Transcript of Recipe for Disaster: Another Cook's Quest

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Another Small Favour[edit | edit source]

Déjà vu[edit | edit source]

Asking the cook about other quests
  • Player: Do you have any other quests for me?
  • Player: That last one was so much fun, I was hoping you would!
  • Cook: Ooooh dear. I might have, but it's embarrassing...
  • Player: Embarrassing? How do you mean?
  • Cook: Weeellll... You know I told you that it was the Duke's birthday?
  • Player: Yup, that's why I had to go and collect you things to make a cake with wasn't it?
  • Cook: Yeeeeesssss... Weeeelllll...
  • Cook: It isn't. I don't even know when his birthday is!
  • How does that make you feel?
    • Angry! It makes me angry!
      • Player: GRRRR! Why did you have me running around finding ingredients for you then?!?!
    • I don't really care to be honest.
      • Player: So you lied to me to get me to do you a favour?
      • Player: Fair enough, you're not the first, but why lie? You could have just asked me. I'd have been happy to help.
  • Cook: I needed to test you and see if I could trust you.
  • Cook: I am in a terrible pickle, and I desperately need somebody trustworthy to help me out!
  • Select an option
    • What seems to be the problem?
      • Player: You need help AGAIN? Well, what seems to be the problem?
    • No thanks, I don't want to help.
      • Player: No thanks, I don't want to help.
      • Player: You know... Thinking about it... I just can't be bothered to help you out. You'll have to find some other adventurer to do your little quest for you.
      • Cook: I guess I don't have anything more to say to you then.
      • Player: I guess you don't.
    • How do you still have a job?
      • Player: How do you still have a job?
      • Player: I'm curious... How exactly do you still have a job?
      • Cook: I'm sorry? How do you mean?
      • Player: It's just surprising that you would still have employment as head cook of Lumbridge castle, given how obviously bad at your job you are.
      • Cook: WHAT?
      • Player: Well, things you would expect every kitchen to have... Eggs, milk, flour... You know... But you don't.
      • Player: And what is worse, you don't even go off and get them yourself, you expect people like me to run around after you!
      • Cook: I know I'm such a failure... I bring shame to my honourable ancestor, and now I need help again.
      • Player: Help again?
      • Player: You need help AGAIN? Well, what seems to be the problem?
  • Cook: Well, you're obviously trustworthy, I guess I could tell you...
  • Player: Please do. The suffering of others always seems to turn out very profitable for me.
  • Player: Well... It's like this...
  • Cook: Did you ever hear of Franizzard Van Lumbcook?
  • Player: Erm... Can't say I have.
  • Player: And with a name like that, I'm sure I would remember.
  • Cook: Well, he was a great chef, and also my ancestor.
  • Cook: One hundred years ago there was a very important meeting held here in Lumbridge Castle, and he cooked banquet for the meeting, which was so stupendously amazing that he was offered a job for life, along with all of his descendants.
  • Player: So you have your job because a hundred years ago your ancestor was a very good cook.
  • Player: I don't see how that's much of a problem for you...
  • Player: In fact I would say you are a VERY LUCKY man indeed. Frankly, I'd have fired you by now if you worked for me.
  • Cook: Oooooh no... You don't understand...
  • Cook: This big important secret meeting that Franizzard cooked for is held here in Lumbridge castle every 10 years, and tonight will be the tenth anniversary of it!
  • Player: Still not seeing the problem...
  • Cook: Well, I have always felt like a failure as a cook, and that my job here is down to the skills of my ancestor.
  • Cook: I want to prove to the world that I am a great cook too!
  • Cook: but to do that... (sigh) No, it just won't work...
  • Player: What won't? Come on man, pull yourself together and speak to me!
  • Cook: (sniff) Weeeeelll... I thought that I would recreate the meal Franizzard cooked all of those years ago, the one that impressed everybody so much... There's just this small problem though...
  • Player: Let me take a wild guess. You have the recipe but you don't have any of the ingredients, and OBVIOUSLY you can't just go and get them yourself?
  • Cook: Yes! However did you know?
  • Player: Call it a hunch.
  • Player: Okay, tell me what you're after and then I'll decide if I want to help you or not.
  • Cook: Well, they are common enough ingredients, although I must admit the recipe I am following is very strange indeed...
  • Cook: I will pay you upfront for any expenses you may incur while obtaining them, and of course you may keep the change for being so helpful to me.
  • Cook: Please can you help me? The feast is scheduled to start very soon, and I simply cannot leave!
  • (Quest acceptance screen)
    • Accept quest
      • Player: I would love to help you! What do I have to do?
      • Cook: Well, I have an incredibly important banquet that I have to prepare for, and I am using an ancient cookbook to recreate the meal my famous ancestor made a hundred years ago.
