Dialogue for The Biologist

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This transcript involves dialogue with The Biologist, The Whaler, and the player.

Standard dialogue[edit | edit source]

  • Select an option
    • How are you, Bethan?
      • (Before Documentary Evidence:)
        • The Biologist: Well, I'm very interested in this race of sea orphans. Of course I've met the one downstairs, but she was most unwilling to help. She seemed entirely resistant to my prodding and my attempts to measure her head. She was most rude about it. No, I need to see them in their natural habitat - there's a great number of them on Hyu-Ji. Once I've got funding from the museum, we'll set sail.
        • (Shows the previous options.)
      • (After Documentary Evidence:)
        • The Biologist: Gah! It's most frustrating. I just need to get amongst these sea orphans. Science cannot be practised from afar! But don't you worry - I have a plan.
        • (Shows the previous options.)
      • (After Specimens In The Wild:)
        • The Biologist: I can't remember when I last felt so invigorated. It's like I've been dipped in essence of torstol. Now that I have my lab, and access to my delightfully poisonous Finia, the science will flow!
        • (Shows the previous options.)
      • (After The Scientific Method:)
        • The Biologist: Oh the science is advancing nicely. Finia is going to be my shining case-study. I can barely wait.
        • (Shows the previous options.)
      • (After The Act Of Observing:)
        • The Biologist: I'm investigating the break-in at my lab. The more I look at the evidence, the more I'm convinced it was an inside job.
        • (Shows the previous options.)
      • (After People are the Deadliest Disease:)
        • The Biologist: Very well! There's not a day that goes by without the sea orphans doing something to amaze me. They're truly a fascinating people.
        • (Shows the previous options.)
      • (After Hull Down On The Horizon:)
        • The Biologist: Well, I can't believe these scoundrels have joined forces to lay siege to Hyu-Ji. It's almost like they don't care how scientifically significant the sea orphans are!
        • (Shows the previous options.)
      • (After A Concerted Effort:)
        • The Biologist: I'm ready for the attack! Ooo, I'll cook up something that'll torch even the most water-logged boat.
        • (Shows the previous options.)
      • (After The Defiance of Hyu-Ji:)
        • The Biologist: I've been pondering what I should do next. The lab on Hyu-Ji is producing fascinating results, but the sea orphans are more than capable of running it. For now, I'll continue with our expeditions. I hope you have a good one lined up!
        • (Shows the previous options.)
    • I could use your help on an expedition.
      • The Biologist: Certainly, certainly! I'll just grab my apparatus and we'll be off.
      • (Voyage list interface opens.)
    • Do you prefer to work alone?
      • (If The Whaler has not been unlocked:)
        • (Transcript missing. edit)
      • (If The Whaler has been unlocked but is not present:)
        • The Biologist: Well, I've noticed a whaler who drinks in here from time to time - Hubbub, I think he's called. He seems a little dim, but he's certainly good with nature.
        • If both the Whaler and Biologist are in port at the same time, additional joint voyages will be made available.
        • (Shows the previous options.)
      • (If The Whaler has been unlocked and he is present:)
        • The Biologist: Ah - hmm. Well, Hubbub over here could do with some educating. The poor man thinks a whale is a fish. But his heart's in the right place. I'd love to have him join me on my exploits.
        • The Whaler: Don't worry, portmaster. I'll make sure she doesn't get stuck in a swamp.
        • (Voyage list interface opens.)
    • How's the life of a biologist?
      • The Biologist: Oh, it's thrilling, but you're no stranger to the pursuit of science yourself, are you? Your knowledge of herbs is world-renowned. I've rather been hoping that you'd publish a book with your findings.
      • (Shows the previous options.)
    • [View Previous Cutscenes]
      • (If the Biologist was not the first adventurer unlocked by the player and the player has not completed any other voyages than "Meet the Biologist":)
      • Which story cutscene would you like to see?
        • (Each dialogue option is unlocked after successfully completing the relevant voyage:)
          • (If the Biologist was not the first adventurer unlocked by the player:)
            • Meet the Biologist
          • Documentary Evidence
            • You're about to watch 'Documentary Evidence'. Would you like to see the beginning or the end?
            • Select an option
          • Specimens In The Wild
            • You're about to watch 'Specimens In The Wild'. Would you like to see the beginning or the end?
            • Select an option
          • The Scientific Method
            • You're about to watch 'The Scientific Method'. Would you like to see the beginning or the end?
            • Select an option
          • More
            • The Act Of Observing
              • You're about to watch 'The Act Of Observing'. Would you like to see the beginning or the end?
              • Select an option
            • People are the Deadliest Disease
            • Hull Down On The Horizon
            • A Concerted Effort
              • You're about to watch 'A Concerted Effort'. Would you like to see the beginning or the end?
              • Select an option
            • The Defiance of Hyu-Ji
              • You're about to watch 'The Defiance of Hyu-Ji'. Would you like to see the beginning or the end?
              • Select an option

Random events[edit | edit source]

Last Orders[edit | edit source]

  • The Biologist: Ah, no, thanks. I'm not a big drinker.

