Transcript of Plague's End

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Starting out[edit | edit source]

  • Arianwyn: Player, well met! I have news! The dwarves have cleared the rock-slide in the Corridor of Light. Now we can sneak inside and see what Lord Iorwerth has done to my beloved city.
  • Choose an option:
    • Let's go!
    • Can you remind me of events so far?
      • Arianwyn: The Iorwerth clan of elves control what's left of Prifddinas, the elf city. The other seven clans are exiled in the forest. The 'Mourners' in control of West Ardougne are actually Iorwerth-clan elves. They've been using human slave labour to dig for the Temple of Light, which Lord Iorwerth thinks he can use to summon the Dark Lord. You infiltrated the ranks of the Mourners, got into the Temple of Light, and re-activated its defences. That stopped Lord Iorwerth's plan - but the Mourners are still in West Ardougne, and they may have a new plan. You also discovered an ancient corridor between the Temple of Light and the Prifddinas Undercity, but it was blocked with rubble. Now, my dwarven allies have cleared the rubble, so we have a secret route straight into the heart of Iorwerth-controlled Prifddinas. I want us to sneak into the Prifddinas Undercity using the corridor, find out what Lord Iorwerth is planning, and stop him for good. If you want more information, you should speak to Gwir in the next room. She's been making a record of events so far, and I'm sure she'd appreciate your help.
      • (Shows the other options.)
    • I can't help you right now.
      • Arianwyn: I'll be here when you're ready.

Talking to Arianwyn after accepting the quest[edit | edit source]

  • Arianwyn: The Prifddinas Undercity will be swarming with Iorwerth soldiers. We'll need to disguise ourselves as Deathguards - or Mourners, as you call them in Ardougne. I still have the Mourner disguise you fetched for me before we visited the Temple of Light, so we just need a set for you.
  • Choose an option:
    • (Without the full Mourner outfit:)
      • How can I get the Mourner disguise?
        • Arianwyn: Mourners regularly walk across the Arandar Pass, to the north of here. Killing one and taking their clothes should be no problem for a hero like you. You'll need six pieces: top, trousers, cloak, gloves, boots, and gas mask. I already have my set, so you just need one for yourself.
        • (Shows the other options.)
    • (With the full Mourner outfit:)
      • I have the Mourner disguise with me.
        • Arianwyn: I can teleport us straight to the Corridor of Light. Are you ready?
        • Choose an option:
          • I'm ready to teleport.
            • Arianwyn and the player teleport to the Corridor of Light. Arianwyn is now in his mourner disguise. A dwarf is nearby.
          • Not now.
            • (Dialogue ends.)
    • Can you remind me of events so far?
      • (Same as above.)
    • I'll come back later.
      • (Dialogue ends.)

The Corridor of Light[edit | edit source]

Talking to Arianwyn[edit | edit source]

  • Arianwyn: The door to the west leads to the Prifddinas Undercity. Soon we'll see what's become of the Undercity since the Iorwerth drove the other clans out.
  • (Without the full Mourner outfit equipped:)
    • Arianwyn: You should wear your Mourner disguise. We need to be able to pass for Iorwerth-clan elves.
    • (Continues below.)
  • Select an option
    • Can you teleport me back to Lletya?
      • Arianwyn and the player teleport to Lletya. Arianwyn is back to his normal clothes.
    • OK.
      • (Dialogue ends.)

Talking to Arianwyn back in Lletya[edit | edit source]

Talking to the dwarf[edit | edit source]

Before receiving the Prifddinas report[edit | edit source]
  • Dwarf: While I was clearing the rubble, I found a dead elf with a document on him. Would you like it?
  • Select an option
    • Yes please.
      • Player receives report.
      • The dwarf hands you a document.
    • No thanks.
      • (Dialogue ends.)
After receiving the Prifddinas report[edit | edit source]
  • Dwarf: This elven architecture ain't like anything a dwarf would make. Now that I've cleared the rubble, I'm going to take a look at it before I go back to Keldagrim.

The Prifddinas Undercity[edit | edit source]

Attempting to enter without the full Mourner outfit equipped[edit | edit source]

  • Arianwyn: You should wear your Mourner disguise. We need to be able to pass for Iorwerth-clan elves.

In the store room[edit | edit source]

  • Arianwyn: Remember, we're members of the Iorwerth Deathguard - Mourners, you call them. We need to get into the Undercity without breaking cover.
  • (Continues above.)

Searching a barrel[edit | edit source]

  • You search the barrel, but find nothing of interest.

Exiting the store room[edit | edit source]

  • Deathguard captain: You! What were you doing in the store room? Honestly, I think every batch of new recruits the mayor sends me is stupider than the last. I'm up to my ear-points in paperwork and I do not have time to babysit you. Don't. Wander. Off. So? Don't just stand there gawping. What were you doing in the store room?
  • Select an option
    • Store room?
      • Deathguard captain: Yes, the store room. We told you when you joined the Deathguard that the door to the Temple of Light is blocked, so that room is a dead end. What were you doing in there?
      • (Shows the other options.)
    • Don't use that tone with me!
      • Deathguard captain: There must be a fault with your mask, soldier. Your voice is so muffled that it sounded like you were talking back to me! Take your mask off and say that again!
      • Arianwyn: That's blown it! Let's get out of here!
      • Arianwyn and the player teleport to the Corridor of Light.
      • Arianwyn hastily teleports you back to the Corridor of Light.
    • We thought we saw a mouse.
      • Deathguard captain: Of course there are going to be mice. Why does that justify leaving your post without permission?
      • Select an option
        • Sorry, it won't happen again.
          • Deathguard captain: SORRY? You're a soldier in the Iorwerth Deathguard. You're trained to stand proud, not grovel like a... Like a... Take off your mask! Prove to me that you're an elf!
          • (Continues above.)
        • It might get into the food stores.
          • Deathguard Captain: If you thought it would be a problem, why didn't you tell me?
          • Select an option
            • We knew you were busy, so we dealt with it.
              • Deathguard captain: That's the first sensible thing you've said. I'll let you off this time, but don't go wandering into the store room again. Maybe some time watching that tedious archaeologist will teach you your lesson. You two can relieve the guards in the next room. Once you've relieved the guards, tell Iestin Edern to hurry! Lord Iorwerth's plan is waiting for him.
            • Sorry, it won't happen again.
  • (If the player exits store room without full mourner gear:)
    • Arianwyn hastily teleports you back to the Corridor of Light.

Iestin Edern[edit | edit source]

Before relieving the guards[edit | edit source]

Talking to Arianwyn[edit | edit source]
  • Arianwyn: The captain told us to relieve the guards watching the archaeologist. That should give us a chance to see what he's doing.
  • (Continues above.)
Talking to the Deathguard captain[edit | edit source]
  • The captain ignores you.
Attempting to climb up to the Iorwerth refugee camp[edit | edit source]
  • Arianwyn: Those stairs lead to the surface, but we're not done down here yet. Iestin Edern is here in the undercity.
Talking to Iestin[edit | edit source]
  • Mourner: Hey! We're guarding the archaeologist. Talk to us, not him.

Talking to one of the mourners by Iestin[edit | edit source]

  • Mourner: You're here to relieve us? About time. This intellectual was boring us to death.
  • The two mourners walk into the eastern room.