      • Cook: Most of the ingredients I was able to obtain fairly easily, but there were some... oddities... that I have been unable to lay my hands on.
      • Player: Like what?
      • Cook: I need the following ingredients as soon as possible!
      • Cook: One Eye of Newt A freshly made 'Dirty Blast' A rotten tomato
      • Cook: And a glass of greenman's ale.
      • Cook: I have given you 100 coins to cover any expenses you may incur, feel free to keep the change.
      • Player: I'll go look for those for you then!
    • Not right now
      • Player: To be honest... I just can't be bothered. Sorry about that.
      • Cook: Oh nooooo... What am I going to do now?
      • Player: Dunno. Maybe I'll change my mind and come back later and help.
      • Cook: Oooohhh... I really hope you do...
Talking to the Cook again
  • Cook: Great! You're back!
  • Cook: Did you bring the ingredients I asked for?
  • Cook: Remember, I need an eye of newt, a glass of greenman's ale, a rotten tomato, and a 'Dirty Blast'!
  • If the player has none of the items
    • Player: Erm... Sorry, I don't have any of that with me...
  • If the player has one or two of the items
    • Player: I have some of that stuff with me, but not all of it... I'm afraid I only have [ingredients carried] with me...
  • If the player has everything but the Dirty Blast
    • Player: I have some of that stuff with me, but not all of it... I've got you a Greenman's ale, the rotten tomato and the eye of newt, but haven't had any luck on the 'Dirty Blast'
  • If the player has everything but the Eye of Newt
    • Player: I've got a 'Dirty Blast', a Greenman's ale and a rotten tomato, I just need to get the eye of newt!
  • If the player has everything but the Greenman's Ale
    • Player: I managed to find a 'Dirty Blast', a rotten tomato and an eye of newt, but I didn't manage to get a hold of a Greenman's ale yet...
  • If the player has everything but the rotten tomato
    • Player: I've got the 'Dirty Blast', a Greenman's ale and the eye of newt, I just have to find myself a rotten tomato...
  • Cook: Well come back when you have all of them! And hurry! It is a VERY important meeting!
  • Select an option
    • Okay then.
      • Player: Okay then.
        • Player: Okay then. I'll get on it.
    • Where do I get an eye of newt?
      • Player: Where do I get an eye of newt?
      • Player: Where would I find an eye of newt?
      • Cook: I don't know. A newt's face?
      • Player: Thank you so much for that help.
      • Cook: Ah, I don't know where they get them, they usually have them at herblore and magic shops.
    • Where do I get a rotten tomato?
      • Player: Where do I get a rotten tomato?
      • Cook: I'm not entirely sure, but I hear they're sold for public spectacles.
      • Player: Public spectacles?
      • Cook: Yeah. Pre-arranged combats, caught thieves on show, that sort of thing.
    • Where do I get a greenman's ale?
      • Player: Where do I get a greenman's ale?
      • Player: Where would I find a greenman's ale?
      • Cook: Well, as the official sponsored drink of Castle Wars it might be worth looking around there.
    • Where do I get a 'Dirty Blast'?
      • Player: Where do I get a 'Dirty Blast'?
      • Player: Where would I find a 'Dirty Blast'? I've never heard of it before.
      • Cook: Yes, I must admit I had never heard of it either until reading through my ancestor's cookbook.
      • Cook: Tell me, do you know how to make a Fruit Blast?
      • Select an option
        • YES
          • Player: A Fruit Blast? Sure, like they sell at Blurberry's Bar, right?
          • Cook: Ah, so you've heard of it then? But for this recipe I'd need a fresh one; you can't just buy me one from a shop or from your friends. Well, a 'Dirty Blast' is a freshly made Fruit Blast, but then for some reason you add ash at the end!
          • Player: Freshly made? Why did you specify that?
          • Cook: Apparently the ash reacts with the freshly squeezed juice in the glass. It means you can't just buy one Blurberry made earlier, you'll have to make it yourself.
          • Player: Well, it shouldn't take that long.
          • Cook: That's the spirit!
        • NO
          • Player: A Fruit Blast? Can't say I've ever heard of it...
          • Cook: Ah, well, they're a popular Gnomic delicacy served at the Blurberry bar. But for this recipe I'd need a fresh one; you can't just buy me one from a shop or from your friends.
          • Cook: Basically, what you do is juice a pineapple, an orange and a lemon, then put them into a cocktail shaker.
          • Cook: Pour that into a glass, then top with a slice of lemon.
          • Player: Okaaaay... So what's a 'Dirty Blast'?
          • Cook: Well, apparently after you have done the above then by adding ashes you create a unique new drink.
          • Player: Sounds horrible.
          • Cook: I agree, but it's what the recipe specifically needs.
          • Cook: Bear in mind it will only work with very fresh ingredients, so you will have to make your own cocktail, not rely on one of the pre made ones Blurberry sells.

