Transcript of Shilo Village

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This transcript involves dialogue with Mosol Rei, Nazastarool, Rashiliyia, Spirit of Zadimus, Trufitus, Undead one, and the player.

Contents

Siege of Shilo[edit | edit source]

Talking to Mosol Rei[edit | edit source]

  • Mosol seems to be looking around very cautiously. He jumps a little when you approach and talk to him.
  • Mosol Rei: Run! Run for your life! Save yourself! I'll keep them back as long as I can...
  • Select an option
    • Why do I need to run?
      • Player: Why do I need to run?
      • Mosol Rei: Your very life is in danger. Rashiliyia has returned and we are all doomed.
      • Select an option
        • Rashiliyia? Who is she?
          • Player: Rashiliyia? Who is she?
          • Mosol Rei: Rashiliyia is the Queen of the dead. She has returned and has brought a plague of undead with her. They now occupy our village and we have them trapped. I warn people like yourself to stay away.
          • Select an option
            • What can we do?
              • Player: What can we do?
              • Mosol Rei: We're doing all we can to keep the undead at bay. The village is covered in a deadly green mist. If you go into the village, a terrible sickness will befall you. And the undead are even stronger beyond the gates. My guess is that it has something to do with the Legend of Rashiliyia. But you would need to talk to the Shaman in Tai Bwo Wannai village to get more details about that. I really have to go now and fight these undead.
              • Select an option
                • Why are the undead here?
                  • Player: Why are the undead here?
                  • Mosol Rei: Rashiliyia! The Queen of the undead has risen! She is the mother of the undead creatures that roam this land. But alas I know nothing of the legend that surrounds her.
                  • Select an option
                    • Legend you say?
                      • Player: Legend you say?
                      • Mosol Rei: Yes.... I said it is a legend that I know nothing about.
                      • Select an option
                        • Oh, ok, sorry for bothering you.
                          • Player: Oh, Ok, sorry for bothering you.
                          • Mosol Rei: Ok, perhaps you'd like to be on your way now?
                        • Oh come on, you must know something.
                          • Player: Oh come on, you must know something?
                          • Mosol lowers his head in deep concentration.
                          • Mosol Rei: Well, let me think now...
                          • He scratches his head...
                          • Mosol Rei: Hmmrr., there was something I think that might help...
                          • Mosol strains to remember something...
                          • Mosol Rei: Nope, sorry. It's gone.
                          • Select an option
                            • Maybe you know someone who does know something?
                              • (Same as below.)
                            • Oh, Ok, sorry for bothering you.
                              • (Same as above.)
                            • Ok. Thanks for your help.
                              • (Same as below.)
                        • Maybe you know someone who does know something?
                          • Player: Maybe you know someone who does know something?
                          • Mosol Rei: My guess is that this has something to do with the legend of Rashiliyia. But you need to speak to the Shaman in 'Tai Bwo Wannai' village to get more details about that. I really have to fight these undead now Bwana, before they take over the world!
                          • Select an option
                            • Oh, ok, sorry for bothering you.
                              • (Same as above.)
                            • I'll go to see the Shaman.
                              • (Same as below.)
                            • Ok. Thanks for your help.
                              • (Same as below.)
                        • Ok. Thanks for your help.
                          • (Same as below.)
                    • I don't think this is something I can help with at the moment.
                      • Player: Sorry, but I don't think this is something that I can help with at the moment!
                      • Mosol Rei: Ok, I understand Bwana! You may as well be on your way then.
                    • Ok. Thanks for your help.
                      • (Same as below.)
                • What can we do?
                  • (Same as above.)
                • Can I help in any way?
                  • Player: Can I help in any way?
                  • Mosol Rei: I don't think so Bwana, but you may want to consult with Trufitus the Shaman in Tai Bwo Wannai village, he may have some information which could help.
                  • (Shows the other options.)
                • I'll go to see the Shaman.
                  • Player: I'll go to see the Shaman.
                  • Mosol Rei: Well, that would be helpful Bwana. If you're sure you want to go, you can take a Wampum belt to him for me. It will give the Shaman, Trufitus the story of our problems down here. Are you sure you want to go?
                  • (Quest Overview interface opens.)
                    • Not Right Now
                      • Player: Errr, I'm having second thoughts now.
                      • Mosol Rei: That's Ok Bwana, it's a big responsibility. Come back and see me if you change your mind.
                    • Accept Quest
                      • Player: Yes, I'm sure and I'll take the Wampum belt to Trufitus.
                      • Mosol Rei: I would be very grateful if you did. Here take this...
                      • Player receives Wampum belt.
                      • Mosol gives you a Wampum belt.
                      • Mosol Rei: Please can you give it to Trufitus. He may be able to give you extra details on the legend surrounding Rashiliyia. Good luck!
                • Ok. Thanks for your help.
                  • (Same as below.)
            • Uh, it sounds nasty, just the kind of thing I want to avoid.
              • Player: Uh, it sounds nasty, just the kind of thing I want to avoid!
              • Mosol Rei: Quite right, Bwana, please make all haste! Before your spine turns to water as we speak.
            • Ok. Thanks for your help.
              • (Same as below.)
        • What danger is there around here?
          • Player: What danger is there around here?
          • Mosol Rei: Can you not see Bwana? This whole area is infested with the living dead.
          • One or more undead ones spawn and attack the player.
          • Undead one: You cannot escape me, prepare to die.
          • Mosol Rei: Arrggghhh, here are some now!
          • Mosol Rei: Arrggghhh, here are some now!
        • Ok. Thanks for your help.
          • (Same as below.)
    • Yeah... Ok, I'm running!
      • Player: Yeah... Ok, I'm running!
      • Mosol Rei: God speed to you my friend.
    • Who are you?
      • Player: Who are you?
      • Mosol Rei: I am Mosol Rei, I am a Jungle Warrior. I used to live in this village, but it is too dangerous for you to stay around here.
      • Select an option
        • Mosol Rei, that's a nice name.
          • Player: Mosol Rei, that's a nice name.
          • Mosol looks at you and shakes his head in bewilderment.
          • Mosol Rei: Thanks, but you really should leave.
        • What danger is there around here?
          • (Same as above.)
        • Ok. Thanks for your help.
          • (Same as below.)
    • Ok. Thanks for your help.
      • Player: Ok. Thanks for your help.
      • Mosol Rei: You're welcome Bwana, good luck.

Enter-village option[edit | edit source]

  • Mosol Rei: Sorry Bwana, I cannot allow you enter the village at this time.

Talking to Mosol Rei while carrying the Wampum belt[edit | edit source]

  • Mosol Rei: Hey there Bwana, have you delivered that Wampum Belt to Trufitus yet?
  • Select an option
    • Yes, of course!
      • Player: Yes, of course!
      • Mosol Rei: Well hopefully Trufitus will come up with some good ideas on how to resolve this problem with Rashiliyia. You should talk to him if you really want to help.
      • Select an option
        • Ok. Thanks for your help.
          • (Same as above.)
        • Why are the undead here?
          • (Same as above.)
    • Not yet, I've been busy.
      • Player: Not yet, I've been busy.
      • Mosol Rei: If you can take it to him quickly, it would help me out a lot. If not, please can you give it back to me so that I can send a scout to deliver it.
      • Select an option
        • Ok. Thanks for your help.
          • (Same as above.)
        • Why are the undead here?
          • (Same as above.)

