Transcript of Regicide

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Contents

The King's messenger[edit | edit source]

(He will appear four to thirty minutes after completing the Underground Pass quest:)

  • Player receives King's message.
  • King's messenger: I take it you are Player? King Lathas sent this message for you. He's not a man you'd want to keep waiting.

Talking to King Lathas[edit | edit source]

  • Player: I received your message my Liege. How may I serve the kingdom?
  • King Lathas: Ahh.. Player. Yes... We have finally finished the work on the Well of Voyage. It is now time for us to move against my brother.
  • King Lathas: I've managed to get a letter through to the elves that live to the west. They informed me that Tyras and his brigands are camped up in the woods to the South[sic] of their city. The elves have agreed to help, however they have their battles to fight. Unfortunately the men at arms I promised you are unavailable but I have faith that you'll get the job done. Finally and most importantly you must find an easy way to the west lands. We cannot use the well as a trade route, and certainly cannot move any bulk of troops through there. In short you must use the underpass to enter the west lands, kill my brother Tyras, find an easy route home and finally return back here, to report. And don't worry, you will be well rewarded.

Underground Pass[edit | edit source]

Talking to Koftik before the bridge[edit | edit source]

  • Player: Hi Koftik.
  • Koftik: Hi - I found this cloth amongst the charred remains of some arrows, perhaps you need it?
  • Player receives damp cloth.
  • Koftik gives you a damp cloth...

Talking to Koftik by the Well of Voyage[edit | edit source]

  • Player: Hello Koftik.
  • Koftik: Hello Player. How's things?
  • (If the player has not recently claimed food from Koftik:)
    • Player: I got pretty hurt getting here. These traps don't get any easier.
    • Koftik: Nope, they don't.
    • Player receives 2 pieces of bread and one stew.
    • Koftik: Here eat this, it should help.
    • Player: Thanks Koftik.
    • Koftik: No problem.
    • (Continues below.)
  • (If the player has recently claimed food from Koftik:)
    • Player: These traps don't get any easier. But I'm alright, thanks.
    • Koftik: Good to hear.
    • (Continues below.)
  • Koftik: The magi have made all the reparations to the well of voyage... step into it when ready. You will be the first to use it this age.
  • Player: Thank you Koftik, see you again soon.
  • Koftik: I hope so.

Climbing down into the Well of Voyage[edit | edit source]

  • You climb into the well.
  • The player appears in another section of the Underground Pass.

A Forest Divided[edit | edit source]

(Shortly after exiting the Underground Pass:)

  • Idris appears and walks towards the player.
  • Idris: Halt human! What are you doing here? Shhhh.... What was that!?! What the......
  • Morvran and Essyllt appear and kill Idris, then head towards the player.
  • Morvran: Are you the human by the name of Player?
  • Player: Yes, that's me.
  • Essyllt: Good... We have been expecting you. King Lathas sent word of your coming. You should speak with Lord Iorwerth. He will help you track down that brigand Tyras. You'll find his camp in the north west of the forest.
  • Morvran and Essyllt walk again and disappear.

Tracking Down Tyras[edit | edit source]

Lord Iorwerth[edit | edit source]

  • Player: Hello, I'm Player. Your scouts said that I should come and see you.
  • Lord Iorwerth: Ahh, Player. Welcome to Isafdar. I understand you've been sent here to rid us of that criminal Tyras. I offer my full support. Unfortunately all my troops are hunting down a group of renegade elves, but you should find one of our trackers by Tyras's old camp. He should be able to help you.
  • Player: Thank you. I shall return, when my task is complete.

Talking to Lord Iorwerth again[edit | edit source]

  • Lord Iorwerth: The only help I can offer at this time is the use of a tracker. He can be found over the river to the south east. Good luck!