After relieving the guards[edit | edit source]

Talking to Arianwyn[edit | edit source]
  • Arianwyn: That door leads to the Grand Library of Prifddinas! Lord Iorwerth's plan must have something to do with it. You should speak to Iestin Edern - maybe we'll learn something.
  • (Continues above.)
Talking to Iestin[edit | edit source]
  • Iestin Edern: More new guards? If you have to be here, please keep quiet - I can't concentrate with guards peering over my shoulder.
  • Select an option
    • What are you doing?
      • Iestin Edern: Weren't you told anything? I thought Deathguards at least knew the basics. Through that door is the Grand Library. The city of Prifddinas - the real one, not the temporary camp up those stairs - is stored in the Grand Library in the form of a giant crystal seed. Lord Iorwerth asked me to find a way to re-grow the city without the other seven leaders. He says he'll provide a source of magical power, and he wants me to prepare the crystal to receive that power.
      • Select an option
        • What's this power source?
          • Iestin Edern: I gather it's something to do with what the Deathguard are doing in the human city of Ardougne. I've heard the phrase 'Dark Lord' in connection with it, but I don't know what that means.
          • (Shows the other options.)
        • What about the elves in the city when it was reverted?
          • Iestin Edern: They're still there - encoded in the crystal! When the city is re-grown, they'll wake up as if nothing happened. I don't know what Lord Iorwerth plans to do about the non-Iorwerth elves. I imagine they'll be given a chance to join the Iorwerth clan.
          • (Shows the other options.)
        • The captain wants you to hurry.
          • (Same as below.)
    • The captain wants you to hurry.
      • Iestin Edern: I'd be able to work faster if I knew what Lord Iorwerth's plan was. How can I work if I don't know how my work will fit into the overall plan? I'm sorry. I know it's not your fault. You probably know less than I do. Look, if you want to speed things up a little, could one of you take my latest report to the mayor of Prifddinas?
      • Arianwyn: You should do that. I'll stay here and watch Iestin Edern. While you're up there, maybe you can find some information about Lord Iorwerth's plan.
      • Player receives Iestin's report.
      • Iestin Edern gives you a report.
      • Iestin Edern: The stairs in this room lead to Prifddinas.
Talking to Iestin again[edit | edit source]
  • Iestin Edern: You should take the report to the mayor of Prifddinas. You should go up the stairs in this room and find the mayor in her office.
  • (If Iestin's report has been lost:)
Talking to Arianwyn after receiving Iestin's report[edit | edit source]
  • Arianwyn: I'll wait here while you take that report to the mayor, up those stairs. While you're up there, see if you can find out what Lord Iorwerth is planning.
  • (Continues above.)

Attempting to enter the Grand Library[edit | edit source]

  • Iestin Edern: Please keep out of the Grand Library. My work involves some delicate magic and I don't want it to be disrupted.

The master plan[edit | edit source]

Talking to the mayor[edit | edit source]

  • Mayor of Prifddinas: Good day, soldier! Have you got something for me? Whatever it is, it can't be more boring than this latest draft of Lord Iorwerth's master plan. You should be grateful it's above your clearance level so you don't have to read it.
  • Select an option
    • You've got Lord Iorwerth's master plan?
      • Mayor of Prifddinas: Oh, yes. I know there's a rumour that his plan failed when the Temple of Light's defences came back on, but it was only a minor setback. The details of his new plan are right here on my desk. I'm the only civilian who's allowed to read it. It's being kept strictly secret - if it were to fall into our enemies' hands, it could be disastrous!
      • (Shows the other options.)
    • I've got a report from Iestin Edern.
      • Mayor of Prifddinas: Another one? Let me guess - he's complaining about not being able to see the master plan. He should count himself lucky he doesn't have to read Lord Iorwerth's tedious writing! Anyway, he's too much of a risk. These intellectuals are always putting their own crazy ideas over loyalty to the clan. If he saw the master plan, he might refuse to help, and then where would we be? This report should keep me busy until my lunch arrives. I'm expecting a shipment of gnomish foods from Arposandra. I simply can't subsist on the same muck the common people have to eat, you know? If you want to be useful, you could go and check up on it for me. I don't want to have to go and check on it myself.
      • Player has Iestin's report removed from them.
      • The mayor takes the report.
    • Nothing, goodbye.
      • (Dialogue ends.)
  • (If the player is not wearing mourner gear:)
    • Mayor of Prifddinas: Human! I don't know how you got into Prifiddinas, but you won't get any further! You'll never defeat the Iorwerth!

Trying to take the master plan[edit | edit source]

  • Mayor of Prifddinas: Naughty Deathguard! You know you're not allowed to touch that.
  • (If the player is not wearing the full mourner gear:)
    • Mayor of Prifddinas: Human! I don't know how you got into Prifiddinas, but you won't get any further! You'll never defeat the Iorwerth!

Talking to Iestin Edern after bringing the mayor his report[edit | edit source]

  • Iestin Edern: I wish I knew what Lord Iorwerth's plan was.
  • Arianwyn: Yes, so do I...

Talking to a starving elf[edit | edit source]

  • Starving elf: Please...we're starving. Why should the mayor get gnomish delicacies when we get barely anything?

Talking to the mourner[edit | edit source]

  • Mourner: Keep back, everyone! This food is for the mayor, not for general consumption!
  • Starving elf: Give it to us! We're starving!
  • (If the player has delivered Iestin's report to the mayor:)
    • Select an option
      • The mayor wants you to distribute the food to the crowd.
        • Mourner: Really? Well, if you say so. I'll sleep easier tonight knowing these people got something to eat.
      • Never mind.
        • (Dialogue ends.)
  • (If the player is not wearing mourner gear:)
    • Mourner: A human? Well I don't know how you got in here, but you might as well go out the same way. There's nothing of value here.

When the food is being distributed[edit | edit source]

Starving elf[edit | edit source]
  • Starving elf: Praise Seren for the mayor! I've never eaten food this good before!
Mourner[edit | edit source]
  • Mourner: You should return to the mayor and tell her we'll distribute the food, as ordered.

Talking to the mayor again[edit | edit source]

  • Mayor of Prifddinas: I hope my gnomish food arrives soon. I don't want to have to go and check on it myself.
  • (If the food is being delivered to the starving elves:)
    • Select an option
      • The guards are distributing it to the crowd!
        • Mayor of Prifddinas: What? This is unacceptable! That food is mine! The common elves have no right to touch it. Stay here and guard the master plan on my desk. I'm going to go and deal with this outrage.
        • The mayor runs towards the starving elves.
      • Goodbye.
        • (Dialogue ends.)

Talking to the Mayor again[edit | edit source]

  • Mayor of Prifddinas: That food is mine! Keep your hands off it!
  • (If the player is not wearing mourner gear:)
    • Human! I don't know how you got into Prifiddinas, but you won't get any further! You'll never defeat the Iorwerth!

Talking to the Mourner again[edit | edit source]

  • Mourner: Don't you have anything to do down in the Undercity?
  • (If the player is not wearing mourner gear:)
    • Mourner: A human? Well I don't know how you got in here, but you might as well go out the same way. There's nothing of value here.

Taking the Iorwerth master plan[edit | edit source]

Without the master plan[edit | edit source]
With the master plan[edit | edit source]
  • You already have a copy of the Iorwerth plans.

Reading the Iorwerth master plan[edit | edit source]

  • The document is long and obscure, but you notice a prominent phrase: 'large-scale conversion of quasi-elf resources into necromantic power'.

