Transcript of Plague City

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search

The Plague[edit | edit source]

The Gate[edit | edit source]

Trying to enter

  • Mourner: Oi! What are you doing? Get away from there!

Mourner 1[edit | edit source]

  • Player: Hello there.
  • Mourner: Can I help you?
    • Dialogue 1
      • Player: What are you doing?
      • Mourner: I’m guarding the border to West Ardougne. No-one except we mourners can pass through.
      • Player: Why?
      • Mourner: The plague of course. We can’t risk cross contamination.
        • Player: Ok then, see you around.
          • Mourner: Maybe…
    • Dialogue 2
      • Player: Just being polite.
      • Mourner: I’m not here to chat.
      • Player: Sorry, what is it you do?
      • Mourner: I protect people like you from the plague.
      • Player: How?
      • Mourner: By making sure no-one crosses the wall.
      • Player: What if they do?
      • Mourner: Then they must be treated immediately.
      • Player: Treated?
      • Mourner: Any West Ardougnians which cross the wall must be detained and disposed of safely.
      • Player: Sounds like nasty work.
      • Mourner: Some find it hard, personally I quite enjoy it.
        • Player: You’re a very sick man!
          • Mourner: What? I’m pretty sure I haven’t caught the plague yet.
    • Dialogue 3
      • Player: Hi.
      • Mourner: What are you up to?
      • Player: Just sight-seeing.
      • Mourner: This is no place for sight-seeing. Don’t you know there’s been a plague outbreak?
      • Player: Yes, I had heard.
      • Mourner: Then I suggest you leave as soon as you can.
        • Player: Thanks for the advice.
    • Player: What brought the plague to Ardougne?
      • Mourner: It’s all down to King Tyras of West Ardougne. Rather than protecting his people he spends his time in the lands to the West. When he returned last he brought the plague with him then left before the problem became serious.
      • Player: Does he know how bad the situation is now?
      • Mourner: If he did he wouldn’t care. I believe he wants people to suffer, he’s an evil man.
      • Player: Isn’t that treason?
      • Mourner: He’s not my king.
    • Player: What are the symptoms of the plague?
      • Mourner: The first signs are typical flu symptoms. These tend to be followed by severe nightmares, horrifying hallucinations which drive many to madness.
      • Player: Sounds nasty.
      • Mourner: It gets worse. Next the victim’s blood changes into a thick black tar-like liquid, at this point they’re past help. Their skin is cold to the touch, the victim is now brain dead. Their body however lives on driven by the virus, roaming like a zombie, spreading itself further wherever possible.
      • Player: I think I’ve heard enough.

Mourner 2[edit | edit source]

  • Player: Hello there.
  • Mourner: Do you have a problem traveller?
  • Player: No, I just wondered why you're wearing that outfit... Is it fancy dress?
  • Mourner: No! It's for protection.
  • Player: Protection from what?
  • Mourner: The plague of course...

Devoted Daughter[edit | edit source]

A Father's Concern[edit | edit source]

  • Player: Hello old man.
  • Edmond: Sorry, I can't stop to talk...
  • Player: Why, what's wrong?
  • Edmond: I've got to find my daughter. I pray that she is still alive...
  • Select an option
    • What's happened to her?
      • Player: What's happened to her?
      • Edmond: Elena's a missionary and a healer. Three weeks ago she managed to cross the Ardougne wall... No-one's allowed to cross the wall in case they spread the plague. But after hearing the screams of suffering she felt she had to help. She said she'd be gone for a few days but we've heard nothing since.
      • (Quest Overview interface opens.)
        • Not right now
          • Player: I'm sorry, I have to go.
          • Edmond: Well if you hear anything about Elena please tell me.
          • Player: I will, Goodbye.[sic]
        • Accept quest
          • Player: Tell me more about the plague.
          • Edmond: The mourners can tell you more than me. They're the only ones allowed to cross the border. I do know the plague is a horrible way to go... That's why Elena felt she had to go help.
          • Player: Can I help find her?
          • Edmond: Really, would you? I've been working on a plan to get into West Ardougne, but I'm too old and tired to carry it through. If you're going into West Ardougne you'll need protection from the plague. My wife made a special gasmask for Elena with dwellberries rubbed into it. Dwellberries help repel the virus! We need some more though...
          • Player: Where can I find these Dwellberries?
          • Edmond: The only place I know of is McGrubor's Wood just north of the Rangers' Guild.
          • Player: Ok, I'll go and get some.
          • Edmond: The foresters keep a close eye on it, but there is a back way in.
    • Well, good luck finding her.
      • Player: Well, good luck finding her.

