [Name], I now present you with this blood mark, ensuring your everlasting service.
          • You feel slightly strange.
          • You gain 4 status in Darkmeyer.
        • Player: I devote my serviettes, band and flowers to the Drakan before me.
          • Vanescula Drakan: How did you even... oh, never mind. It is only the mark that matters.
    • Player: I plead guilty to the Drakan family.
      • Vanescula Drakan Can't you do anything right?
      • Vanescula Drakan: Yes, [he/she] pledges fealty to the Drakan Family.

Talking to Vanescula again[edit | edit source]

  • Player: Do you know how I can increase my status in the upper tier?
  • Vanescula Drakan: Try talking to Misdreavus.[sic] He's easily entertained.

After punching the blood tither[edit | edit source]

  • Player: Do you know how I can increase my status in the upper tier?
  • Vanescula Drakan: I saw you punch that tither. I'm sure Misdreavus would want to hear about it.

After reporting back to Misdrievus[edit | edit source]

  • Player: Do you know how I can increase my status in the upper tier?
  • Vanescula Drakan: Why don't you follow up what happened with that blood tither?

After watching the encounter with the tithe master[edit | edit source]

  • Player: Do you know how I can increase my status in the upper tier?
  • Vanescula Drakan: Go and talk to the guards, they always need a bit of 'help'.

After agreeing to kill captured citizens[edit | edit source]

  • Player: Do you know how I can increase my status in the upper tier?
  • Vanescula Drakan: Can't face killing any more citizens? Come on, it's for the greater good.

Middle-tier Vyrewatch[edit | edit source]

[note: only middle-tier vyrewatch dialogue changes]

  • Vyrewatch: Oh, [Name], I see you decided we are worthy of a visit. Don't forget where you came from.
  • Vyrewatch: [Name]! Remember me from your days in this tier?
    • Player: Yes, I remember you.
      • Vyrewatch: In that case, you must remember how kind I was to you in your early days. You had no clue how to get by here. Take me to the upper tier with you; I deserve it!
      • Player: Oh, I don't think I remember you helping me at all. You'll be staying here.
    • Player: No, I don't remember you.
      • Player: Please excuse me, I'm very busy.

With the blood mark[edit | edit source]

Vyrelords/Vyreladies[edit | edit source]
  • (Dialogue 1:)
    • [Vyrelord/Vyrelady]: Stop bothering me, [Name].
  • (Dialogue 2:)
    • Player: What do you know about the blisterwood tree?
    • [Vyrelord/Vyrelady]: Weren't you told during initiation?
    • Player: I must have slept through that bit.
    • [Vyrelord/Vyrelady]: There are many theories.
    • (Continues with one of the following dialogues:)
      • (Dialogue 1:)
        • [Vyrelord/Vyrelady]: Some believe the blisterwood tree was planted by the old Queen, to drive us out. A lot of good it did her.
      • (Dialogue 2:)
        • [Vyrelord/Vyrelady]: Some believe that Saradomin blessed the tree, to scare Drakan away. But of course, Drakan would not be afraid of Saradomin.
      • (Dialogue 3:)
        • [Vyrelord/Vyrelady]: Some believe that the tree grows where the Icyene staged a final battle against Drakan. Not bad going for Drakan, if that's all thats[sic] left of them.

Releasing Maria[edit | edit source]

  • Player: Are you ok?
  • Maria Gadderanks: Who are you? Are you with them?
  • Player: No, I'm with the Myreque.
  • Maria Gadderanks: I'm saved! Please, please help me.
After breaking the lock
  • Maria Gadderanks: Thank you! Thank you so much!

The guard[edit | edit source]

  • Player: What do you do here?
  • Vyrewatch Guard: I'm a guard. I guard things.
  • Player: I see. That's thrilling.
  • Vyrewatch Guard: Yep.
  • Player: So... are all the prisoners secure?
  • Vyrewatch Guard: Yup.
  • Player: Have you checked?
  • Vyrewatch Guard: Are you insulting my ability?
  • Player: No, no, of course not.

The Sentinels[edit | edit source]

Upper tier[edit | edit source]

First conversation
  • Player: Do you watch over the upper tier?
  • Sentinel: Yes, I keep an eye out for intruders. You're new, aren't you?
  • Player: Yeah...
  • Sentinel: I see. Here's a tip. In the upper tier, be loyal to no one. Watch your own back.
  • Player: Thanks... Any news in the upper tier?
  • Sentinel: Nothing important, but there has been some talk about Vanstrom's recent assignments. What is your opinion of him?
    • Player: I think he's a noble vyre.
      • Sentinel: Oh? Well, your respect for authority is to be admired. But that's really a middle-tier trait. If you had asked me, I would have said he should be beheaded. Disgusting wretch.
      • Player: Why?
      • Sentinel: Why? Because that would open up his position, that's why! Now be gone, you bore me.
    • Player: He seems okay.
      • Sentinel: Okay? No, that won't do, Player. You'll be eaten alive here unless you grow a spine. If you had asked me, I would have said he should be beheaded. Disgusting wretch.
      • Player: Why?
      • Sentinel: Why? Because that would open up his position, that's why! Now be gone, you bore me.
    • Player: He should be killed.
      • Chat Box: You gain 10 status in Darkmeyer.
      • Sentinel: Yes, excellent. If you had asked me, I would have said he should be beheaded. Disgusting wretch.
      • Player: Why?
      • Sentinel: Why? Because that would open up his position, that's why! Now be gone, you bore me.
Second conversation
  • Player: How's it going? Any threats to Darkmeyer?
  • Sentinel: Nothing for you to worry about.
  • Player: What do you mean?
  • Sentinel: I've noticed you talking with Lady Vanescula. She seems to have taken quite a liking to you. Has she taken you to meet him?
  • Player: Who?
  • Sentinel: Lord Drakan!
  • Player: Oh, no. Why?
  • Sentinel: Oh, just curious. He hasn't been seen for years and years. It's causing some of us to...lose faith. What do you think?
    • Player: I think he should be removed from power.
      • Chat Box: You gain 10 status in Darkmeyer.
      • Sentinel: Yes! If you ask me, Drakan is wasting time. We should take action now to tighten our grip on Gielinor. Put a good word in with Vanescula, won't you?
      • Player: I'll see what I can do.
    • Player: I don't really care.
      • Sentinel: What? Drakan is throwing away our society. There are threats to us: Misthalin to the East[sic], and these 'Myreque' within our very own Morytania.
      • Sentinel: We should take action!
      • Chat Box: You gain 7 status in Darkmeyer.
      • Sentinel: Leave me. You're wasting my time.
    • Player: You should not question him.
      • Sentinel: Oh, of course. Yes, he must know what he's doing. I apologise for asking. Please do not tell Lady Vanescula.
      • Player: We'll see.
Third conversation
  • Sentinel: Good day, [Name].