Talking to the Elf Tracker[edit | edit source]

Before talking to Lord Iorwerth[edit | edit source]

  • Player: Hello.
  • Elf Tracker: Human! you must be one of Tyras's men. I have no time for brigands or outlaws.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

After talking to Lord Iorwerth[edit | edit source]

  • Player: Hello.
  • Elf Tracker: Human! you must be one of Tyras's men....
  • Player: No I'm Player. Lord Iorwerth said you may be able to help me.
  • Elf Tracker: And you have something to prove this?
  • Player: Well... err... No.
  • Elf Tracker: As I was saying.... I have no time for brigands or outlaws.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Talking to Lord Iorwerth after talking to the Elf Tracker[edit | edit source]

  • Lord Iorwerth: Good day, Player. How may I help you now?
  • Player: Your scout refused to help, unless I take proof that you sent me.
  • (If the player doesn't have the crystal pendant:)
    • Lord Iorwerth: Bless his loyalty but curse his suspicion. Here, he will recognise this:
    • Player receives crystal pendant.
    • Lord Iorwerth gives you a crystal pendant.
  • (If the player has the crystal pendant:)
    • Lord Iorwerth: Just show him the pendant I gave you.

Talking to the Elf tracker with the crystal pendant in the backpack[edit | edit source]

  • Player: Hello.
  • Elf Tracker: Human! you must be one of Tyras's men....
  • Player: No I'm Player. Lord Iorwerth said you may be able to help me.
  • Elf Tracker: And you have something to prove this?
  • You show the tracker the crystal pendant
  • Elf Tracker: That's Lord Iorwerth's pendant. He must have a lot of faith in you. Now what is it I can help you with?
  • Player: I need to find Tyras and kill him. Do you know where his camp is?
  • Elf Tracker: Well this was his old camp. After the battle a few days ago they moved and now we're having trouble tracking him down.
  • Player: Can I help at all?
  • Elf Tracker: As it goes I'm not actually tracking them at the moment. This here is the best trace we've had on our renegade brethren.
  • Player: What is?
  • Elf Tracker: Ahh I guess you can't see with those human eyes. I tell you what. I'll continue to search here on the east side. You check out the west end of the camp. Come and tell me if you find anything.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Talking to the Elf Tracker again[edit | edit source]

Talking to Lord Iorwerth after showing the Elf Tracker the crystal pendant[edit | edit source]

  • Lord Iorwerth: Player, how goes your search? Any luck hunting down that brigand?
  • Player: I've found no trace of him as yet.
  • Lord Iorwerth: I'm sure you will find something at his old camp that can help you.
  • Player: I'll take a look and see what I can find.
  • Lord Iorwerth: Good. Come find me when you've located the camp.

Entering the dense forest[edit | edit source]

(Before being taught how to cross dense forests by the Elf Tracker:)

  • You can see no way to get past this.

Following the tracks[edit | edit source]

Before showing the crystal pendant to the Elf Tracker[edit | edit source]

  • You are unable to make anything of the markings.

After showing the crystal pendant to the Elf Tracker[edit | edit source]

  • You try to follow the foot prints but they lead into impassable woodland.

After being taught how to cross dense forests[edit | edit source]

  • The tracks lead through the dense wood, you can follow them now.

Attempting to enter Lletya through the trees[edit | edit source]

  • You can see no way past the trees.

Talking to the Elf Tracker after following the tracks[edit | edit source]

  • Player: I've found tracks leading off to the west. But they trail off into the trees. Beyond that I am unable to follow.
  • Elf Tracker: These woods are a tangle of animal tracks and hidden paths. There's bound to be a way past. Look for things like flattened grass, broken twigs, disturbed leaf litter and such like. I'm sure now you know what you're looking for you will have no trouble following the tracks.
  • Player: Thanks... I'll see what I can find.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Talking to the Elf Tracker again[edit | edit source]

  • Player: Hello.
  • Elf Tracker: How goes the hunt for that bandit camp?
  • Player: Getting there.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Talking to Lord Iorwerth after being taught how to cross dense forests[edit | edit source]

  • Lord Iorwerth: Player, how goes your search? Any luck hunting down that brigand?
  • Player: I think I just need to follow some tracks I found. Your scout showed me how.
  • Lord Iorwerth: Good. Come find me when you've located the camp.