Talking to Edmond again:

  • Player: Hello Edmond.
  • Edmond: Have you got the dwellberries yet?
  • If the player doesn't have dwellberries:
    • Player: Sorry, I'm afraid not.
    • Edmond: You'll probably find them in McGrubor's Wood it's just west of Seers village.[sic]
    • Player: Ok, I'll go and get some.
    • Edmond: The foresters keep a close eye on it, but there is a back way in.
  • If the player has dwellberries:
    • Player: Yes I've got some here.
    • Edmond: Take them to my wife Alrena, she's inside.

Gearing Up[edit | edit source]

Talking to Alrena:

  • Player: Hello, Edmond has asked me to help find your daughter.
  • Alrena: Yes he told me. I've begun making your special gas mask, but I need some dwellberries to finish it.
  • If the player doesn't have dwellberries:
    • Player: I'll try to get some.
    • Alrena: The best place to look is in McGrubor's Wood to the west of Seers village.[sic]
  • If the player has dwellberries:
    • Player: Yes I've got some here.
    • You give the dwellberries to Alrena.
    • Alrena crushes the berries into a smooth paste. She then smears the paste over a strange mask.
    • Alrena: There we go, all done. While in West Ardougne you must wear this at all times, or you could catch the plague.
    • Player has dwellberries removed from them. Player receives gas mask.
    • Alrena gives you the mask.
    • Alrena: I'll make a spare mask. I'll hide it in the wardrobe in case the mourners come in.

Talking to Alrena again:

  • Player: Hello Alrena.
  • Alrena: Hello darling, I think Edmond had a good idea of how to get into West Ardougne, you should hear his idea.
  • Player: Alright I'll go and see him now.

The Only Way In[edit | edit source]

Digging[edit | edit source]

Digging at the mud patch before using four buckets of water on it:

  • You dig the soil... The ground is rather hard.

Using buckets of water on the mud patch before talking to Edmond:

  • You see no reason to do that at the moment.

Talking to Edmond:

  • Player: Hi Edmond, I've got the gasmask now.
  • Edmond: Good stuff, now for the digging. Beneath us are the Ardougne sewers, there you'll find access to West Ardougne. The problem is the soil is rock hard. You'll need to pour on several buckets of water to soften it up. I'll keep an eye out for the mourners.

Talking to Edmond again before using four buckets of water on the mud patch:

  • Edmond: How's it going?
  • Player: I still need to pour more buckets of water on the soil.

Talking to Alrena before using four buckets of water on the mud patch:

  • Player: Hello Alrena.
  • Alrena: Hello darling, how's that tunnel coming along?
  • Player: I just need to soften the soil a little more and then we'll start digging.

Using a bucket of water on the mud patch, the first three times:

  • You pour water onto the soil.
    The soil softens slightly.

Using a bucket of water on the mud patch the fourth time:

  • You pour water onto the soil.
    The soil is now soft enough to dig into.

Talking to Edmond again after using four buckets of water on the mud patch:

  • Player: I've soaked the soil with water.
  • Edmond: That's great, it should be soft enough to dig through now.

Digging at the mud patch:

  • You dig deep into the soft soil... Suddenly it crumbles away!
  • Edmond and the player appear in the Ardougne Sewers.
  • You fall through...
    ...you land in the sewer.
    Edmond follows you down the hole.

Sewers[edit | edit source]

  • Edmond: I think it's the pipe to the south that comes up in West Ardougne.
  • Player: Alright I'll check it out.
  • Edmond: Once you're in the city look for a man called Jethick, he's an old friend and should help you. Send him my regards, I haven't seen him since before Elena was born.
  • Player: Alright, thanks I will.