Middle tier (sufficient status)[edit | edit source]

First conversation
  • Player: What do you do here?
  • [Sentinel]: I'm a sentry, posted to defend Darkmeyer against intruders.
  • Player: What kind of intruders?
  • [Sentinel]: Why, those rats in Meiyerditch, of course. Those filthy humans. If you ask me, we should keep them locked up in cages.
  • Select an option
    • I agree. They should be locked up.
      • You gain 4 status in Darkmeyer.
      • Player: I agree. They should be locked up.
      • [Sentinel]: Glad to have you on side, [Player]. With that attitude you'll make a good servant when I'm in the upper tiers. Good bye [Player].
    • Why are you wasting your breath on those rodents?
      • You gain 5 status in Darkmeyer.
      • Player: Why are you wasting your breath on those rodents?
      • [Sentinel]: Oh, but of course. I'm sorry to have wasted your time.
      • Player: Don't let me catch you doing it again.
    • Don't you think we should let them live freely in Morytania?
      • Player: Don't you think we should let them live freely in Morytania?
      • [Sentinel]: Live freely? Is this some kind of a joke?
      • [Sentinel]: What kind of a vampyre wants to free humans?
      • Player: I just meant...
      • [Sentinel]: Get out of my sight! Go and live with the human rats!
Second conversation
  • Player: How's it going? Any threats to Darkmeyer?
  • [Sentinel]: Well, I have heard of a possible annoyance. A group of human vermin are rallying together, calling themselves the 'Myreque'. They believe the humans should be free, and that they can defeat us. Isn't that ridiculous?
  • Select an option
    • The 'Myreque'? Never even heard of them.
      • You gain 5 status in Darkmeyer.
      • Player: The 'Myreque'? Never even heard of them. They can't be very effective.
      • [Sentinel]: Oh no, of course. They are not worth considering. If you ask me, Vanstrom shouldn't be wasting his time on them.
      • Player: Perhaps you should suggest that to him. I'll see you around.
    • The Myreque are brave and noble people.
      • Player: The Myreque are brave and noble people.
      • [Sentinel]: You dare support humans? Humans who plan to defeat our illustrious master?
      • [Sentinel]: Leave, before I decide I like the taste of vyre blood.
    • The 'Myreque'? Those wretches couldn't defeat a single ghast!
      • You gain 4 status in Darkmeyer.
      • Player: The 'Myreque'? Those wretches couldn't defeat a single ghast!
      • [Sentinel]: Of course not! It worries me that they are known in Darkmeyer, though. Perhaps Vanstrom should be more forceful in his approaches.
      • Player: I think he's doing enough. I'll see you around.
Third conversation
  • Player: How's it going? Any threats to Darkmeyer?
  • Sentinel: No, the city is safe. It's outside the city we should be worried about.
  • Player: What do you mean?
  • Sentinel: We should turn our attention to Burgh de Rott; that disgusting human town. It makes me sick to know there is blood out there going to waste.
    • Player: I think it's good that they have somewhere to take refuge.
      • Sentinel: I am in no mood for jokes, Player.
      • Sentinel: If you will not take this seriously, then leave.
    • Player: I agree. I can't believe Drakan just leaves them there.
      • You gain 5 status in Darkmeyer.
      • Sentinel: Exactly. It's an attitude like that that'll get you going up the ranks in Darkmeyer. Drakan wouldn't notice if you stole the throne from beneath him.
      • Player: Maybe I'll do just that. See you later.
    • Player: I agree. I can't stand to think about them living in freedom.
      • You gain 4 status in Darkmeyer.
      • Sentinel: Disgusting, isn't it?
      • Player: Yes... those rats.
Fourth conversation
  • Sentinel: Oh, it's you, [Name]. I see you've forgotten us since you left for the higher ranks.

Misdrievus Vakan[edit | edit source]

  • Misdrievus Vakan: You there, [Vampyre last name].
  • Player: Me?
  • Misdrievus Vakan: Of course. Look, now you're in the upper tier, you'd better prove yourself.
  • Select an option
    • What do I need to do?
      • Player: What do I need to do?
      • Misdrievus Vakan: Well, you see, living in the same place for centuries makes one quite restless. I want to be entertained.
      • Player: I could tell a joke.
      • Misdrievus Vakan: No, fool. I want you to humiliate that blood-tither. I'm fed up of seeing those filthy vermin getting special treatment. They're just rats like the rest of them. Well go on, get on with it.
    • I have a few things to do.
      • Player: I have a few things to do.
      • Misdrievus Vakan: Don't expect me to put in a good word for you around here.

Approaching the tither[edit | edit source]

  • Blood tither: What can I do for you, sir?
  • Do you want to punch the blood tither?
    • Yes.
      • The blood tither falls to the floor, smashing his blood vial.
      • You gain 12 status in Darkmeyer.
      • Blood tither: Very good. What fun.
    • No.
      • Player: Listen, do you think you could sort of... pretend to fall over?
      • Blood tither: I'm sorry, sir. What do you mean? Please don't hurt me.
      • Player: There's a vyrelord watching. He's asked me to punch you, but do you think you could just pretend?
      • Blood tither: Yes, of course sir. What ever you wish.
      • The blood tither falls to the floor, accidentally smashing his blood vial.
      • You gain 9 status in Darkmeyer
      • Blood tither: Was that ok? I can do it again. I'm sorry, just please don't hurt me.
      • Player: It was fine. Thank you.

Reporting back[edit | edit source]

  • Misdrievus Vakan: That was fantastic! The best thing I've seen in years! Did you see? The stupid vermin smashed his vial! He won't be able to collect the sample for the tithe-master now!
  • Player: What do you mean?
  • Misdrievus Vakan: Oh, he was probably on his way to collect a sample of a recent tithe for inspection. There will be dire consequences if he turns up without it. In fact, why don't you run along and see what happens? It could be hilarious.