Climbing over the broken cart[edit | edit source]

Towards the village[edit | edit source]

  • You approach the cart and see undead creatures gathering by the village gates. There is a note attached to the cart. The note says, :: Danger :: Deadly green mist DO NOT ENTER IF YOU VALUE YOUR LIFE !
  • Mosol Rei: You must be a maniac to go in there! The whole place is swarming with zombies!
  • It looks as if you can climb across the cart. Would you like to try?
  • Would you like to climb over the cart?
    • Yes, I am very nimble and agile!
      • You nimbly jump from one side of the cart...
      • ...to the other and climb down again.
    • No, I am happy where I am thanks!
      • You think better of clambering over the cart, you might get dirty.
      • Player: I'd probably have just scraped my knees up as well.

Away from the village[edit | edit source]

Opening the metal gate[edit | edit source]

Towards the village[edit | edit source]

  • The gate feels very cold to your touch! Are you sure you want to go through?
  • Select an option
    • Yes, I am fearless!
      • The gates slowly begin to open...
      • Suddenly some Zombies grab you and start dragging you inside!
    • No, actually, I have a bad feeling about this!
      • You drag your quivering body away from the gates.
      • You look around, but you don't think anyone saw you.

Away from the village[edit | edit source]

  • The gates open very slowly.

Opening the wooden gate[edit | edit source]

  • The gate won't open.

Help from a Shaman[edit | edit source]

Talking to Trufitus[edit | edit source]

  • You show Trufitus the Wampum belt, he studies it for a long time.
  • Trufitus: Hello Bwana, this message from Mosol Rei bears bad news... Yes, things do look very bad indeed.
  • Select an option
    • What do you know about Rashiliyia?
      • Player: What do you know about Rashiliyia?
      • Trufitus: Hmmm, it's been a long time since I heard that name. Rashiliyia is the Queen of the Undead. And a more fearsome enemy you will be unlikely to find. I fear that you bring me news that she has returned to plague us once again? Alas I know of no weakness that she has.
      • Select an option
        • So there is nothing we can do?
          • Player: So there is nothing we can do?
          • Trufitus: Not that I can think of.
          • Select an option
            • Oh, ok!
              • Player: Oh, ok!
              • Trufitus: Yes, it's a bit sad really, I liked that village.
              • Trufitus seems deeply touched...
              • Trufitus: Well, I hope you will excuse me, but I need to get back to my studies.
            • Should I start to evacuate the Island?
              • (Same as below.)
        • Should I start to evacuate the island?
          • Player: Should I start to evacuate the island?
          • Trufitus: Yes, that may be a good idea. Many people could die! If only there was a way to defeat her!
          • Select an option
            • Mosol Rei said something about a legend?
              • (Same as below.)
            • Will you pack your things now?
              • Player: Will you pack your things now?
              • Trufitus: I will wait and see what will happen. Maybe Rashiliyia does not have the power to strike too far from her resting place? But there are many things that I need to do now.
              • Select an option
                • Is her resting place important?
                  • Player: Is her resting place important?
                  • Trufitus: I believe it is! It might be that her physical remains are the focal point of her supernatural powers. It is said that many years ago, a group of adventurers once infiltrated her tomb to try to rid the world of Rashiliyia. These adventurers reported seeing a wraith- like creature. Although the adventurers disturbed Rashiliyia's bones, they were not able to properly sanctify them. And this is the most likely reason why she still plagues us today. Of course, she only has to order one of her minions to move her bones and she can quite quickly and easily set up a new headquarters anywhere and continue to launch her plague of undead.
                  • Select an option
                    • What are minions?
                      • Player: What are minions?
                      • Trufitus: Minions are the fiendish undead creatures that she controls. She has very few living worshippers, but they need to be dealt with at some point. Usually a strong creature of some sort will be guarding her remains. And of course, she is a very powerful spell caster herself. Not to be tackled lightly.
                      • Select an option
                        • Thanks for the information!
                          • (Same as below.)
                        • Does she have any weaknesses?
                          • (Same as below.)
                    • What are onions?
                      • Player: What are onions?
                      • Trufitus looks at you blankly
                      • Trufitus: Surely you mean Minions?
                      • Player: Yes of course, I mean Minions, what made you think I said Onions?
                      • Trufitus frowns at you but continues about...minions...
                      • Trufitus: Minions are the fiendish undead creatures that Rashiliyia controls. She has very few living worshippers, but they need to be dealt with at some point. Usually a strong creature of some sort will be guarding the bones and it is not to be tackled lightly.
                      • Select an option
                        • Thanks for the information!
                          • (Same as below.)
                        • Does she have any weaknesses?
                          • (Same as below.)
                    • Does she have any weaknesses?
                      • Player: Does she have any weaknesses?
                      • Trufitus: I am not sure, but the legend about her certainly is long. It's a pity that the temple of Ah Za Rhoon has crumbled as there may be some clues that could help us to defeat her. I think the largest problem will be in locating her resting place.
                      • Select an option
                        • Why was it called Ah Za Rhoon?
                          • (Same as below.)
                        • Is her resting place important?
                          • (Same as above.)
                • Oh, ok!
                  • (Same as above.)
        • Mosol Rei said something about a legend?
          • (Same as below.)
    • Mosol Rei said something about a legend?
      • Player: Mosol Rei said something about a legend?
      • Trufitus: Ah, yes, there is a legend, but it is lost in the midst of antiquity... The last place to hold any details regarding this mystery was in the temple of Ah Za Rhoon....and that has long since vanished... it crumbled into dust...
      • Select an option
        • Why was it called Ah Za Rhoon?
          • Player: Why was it called Ah Za Rhoon?
          • Trufitus: It is from an ancient language. The direct translation is... 'Magnificence floating on water'. But my research makes me believe that the temple was built on land. And most likely between large bodies of water, for example large lakes. However, many people have searched for the temple, and have failed. I would hate to see you waste your time on a pointless search like that.
          • Select an option
            • Thanks for the information!
              • Player: Thanks for the information!
              • Trufitus: What information?
              • Player: About Ah Za Rhoon and where it is.
              • Trufitus looks at you blankly...
              • Trufitus: Hmmm, well, you are welcome bwana.
              • Select an option
                • Do you know anything more about the temple?
                  • (Same as below.)
                • I am going to search for Ah Za Rhoon!
                  • (Same as below.)
                • It's a pity that I can't search for Ah Za Rhoon now.
                  • (Same as below.)
            • Do you know anything more about the temple?
              • (Same as below.)
            • I am going to search for Ah Za Rhoon!
              • Player: I am going to search for Ah Za Rhoon!
              • Trufitus: What?! You must be crazy! That place has passed into myth and legend, it has been buried under rubble for years. It's most likely buried 20 men deep, and that's if you can actually find it. Are you sure you're going to go and look for it? I may be able to do some research into this if you agree. Only I don't want to waste my time if you're not serious about this!
              • Select an option
                • Yes, I will seriously look for Ah Za Rhoon and I'd appreciate your help.
                  • Player: Yes, I will seriously look for Ah Za Rhoon and I'd appreciate your help.
                  • Trufitus: Ok then Bwana, good luck with your quest, and remember to stock up well with adventuring supplies before setting off. You never know how useful some fairly ordinary things might be when you're adventuring.
                  • Player has Wampum belt removed from them.
                  • Trufitus: I'll hold on to this Wampum belt for you for the time being. I'll give it back to you when we have completed this quest.
                • Actually, now it comes to it, I'm having second thoughts.
                  • Player: Actually, now it comes to it, I'm having second thoughts.
                  • Trufitus: Well, I understand. Perhaps you can search for it another time? Come back when you think you're ready. now won't you while I return to my studies.
            • It's a pity that I can't search for Ah Za Rhoon now.
              • Player: It's a pity that I can't search for Ah Za Rhoon now.
              • Trufitus: Well, I understand. Perhaps you can search for it another time? Come back when you think you're ready. now won't you while I return to my studies.
              • Trufitus goes back to his studies.
        • Do you know anything more about the temple?
          • Player: Do you know anything more about the temple?
          • Trufitus: Not much... I would say that is about it... Even the great priest Zadimus who built the temple did not survive. Some say that Rashiliyia caused the temple to collapse. She was angry at Zadimus for not returning her affections. She was a great sorceress even before they met.
          • Select an option
            • Tell me more.
              • Player: Tell me more.
              • Trufitus: I don't know anymore. You're very demanding aren't you!
              • (Continues above.)
            • Are there any traps there?
              • Player: Are there any traps there?
              • Trufitus: How am I supposed to know? A lot of what I know is most probably wrong but some of it seems right to me. Excuse me but I must get back to my studies.
            • Thanks for the information!
              • (Same as above.)

