Transcript of Recruitment Drive

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Recommendation[edit | edit source]

Before accepting the quest:

  • Choose an option:
    • Who are you?
      • (Non-quest dialogue)
    • I seek a quest!
      • Sir Amik Varze: Quests, eh? Well, I don't have anything on the go at the moment, but there is an organisation that is always looking for capable adventurers to assist them. Would you like me to put your name forwards to them?
      • (Quest Overview interface opens.)
        • Not right now
          • Sir Amik Varze: As you wish, adventurer. Let's say no more about it.
        • Accept quest
          • Sir Amik Varze: Erm, well, this is a little embarrassing, I already HAVE put you forward as a potential member. They are called the Temple Knights, and you are to meet Sir Tiffy Cashien in Falador park for testing immediately.
          • Player: I'll go do that, then.
    • Do you know anything about the siege of Falador?
      • (Non-quest dialogue)
    • Farewell.
      • (Non-quest dialogue)

Talking to Sir Amik Varze again:

  • Choose an option:
    • Who are you?
      • (Non-quest dialogue)
    • Can I just skip the test to become a Temple Knight?
      • Sir Amik Varze: No, I am afraid not. I suggest you go meet Sir Tiffy in Falador Park, he will be expecting you.
    • Tell me about the Temple Knights.
      • Sir Amik Varze: I cannot tell you much... They are called the Temple Knights, and are an organisation that was founded by Saradomin personally many centuries ago. There are many rumours and fables about their works and actions, but official records of their presence are non-existent. It is a secret organisation of extraordinary power and resourcefulness... Let me put it this way: Should you decide to take them up on their generous offer to join, you will find yourself in an advantageous position that many in this world would envy, and that few are called to occupy.
      • Player: Well, that wasn't quite as helpful as I thought it would be...but thanks anyway, I guess.
      • (Shows initial options)
    • Do you know anything about the siege of Falador?
      • (Non-quest dialogue)
    • Farewell.
      • (Non-quest dialogue)

Recruitment Drive[edit | edit source]