Talking to Misdrievus again[edit | edit source]

  • Misdrievus Vakan: What are you doing? You might be missing something good! The tithe master resides in the building West of here, now hurry up!
To the tithe master
  • Player: What's happening here?
  • Tithe master: This rat has come to me without his blood sample.
  • Blood tither: A vyre... they... I dropped...
  • Tithe master: How dare you? See, [Vampyre first name], see what respect we get for giving these tithers such protection. Disgusting. Did you see anything happen, [Vampyre first name]?
  • Select an option
    • Yes, it was my fault.
      • Player: Yes, it was my fault.
      • Tithe master: What?
      • Player: I punched him and he dropped his sample vial. It's not his fault.
      • Blood tither: Oh, thank you, [Sir/Ma'am], thank you!
      • Tithe master: Oh, [Vampyre first name], that's not your fault at all. How were you to know this vermin is so clumsy? You there, could you not fall more carefully?
      • Blood tither: But... I... I couldn't...
      • Tithe master: Enough! [Vampyre first name], you seem like a sensible vyre. I will give you the decision on what to do with this urchin.
      • Select an option
        • I think he deserves to die.
        • Player: I think he deserves to die.
          • Blood tither: No!
          • Tithe master: Quiet. I like you, [Name]. You'll fit in well here. I think I'll send the tither to be tithed himself... then as you wish, to his death.
        • I think he should be let off.
        • Player: I think he should be let off.
          • You gain 13 status in Darkmeyer.
          • Tithe master: Why?
          • Player: He obviously cares very much about his job. See how upset he is.
          • Tithe master: You're a strange vyre, [Vampyre first name], but you seem to have made waves among the others. I will trust your judgement...this time. But you, tither; do not fail me again.
    • No, I didn't see anything.
      • Player: No, I didn't see anything.
      • Tithe master: In that case not only did this vermin turn up without his sample, he's trying to accuse an innocent vampyre. You make me sick.
      • Blood tither But... I...
      • Continues the same as above
Back to Misdrievus[edit | edit source]
  • Misdrievus Vakan: Well, [Vampyre first name]? What happened?
  • (If the tither was sent to die:)
    • Player: The tither was tithed and killed.
    • Misdrievus Vakan: Killed? Excellent! Hahaha! Stupid fool. And tithed first? Fantastic! Oh, [Name], that has made my day! I'll see you around, [Name].
  • (If the tither was let off:)
    • Player: Nothing. The tither was let off.
    • Misdrievus Vakan: What? What use is that?
    • Misdrievus Vakan: Oh well... You entertained me for a while.
    • Misdrievus Vakan: Now be gone.
Talking to Misdrievus again=[edit | edit source]
  • Misdrievus Vakan: Go away, I've had all my entertainment from you.

Vyrewatch Guard[edit | edit source]

  • Player: What's going on here?
  • Vyrewatch guard: You're not from round here, are you?
  • Player: No, I'm new. My name is [Vampyre first name].
  • Vyrewatch guard: Ah, [Vampyre first name]. I've heard you've been making quite a name for yourself amongst the middle ranks. Let's see how you fare in the real city. Fancy a bit of fun?
  • Select an option
    • Yes!
      • Player: Yes!
      • Vyrewatch guard: That's the spirit. Now, you see these pathetic mites behind me?
      • Player: Yes.
      • Vyrewatch guard: They all failed to give enough blood in their last tithe. That means they've overstayed their welcome in Morytania. We have no use for them. Except, of course, for sport. Go on, let's see how many you can do. We'll keep count.
      • Select an option
        • Ok.
          • Player: Ok.
        • I really can't do this.
          • Are you sure you want to choose this option?
            • Yes, I refuse to kill the Meiyerditch citizens.
              • Player: Yes, I refuse to kill the Meiyerditch citizens.
              • Player: No, I won't do it.
              • Vyrewatch guard: Refusing to kill humans? That's an offence of the highest order. Wait here, I'm going to get Ranis!
              • Player: No, wait! There must be something I can do to make you forget about it.
              • Vyrewatch guard: Hmm... well there is one thing you can do. A werewolf in the lower tiers owes me some money. Go and get it off him/her, then visit the blood trader and get me one bottle of [Blood Type] and one bottle of [Blood Type.]
              • Player: Ok.
            • No, I will keep up my disguise.
              • Player: Ok, I'll kill them.
            • I have to go.
              • (Same as below.)

Kill count[edit | edit source]

  • Captured Meiyerditch Citizen: Go ahead, nothing can be worse than this.
With disguise
  • Captured Meiyerditch citizen: I don't care what you do to me! You're a monster! or Please don't hurt me! or Please, let me go.
Without disguise
  • Captured Meiyerditch citizen: You're new. Please, can you give me news of my family? Anything?
0
  • Vyrewatch Guard: You haven't killed any humans. Feeling soft? You'll need to kill more if you want to be recognised here.
1
  • Vyrewatch Guard: You've only killed one human. Feeling soft? You'll need to kill more if you want to be recognised here.
2+
  • Vyrewatch Guard: You've only killed 2/3/4/5/6/7 humans. Feeling soft? You'll need to kill more if you want to be recognised here.
10+
  • Vyrewatch Guard: You've killed 10/11/12/13/14/15/16/17/18/19 humans. Not bad; it'll certainly get vyres talking. I'm sure the vyrelords and ladies would find it entertaining if you continued, though.
20+
  • Vyrewatch Guard: 20/21/.../39 humans killed... pretty good. You've done enough here, but it's always fun to get a few more isn't it?
40+
  • Vyrewatch Guard: I knew you were good, [Name]. You've killed 40 human rats! Stress-relieving, isn't it?
60+
  • Vyrewatch Guard: : You've killed over 60 humans! You are more ruthless than me, [Name]!

Buying the blood[edit | edit source]

Intimidating a settler
  • Player: Hi.
  • Canifis Settler: What do you want?
  • Player: I believe you owe a guard in the upper tier some money.
  • Canifis Settler: So what if I do?
  • Player: Well, he's sent me to get it back for him.
  • Canifis Settler: I'm not giving anything to a runt like you.
  • [without Wolfbane in inventory] It looks like he'll need some persuading. Perhaps it'd be useful to bring something a werewolf would be afraid of?
  • Player: [with Wolfbane in inventory] Oh, I see. You'd rather spend time with this wolfbane dagger instead?
  • Canifis Settler: What? Keep that away from me! Fine, have your money!
  • The werewolf gives you some Darkmeyer Notes.
  • Canifis Settler: Take it.
  • Darkmeyer Blood Trader: Well, let's see. You've got enough business here for two bottles. What do you want?
The player buys two bottles.
  • Darkmeyer Blood trader: Pleasure doing business with you.
  • Player: I have your blood!
  • Info Box: You hand the guard the two bottles of blood.
  • Vyrewatch Guard: About time. Now don't bother me again.
  • Chat Box: You gain 20 status in Darkmeyer.