Trying to climb up the pipe:

  • There is a grill blocking your way.

Trying to open the grill:

  • The grill is too secure. You can't pull it off alone.

Talking to Edmond:

  • Player: Edmond, I can't get through to West Ardougne! There's an iron grill blocking my way, I can't pull it off alone.
  • Edmond: If you get some rope you could tie to the grill, then we could both pull it at the same time.

Using rope on grill:

  • Player has rope removed from them.
  • You tie the end of the rope to the sewer pipe's grill.

Talking to Edmond:

  • Player: I've tied a rope to the grill over there, will you help me pull it off?
  • Edmond: Alright, let's get to it...
  • Fade out/in. Cutscene begins.
  • Player: 1...
  • Player: 2...
  • Player: 3...
  • Player: Pull!
  • Edmond and the player pull off the grill.
  • Edmond: Whew!
  • Fade out/in. Cutscene ends.
  • Edmond: Once you're in the city look for my old friend, Jethick. I expect he'll help you. Send him my regards; I haven't seen him since before Elena was born.
  • Player: Thanks, I will.

Attempting to climb up the pipe without wearing a gas mask:

  • Edmond: I can't let you enter the city without your gasmask on.

Climbing up the pipe while wearing a gas mask:

  • You climb up through the sewer pipe.
  • Fade out/in. The player appears at the square in West Ardougne.

Talking to Edmond again:

  • Player: Hello.
  • Edmond: Have you found Elena yet?
  • Player: Not yet, it's a big city over there.
  • Edmond: Don't forget to look for my friend Jethick. He may be able to help.

Alrena[edit | edit source]

Before getting in sewer:

  • Player: Hello Alrena:
  • Alrena: Hello darling, how’s that tunnel coming along?
  • Player: We’re getting there.
  • Alrena: Well I’m sure you’re quicker than Edmond.
  • Player: I just need to soften the soil and then we’ll start digging.
  • Alrena: I’ve almost finished the spare protection mask. Come back later and it should be finished.
  • Player: Great, thanks Alrena!
  • Alrena: I’ll hide it in the wardrobe when it’s ready.

After using four buckets of water on the mud patch:

  • Player: Hello again Alrena.
  • Alrena: How's the tunnel going?
  • Player: I'm getting there.
  • Alrena: One of the mourners has been sniffing around asking questions about you and Edmond, you should keep an eye out for him.
  • Player: Ok, thanks for the warning.
  • If the player doesn't have a gas mask on them:
    • Alrena: I managed to finish the spare set of protective clothing, it's hidden in the wardrobe.
    • Player: Great, thanks Alrena!

Before getting in city:

  • Player: Hello Alrena.
  • Alrena: Hi, have you managed to get through to West Ardougne?
  • Player: Not yet, but I should be going soon.
  • Alrena: Make sure you wear your mask while you're over there! I can't think of a worse way to die.
  • Player: Ok, thanks for the warning.

After getting into the city:

  • Player: Hello Alrena.
  • Alrena: Hello, any word on Elena?
  • Player: Not yet I'm afraid.
  • Alrena: Is there anything else I can do to help?
  • Player: It's alright, I'll get her back soon.
  • Alrena: That's the spirit, dear.

Mourner 2[edit | edit source]

Before getting into the sewer:

  • Player: Hello.
  • Mourner: What are you up to with old man Edmond?
  • Player: Nothing, we’ve just been chatting.
  • Mourner: What about his daughter?
  • Player: Oh, you know about that then?
  • Mourner: We know everything that goes on in Ardougne. We have to if we are to contain the plague.
  • Player: Have you seen his daughter recently?
  • Mourner: I imagine she’s caught the plague. Either way she won’t be allowed out of West Ardougne, the risk is too great.

After getting into the sewer:

  • Player: Hello there.
  • Mourner: Been digging have we?
  • Player: What do you mean?
  • Mourner: Your hands are covered in mud.
  • Player: Oh that...
  • Mourner: Funny, you don't look like the gardening type.
  • Player: Oh no, I love gardening! It's my favorite pastime.

