Transcript of Player-owned port/Region descriptions

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The West[edit | edit source]

The vast landmasses and violent history of the western continent have produced many disparate communities, whose main commonality is in their lust for adventure and advancement. Now they are aware of the east, and the ships begin to sail...

The Arc[edit | edit source]

The only part of the archipelago where westerners are often seen, and seen in increasing numbers. It is mostly tribal and its khans are mainly fishermen. Forests of wood and bamboo are common.

Tuai Leit[edit | edit source]

If a westerner has met a seasinger, soothsayer or siren, it was likely here. It is a minor centre of study and research for those not enamoured of the civilised east.

Whale's Maw[edit | edit source]

The sea in the area is teeming with fish and turtles, making it a favourite for whales. One named 'Shuma' is particularly storied.

Afterwards[edit | edit source]

The sea in the area is teeming with fish and turtles, making it a favourite for whales. Here, Shuma attacked and stranded the Whaler.

Waiko[edit | edit source]

A merchant island, where westerners mingle with easterners. The slave trade begins here.

Goshima[edit | edit source]

The village of Gongdung is here. They are particularly suspicious of anything inhuman: soothsayers, sirens, etc.

Aminishi[edit | edit source]

One large and one small island divided by a wide strip of water shallow enough to wade. Its Khan rules from the northern isle.

The Islands That Once Were Turtles[edit | edit source]

Legend has it that this island chain was a trio of giant sea turtles, turned to stone by unknown forces. Largely uninhabited.

Cyclosis[edit | edit source]

Only known home of the eastern cyclops: a race of semi-sentient humanoids who get on well with everyone.

The Skull[edit | edit source]

Parts of the Skull are heavily fortified in fear of an invasion from the west. Khans in this area take advantage of the local gunpowder production to maintain a warlord's status; they tend to mistrust westerners.

Ai Jei[edit | edit source]

One of the larger eastern islands. Produces gunpowder which is traded with the rest of the Wushanko Isles, and also grows apples. The ruling khan is territorial and hostile towards all westerners.

Hanto[edit | edit source]

The island of Hanto is ruled by a tyrannical khan who has closed his borders to trade. As a result, smuggling is rife in the area.

The Sunlit Veil[edit | edit source]

A thin strip of land nestled in shallow, warm seas. Mermaids have been known to visit this place in large numbers.

Thalassia[edit | edit source]

Sulphur is mined here, and gunpowder is made. At the island's height is a massive jade palace, built by Thalassia's khan.

Afterwards[edit | edit source]

Sulphur is mined here, and gunpowder is made. At the island's height is a massive jade palace, built by Thalassia's Khan before he was killed by the Assassin.

Bay of Echoes[edit | edit source]

Houses several fishing towns that make strong use of explosives in their fishing. The ruling khan is known to be cruel, especially to his own people.

Hyu-Ji[edit | edit source]

The only major concentration of the seatouched people, a reasonably fertile island with a single, semi-fortified township.

Seeker Synapse[edit | edit source]

A living island (likely an evolved sea monster) with a brain at its centre and floating eyeballs as its sensory system.

The Siren's Shell[edit | edit source]

An island curiously shaped like the shell of a nautilus. Home of a siren seasinger.

'Reggie's' Gunpowder Mills[edit | edit source]

Reginald Wellington-Smythe has built a factory on this island which produces the finest quality gunpowder in all of The Skull.

The Hook[edit | edit source]

Less settled than the Skull. Apart from deposits of black slate, which is quarried by a dispersed population of mining colonies, it is otherwise mostly barren and a fine place for those seeking solitude for whatever reason.

Rapa Causeway[edit | edit source]

Vast columns of black stone erupt from the ground across the length of this island; one can walk from coast to coast without ever touching the soil.

Bay of Playful Sirens[edit | edit source]

Honazo, a crabbing town, stands in a wide and peaceful bay here.

Afterwards[edit | edit source]

Honazo, a crabbing town, stood in a wide and peaceful bay here. It has been largely destroyed by Shuma.

The Fistmarks of Genma[edit | edit source]

The scientific and superstitious disagree on what came to form the knuckle-shaped depressions indenting the entire surface of this island.

Teardrop Islands[edit | edit source]

Named not for their shape or anything that goes on there, but for the proliferation of waterfalls that fill the air with mist and spray.

Afterwards[edit | edit source]

Named not for their shape or anything that goes on there, but for the proliferation of waterfalls that fill the air with mist and spray. The Missionary sunk the Pride of Chaos here.