Speaking to the Myreque[edit | edit source]

Without disguise[edit | edit source]

Mekritus[edit | edit source]

  • Mekritus A'hara: Good to see ya safe. Just be careful. Who knows what Vanescula is up to?

Kael[edit | edit source]

  • Kael Forshaw: Remember, [Player], Vanescula is a vampyre. She can't be trusted. Watch your back.

Vertida[edit | edit source]

  • Vertida Sefalatis: It is good to see you safe, [Player]. How is it going?
  • Player: I don't have the logs or the seeds yet. I'll have to go back.

With disguise[edit | edit source]

Mekritus[edit | edit source]

  • Mekritus A'hara: Get back! I'll defend with my life!
  • Player: What do you mean?
  • Mekritus A'hara: Don't play games with me, vampyre!
  • Player: I'm no vampyre! It's me, [Player]. I'm in disguise to infiltrate Darkmeyer.
  • Mekritus A'hara: [Player]? Ya look just like one! Good to see ya safe. Just be careful. Who knows what Vanescula is up to?

Kael[edit | edit source]

  • Kael Forshaw: VAMPYRE! EVERYONE TAKE ARMS!
  • Player: No! It's me, [Player] - I'm in disguise so I can infiltrate Darkmeyer.
  • Kael Forshaw: Oh, [Player], do not do that again.

Vertida[edit | edit source]

  • Player: Hi.
  • Vertida Sefalatis: How did you get in here? Vampyre fiend! I'll-
  • Player: No, it's me! I'm in disguise, so I can slip through Darkmeyer unnoticed.
  • Vertida Sefalatis: Oh, it is good to see you safe, [Player].
  • Player: I don't have the logs or the seeds yet. I'll have to go back.

The Arboretum[edit | edit source]

Vanescula Drakan[edit | edit source]

  • Vanescula Drakan: What do you want?
  • Player: What should I do now?
  • Vanescula Drakan: You've made a good name for yourself here. You should be able to enter the Arboretum now. Of course, you could stay here and increase your status further.
  • Select an option
    • I'll be off to the Arboretum, then.
      • Player: I'll be off to the Arboretum, then.
      • Vanescula Drakan: Do watch out for Ranis.
    • What more can I do here?
      • Player: What more can I do here?
      • (If the player has killed enough citizens:)
        • Vanescula Drakan: Try talking to some of the vyres around; they're always good for gossip.
      • (If the player hasn't killed enough citizens:)
        • Vanescula Drakan: It looks like you've been very busy. You should probably just kill some more Meiyerditch citizens. Go on, it's not difficult.

If you cannot increase your status anymore[edit | edit source]

  • Vanescula Drakan: What do you want?
  • Player: What should I do now?
  • Vanescula Drakan: You've made a good name for yourself here. You should be able to enter the Arboretum now. Remember to keep an eye out for Ranis.

Without disguise[edit | edit source]

  • Vanescula Drakan: What are you doing? I can't be seen talking to a human!

Ranis Drakan[edit | edit source]

  • Ranis Drakan: You there, [Vampyre last name]!
  • Player: Yes?
  • Ranis Drakan: You've been making quite a name for yourself, haven't you? I saw you pledge fealty to Vanescula. Are you implying that she's more important than I am?
  • Select an option
    • Of course not!
      • Player: Of course not!
      • Ranis Drakan: I'm glad to see you at least know your place.
      • Ranis Drakan: Now, I demand that you pledge fealty to me, too.
      • Ranis Drakan: I demand that you pledge fealty to me, too.
      • Select an option
        • I hereby pledge fealty to you, Ranis Drakan.
          • Player: I hereby pledge fealty to you, Ranis Drakan.
          • Player: Ouch! That hurt a lot more than when Vanescula did it!
          • Ranis Drakan: What do you mean, whelp? It was the normal bloodmark, given to every vyre. No vyre should find it painful.
          • Player: I meant... It was just a surprise.
          • Ranis Drakan: Do not mistake me for a fool. I'll be watching you, '[Vampyre last name]'.
          • Chat Box: You gain 4 status in Darkmeyer.
        • Maybe later.
          • Player: Maybe later.
          • Ranis Drakan: Such insolence! You will not be entering the Arboretum without my permission.
    • Yes, I think she is.
      • Player: Yes, I think she is.
      • Ranis Drakan: How dare you? This is typical of her.
      • (Continues above.)

Guards[edit | edit source]

  • Player: Can I go into the Arboretum?
  • Arboretum guard: You may pass, but be warned. If I think you are up to anything, I will go straight to Ranis.

The Blisterwood Tree[edit | edit source]

Puzzle[edit | edit source]

  • Info Box: You use your Farming skill to determine that the tree needs sequences of energy in the following order: water, light, then nutrition energy.
  • Chat Box: Arrange the energy cells so the tree will receive them in sequence. The energy will be absorbed in rows through the pipes.
After the first puzzle.
  • Chat Box: The tree absorbs the chain of energy.
  • Info Box: You use your Farming skill to determine that the tree needs sequences of energy in the following order: nutrition, water, light, then nutrition energy.
  • Chat Box: Arrange the energy cells so the tree will receive them in sequence. The energy will be absorbed in rows through the pipes.
After the second puzzle.
  • Chat Box: The tree absorbs the chain of energy. The tree is becoming healthier and requires more complex energy sequences. No water energy may touch another water energy horizontally, vertically, or diagonally. No nutrition energy may touch another nutrition energy horizontally, vertically, or diagonally. Water and nutrition may touch each other, and light may touch anything.
  • Chat Box: Arrange the energy cells so the tree will receive them in sequence. The energy will be absorbed in rows through the pipes.
After the third puzzle.
  • Chat Box: The tree absorbs the chain of energy. The tree has nearly been returned to full health. No light energy may touch a water energy horizontally, vertically, or diagonally. Light may touch another light, water may touch another water, and nutrition may touch anything.
After the third puzzle.
  • Chat Box: The tree absorbs the chain of energy. The tree is returned to health, it may now be chopped.
After chopping the tree.
  • Chat Box: You get some blisterwood logs.