Bringing the master plan to Iestin Edern[edit | edit source]

  • Iestin Edern: I wish I knew what Lord Iorwerth's plan was.
  • Arianwyn: Yes, so do I...
  • Select an option
    • I have a document with Lord Iorweth's plans here.
      • Iestin Edern: The Iorwerth master plan! How did you convince the mayor to... No, don't answer that. Let me read it first.
      • Iestin Edern quickly reads the document.
      • Iestin Edern: Let's see... 'large-scale conversion of quasi-elf resources into necromantic power'. That means... Lord Iorwerth is planning to murder the whole population of West Ardougne! He was right to keep it from me. If I'd known what he was planning, I wouldn't have helped. Humans are lesser creatures but that doesn't mean they have no rights at all.
      • Select an option
        • How do you know he's going to kill them?
          • Iestin Edern: It's in the plan: 'large-scale conversion of quasi-elf resources into necromantic power'. 'Quasi-elf' is our technical term for humans. They look mostly like elves, but they aren't. 'Quasi-elf resources' are the humans that the Deathguard are controlling in West Ardougne. Converting them into necromantic power - that means killing them all in a magical ritual.
          • (Shows the other options.)
        • How will that help Lord Iorwerth?
          • Iestin Edern: Lord Iorwerth wants to summon the 'Dark Lord' in order to use its power to re-grow Prifddinas. I don't know what the Dark Lord is, but I gather it's associated with death, and with the Temple of Light. Lord Iorwerth's initial plan was to summon the Dark Lord using the Temple of Light, but he had to abandon that plan when the temple's defences started working again. It looks like he's now abandoned the Temple of Light plan and is going to summon the Dark Lord using its association with death - by killing a large number of humans.
          • (Shows the other options.)
        • How can we stop him?
          • Iestin Edern: I don't know. I can stall him for a while, but sooner or later he'll replace me with someone more compliant.
          • Arianwyn: I think I know what to do. Player, it's time for you to go back to Ardougne. The humans of West Ardougne are oppressed, but they're not completely broken. With the right prompting, they could overthrow the Deathguard.
          • Iestin Edern: Wait...who are you two? You're not Deathguards...
          • Arianwyn: I think we can trust you, Iestin. I'll explain everything once Player is on [his/her] way. Player, take the Iorwerth master plan to Bravek the Warder of West Ardougne, and Councillor Halgrive in East Ardougne. Explain it to them like Iestin Edern explained it to us. It's time to start a revolution.
    • Never mind.
      • (Dialogue ends.)

Talking to Arianwyn or Iestin again[edit | edit source]

  • Arianwyn: Player, take the Iorwerth master plan to Bravek the Warder of West Ardougne, and Councillor Halgrive in East Ardougne. Explain it to them like Iestin Edern explained it to us. It's time to start a revolution.
  • (Continues above.)

The revolution[edit | edit source]

Talking to Bravek[edit | edit source]

  • Bravek: Who...? Oh yes, I remember you. You got me a hangover cure once. What can I do for you now?
  • Select an option
    • I need to show you this document.
      • You explain the document to Bravek as Iestin Edern explained it to you.
      • Bravek: So that's what's going on. Elves faking a plague to get human slaves, King Lathas in league with them. And now they're going to round everyone up and murder them as soon as their magic crystal thing is ready. Gods. I suspected there was more to the plague than the official story, but this is worse than I could have imagined.
      • Select an option
        • You suspected?
          • Bravek: A plague with no symptoms, besides what you'd expect from people starving in a slum? Doctors who never show their faces? People who vanish, and we only have the doctors' word they died of plague? I'm sure it all looks convincing from outside the wall, but in here...of course I'd suspected.
          • (Shows the other options.)
        • If you suspected, why didn't you do anything?
          • Bravek: What could I do? People who ask questions always seem to be next to die of plague. It's best not to even think about it. Once you've had a few drinks you can believe that the plague is real and the Mourners are here to make us all better.
          • (Shows the other options.)
        • We need to overthrow the Mourners.
          • Bravek: I'm not the person you need to help you. If I had the strength of character to stand up to the Mourners then King Lathas wouldn't have let me stay in this position. Not to mention that people will probably see me as a collaborator. As far as the population is concerned, I might as well be wearing a plague mask. But...let me give you a list of names. I'm not the sort to start a revolution, but if I were...these are the people I'd get on my side first.
          • Player receives Bravek's list.
          • Bravek gives you a list.
    • Never mind.
      • (Dialogue ends.)

Talking to Bravek again[edit | edit source]

  • (Without Bravek's list:)
    • Player receives Bravek's list.
    • Bravek gives you a list.
    • (Continues below.)
  • Bravek: Good luck, adventurer. I'm glad someone's got the guts to do what you're doing.

Recruiting Elena[edit | edit source]

With the full mourner outfit equipped[edit | edit source]

  • Elena: I know it's you, Player, but please take off that Mourner gear if you want to talk to me.

Without the full mourner outfit equipped[edit | edit source]

  • Elena: Hello, Player. Have you discovered any more about what the Mourners are up to?
  • Select an option
    • Yes - and it's time to stop them.
      • Player: Yes - and it's time to stop them.
      • Elena: It feels like years since you snuck in to West Ardougne to rescue me. Your quest has been larger than I could have imagined. I'll sneak in to West Ardougne and meet you in the church. Find me there and we can finish what we started all those years ago.
      • Screen fade out/in. Elena appears in the church.
    • Goodbye.
      • (Dialogue ends.)

Recruiting Koftik[edit | edit source]

  • Koftik: Hello adventurer. How's things?
  • Select an option
    • I want your help to overthrow the Mourners.
      • Koftik: So your trip through the Underground Pass has led you back to this? I knew the plague was a hoax, and a hoax like that can't last forever. If there's going to be a revolution, I want to be on the right side of it. You can count me in.
      • Screen fade out/in. Koftik appears in the church.
    • Goodbye.
      • (Dialogue ends.)

Recruiting the Rehnisons[edit | edit source]

  • Player: Hello.
  • Martha Rehnison: How dare you come in here? Get out of my house!
  • Player: Good day.
  • Ted Rehnison: It'll be a good day when you Mourners leave, not until then.
  • Ted Rehnison: Hello again, Player.
  • Select an option
    • I need your help to overthrow the Mourners.
      • Ted Rehnison: About time! Martha! Stay here and look after the children...
      • Martha Rehnison: You're not leaving me out of this! You can take care of your sister, can't you, Billy?
      • Billy Rehnison: Yes, ma!
      • Martha Rehnison: Let's go, then. Player, we'll see you in the church.
      • Screen fade out/in. Ted and Martha Rehnison appear in the church.
    • Goodbye.
      • (Dialogue ends.)

Recruiting Nurse Sarah[edit | edit source]

  • Nurse Sarah: If you Mourners are the doctors you say you are, I'd like some more help in the hospital.
  • Nurse Sarah: Hello, my dear. How are you feeling?
  • Select an option
    • I'd feel better if you joined my revolution.
      • Nurse Sarah: So it's finally happening? The Mourners are the only disease in this city - it's time to eradicate them. I'll meet you in the church.
      • Screen fade out/in. Nurse Sarah appears in the church.
    • Goodbye.
      • (Dialogue ends.)

Recruiting Jethick[edit | edit source]

  • Jethick: Leave me alone, Mourner. I'm not sick.
  • Jethick: Hello. We don't get many newcomers around here.
  • Select an option
    • We would if we tore down the city's walls. Join my revolution!
      • Jethick: That's the first sensible thing anyone's said in a long time. I'll meet you in the church.
      • Screen fade out/in. Jethick appears in the church.
    • Goodbye.
      • (Dialogue ends.)

Recruiting Carla[edit | edit source]

  • Player: Hello.
  • Carla: Haven't you people done enough to my family? Leave me to grieve over my son on my own.
  • Player: Sorry.
  • Carla: That's not going to bring him back, is it?
  • Carla: My son fell ill with the plague... The Mourners came and whisked him away. He didn't even seem ill...but the mourners said that he was infected and had to be taken away. Two days later the Mourners returned and told me he had died.
  • Select an option
    • Join my revolution and avenge your son.
      • Carla: So it's true? They killed him? You can count on me. I'll meet you in the church.
      • Screen fade out/in. Carla appears in the church.
    • Goodbye.
      • (Dialogue ends.)

