Dialogue for Smuggler

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This transcript involves dialogue with Smuggler and the player.

Talking to him[edit | edit source]

  • Smuggler: Hail, Player. Need something?
  • Choose an option:
    • What can you tell me about this place?
      • If under a certain Dungeoneering level:
        • Player: What can you tell me about this place?
        • Smuggler: This dungeon floor gives you a taste of everything there is to offer. You'll find herbs for potions, chests to unlock, seeds and spores for farming, and we're deep enough for the summoning of familiars to be possible. You might also find puzzle rooms, keys and strange doors. Some may lead to rooms off the beaten path - optional, as it were.
          • Tell me about the herbs.
            • Player: Tell me about the herbs.
            • Smuggler: You can find herbs in a number of areas down here, and many have beneficial properties when mixed with the right reagents. You'll need to fill a vial from my shop with water from the tap there. Pop your herb and a suitable secondary item into the vial to create a potion. If you can't find the secondary item you want, I'm also selling them in the shop.
          • Tell me about the chests.
            • Player: Tell me about these chests.
            • Smuggler: Locked chests are hard to come by, but the items within them are usually worth the effort. If you've got a trained thief in your party, you can pick the locks and get the loot inside.
          • Tell me about farming with seeds and spores.
            • Player: Tell me about farming with seeds and spores.
            • Smuggler: It's hard to grow much here in the dark, but the occupants in this place have found a way. If you can find the relevant seeds, you can grow potatoes, mushrooms, and herbs in the various farming patches. These can be cooked and combined with fish to improve your food. The soil in Daemonheim is extremely fertile: magically so. Simply pop the seed in the ground and it'll become full-grown in just a couple of minutes.
          • Tell me about summoning familiars.
            • Player: Tell me about summoning familiars in Daemonheim.
            • Smuggler: Summoning familiars requires a pouch and spirit shards, available from my shop. You'll also need a specific charm which can be retrieved from fallen enemies. Depending on the familiar you're looking to summon, you'll need a summoning secondary item, like ore, wood, textiles, hides, broken bags or food. Take these items to the summoning obelisk in this room. The finished pouch will enable you to summon a gorajo to help you out.
            • Player: What's a gora-jo?
            • Smuggler: It's gora-ho, and they're helpful humanoid creatures from another plane. They seem eager to help when summoned and have their own reasons for disrupting activities in Daemonheim.
          • Tell me about puzzle rooms, keys and strange doors.
            • Player: Tell me about puzzle rooms, keys and strange doors.
            • Smuggler: The founders of this place left rooms to challenge the mind, not just the sword-arm. Be careful in them: many hold penalties for failure. You'll also find doors that are locked, protected or beyond reach. You'll need to find a key or use your skills to progress. Don't feel that you need to explore every room. Some may be optional, while others may require skills that none of you have right now.
      • If above a certain Dungeoneering level:
        • Smuggler: You know all I can teach you already, friend, having conquered many floors yourself.
    • Who are you?
      • Player: Who are you?
      • Smuggler: A friend.
      • Player: Okay, what are you doing here, friend?
      • Smuggler: I'm here to help out.
      • Player: With what?
      • Smuggler: Well, let's say you find yourself in need of adventuring kit, and you've a heavy pile of rusty coins weighing you down. I can help you with both of those problems. Savvy?
      • Player: Ah, so you're a trader.
      • Smuggler: Keep it down, you fool! Yes, I'm a trader. But I'm not supposed to be trading here. If you want my goods, you'll learn not to talk about me.
      • Player: Right, got you. Is there anything else you can do for me?
      • Smuggler: Well, there's the job I'm supposed to be doing down here.
      • Player: Which is?
      • Smuggler: Say you chance upon an object you know little about. Show it to me, and I'll tell you what it's used for.
      • Player: That's good to know.
