Dialogue for The Architect

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Player-owned port[edit | edit source]

  • The Architect: Hello. Can I assist you?
    • Player: How are things?
      • After Meet the Architect:
        • The Architect: These lands are filled with many examples of fine architecture. Hopefully I can glean some insights here.
      • After Research Continues:
        • The Architect: I am here to see if there has been any news from my town. So far, my studies have brought no new information to light.
      • After Promising Sample:
        • The Architect: Varrock Museum contains information which I have been investigating. I have returned here to collect any messages from my town.
      • After Miracle Material:
        • The Architect: Time is running out for my town. We do not have long.
      • After Strange Properties:
        • The Architect: This new mineral has bought us a chance. Let us hope that it has come to us in time to save my town.
      • After Foundations:
        • The Architect: I have come seeking further aid and information. Mining has not been going as smoothly as we hoped.
      • After Reinforcement
        • The Architect: Thank you for arranging help for me with the creatures. With the aid of the team, I was able to acquire more of the mineral.
      • After Once More into the Breach
        • The Architect: There is something more to these creatures. It is a shame we have discovered them under these circumstances.
      • Recipe Number 132: Fresh Idea
        • The Architect: I still cannot believe that we managed to make a deal with the creatures. However, it has allowed them and my town to survive.
    • Player: I wonder if you could help me?
      • The Architect: If you ever need help, do not hesitate to ask.
      • Voyage screen opens
    • Player: Do you prefer to work alone?
      • With the Missionary not unlocked:
        • The Architect: I prefer to work with people who can talk about things other than what they found in their boots in the morning, or other such nonsense.
        • Unlock the Missionary (90 Prayer required) to unlock additional joint voyages.
      • With the Missionary unlocked and not present:
        • The Architect: I would love to have a conversation about something other than killing things or boats.
        • If both the Missionary and Architect are in port at the same time, additional joint voyages will be made available.
      • With the Missionary unlocked and present:
        • The Architect: I would love to have a conversation about something other than killing things or boats.
    • Player: How's the life of an architect?
      • The Architect: An architect has to consider both function and aesthetics: we have to balance strength with beauty; form with function. Each building is a new puzzle.
    • [View previous cutscenes]
      • Meet the Architect
      • Research Continues
      • Promising Sample
      • Miracle Material
      • More
        • Strange Properties
        • Foundations
        • Reinforcement
        • One More into the Breach
        • Recipe Number 132: Fresh Idea

Random events[edit | edit source]

A Simple Favour[edit | edit source]

  • The Architect: Leave me be. You have nothing of interest to me.

Last Orders[edit | edit source]

  • The Architect: Drink clouds the mind, barmaid. I am not interested.

Story Voyages[edit | edit source]

Meet the Architect[edit | edit source]

The following text is transcluded from Transcript:Meet the Architect.
  • The Architect: I must thank you and your crew for answering my call.
  • Player: Not a problem. How can we help?
  • The Architect: My name is Lidylla. I am an architect, and my hometown is in need of assistance.
  • The Architect: We are suffering from seismic disturbances, and the epicentre is below our settlement.
  • The Architect: The tremors are causing major structural damage, and the land has began to subside into the ocean.
  • Player: I'm not sure how we can help you.
  • The Architect: I have come here to study your building techniques and materials. Your Lumbridge Castle withstood a blast of some force.
  • Player: Now I understand. When you're ready to return to the Eastern Lands, let me know.
  • The Architect: Thank you, Portmaster.
  • Congratulations - you have unlocked the Architect adventurer, Lidylla! The Architect now has a chance to visit your port daily, bringing voyage opportunities.

Research Continues[edit | edit source]

The following text is transcluded from Transcript:Research Continues.