After getting into West Ardougne:

  • Player: Hello.
  • Mourner: What are you up to?
  • Player: Nothing.
  • Mourner: I don't trust you.
  • Player: You don't have to.
  • Mourner: If I find you attempting to cross the wall I'll make sure you never return.

Plague City[edit | edit source]

Mourner[edit | edit source]

Dialogue 1

  • Mourner: Stand back citizen, do not approach me.

Dialogue 2

  • Mourner: Hmmm, how did you get over here? You’re not one of this rabble. Ah well, you’ll have to stay. Can’t risk you going back now.
    • Player: So what’s a mourner?
      • Mourner: We’re working for Knig Lathas of East Ardougne trying to contain the accursed plague sweeping West Ardougne. We also do our best to ease these people’s suffering. We’re nicknamed mourners because we spend a lot of time at plague victim funerals, no-one else is allowed to risk the funerals. It’s a demanding job, and we get little thanks from the people here.
    • Player: I haven’t got the plague though.
      • Mourner: Can’t risk you being a carrier. That protective clothing you have isn’t regulation issue. It won’t meet safety standards.
    • Player: I’m looking for a woman named Elena.
      • Mourner: Ah yes, I’ve heard of her. A missionary I believe. She must be mad coming over here voluntarily. I hear rumors she has probably caught the plague now. Very tragic, a stupid waste of life.

Recruiter[edit | edit source]

  • Recruiter: Citizens of West Ardougne. Who will join the Royal Army of Ardougne? It is a very noble cause. Fight alongside King Tyras, crusading in the darklands of the west!
  • Man (1): Plague bringer!
  • Man (2): King Tyras is scum!
  • Recruiter: Tyras will be informed of these words of treason!

Priest[edit | edit source]

  • Player: Hello there.
  • Priest: I wish there was more I could do for these people.

Bravek[edit | edit source]

Attempting to open the door to Bravek's room:

  • Bravek: Go away, I'm busy! I'm... Umm... In a meeting!
  • The door won't open[sic]

Man/Woman[edit | edit source]

Dialogue 1

  • Player: Good day.
  • Man/Woman: An outsider! Can you get me out of this hell hole?
  • Player: Sorry, that’s not what I’m here to do.

Dialogue 2

  • Player: Hi there.
  • Man/Woman: Go away. People from the outside shut us in like animals. I have nothing to say to you.

Dialogue 3

  • Player: Hello, how’s it going?
  • Man/Woman: Life is tough.
    • Player: Yes, living in a plague city must be hard.
      • Man/Woman: Plague? Pah, that’s no excuse for the treatment we’ve received. It’s obvious pretty quickly if someone has the plague. I’m thinking about making a break for it. I’m perfectly healthy, not gonna infect anyone.
    • Player: I’m sorry to hear that.
      • Man/Woman: Well, aint much either you or me can do about it.
    • Player: I’m looking for a lady called Elena.
      • Man/Woman: I’ve not heard of her. Old Jethick knows a lot of people, maybe he’ll know where you can find her.

Dialogue 4

  • Player: Hello, how’s it going?
  • Man/Woman: Bah, those mourners… they’re meant to be helping us, but I think they’re doing more harm here than good. They won’t even let me send a letter out to my family.
    • Player: Have you seen a lady called Elena around here?
      • Man/Woman: Yes, I’ve seen her. Very helpful person. Not for the last few days though… I thought maybe she’d gone home.
    • Player: You should stand up to them more.
      • Man/Woman: Oh I’m not one to cause a fuss.

Dialogue 5

  • Player: Good day.
  • Man/Woman: We don’t have good days here anymore. Curse King Tyras.
    • Player: Oh ok, bad day then.
    • Player: Why, what has he done?
      • Man/Woman: His army curses our city with this plague then wanders off again, leaving us to clear up the pieces.
    • Player: I’m looking for a woman called Elena.
      • Man/Woman: Not heard of her.