Councillor Halgrive[edit | edit source]

  • Councillor Halgrive: Hello again, adventurer! What can I do for you today?
  • Select an option
    • I need to show you this document.
      • You explain the document to Councillor Halgrive as Iestin Edern explained it to you.
      • Councillor Halgrive: This is amazing! I had no idea. If anyone else showed me this I'd dismiss it as a joke, but I know your reputation. When it comes to your adventures, nothing is too strange to be believable. If this is correct, King Lathas is in league with the Mourners. If I were to go to his people, at best I'd be stonewalled and at worst I'd find myself in West Ardougne being diagnosed with plague. I think I can get the army to support your revolution, but not until you're already in control of West Ardougne. Take this proclamation. It'll do no good against the Mourners, but when the king's army arrives, show it to them.
      • Player receives Halgrive's proclamation.
      • Councillor Halgrive gives you a proclamation.
    • Never mind.
      • (Dialogue ends.)

Talking to Councillor Halgrive again[edit | edit source]

  • (Without Halgrive's proclamation:)
  • Councillor Halgrive: I'm sorry I can't give you more immediate help, adventurer. You should keep that proclamation for when you confront the army.

Overthrowing the Mourners[edit | edit source]

In the church[edit | edit source]

Before recruiting everyone[edit | edit source]
  • [Revolutionary]: We need more people before we start the revolution. You should speak to everyone on Bravek's list and then come back here.
After recruiting everyone[edit | edit source]
  • [Revolutionary]: We're all here. Are you ready to tell us what's going on?
  • Select an option
    • Yes - I'll explain everything, and then we'll strike!
      • Elena: It's time you gave these people some answers, Player.
        • The plague is fake!
          • Carla: *gasp*!
          • Nurse Sarah: I knew it!
        • The Mourners are really elves!
          • Martha Rehnison: Elves?
          • Nurse Sarah: So that's why they never take off their masks!
        • King Lathas is in league with the Mourners!
          • Ted Rehnison: The king? I had no idea!
          • Jethick: I did! Didn't I tell you all? Old King Ulthas would never have let this happen.
        • The Mourners are planning to kill you all!
          • Koftik: Surely even King Lathas wouldn't allow that?
          • Elena: He would! We've got to strike now to stop him!
        • Enough talk - it's time to strike!
          • Carla: Vengeance for the plague victims!
          • Koftik: Death to the Dark Elves!
          • Elena: Come on! To the Mourner HQ!
          • Screen fade out/in. The revolutionaries appear by the Mourner HQ entrance.
    • Wait here. I need to prepare.
      • (Dialogue ends.)

At the Mourner HQ[edit | edit source]

Outside of the headquarters[edit | edit source]
  • [Revolutionary]: We're ready! Kick down that door!
After defeating the Mourners on the ground floor[edit | edit source]
  • Elena: There are still Mourners in the basement! Get them, Player!
Attempting to enter the trapdoor with a summoned familiar[edit | edit source]
  • Your familiar is too big to fit here. Try calling it again when you are standing somewhere with more space.
Attempting to enter the room with the Head Mourner before defeating all other Mourners in the basement level first[edit | edit source]
  • You need to defeat all the Mourners on this level before you face the Head Mourner.

The Head Mourner[edit | edit source]

  • Head Mourner: Please have mercy! I have a wife and children back in Prifddinas!
  • Select an option
    • I have some questions.
      • Head Mourner: I'll tell you anything!
      • Select an option
        • What happened to the gnome prisoner?
          • (If the player didn't convince the Head Mourner to release the gnome inventory:)
            • Head Mourner: Oh, he's dead. He was too much of a risk to keep, so we gave him some poisoned toad crunchies. Wait, how did you know there was a gnome here? Unless... You were that new recruit! I thought I recognized your voice! You could have convinced me to release him, but you didn't! You're no better than me! Please, let me go!
            • (Shows the other options.)
          • (If the player convinced the Head Mourner to release the gnome inventory:)
            • Head Mourner: Oh, a new Mourner recruit convinced me to let him go. He was blindfolded coming in and out, so he can't lead anyone back here. Wait, how did you know there was a gnome here? Unless... You were that new recruit! I thought I recognized your voice! See? I can be merciful! Please, show me the same mercy!
            • (Shows the other options.)
        • How were you going to summon the Dark Lord?
          • Head Mourner: We were going to find the Temple of Light and corrupt it, to summon the Dark Lord...but when the Temple's defences came online, that became impossible. Lord Iorwerth's new command was that we should prepare to kill the entire population of West Ardougne in one event. He left its execution to my discretion. My plan was to herd everyone into a cavern and then collapse the roof. It would have been quick - merciful. I was only following orders!
          • (Shows the other options.)
        • Who is the Dark Lord?
          • Head Mourner: I don't know! I was just following orders. Only the most senior people knew - Lord Iorwerth, and maybe King Lathas.
          • (Shows the other options.)
        • Enough questions.
          • Head Mourner: Please, have mercy!
          • Select an option
            • Go back to Prifddinas and tell Lord Iorwerth I'm coming for him.
              • (Same as below.)
            • You didn't show mercy to the 'plague victims'. Now die!
              • (Same as below.)
    • Go back to Prifddinas and tell Lord Iorwerth I'm coming for him.
    • You didn't show mercy to the 'plague victims'. Now die!

After dealing with the Head Mourner[edit | edit source]

Victory flag[edit | edit source]

  • Screen fade out/in. The Head Mourner is gone, Elena is in his place.
  • Elena: We did it! We're in control of the Mourner HQ! I made a flag, but I think you should be the one to hang it on the roof.
    • (Without free backpack space:)
      • Free up an inventory space and speak to Elena again.
    • (With free backpack space:)
      • Elena: Hang the flag from the roof of this building to show everyone we're in control!
      • Player receives Ardougne revolutionary flag.
      • Elena gives you a flag.
Talking to Elena again[edit | edit source]
  • Elena: Hang the flag from the roof of this building to show everyone we're in control!

Replacing the banner[edit | edit source]

  • You hang the flag.
  • Sir Hugo: You up there!
  • Sir Edmond: You are illegally occupying that building!
  • Sir Hugo: King Lathas commands that you leave the building and submit to his authority!
  • Sir Edmond: Leave peacefully now and you will find us merciful. Remain inside and we will have no option but to slay you as enemies of Ardougne!
  • You show Councillor Halgrive's proclamation to the knights.
  • Sir Edmond: Councillor Halgrive's seal! You up there! Stay where you are and don't cause any more trouble. We must go back to the council and discuss how to deal with this situation.
  • Sir Hugo: What are you talking about? The Council has no right to countermand the king. This proclamation changes nothing!
  • Sir Edmond: Ardougne has a constitution! The king rules with the approval of the Council!
  • Sir Hugo: No! The king rules by divine right!
  • Sir Edmond: I must go back to the castle to speak to the Knights of Ardougne. We will not be commanded by a despot!
  • Sir Hugo: You're going back to start a coup, you mean! The Paladins will defend the king!
  • The knights run back to Ardougne Castle.

Talking to Elena[edit | edit source]

  • Elena: You should get to Ardougne Castle!

Talking to Councillor Halgrive[edit | edit source]

  • Councillor Halgrive: You should get to Ardougne Castle!

Talking to Bravek[edit | edit source]

  • Bravek: Thanks for all your help, adventurer.

Overthrowing the King[edit | edit source]

Talking to Sir Edmond[edit | edit source]

  • Sir Edmond: Adventurer! Councillor Halgrive told us what King Lathas and the elves are really doing in West Ardougne. Now we're fighting for control of the castle! The Knights of Ardougne and the Order of Heroes are loyal to Councillor Halgrive, but the paladins and warrior women are fighting for King Lathas. I think King Lathas knows he's going to lose the battle, and he's going to try to escape. If you want him to face justice, we'll need to get to his throne room. Are you ready?
  • Select an option
    • Yes
      • (Dialogue ends.)
    • No
      • (Dialogue ends.)