Before Voyage

  • Player: You wanted to speak to me, Lidylla?
  • The Architect: Yes. I have gathered some building techniques from engineers in your lands. I can return to strengthen our structures.
  • Player: Do you need to head back now?
  • The Architect: I might stop off briefly to update the elders, but my main aim is to scout other islands.
  • Player: What for?
  • The Architect: We cannot be the only island to have faced such earthquakes. Others must have survived, and I want to learn how.
  • Player: We have a ship about to head out. You are welcome to join the crew.

After Voyage

  • Player: Hello Lidylla. How is your town doing?
  • The Architect: For too long we have focused on aesthetics over resilience. Construction is ongoing in my absence, but the tremors continue.
  • The Architect: I believe that the tremors will stop eventually, but not before it is too late. No island has managed to survive similar earthquakes.
  • Player: What is your plan?
  • The Architect: To return to Varrock Museum, to study. It is possible that a nation has endured such earthquakes in the West.

Promising Sample[edit | edit source]

The following text is transcluded from Transcript:Promising Sample.

Before Voyage

  • The Architect: I require your assistance. I need to travel immediately.
  • Player: May I ask why?
  • The Architect: I have heard rumors of a new material that could save my town. It is immensely strong, and resists lateral force when it is applied-
  • Player: Slow down, Lidylla. I get the idea. You can join the crew of the next ship out.
  • The Architect: Time is not on my side.

After Voyage

  • Player: Was the voyage worth it, Lidylla?
  • The Architect: It was not. I found the material and it looked promising. However, on the voyage back, it was doused in salt water.
  • Player: Why is that a problem?
  • The Architect: It reacted with the material and weakened it significantly. It is completely useless.
  • Player: I'm sorry.
  • The Architect: I will return to my studies. This is a major setback.

Miracle Material[edit | edit source]

The following text is transcluded from Transcript:Miracle Material.

Before Voyage

  • The Architect: You wish to see me?
  • Player: We have received a request from your hometown. They have asked for you to go home immediately.
  • The Architect: No. I have a lot of work to do.
  • Player: New information has come to light and they want you back there as soon as possible.
  • The Architect: Did you hear any other details?
  • Player: It seems there has been a discovery. A sample has been brought back for study. It has all the properties you require.
  • The Architect: This is wonderful news! I will prepare right away.

After Voyage

  • Player: Lidylla, welcome back.
  • The Architect: Thank you. The material has amazing properties. It is - in fact - a mineral that can dissipate vibrations endured during earthquakes!
  • Player: This is good news, Lidylla! Your town is surely saved.
  • The Architect: It's not all good news. There are problems. Only a small amount was found, and we do not have a source. We are running out of time; some coastal buildings have already slid into the ocean!
  • Player: Was anyone hurt?
  • The Architect: Only minor injuries, but there were many homeless. This is the tip of the iceberg. It is only a matter of time until a larger slide occurs.
  • Player: I'll ask my crews to be on the lookout for the material.
  • The Architect: Thank you. I will make inquires of my own until we have something to act on.

Strange Properties[edit | edit source]

The following text is transcluded from Transcript:Strange Properties.

Before Voyage

  • Player: Lidylla, any news?
  • The Architect: They are planning a full evacuation. We do not want to leave our homes, but it has become a necessity.
  • Player: Have you had any luck finding the material?
  • The Architect: This is what I wanted to talk about. I want to visit the place where the sample was found. They might have overlooked some detail.
  • Player: Sounds like a good place to start. I will tell the captain.
  • The Architect: Please remind the captain that time is of the essence.

After Voyage

  • Player: Did you find what you are looking for?
  • The Architect: Yes and no. I located what seemed to be the same material, but... it was a poor copy. It looked the same, it had some of the same properties, but it wasn't what I was looking for.
  • Player: Is it worth studying?
  • The Architect: I hope so. If you hear news from home, please let me know.
  • Player: I will.

Foundations[edit | edit source]

The following text is transcluded from Transcript:Foundations.

Before Voyage

  • The Architect: I think I have found a way to find more of the material.
  • Player: Not a moment too soon. My crew tell me that your town won't last much longer.
  • The Architect: It seems that the false material reacts when close to the real material. I plan to use it as a method of locating the real material.
  • Player: Seems promising. A ship is waiting for you.
  • The Architect: Thank you.