Child[edit | edit source]

  • Player: Hello there.
  • Child: I’m not allowed to speak with strangers.

Carla[edit | edit source]

  • Player: Hello.
  • Carla: Oh, hello.
  • Player: You seem upset… What’s wrong?
  • Carla: My son fell ill with the plague…
  • Player: That’s awful, I’m sorry.
  • Carla: It would be easier to cope with if I could have spent his last few days with him.
  • Player: Why didn’t you?
  • Carla: Those mourners came and whisked him away. He didn’t even seem that ill, I thought it was a common cold. But the mourners said he was infected and had to be taken away. Two days later the mourners returned and told me he had died.
  • Player: Again, I’m sorry. Life can be harsh.
    • Player: Where did the plague come from?
      • Carla: It’s down to King Tyras. He and his men brought the plague here from the darklands, and then left us to suffer. One day he’ll pay for what he’s done!
    • Player: Have there been many victims of the plague?
      • Carla: You could say that… I’ve heard reports that half of West Ardougne is infected! Many have lost friends and family…
      • Player: It sounds an awful way to live.
      • Carla: People are very depressed and scared. I’ve never met anyone fully infected though. I suppose we should be grateful to the mourners for that.
    • Player: I hope things get easier for you.
      • Carla: Me too…

Nurse Sarah[edit | edit source]

  • Player: Hello there.
  • Nurse Sarah: Hello my dear, how are you feeling?
  • Player: I’m ok thanks.
  • Nurse Sarah: Well in that case I’d better get back to work. Take care.
  • Player: You too.

Searching for Clues[edit | edit source]

Jethick[edit | edit source]

  • Jethick: Hello I don't recognise you. We don't get many newcomers around here.
  • Select an option
    • Hi, I'm looking for a woman from East Ardougne.
      • Player: Hi, I'm looking for a woman from East Ardougne called Elena.
      • Jethick: East Ardougnian women are easier to find in East Ardougne. Not many would come to West Ardougne to find one. Although the name is familiar, what does she look like?
      • If the player doesn't have Elena's picture:
        • Player: Um... brown hair... in her twenties...
        • Jethick: Hmmm, that doesn't narrow it down a huge amount... I'll need to know more than that, or see a picture?
      • If the player has Elena's picture:
        • You show Jethick the picture.
        • Jethick: She came over here to help to aid plague victims. I think she is staying over with the Rehnison family. They live in the small timbered building at the far north side of town. I've not seen her in a while, mind.
        • If the player has Jethick's book:
          • Jethick: You were supposed to be returning a book to them for me.
          • Player: Yes, I've got it here.
        • If the player doesn't have Jethick's book:
          • Jethick: I don't suppose you could run me a little errand while you're over there? I borrowed this book from them. Can you return it?
          • Select an option
            • Yes, I'll return it for you.
            • No, I don't have time for that.
              • Player: No, I don't have time for that.
    • So who's in charge here?
      • Player: So who's in charge here?
      • Jethick: Well King Tyras has wandered off into the west kingdom. He doesn't care about the mess he's left here. The city warder Bravek is in charge at the moment... He's not much better.

The Rehnison Family[edit | edit source]

Note: After you get in the house, Ted and Martha have the same dialogue

Ted[edit | edit source]

  • Ted Rehnison: Go away. We don't want any.
  • If the player has Jethick's book:
    • Player: I'm a friend of Jethick's, I have come to return a book he borrowed.
    • Ted Rehnison: Oh... Why didn't you say, come in then.
    • Player has book (Turnip Growing for Beginners) removed from them.
    • The player walks through the door.
    • You hand the book to Ted as you enter.
    • Ted Rehnison: Thanks, I've been missing that.

Talking to Martha or Ted Rehnison:

  • Player: Hi, I hear a woman called Elena is staying here.
  • [Martha Rehnison/Ted Rehnison]: Yes she was staying here, but slightly over a week ago she was getting ready to go back. However she never managed to leave. My daughter Milli was playing near the west wall when she saw some shadowy figures jump out and grab her. Milli is upstairs if you wish to speak to her.