Cutscene[edit | edit source]

  • Ranis Drakan: [Name]? [Name], what are you doing in there? Get out here! When you get out here, I'll give you more than a blood mark!
  • Vanescula Drakan: What's going on here?
  • Ranis Drakan: That so called '[Name]'. I don't think he's one of us.
  • Vanescula Drakan: Ranis! Whatever could make you say that?
  • Ranis Drakan: I know this may come as a shock to you, Vanescula. I see they had you thoroughly tricked. But I won't let them make a fool out of me! You hear me, human?! Come out here and face me!
  • Vanescula Drakan: Oh, Ranis. You always have been a fool.
  • Ranis Drakan: Vanescula, what are you-

Ranis's Corpse[edit | edit source]

Attempting to leave the arboretum
  • Vanescula Drakan: Wait! Don't go out there!
  • Player: Why not?
  • Vanescula Drakan: The commotion in here will have set the vyres on guard. I can't risk you breaking cover.
  • Continues as below
Talking to Vanescula
  • Player: What happened in here?
  • Vanescula Drakan: Keep those logs away from me.
  • Player: Sorry. What did you do to Ranis?
  • Vanescula Drakan: Oh, and you won't find any seeds, if that's what you were looking for. The trees don't have any.
  • Player: What about Ranis?!
  • Vanescula Drakan: Are you serious? His corpse is in front of you. it's fairly obvious that I killed him.
  • Player: Won't you get into trouble?
  • Vanescula Drakan: Oh, I shouldn't think so. I'll just say you did it.
  • Select an option
    • But the vampyres will be furious! You've betrayed us!
      • Player: But the vampyres will be furious! You've betrayed us!
      • Vanescula Drakan: Do not accuse me! I have done you a favour! Ranis was suspicious of you; he would have broken your cover and destroyed any hope of you entering Darkmeyer again. He was in here, by himself - there were no witnesses. How could I resist dispatching one of the main obstacles standing in our way? Of course, Vanstrom will be furious. He'll probably increase his efforts to destroy you. It couldn't be helped; at least we only have him to worry about now.
      • (Continues below.)
    • Won't the other vampyres be infuriated by his death?
      • Player: Won't the other vampyres be infuriated by his death?
      • Vanescula Drakan: I suppose so, but I have done you a favour, really. Ranis was suspicious of you; he would have broken your cover. You would not have been able to use your disguise to enter Darkmeyer again. What's more, he was in here all by himself; no witnesses. How could I resist dispatching one of the main obstacles standing in our way? Of course, Vanstrom will be furious. He'll probably increase his efforts to destroy you. It couldn't be helped; at least we only have him to worry about now.
      • (Continues below.)
  • Player: I'd better warn the Myreque.
  • Vanescula Drakan: Oh yes, he also mentioned he knew where you hide out in Meiyerditch. You might want to warn them about that, too.
  • Player: I have to get back there!
  • Vanescula Drakan: Yes, yes, you're such a hero. Come on then, let me see that medallion.
  • Player: Why?
  • Vanescula Drakan: Just hand it over.
  • Vanescula takes and then returns the medallion.
  • Player has mysterious medallion removed from them. Player receives Drakan's medallion.
  • Vanescula Drakan: It's one of Drakan's. It was broken during its centuries underground, but it's now back to its full potential. You will now be able to use it to return here, should you need to. Now, this commotion with Ranis will have been heard by someone. I'd better get you out.
  • Vanescula teleports the player outside Darkmeyer, by the grate.

Talking to Vanescula again[edit | edit source]

  • Vanescula Drakan: Why are you still bothering me? I thought you had something else to do?

Back to Darkmeyer[edit | edit source]

Sentinels[edit | edit source]

  • Sentinel: Did you hear? Ranis is dead!
  • Player: What?
  • Sentinel: His body was found by Vanescula herself, in the Arboretum hall. She claims it bears all the marks of a Myreque killing.
  • Player: Those scum!
  • Sentinel: To think, they managed to infiltrate this far into our city, perhaps even to the tree itself. No doubt we will have our revenge.

Warning the Myreque[edit | edit source]

Vertida[edit | edit source]

  • Player: Where's Safalaan? I need to talk to him urgently!
  • Vertida Sefalatis: We don't know, he disappeared. He left a while before you arrived, saying he had something he needed to do, but he hasn't come back.
  • Player: But, I went to Darkmeyer, and Ranis... and Vanstrom! I-
  • Vertida Sefalatis: Just calm down! This sounds important. I'll get the others.
A cutscene begins.

Mekritus[edit | edit source]

  • Player: Where's Safalaan? I need to talk to him urgently!
  • Vertida Sefalatis: We don't know; he went out. Said he had business ta attend to.
  • Player: But this is important!
  • Vertida Sefalatis: I see. A'right then, I'll get the others.
A cutscene begins.

Kael[edit | edit source]

Cutscene[edit | edit source]

  • Vertida Sefalatis: This meeting has been called to discuss Player's discoveries in Darkmeyer. Of course, our leader, Safalaan, is absent. We must continue to strive for the Myreque cause until he returns. Player, please tell us what happened in Darkmeyer.
    • Player: I managed to get some logs from the blisterwood tree.
      • Vertida Sefalatis: This is excellent news. Did you find the seeds, so we can grow our own tree?
      • Player: No, Vanescula told me there aren't any seeds. They don't know how the tree grows.
      • Kael Foreshaw: And you trusted her? She must be lying... Vampyre scum.
      • Vertida Sefalatis: She may be, but if Player didn't find any seeds, I feel we should trust his judgement.
      • Mekritus A'hara: Did you manage ta watch Vanescula's behaviour in Darkmeyer?
      • Player: Yes, she helped me keep my disguise, and she saved me from Ranis.
      • Vertida Sefalatis: What do you mean?
      • Go to "Ranis worked out who I was." if that dialogue has not been done.
    • Player: Ranis worked out who I was.
      • Player: He trapped me in the Arboretum, and Vanescula killed him.
      • Mekritus A'hara: Surely, then, it's as Safalaan says. Vanescula's on our side.
        • Player: We may be able to trust her, yes.
          • Vertida Sefalatis: Either way, Ranis is dead. This is one less obstacle for us, which must be good news.
          • Kael Foreshaw: There must be some catch. What else happened?
          • Go to "I managed to get some logs from the blisterwood tree." if that dialogue has not been done.
        • Player: I'm not sure.
          • Vertida Sefalatis: Either way, Ranis is dead. This is one less obstacle for us, which must be good news.
          • Kael Foreshaw: There must be some catch. What else happened?
          • Go to "I managed to get some logs from the blisterwood tree." if that dialogue has not been done.

After both dialogues.