Fighting Sir Hugo[edit | edit source]

  • Sir Hugo: King Lathas told me what you did to his brother. Prepare to die! King Lathas rules by divine right. A common adventurer like you has no business questioning him. Saradomin will guide my hand as I separate your head from your body!

Talking to the King[edit | edit source]

  • King Lathas: Sir Hugo, protect me!

After defeating Sir Hugo[edit | edit source]

  • King Lathas: Traitor! I trusted you! I won't debase myself by begging for mercy. Do what you will.
  • Select an option
    • Answer my questions first.
      • King Lathas: Ask your questions.
      • Select an option
        • Why were you helping Lord Iorwerth?
          • King Lathas: It was a simple alliance of monarchs. I would help Lord Iorwerth defeat the other elven clans by summoning the Dark Lord, and he would help me get rid of Tyras and conquer Camelot. My father, King Ulthas, ruled all of Kandarin - including Camelot, and both halves of the city of Ardougne. I am his eldest son - all of Kandarin should have been my birthright. Then another so-called king, Arthur, arrived out of nowhere, with his knights and their round table. He claimed to be from another world but I don't believe that. My father kicked the Sinclairs - good, loyal subjects - out of their castle, and gave it to this new king. Not only that - he then declared that the kingdom should be split between me and my idiot younger brother, Tyras. I could not stand by and let the kingdom be fragmented. When I ascended to my half-throne, I made it my mission to unify my father's kingdom under my rule. Lord Iorwerth promised to help me with that.
          • (Shows the other options.)
        • Did you know the Mourners were going to kill everyone in West Ardougne?
          • King Lathas: They were going to kill everyone in West Ardougne? Oh no! I had no idea! Please, spare my life.
          • Select an option
            • You're lying.
              • King Lathas: All right, I did know. It was a blessing! The end of the tedious plague hoax, and a way to get rid of some useless excess population. I was going to remake West Ardougne as a grand formal garden for the use of myself and my court! Much better than the eyesore it is now.
              • (Shows the other options.)
            • I believe you.
              • (Shows the other options.)
        • Who is the Dark Lord?
          • King Lathas: You know, I used to assume it was Zamorak, but I don't even know any more. What do I care? As long as it helps Lord Iorwerth, and he helps me, it could be anyone at all.
          • (Shows the other options.)
        • Enough questions.
          • King Lathas: So, I'm at your mercy, traitor. What is to be my fate?
          • Select an option
            • Go into exile and you can live.
              • (Same as below.)
            • You need to pay with your death.
              • (Same as below.)
    • Go into exile and you can live.
      • King Lathas: Very well. Since you are magnanimous in victory, I will be gracious in defeat. You will never see me again.
      • (Continues below.)
    • You need to pay with your death.

After deciding Lathas' fate[edit | edit source]

  • Screen fade out/in. King Lathas is gone. Sir Edmond appears.
  • (If the player spared King Lathas:)
    • Sir Edmond: You let him go! After what he was doing in West Ardougne, I don't know if you should have done that...but I don't think I'd have had the guts to kill a king, either.
    • (Continues below.)
  • (If the player killed King Lathas:)
    • Sir Edmond: You killed him! After what he was doing in West Ardougne, I can't blame you, but even so... I don't think I'd have had the guts to kill a king.
    • (Continues below.)
  • Sir Edmond: I'll take things from here. I'll make sure we clear the Mourners out of West Ardougne. The next in line to the throne is Lathas's cousin Thoros, so I'll make sure he's installed. You should return to your elf friends wherever you last saw them.

Talking to Councillor Halgrive[edit | edit source]

  • Councillor Halgrive: You've done all you can in Ardougne, adventurer. You should probably return to the elven lands.

Reporting back[edit | edit source]

  • Arianwyn: You did it, Player! The Mourners are in full-scale retreat from West Ardougne!
  • Iestin Edern: Yes, you've stopped Lord Iorwerth for now...but sooner or later he'll find another way to call on the Dark Lord's power.
  • Arianwyn: There's only one way to stop him, and that's to re-grow the city before he does.
  • Select an option
    • How will regrowing the city defeat Lord Iorwerth?
      • Iestin Edern: Whoever grows the city, controls the city.
      • Arianwyn: Lord Iorwerth's Prifddinas would be dominated by the Iorwerth clan. Elves of other clans would be second-class citizens at best, and he could use the city as a base from which to conquer the human lands. If we were to re-grow the city first, using the power of the eight clans rather than the power of the Dark Lord, the city would be under our control. We could make it into its old self - a city shared between the eight clans.
      • (Shows the other options.)
    • Who is the Dark Lord?
      • Iestin Edern: All I know is that it's a source of great magical power, and it's associated with death, and with the Temple of Light. Everything else I've heard is an unsubstantiated legend.
      • Arianwyn: Even the legends are vague. The Dark Lord is the ultimate evil, a bogeyman to scare children with.
      • Iestin Edern: When humans first heard about the Dark Lord, they assumed it was an elven way of talking about Zamorak - the ultimate evil of their mythology - but there's no evidence that they're the same being.
      • Arianwyn: This speculation is wasting time. Whatever the Dark Lord is, it's Lord Iorwerth's ally, which means it's our enemy. That's all we need to know.
      • (Shows the other options.)
    • Okay - what do I do now?
      • Iestin Edern: We need you to find the leaders of the eight elven clans. Obviously we can't expect Lord Iorwerth to help with this, but I know enough about the magic required to take his place. We also already have Lord Cadarn. That leaves six to find.
      • Select an option
        • Arianwyn is Lord Cadarn?
          • Arianwyn: I am. I vowed not to use my title until I had led my clan out of exile and back into Prifddinas. With your help, that day is close at hand.
          • (Continues below.)
        • Go on...
          • (Continues below.)
      • Arianwyn: You should go back to Lletya. Gwir the scribe will be able to help you find the six remaining elders. You should speak to her next. I can teleport you between here and Lletya. Are you ready to go now?
      • Select an option
        • Yes - teleport me to Lletya now.
          • Arianwyn and the player teleport to Lletya.
        • Not now.
          • (Dialogue ends.)
    • I'll talk to you later.
      • (Dialogue ends.)

Talking to Arianwyn again[edit | edit source]

  • Arianwyn: You need to find all six clan leaders so we can re-grow Prifddinas, before Lord Iorwerth finds another way to call on the Dark Lord. You should speak to Gwir in Lletya.
  • Select an option
    • I have a question...
    • Can you teleport me to Lletya now?
      • Arianwyn and the player teleport to Lletya.
    • Not now.
      • (Dialogue ends.)

The Elven Elders[edit | edit source]

Talking to Gwir[edit | edit source]

Before receiving the book[edit | edit source]

  • Gwir: Player! Great to see you.
  • Choose an option:
    • I need to find the Elders of Prifddinas.
      • Gwir: You're going to find the lost elders? If you were anyone else, I'd say it was impossible, but you might have a chance... There's a book on the bookcase here with clues to where they went. Once you've read the book, you should talk to me again so I can explain the riddle to you. I have some items I think you'll need.
    • Who are you?
      • (See the transcript for Gwir.)
    • Can I help you at all?
      • (See the transcript for Gwir.)
    • Can you remind me of events so far?
      • (See the transcript for Gwir.)
    • More...
      • (See the transcript for Gwir.)