      • Smuggler: I can also offer hints about the behaviour of powerful opponents you might meet in the area. I've spent a long time down here, observing them.
      • Player: I'll be sure to come back if I find a particularly strong opponent, then.
      • Smuggler: You'd be wise to, Player.
      • Player: How do you know my name?
      • Smuggler: Nothing gets in or out of Daemonheim without me knowing about it.
      • Player: Fair enough. Back to my other questions.
        • (Shows initial dialogue options)
    • If the boss room has been found:
      • What great foes await me in this area?
        • Player: What great foes await me in this area?
        • Smuggler: There are a number of terrible foes known to lurk at this depth of Daemonheim. I have seen one such foe lurking about this floor.
          • If the boss is Icy Bones:
            • Smuggler: Icy Bones is a slow but strong ice troll. He will use ranged attacks unless he catches you, in which case he will pummel you with his club. He can also trap you by raising stalagmites from the ground. If he succeeds, you'll need to be well protected from melee attacks. It might be better to stay out of his reach.
          • If the boss is Hobgoblin Geomancer:
            • Smuggler: The Hobgoblin Geomancer is a very powerful hobgoblin. He carries a spear and conjures various spells. He also has the ability to temporarily sever your link to the gods. Aside from disabling your prayers, he'll sometimes snare you to the spot, so carrying a ranged weapon might be an advantage.
          • If the boss is Rammernaut:
            • Smuggler: Rammernaut is a brutish human. He carries a huge maul and only uses melee attacks, giving magic users the advantage if they take him on. He's known to get very angry if the gods try to influence the outcome of his fights. If he gets enraged, he'll look to charge down his opponents. Best you try to get him to run into a wall whenever he charges blindly.
          • If the boss is Har'Lakk the Riftsplitter:
            • Smuggler: Har'Lakk the Riftsplitter is a mighty demon. He uses massive magical energy to summon hazardous portals which you would do well to avoid. Magic is his strength as well as his weakness.
          • If the boss is Lexicus Runewright:
            • Smuggler: Lexicus Runewright is, well, mad. He is a powerful librarimancer and is obsessed with books, often using them as weapons. Since he uses magic to do this, you'll find stabbing weapons or ranged attacks are effective in defeating him.
          • If the boss is Sagittare:
            • Smuggler: Sagittare is a skilled mercenary. He is extremely fast, and can render you immobile. It's best that you try to protect against his magical arrows and figure out how to chase him about the room.
          • If the boss is Shadow-Forger Ihlakhizan:
            • Smuggler: Shadow Forger Ihlakhizan[sic] is a creature of both day and night. Be careful when it flashes, as that is a sign that it will try to blind you. It's best to find something to hide behind to prevent massive damage.
        • Player: Thanks for the information. Now, back to my other questions.
          • (Shows initial dialogue options)
    • Do I have any rewards to claim?
      • (If you have no rewards)
        • Smuggler: I have no rewards for you at the moment.
    • I'm here to trade.
      • Player: I'm here to trade.
      • (Opens shop interface)
    • Can I change my starting items?
      • Player: Can I change my starting items?
        • If you currently start with coins:
          • Smuggler: You're currently starting with a stack of coins. I could set up a pre-order, if you'd like. I'll automatically take your coins, and provide a selection of feathers, rune essence and antipoison in return.
          • Select an option
            • I would like to receive coins.
              • Smuggler: Very well. Is there anything else you need?
                • (Shows initial dialogue options)
            • I would like to receive feathers, rune essence and antipoison.
              • Smuggler: Very well. Is there anything else you need?
                • (Shows initial dialogue options)
            • I don't want to change anything.
              • Smuggler: Very well. Is there anything else you need?
                • (Shows initial dialogue options)
        • If you currently start with feathers, rune essence and antipoison:
          • Smuggler: I'm currently exchanging your initial selection of coins for feathers, rune essence and antipoison.
            • (Shows the options above)