Cook's Assistant[edit | edit source]

Making the Dirty Blast
  • Player: That looks disgusting, but it's what the cook asked for...

Quick and Painless[edit | edit source]

  • Cook: Great! You're back!
  • Cook: Did you bring the ingredients I asked for?
  • Cook: Remember, I need an eye of newt, a glass of greenman's ale, a rotten tomato, and a 'Dirty Blast'!
  • Player: You will be happy to know... I have all of that with me!
QUEST COMPLETE
  • Cook: You absolutely MUST go through into the dining room just there and see the feast I have prepared.
  • Cook: I simply won't take no for an answer!
  • Honestly, you must go and look at the amazing feast that's been prepared!
Speaking to the cook again
  • Cook: Hello again adventurer! How's the adventuring going?
  • Cook: And why haven't you gone and looked at the feast I have prepared yet?
  • Cook: Trust me, it will be a sight the likes of which you will never see again!
  • Player: I don't know... I'm a busy [guy/gal]...
  • Cook: No, honestly, you MUST go in there!
  • Cook: GO IN THERE!

Chef Surprize[edit | edit source]

The Lumbridge Secret Council[edit | edit source]

  • Duke Horacio: Welcome, gentlemen, to Lumbridge Castle.
  • Duke Horacio: I welcome Osman, Spymaster for the Emir of Al Kharid.
  • Osman: I thank you for your hospitality.
  • Duke Horacio: I welcome the chief guard of the White Wolf Mountain dwarves.
  • Mountain Dwarf: The beer's good!
  • Duke Horacio: I welcome Pirate Pete from Braindeath Island.
  • Pirate Pete: Your rum's got no flavour!
  • Duke Horacio: I welcome the chief of the Goblin Village.
  • General Bentnoze: That me! Give me chair!
  • General Wartface: No, it me! Chair mine!
  • Duke Horacio: I welcome Skrach Uglogwee of the Feldip Hills ogres.
  • Skrach Uglogwee: Der ogres, dey call me Bone Cruncher.
  • Duke Horacio: I welcome my neighbour, Phileas the Lumbridge Sage.
  • Lumbridge Sage: I didn't have far to travel!
  • Duke Horacio: From the town of Edgeville, I welcome Evil Dave.
  • Evil Dave: These secret meetings are SOOO EVIL!
  • Duke Horacio: A hearty welcome to Sir Amik Varze, leader of the White Knights...
  • Sir Amik Varze: Do get a move on!
  • Duke Horacio: ...and finally, I welcome the ruler of Ape Atoll, Awowogei.
  • Duke Horacio: Awowogei?
  • Duke Horacio: Please sit down!
  • Awowogei: But...
  • Duke Horacio: SIT DOWN!
  • Lumbridge Sage: I think he's lost his Amulet of Manspeak.
  • Duke Horacio: Aris seems to be late...
  • Mysterious Old Man: Good afternoon, Horacio!
  • Duke Horacio: Oh, what now?
  • Mysterious Old Man: Care for a quick game?
  • Duke Horacio: Excuse me while I deal with this...
  • Osman: We should do something about that old man.
  • Mountain Dwarf: Agreed.
  • Evil Bob: Meoooooow!
  • Osman: Nooooooooooooo!
  • Mountain Dwarf: Wow – another one!
  • Player: Ooh – nice food!
  • Skrach Uglogwee: You come here.
  • Player: Hello?
  • Skrach Uglogwee: Is you my dinner?
  • General Bentnoze: Let go!
  • Player: No, I'm not!
  • Culinaromancer: Aha! I'm BACK!
  • Awowogei: Ugly human!
  • Sir Amik Varze: Did we invite you?
  • Culinaromancer: Hah! Your chef did! And now I'll kill you!
  • Culinaromancer: MUAHAHAHA!
  • Fortuneteller: Sorry I'm late...
  • Culinaromancer: I remember you...
  • Fortuneteller: Aaargh!
  • Culinaromancer: Muahahaha!
  • Fortuneteller: TEMPUS CESSIT!
  • Fortuneteller: [Player], you must help me defeat this evil!

Aris to the Rescue[edit | edit source]

  • Player: Hi.
  • Fortuneteller: Hello there adventurer. How can I assist you?
  • Select an option
    • Who are you?
      • Player: Who are you?
      • Fortuneteller: I am the Fortuneteller. My friends call me Aris.
      • Player: Okay then Aris...
      • Fortuneteller: You can call me the Fortuneteller.
      • Player: Fine then. So you're a fortuneteller then?
      • Fortuneteller: That is correct. I live in a tent in Varrock.
      • Player: So you can tell the future?
      • Fortuneteller: That is correct, yes.
      • Player: Isn't that a bit... overpowered?
      • Fortuneteller: No, not really. Was there something else you wanted to interrogate me about?
    • What just happened?
      • Player: What just happened?
      • Player: I do have a question. A very GOOD question.
      • Fortuneteller: Oh yes? What's that then?
      • Player: Just what the flipping hippo is going on?!?!?
      • Fortuneteller: ...flipping hippo?
      • Player: Yeeeess... You've never heard that phrase?
      • Fortuneteller: No, no I'm quite sure that I never have.
      • Player: Well, that's not the point!
      • Player: Please, tell me what just happened!
      • Fortuneteller: Certainly. That fellow over there in the chef's hat is called the Culinaromancer.
      • Fortuneteller: A hundred years ago, he threatened the secret council with death, but was foiled by the quick thinking of his assistant, who managed to trap him in another dimension.
      • Fortuneteller: As a result of that action, the assistant was offered a job for life as head cook of Lumbridge, for himself and all his future descendants.
      • Fortuneteller: Now, apparently the current head cook of Lumbridge decided to recreate his ancestors greatest achievement, not realising that his achievement was not a meal but a powerful food-magic, and by recreating the spell he has inadvertently freed the evil Culinaromancer from his prison, to wreak havoc upon this world once more.
      • Fortuneteller: Naturally, when I saw what was happening, I intervened with a simple Tempus Cessit spell, so that we would have time to immunise the secret council from his attack, and so that we can defeat the Culinaromancer once and for all.
      • Player: Um... what?
      • Fortuneteller: You want me to explain it again?
      • Player: Yes please. But slower. And more understandable.
      • Fortuneteller: (sigh) Okay then: 100 years ago, the evil food magician was defeated and banished.
      • Fortuneteller: Because of you and the Lumbridge cook, he is now free.
      • Fortuneteller: He was about to slaughter all of these people, but I stopped time so that you could protect them.
      • Player: You stopped time? And... wait, I have to protect them? Why me?
      • Fortuneteller: Yes I stopped time. And YOU have to do it partly because you helped release him by getting those ingredients, and partly because I am stuck here keeping the spell intact.
      • Player: Isn't stopping time kind of... You know, dangerous?
      • Fortuneteller: Oh, unbelievably so. This is why I have limited the time bubble to this room and this room alone.
      • Player: Huh? How does that work?
      • Fortuneteller: Everything outside this room continues to flow through time. This is why outside of this room you have already defeated the Culinaromancer, and protected the members of the secret council.
      • Fortuneteller: Inside this room however you have not.
      • Player: Uh... what?
      • Fortuneteller: Where time has been frozen in this room, outside it continues to flow, so this room is now currently in what we would call 'the past', meaning events inside here already happened, and the longer time continues to flow outside, the more removed from normal time this room becomes.
      • Player: Wait... so I've already saved all of these council members and defeated the Culinaromancer?
      • Fortuneteller: Yes. But only outside. What you need to do now is save them in here as well, so that time can resume its normal ebb and flow.
      • Fortuneteller: Otherwise there will be increasing temporal pressure, and the entire universe might explode!
      • Player: Not the whole universe! That's where I keep my stuff!
      • Fortuneteller: Yes. That is why it is so important that you protect them all.
      • Player: But... You said I already had...?
      • Fortuneteller: Yes. You have. In the future, which is also the present, but not in the present, which is also the past.
      • Player: My brain hurts...
      • Fortuneteller: Yes, time travel tends to do that to people.
      • Fortuneteller: I suggest you don't worry about it too much, just make sure you protect each council member and then defeat the Culinaromancer.
      • Player: How would I do that?
      • Fortuneteller: Each council member will have their own unique dish that will serve to counteract the Culinaromancer's spell.
      • Fortuneteller: Inspect the one you wish to save, and I will offer any advice I have.
      • Fortuneteller: Was there anything else you wanted to ask me about?
    • Who's that guy?
      • Player: Who's that guy?
      • Player: Who's that guy over there? Seemed like you knew each other.
      • Fortuneteller: He calls himself the Culinaromancer. He is an extremely evil man, with incredibly powerful magics.
      • Player: Culinaromancer?
      • Fortuneteller: Yes, that's correct. Just as an Oneiromancer draws their magical powers from dreams, or a energies of the dead, a Culinaromancer uses food as his source of magical power.
      • Player: Food? What's so dangerous about food?
      • Fortuneteller: Do not underestimate the latent power of foodstuffs as a source of magical energy.
      • Fortuneteller: Not only are they a fundamental life-force, but they often evoke great emotional attachment.
      • Fortuneteller: Do not underestimate him, part of his strength lies in the fact his unique type of magical power is quite obscure, I have seen many fall before him.
      • Player: Okay, so he's powerful, but I don't get why he's here!
      • Fortuneteller: Ah, it is a very old story indeed.
      • Fortuneteller: A hundred years ago, he worked here in Lumbridge castle for the then Duke as a cook.
      • Fortuneteller: This was all a pretence of course, as as part of his normal duties he was allowed access to many exotic and esoteric foodstuffs, that allowed him to experiment with his magic and increase his power exponentially.
      • Fortuneteller: Building his power was just the first step however.
      • Player: How do you mean?
      • Fortuneteller: Knowing of the regular meetings of the secret council here in Lumbridge, the Culinaromancer decided that he would eliminate all of them as the first step to his plans for world domination.
      • Player: Would that have worked?
      • Fortuneteller: Possibly, we might never know. As his plans were coming to fruition his assistant discovered them, and used his own magic against him, to trap him in another dimension where his powers would be useless.
      • Player: Then how did he escape?
      • Fortuneteller: Well, the current cook of Lumbridge obviously discovered an ancient manuscript of his ancestors, and believing it to be a recipe decided to recreate the spell that banished him.
      • Fortuneteller: Which obviously seems to have opened the portal enough for him to escape back to this dimension. So this is partly your fault.
      • Player: Oh. Those ingredients?
      • Fortuneteller: Yes, those ingredients. So I hold you responsible for assisting me in ridding him of this dimension once and for all.
      • Player: Yeah... I had a feeling you were going to say that...
      • Fortuneteller: Are you clear on what you have to do, or was there something you wished me to explain?
    • Who are these people?
      • Player: Who are these people?
      • Player: Who are these people? Seems like quite the random selection in here!
      • Fortuneteller: The people you see assembled here are the self-styled secret council of Gielinor.
      • Player: 'Self-styled' council? What do you mean?
      • Fortuneteller: Many centuries ago, a small group from around the world of Gielinor decided that these lands needed to be directed, that it was too risky to leave the fates of this land to luck and the gods.
      • Fortuneteller: They decided that every 10 years they would meet to discuss current events, and shape how the world might then develop.
      • Player: So they're pretty influential people?
      • Fortuneteller: No, not really. For all of their grand schemes and ideas, nothing ever gets done except every ten years they have a bit of a posh meal together and a bit of gossip.
      • Player: I see... But this evil cook guy that just appeared thinks they might be important?
      • Fortuneteller: I don't really know what he thinks.
      • Fortuneteller: Either way I'm not prepared to let him get away with a brazen attack on anybody while I have the power to stop him.
      • Fortuneteller: And given that this is partly your fault, I fully expect your assistance in saving them.
      • Player: MY fault??
      • Fortuneteller: Yes. You were the one who provided the cook with the ingredients that he needed to allow the Culinaromancer to return to this dimension.
      • Player: I just don't understand any of this...
      • Fortuneteller: What exactly is it that you don't understand?
    • Did this room get bigger?
      • Player: Did this room get bigger?
      • Player: Uh... Is it me, or did this room just get much bigger?
      • Fortuneteller: Ah, that would be the time dilation effect.
      • Player: The... time dilation... effect?
      • Fortuneteller: Yes. As time has stopped flowing in the normal way, your eyes are playing tricks on you, as the pictures absorbed by your eyes take slightly longer to reach your brain than normal.
      • Player: Erm... what?
      • Fortuneteller: As everybody knows, time flows from north to south, so my freezing time means that this room has apparently stretched slightly along its horizontal axis.
      • Player: Um... does that even make sense?
      • Fortuneteller: Don't let it worry you too much. It's just an optical illusion, the room is exactly the same size as it always has been, it just appears to be a tiny bit bigger.
      • Fortuneteller: Anything else you wanted to know?
    • Appears after selecting an option
      • Nothing thanks
        • Player: Nothing thanks.
        • Player: Ah, forget it, I don't want to talk to you now.
        • Fortuneteller: Yes, I'm sure you have far more important things to do than SAVING THE ENTIRE UNIVERSE!