  • Player: Sir Amik Varze sent me to meet you here for some sort of testing...
  • Sir Tiffy Cashien: Ah, Player! Amik told me all about you, dontchaknow! Said you were a spiffing candidate...absolutely first class.
  • Player: He said that, did he?
  • Sir Tiffy Cashien: Well, not in those exact words, but you get my point, what? A top-notch filly like yourself is just the right sort we've been looking for for our organisation. So, are you ready to begin testing?
  • Select an option
    • Testing...?
      • Player: Testing? What exactly do you mean by testing?
      • Sir Tiffy Cashien: Jolly bad show! Varze was supposed to have informed you about all this before sending you here! Well, not your fault I suppose, what? Anywho, our organisation is looking for a certain specific type of person to join.
      • Player: You want me to go kill some monster or something for you?
      • Sir Tiffy Cashien: Not at all, old bean. There's plenty of warriors around should we require dumb muscle. That's really not the kind of thing our organisation is after, what?
      • Player: So you want me to go and fetch you some kind of common item, and then take it for delivery somewhere on the other side of the country? Because I really hate doing that!
      • Sir Tiffy Cashien: Haw, haw, haw! What a dull thing to ask of someone, what? I know what you mean, though. I did my fair share of running errands when I was a young adventurer, myself!
      • Player: So what exactly will this test consist of?
      • Sir Tiffy Cashien: Can't let just any old riff-raff in, what? The mindless thugs and bully boys are best left in the White Knights or the city guard. We look for the top-shelf brains to join us.
      • Player: So you want to test my brains? Will it hurt?
      • Sir Tiffy Cashien: Haw, haw, haw! That's a good one! Not in the slightest... Well, maybe a bit, but we all have to make sacrifices occasionally, what?
      • Player: What do you want me to do then?
      • Sir Tiffy Cashien: It's a test of wits, what? I'll take you to our secret training grounds, and you will have to pass through a series of five separate intelligence tests to prove you're our sort of adventurer. Standard puzzle room rules will apply.
      • Player: Erm... What are 'standard puzzle room rules' exactly?
      • Sir Tiffy Cashien: Never done this sort of thing before, what? The simple rules are: No items or equipment to be brought with you. Each room is a self-contained puzzle. You may quit at any time. Of course, if you quit a room, then all your progress up to that point will be cleared, and you'll have to start again from scratch. Our organisation manages to filter all the top-notch adventurers this way. So, are you ready to go?
      • (Shows other options)
    • Organisation?
      • Player: This organisation you keep mentioning... Perhaps you could tell me a little about it?
      • Sir Tiffy Cashien: Oh, that Amik! Jolly bad form. Did he not tell you anything that he was supposed to?
      • Player: No. He didn't really tell me anything except to come here and meet you.
      • Sir Tiffy Cashien: Well, now, old sport, let me give you the heads up and the low down, what? I represent the Temple Knights. We are the premier order of Knights in Asgarnia, if not the world. Saradomin himself personally founded our order centuries ago, and we answer only to him. Only the very best of the best are permitted to join, and the powers we command are formidable indeed. You might say that we are the front line of defence for the entire kingdom!
      • Player: So what's the difference between you and the White Knights?
      • Sir Tiffy Cashien: Well, in simple terms, we're better! Any fool with a sword can manage to get into the White Knights, which is mostly the reason they are so very, very incompetent, what? The Temple Knights, on the other hand, have to be smarter, stronger and better than all others. We are the elite. No man controls us, for our orders come directly from Saradomin himself! According to Sir Vey Lance, our head of operations, that is. He claims that everything he tells us to do is done with Saradomin's implicit permission. It's not every job where you have more authority than the king, though, is it?
      • Player: Wait... You can order the King around?
      • Sir Tiffy Cashien: Well, not me personally, I'm only in the recruitment side of things, dontchaknow, but the higher ranking members of the organisation have almost absolute power over this kingdom. Plus a few others, so I hear... Anyway, this is why we keep our organisation shrouded in secrecy, and why we demand such rigorous testing for all potential recruits. Speaking of which, are you ready to begin your testing?
      • (Shows other options)
    • Yes, let's go!
      • Player: Yeah, this sounds right up my street. Let's go!
      • Sir Tiffy Cashien: Jolly good show! Now, the training grounds location is a secret, so...
      • Fade out.
      • Sir Tiffy Cashien: Here we go! Mind your head!
      • Sir Tiffy Cashien: Oops, ignore the smell! Nearly there!
      • Sir Tiffy Cashien: And... Here we are! Best of luck!
      • Fade in. The player appears at the Temple Knight secret training grounds.
    • No, I've changed my mind.
      • Player: Well, I don't know... This doesn't really sound like my kind of thing. To be honest, I'd rather go kill stuff for loot than use my mind to work things out.
      • Sir Tiffy Cashien: Well, it takes all sorts to make the world spin, what? Maybe you'll find a nice job with the city guard sometime. Sad, though...your intelligence file seemed quite promising. Should you change your mind, you come back and let me know, what?

Entering the portal:

  • Quit the training grounds?
    • YES
      • The player walks into the portal. Fade out/in. The player appears at Falador Park.
      • Sir Tiffy Cashien: Oh, jolly bad luck, what? Not quite the brainbox you thought you were, eh? Well, never mind! You have an open invitation to join our organisation, so when you're feeling a little smarter, come back and talk to me again.
    • NO
      • (Dialogue ends)

Talking to Sir Tiffy Cashien again:

  • Sir Tiffy Cashien: Ah, what ho! Back for another go at the old testing, what?
  • Select an option

Temple Knight Trials[edit | edit source]

Test of Detail[edit | edit source]