Using items on him[edit | edit source]

  • The player always starts with the following line:
  • Player: Could you tell me what this is used for?

Ores[edit | edit source]

  • Smuggler: That's a rock rich in metallic ore. You can smelt it into metal bars at the furnace by using the Smithing skill. It can also be used as a secondary ingredient for bloodrager summoning pouches.

Bars[edit | edit source]

  • Smuggler: That's a metal bar. You can use it with a hammer on an anvil to create melee armour and weapons by using your smithing abilities.

Branches[edit | edit source]

  • Smuggler: Those are wooden branches. You can use a tinderbox and your firemaking abilities to burn them, and use the resulting fire to cook. You can also use a knife and your fletching skill to create unstrung bows, basic staves, arrow shafts and traps from them, or use them as a secondary ingredient in creating deathslinger summoning pouches.

Bowstrings[edit | edit source]

  • Smuggler: That's a bowstring. Attach it to an unstrung bow to create a useable ranged weapon.

Textiles[edit | edit source]

  • Smuggler: That's a textile made from raw plants. Spin it on a spinning wheel to create cloth. You can also use these as a secondary ingredient when creating stormbringer summoning pouches.

Cloth[edit | edit source]

  • Smuggler: That is cloth. Use a needle and thread to fashion it into mage armour or magic orbs, using your abilities in crafting. You can also use it to remove poison from weapons.

Traps[edit | edit source]

  • Smuggler: That's a trap. You can set it in a room with a bovimastyx and trap the creature. You can then skin it to get hides.

Hides[edit | edit source]

  • Smuggler: That's a mastyx hide. You can use a needle and thread to create ranged armour from it, and it can also be used as a secondary ingredient for hoardstalker summoning pouches.

Divine energy[edit | edit source]

  • Smuggler: That's divine energy. You can use it to craft Divination portents.

Divine memories[edit | edit source]

  • Smuggler: That's a memory. You can convert it into experience and energy at a crater.

Portents of restoration[edit | edit source]

  • Smuggler: That's a portent of restoration. It will heal you if you are brought to below half of your health.

Portents of passage[edit | edit source]

  • Smuggler: That's a portent of passage. It can be used to give you access to rooms that you do not meet the requirements for.

Thread[edit | edit source]

  • Smuggler: That's thread. You can use that, along with a needle, to make ranged armour from hides, or mage armour from cloth.

Rune essence[edit | edit source]

  • Smuggler: That's rune essence. You can use it at an altar to create magical runes using the runecrafting skill.

Runes[edit | edit source]

  • Smuggler: Those are magical runes. They contain the magical energies needed to cast spells. You can't be proficient in magic without them.

Raw fish[edit | edit source]

  • Smuggler: That fish is raw. You can cook it on a fire or range, using your cooking abilities to create food for healing injuries.

Cooked fish[edit | edit source]

  • Smuggler: That fish is cooked to perfection. Eating it will heal some of your lost life points. You can also use these as secondary ingredients in skinweaver summoning pouches.

Burnt fish[edit | edit source]

  • Smuggler: That's a burnt fish. It's entirely useless.

Seeds[edit | edit source]

  • Smuggler: That's a seed. You can plant it to grow a variety of useful plants by utilising your farming skills.

Grimy herbs[edit | edit source]

  • Smuggler: Urgh, that herb is dirty. Clean it using your abilities in herblore and it becomes an ingredient for potions.

Empty vials[edit | edit source]

  • Smuggler: That's an empty vial. You can fill it with water to begin the process of mixing potions using your herblore skills.

Vials of water[edit | edit source]

  • Smuggler: That's a vial of water. Add a clean herb to create an unfinished potion. This is a step in the process of making potions using your herblore skills.

Potions[edit | edit source]

  • Smuggler: That's a restorative potion. Potions of this kind restore lost stats or cure negative ailments, such as poison.

Hatchets[edit | edit source]

  • Smuggler: That's a hatchet. Cut branches from trees with it using your Woodcutting skill. It can also be used to hack down wooden obstructions that are in your way.

Pickaxes[edit | edit source]

  • Smuggler: That's a pickaxe. You can obtain ore from rocks with it using your abilities in mining, and it can also be used as a melee weapon. Rocky barricades block your path in Daemonheim, so your pickaxe can chip away at them.

Chisels[edit | edit source]

  • Smuggler: That's a chisel. You can use it with a hammer to carve things. As far as I know, it only[sic] useful for getting past the dungeon's puzzling mechanisms.

Melee weapons[edit | edit source]

  • Smuggler: That's a melee weapon, so hit enemies with it. It will be particularly effective against opponents with light or no armour.

Arrow shafts[edit | edit source]

  • Smuggler: That's an arrow shaft. Attach a feather to it, using your abilities in fletching to create a headless arrow.

Feathers[edit | edit source]

  • Smuggler: That's a feather. Attach it to an arrow shaft, using your abilities in fletching to create a headless arrow.

Headless arrows[edit | edit source]

  • Smuggler: That's a headless arrow. Attach arrowheads to it, using your abilities in fletching to create a finished arrow.

Arrows[edit | edit source]

  • Smuggler: That's an arrow. Fire it from a bow using your ranged abilities and deal damage to your enemies.

