Transcript of Rebuilding Edgeville
Starting the rebuild[edit | edit source]
Mandrith[edit | edit source]
- CHOOSE AN OPTION:
- Who are you?
- (Non-miniquest dialogue.)
- Did you see what attacked Edgeville?
- Player: Did you see what attacked Edgeville?
- Mandrith: I saw well enough, between helping others to safety.
- Mandrith: But what I saw could not be so. They are just myth.
- Player: You saw dragonkin, didn't you? I can assure you, they're very real.
- Mandrith: Then hush! Speak not their name, lest they return to finish us off.
- Mandrith: In fact, I am having trouble stopping the locals from talking about the attack and I worry it could attract unwarrented attention.
- Mandrith: Could you help me clean up Edgeville?
- Miniquest acceptance interface opens.
- NOT RIGHT NOW
- (Dialogue ends.)
- ACCEPT QUEST
- Player receives To-Do list.
- Mandrith: Great, Thank you! Take this list of jobs that need doing and come and speak to me when you're done.
- NOT RIGHT NOW
- Bounty Hunter & Deathmatch
- (Non-miniquest dialogue.)
- [More]
- (Non-miniquest dialogue.)
- Who are you?
During the rebuild[edit | edit source]
Mandrith[edit | edit source]
- CHOOSE AN OPTION:
- Who are you?
- (Non-miniquest dialogue.)
- Rebuilding Edgeville.
- Mandrith: How are you getting on with the clean up job?
- (Having lost the To-Do list:)
- Player: I'm not sure.
- Mandrith: I can tell, you appear to have lost your To-Do List.
- (Without space in backpack:)
- Mandrith: I have it on me but you don't seem to be able to carry it at the moment.
- (With space in backpack:)
- Player receives To-Do list.
- Mandrith: Don't worry, I found it for you, here you go!
- (Continues below.)
- Player: Hmm, let me check...
- (With no jobs completed:)
- Player: I've not started yet.
- Mandrith: Really? I don't think you understand the[sic] how dire a situation this is!
- (With 1–4 jobs completed:)
- Player: I've done a few of the jobs.
- Mandrith: Good, please hurry! Don't forget to check your To-Do List for what to do next.
- (With 5–8 jobs completed:)
- Player: I've done over a quarter of the jobs.
- Mandrith: Good, please hurry! Don't forget to check your To-Do List for what to do next.
- (With 9–13 jobs completed:)
- Player: I've done at least half the jobs.
- Mandrith: Great, keep up the good work! Don't forget to check your To-Do List for what to do next.
- (With 14–17 jobs completed:)
- Player: I've done over a three-quarters of the jobs.
- Mandrith: Awesome, keep up the great work! Don't forget to check your To-Do List for what to do next.
- Bounty Hunter & Deathmatch
- (Non-miniquest dialogue.)
- [More]
- (Non-miniquest dialogue.)
- Who are you?
Reading the To-Do list[edit | edit source]
(With all jobs completed:)
I have completed all the jobs, I should go and speak to Mandrith!
(With some scorch marks uncleaned:)
- Clean up scorch marks.
(Without Aggie's broom:)
Aggie the witch in Draynor has a magical broom that can help with this.
(With Aggie's broom:)
(Without having cleaned any scorch marks:)
I should use the charged broom near the scorch marks on the ground in Edgeville
(Having cleaned scorch marks successfully once:)
I have cleared a quarter of the marks, I should use the charged broom near the scorch marks on the ground in Edgeville.
(Having cleaned scorch marks successfully twice:)
I have cleared half of the marks, I should use the charged broom near the scorch marks on the ground in Edgeville.
(Having cleaned scorch marks successfully three times:)
I have cleared three quarters of the marks, I should use the charged broom near the scorch marks on the ground in Edgeville.
(With all the scorch marks cleaned:)
- Clean up scorch marks.
(With some structures unfixed:)
- Fix broken structures using Jeffery's hammer.
(Without Jeffery's hammer:)
I should speak to Jeffery east of the bank in Edgeville about a special hammer of his.
(With Jeffery's hammer:)
(Before having fixed the house north of the bank:)
- House north of the bank.
Requires 10 mahogany planks.