A Simple Favour[edit | edit source]

  • The Biologist: After those 'heat proof' lamps I bought from you exploded, I'd really rather we didn't speak.

Voyages[edit | edit source]

Meet the Biologist[edit | edit source]

The following text is transcluded from Transcript:Meet the Biologist.
  • Player: So, that's all of it! A crate of amphibians, two filing cabinets of bugs, twenty cages of birds and a bucket of sea monster droppings.
  • The Biologist: Oh, deary, deary me. This won't do. Where's the scientific breakthrough?
  • Player: You've got to be kidding. I've got a cargo-hold wriggling with new species!
  • The Biologist: Yes, yes, very lovely, and you can be proud of your efforts. But where's the prize-winning find? I don't suppose you came across a cradle of life? Proof that we're all descended from algae?
  • Player: Well, I came across a walking shark...
  • The Biologist: Pedestrian!
  • Player: A turtle that could see into the future...
  • The Biologist: Expected!
  • Player: A plant that drilled into the ground...
  • The Biologist: Boring!
  • Player: A half-human, half-fish race...
  • The Biologist: Aah, that might have legs. Human mutants. They'd likely have a developed physiology, potential disease resistance... And I can see the title now. 'Sea Mutants: Aberration or Evolution?' Oh, that is super-duper.
  • Player: I take it you're interested in the sea orphans, then?
  • The Biologist: Great gravy-boats yes! But hold that thought! I'm off to get funding from the museum. The name's Bethan by the way. See you in a jiffy!
  • Congratulations - you have unlocked the Biologist adventurer, Bethan! The Biologist now has a chance to visit your port daily, bringing voyage opportunities.

Documentary Evidence[edit | edit source]

The following text is transcluded from Transcript:Documentary Evidence.

Before Voyage

  • Player: Ah, you're back.
  • The Biologist: With funding, empty notebooks and a photo booth imp! Let's go! Let's go!
  • Player: Are you sure you're ready?
  • The Biologist: Never been readier! I'm the Queen of Readiness. People pass me on the street and say, 'Gosh, isn't that young lady ready?'
  • Player: You should know that it's not safe in the Eastern Lands. There are sea monsters, pirates and sirens...
  • The Biologist: Yes, yes, but they're not scientifically significant. These sea fans...
  • Player: Sea orphans.
  • The Biologist: ...they'll make it all worthwhile. And if we have a few adventures, well, that's just jolly. Good Guthix, we need to get going before I pop with excitement!

After Voyage

  • Player: My captain tells me that you enjoyed your cruise.
  • The Biologist: Cruise? Fiddlesticks! This was raw, unbridled science! And it'll remain raw if I can't get closer to the subjects.
  • Player: The people.
  • The Biologist: I need to be in amongst them. Poking and prodding - metaphorically, of course. Plans need to be made. Oh, goodness me, I haven't been this excited since I contracted that rare strain of typhus!

Specimens In The Wild[edit | edit source]

The following text is transcluded from Transcript:Specimens In The Wild.

Before Voyage

  • Player: Back again, Bethan? I see you've already dumped your gear on the captain.
  • The Biologist: Yes! Instruments, specimen jars, examination tables, science gubbins. All of it! Wait! I forgot the sample dishes! Gah, I bet they're still at home, full of fungi.
  • Player: Slow down. Where are you going, and what are you planning to do?
  • The Biologist: I'm building a lab! Don't worry, the sea orphans have offered to help. Your men can just drop me off. The orphans told me a story. If it's true, it could be scientifically significant. They mentioned something about their sorcerer - Finia, I think his name is. If what they say is correct, his mutation is of great scientific interest.
  • Player: What does that have to do with me?
  • The Biologist: He's been kidnapped by Blazing Lantern pirates. They normally leave orphans alone, but they found his appearance amusing. He's covered in spines like a puffer fish. The pirates strapped him to the front of their ship, a figurehead. He's still alive, all told. Recover him from the pirates, would you? I'm an epidemiologist and toxicologist by trade, and a poisonous human would be of huge interest to me and the world.
  • Player: And, of course, we should save him regardless.
  • The Biologist: Yes, yes. Now, where did I put my alembic?