Attempting to talk to Billy Rehnison:

  • Billy isn't interested in talking.

After talking to Milli:

  • [Martha Rehnison/Ted Rehnison]: Any luck finding Elena yet?
  • Player: Not yet...
  • [Martha Rehnison/Ted Rehnison]: I wish you luck, she did a lot for us.

Milli[edit | edit source]

  • Player: Hello. Your parents say you saw what happened to Elena...
  • Milli Rehnison: *sniff* Yes I was near the south east corner when I saw Elena walking by. I was about to run to greet her when some men jumped out. They shoved a sack over her head and dragged her into a building.
  • Player: Which building?
  • Milli Rehnison: It was the boarded up building with no windows in the south east corner of West Ardougne.

Legal Trouble[edit | edit source]

Access Denied[edit | edit source]

Attempting to open the south-eastern house with black crosses on the doors:

  • The door won't open. You notice a black cross on the door.
  • Mourner: I'd stand away from there. That black cross means that house has been touched by the plague.
  • If this is the first time attempting to open the door:
    • Select an option
      • But I think a kidnap victim is in here.
        • Player: But I think a kidnap victim is in here.
        • Mourner: Sounds unlikely, even kidnappers wouldn't go in there. Even if someone is in there, they're probably dead by now.
        • Select an option
          • Good point.
            • (Transcript missing. edit)
          • I want to check anyway.
            • Player: I want to check anyway.
            • Mourner: You don't have clearance to go in there.
            • Player: How do I get clearance?
            • Mourner: Well you'd need to apply to the head mourner, or I suppose Bravek the city warder. I wouldn't get your hopes up though.
      • I fear not a mere plague.
        • (Transcript missing. edit)
      • Thanks for the warning.
        • (Transcript missing. edit)

Head Mourner[edit | edit source]

  • Head mourner: How did you get into West Ardougne? Ah well you'll have to stay, can't risk you spreading the plague outside.
  • Select an option
    • If the player attempted to get into the south-eastern plague house:
      • I need clearance to enter a plague house.
        • Player: I need clearance to enter a plague house. It's in the southeast corner of West Ardougne.
        • Head mourner: You must be nuts, absolutely not!
        • Select an option
          • There's a kidnap victim inside!
            • Player: There's a kidnap victim inside!
            • Head mourner: Well they're as good as dead then, no point in trying to save them.
          • I've got a gasmask though...
            • Player: I've got a gasmask though...
            • Head mourner: It's not regulation. Anyway you're not properly trained to deal with the plague.
            • Player: How do I get trained?
            • Head mourner: It requires a strict 18 months of training.
            • Player: I don't have that sort of time.
          • Yes, I'm utterly crazy.
            • Player: Yes, I'm utterly crazy.
            • Head mourner: You're wasting my time, I have a lot of work to do!
    • So what's a mourner?
      • Player: So what's a mourner?
      • Head mourner: We're working for King Lathas of East Ardougne trying to contain the accursed plague sweeping West Ardougne. We also do our best to ease these people's suffering. We're nicknamed mourners because we spend a lot of time at plague victim funerals, no-one else is allowed to risk the funerals. It's a demanding job, and we get little thanks from the people here.
    • I haven't got the plague though...
      • Player: I haven't got the plague though.
      • Head mourner: Can't risk you being a carrier. That protective clothing you have isn't regulation issue. It won't meet safety standards.
    • I'm looking for a woman named Elena.
      • Player: I'm looking for a woman named Elena.
      • Head mourner: Ah yes, I've heard of her. A missionary I believe. She must be mad coming over here voluntarily. I hear rumours she has probably caught the plague now. Very tragic, a stupid waste of life.