Unstrung bows[edit | edit source]

  • Smuggler: That's an unstrung bow. Attach a bowstring to it to create a useable ranged weapon.

Bows[edit | edit source]

  • Smuggler: That's a finished bow. Fire arrows at your enemies using your ranged skills.

Throwing knives[edit | edit source]

  • Smuggler: That's a throwing knife. You can throw it at enemies.

Melee armour[edit | edit source]

  • Smuggler: That's metal armour. It gives excellent protection against melee and ranged attacks, but weakens your magic powers and renders you vulnerable to magic.

Magic armour[edit | edit source]

  • Smuggler: That's mage armour. It offers limited protection against attacks, but enhances your magical abilities.

Ranged armour[edit | edit source]

  • Smuggler: That's ranger armour. It offers excellent protection against magic, but mediocre protection against ranged and melee attacks.

Basic staves[edit | edit source]

  • Smuggler: That's a basic staff. You can enchant it at an altar using your skills in runecrafting to enhance its powers.

Basic wands[edit | edit source]

  • Smuggler: That's a magic wand which will enhance your spellcasting. You can enchant some wands at an altar, using your skills in runecrafting to enhance their powers.

Basic orbs[edit | edit source]

  • Smuggler: That's a magic orb which you can carry in your off-hand to enhance your spellcasting. You can enchant some orbs at an altar, using your skills in runecrafting to enhance their powers.

Catalytic orbs[edit | edit source]

  • Smuggler: That's a catalytic orb. Equipping it in your off hand[sic] will increase the accuracy of your magic spells.

Anti-dragon shields[edit | edit source]

  • Smuggler: That's a shield that provides a bit of protection against dragons' fiery breath. You don't want to meet a dragon without a shield like that, or you'll fry.

Bones[edit | edit source]

  • Smuggler: Those are just bones. Bury them: it makes the Gods[sic] happy, and they will hear your prayers.

Torn bags[edit | edit source]

  • Smuggler: This is - was - an adventurer's pack. I'll give you cash for it, or you can use it as a secondary ingredient when creating worldbearer summoning pouches.

Gatestones[edit | edit source]

  • Smuggler: That's a gatestone. Drop it on the floor and you'll be able to teleport back to it later.

Guard room keys[edit | edit source]

  • Smuggler: This is a key and it opens locked doors. Think of where you swiped it from, and check a door nearby.

Raw vile fish[edit | edit source]

  • Smuggler: Urgh! That fish stinks! Even if you cooked it, only a real beast would eat that.

Vile fish[edit | edit source]

  • Smuggler: Bleurgh! Even cooked, that thing stinks! Feed it to an animal quickly, before you stink out the whole of Daemonheim.

Coins[edit | edit source]

  • Smuggler: Those? Those are nothing. You can give them all to me, if you want.
  • Player: If they're nothing, why would you want them?
  • Smuggler: Pft. It was worth a try. Those are rusty coins: lovely money. You can buy things from me with them.

Ring of kinship[edit | edit source]

  • Smuggler: That's your ring of kinship. It binds you to your allies and allows access to party options.

Letter from brundt[edit | edit source]

  • Smuggler: It looks like a letter to me. Mind if I take a look?
    • Player: What's it doing down here?
      • Smuggler: ...Perhaps a keepsake for one of the residents.
    • Player: Does it belong to you?
      • Smuggler: I have no idea what you are talking about.
      • Player: Hmm, okay, if you say so.

Letter to an acolyte[edit | edit source]

  • Smuggler: Where did you find that? Give it here! You didn't read it did you?
    • Player: Yes. What does it have to do with you?
      • Smuggler: That's none of your business! Let's just forget this happened, okay?
      • Player: Sheesh, alright!
    • Player: No, I didn't. It seemed personal, so I didn't look.
      • Smuggler: Well, uh, thanks, I guess. Let's just not talk about this, shall we?
      • Player: You can count on me.

Strange token[edit | edit source]

  • Smuggler: Uh... I've never seen anything like that... Let me see it. ... It's uh... It's not mine if that's what you're asking.
  • Player: Hmmm, okay. If you say so.

Miscellaneous[edit | edit source]

(Applies to arrowheads, M. and Thok letters, ashes and more)

  • Smuggler: I've never seen anything like that before. I've no idea, sorry.
  • Player: Oh. Thanks anyway.