After reading the book[edit | edit source]

  • Gwir: Player! Great to see you.
  • Choose an option:
    • I need to find the Elders of Prifddinas.
      • Gwir: I see you've got the book. I don't know exactly where the elders are, but I can help you interpret the riddle. Which part would you like me to explain?
      • Choose an option:
        • Lady Trahaearn.
          • Gwir: 'Lady Trahaearn journeyed south from the well.' The Trahaearn clan are masters of mining and smithing. You'll likely need to use one of those skills in order to follow Lady Trahaearn's footsteps. Also, I don't expect that well is an ordinary well. Is there an important well you've encountered on your journey to these lands?
          • (Shows the previous options.)
        • Lord Crwys.
          • Gwir: 'Lord Crwys's brothers call to him when they are wounded.' The Crwys clan are experts in farming and woodcutting. Lord Crwys had a magical connection with trees - he would even say that trees were his brothers.
          • (Shows the previous options.)
        • Lady Ithell.
          • Gwir: 'Lady Ithell put her soul into her greatest work.' Lady Ithell was the architect of Lletya. She considered it her greatest work, as it captured some of the beauty of Prifddinas without using any of Seren's crystals. Sadly, I don't think you'll find Lady Ithell. She passed away shortly after finishing work on Lletya.
          • (Shows the previous options.)
        • Lord Amlodd.
          • Gwir: 'Lord Amlodd sleeps the sleep of the uncalled.' I have something of Lord Amlodd's - a summoning charm. I don't know what he meant it to be used for, but you might be able to use it.
          • (If the player doesn't have the Amlodd charm:)
            • Player receives Amlodd charm.
            • Gwir gives you a strange charm.
            • (Continues below.)
          • (Shows the previous options.)
        • More...
          • Choose an option:
            • Lady Hefin.
              • Gwir: 'Lady Hefin walked westward on the water.' The Hefin are the most spiritual of the clans. There are some legends of holy people walking on water, but I don't know if Lady Hefin was quite that holy. It might not have been just any water, though. 'The water' is an old name for the marsh to the south-west of Lletya, from before it became known as the Poison Waste.
              • (Shows the previous options.)
            • Lady Meilyr.
              • Gwir: 'Lady Meilyr brewed a map in the dungeon of the kin.' I'm not aware of Lady Meilyr ever making a map, and I don't know where the 'dungeon of the kin' might be. I don't think it's anything in elven lands, but it could be something you've heard of further away. I do have a potion recipe that Lady Meilyr left, though. You might find it useful, even if it isn't a map.
              • (If the player doesn't have the Meilyr potion recipe:)
              • (Shows the previous options.)
            • What about Cadarn and Iorwerth?
              • Gwir: Lord Cadarn was the only leader not to go into hiding. You've met him - he's Arianwyn. He vowed not to use his proper title until the clans were re-united in the reborn Prifddinas. As for Lord Iorwerth, he's the one that the other clan leaders were hiding from. You're not going to get him on your side, but perhaps an ally in the Prifddinas Undercity will stand in for him.
              • (Shows the previous options.)
            • Previous...
              • (Shows the previous-to-previous options.)
            • That's all.
              • (Dialogue ends.)
    • Who are you?
      • (Non-quest dialogue)
    • Can I help you at all?
      • (Non-quest dialogue)
    • Can you remind me of events so far?
      • (Non-quest dialogue)
    • Actually, don't worry.

Lady Trahaearn[edit | edit source]

Mining the cracked wall[edit | edit source]

  • You clear the blocked tunnel.

Waking Lady Trahaearn[edit | edit source]

Before killing the automata[edit | edit source]
  • You can't examine Lady Trahaearn while under attack by the automata.
After killing the automata[edit | edit source]
  • Lady Trahaearn's runite-and-crystal exoskeleton appears to be keeping her alive, but the exoskeleton is damaged, preventing her from waking. You think you can see how to repair it, but you will need a rune bar.
  • (If the player has a rune bar:)
    • Select an option
      • Repair the exoskeleton.
        • You repair the exoskeleton and Lady Trahaearn wakes up.
        • Player has rune bar removed from them.
        • Lady Trahaearn wakes up, levitates from her seat and lands.
        • Lady Trahaearn: Who...disturbs...my slumber? A human? No no no no no. Let me sleep. I must wait for an elf to tell me that the crystal city is reborn.
        • Select an option
          • Your exoskeleton was damaged.
            • Lady Trahaearn: Hmmm... So it was. I can see where you repaired it. I must have slept for longer than I expected, if my exoskeleton was starting to fail. Thank you for repairing it. Most Trahaearn-clan elves would have struggled to understand the mechanism. You are a remarkable human.
            • (Shows the other options.)
          • Are you undead?
            • Lady Trahaearn: What an impertinent question. Of course not. And it's very rude to ask a lady's vital status, young [man/woman]. When age caused my body to fail, I augmented it with this machine. I am alive as you, and I plan on staying that way for as long as I can.
            • (Shows the other options.)
          • You've been in this cave all this time?
            • Lady Trahaearn: My body was already sustained by my exoskeleton. It was a simple task to modify it so that it suspended my life processes until someone found me.
            • (Shows the other options.)
          • It's time. I'm gathering the clan leaders.
            • Lady Trahaearn: Ah! Times have changed indeed if a human is working with the elves! I have waited a long time to take my place in the Grand Library and re-grow the city. Let's hope my machine has preserved my singing voice. I'll make my own way to the Prifddinas Undercity and meet you there.
            • Screen fade out/in. Lady Trahaearn has disappeared.
      • Cancel.
        • (Dialogue ends.)

Lord Crwys[edit | edit source]

Inspecting the tree[edit | edit source]

  • The tree is alive, but diseased. A Plant Cure potion or the Cure Plant spell could restore it to health.

Using a plant cure potion or Cure Plant spell on the tree[edit | edit source]

  • You treat the tree with the plant cure.
  • The tree transforms into Lord Crwys.

Talking to Lord Crwys[edit | edit source]

  • Lord Crwys: Ahhh...my sap runs faster...I am an elf again. Are you a servant of the other clans? Is it time to grow the crystal boughs of Prifddinas again?
  • Select an option
    • How did you turn into a tree?
      • Lord Crwys: It is a deep magic. To be...a tree... Not to change...but to recognize that the tree was always within...that elf and tree are one.
      • (Shows the other options.)
    • Why did you turn into a tree?
      • Lord Crwys: To outlast the wrath of Lord Iorwerth. He sought to fell me, so I hid among my brothers...slowed my perceptions to match theirs...and waited.
      • (Shows the other options.)
    • Why were you sick?
      • Lord Crwys: A strange contagion. The gnomes have polluted the wasteland with their substances, but it is more than that. There is a darkness...an insidious rot that reaches insubstantially from the mountains. I believe it is what some have called...the Dark Lord.
      • (Shows the other options.)
    • It's time. I'm gathering the clan leaders.
      • Lord Crwys: Ahhh...the forest of living crystal.... How I have longed to see it stand once more beside the forest of wood. I will uproot myself, and meet you in the Prifddinas Undercity.
      • Screen fade out/in. Lord Crwys has disappeared.

Lady Ithell[edit | edit source]

Inspecting a symbol[edit | edit source]

  • Symbols found: [number]/5.

Inspecting the same symbol again[edit | edit source]

  • You have already found that symbol.

Inspecting the final symbol[edit | edit source]

  • Symbols found: 5/5.
  • A statue hotspot replaces the rock next to the well.
  • When put together, the five carvings you've found contain detailed plans for a statue to be built in the middle of Lletya. Building it would require ten magic logs.

Building at the statue hotspot[edit | edit source]

Without 10 magic logs[edit | edit source]
  • You need 10 Magic Logs in order to build the statue.
With 10 magic logs[edit | edit source]
  • Player has 10 magic logs removed from them.
  • An Ithell Statue is built where the statue hotspot is.
  • Kelyn: That's...that's...I've never seen her before, but I recognize[sic] her. Human! I'm up on the balcony! Come and talk to me!