The Earthquake Straits[edit | edit source]

The sea between these two islands is an unfathomable depth, a rift of stone from which earthquakes are born.

Rei Ti[edit | edit source]

A mining colony originally built to dig for black slate; it has become highly prosperous since discovering large quantities of high-quality gems.

The Forgotten Chimera Straits[edit | edit source]

The Chimera Isles are here. Since the straits are used by smugglers, a number of inns and smuggling dens can be found on the isles.

The Keening Reef[edit | edit source]

This is where aging sea monsters go to die. Vast bones scatter the coral outcrops as they plunge to the depths.

Carlos's Fusion Kitchen[edit | edit source]

This island is named for the restaurant and hotel Carlos has set up here. It gets three pearls out of five in most Wushanko tourist guides.

Hubbub's Lovetubs[edit | edit source]

Hubbub, now something of a hit with the seasingers, is one of few humans allowed to set foot on this secret siren spa resort. It has a proper name - this is just what Hubbub calls it.

The Scythe[edit | edit source]

A large island chain covered in cherry trees. The many soothsayers and seasingers of the area often provoke their khans to do war on each other; this and the preponderance of sea monsters make the Scythe dangerous to traverse.

Ren Bo[edit | edit source]

Swift currents, strong winds and a remarkably stable microclimate make the average temperature of this island lower than its neighbours. Rumours exist of a Purist movement having made it their headquarters.

Afterwards[edit | edit source]

Swift currents, strong winds and a remarkably stable microclimate make the average temperature of this island lower than its neighbours. The Missionary discovered a Purist group's headquarters here.

Haranu[edit | edit source]

The island of Haranu is awash with cherry forests. The island was once home to occultists before they were rounded up and executed by the Scythe's khans.

Afterwards[edit | edit source]

The island of Haranu is awash with cherry forests. The island was once home to occultists before they were rounded up and executed by the Scythe's Khans; a renegade group returned to the island only to be outed by the Convict.

The Island that Reflects the Moon[edit | edit source]

This is an area renowned for its hospitality and hot springs. Beyond the odd cave giant, the island chain is a paradise.

Afterwards[edit | edit source]

This is an area renowned for its hospitality and hot springs. Beyond the odd cave giant, the island is a paradise. Wu was killed here by the Assassin.

Aloft Dagger[edit | edit source]

This large island is the home of the soothsayers, where they are educated before they practice their arts elsewhere.

Jade Straits[edit | edit source]

This is a narrow pass that has been the scene of many battles. It is now used by jade traders.

Afterwards[edit | edit source]

This is a narrow pass that has been the scene of many battles. It is now used by jade trawlers. Here the Whaler tried to set a blockade against Shuma.

The Island of Clear Eyes[edit | edit source]

An island mentioned in whispers as a place where the mind is made sharper, the senses clearer and meditation more effective.

Winds' Home[edit | edit source]

The prevailing winds around this island change daily, some say on the whim of the sea witches who live here.

The Bowl[edit | edit source]

Rich in jade, a draw to pirates and prospectors alike. The khans of the Bowl are more interested in wealth and luxury than in military or political power, an attitude which draws merchants as thickly as flies.

Falling Blossom[edit | edit source]

An island renowned for its geishas, as well as hibiscus gardens and beautiful scenery.

Afterwards[edit | edit source]

An island renowned for its geishas, as well as hibiscus gardens and beautiful scenery. Oshoru[sic] was khan of this island before his death at the Occultist's hands.

Isle of Juniper[edit | edit source]

Declared taboo for settlement by an ancient khan; now overgrown with juniper groves and a rare haven for land-dwelling beasts.

Afterwards[edit | edit source]

Declared taboo for settlement by an ancient khan; now overgrown with juniper groves and a rare haven for land-dwelling beasts. Home only to the mercenary group known as the Lost Men.

Tokoko[edit | edit source]

Training islands for the Death Lotus assassins. It is also pockmarked with fishing villages, which form a useful cover.

Glittercaves[edit | edit source]

A cave network made bright by large outcrops of quartz and salt. Home to Shuma the whale.

Afterwards[edit | edit source]

A cave network made bright by large outcrops of quartz and salt. Once home to the mighty Shuma.

Kei Pi[edit | edit source]

The people of Kei Pi are renowned for their energy and their hedonism, although some say that the vicious group of pirates known as the Pin operate out of a hidden base here.

Tattanogi[edit | edit source]

The pirates of this island have an unusual reputation for decency.