  • Vertida Sefalatis: You look very flustered, Player. What is it?
  • Player: Vanstrom knows about the base.
  • Vertida Sefalatis: What?
  • Kael Foreshaw: Typical! Vanescula must have found out and told him. He can't have known by himself.
  • Mekritus A'hara: But Vanescula can't have known where the base is either? If she did, surely she would have approached Safalaan here.
  • Kael Foreshaw: Or that's what she wants you to think. She-
  • Vertida Sefalatis: Please, calm down. Safalaan's absence does not mean we have to fall in disarray. This news is very grave indeed, and we cannot ignore it. I believe we should evacuate. If Vanstrom knows about the base, it is only a matter of time before we are overrun by vampyre forces.
  • Kael Foreshaw: No, we must take action, not turn and run! Vanstrom is too dangerous. He will not stop hunting us, and it's time we fought back.
  • Mekritus A'hara: I agree with Kael. We cannot keep fleeing. One day we must face him, and there is no reason it should not be today.
  • Vertida Sefalatis: It is decided, then. We must destroy Vanstrom along with any information he may have. We must enter Darkmeyer to get him. Even if we managed to disguise ourselves, they'd never let unrecognised vyres in to such an important vyre's house.
  • Kael Foreshaw: Well, Player, you have already infiltrated the highest ranks of Darkmeyer. Perhaps you will have to go alone.
    • Player: I'd be happy to dispatch one of the Myreque's hardest opponents.
      • Vertida Sefalatis: I am sorry to have to send you on such a dangerous path, Player. Please, come and speak to me before you leave. I may be able to offer some help. Meeting adjourned. Myreque prevail!
    • Player: You're kidding me.
      • Vertida Sefalatis: I am sorry to have to send you on such a dangerous path, Player. Please, come and speak to me before you leave. I may be able to offer some help. Meeting adjourned. Myreque prevail!

Talking to Mekritus[edit | edit source]

  • Mekritus A'hara: You should speak ta Vertida; he said he wanted to give you something.

Talking to Kael[edit | edit source]

  • Kael Forshaw: You should talk to Vertida. He said he wanted to give you some advice before you go.

Help from Vertida[edit | edit source]

  • Player: Vertida, you said you might be able to help in my fight against Vanstrom.
  • Vertida Sefalatis: Of course. Firstly, you should create weapons from your blisterwood logs. Vanstrom has been around for centuries, and is, no doubt, a master of all forms of combat, so I recommend that you create weapons for each style: melee, ranged, and magic. You should be able to create the weapons by carving the logs with a knife. I recommend attaching two silver sickles to the melee weapon, to give it a bit of an edge. Kael has a pair you can use. I also want you to take my bottle of holy water. Although it won't be any use against Vanstrom at full strength, it may be useful if you weaken him enough. In my experience, Vanstrom likes to have a summoned creature as a bodyguard. The holy water may prove useful here, too.
  • Player receives Vertida's bottle of holy water.
  • Vertida hands you a bottle of holy water.
  • Player: Okay.
  • Vertida Sefalatis: Please remember, if you succeed in destroying Vanstrom, you must destroy any paper evidence he may have of our whereabouts too, just to be safe. If you need any help before you go, remember that these men are experienced fighters of the vampyres. They might have some useful tips. Good luck.
  • Player: Thanks, Vertida.

Asking for advice[edit | edit source]

Vertida[edit | edit source]

  • (If the player has Vertida's bottle of holy water:)
  • Select an option
    • I've lost that holy water. Do you have any more?
      • Player: Do you have any of that holy water?
      • Vertida Sefalatis: Of course.
      • Player receives Vertida's bottle of holy water.
      • Vertida gives you his bottle of holy water.
    • Do you have any advice about fighting Vanstrom?
      • Player: Do you have any advice about fighting Vanstrom?
      • Vertida Sefalatis: Let me think. In my experience, Vanstrom likes to summon creatures to aid him. If he does so, I'd recommend that you kill them straight away.

There is nothing nearby to throw it at.

Kael[edit | edit source]

  • Select an option
    • Do you have any sickles I could use?
      • Player: Do you have any sickles I could use?
      • Kael Forshaw: Of course, Player. These two have served me well.
      • Player receives two silver sickle.
      • Kael hands you two silver sickles.
      • Select an option
        • Do you have any advice about fighting Vanstrom?
          • (Same as below.)
        • That's all, thanks.
          • Player: That's all, thanks.
    • Do you have any advice about fighting Vanstrom?
      • Player: Do you have any advice about fighting Vanstrom?
      • Kael Forshaw: Hmm... well, once, I was watching from a distance as he was getting angry with a juvinate. The area around him started to become dark. I turned and looked away, but when I looked back the juvinate was dead.
      • Player: Interesting... thanks, Kael.

Mekritus[edit | edit source]

  • Player: Do you have any advice for fighting Vanstrom?
  • Mekritus A'hara: Can't say I've experienced it. I did hear that vyres go into a vapour form ta regenerate. He does that, I'd be wary; may still be dangerous.
  • Player: Thank you.

Versus Vanstrom[edit | edit source]

Vanescula[edit | edit source]

  • Vanescula Drakan: What are you doing here?
  • Player: Quiet. I'm on my way to kill Vanstrom.
  • Vanescula Drakan: Oh... well, I suppose that's a good step. Try not to get yourself killed.
  • Player: Warming to me, are you?
  • Vanescula Drakan: I assure you, I am anything but warm.

The Fight[edit | edit source]

  • Vanstrom Klause: Ah, [Player]. What a pleasant surprise.
  • Player: It won't be so pleasant for you, Vanstrom!
  • Vanstrom Klause: Oh? Another 'heroic deed' for the Myreque, is it? You really are a blessing in disguise, [Player].
  • Player: I'm not interested in what you have to say.
  • Vanstrom Klause: Oh, but I couldn't kill you without first telling you how pleased I am with you. You really have been so useful to me. First, leading me to the Myreque base, allowing me to kill two of their members. Then setting up that lovely town for an extra blood tithe, and even bringing fresh new adventurer blood to Morytania. You've been such a disappointment to the Myreque, [Player], bringing them disaster upon disaster, it's almost a shame to kill you!
  • Player: That's enough, Vanstrom. I will defeat you, for the Myreque!
  • Vanstrom Klause: The Myreque mean nothing! Safalaan is the only one I am after. Don't pretend you don't know, [Player]. Noble as you may pretend to be, you must know he is the only one holding them together, with his Icyene blood!
  • Player: Icyene?!
  • Vanstrom Klause: You didn't know? I believed you to be cleverer than that, [Player]. What a disappointment. Safalaan was born of a... human father, but his mother was the so called 'Queen' Efaritay; an Icyene. My mistake, so many years ago, allowed Safalaan to live, but with no knowledge of his history. He is now coming of age, in Icyene terms. If he has any powers, they will be presenting themselves, and he must be dealt with before he discovers how to harness them. When I have Safalaan, it will all be over. In the mean time, you are a mere blood mite standing in my way.
If facing him for the second or greater time
  • Vanstrom Klause: I see I misjudged you. I thought you would have the sense to know when you are defeated.