After Voyage

  • Player: I hear your town was saved.
  • The Architect: There was enough of the material to reinforce key structures around the area. It was close, but we are optimistic that the town can be saved.
  • Player: That is good to know.
  • The Architect: Another thing: this "false" material... I think it is alive.
  • Player: What? You can't be serious. It's a rock!
  • The Architect: I am quite serious. I put it down next to a plant... and the rock changed - right there, before my eyes - into the same plant.
  • Player: Incredible!
  • The Architect: Indeed. I think this... thing can disguise itself by copying its surroundings. The vibrations are reactions to various stimuli.
  • Player: What are you planning to do?
  • The Architect: I am no zoologist. I will pass it to scholars for study. I have also instructed our mining crews to be careful - for all we know, this is an endangered species. We must not kill it.
  • Player: Are you returning home, or staying here?
  • The Architect: Neither. I am going to help locate more of the material. If word reaches you of another source, then please let me know.
  • Player: I will be sure to contact you. I wish you well on your travels.

Joint Voyages[edit | edit source]

Reinforcement[edit | edit source]

The following text is transcluded from Transcript:Reinforcement.

Before Voyage

  • Player: I've gathered you together to discuss a problem that Lidylla is having.
  • The Architect: It is the small matter of a creature attacking miners from my hometown. I have been informed that you have both encountered this animal.
  • The Trapper: Say no more, young lady! It's the shape-shifting blighters! Just let me just load up Ol' Bessie and-
  • The Chef: Hold up, you can't just go exploding them, Reginald! There'll be nothing left to cook!
  • Player: There will be no exploding or cooking. Both of you are going to accompany Lidylla, so that you can keep the miners safe.
  • Trapper & Chef: Yes, Portmaster.

After Voyage

  • Player: How is the mining site?
  • The architect: There have been fewer attacks, thanks to these two. They were most competent.
  • The trapper: I'll take that as a compliment, fair maiden.
  • Player: Did you learn anything more about the creature?
  • The chef: A miner managed to injure one of the creatures quite badly.
  • The trapper: Poor creature seemed to dissolve. Discombobulated into a bluish-purplish goop!
  • Player: So, that's their true form?
  • The architect: It seems so. Whatever they are, they are unhappy with our presence. But we need to mine the material, so we have no choice.

Once More Into the Breach[edit | edit source]

The following text is transcluded from Transcript:Once More Into the Breach.

Before Voyage

  • Player: There's been news from the mining site.
  • The Architect: Further attacks?
  • Player: Not quite. The creatures only attack when mining is being done. Once mining stops, there are no attacks.
  • The Trapper: Most enlightening. Perhaps the miners are encroaching on the creatures' territory. The little scallywags sound like they're defending something.
  • Player: Regardless, mining needs to continue, which means your help is needed. We have a boat waiting for you all.
  • The Chef: Is there time to load up on a few snacks?
  • Player: We are already fully stocked, Carlos. Cook on the way if you can. The miners deserve some good food in their bellies.
  • (Dialogue ends)

After Voyage

  • Player: Any news from the site?
  • The Architect: Yes! We managed to get hold of the...what do you call it, Reginald?
  • The Trapper: Goop.
  • The Architect: We managed to get hold of the 'goop': the substance the creatures dissolve into when they die. The others seem very protective of the stuff.
  • Player: Curious.
  • The Chef: I think they're smarter than we give them credit for.
  • The Trapper: Undoubtedly. We also found out what they're protecting. They eat the mineral that we're mining.
  • Player: They eat rocks?
  • The Architect: More like 'absorb' them. They are feeding on the same property that resists vibration.
  • Player: So, to save your town from earthquakes, you have to starve an entire species.
  • The Architect: It leaves a bad taste in the mouth, but I can see no other option.
  • (Dialogue ends)

Recipe Number 132:Fresh Idea[edit | edit source]

The following text is transcluded from Transcript:Recipe Number 132:Fresh Idea.