The Enemy Base[edit | edit source]

Upon crossing the dense forest towards the Tyras Camp[edit | edit source]

  • A Tyras guard appears and attacks the player.
  • Tyras guard: I see you making nice with that elf, traitor!

Talking to the Tyras guard by the dense forest north of Tyras Camp[edit | edit source]

  • Player: Hello.
  • Tyras guard: Sorry, can't stop to talk, you should go to General Hining or the king who's in his tent.

Attempting to enter the dense forest north of Tyras Camp[edit | edit source]

If the guard is not attacking the player[edit | edit source]

  • Tyras guard: I remember you! You're the one who's working with them wicked elves. I will make you pay for that mistake.
  • The Tyras guard attacks the player.

If the guard is not attacking the player[edit | edit source]

  • Tyras guard: You'll have to kill me first.

Talking to Lord Iorwerth after killing the Tyras guard[edit | edit source]

  • Lord Iorwerth: Player, how goes your search? Any luck hunting down that brigand?
  • Player: I have come across heavy resistance trying to follow some tracks from the old camp. I'm guessing I'm on the right path.
  • Lord Iorwerth: Good. Come find me when you've located the camp.

Talking to the Quartermaster[edit | edit source]

  • Quartermaster: Good day Sir. I'm the quartermaster for King Tyras's camp. We have a little we could trade here. We should be getting a new stock soon. Would you like a look at what we do have now?
  • Select an option

Talking to General Hining[edit | edit source]

  • Player: Hello.
  • General Hining: Yes, is there anything I can help with? I'm General of what's left of this army and I'm rather busy.
  • Player: If you're a General can you help me meet the king?
  • General Hining: The king will see no one. He can trust no one!
  • Player: Is there no way I can see him?
  • General Hining: In the coming battle he will stand between us and the end. Then you will see him.
  • Player: Not quite what I had in mind.

Talking to the Tyras guard by King Tyras's tent[edit | edit source]

  • Player: Hello.
  • Tyras guard: Good day, I'm busy guarding King Tyras. I have no time for idle chat.

Attempting to enter King Tyras's tent[edit | edit source]

  • Tyras guard: You cannot pass! These are the king's quarters. No one enters without invitation.
  • Player: How do I get an invitation?
  • Tyras guard: If the king wants to see you he will ask for you.
  • Player: What's the chances of that?
  • Tyras guard: Absolutely none! Now let me get on with my job.

Talking to the Elf Tracker after finding Tyras Camp[edit | edit source]

  • Player: Hello.
  • Elf Tracker: How goes the hunt for that bandit camp?
  • Player: I found it a short distance west of here.
  • Elf Tracker: I'm sure Lord Iorwerth will be pleased to hear that.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Talking to King Lathas after finding Tyras Camp[edit | edit source]

  • Player: Goodday my lord.
  • King Lathas: Ah... Player how goes your exploration? Any luck finding my brother in the west lands?
  • Player: I have tracked him down, but I've yet to deal with him.
  • King Lathas: What are you doing here then? I'm counting on you Player.
  • Player: Yes my lord.

Regicide[edit | edit source]

Talking to Lord Iorwerth after finding Tyras Camp[edit | edit source]

  • Lord Iorwerth: Player! How goes your search? Any luck hunting down that brigand?
  • Player: I've finally tracked the brute down. His camp is in a secluded bit of forest, almost directly south of here.
  • Lord Iorwerth: Good job. I had a plan to destroy his camp, using the knowledge found in this book but before I had perfected any formula they moved camp. Here, you may find the book useful.
  • Player receives The Big Book of Bangs.
  • Lord Iorwerth gives you a book.

Talking to Lord Iorwerth again[edit | edit source]

With the Big Book of Bangs[edit | edit source]

  • Player: Hello.
  • Lord Iorwerth: Good day, Player. Have you yet found a way to rid us of Tyras?
  • Player: No but I'm working on it.
  • Lord Iorwerth: Good, we are running short of time.