Vanescula's Turn[edit | edit source]

Vanstrom summons a horde of bloodveld and dies in an explosion
  • Sarius Guile: Player!
  • Vanescula Drakan: Look after him/her. I'll deal with Vanstrom's pets.
Vanescula defeats the bloodvelds spawned by Vanstrom's death.
  • Vanescula Drakan: That's that dealt with. Now to ensure Vanstrom's information never leaves this room.
Vanescula burns Vanstrom's drawers.
  • Vanescula Drakan: Now we need to get Player some where[sic] safe.
  • Sarius Guile: Excuse me, ma'am. I can take him/her.
  • Vanescula Drakan: What are you talking about?
  • Sarius Guile: My father was a member of the Myreque. I'm sorry, ma'am, but I know the location of the base.
  • Vanescula Drakan: And you never told me? How traitorous. I suppose your bravery is to be acknowledged. Very well, take Player with you. I will have to explain to the vyres that the Myreque killed Vanstrom, of course. Be forewarned.

Finishing Up[edit | edit source]

Sentinels[edit | edit source]

  • Player: Any news?
  • Sentinel: You haven't heard? Vanstrom is dead!
  • Player: No!
  • Sentinel: A rogue Myreque agent, from what I hear, with weapons from the tree. The rumour is that Drakan has been informed and is furious; especially with Ranis' murder so fresh on his mind. They say he's put a price on the killer's head; a whole vat of blood for the vyre who brings them to him!
  • Player: Really?
  • Sentinel: Yes. Isn't it great? I haven't had this much excitement in years.

Vanescula[edit | edit source]

  • Vanescula Drakan: Oh, you're better I see.
  • Player: Yes.
  • Vanescula Drakan: You're welcome. Now, stop bothering me. I need to plan our next move.
    • Player: Bye then.
    • Player: Do you know where Safalaan is?
      • Vanescula Drakan: Oh, of course. I killed him.
      • Player: What?
      • Vanescula Drakan: So gullible. Really; how did you survive this long here?
      • Player: This isn't a joke!
      • Vanescula Drakan: Well, excuse me for having a bit of fun.
      • Player: Bye, then.

Mekritus A'hara[edit | edit source]

  • Mekritus A'hara: Ah, you're awake. I've been lookin' after ya. Now, Vertida wants a word.

Kael Forshaw[edit | edit source]

  • Kael Forshaw: [Player], good to see you on your feet again. I believe Vertida wishes to speak with you.

Vertida Sefalatis[edit | edit source]

  • Vertida Sefalatis: [Player], you're awake! How do you feel?
    • Player: What happened?
      • Vertida Sefalatis: Sarius brought you here; you were in a bad way. She said you defeated Vanstrom, is it true?
      • Player: Yes; he's dead.
      • Vertida Sefalatis: I can't believe it. One of our most feared enemies... I cannot quite grasp that he is truly gone. This is a great step for the Myreque, [Player]. We cannot thank you enough. I can see why Safalaan places so much trust in you.
    • Player: Vanstrom is dead. I've never felt better.
      • Vertida Sefalatis: I'm so glad to hear it. Sarius said you defeated him but I couldn't believe it until I heard it from you. This is a great step for the Myreque, [Player]. We cannot thank you enough. I can see why Safalaan places so much trust in you.
        • Player: Vanstrom believed that Safalaan may be of Icyene blood.
          • Vertida Sefalatis: Icyene?
          • Player: What do you think?
          • Vertida Sefalatis: I cannot say I did not feel that he was different. I will have to consider this, [Player]. It will have many implications for the Myreque, if it is true.
        • Player: Have you heard any news from Safalaan?
          • Vertida Sefalatis: Not directly, no, but we did send word amongst the trusted citizens. One reported seeing Safalaan...
          • Player: What did they see?
Cutscene begins.
          • Safalaan: I'm warning you. Let me pass.
          • Vanescula Drakan: Stand down, vyres.
          • Vyrewatch: As you wish, my lady.
          • Safalaan: What are you doing here?
          • Vanescula Drakan: Safalaan! After all I've told you, you are still so distrustful.
          • Safalaan: You are Drakan's sister, Vanescula. I must keep my guard.
          • Vanescula Drakan: I just came up to see you on your way. You are taking heed of my suggestion, I assume?
          • Safalaan: I am.
          • Vanescula Drakan: I will let you go then. Be safe, Safalaan. I know you will find success. When you return, we will begin.
Cutscene ends.
          • Vertida Sefalatis: They lost track of him after that, and no one has seen him near Burgh de Rott. We must just hope that he is safe, and knows what he is doing. In the meantime, you have had a great victory today.
        • Player: I have to go.

After both main dialogue options

  • Vertida Sefalatis: We have to reward you, but we have nothing of worth here. Please go to Veliaf, he will be so glad to hear the news, and I'm sure he'll have something of use to you.
  • Player: Okay. Thanks, Vertida.
  • Vertida Sefalatis: Thank you again, [Player].

Veliaf Hurtz[edit | edit source]

  • Player: Hi, Veliaf.
  • Veliaf Hurtz: Well met, [Player]. You look exhausted; is something wrong?
  • Select an option
    • Vanstrom is dead.
      • Player: Vanstrom is dead.
      • Veliaf Hurtz: What? How?
      • Player: With Vanescula's help, I managed to infiltrate Darkmeyer and create weapons that could harm him. It was a great battle, but I won in the end.
      • Veliaf Hurtz: But... this means...
      • Player: The Myreque are safe!
      • Veliaf Hurtz: No, Player! If anything, we are more in danger than ever! Our operations so far have been successful because we were undetected for the most part. The vampyres did not see us as a real threat. By killing Vanstrom, you have given the vyres something to talk about; something to focus on! They will be thirsty for a fight; for the taste of our blood! And Ranis... this may even anger Drakan from his stupor!
      • Player: But surely, with them dead, the vampyres are weakened...
      • Veliaf Hurtz: Hm... I suppose that is true. Vanstrom was one of our most threatening enemies, and I cannot deny that we are safer with him gone...for now. And of course, Ranis' death is only one step away from Drakan himself. Yes... I am sorry, Player. Perhaps I over-reacted, but I must worry about what is to come from this, especially with Safalaan missing. Let us just hope that Vanescula is truly our ally; if so, she will be extremely valuable in our ongoing struggle against Drakan. If she is being truthful, we may be closer to destroying Drakan than ever before. Yes, Player, perhaps something good will come of this. Of course, while I am still concerned, you have outdone yourself once again in our service.
      • Congratulations! You have completed: 'The Branches of Darkmeyer' - Complete this Master quest.
    • There may be trouble coming.
      • Player: There may be trouble coming.
      • Veliaf Hurtz: What do you mean?
      • Player: With Vanescula's help, I managed to infiltrate Darkmeyer and create new weapons, to harm more powerful vampyres. I have defeated Vanstrom, and Ranis is also dead; the vyres will no doubt guess it was the Myreque.
      • Veliaf Hurtz: This does not bode well, [Player]. Our operations so far have been successful because we were undetected for the most part. The vampyres did not see us as a real threat. By killing Vanstrom, you have given the vyres something to talk about; something to focus on! They will be thirsty for a fight; for the taste of our blood! And Ranis... this may even anger Drakan from his stupor!
      • Continues as above