  • Sir Ren Itchood: Greetings friend, and welcome here,
    you'll find my puzzle not so clear.
    Hidden amongst my words, it's true,
    the password for the door as a clue.
  • Select an option
    • Can I have the clue for the door?
      • Player: I don't get that riddle... Can I have a different one?
      • BITE riddle:
        • Sir Ren Itchood: Better than me, you'll not find
          In rhyming and in puzzles.
          This clue so clear will tax your mind
          Entirely as it confuzzles!
      • FISH riddle:
        • Sir Ren Itchood: Feel the aching of your mind
          In puzzlement, confused.
          See the clue hidden behind
          His words, as you perused.
      • LAST riddle:
        • Sir Ren Itchood: Look closely at the words i speak;[sic]
          And study closely every part.
          See for yourself the word you seek
          Trapped for you if you're smart.
      • MEAT riddle:
        • Sir Ren Itchood: More than words, i have not for you[sic]
          Except the things i say today.[sic]
          Aware are you, this is a clue?
          Take note of what i say!
      • RAIN riddle:
        • Sir Ren Itchood: Rare it is that you will see
          A puzzle such as this!
          In many ways it tickles me
          Now, watching you hit and miss!
      • TIME riddle:
        • Sir Ren Itchood: This riddle of mine may confuse,
          I am quite sure of that.
          Mayhap you should closely peruse
          Every word i have spat?[sic]
    • Can I have a different clue?
      • BITE riddle:
        • Sir Ren Itchood: Before you hurry through that door
          Inspect the words i spoke.[sic]
          There is a simple hidden flaw
          Ere you think my rhyme a joke.
      • FISH riddle:
        • Sir Ren Itchood: First my clue you did not see,
          I really wish you had.
          Such puzzling wordplay devilry
          Has left you kind of mad!
      • LAST riddle:
        • Sir Ren Itchood: Last time my puzzle did not help
          Apparently, so you've bidden.
          Study my speech carefully, whelp
          To find the answer, hidden.
      • MEAT riddle:
        • Sir Ren Itchood: Many types have passed through here
          Even such as you amongst their sort.
          And in the end, the puzzles clear;
          The hidden word you saught.
      • RAIN riddle:
        • Sir Ren Itchood: Repetition, once again
          Against good sense it goes.
          In my words, the answers plain
          Now that you see rhyme flows.
      • TIME riddle:
        • Sir Ren Itchood: Twice it is now, i have stated[sic]
          In a rhyme, what is the pass.
          Maybe my words obfuscated
          Entirely beyond your class.

If the player has not yet asked for a different clue:

If the player has previously asked for a different clue:

  • Select an option
    • Can I have the clue for the door?
    • Can I have the final clue?
      • Player: I don't get that riddle... Can I have a different one?
      • BITE riddle:
        • Sir Ren Itchood: Betrayed by words the answer is
          In that what i say is the key
          There is no more help after this
          Especially no more from me.
      • FISH riddle:
        • Sir Ren Itchood: For the last time i will state[sic]
          In simple words, the clue.
          Such tricky words make you irate
          Having no idea what to do...
      • LAST riddle:
        • Sir Ren Itchood: Lo! my final speech is now
          Attended to by you.
          Study my words, and find out how
          To understand my clue!
      • MEAT riddle:
        • Sir Ren Itchood: Maybe i will do my best;[sic]
          Especially at giving clues.
          Attempt to help you pass the test!
          That should help me pay my dues.
      • RAIN riddle:
        • Sir Ren Itchood: Repeat myself to give the clue
          Again, i now do speak.[sic]
          It's hidden in my words - hey you!
          Now find the answer you seek.
      • TIME riddle:
        • Sir Ren Itchood: Three times now, my riddle said;
          I hope you finally see the clue.
          Maybe think on what you've read;
          Easy when you know what to do.