(After having fixed the market stall:)
- House north of the bank.
(Before having fixed the market stall:)
- Market stall north of the bank.
Requires 10 planks.
(After having fixed the market stall:)
- Market stall north of the bank.
(Before having fixed the window:)
- Broken window on the north side of the bank.
Requires 5 planks and 1 molten glass.
(After having fixed the window:)
- Broken window on the north side of the bank.
(Before having fixed Jeffery's Armoury:)
- Jeffery's Armoury.
Requires 5 planks.
(After having fixed Jeffery's Armoury:)
- Jeffery's Armoury.
(Before having fixed the guard house:)
- Guard house.
Requires 1 marble block.
(After having fixed the guard house:)
- Guard House.
(Before having fixed the house across the river:)
- House south east of the River Lum.
Requires 10 oak planks.
(After having fixed the house across the river:)
- House south east of the River Lum.
(With all structures fixed:)
Fix broken structures using Jeffery's hammer.
(Before having cleaned up the burnt skeleton:)
- Clean up burnt skeleton north of the bank.
(After having cleaned up the burnt skeleton:)
- Clean up burnt skeleton north of the bank.
(Before having cleaned up the fairy ring:)
- Clean up the Fairy ring to the east of the River Lum with 5 Bittercap Mushrooms.
(After having cleaned up the fairy ring:)
- Clean up the Fairy ring to the east of the River Lum.
(Before having cleared both objects around the river:)
- Clear debris around the River Lum.
(After having cleared one of the objects:)
I have cleared half of the debris around River Lum.
(After having cleared both objects around the river:)
Clear debris around the River Lum.
(Before having nurtured burnt trees four times.)
- Nurture trees around Edgeville with a magic watering can.
(After having nurtured burnt trees once:)
I have nurtured a quarter of the trees.
(After having nurtured burnt trees twice:)
I have nurtured half of the trees.
(After having nurtured burnt trees thrice:)
I have nurtured three quarters of the trees.
(After having nurtured burnt trees four times.)
Taking Aggie's broom[edit | edit source]
With the broom[edit | edit source]
- You already have one of those.
Without space in backpack and without the broom[edit | edit source]
- You have no room for the broom in your inventory.
With space in backpack, without the broom, and with Aggie looking at the player[edit | edit source]
- The player appears as a pig.
- Player: Oink! Oink! Oink! I'm a thieving piggy!
- The player is transformed back to normal.
- Aggie: Don't you know it's rude to touch things that aren't yours!
- Player: Hmm, maybe I should try when she isn't looking in this direction...
With space in backpack, without the broom, and without Aggie looking at the player[edit | edit source]
- Player receives Aggie's broom (uncharged).
Charging Aggie's broom[edit | edit source]
Without 100 water runes[edit | edit source]
- You need 100 water runes to charge the broom.
With 100 water runes[edit | edit source]
- Player receives Aggie's broom.
- You charge the broom with runes.
Sweeping with Aggie's broom[edit | edit source]
Outside Edgeville[edit | edit source]
- You cannot use this outside of Edgeville.
In Edgeville not near a scorch mark[edit | edit source]
- You don't find anything except a rather awesomely clean spot under you, well done you community champion you!
In Edgeville near a scorch mark[edit | edit source]
- The screen fades out and back in. Several scorch marks have been cleaned.
- (After sweeping successfully once:)
- I have cleaned a quarter of the scorch marks.
- (The following is shown as a pop-up message:)
- I have cleaned a quarter of the scorch marks.
- (After sweeping successfully twice:)
- I have cleaned half of the scorch marks.
- (The following is shown as a pop-up message:)
- I have cleaned half of the scorch marks.
- (After sweeping successfully thrice:)
- I have cleaned three quarters of the scorch marks.
- (The following is shown as a pop-up message:)
- I have cleaned three quarters of the scorch marks.
- (After sweeping successfully four times:)
- I have cleaned all of the scorch marks.
- Player has Aggie's broom removed from them.
- The broom senses that your job is done and returns to its owner.
- (The following is shown as a pop-up message:)
- I have cleaned all of the scorch marks.
- (Continues below.)
- (If all jobs have been completed:)
Jeffery[edit | edit source]
Without the hammer[edit | edit source]
- Jeffery: Keep it quick. What do you want?