Before Voyage

  • The Chef: I've got an idea, and it's a good'un! It's not crazy or anything!
  • Player: Last time we followed one of your ideas, we almost poisoned a village.
  • The Chef: This plan has virtually no poisoning! My plan, you see, is to negotiate with the creatures...
  • The Trapper: Give it time, Portmaster. It's not as crazy as it sounds.
  • The Architect: Let me explain. The creatures can only access minerals from the surface. We can mine further down, and find more of it. Once we have the mineral, we offer them half of it.
  • Player: You're putting a lot of faith in the intelligence of these creatures.
  • The Trapper: It's the best we have.
  • The Chef: It has to work! I bet my best rolling pin on it.
  • The Architect: It will slow the mining down, but it is worth trying. Sharing has to be better than wiping out a species.
  • Player: Agreed. Good luck, all of you.

After Voyage

  • Player: How did it go?
  • The Chef: It worked! Doo-da-doo-da-doo! The creatures stopped their attacks and seem happy with the arrangement. Weeeeee!
  • The Architect: It seems that the mineral is tastier the further you mine down. The creatures are in bliss!
  • Player: What do you plan to do now?
  • The Chef: I'm going to travel; see if I can find the perfect flavour. I have a feeling it might be butterscotch.
  • The Trapper: I'm considering a holiday. If it happens to involve large beasts and high-powered weaponry, then I'm happy as
  • Player: I know a Larry from the zoo. He doesn't seem that happy. I hope your travels fare better than his.
  • The Architect: I can go back to my studies. I have heard of materials of structural interest. Some even come from other worlds.
  • Player: Well, I wish you all well in your endeavours.

At Waiko[edit | edit source]

At 89 or lower Construction[edit | edit source]

  • Lidylla: Apologies, visitor from the west, but I'm a little busy. Please, enjoy your stay on Waiko, and don't mind the earthquakes.
  • Player: Earthquakes?
  • Lidylla: We've been lucky of late, but they can be quite frequent. Nothing to worry about, though, don't let it ruin your holiday.

At 90 or higher Construction and have not yet met in Ports[edit | edit source]

  • Lidylla: Apologies, visitor from the west, but I'm a little busy. Please, enjoy your stay on Waiko, and don't mind the earthquakes.
  • Player: Earthquakes?
  • Lidylla: We've been lucky of late, but they can be quite frequent. Nothing to worry about, though, don't let it ruin your holiday.

At 90 or higher Construction and have just met in Ports[edit | edit source]

  • Player: Hello, Lidylla!
  • Lidylla: Oh, you gave me a start! I had my nose in my work.
  • Lidylla: Hello, Portmaster. You are here visiting Waiko. Why are you here visiting Waiko? It's odd seeing you outside of your port.
  • Player: How are the quakes here these days?
  • Lidylla: Still frequent and, despite my best efforts, still damaging.
  • Player: Can I help at all?
  • Lidylla: Perhaps you could, just not yet. I'm working on a plan as we speak, but it's not quite ready yet. Once it is, I think you would be a capable pair of hands to see it put into action!

At 90 or higher Construction and have met in Ports and completed Lidylla's story[edit | edit source]

  • Player: Hello, Lidylla!
  • Lidylla: Oh, you gave me a start! I had my nose in my work.
  • Lidylla: Hello, Portmaster. You are here visiting Waiko. Why are you here visiting Waiko? It's odd seeing you outside of your port.
  • Player: How are the quakes here these days?
  • Lidylla: They are getting less frequent, and our buildings are more stable, but they do still cause damage, of course.
  • Player: Can I help at all?
  • Lidylla: Perhaps you could, just not yet. I'm working on a plan as we speak, but it's not quite ready yet. Once it is, I think you would be a capable pair of hands to see it put into action!