Talking to Kelyn[edit | edit source]

  • Kelyn: That statue... Looking at it, I feel something.... Like new memories are entering my mind... The crystal spires...the delicate harmonies...the recreation of those harmonies in wood! I see how she did it now. I have her knowledge...I am Lady Ithell!
  • Select an option
    • What happened with you and the statue?
      • Kelyn: The riddle was literally true - Lady Ithell put her soul into her greatest work. She took part of her soul - the essential truths about who she was, and what made her Lady Ithell - and encoded them in the statue plans you found around Lletya. I'm a member of Clan Ithell, with a love of architecture. When I saw the statue, that soul spoke to me...I mean, spoke in the same way a work of art speaks to someone who looks at it. I gained the essential knowledge of the leader of Clan Ithell. I am the new Lady Ithell - I could sing her part of the city into shape!
      • (Shows the other options.)
    • If you're Lady Ithell, what happened to Kelyn?
      • Kelyn: I'm still Kelyn. I'm not possessed - my memories haven't been changed. But I have some new knowledge as well - some abilities that the old Lady Ithell encoded into her statue plans - the knowledge I need to be the new Lady Ithell.
      • (Shows the other options.)
    • Why didn't you ever build that statue yourself?
      • Kelyn: I must have walked past those plans on the walls every day for years, and never noticed them. Sometimes it takes an outsider's eye to see details. Even if I had...I'm not sure I could have built the statue like you could. It took a master of construction to properly express all the details that made up Lady Ithell's soul.
      • (Shows the other options.)
    • It's time. I'm gathering the clan leaders.
      • Kelyn: Time to rebuild Prifddinas! To sing the crystal city into its proper, beautiful form! I'll make my way to the Prifddinas Undercity and meet you there.
      • Screen fade out/in. Kelyn has disappeared; Bronwyn is in her place.

Lord Amlodd[edit | edit source]

Using the Amlodd charm on the Summoning obelisk by the Well of Voyage[edit | edit source]

  • Using your knowledge of summoning, you can see how to create a pouch from the Amlodd charm. You will need an empty pouch, 200 spirit shards, one gold charm, one green charm, one crimson charm, and one blue charm.
  • (If the player has all the required items:)

Summoning with the Amlodd pouch[edit | edit source]

  • Lord Amlodd: What - oh! - I'm back? *ahem* Behold, the great Lord Amlodd! Returned, from the plane of spirits! You, mighty summoner, have called me back!
  • Select an option
    • Are you my summoned creature now? Can I command you?
      • Lord Amlodd: Oh ho ho! I'd like to see you try! Your mastery of summoning surpasses most mortals' - but it does not approach the might of Lord Amlodd, Master of the clan of summoners, most summony of all elves! Summony? No, that doesn't quite work. Pretend I said something clever there.
      • (Shows the other options.)
    • What did you do in the Spirit Plane?
      • Lord Amlodd: Ah, the Spirit Plane! The plane of pure animal forms of which this world's creatures are mere shadows! How I will miss roaming the timeless fields, meeting all of my animal brothers and sisters! I wonder if they will miss me, now I am back in the solid world.
      • (Shows the other options.)
    • How did you hide in the Spirit Plane?
      • Lord Amlodd: You adventurers see summoning only as a practical art - a way to call creatures from the Spirit Plane... I spent long years meditating, until at last I understood the Spirit Plane more deeply - took its power into myself - became a creature of the Spirit Plane. I belong there as much as here. When Lord Iorwerth hunted for the elders, it was a simple ritual to send me to my adopted home, safe from both his search and the ravages of time!
      • (Shows the other options.)
    • It's time. I'm gathering the clan leaders.
      • Lord Amlodd: At last! Summoned back, so that I can summon my home - the mighty city of Prifddinas - more beautiful even than the Spirit Plane! I will meet you in the Undercity!
      • Screen fade out/in. Lord Amlodd has disappeared.

Lady Hefin[edit | edit source]

  • Elf hermit: Your exploration has led you to a dead end, human. There is no one here but a simple hermit.
  • Select an option
    • Are you Lady Hefin?
      • Elf hermit: I am lady of nothing but this hovel.
      • (Shows the other options.)
    • I seek the wisdom of Seren.
      • Elf hermit: Do you really? Are you prepared, I wonder, to clear your mind of preconceptions and to truly listen? Seren is present in every elven crystal. Its hardness represents her unswerving faithfulness to the elves; its symmetry represents her harmonious nature; its growth represents her nurturing of all things that grow. What does a crystal's hardness represent?
      • Select an option
        • The way Seren stood up to the other gods.
        • Seren's faithfulness to the elves.
          • Elf hermit: Correct. Now, what represents Seren's harmonious nature?
          • Select an option
            • The symmetry of crystals.
              • Elf hermit: Correct. Finally, what represents Seren's humility?
              • Select an option
                • The way crystals grow.
                • The way she nurtures all living things.
                • I don't know.
                  • Elf hermit: Correct. Nothing I said mentioned Seren's humility - but you have displayed humility by admitting you did not know the answer. I believe I can trust you. A servant of Lord Iorwerth would have not displayed such humility. As you no doubt suspect, I am Lady Hefin, whom you seek.
                  • Select an option
                    • Tell me more about Seren!
                      • Elf hermit: Now is not the time for you to learn more. Wisdom comes over many years of contemplation. Anything I told you about Seren would simply become an item of trivia for you to memorize, distracting you from true understanding.
                      • (Shows the other options.)
                    • What have you been doing as a hermit?
                      • Elf hermit: I have been meditating, contemplating Seren as she manifests herself through the natural world, while I hid from Lord Iorwerth.
                      • (Shows the other options.)
                    • Will you go back to being a hermit once the city is re-grown?
                      • Elf hermit: No. It will be my duty to resume my role as clan leader in the city. I will use the enlightenment I have gained from my meditation to guide my clanmates' spiritual development.
                      • (Shows the other options.)
                    • It's time. I'm gathering the clan leaders.
                      • Elf hermit: Then it is time for my solitude to end. I will meet you in the Prifddinas Undercity.
                      • Screen fade out/in. Lady Hefin has disappeared.
            • The harmonious sounds of elves singing.
            • I don't know.
        • I don't know.
          • Elf hermit: You were not listening. Meditate on Seren, and speak to me again.
    • I'll leave you alone, then.
      • (Dialogue ends.)

Lady Meilyr[edit | edit source]

Grinding an Isafdar mushroom[edit | edit source]

  • Player has Isafdar mushroom removed from them. Player receives ground Isafdar mushroom.
  • You grind the mushroom into powder.

Using ground Isafdar mushrooms on a super defence (3)[edit | edit source]

  • (If the player has both the blue and red ground mushrooms:)
  • (If the player has both the blue and red mushrooms:)
    • To create the Meilyr potion you will need a three-dose Super Defence potion, a ground blue elf mushroom, and a ground red elf mushroom.

Drinking the Meilyr potion[edit | edit source]

  • You feel the potion subtly altering your perceptions.

Talking to Lady Meilyr[edit | edit source]

  • Lady Meilyr: Hello? Hmm, hallucinating people again. Should use less void dust in the next potion. Wait...you're not a hallucination, are you? You're...really here? Is it time? Is it time to re-grow Prifddinas? The crystal spires?
  • Select an option
    • Why were you hallucinating?
      • Lady Meilyr: I didn't know how long I'd have to wait for someone to fetch me to re-grow the city. I've been making myself potions to extend my lifespan. The potion has to be carefully tailored to the drinker's current state, and if I get it slightly wrong there can be side effects.
      • (Shows the other options.)
    • How did you find your secret dungeon room?
      • Lady Meilyr: There's more to most places than meets the eye. The right potion can help you see things that you'd normally miss. I brewed the right potion, and I found a dungeon room that I felt sure could never be found without it.
      • (Shows the other options.)
    • Why did you hide in Daemonheim?
      • Lady Meilyr: Did you know an entirely different set of herbs grow in the dungeon than grow in the outside world? Some elven explorers discovered the entrance back in the days of Baxtorian's empire. The Meilyr clan mounted expeditions to bring back some of the exotic herbs. When Lord Iorwerth began hunting the clan leaders and I needed a hiding place, the dungeon of exotic herbs seemed ideal.
      • (Shows the other options.)
    • It's time. I'm gathering the clan leaders.
      • Lady Meilyr: It'll be good to get out of this dank little dungeon and back to elven lands! I'll meet you in the Prifddinas Undercity.
      • Screen fade out/in. Lady Meilyr has disappeared.