- CHOOSE AN OPTION:
- Who was that love poem for?
- (Non-miniquest dialogue.)
- Have you seen the damage done to Edgeville?
- Jeffery: Tell me about it, someone should really clean this up, everything has been broken for far too long.
- Player: Well then, you'll be happy to hear that I'm planning on cleaning up around here!
- Jeffery: Well volunteered Player! I would have fixed it myself but I am far to busy in here, I haven't even fixed my own smithy!
- Player: While we're on the subject, I received a list from Mandrith that suggests you have a special hammer which could help me!
- Jeffery: Hmm, I asked Mandrith to keep quiet about that, he shouldn't have told you...
- (Without space in backpack:)
- Jeffery: You do not have enough space to carry it, come back when you do have space and please do not tell anyone else about it.
- (With space in backpack:)
- Player receives Jeffery's hammer.
- Jeffery: You do look like an exceptionally talented smith though and considering the circumstances I suppose you can borrow it to fix up the town and most importantly my smithy. Just don't tell anyone about it!
- I want to use the furnace.
- (Non-miniquest dialogue.)
- Er, nothing.
- (Non-miniquest dialogue.)
- Who was that love poem for?
With the hammer with structures left to repair[edit | edit source]
- Jeffery: Keep it quick. What do you want?
- CHOOSE AN OPTION:
- Who was that love poem for?
- (Non-miniquest dialogue.)
- Have you seen the damage done to Edgeville?
- Jeffery: How are you getting along with fixing up the town?
- Player: I still have [number] structure left to fix.
- I want to use the furnace.
- (Non-miniquest dialogue.)
- Er, nothing.
- (Non-miniquest dialogue.)
- Who was that love poem for?
Fixing nearby structures with Jeffery's hammer[edit | edit source]
Without having structures in need of repair nearby[edit | edit source]
- You don't have anything around you to fix.
Near the house north of the bank[edit | edit source]
Without ten mahogany planks[edit | edit source]
- I require 10 mahogany planks to fix that.
With ten mahogany planks[edit | edit source]
- The screen fades out and back in. The building is repaired.
- Player has ten mahogany planks removed from them.
- You use the hammer to fix the building.
- (If all the structures have been fixed:)
Near the market stall north of the bank[edit | edit source]
Without ten planks[edit | edit source]
- I require 10 regular planks to fix that.
With ten planks[edit | edit source]
- The screen fades out and back in. The building is repaired.
- Player has ten planks removed from them.
- You use the hammer to fix the building.
- (If all the structures have been fixed:)
Near the broken window on the north side of the bank[edit | edit source]
Without five planks and a piece of molten glass[edit | edit source]
- I require 5 regular planks and a piece of molten glass to fix that.
With five planks and a piece of molten glass[edit | edit source]
- The screen fades out and back in. The building is repaired.
- Player has five planks and molten glass removed from them.
- You use the hammer to fix the building.
- (If all the structures have been fixed:)
Near Jeffery's Armoury[edit | edit source]
Without five planks[edit | edit source]
- I require 5 regular planks to fix that.
With five planks[edit | edit source]
- The screen fades out and back in. The building is repaired.
- Player has five planks removed from them.
- You use the hammer to fix the building.
- (If all the structures have been fixed:)
Near the guard house[edit | edit source]
Without a marble block[edit | edit source]
- I require a marble block to fix that.
With a marble block[edit | edit source]
- The screen fades out and back in. The building is repaired.
- Player has marble block removed from them.
- You use the hammer to fix the building.
- (If all the structures have been fixed:)
Near the house east of the river[edit | edit source]
Without ten oak planks[edit | edit source]
- I require 10 oak planks to fix that.
With ten oak planks[edit | edit source]
- The screen fades out and back in. The building is repaired.
- Player has ten oak planks removed from them.
- You use the hammer to fix the building.
- (If all the structures have been fixed:)
When all the structures have been fixed[edit | edit source]
- Player has Jeffery's hammer removed from them.
- As you no longer need the hammer, it returns itself to Jeffery.
Consecrating the burnt skeleton[edit | edit source]
- The screen fades out and back in. The skeleton has disappeared.