Afterwards[edit | edit source]

The pirates of this island have an unusual reputation for decency. They are loyal to Kirau, informer and fence to the Assassin.

Panacea[edit | edit source]

The only known growing location of a medicinal herb of vast potency.

Shattered Beams[edit | edit source]

A fishing village built on stilts. Once home to the Whaler; since obliterated. Still home to the Old Man of the Sea, who can psychically link to sea monsters.

Crescent Island[edit | edit source]

An outpost of the khans' power, heavily fortified. Serves as a centre of frontier justice and bureaucracy.

The Island of Regret[edit | edit source]

It's no wonder this island keeps getting lost! Any that step foot on it forget all sorts of things - past lovers, what they had for breakfast, their keys...even the island's location.

The Pincers[edit | edit source]

These islands are joined by massive bridges and dams, in a failed attempt to engender togetherness and trust. This place is the centre of political power: a hotbed of intrigue and betrayal. Steel production here bolsters the massive shipping industry.

New Heritage[edit | edit source]

The most populous city of all the Eastern Lands. The city is largely built on the coast, with some smaller buildings built into a mountain.

Khanoka[edit | edit source]

The diplomatic capital of the Eastern Lands, and the site of the Halls of Reckoning.

The Hole in the World[edit | edit source]

On this island stands a great hole that has never been explored. Pirates dump bodies here.

Afterwards[edit | edit source]

On this island stands a great hole that has never been explored. Pirates dump bodies here, and the Occultist sought death within.

Flou Tar-Shei[edit | edit source]

Officially accorded neutral ground, this island is a place of peace. Khans can relax here, if nowhere else.

Ashihama[edit | edit source]

A heavily fortified island known for the refinement and ambition of its citizens.

Yamada Island[edit | edit source]

A major cultural centre and focus of social gathering.

The Pearl Fortress[edit | edit source]

Headquarters and stronghold of the Death Lotus assassins.

Paradise[edit | edit source]

Home of Quin, the seasinger. A small island, surrounded by sea monsters, with jungle and a single palace on four white pillars.

The Shambling Lair[edit | edit source]

Rumour abounds of a tiny island where two beast-headed sorcerers bind the drowned dead to their service.

The Loop[edit | edit source]

The islands are protected by a great reef that is very dangerous to navigate. Some say the reef changes shape like it is alive, while others have claimed it is due to geological instability in the area. The pearls recovered from the reef are very valuable.

Dhar Pei's Vantage[edit | edit source]

The inhabitants of this island are thought of by other Wushanko peoples with a genuine - if occasionally condescending - fondness. They have an undeserved reputation for dyspraxia.

Straits of the Oyster Pearl[edit | edit source]

The great fortress-city in these straits, known as the Bubble of Mists, is the centre of the pearl trade in Wushanko.

The Reef that Lies to Mapmakers[edit | edit source]

Most of the coral formations of this reef lie below the surface; only the unusual formation known as the Spires of Grief is large enough to house its own city.

Light Under Sea[edit | edit source]

A faint actinic glow under inky waters is the only sign that wisps inhabit the coral caves honeycombing the stem of this tiny island.

The Shield[edit | edit source]

Not much is known about these far-off islands. Rare koi have been known to congregate in the surrounding waters, and khans send mining expeditions to the islands to find rich veins of minerals and jewels before their rivals.

Tengu Archipelago[edit | edit source]

This island chain is named not for the legendary bird-demons but for ten equally legendary local sages known as the Gu.

Isle of Adamant[edit | edit source]

Adamant is a rare sight in the Eastern Lands; significant deposits on this inhospitable rock give it its name and its wealth.

The Lair of Tavi and Vynal[edit | edit source]

A jewel of culture within the bleak black rock; it is said that the finest musicians in the East or West can be found here.

The Island that is Blamed for Nothing[edit | edit source]

Six hundred men and women died exploring this island. All was forgiven when the massive azure lodes were discovered here.

Bladewing Crag[edit | edit source]

This island is almost entirely unpopulated. Those brave souls who defy this convention contend daily with the indigenous bladewing population.

Exile's Point[edit | edit source]

A man could survive on this island - just about - eating raw seabird eggs and sour lemonberries. It is not recommended.

The Faraway Place where Things are Kept[edit | edit source]

It's a mystery how one of Daemonheim's hidden dungeons found its way this far out into the Eastern Lands, but here it is, just sitting there.

Kami-shima[edit | edit source]

Kami-shima has 'chosen' Sojobo, Kami and Honovi, and now counts them among its guardians. These three have befriended the many shi guardian lions that roam across its land.