After Voyage

  • The Biologist: The lab's built and Finia's back! Let the science begin! Oh, I plucked a spike from Finia when he wasn't looking, and I've been doing tests. He's as poisonous as my ex-husband! That's really poisonous, by the way. As in, my husband was odious - not that he could cause adverse chemical reactions within the substance of an organism.
  • Player: Well, I'm glad the operation was a success.
  • The Biologist: Believe me, my operations are just beginning. I'm getting some fantastic data from the orphans; their immune systems in particular. I'll perform a few more tests, and I'll be back before you can say 'plasmodium faciapalmae'!

The Scientific Method[edit | edit source]

The following text is transcluded from Transcript:The Scientific Method.

Before Voyage

  • The Biologist: Yes, yes, yes! This is it! My defining moment! Leg-a-cy! Leg-a-cy!
  • Player: What are you talking about?
  • The Biologist: The subjects...the orphans...they have a lower incidence of illness than you or I.
  • Player: That's no real surprise. They're a hearty bunch.
  • The Biologist: But I've crunched the numbers and the secret's in their mutations! Something in their physiology has been accepting of their mutations, and changed the body to accommodate it. Their bodies should have been a battleground between fish and human, but instead of war - and the death of the subject - there has been peace! The two sides, fish and human, are accepting of each other! Now, think - if we could encourage this ability in human subjects, then the body could be accepting of other diseases and poisons. We wouldn't have to fight disease; it would live harmlessly within us! Zombism, vampyrism, all repressed!
  • Player: That sounds like a noble goal. What can I do to help?
  • The Biologist: Well...I'm glad you asked. I need a test case.
  • Player: What? Deliberately infect a sea orphan?
  • The Biologist: Under controlled conditions, and for the sake of all sentient life! Finia has agreed to be my test subject, and I promise you'll get an acknowledgment in my book.
  • Player: If Finia's okay with it, then I can't see a problem. What do you need from me?
  • The Biologist: There's a plague ship in the Scythe. The islands leave it well alone - even the sea monsters avoid it. I need help to get me some samples...mop a corpse's brow, that sort of thing.
  • Player: Wait - how do I stop my crew from getting infected?
  • The Biologist: Your crew won't go near the ship. I'll paddle out, in a sealed suit, and do the job myself.
  • Player: Okay, but our lives are in your hands. I trust you'll be careful.

After Voyage

  • Player: I hope you know what you're doing, Bethan.
  • The Biologist: Absolutely! An entire world living in harmony with their diseases. Ooh, it's like a science fiction novel! It gives me the shivers.
  • Player: I hope you're right. I'm told that Finia's not looking too great.
  • The Biologist: It's all within parameters! You can't become a farmer without diseasing a few onions.
  • Player: I'm not convinced the metaphor works, but I think I understand you. Keep an eye on him.

The Act Of Observing[edit | edit source]

The following text is transcluded from Transcript:The Act Of Observing.

Before Voyage

  • Player: Bethan! What have you done? The sea orphans are dying of the plague!
  • The Biologist: But I had strict controls in place! I don't understand. Everything was sealed...
  • Player: And didn't you say the sea orphans were immune to the plague?
  • The Biologist: Resistant! The plague itself must have mutated - learned to hurdle their resistances. Oh, if I wasn't feeling exceptionally guilty, I'd be marvelling at it.
  • Player: The orphans are dying, Bethan.
  • The Biologist: I know, I know! Let me think. It's a new manifestation, lateral buboes with fever; it reminds me of something... Of course, Jailor's Pox! the symptoms and the buboes, they're virtually identical. It it's similar enough, we might be able to stop it. The Pox has a cure; a rare flower called the acralis. If I could get enough of it...
  • Player: Hey, they have that in the Eastern Lands! My men wear it as a good luck charm. It's found in the Bowl region. We have a plan, then. I have a crew stationed and waiting for you.
  • The Biologist: I kept the lab door locked, I promise. This was not an accident. Someone wanted to hurt the sea orphans, and I intend to find out who it was.