Future Success[edit | edit source]

  • Cook: Wow! You were incredible!
  • Cook: The way you defeated the Culinaromancer, you made it seem so easy!
  • If talking to him for the first time:
    • Player: Uh... What?
    • Cook: With the foods, and that big portal thingy, and everything!
    • Cook: I'm just glad you were around, who knows WHAT could have happened if you weren't able to help us!
    • Player: I'm sorry, I don't have any clue what you...
    • Player: Oh. Oh, right. This must be part of that whole time-bubble thing the fortuneteller told me about.
    • Player: So the cook outside of the bubble remembers me having already saved the council members even though I haven't actually gone and done it yet...
    • Player: Gah! This time travel stuff makes my head hurt!
  • Player: So... I don't suppose you can remember exactly how I defeated him can you?
  • Cook: Of course! Which bit can't you remember doing?
    • Select an option
      • If you select an option for an NPC you haven't inspected in the quest yet, the player asks the question:
        • Fortuneteller: Ask me how to protect him first, otherwise you will cause a time paradox! I'm keeping an eye on you, you know!
      • Protecting the Dwarf
        • PLAYER:That dwarf... I somehow can't remember how I managed to save him...
        • COOK:The dwarf? Oh, yeah, I think that was an easy one, didn't you say?
        • PLAYER:I did? Er, I did.
        • COOK:You went to see his dad in the tunnels under white wolf mountain, and then got some rock cakes, if I remember rightly.
        • PLAYER:Oh yeah... I remember now...
        • COOK:Did you want a reminder on any other of your brave exploits?
      • Protecting the Goblins
        • PLAYER:Those bickering goblins... How did I protect them again?
        • COOK:Well, that was a weird one alright, you told me that they couldn't agree on what food they liked, so you ended up just mushing a bunch of stuff together somehow which seemed to do the trick.
        • PLAYER:Oh yeah... I remember now...
        • COOK:Do you want a reminder on any other of your brave exploits?
      • Protecting the Pirate
        • (Transcript missing. edit)
      • Protecting the Lumbridge Sage
        • Player: The Lumbridge Sage... I can't really remember what I did to save him.
        • Cook: Oh, you told me that that crazy wizard in the wizards' tower helped you with that.
        • Player: That crazy wizard at the wizards' tower? Was I not any more specific than that?
        • Cook: No, not really. I think you might have mentioned the name Traiborn though.
        • Player: Oh yeah... I remember now...
        • Cook: Did you want a reminder on any other of your brave exploits?
      • Protecting Evil Dave
        • Player: That fellow with the unhealthy obsession with black... Dave his name is...
        • Player: I can't quite remember what I did to protect him...
        • Cook: Oh yeah! I didn't understand that one myself, but apparently you went and asked him how he likes his stew, then made him remember it after he'd tasted it!
        • Player: Uh... what?
        • Cook: Yeah, I didn't understand it either, but you mentioned something about demonic incursions and evil cats too!
        • Player: Oh yeah... I remember now...
        • Cook: Did you want a reminder on any other of your brave exploits?
      • Protecting the Ogre
        • (Transcript missing. edit)
      • Protecting Sir Amik Varze
        • (Transcript missing. edit)
      • Protecting the Monkey
        • (Transcript missing. edit)
      • Defeating the Culinaromancer
        • Cook: Oh MAN! That was AWESOME!
        • Cook: After you managed to save all of the members of the secret council with those weird foods, the culinaromancer tried to make a run for it, but you followed him into his magic portal and Biff! Bang! Boom! sorted him out once and for all!
        • Cook: Did you ever know that you're my hero?
        • Player: Oh yeah... I remember now...
        • Cook: Did you want a reminder on any other of your brave exploits?