Without the Big Book of Bangs[edit | edit source]

  • Player: I lost my copy of the Big Book o' Bangs.
  • Lord Iorwerth: It's lucky I had a scribe make a few copies.
  • Player receives The Big Book of Bangs.
  • Lord Iorwerth hands you a book.
  • Player: Thank you.

The Big Book of Bangs[edit | edit source]

The following text is transcluded from Transcript:The Big Book of Bangs.

"In this book I will try to cover all the explosive reactions I witnessed on my travels. Let us start with one of the more simple reactions, one I’m sure you have seen yourself."

"When mining, certain gases are released. Once these gases are mixed with the air it only takes a small spark to ignite them. Unfortunately the result is uncontrollable."

"In the far east I found a recipe for a mix they called fire oil. This fire oil has an explosive capability but also it sticks to anything it touches and burns."

Ingredients:

Quick Lime.

This is a highly caustic compound and is created by the endothermic reaction of limestone.

Brimstone.

Known as yellow crystals. odorless[sic], insoluble and brittle as a solid. But as gas quite toxic, preventing respiration.

Naphtha.

A colourless, flammable solvent. One of the more volatile fractions of the fractional distillation of coal tar.

Preparation.

Great care must be taken when mixing this. The brimstone, naphtha and quicklime may be mixed at any time, but only light it at the last second. The tricky thing is a delivery method. A naked flame is required to ignite the concoction, the problem being that the resulting explosion will cover the area in hot sticky fire. The last bang in my list comes from a secret recipe digging compound based on nitroglycerin[sic]. I have seen the results but could not discover the ingredients. I’m told that the secret of this dig compound can be found out by becoming an archaeologist.

Talking to the Elf Tracker after talking to Lord Iorwerth[edit | edit source]

  • Player: Hello.
  • Elf Tracker: How goes it?
  • Player: Well thanks.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Taking tar[edit | edit source]

  • I need something to hold the coal tar.

Using a barrel on tar[edit | edit source]

Taking sulphur[edit | edit source]

  • Player receives sulphur.
  • You break off a piece of the formation.

Grinding sulphur[edit | edit source]

Smelting at a furnace with limestone in the backpack[edit | edit source]

  • Would you like to place limestone in the furnace?
    • Yes
      • You place the limestone in the furnace.
      • Player has limestone removed from them. Player receives quicklime.
      • You retrieve a block of quicklime.
    • No
      • (Smelting interface opens.)

Formulating the Means[edit | edit source]

  • Choose an option:
    • Ask about lamp oil.
    • Ask about impling jars.
    • Ask about Regicide.
      • (If the player doesn't have the Big Book of Bangs in the backpack:)
        • Player: Good day. I was hoping you could help me with a formula I found in a book.
        • Chemist: A formula, you say? Show me the book.
        • Player: Oh dear, I don't seem to have it anymore. I hope Iorwerth has another copy.
      • (If the player has the Big Book of Bangs in the backpack:)
        • Player: Good day. I was hoping you could help me with a formula from this book.
        • Chemist: A formula, you say? Let me see that!
        • The chemist takes the book and starts leafing through the pages.
        • Chemist: Yes... yessss... Well, I guess you'll be wanting to use the old still.
        • Player: Huh?
        • Chemist: Well, you're going to need Naphtha, quicklime and brimstone.
        • Select an option
          • What is naphtha and how do I make it?
            • Player: What is naphtha and how do I make it?
            • Chemist: Well, to make naphtha you're going to need to distil tar of some kind. You can use my still outside, but it's not been used in a long time.
            • Player: How do I use it?
            • Chemist: It's quite simple really. You have to get the still heat up very high to make this fuel. But if it gets too hot it will burn out and you will have to start over. You must also watch the pressure, if it gets too high you will also have to start over. There are valves to control pressure and tar flow. These will also affect the heat of the still.
            • Player: Is that all?
            • Chemist: You'll also need plenty of coal to keep the still hot.
            • (Shows the previous options.)
          • What's quicklime?
            • Player: What's quicklime?
            • Chemist: Quicklime is usually made by the thermal decomposition of limestone. When it gets really hot it glows like the sun. It's also extremely caustic.
            • (Shows the previous options.)
          • What's brimstone?
            • Player: What's brimstone?
            • Chemist: I've never seen it in the quantities this formula talks of but it's a yellow powdery formation. Much more than that I don't know.
            • (Shows the previous options.)
          • This all looks too tricky, I'll leave it.
            • Player: This all looks too tricky, I'll leave it.
    • About the Task System...