Talking to Trufitus again[edit | edit source]

  • Trufitus: Hello Bwana, how goes your quest to find Ah Za Rhoon?
  • Select an option
    • Well thanks...
      • Player: Well thanks...
      • Trufitus: Well that's very good news. Let me know if you find anything useful, I may be able to help out.
    • Erm, I don't know where to look?
      • Player: Erm, I don't know where to look?
      • Trufitus: Hmm, that doesn't surprise me. have refers to its name. Ah Za Rhoon, its name means 'Magnificence Floating on Water'.
      • Select an option
        • Do you think it was floating on water?
          • Player: Do you think it was floating on water?
          • Trufitus: It's very doubtful. I suspect it was built to 'appear' as if it was floating on water. Perhaps on an island or between large bodies of water. If you search for somewhere like this, you may find something worth investigating.
        • Ok thanks for your help.
          • Player: Ok thanks for your help.
          • Trufitus: You're welcome Bwana, I only hope it helped.

Ah Za Rhoon[edit | edit source]

The Fissure[edit | edit source]

Talking to Trufitus after excavating the mound[edit | edit source]

  • Player: Greetings...
  • Trufitus: Greetings Bwana, you have been away! The situation with Rashiliyia is worsening! I pray that you have some good news for me.
  • (After looking at the mound of earth:)
    • Player: I think I found something, but I am not sure what it is.
    • Trufitus: Well, investigate it further, you may find something interesting!
  • (After excavating the mound:)
    • Player: I think I have found the temple of Ah Za Rhoon. I excavated a hole and found a fissure. Should I go through it?
    • Trufitus: Well, I would certainly investigate it..
    • Select an option
      • What's a fissure?
        • Player: What's a fissure?
        • Trufitus: A fissure is a long, narrow crack, usually in rock. Just the kind of thing that adventurers love to find and explore.
        • Select an option
          • Are fissures dangerous?
            • (Same as below.)
          • Ok, thanks!
            • Player: Ok, thanks!
            • Trufitus: You're quite welcome Bwana.
      • Are fissures dangerous?
        • Player: Are fissures dangerous?
        • Trufitus: It most likely is, but that isn't normally a barrier to most adventurers! And it may very well lead to something very interesting.
        • Select an option
          • What's a fissure?
            • (Same as above.)
          • Ok, thanks!
            • (Same as above.)
  • (After using a lit item on the fissure:)
    • Player: I think I have found the temple of Ah Za Rhoon. I excavated a hole and illuminated it, there is a fissure with a large drop.
    • Trufitus: Perhaps you should explore it? If it's the temple of Ah Za Rhoon, it may be our only chance against Rashiliyia. I implore you to investigate Bwana.
  • (After entering the temple of Ah Za Rhoon:)
    • Player: I think I found the temple of Ah Za Rhoon.
    • Trufitus: Well that sounds great Bwana. Tell me, what did you find?
    • Select an option
      • (After reading the tattered scroll:)
        • I need help with Bervirius.
          • Player: I need help with Bervirius.
          • Trufitus: Bervirius is the son of Rashiliyia. His tomb may hold some clues as to how Rashiliyia may be defeated.
          • (Shows the previous options.)
      • I have some items that I need help with.
        • Player: I have some items that I need help with.
        • Trufitus: Well, just let me see the item and I'll help as much as I can.
        • (Before finding the stone-plaque:)
          • Trufitus: Look for something that can identify the place. Leave no stone unturned.
          • (Continues below.)
        • (After finding the stone-plaque:)
          • Trufitus: We need to identify that the place you have found is indeed Ah Za Rhoon.
          • (Continues below.)
        • (Before finding the tattered scroll:)
          • Trufitus: Look for details of Rashiliyia's kin, these may be well hidden.
          • (Continues below.)
        • (After finding the tattered scroll:)
          • Trufitus: Any scrolls or information about Rashiliyia's kin would be helpful.
          • (Continues below.)
        • (Before finding the crumpled scroll:)
          • Trufitus: There is a legend about Rashiliyia, look for it in the temple.
          • (Continues below.)
        • (After finding the crumpled scroll:)
          • Trufitus: Have you got any items concerning Rashiliyia? If so, please show me them.
          • (Continues below.)
        • (Before finding Zadimus's corpse:)
          • Trufitus: Look for something relating to Zadimus at the temple. He was the Priest who built the temple.
          • (Continues below.)
        • (After finding Zadimus's corpse:)
          • Trufitus: There must be something relating to Zadimus at the temple. Did you find anything? If so, let me see it.
          • (Continues below.)
        • Trufitus: And best of luck!
        • (Shows the previous options.)
      • I need help with Zadimus.
        • Player: I need help with Zadimus.
        • (Before finding Zadimus's corpse:)
        • Trufitus: All I know is that Zadimus was a high priest of Zamorak. Rashiliyia loved him, but he did not return her affections. When she became a more powerful sorceress she attacked Ah Za Rhoon, reducing it to rubble. What Zadimus' fate was, I do not know. If you find anything relating to him at the temple of Ah Za Rhoon, please let me see it.
        • (Shows the previous options.)
        • (After finding Zadimus's corpse:)
          • Trufitus: Zadimus is a spirit yearning for freedom. Bury him in a sacred place to release his spirit.
          • Select an option
            • Is there any sacred ground around here?
              • (Same as below.)
            • I need help with Bervirius.
              • (Same as above.)
            • I need help with Rashliyia.
              • (Same as below.)
            • I need some help with the Temple of Ah Za Rhoon.
              • (Same as below.)
            • Ok, thanks!
              • Player: Ok, thanks!
              • Trufitus: You're quite welcome Bwana.
      • I need help with Rashiliyia.
        • Player: I need help with Rashiliyia.
        • Trufitus: We need to find Rashiliyia's resting place and learn how to put her spirit to rest. You may find some clues to her resting place in Ah Za Rhoon or Bervirius' Tomb.
        • (Shows the previous options.)
      • I need some help with the Temple of Ah Za Rhoon.
        • Player: I need some help with the Temple of Ah Za Rhoon.
        • Trufitus: If you have found the temple, you should search it thoroughly and see if there are any clues about Rashiliyia.
        • (Continues above.)

In-Depth Entrance[edit | edit source]

Looking at or searching the mound of earth before talking to Trufitus[edit | edit source]

  • It just looks like some bumpy ground.

Looking at the mound of earth[edit | edit source]

  • It looks as if something is buried here.

Searching the mound of earth[edit | edit source]

  • It looks as if something is buried here. You may need some tools to excavate further.
  • What do you want to do with the mound?
    • Try and excavate the mound.
      • You start digging...
      • You dig a small hole and almost immediately hit granite.
      • You excavate the hole a bit more...
      • And see that there is a small fissure...
      • You might just be able to crawl through it...
    • Leave the mound alone.
      • (Dialogue ends.)

Looking at the fissure[edit | edit source]

  • You see a small fissure in the granite that you might just be able to crawl through. It's very dark beyond the fissure.

Searching the fissure[edit | edit source]

  • You see a small fissure in the granite that you might just be able to crawl through. Beyond the fissure is a long fall. Do you want to try to crawl through the fissure?
  • Climb into the fissure?
    • Yes, I'll give it a go!
      • The fissure looks very dark, you're not sure what lies beyond.
    • No thanks, I'm having second thoughts.
      • You think better of attempting to squeeze into the fissure.
      • Player: It looks very dangerous, and dark... Scary!

Using a lit torch or bullseye lantern on the fissure[edit | edit source]

  • Player has lit torch or bullseye lantern (lit) removed from them.
  • You drop the [bullseye lantern/torch] into the fissure and see that there is quite a large drop after you get through the hole. There is a good anchor point nearby onto which you could tie a rope.
  • The [bullseye lantern/torch] burns out.
  • Some rope might help here.

Using a rope on the fissure[edit | edit source]

  • Player has rope removed from them.
  • You see where to attach the rope very clearly. You secure the rope well.

Looking at the fissure after having used a rope on it[edit | edit source]

  • You see a small fissure in the granite that you might just be able to crawl through. You can see that a rope is attached nearby.

Searching the fissure again[edit | edit source]

  • You see a small fissure in the granite that you might just be able to crawl through. You can see that a rope is attached nearby, would you like to climb down?
  • Climb into the fissure?
    • Yes, I'll give it a go!
      • You start to contort your body...
      • With some difficulty you manage to push yourself through the small crack in the rock.
      • You cleverly use the rope to slowly lower yourself to the floor.
    • No thanks, I'm having second thoughts.

Salvaging History[edit | edit source]

Looking at the strange looking stone[edit | edit source]

  • This stone seems to have strange markings on it.

Investigating the strange looking stone[edit | edit source]

  • This stone seems to have strange markings on it. Maybe Trufitus can decipher them. The stone is too heavy to carry, but the letters stand proud on a plaque. Maybe you could separate the plaque from the rock.
  • (Tool interface opens.)
    • (After picking a tool:)
      • Player receives stone-plaque.
      • You cleanly cut the plaque of letters away from the rock. You place it carefully into your inventory.

Dropping the stone-plaque[edit | edit source]

  • This looks quite important, are you sure you want to drop it?
  • Select an option
    • Yes, I'm quite sure.
      • You decide to throw the item away...
      • Player has stone-plaque removed from them.
      • As you drop the item, it bounces into a stream, never to be seen again.
    • No, I think I'll keep it.
      • You decide against throwing the item away.

Reading the stone-plaque[edit | edit source]

  • The markings are very intricate. It's a very strange language. The meaning of it evades you though. Perhaps Trufitus can decipher the markings?

Searching old sacks[edit | edit source]

  • Player receives crumpled scroll.
  • You find a tattered but very ornate scroll, which you place carefully in your inventory.

Reading the crumpled scroll[edit | edit source]

  • This looks like a scroll about Rashiliyia. Would you like to read it?
  • Select an option
    • Yes please.
      • (Opens the scroll.)
    • No thanks.
      • You decide to leave the scroll well alone.

Searching the cave in[edit | edit source]

  • You see that there is a narrow gap through into the darkness. You could try to wriggle through and see where it takes you.
  • Wriggle through the rubble?
    • Yes, I'll wriggle through.
      • You manage to wriggle through the rubble.
    • No, I'll stay here.
      • You decide to stay where you are.

Searching the loose rocks[edit | edit source]

  • You can see that there is something hidden behind some rocks. Do you want to have a look? It looks a bit dangerous as the ceiling doesn't look at all safe.
  • Select an option
    • Yes, I'll carefully move the rocks to see what's behind them.
      • You start to slowly move the rocks to one side.
      • Player receives tattered scroll.
      • You carefully manage to remove enough rocks to see a book shelf. You gingerly remove a delicate scroll from the shelf and place it in your inventory.
    • No, I'll leave them alone, I don't like the look of that ceiling.
      • You decide to leave the rocks well alone. The ceiling does look a little unsafe.

Reading the tattered scroll[edit | edit source]

  • This looks like part of a scroll about someone called Bervirius. Would you like to read it?
  • Select an option
    • Yes please.
      • (Opens the scroll.)
    • No thanks.
      • You decide not to open the scroll. You place it carefully back in your inventory.

Looking at the gallows[edit | edit source]

  • You take a look at the gallows. It's pretty eerie looking.
  • A grisly sight meets your eyes. A human corpse hangs from the noose. His hands have been tied behind his back.

Searching the gallows[edit | edit source]

  • You search the gallows...
  • You find a human corpse hanging in the noose. It looks as if the corpse can be removed easily. Would you like to remove the corpse from the noose?
  • Select an option
    • I don't think so, it might animate and attack me!
      • You move away from the corpse quietly and slowly... ...you have an eerie feeling about this!
      • Player: ** Gulp! **
    • Yes, I may find something else on the corpse.
      • Player receives Zadimus corpse.
      • You gently support the frame of the skeleton and lift the skull through the noose.
      • You find an old sack and place the skeleton in it. Maybe Trufitus can give you some tips on what to do with it.
      • You sense that there is a spirit that needs to be put to rest.

Looking at the ancient gallows again[edit | edit source]

  • You take a look at the gallows. It's pretty eerie looking.
  • An empty noose swings eerily in the half light of the tomb.

Searching the ancient gallows again[edit | edit source]

  • The gallows look pretty eerie. You search but find nothing.

Dramatic Exit[edit | edit source]

Looking at the waterfall rocks[edit | edit source]

  • There is a huge cascading waterfall in front of you, the roar of the water is quite loud. To the east you can see what looks like a treacherous pathway, it might lead outside.

Searching the waterfall rocks[edit | edit source]

  • You see a huge waterfall blocking your path. The path leads on through the cascading waterfall, but it looks quite dangerous. Would you like to try and follow the path?
  • Follow the path?
    • Yes, I'll follow the path.
      • You start carefully edging along the slippery path..
      • You climb your way out of the cavern into the heat of the Jungle.
    • No, I'll look for another exit.
      • You decide to have another look around. And see if you can find a better way to get out.

Looking at the smashed table[edit | edit source]

  • This table might be useful with some adjustment.

Crafting the smashed table[edit | edit source]

  • You may be able to turn this dilapidated table into something that could help you to get out of this place. What would you like to try and turn this table into?
  • Select an option
    • A ladder
      • Your experience in Crafting tells you that there isn't enough wood to complete this task.
    • A crude raft
      • You see that this table already looks very sea worthy! It takes virtually no time at all to help fix it into a crude raft.
      • You place it carefully on the water!
      • You board the raft!
      • You push off!
      • Player: Weeeeeeee!
      • Player: Weeeeeeee!
      • You come to a huge waterfall...
      • Player: * Uh oh! *
      • ...And plough through it!
      • The raft soon breaks up.
    • A pole vault
      • Your experience in Crafting tells you that there isn't enough wood to complete this task.

The Spirit of Zadimus[edit | edit source]

Using the stone-plaque on Trufitus[edit | edit source]

  • You hand over the Stone Plaque to Trufitus.
  • Player: Can you decipher this please?
  • Trufitus: This is an ancient artefact!
  • Trufitus looks at the item in awe.
  • Trufitus: I can certainly try! Hmm, incredible, it seems very ancient and mentions something about Zadimus and Ah Za Rhoon. It says, 'Here lies the traitor Zadimus, let his spirit be forever tormented'.
  • Trufitus hands the Stone Plaque back.
  • Trufitus: If you have found anything else that you need help with, please just let me know.

Using the tattered scroll on Trufitus[edit | edit source]

  • You hand the tattered scroll to Trufitus.
  • Player: What do you make of this?
  • Trufitus: Truly amazing Bwana, this scroll must be ancient. I'm not sure if I get more meaning from it than you though. Perhaps Bervirius' tomb is still accessible?
  • Trufitus hands the tattered scroll back to you.

Using the crumpled scroll on Trufitus[edit | edit source]

  • You hand the crumpled scroll to Trufitus.
  • Player: Have a look at this, tell me what you think.
  • Trufitus: I am speechless Bwana, this is truly ancient. Where did you find it?
  • Player: In an underground building of some sort.
  • Trufitus: You must truly have found the temple of Ah Za Rhoon! The scroll gives some interesting details about Rashiliyia, some things I didn't know before.
  • Trufitus gives back the scroll.
  • Select an option
    • Anything that can help?
      • Player: Anything that can help?
      • Trufitus: Hmmm, well just that part about the wards...
      • Trufitus seems to drift off in thought.
      • Trufitus: It may be possible to make a ward like that... But what is the best thing to make it from? Perhaps something close to Bervirius, an item of some significance to him.
    • Ok, thanks!
      • Player: Ok, thanks!
      • Trufitus: You're quite welcome Bwana.

Using Zadimus corpse on Trufitus[edit | edit source]

  • You show Trufitus the corpse.
  • Player: What do you make of this?
  • Trufitus: ! GASP ! That's incredible, where did you find it?
  • Player: I found the corpse in a decomposing gallows. I get a very strange feeling every time I try to bury the body.
  • Trufitus: Hmmm, that sounds very strange. I sense a spirit in torment, you should try to bury the remains.
  • Select an option
    • Is there any sacred ground around here?
      • Player: Is there any sacred ground around here?
      • Trufitus: The ground in the centre of the village is very sacred to us. Maybe you could try there?
    • Can you dispose of this for me?
      • Player: Can you dispose of this for me?
      • Trufitus pulls away from you...
      • Trufitus: I dare not touch it. I am a spiritual man and the spirit of this being may possess me and turn me into a minion of Rashiliyia.

Grateful Release[edit | edit source]

Attempting to bury or drop the corpse in a random place[edit | edit source]

  • You feel an unearthly compunction to bury this corpse!
  • You hear a ghostly wailing sound coming from the corpse and a whispering voice says,'Let me rest in a sacred place and assist you I will'

Burying the corpse in front of the tribal statue[edit | edit source]

  • You dig a hole for the remains.
  • You lay the remains of Zadimus to rest.
  • You hear an unearthly moaning sound as you see an apparition materialise right in front of you.
  • Spirit of Zadimus: You have released me from my torture, and now I shall aid you. You seek to dispell[sic] the one who tortured and killed me. Remember this... 'I am the key, but only kin may approach her.'
  • Player has Zadimus corpse removed from them. Player receives bone shard.
  • The apparition disappears into the ground where you buried the corpse. You see the ground in front of you shake as a shard of bone forces its way to the surface. You take the bone shard and place it in your inventory.

Inspecting the bone shard[edit | edit source]

  • You look at the shard of bone. The words of Zadimus come back to you. 'I am the key, but only kin may approach her.'

All the Pieces[edit | edit source]

Talking to Trufitus after burying Zadimus's corpse[edit | edit source]

  • Player: Greetings...
  • Trufitus: Greetings Bwana, you have been away! The situation with Rashiliyia is worsening! I pray that you have some good news for me.
  • Player: I think I found the temple of Ah Za Rhoon.
  • Trufitus: Well that sounds great Bwana. Tell me, what did you find?
  • Select an option
    • I have just buried Zadimus' corpse.
      • Player: I have just buried Zadimus' corpse.
      • Trufitus: Something seems different about you. You look like you have seen a ghost?
      • Player: It just so happens that I have!
      • Trufitus: Oh! So you managed to bury Zadimus's corpse?
      • Player: Yes, it was pretty grisly!
      • (Continues below.)
    • I need help with Bervirius.
      • (Same as above.)
    • I have some items that I need help with.
      • (Same as above.)
    • I need some help with the Temple of Ah Za Rhoon.
      • (Same as above.)
    • (One of the following options is randomly displayed:)
      • I need help with Rashiliyia.
        • (Same as above.)
      • I need help with Zadimus.
        • (Same as above.)

Using the bone shard on Trufitus[edit | edit source]

  • You show Trufitus the Bone Shard.
  • Player: Could you have a look at this please?
  • Trufitus looks at the object for a moment.
  • Trufitus: It looks like a simple shard of bone. Why do you think it is significant?
  • Select an option
    • It appeared when I buried Zadimus' corpse.
      • Player: It appeared when I buried Zadimus' corpse.
      • Trufitus: Ah, interesting, so you think that Zadimus gave you the bone? What makes you say that?
      • Select an option
        • He said something after he gave it to me.
          • Player: He said something after he gave it to me.
          • Trufitus: What did he say?
          • Select an option
            • The spirit said something about keys and kin?
              • Player: The spirit said something about keys and kin?
              • Trufitus: Hmmm, maybe it's a clue of some kind? Rashiliyia's only kin was a son, 'Bervirius'. His remains were entombed on a small island which lies to the South West. I will do some research into this to see if I can find any other details. But I think we must take Zadimus' clue literally and get some item that belonged to Bervirius as it may be the only way to approach Rashiliyia. Perhaps something like this exists in his tomb?
            • The spirit rambled on about some nonsense.
              • Player: The spirit rambled on about some nonsense.
              • Trufitus: Oh, so it most likely was not very important then.
        • I'm not sure.
          • Player: I'm not sure.
          • Trufitus: Oh, right. Come back and talk with me if you get an idea.
    • No reason really.
      • Player: No reason really.
      • Trufitus: Well why are you showing it to me then?
      • Select an option
        • It appeared when I buried Zadimus' corpse.
          • (Same as above.)
        • I'm not sure.
          • (Same as above.)

The Tomb of Bervirius[edit | edit source]

Cairn Isle[edit | edit source]

Investigating the well-stacked rocks[edit | edit source]

  • These rocks look like they have been stacked uniformly.

Searching the well-stacked rocks[edit | edit source]

Before talking to Trufitus about the Tomb of Bervirius[edit | edit source]
  • You find nothing of significance. And it does look quite scary.
After talking to Trufitus about the Tomb of Bervirius[edit | edit source]
  • You investigate the rocks and find a dank, narrow crawl-way. Do you want to crawl into this dank, dark, narrow, possibly dangerous hole?
  • Crawl into hole?
    • Yes please, I can think of nothing nicer!
      • You contort your body and prepare to squirm worm like into the hole.
      • (If unsuccessful:)
        • You manage to get yourself stuck.
        • You have to wrench yourself free to get out.
        • You manage to pull yourself out, but are hurt in the process.
        • The player is damaged.
        • Maybe you'll have better luck next time?
      • (If successful:)
        • You struggle through the narrow crevice in the rocks.
        • The player appears in a dungeon.
        • And drop to your feet into a narrow underground corridor.
    • No way could you get me to go in there!
      • You decide that the surface is the place for you!

Inspecting the tomb dolmen[edit | edit source]

  • The dolmen is intricately decorated with the symbol of two crossed palm trees. It might be the family crest? You can see that there are some items on the dolmen.

Searching the tomb dolmen[edit | edit source]

  • The dolmen is intricately decorated with the symbol of two crossed palm trees. It might be the family crest? You can see that there are some items on the dolmen.
  • Player receives sword pommel.
  • You find a rusty sword with an ivory pommel. You take the Ivory pommel and place it in your inventory.
  • Player receives locating crystal.
  • You find a Crystal Sphere. You take the crystal and place it carefully in your inventory.
  • Player receives Bervirius notes.
  • You find some writing on the dolmen, you grab some nearby scraps of delicate paper together and copy the text as best you can and collect them together as a scroll.

Inspecting or searching the tomb dolmen again[edit | edit source]

  • The dolmen is intricately decorated with the symbol of two crossed palm trees. It might be the family crest? You can see nothing on the dolmen.

Crafting the sword pommel[edit | edit source]

  • You're not quite sure what to do with this.

Dropping the sword pommel[edit | edit source]

  • You drop the sword pommel on the floor. It turns to dust as soon as it hits the ground.
  • Player has sword pommel removed from them.

Activating the locating crystal[edit | edit source]

  • You feel the crystal trying to draw upon your spiritual energy. Do you want to let it?
  • Select an option
    • Yes, just this once.
      • (If the player has at least 100 prayer points:)
        • (Transcript missing. edit)
      • (If the player has less than 100 prayer points:)
        • You have no spiritual energy that the crystal can draw from. You need to have at least 100 prayer points for it to work.
    • Yes, always let it draw from my spiritual energy.
      • (Transcript missing. edit)
    • No, it sounds a bit dangerous.
      • You decide not to allow the crystal to draw on your spiritual energy.

Dropping the locating crystal[edit | edit source]

  • Are you sure you want to drop this crystal? It looks very delicate and it may break.
  • Drop the locating crystal?
    • Yes, I am sure.
      • (Transcript missing. edit)
    • No, I've reconsidered, I'll keep it!
      • You decide to keep the Locating Crystal tucked into your inventory safe and sound.

Climbing the rocks[edit | edit source]

  • You attempt to climb the granite rock.
  • You manage to climb back out again!

The Tomb of the Queen of the Dead[edit | edit source]

Another Haul[edit | edit source]

  • Player: Greetings...
  • Trufitus: Greetings Bwana, did you find Bervirius' Tomb?
  • Select an option
    • I think I found Bervirius' Tomb.
      • Player: I think I found Bervirius' Tomb.
      • Trufitus: Congratulations Bwana, show me any items you have found though. I may be able to help.
      • Select an option
        • I actually need help with something else.
          • (Same as below.)
        • I didn't find anything in the tomb.
          • (Same as below.)
    • I have some items that I need help with.
      • (Same as above.)
    • I need some help with the Temple of Ah Za Rhoon.
      • (Same as above.)
    • No, I didn't find a thing.
      • Player: No, I didn't find a thing.
      • Trufitus: That is a shame Bwana. We really do need to act against Rashiliyia soon if we are ever to stand a chance of defeating her.
      • Select an option
        • Actually I did find the tomb, I was just joking.
          • Player: Actually I did find the tomb, I was just joking.
          • Trufitus: Well, Bwana, this is no laughing matter. We need to take this very seriously and act now! If you have found any items at the tomb that you need help with please let me see them and I will help as much as I can.
          • Select an option
            • I didn't find anything in the tomb.
              • (Same as below.)
            • I actually need help with something else.
              • (Same as below.)
        • I actually need help with something else.
          • Player: I actually need help with something else.
          • Trufitus: What could I possibly help you with Bwana?
          • Select an option
            • I need help with Rashiliyia.
              • (Same as above.)
            • I need help with Zadimus.
              • (Same as above.)
            • I have some items that I need help with.
              • (Same as above.)
            • I need help with Bervirius.
              • (Same as above.)
            • Ok, thanks!
              • (Same as above.)
        • I didn't find anything in the tomb.
          • Player: I didn't find anything in the tomb.
          • Trufitus: Maybe you need to look around a little more. There must be some small detail at least that can help us.
          • Select an option
            • I have some items that I need some help with.
              • (Same as above.)
            • I actually need help with something else.
              • (Same as above.)

Reading Bervirius's notes[edit | edit source]

  • This scroll is a collection of writings. Some of them are just scraps of papyrus with what looks like random scribblings. Which would you like to read?
  • Select an option
    • Tattered Yellow papyrus.
      • (Opens the scroll.)
    • Decayed White papyrus.
      • (Opens the scroll.)
    • Crusty Orange papyrus.
      • (Opens the scroll.)

Using Bervirius's notes on Trufitus[edit | edit source]

  • You hand the notes over to Trufitus.
  • Trufitus: Hmm, these notes are quite extraordinary Bwana. They give location details of Rashiliyia's tomb, and some information on how to use the crystal. The information is quite specific, North of Ah Za Rhoon! That's a great place to start looking!

Using the locating crystal on Trufitus[edit | edit source]

  • You show Trufitus the Locating Crystal.
  • Trufitus: This is incredible Bwana.
  • Player: It is?
  • Trufitus: Absolutely! This will help you to locate the entrance to Rashiliyia's tomb. Simply activate it when you think you are near, and it should glow different colours to show how near you are.

Using the sword pommel on Trufitus[edit | edit source]

  • You show Trufitus the sword pommel.
  • Trufitus: It is a very nice item Bwana. It may be just what you need to gain access to Rashiliyia's tomb. While you were away, I did some research. Rashiliyia would spare the lives of those who wore bronze necklaces. This pommel may have some significance to Bervirius. Perhaps you can craft something from it that can help? My guess is that you will need some protection from Rashiliyia if you intend to enter her tomb!
  • Select an option
    • How do I make a bronze necklace?
      • Player: How do I make a bronze necklace?
      • Trufitus: Well, Bwana, I would guess that you would need to get some bronze metal and work it into something that could be turned into a necklace?
      • Select an option
        • What should I put on the necklace?
          • (Same as below.)
        • Thanks!
          • Player: Thanks!
          • Trufitus: You're more than welcome Bwana! Good luck for the rest of your quest.
    • What should I put on the necklace?
      • Player: What should I put on the necklace?
      • Trufitus: Perhaps Zadimus' clue has the answer? Now, what was it that he said again? Something about kin and keys? That sword pommel belonged to Bervirius didn't it?
      • Select an option
        • How do I make a bronze necklace?
          • (Same as above.)
        • Thanks!
          • (Same as above.)

Crafting an Entrance[edit | edit source]

Using a chisel on the sword pommel[edit | edit source]

  • You prepare the ivory pommel and the chisel to start crafting...
  • Player has sword pommel removed from them. Player receives bone beads.
  • You successfully craft some of the ivory into beads. They may look good as part of a necklace.

Using the bone beads on Trufitus[edit | edit source]

  • You show Trufitus the beads that you crafted.
  • Player: Take a look at these.
  • Trufitus: Hmm, very interesting Bwana, your abilities are much more focused than I had initially thought. I presume these are to be part of the ward to protect you from Rashiliyia?

Using bronze wire on the bone beads[edit | edit source]

  • Player has bronze wire and bone beads removed from them. Player receives beads of the dead.
  • You successfully craft the beads and bronze wire into a necklace which you name, 'Beads of the Dead'

Using the beads of the dead on Trufitus[edit | edit source]

  • You show Trufitus the 'Beads of the Dead'.
  • Player: Take a look at this...
  • Trufitus: This is very impressive Bwana, I'm quite surprised at your ingenuity. This should be a good protection against Rashiliyia if you ever find her Tomb.

Using a chisel on the bone shard[edit | edit source]

  • Player has bone shard removed from them. Player receives bone key (Shilo Village).
  • Remembering Zadimus' words and the strange bone lock, you start to craft the bone. You successfully make a key out of the bone shard.

Using the bone key on Trufitus[edit | edit source]

  • Player: Have a look at this!
  • Trufitus: This is amazing Bwana, the level of detail is incredible. Where did you find it?
  • Select an option
    • I made it from the bone shard that Zadimus gave me.
      • Player: I made it from the bone shard that Zadimus gave me.
      • Trufitus: How very inventive Bwana. You must have seen the lock to have crafted it so well. Does the key work?
      • Select an option
        • Yes and I explored inside some sort of cavern.
          • Player: Yes and I explored inside some sort of cavern.
          • Trufitus: How interesting Bwana, did you find anything?
          • Select an option
            • Not really.
              • Player: Not really.
              • Trufitus: Maybe you should go back and try to find some more things. Show me any other items that you may have. We need any clue to locate Rashiliyia's resting place.
            • Yes, I found lots of things.
              • Player: Yes, I found lots of things.
              • Trufitus: If you let me see them Bwana, perhaps I can offer you some extra information.
        • I don't know, I haven't tried it yet.
          • Player: I don't know, I haven't tried it yet.
          • Trufitus: It may be an idea to try it and then scout out the area. If it relates to Rashiliyia, it might help us to defeat her.
    • Do you know what it opens?
      • Player: Do you know what it opens?
      • Trufitus: You must already know what it opens to have carved it so perfectly. Perhaps in your travels you have come across some unique doors with a unique lock? I hope this helps with your quest.

Rashiliyia's Tomb[edit | edit source]

Searching the ancient door[edit | edit source]

  • Examining the door, you see that it has a very strange lock. You're shocked to find that it seems to be made out of bone!

Opening the ancient door[edit | edit source]

  • There seems to be some sort of recepticle on the door. Perhaps it needs a key?

Using the bone key on the ancient door[edit | edit source]

  • You try the key with the lock.
  • A shimmering light dances over the doors, before you can blink, the doors creak open.
  • The doors close behind you with the sound of crunching bone. Before you stretches a winding tunnel blocked by an ancient gate.

Stuck Forever[edit | edit source]

(If the player is not wearing the beads of the dead:)

  • Rashiliyia appears!
  • Rashiliyia: Which non-kin dares enter my tomb?
  • Rashiliyia: Let me squeeze the life from your mortal frame!
  • You feel invisible hands starting to choke you...
  • Player: * Gaaaa.... *
  • Rashiliyia: My minions will finish thee!
  • Undead one: Soon you will be undead!

Attempting to open the tomb exit[edit | edit source]

  • The door seems to be locked!
  • Player: Oh no, I'm going to be stuck in here forever!
  • Player: How will I ever get out!
  • Player: I'm too young to die!

Searching the tomb exit[edit | edit source]

  • You can see a small recepticle, not unlike the one on the opposite side of the door!

Using the bone key on the tomb exit[edit | edit source]

  • You unlock the door with the key.
  • The doors creak open revealing bright daylight.
  • You walk outside into the warmth of the jungle heat.
  • You get a sense that something seems incomplete.

Searching the ancient metal gate[edit | edit source]

  • There is an ancient symbol on the gate. It looks like a human figure with something around its neck. It looks pretty scary.

Opening the ancient metal gate while wearing the beads of the dead[edit | edit source]

  • The Beads of the Dead start to glow...

Climbing down the rocks[edit | edit source]

  • You carefully try to pick your way down the rocks.
  • You manage to carefully clamber down.

Climbing up the rocks[edit | edit source]

  • You carefully try to pick your way through the rocks.
  • (If successful:)
    • You manage to carefully clamber up.
  • (If unsuccessful:)
    • You fall!
    • You take damage!
    • Player: Ooooff!
    • The player is damaged.

Attempting to pick up the coins[edit | edit source]

  • As soon as you touch the coins you hear the grinding sound of bones against stone as you see skeletons and zombies rising up out of the ground. The coins turn to dust in your hands.
  • Undead ones spawn and attack the player.

Undead Porters[edit | edit source]

Searching the double doors[edit | edit source]
  • The door is ornately carved with depictions of skeletal warriors. You notice that some of the skeletal warriors depictions are not complete.Instead, there are recesses where some of the bones should be. There are three recesses.
Using bones on the double doors[edit | edit source]

(First bone:)

  • Player has bones removed from them.
  • You carefully place a bone in the door...
  • You place the bone into the skeletal door and it fits. There are two recesses left now.
  • You fit the bone into the recess.

(Second bone:)

  • Player has bones removed from them.
  • You carefully place another bone in the door...
  • You place the bone into the skeletal door and it fits. There is just one recess left now.
  • You fit the bone into the recess.

(Third bone:)

  • Player has bones removed from them.
  • You carefully place another bone in the door...
  • You place the bone into the last recess on the skeletal door and it fits. All the recesses are filled...
  • You fit the last bone into the recess.
  • The door seems to change slightly. Two depictions of skeletal warriors turn their heads towards you. They are alive! The skeletons wrench themselves free of the door. Stepping out of the door, with grinning teeth they push the huge doors open.
  • The player walks through the doors.

Nazastarool[edit | edit source]

Looking at or touching the tomb dolmen[edit | edit source]

  • The camera starts shaking.
  • You touch the dolmen, and the ground starts to shake. You hear an unearthly voice booming and you step away from the dolmen in anticipation.
  • Nazastarool: Who dares disturb Rashiliyia's rest?
  • Nazastarool: Who dares disturb Rashiliyia's rest?
  • Nazastarool: I am Nazastarool! Prepare to die!
  • Nazastarool: I am Nazastarool! Prepare to die!

After defeating Nazastarool[edit | edit source]

  • You defeat Nazastarool and the corpse falls to the ground. The bones start to move again and soon they reform into a grisly giant skeleton.
  • Nazastarool: Quake in fear, for I am reborn!
  • Nazastarool: Your death will be swift.

Defeating Nazastarool again[edit | edit source]

  • You defeat Nazastarool and the skeleton falls to the ground. An ethereal form starts taking shape above the bones and you soon face the vengeful ghost of Nazastarool.
  • Nazastarool: Nazastarool returns with vengeance!
  • Nazastarool: Nazastarool returns with vengeance!
  • Nazastarool: Soon you will serve Rashiliyia.
  • Nazastarool: Soon you will serve Rashiliyia.

Defeating Nazastarool for the last time[edit | edit source]

  • Rashiliyia's remains appear on the dolmen.
  • You see something appear on the dolmen.
  • Nazastarool: May you perish in the fires of Zamorak's furnace!
    Rashiliyia's curse is upon you!
  • You hear a disembodied voice fading away into the distance:
    May you perish in the fires of Zamorak's furnace!
    Rashiliyia's curse is upon you!
  • You see something appear on the dolmen.

Looking at the tomb dolmen during the fights[edit | edit source]

  • The dolmen remains silent.

Taking the remains[edit | edit source]

  • Player receives Rashiliyia corpse.
  • You take the mummified remains of a human female. You feel certain that these are Rashiliyia's remains. You carefully place the remains in your inventory.

Looking at the tomb dolmen if Rashiliyia's remains have not been picked up[edit | edit source]

  • You search the dolmen... And find the mumified remains of a human female.
  • Player receives Rashiliyia corpse.
  • You carefully place the remains in your inventory.

Dropping Rashiliyia's corpse[edit | edit source]

  • The remains of Rashiliyia look quite delicate. You sense that a spirit needs to be put to rest. Are you sure that you want to drop the remains?
  • Select an option
    • Yes, I am sure.
      • Rashiliyia appears.
      • Rashiliyia: You have my gratitude for releasing me, there is still much that needs to be done before Shilo Village is utterly destroyed. Please excuse me, I have plans and people to execute!
      • The figure turns and soars away quickly disapearing into the distance.
    • No, I'll keep hold of the remains.
      • You decide to keep hold of Rashiliyia's remains.

Eternal Rest[edit | edit source]

Final Advice[edit | edit source]

  • Player: Hello.
  • Trufitus: Greetings again Bwana. I hope that you have managed to locate Rashiliyia's Tomb. Again, if you found anything interesting, please show it to me.
  • Select an option
    • What should I do now?
      • Player: What should I do now?
      • Trufitus scratches his head.
      • Trufitus: Well Bwana, if you have Rashiliyia's remains, you need to find a way to put her spirit to rest. Perhaps there was a clue with one of the artefacts that you have? Why not have a look through the artefacts that you have found and see if there is some clue that might help? If you do not have her remains, you will need to find them.
    • Thanks!
      • Player: Thanks!
      • Trufitus: You're more than welcome Bwana! Good luck for the rest of your quest.

Using Rashiliyia's corpse on Trufitus[edit | edit source]

  • You show Trufitus the remains...
  • Player: Could you have a look at this..
  • Trufitus: This is truly incredible bwana... So these are the remains of the dread Queen Rashiliyia?
  • Player: Yes, I think so.
  • Select an option
    • What should I do with them?
      • Player: What should I do with them?
      • Trufitus: Hmm, I'm not exactly sure... Perhaps there is a clue in one of the artefacts you have found?
      • Select an option
        • Can you take them off my hands?
          • (Same as below.)
        • Thanks!
          • (Same as above.)
    • Can you take them off my hands?
      • Player: Can you take them off my hands?
      • Trufitus: I dare not take them, I may be taken over by the evil spirit of Rashiliyia!
      • Select an option
        • What should I do with them?
          • (Same as above.)
        • Thanks!
          • (Same as above.)

Moving On[edit | edit source]

Using Rashiliyia's corpse on the tomb dolmen in Bervirius's tomb[edit | edit source]

  • You carefully place Rashiliyias remains on the dolmen. You feel a strange vibration in the air.
  • Rashiliyia: You have my gratitude for releasing my spirit. I have suffered a vengeful and evil existence. I was tricked by Zamorak. He returned my son to me as an undead creature. My hatred and bitterness corrupted me. I tried to destroy all life... now I am released. And am grateful to contemplate eternal rest...
  • Player has Rashiliyia corpse removed from them.
  • Without warning the spirit of Rashiliyia disappears.
  • Congratulations! You have completed: 'Shilo Village' - Complete this Experienced quest.
  • QUEST COMPLETE

Post-quest dialogue[edit | edit source]

Inspecting or searching the tomb dolmen in Bervirius's tomb[edit | edit source]

  • There is nothing new about this dolmen.

Trufitus[edit | edit source]

First time[edit | edit source]

  • Player: Greetings
  • Trufitus: Hello Bwana. I conclude that you have been successful. Mosol sent word that the village is clearing of zombies. You have done us all a great deed! Why not go and visit him and have a look around Shilo village. You may find some interesting things there!

Afterwards[edit | edit source]

  • Player: Hello!
  • Trufitus: Hello again Bwana! Well Done again for helping to defeat Rashiliyia. Hopefully things will return to normal around here now.

Mosol Rei[edit | edit source]

  • Player: Greetings!
  • Mosol Rei: Greetings Bwana! We've removed the threat of Rashiliyia and though there are still some random outbreaks of undead activity we are more than able to deal with it. You're welcome to enter the village now Bwana, shall I show you the way?
  • You can now enter Shilo Village.
    • Yes, Ok, I'll go into the village!
      • Mosol leads you into the village.
      • Mosol leaves you by the gate and walks back out into the jungle.
    • I think I'll see it some other time.
      • You decide not to visit the village.