Upon failing the riddle:

  • You have failed to solve the riddle.
  • Sir Ren Itchood: It's sad to say, this test beat you. I'll send you to Tiffy, what to do?
  • Fade out/in. The player appears at Falador Park.
  • (Continues above)

Upon solving the riddle:

  • Sir Ren Itchood: Your wit is sharp, your brains quite clear;
  • You solved my puzzle with no fear.
  • At puzzles I rank you quite the best,
  • now enter the portal for your next test.

Test of Observation[edit | edit source]

  • Lady Table: Welcome, Player. This room will test your observation skills.
  • Lady Table: Study the statues closely. There is one missing statue in this room.
  • Lady Table: We will also mix the order up a little to make things interesting for you!
  • Lady Table: You have 10 seconds to memorise the statues... starting NOW!
  • Lady Table: We will now dim the lights and bring the missing statue back in.
  • Lady Table: Please touch the statue you think has been added.

Upon touching the wrong statue:

  • Lady Table: No... I am very sorry. Apparently you are not up to the challenge. I will return you where you came from, better luck in the future.
  • Fade out/in. The player appears at Falador Park.
  • (Continues above)

Upon touching the correct statue:

  • Lady Table: Excellent work, [Player]. Please step through the portal to meet your next challenge.

Test of Logic[edit | edit source]

  • Sir Spishyus: Ah, welcome Player.
  • Player: Hello there. What am I supposed to be doing in this room?
  • Sir Spishyus: Well, your task is to take this fox, this chicken and this bag of wheat across that bridge there to the other side of the room. When you have done that, your task is complete.
  • Player: Is that it?
  • Sir Spishyus: Well, it is not quite as simple as that may sound. Firstly, you may only carry one of the objects across the room at a time, for the bridge is old and fragile. Secondly, the fox wants to eat the chicken, and the chicken wants to eat the wheat. Should you ever leave the fox unattended with the chicken, or the wheat unattended with the chicken, then one of them will be eaten, and you will be unable to complete the test.
  • Player: Okay, I'll see what I can do.

Attempting to cross while carrying more than one puzzle item:

  • Player: I really don't think I should be carrying more than 5 Kg across that rickety bridge...

Crossing the precarious bridge:

  • You carefully walk across the rickety bridge...

Upon failing the puzzle:

  • Sir Spishyus: No... I am very sorry. Apparently you are not up to the challenge. I will return you where you came from, better luck in the future.
  • Fade out/in. The player appears in Falador Park.
  • (Continues above)

Upon solving the puzzle:

  • Congratulations! You have solved this room's puzzle!

Talking to Sir Spishyus after solving the puzzle:

  • Sir Spishyus: Ah, well done on solving my puzzle Player!

Test of Resourcefulness[edit | edit source]

  • Miss Cheevers: Greetings, Player. Welcome to my challenge. All you need to do is leave from the opposite door to where you came in by. I will warn you that this is more complicated than it may at first appear. I should also warn you that there are limited supplies of the items in this room, so think carefully before using them, or you may find yourself stuck, and have to leave to start again! Best of luck!

Talking to her again:

  • Player: Can you give me any help?
  • Miss Cheevers: No, I am sorry, but that is forbidden by our rules. If you are having a particularly tough time of it, I suggest you leave and come back later when you are in a more receptive frame of mind. Sometimes a break from concentration will yield fresh insight. Our aim is to test you, but not to the point of frustration!
  • Player: Okay, thanks!

Talking to her a third time:

  • Player: Please... I am REALLY stuck... Isn't there ANYTHING you can do to help me...?
  • Miss Cheevers: Well... Look, I really shouldn't say anything about this room, but... When I was attempting to join the Temple Knights I myself had to do this puzzle myself. It was slightly different, but the idea behind it was the same, and I left the notes I had made while doing it hidden in one of the bookcases. If you look carefully you may find them, and they may be of some use to you. I really can't be any more help than that I'm afraid, it is more than my job's worth to have given you the help I already have.
  • Player: Okay, thanks a lot, you've been very helpful!
  • Miss Cheevers: Best of luck with the test Player, I hope your application is successful.