Operating the fractionation still[edit | edit source]

  • You need to fill the still before using it.

Using an irrelevant item on the fractionation still[edit | edit source]

  • I don't want to damage the still.

Using a barrel of coal-tar on the fractionation still[edit | edit source]

Successfully distilling the tar[edit | edit source]

Grinding the quicklime[edit | edit source]

Using ground sulphur on the barrel of naphta[edit | edit source]

Using the pot of quicklime on the naphta mix[edit | edit source]

Using a strip of cloth on the barrel bomb[edit | edit source]

Talking to the Tyras guard by the catapult[edit | edit source]

  • Player: Good day.
  • Tyras guard [catapult]: Yeah what ya want?
  • Player: I was wondering what you were doing out here?
  • Tyras guard [catapult]: I was just wondering what I was doing here too. I'm meant to be looking after this catapult but I can't keep my mind on the job. We've been living off field rations for almost a year now. I keep seeing rabbits in this forest. What I wouldn't give to eat one, but I'm not quick enough to kill any and I'm no good with a bow.
  • Player: I can see how that would be distracting.

Using a cooked rabbit on the Tyras guard by the catapult[edit | edit source]

  • Player: Here, I cooked this for you.
  • Tyras guard [catapult]: You cooked me a rabbit! Thanks a lot. You don't mind watching things while I take 5 to eat it, do you?
  • Player has cooked rabbit removed from them.
  • Player: No problem.

Talking to the Tyras guard by the catapult again[edit | edit source]

  • Player: Hows[sic] it going?
  • Tyras guard [catapult]: This is delicious, after a year of field rations. Give us a minute to finish it off.

Using the barrel bomb on the catapult[edit | edit source]

  • Player has barrel bomb removed from them.
  • Screen fade out/in. Cutscene begins. The player operates the winch, lowering the catapult bucket. They place the barrel bomb on it and then operate the lever, firing the catapult. Cut to Tyras Camp. The barrel bomb hits Tyras's tent, setting it aflame. Screen fade out/in. Cutscene ends.

Talking to the Tyras guard by the catapult after killing King Tyras[edit | edit source]

  • Player: All right.
  • Tyras guard [catapult]: This rabbit is lovely. Thanks a lot...

The Oncoming Darkness[edit | edit source]

Talking to General Hining[edit | edit source]

  • Player: Hello.
  • General Hining: This is not a good place to be, go and prepare for the coming darkness.
  • Player: What do you mean?
  • General Hining: There is no great hero left to fight back the forces that face us now... Go, leave, prepare for the darkness. While you still have time!

Talking to the Tyras guard by Tyras's tent[edit | edit source]

  • Player: Hello.
  • Tyras guard: Good day. Sorry I can't stop to talk. General Hining is keeping a tight watch.

Talking to another Tyras guard[edit | edit source]

  • Player: Hello.
  • Tyras guard: These are dark times, I must prepare for the coming battle.

Attempting to enter Tyras's tent[edit | edit source]

  • Tyras guard: You cannot enter! This is now General Hining's pavilion. Since the king's death he has held us together.
  • Player: You're not going home to Ardougne then?
  • Tyras guard: I wish I could. Just to see my wife, but if we don't stop the evil here, it will be too late!
  • Player: Evil?
  • Tyras guard: Soon Zamorak's fury will be released upon us.

The Deed is Done[edit | edit source]

Talking to the Elf Tracker[edit | edit source]

  • Player: Hello.
  • Elf Tracker: I take it that the huge explosion I just heard was you?
  • Player: Yes I've finally dealt with Tyras, he should cause you no more problems.
  • Elf Tracker: This is good news indeed, Lord Iorwerth will be very happy to be told this.
  • Select an option
    • About the Task System...
    • Bye.
      • Player: Bye.

Talking to Lord Iorwerth[edit | edit source]

  • Player: Lord Iorwerth, the deed is done.
  • Lord Iorwerth: Good good... One of my scouts just reported that they have seen his tent in a ball of flame. I'm sure you will want to get back to your king and tell him. He will undoubtedly want some proof. Give him this letter; it verifies that the job is done. He should trust me enough in this matter.
  • Player receives Iorwerth's message.
  • Lord Iorwerth hands you a scroll.
  • Lord Iorwerth: You may use the pass through Arandar to return home. You'll find the start of the trail in the far north-east of the woods. I have ordered the guards there to let you pass the Arandar palisade.
  • Player: Thank you, my lord.

If Iorwerth's message has been lost[edit | edit source]

  • Player: Lord Iorwerth, I have lost the message for King Lathas.
  • Lord Iorwerth: Here, have another copy, but don't let it fall into the wrong hands.
  • Player: Thank you Lord Iorwerth.
  • Player receives Iorwerth's message.
  • Lord Iorwerth hands you a scroll.

Reading Iorwerth's message[edit | edit source]

  • You try to open the message...
  • The seal on the scroll is unbreakable.

It All Becomes Clear[edit | edit source]

  • Entering the East Ardougne Castle courtyard, Arianwyn appears and talks to the player.
  • Arianwyn: Are you the human by the name Player?
  • Player: Yes, that's me?!?
  • Arianwyn: Thank Seren, maybe all is not yet lost.
  • Player: What do you mean?
  • Arianwyn: It was you that murdered King Tyras, do not bother to deny it, I was watching. There is much to explain and little time. You carry a message from Lord Iorwerth do you not.
  • Player: Well you seem to know everything else so I'll not lie. Yes.
  • Arianwyn: Good, we understand each other well. Now hand it here and find the truth of who your real employer is.
  • You show the message to the elf, he moves his lips silently and the seal on the message is parted.
  • (The contents of Iorwerth's message are displayed.)
  • Player: I had no idea!
  • Arianwyn: There is still a chance to stop this. But we must be careful, or they will push their plans forward and act before we're ready. Give the message to King Lathas, He will not see my little spell. Act like nothing unusual happened. You're going to be our man on the inside.
  • Player: You want me to spy?!? OK what's in it for me?
  • Arianwyn: How can I put this... This isn't a struggle for land or title. It is a war for life, all life. If the gate to Zamoraks[sic] world is opened we all die. Deliver your message, act normal. We'll be in touch.

Talking to Arianwyn again[edit | edit source]

  • Nothing interesting happens.

Talking to King Lathas[edit | edit source]

  • Player: My lord, Tyras is dead!
  • King Lathas: This is grand news indeed! You'll forgive me if I'm a little apprehensive about this, but I take it you do have proof?
  • (If the player does not have Iorwerth's message:)
    • Player: No I have nothing to corroborate this.
    • King Lathas: I am sure you have done as you say, but on this matter I can afford no doubts. You must find something to confirm your story.
    • Player: I'll see what I can do
  • (If the player has Iorwerth's message:)
    • Player: Yes, I have a letter sent by Lord Iorwerth.
    • You hand the king the message. He looks at the seal then opens it.
    • Player has Iorwerth's message removed from them.
    • King Lathas: Yes... Good... This will do nicely. Well done, You're really proving to be quite useful. I'll send word when I next require your services. Oh and I guess you'll be wanting your reward.
    • Player receives 15,000 coins.
    • Congratulations! You have completed: 'Regicide' - Complete this Master quest.

Post-quest dialogue[edit | edit source]

King Lathas[edit | edit source]

  • Player: Good day my lord.
  • King Lathas: Hello Player. I've got nothing for you right now.