Clerk[edit | edit source]

  • Clerk: Hello, welcome to the Civic Office of West Ardougne. How can I help you?
  • Select an option
    • If the player attempted to get into the south-eastern plague house:
      • I need permission to enter a plague house.
        • Player: I need permission to enter a plague house.
        • Clerk: Rather you than me! The mourners normally deal with that stuff, you should speak to them. Their headquarters are right near the city gate.
        • Select an option
          • I'll try asking them then.
            • Player: I'll try asking them then.
          • Surely you don't let them run everything for you?
            • Clerk: Well, they do know what they're doing here. If they did start doing something badly Bravek, the city warder, would have the power to override them. I can't see that happening though.
            • Player: I'll try asking them then.
            • Player: Can I speak to Bravek anyway?
              • Clerk: He has asked not to be disturbed.
          • This is urgent though!
            • Player: This is urgent though! Someone's been kidnapped and is being held in a plague house!
            • Clerk: I'll see what I can do I suppose. Mr Bravek, there's a man here who really needs to speak to you.
            • Bravek: I suppose they can come in then. If they keep it short.
    • Who is through that door?
      • Player: Who is through that door?
      • Clerk: The city warder Bravek is in there.
      • Player: Can I go in?
      • Clerk: He has asked not to be disturbed.
      • If the player attempted to get into the south-eastern plague house:
        • Player: This is urgent though!
        • Player: Ok, I'll leave him alone.
        • Player: Do you know when he will be available?
          • Clerk: Oh I don't know, an hour or so maybe.
    • I'm just looking thanks.
      • Player: I'm just looking thanks.

Talking to the Clerk again:

  • Clerk: Bravek will see you now but keep it short!
  • Player: Thanks, I won't take much of his time.

Bravek[edit | edit source]

  • Bravek: My head hurts! I'll speak to you another day...
  • Select an option
    • This is really important though!
      • Player: This is really important though!
      • Bravek: I can't possibly speak to you with my head spinning like this... I went a bit heavy on the drink again last night. Curse my herbalist, she made the best hang over cures. Darn inconvenient of her catching the plague.
      • Select an option
        • Ok, goodbye.
        • You shouldn't drink so much then!
          • Player: You shouldn't drink so much then!
          • Bravek: Well positions of responsibility are hard, I need something to take my mind off things... Especially with the problems this place has.
          • Select an option
            • Ok, goodbye.
            • Do you know what's in the cure?
            • I don't think drink is the solution.
              • Player: I don't think drink is the solution.
              • Bravek: Uurgh! My head still hurts too much to think straight. Oh for one of Trudi's hangover cures!
        • Do you know what's in the cure?
          • Player: Do you know what's in the cure?
          • Bravek: Hmmm let me think... Ouch! Thinking isn't clever. Ah here, she did scribble it down for me.
          • Bravek hands you a tatty piece of paper.
          • Player receives a scruffy note.
    • Ok, goodbye.
      • Player: Ok, goodbye.

Talking to Bravek again:

  • Bravek: Uurgh! My head still hurts too much to think straight. Oh for one of Trudi's hangover cures!
  • If the player has a hangover cure:
    • Player: Try this.
    • Player has hangover cure removed from them.
    • Bravek drinks the hangover cure.
    • Bravek: Grruurgh!
    • You give Bravek the hangover cure. Bravek gulps down the foul-looking liquid.
    • Bravek: Ooh that's much better! Thanks, that's the clearest my head has felt in a month.
    • Bravek: Ah now, what was it you wanted me to do for you?
    • Player: I need to rescue a kidnap victim called Elena. She's being held in a plague house, I need permission to enter.
    • Bravek: Well the mourners deal with that sort of thing...
    • Select an option
      • Ok, I'll go speak to them.
        • Player: Ok, I'll go speak to them.
      • Is that all anyone says around here?
        • Player: Is that all anyone says around here?
        • Bravek: Well, they know best about plague issues.
        • Select an option
          • Don't you want to take an interest in it at all?
            • Player: Don't you want to take an interest in it at all?
            • Bravek: Nope, I don't wish to take a deep interest in plagues. That stuff is too scary for me!
            • Select an option
              • I see why people say you're a weak leader.
                • Player: I see why people say you're a weak leader.
                • Bravek: Bah, people always criticise their leaders but delegating is the only way to lead. I delegate all plague issues to the mourners.
                • Player: This whole city is a plague issue!
              • Ok, I'll talk to the mourners.
                • Player: Ok, I'll talk to the mourners.
              • They won't listen to me!
          • They won't listen to me!
      • They won't listen to me!
        • Player: They won't listen to me! They say I'm not properly equipped to go in the house, though I do have a very effective gasmask.
        • Bravek: Hmmm, well I guess they're not taking the issue of a kidnapping seriously enough. They do go a bit far sometimes. I've heard of Elena, she has helped us a lot... Ok, I'll give you this warrant to enter the house.
        • Player receives warrant.
        • Bravek hands you a warrant.