After Voyage

  • The Biologist: It worked, it worked. Goodness, I'm tired. I could do with a long soak.
  • Player: Have you got any idea who spread the disease out of quarantine?
  • The Biologist: I'm afraid not. I wish science was capable of a truth serum - then I'd be of help.
  • Player: Still, please be vigilant. Whoever did it wants the sea orphans dead, and has access to your lab.
  • The Biologist: I will be careful. And I've burnt all the plague samples. Whoever did this will have to find another avenue of attack.

People are the Deadliest Disease[edit | edit source]

The following text is transcluded from Transcript:People are the Deadliest Disease.

Before Voyage

  • The Biologist: Remember that someone broke into my lab and spread the plague?
  • Player: It's difficult to forget.
  • The Biologist: I jolly well know who did it! Not that it makes any sense, mind.
  • The Biologist: It was the sorcerer, Finia. He escaped my quarantine and joined the Blazing Lanterns! He's gone back to the pirates who captured him!
  • Player: Wait, he's working with them? So, he wasn't their captive after all?
  • The Biologist: It does seem that way. Perhaps the ratbag wanted to be a pirate, or they turned him - the captive joined the captors. Daemonheim Syndrome, I think it's called.
  • Player: But why kill his own? It doesn't make sense.
  • The Biologist: Human nature is an impossible science. I'm a fan of bacilli and viruses; they're slightly more predictable.
  • The Biologist: Influenza wouldn't gather a fleet of pirates to attack the sea orphans, for example.
  • Player: Wait, what? they're attacking?
  • The Biologist: In hindsight, I probably should have told you that first. There's three ships, approaching from the Pincer region.
  • Player: I don't suppose science has a solution to this?
  • The Biologist: I've got a few vials of acid and combustibles that might help. Let me hop on board. Pirates vs Scientists. Who knew?

After Voyage

  • The Biologist: We sank two out of three ships! Wahoo! Who needs dragon fire when you've got a biologist with exploding vials!
  • Player: Finia got away.
  • The Biologist: He did? Rats. Makes me wish I never cured him of the plague.
  • Player: What happens now? Do you intend to stay with the orphans?
  • The Biologist: Absolutely! Now more than ever. There's so much to learn from these people, and - who knows - maybe I can help them too. The book can wait. I'll push the boundaries of science at a later date. I'm sure it's not going anywhere!

Trio Story Voyages[edit | edit source]

Hull Down On The Horizon[edit | edit source]

The following text is transcluded from Transcript:Hull Down On The Horizon.

Before Voyage

  • The Convict: So, a missionary, a convict, and a biologist walk into a port...
  • The Missionary: The Purists are planning an attack on the island.
  • The Convict: ...and the missionary ruins the joke.
  • The Biologist: Excuse me, did you just say the Purists are planning to attack the island?
  • The Biologist: Your data's incorrect. It's pirates. Pirates are organising an invasion.
  • The Missionary: I'm no simpleton, scientist. It's Purists. A man from my congregation heard the news.
  • The Convict: And I can complete the set. A rogue group of soothsayers are planning to raid the island.
  • The Missionary: Look, thief, falsehood is a route to damnation.
  • The Convict: And self-righteousness is a route to being punched on the nose.
  • Player: Everyone stop for a moment. Hyu-Ji can't be invaded by everyone at once.
  • Player: We need to figure out which stories are true. And hope that none of them are.
  • Player: Marcus, as you're a khan now, could you help us get that information?
  • The Convict: I am khan, aren't I? Sure, send me to the Council of Khans - I should really be going anyway. It's being held on Flou Tar-Shei.

After Voyage

  • The Missionary: What's the word on the rumours?
  • The Convict: Well, between the three of us, we've made an enemy of every villain this side of Morytania.
  • The Biologist: Surely you can't mean...
  • The Convict: ...that all three rumours are true? I'm afraid so.
  • The Missionary: I'd better dust down my clobbering robes.
  • The Biologist: Wait a minute - this can't be a coincidence. Three attacks from three different factions on the same day? No-one's that unlucky.
  • Player: Bethan's right. We have to accept the possibility that these three factions are working together.
  • The Convict: Pirates take the island, Purists kill the orphans and soothsayers claim the organs? Yes, I can see how that deal might work.
  • Player: Get back to Hyu-Ji and warn the orphans, then come back here to discuss a plan. We have preparations to make.

A Concerted Effort[edit | edit source]

The following text is transcluded from Transcript:A Concerted Effort.