Post-quest dialogue[edit | edit source]

Veliaf[edit | edit source]

  • Veliaf Hurtz: I see you've lost the tome I gave you, would you like me to give you another?
  • Select an option
    • Yes please.
    • No, I want to talk about something else.
      • Player: No, I want to talk about something else.
      • Select an option
        • Can I ask you something about Vanstrom?
          • Player: Could I ask you something about Vanstrom?
          • Veliaf Hurtz: Go ahea .i. Player.
          • Player: When he died, he seemed to 'explode'. It knocked me down. Is that normal for a vyre?
          • Veliaf Hurtz: I've never heard of that before.
          • Player: Perhaps it's because he was so old.
          • Veliaf Hurtz: Possibly, but I'm sure it would have been reported in the vast history of Morytania, if that was the case. I cannot imagine a vampyre of Vanstrom's power would be without some history.
          • (Shows the other options.)
        • Can I ask you something about Safalaan?
          • Player: Could I ask you something about Safalaan?
          • Veliaf Hurtz: Of course, friend.
          • Select an option
            • Vanstrom believed that Safalaan is an Icyene.
              • Player: Vanstrom believed that Safalaan is an Icyene.
              • Veliaf Hurtz: I had not heard of this, although I cannot deny that we all had our suspicions. He has always been... different. I am ashamed to say that I even suspected him of being vampyric, on occasion.
              • Select an option
                • What does this mean for the Myreque?
                  • Player: What does this mean for the Myreque?
                  • Veliaf Hurtz: I cannot say. We know so little about the Icyene, I am unable to speculate on what Safalaan may be capable of. I would guess that he can only have Icyene blood. If he was entirely Icyene I would expect him to have more knowledge of his powers, but I can only offer my own opinion. As for the Myreque, with him missing we must continue and hope that Vanstrom did not have a chance to share his discovery.
                  • (Shows the other options.)
                • Do you know where Safalaan is?
                  • (Same as below.)
                • Could I ask you something about Vanstrom?
                  • (Same as below.)
                • What's your opinion on Vanescula?
                  • (Same as below.)
                • Any news from Meiyerditch?
                  • (Same as below.)
            • Do you know where Safalaan is?
              • Player: Do you know where Safalaan is?
              • Veliaf Hurtz: I am afraid I do not. He told no one where he was going. We are all very worried for his safety.
              • (Shows the other options and exhausts this option.)
        • What's your opinion on Vanescula?
          • Player: What's your opinion on Vanescula?
          • Veliaf Hurtz: It is difficult to say. Essentially, she is a vampyre, so surely she can only know evil. Nonetheless, she did protect you from harm in Darkmeyer, and aid us to kill one of her most powerful companions. It cannot be denied that we need all the allies we can find. What do you think?
          • Select an option
            • I think Vanescula can be trusted.
              • Player: I think Vanescula can be trusted.
              • Veliaf Hurtz: In that case, I trust your judgement, friend.
            • I don't trust her.
              • Player: I don't trust her.
              • Veliaf Hurtz: I agree. The vampyres know nothing but evil. We should be wary, Player.
              • Select an option
                • Could I ask you something about Vanstrom?
                  • (Same as above.)
                • Do you know where Safalaan is?
                  • (Same as above.)
                • Any news from Meiyerditch?
                  • (Same as below.)
        • Any news from Meiyerditch?
          • Player: Any news from Meiyerditch?
          • Veliaf Hurtz: No, not yet. Drakan must be biding his time. It is not like the vampyres to take such a hit lightly. We must keep pushing anyway. We cannot give the vampyres time to recuperate.
          • (Shows the other options.)

Talking to him again[edit | edit source]

  • Veliaf Hurtz: Good to see you, Player.
  • Player: You too, Veliaf.

Ivan[edit | edit source]

  • Ivan Strom: I heard what happened with Veliaf. I can appreciate his worries, but I don't think you should feel bad. You've made an ally in Vanescula and defeated two high-ranking forces in the vampyres society; Veliaf cannot deny that this is progress! You've done a great service for the Myreque, and I hope to be as fearless as you when we face Drakan.
  • Player: Thanks, Ivan.

Polmafi[edit | edit source]

  • Polmafi Ferdygris: [Player], Veliaf claims you can now travel through Darkmeyer undetected?
  • Player: Yes, in order to enter the Arboretum and gain the harmful blisterwood logs I had to build up a name for myself in disguise, as a vampyre. I had to do some terrible things.
  • Polmafi Ferdygris: I see. Perhaps we should think of this in terms of the greater good. You had to do what you did for the citizens of Morytania. Whatever lives may have been lost, they were for a worthy cause.
  • Player: I suppose so.

Radigad[edit | edit source]

  • Radigad Ponfit: Is it true, did you really kill Vanstrom?
  • Player: He is dead, yes.
  • Radigad Ponfit: And Ranis too! [Player], we could never have hoped for such success. At this rate, Drakan will soon be without our sights, and Morytania will be returned to a land of freedom!

Vertida[edit | edit source]

Kael[edit | edit source]

  • Player: How are things around here?
  • Kael Forshaw: It is quiet. Far too quiet, and I feel something must be coming. The vampyres will not take Vanstrom and Ranis' deaths lightly. They must be planning some kind of counter-attack.
  • Player: We will be prepared!
  • Kael Forshaw: I admire your courage, Player, but I fear it will not aid us in what is to come.

Mekritus[edit | edit source]

  • Mekritus A'hara: Player, ya looking much better!
  • Player: Yes, thank you.
  • Mekritus A'hara: I'm still celebrating our victory over Vanstrom. That's only a few steps away from Drakan, ya know!

Vanescula[edit | edit source]

  • (Transcript missing. edit)