Talking to Bravek again:

  • Bravek: Thanks again for the hangover cure.
  • If the player doesn't have a warrant:
  • If the player has a warrant:
    • Player: Not a problem, happy to help out.
    • Bravek: I'm just having a little drop of whisky, then I'll feel really good.

Ingredients[edit | edit source]

Before getting the cure:

  • Player: Hello Alrena.
  • Alrena: Hello, any word on Elena?
  • Player: Not yet I'm afraid, I need to find some Snape grass first, any idea where I'd find some?
  • Alrena: It’s not common round here, though I hear it's easy to find by the coast south west of Falador.
  • Player: Thanks, I'll go take a look.
  • Player: I also need to get some chocolate powder for a hangover cure for the city warder.
  • Alrena: Well I don’t have any chocolate, but this may help.
  • Alrena hands you a pestle and mortar.
  • Player: Thanks.

Search Warrant[edit | edit source]

The Front Door[edit | edit source]

  • Mourner #1: I'd stand away from there. That black cross means that house has been touched by the plague.
  • Player: I have a warrant from Bravek to enter here.
  • Mourner #1: This is highly irregular. Please wait...
  • Mourner #1: Hay...[sic] I got someone here with a warrant from Bravek, what should we do?
  • Mourner #2: Well you can't let them in...
  • The player walks through the door.
  • You wait until the mourner's back is turned and sneak into the building.

Freeing Elena[edit | edit source]

Attempting to open the door:

  • The door is locked.
  • Elena: Hey get me out of here please!
  • Player: I would do but I don't have a key.
  • Elena: I think there may be one around somewhere. I'm sure I heard them stashing it somewhere.
  • Select an option
    • Have you caught the plague?
      • Player: Have you caught the plague?
      • Elena: No, I have none of the symptoms.
      • Player: Strange, I was told this house was plague infected.
      • Elena: I suppose that was a cover up by the kidnappers.
    • Ok, I'll look for it.
      • Player: Ok, I'll look for it.

Searching a barrel upstairs:

  • Player receives a small key.
  • You find a small key in the barrel.

Opening the door with a small key in the inventory:

  • You unlock the door.

Talking to Elena after unlocking the door:

  • Player: Hi, you're free to go! Your kidnappers don't seem to be about right now.
  • Elena: Thank you, being kidnapped was so inconvenient. I was on my way back to East Ardougne with some samples, I want to see if I can diagnose a cure for this plague.
  • Player: Well you can leave via the manhole near the gate.
  • Elena: Go and see my father, I'll make sure he adequately rewards you. Now I'd better leave while I still can.
  • Elena disappears.

Safe and Sound[edit | edit source]

Talking to Alrena:

  • Alrena: Thank you for rescuing my daughter! Elena has told me of your bravery in entering a house that could have been plague infected. I can't thank you enough!

Talking to Edmond:

  • Edmond: Thank you, thank you! Elena beat you back by minutes. Now I said I'd give you a reward. What can I give you as a reward I wonder? Here take this magic scroll, I have little use for it but it may help you.
  • Player receives a magic scroll.
  • Congratulations! Quest complete.

Post-quest dialogue[edit | edit source]

Edmond[edit | edit source]

  • Edmond: Ah hello again, and thank you again for rescuing my daughter.
  • If the player lost a magic scroll:
    • Select an option
      • Do you have any more of those scrolls?
        • Player: Do you have any more of those scrolls?
        • Edmond: Yes, here you go.
        • Player receives a magic scroll.
      • No problem.
        • Player: No problem.
  • If the player read or has a magic scroll:
    • Player: No problem.