Studying the stone door:

  • There is a stone slab here obstructing the door. There is a small hole in the slab that looks like it might be for a handle.

Attempting to take a metal spade with one in the inventory:

  • You don't need another spade...

Searching the northern right old bookshelf after the player has begged Miss Cheevers for help:

  • You search the bookshelves...
  • Player receives alchemical notes.
  • You find a book that looks like it might be helpful.

Searching the northern left old bookshelf:

Searching the southern left old bookshelf:

Searching the first shelf on the left in the southern bookshelves row:

  • There are three vials on this shelf.
  • Take the vials?

Searching the second shelf on the left in the southern bookshelves row:

  • There is a vial on this shelf.
  • Take the vial?

Searching the third shelf on the left in the southern bookshelves row:

  • There is a vial on this shelf.
  • Take the vial?

Searching the fourth shelf on the left in the southern bookshelves row:

  • There is a vial on this shelf.
  • Take the vial?

Searching the first shelf on the left in the northern bookshelves row:

  • There are two vials on this shelf.
  • Take the vials?
    • Take the first vial.
    • Take the second vial.
    • Take both vials.
      • Player receives acetic acid and a vial of liquid.

Searching the second shelf on the left in the northern bookshelves row:

  • There is a vial on this shelf.
  • Take the vial?

Searching the third shelf on the left in the northern bookshelves row:

  • There is a vial on this shelf.
  • Take the vial?
    • YES
    • NO
      • (Dialogue ends)

Searching the fourth shelf on the left in the northern bookshelves row:

  • There is a vial on this shelf.
  • Take the vial?

Searching the northern crate on the left:

Searching the northern crate on the right:

  • You search the crate...
  • Player receives tin (empty).
  • Inside the crate you find some wire.

Searching the southernmost crate on the left:

Searching the chest:

After having taken all vials in a shelf:

  • There is nothing of interest on these shelves.

After having taken an item from an old bookshelf and still having that item in the inventory:

  • You search the bookshelves...
  • You don't find anything interesting.

After having taken an item from a crate and still having that item in the inventory:

  • You search the crate...
  • You don't find anything interesting.

Opening the nitrous oxide:

  • You uncork the vial...
  • Player has nitrous oxide removed from them. Player receives vial.
  • You smell a strange gas as it escapes from inside the vial.
  • Player: hahahahahahaha!

Using the metal spade on the Bunsen burner:

  • You burn the wooden handle away from the spade...
  • Player has metal spade removed from them. Player receives metal spade (head).
  • ...and are left with a metal spade with no handle.

Using the metal spade head on the stone door:

  • You slide the spade into the hole in the stone...
  • Player has metal spade (head) removed from them.
  • It's nearly a perfect fit!

Using cupric sulphate on the stone door:

  • Player has cupric sulphate removed from them.
  • You pour the vial onto the flat part of the spade.

Using a vial of liquid on the stone door:

  • Player has vial of liquid removed from them. Player receives vial.
  • You pour the vial onto the flat part of the spade.
  • Something caused a reaction when mixed!
  • The spade gets hotter, and expands slightly.

Pulling the spade on the stone door after these steps:

  • You pull on the spade...
  • The stone door opens.
  • It works as a handle, and you swing the stone door open.

Using gypsum on the empty tin:

Using a vial of liquid on the tin with gypsum:

  • Player has vial of liquid and tin (gypsum) removed from them. Player receives tin (hardening) and vial.
  • You empty the vial into the tin.
  • You notice the tin gets quite warm as you do this.
  • A lumpy white mixture is made, that seems to be hardening.

Using the tin with the hardening mixture on the key chained to the wall:

Using cupric ore powder on the tin with the key impression:

Using the tin with the powdered copper and tin ores with the Bunsen burner:

  • Player has tin (tin and copper) removed from them. Player receives tin (key).
  • You heat the two powdered ores together in the tin.
  • You make a duplicate of the key in bronze.