Before Voyage

  • Player: So, welcome to the war room! What do you think of Hyu-Ji's chances as the situation stands?
  • The Biologist: I've produced a full field report. It's only 450 pages, with a few fold-out maps and...
  • The Convict: The town's eminently burnable - wooden palisades, wooden shacks. Plus at least seven or eight breaches where the enemy could land.
  • The Missionary: The church is solid, it'll make a strong fall-back point. I indulged myself and added some oil-cauldrons to the roof, so we can hold out in a siege.
  • The Biologist: All of this is in my field report...
  • The Convict: The orphans have been practicing with swords; a fencing style, which should work well against the charge-and-slash of the pirates.
  • The Missionary: And the church guard have maces. There are only ten of them, but I've given them the full Tomlin training.
  • The Biologist: Very well, if this is some kind of competition, I can make some explosive concoctions.
  • The Biologist: At least, I would if I had any ingredients. There's none left since the pirate invasion. You know, the first one.
  • Player: Is there any way to get more?
  • The Biologist: Oh, yes! Send me out to the mines of Hanto - they've got everything a budding arsonist could need.

After Voyage

  • The Biologist: You should see what I bought! I couldn't help myself, I was like a palaeontologist in a brush shop. I've got sulphates, acids, oils, flash fluids, animal fats, tea...
  • The Convict: Ah, tea! Fantastic job. I've got the money back at the longhall.
  • The Biologist: My treat, sweetie. Basically, Hyu-ji[sic] is the most flammable and combustible laboratory in the world. And I promise I've locked it up well. They're in a safe, inside another safe, within a vacuum.
  • The Missionary: And the island's as prepared as ever it will be. With my mace and the watchful eye of Saradomin, our victory is assured.
  • Player: I really hope you're right.

The Defiance of Hyu-Ji[edit | edit source]

The following text is transcluded from Transcript:The Defiance of Hyu-Ji.

Before Voyage

  • Player: Do you have news from Hyu-Ji?
  • The Navigator: We received this via courier.
  • Player: Let's see...
  • The Convict: Feels nice to write without blackmailing you. We've reached a new stage in our relationship. The enemy fleet is getting close. Tomlin says he can smell them. Bless him, I think he's excited. And as we thought, the three factions are working together. The soothsayers are on the Purist ship, and the pirates are circling in schooners. Anyway, I'm passing the pen - Tomlin has something he wants to say. See you soon.
  • The Missionary: Afternoon, portmaster. I've got a favour to ask. Brother Jered is due to arrive today to inspect the island, to see how the church is going. I forgot they were coming - just a wee bit. But we could, perhaps, turn this to our advantage. He's arriving with ten White Knights. Not many, but enough to tip the balance. Could you pick them up on the way to joining us? Oh, and apologise to Jered for the inconvenience. Remind him that 'the love of Saradomin is ever-forgiving'.
  • Player: Well, it seems we all have a part to play in this. Let's set sail.

After Voyage

  • The Biologist: We did it! We did it!
  • The Convict: I can't believe it. You have to hand it to the sea orphans, they're quick learners.
  • The Missionary: Still here are you, Marcus? I found your getaway boat in the bay, stocked with food. I'm surprised you're not halfway to the Pincer region by now.
  • The Convict: Haha! I wouldn't do such a thing! I'm khan now, and my responsibility is to the island. It must have been from, you know, before.
  • The Missionary: With packed fresh apples, eh?
  • Player: What's important is that we kept the island safe. We helped those people to protect themselves, and now they're more capable than any of us.
  • The Biologist: They're performing their own experiments...
  • The Convict: My advisors are effectively running the place...
  • The Missionary: And they're using the church to give their own sermons... I'm fine with it. I'm more at home in battle than in the pulpit. It's time I accepted that.
  • Player: What did Brother Jered say?
  • The Missionary: Let's just say he helped that decision along. He's given funding to the sea orphans, so they can bring Saradomin to other islands.
  • Player: It seems you've all found a home and role for yourselves. It's been a real pleasure working with you all.
  • The Convict: Ditto. Even you, Tomlin.
  • The Missionary: It's been...enlightening.
  • The Biologist: Oh, wait, I think I left the safe open! The explosives!
  • The Convict: Unbelievable. Well, we better get going. You will go down in sea orphan legend, portmaster.

Trivia[edit | edit source]

  • In The Biologist dialogue, she referred to the hostage Finia joining her captor, Blazing Lanterns, as an example of "Daemonheim Syndrome". This draws in parallel with the real-life Stockholm syndrome, where the hostage develops a psychological bond with the captor during captivity.