- You respectfully bury the bones and clean the surrounding area.
Desecrating the burnt skeleton[edit | edit source]
- (Transcript missing. edit)
Using a bittercap mushroom on the fairy ring[edit | edit source]
Without five bittercap mushrooms and a spade[edit | edit source]
- You need five bittercap mushrooms and a spade to repair this fairy ring.
With five bittercap mushrooms and a spade[edit | edit source]
- The screen fades out and back in. The fairy ring has been cleaned up.
- Player has five bittercap mushrooms removed from them.
- The fairy ring empowers the mushrooms as you restore the ring.
Clearing Destroyed Roof or Destroyed Wall[edit | edit source]
- The screen fades out and back in. The object has been removed.
- You clear away the rubble[sic]
- (After clearing one object:)
- I have cleared half of the debris around the river.
- (The following is shown as a pop-up message:)
- I have cleared half of the debris around the river.
- (After clearing both objects:)
- I have cleared all of the debris around the river.
- (The following is shown as a pop-up message:)
- I have cleared all of the debris around the river.
Nurturing a burnt tree or tree stump[edit | edit source]
- The screen fades out and back in. Various burnt trees are changed into regular trees.
- You nurture the trees with the magic watering can.
- (After nurturing once:)
- I have nurtured a quarter of the trees.
- (The following is shown as a pop-up message:)
- I have nurtured a quarter of the trees.
- (After nurturing twice:)
- I have nurtured half of the trees.
- (The following is shown as a pop-up message:)
- I have nurtured half of the trees.
- (After nurturing thrice:)
- I have nurtured three quarters of the trees.
- (The following is shown as a pop-up message:)
- I have nurtured three quarters of the trees.
- (After nurturing four times:)
- I have nurtured all of the trees.
- (The following is shown as a pop-up message:)
- I have nurtured all of the trees.
When all jobs are completed[edit | edit source]
- Player: That's everything done! I should go back to Mandrith.
Talking to Mandrith after completing all jobs[edit | edit source]
- CHOOSE AN OPTION:
- Who are you?
- (Non-miniquest dialogue.)
- Rebuilding Edgeville.
- Mandrith: How are you getting on with the clean up job?
- (Having lost the To-Do list:)
- Player: I'm not sure.
- Mandrith: I can tell, you appear to have lost your To-Do List.
- (Without space in backpack:)
- Mandrith: I have it on me but you don't seem to be able to carry it at the moment.
- (With space in backpack:)
- Player receives To-Do list.
- Mandrith: Don't worry, I found it for you, here you go!
- (Continues below.)
- Player: Hmm, let me check...
- Player: I've done it all!
- Mandrith: Amazing, well done, that should stop people talking about you know what too much.
- (Without space in backpack:)
- Mandrith: I have a reward for you but you need a space for it.
- (With space in backpack:)
- Player has To-Do list removed from them.
- Player receives dragonkin lamp.
- Miniquest completion interface opens.
- Congratulations! You have completed: 'Rebuilding Edgeville (miniquest)'. - Complete this Grandmaster miniquest.
- (After selecting "Continue":)
- Mandrith: Here, take this. A rather large cloaked figure gave it to me. I'm sure it's nothing to worry about!
- Mandrith hands you a lamp for your hard work
- You now have a chance of unlocking Effy the effigy pet when rubbing a dragonkin lamp.
- Bounty Hunter & Deathmatch
- (Non-miniquest dialogue.)
- [More]
- (Non-miniquest dialogue.)
- Who are you?
Talking to Mandrith after completing the miniquest[edit | edit source]
- CHOOSE AN OPTION:
- Who are you?
- (Non-miniquest dialogue.)
- Rebuilding Edgeville.
- Mandrith: Thanks for helping clean up Edgeville. That should stop people talking about you know what too much.
- You now have a chance of unlocking Effy the effigy pet when rubbing a Dragonkin[sic] lamp.
- Bounty Hunter & Deathmatch
- (Non-miniquest dialogue.)
- [More]
- (Non-miniquest dialogue.)
- Who are you?
Related to the Mahjarrat quest series | |
NPCs | |
Items | |
Scenery | |
Rewards | |
Miscellaneous |