Using the knife, chisel or bronze wire on the tin with the key:

Opening the door with the bronze key in the inventory:

  • You use the duplicate key you made to unlock the door.

Test of Patience[edit | edit source]

  • Sir Tinley: Ah, Player, you have arrived. Speak to me to begin your task.

Speaking to him:

  • Sir Tinley: Ah, welcome Player. I have but one clue for you to pass this room's puzzle: 'Patience'.

After standing still for nine seconds:

  • Sir Tinley: Excellent work, Player. Please step through the portal to meet your next challenge.

If the player performs an action within nine seconds before solving the riddle:

  • Sir Tinley: No... I am very sorry. Apparently you are not up to the challenge. I will return you where you came from, better luck in the future.
  • Fade out/in. The player appears at Falador Park.
  • (Continues above)

Speaking to him after solving the riddle:

  • Sir Tinley: Patience is a virtue that few possess in this world. Excellent work, Player. Please step through the portal to meet your next challenge.

Test of Tactics[edit | edit source]

  • Sir Kuam Ferentse: Ah, Player, you're finally here. Your task for this room is to defeat Sir Leye. He has been blessed by Saradomin to be undefeatable by any man, so it should be quite the challenge for you. If you are having problems, remember; A true warrior uses his wits as much as his brawn. Fight smarter, not harder.
  • Sir Leye appears.
  • Sir Leye: No man may defeat me!

Talking to Sir Leye:

  • Sir Leye: AH-HA HA HA! You can NEVER defeat ME! I am blessed by Saradomin himself! NO MAN MAY DEFEAT ME!

Speaking to Sir Kuam Ferentse after defeating Sir Leye:

  • Sir Kuam Ferentse: Excellent work, Player. Please step through the portal to meet your next challenge.

Test of Wits[edit | edit source]

  • Ms. Hynn Terprett: Greetings, Player. I am here to test your wits with a simple riddle.
  • Riddle 1:
    • Ms. Hynn Terprett: Here is my riddle: I estimate there to be one million inhabitants in the world of Gielinor; creatures and people both. What number would you get if you multiply the number of fingers on everything's left hand, to the nearest million?
    • [Enter amount:]
  • Riddle 2:
  • Riddle 3:
    • Ms. Hynn Terprett: Here is my riddle: I have both a husband and daughter. My husband is four times older than my daughter. In twenty years time, he will be twice as old as my daughter. How old is my daughter now?
    • [Enter amount:]
  • Riddle 4:
    • Ms. Hynn Terprett: Here is my riddle: Imagine that you have been captured by an enemy. You are to be killed, but in a moment of mercy, the enemy has allowed you to pick your own demise. Your first choice is to be drowned in a lake of acid. Your second choice is to be burned on a fire. Your third choice is to be thrown to a pack of wolves that have not been fed in over a month. Your final choice of fate is to be thrown from the walls of a castle, many hundreds of feet high. Which fate would you be wise to choose?
    • Select your fate
  • Riddle 5:
    • Ms. Hynn Terprett: Here is my riddle: I dropped four identical stones, into four identical buckets, each containing an identical amount of water. The first bucket's water was at 32 degrees Fahrenheit, the second was at 33 degrees, the third at 34 and the fourth was at 35 degrees. Which bucket's stone dropped to the bottom of the bucket last?
  • S stone dropped last?

Upon answering the riddle incorrectly:

  • Ms. Hynn Terprett: No... I am very sorry. Apparently you are not up to the challenge. I will return you where you came from, better luck in the future.
  • Fade out/in. The player appears at Falador Park.
  • (Continues above)

Upon answering the riddle correctly:

  • Ms. Hynn Terprett: Excellent work, Player. Please step through the portal to meet your next challenge.

Talking to her after answering the riddle correctly:

  • Ms. Hynn Terprett: You certainly have the wits to be a Temple Knight. Pass on through the portal to find your next challenge.

Initiation[edit | edit source]

After completing the last test: