Transcript of Recipe Number 132:Fresh Idea
- The Chef: I've got an idea, and it's a good'un! It's not crazy or anything!
- Player: Last time we followed one of your ideas, we almost poisoned a village.
- The Chef: This plan has virtually no poisoning! My plan, you see, is to negotiate with the creatures...
- The Trapper: Give it time, Portmaster. It's not as crazy as it sounds.
- The Architect: Let me explain. The creatures can only access minerals from the surface. We can mine further down, and find more of it. Once we have the mineral, we offer them half of it.
- Player: You're putting a lot of faith in the intelligence of these creatures.
- The Trapper: It's the best we have.
- The Chef: It has to work! I bet my best rolling pin on it.
- The Architect: It will slow the mining down, but it is worth trying. Sharing has to be better than wiping out a species.
- Player: Agreed. Good luck, all of you.
- Player: How did it go?
- The Chef: It worked! Doo-da-doo-da-doo! The creatures stopped their attacks and seem happy with the arrangement. Weeeeee!
- The Architect: It seems that the mineral is tastier the further you mine down. The creatures are in bliss!
- Player: What do you plan to do now?
- The Chef: I'm going to travel; see if I can find the perfect flavour. I have a feeling it might be butterscotch.
- The Trapper: I'm considering a holiday. If it happens to involve large beasts and high-powered weaponry, then I'm happy as
- Player: I know a Larry from the zoo. He doesn't seem that happy. I hope your travels fare better than his.
- The Architect: I can go back to my studies. I have heard of materials of structural interest. Some even come from other worlds.
- Player: Well, I wish you all well in your endeavours.