Talking to Arianwyn[edit | edit source]

  • Arianwyn: I can teleport us back to the Undercity as soon as you're ready.
  • Choose an option:
    • I'm ready to teleport.
      • Arianwyn and the player teleport to the Undercity, by Iestin.
    • Not now.
      • (Dialogue ends.)

The Grand Library[edit | edit source]

Talking to Arianwyn or Iestin Edern after gathering the six lost elders[edit | edit source]

  • Arianwyn: You did it, Player! I never thought I'd see all the elders together again.
  • Iestin Edern: It's a historic occasion, but let's not celebrate yet. There's another thing you'll need to do before we re-grow the city. For now my magic is able to keep us hidden from the Deathguard. Anyone who looks into this room will just see me at my desk... Once we start to re-grow the city, though, I won't be able to hide us any more. Lord Iorwerth's army will rush in and overwhelm us. Unless...
  • Arianwyn: Unless they're already occupied! The remnant of King Tyras's army is still facing off against Lord Iorwerth's war-camp. The two forces are too evenly matched for either one to risk an attack. If you were to convince General Hining in the Tyras camp to attack now, it would keep Lord Iorwerth and his forces occupied while we re-grow the city and defeat Lord Iorwerth for good!
  • Select an option
    • I have a question...
      • (Same as above.)
    • Can you teleport me to Lletya now?
      • (Same as above.)
    • That's all for now.
      • (Dialogue ends.)

Talking to Arianwyn or Iestin again[edit | edit source]

  • Arianwyn: Go to the Tyras Camp and convince General Hining to attack Lord Iorwerth now. That will keep Lord Iorwerth occupied so we can re-grow the city.
  • (Continues above.)

Talking to the Elders[edit | edit source]

Lady Trahaearn[edit | edit source]
  • Lady Trahaearn: Yes? I hope you're hurrying. This exoskeleton won't sustain me forever.
  • Select an option
    • Your exoskeleton was damaged.
      • (Same as above.)
    • Are you undead?
      • (Same as above.)
    • You were in the cave all that time?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)
Lord Crwys[edit | edit source]
  • Lord Crwys: The roots call to me.... They wish the city reborn.
  • Select an option
    • How did you turn into a tree?
      • (Same as above.)
    • Why did you turn into a tree?
      • (Same as above.)
    • Why were you sick?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)
Lady Ithell[edit | edit source]
  • Lady Ithell: It feels amazing to be this close to the seed of Prifddinas!
  • Select an option
    • What happened with you and the statue?
      • (Same as above.)
    • If you're Lady Ithell, what happened to Kelyn?
      • (Same as above.)
    • Why didn't you ever build that statue yourself?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)
Lord Amlodd[edit | edit source]
  • Lord Amlodd: The city calls to me! Soon I will summon it back from its seed!
    • Are you my summoned creature now? Can I command you?
      • (Same as above.)
    • What did you do in the Spirit Realm?
      • (Same as above.)
    • How did you hide in the Spirit Realm?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)
Lady Hefin[edit | edit source]
  • Lady Hefin: It is centuries since I was last here. I was but a child then, in spiritual terms; I have gained much enlightenment since then.
  • Select an option
    • Tell me more about Seren!
      • (Same as above.)
    • What have you been doing as a hermit?
      • (Same as above.)
    • Will you go back to being a hermit once the city is re-grown?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)
Lady Meilyr[edit | edit source]
  • Lady Meilyr: I didn't escape from my dungeon just to stay in the Undercity forever. Let's re-grow the city!
  • Select an option
    • Why were you hallucinating?
      • (Same as above.)
    • How did you find your secret dungeon room?
      • (Same as above.)
    • Why did you hide in Daemonheim?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Tyras Camp[edit | edit source]

  • General Hining: This is not a good place to be. King Tyras is dead - there is no hero to fight back the forces that face us now. Go, prepare for the coming darkness while you still have time!
  • Select an option
    • Is King Tyras really dead?
      • General Hining: Yes. I saw his body, after we put out the fires. His face was noble, even in death. We will not see a king like him again.
      • (Shows the other options.)
    • What have you been doing since King Tyras died?
      • General Hining: We're continuing King Tyras's war against the dark elves - but that war has turned into a stalemate. If we were to leave, Lord Iorwerth's forces could occupy the whole forest, and we'd lose the one human outpost west of the mountains. If we were to attack, we might gain ground temporarily but Lord Iorwerth could bring in reinforcements to drive us back.
      • (Shows the other options.)
    • What is this coming darkness?
      • General Hining: All I know are elven legends. They say the Dark Lord is a being of ultimate evil, whose only desire is to corrupt and kill. My troops are Saradominists, so when they heard the description they assumed it referred to Zamorak...but in truth, I do not know.
      • (Shows the other options.)
    • The time has come to face the darkness.
      • You explain Arianwyn's plan to General Hining.
      • General Hining: And then...and then it'll all be over? The dark elves defeated, the elf city re-grown.... And King Lathas is in exile.... We could all go home! I'll help you, adventurer. Go back and tell your elf friends they can count on our support.

Reporting Back[edit | edit source]

  • Arianwyn: It's time, Player!
  • Iestin Edern: Lord Iorwerth has called the Deathguard away to fight General Hining. We should be able to re-grow the city undisturbed.
  • Arianwyn: ...And then Lord Iorwerth will return to find a city that we control! Come on, Player! Enter the Grand Library and let's finish this!

The Library[edit | edit source]

Talking to an elder whose seal is not to be activated[edit | edit source]

  • (First seal:)
    • [Elder]: You should activate the Cadarn seal first.
  • (Next seals:)
    • [Elder]: You should activate the [clan] seal next.

Activating the wrong seal[edit | edit source]

  • (First seal:)
    • You should activate the Cadarn seal.
  • (Next seals:)
    • You should next activate the [clan] seal.

The Cadarn Seal[edit | edit source]

  • Arianwyn: This is it! The Grand Library!
  • Select an option
    • It doesn't look much like a library.
      • Iestin Edern: A library is a store of information, not necessarily a store of books. This library stores the most precious information there is - the city of Prifddinas and its inhabitants, encoded as patterns in the crystal. When we have powered the crystal with the light of the eight clans, the city will grow according to that pattern.
      • Arianwyn: All you need to do now is direct the light from each clan seal into the Seal of Seren. Start with the Cadarn seal. You should interact with the plinths in order to create mirrors on them to re-direct the beam. When you're ready, activate the Cadarn seal and I'll sing into it to create the beam.
      • Stage 1/8: Direct the Cadarn beam to the Seal of Seren.
    • Okay, what do I do now?
Talking to Arianwyn[edit | edit source]
  • Arianwyn: I'm ready, Player! Activate the seal and I'll sing to create the light beam.
Upon activating the Cadarn seal[edit | edit source]
  • Stage 1/8 complete!
  • Arianwyn: What's happening? What are those creatures?
  • Iestin Edern: They're shadow creatures, like the ones in the Temple of Light - but these ones aren't bothering to hide flat on the ground. It looks like some force is opposing us.
  • Select an option
    • Some force - you mean the Dark Lord?
      • Iestin Edern: I fear so! You prevented Lord Iorwerth from summoning it fully - but it seems it still has enough power to oppose us!
      • Arianwyn: This doesn't change what you have to do, Player. Direct the beam from the Trahaearn seal into the Seal of Seren.
      • Stage 2/8: Direct the Trahaearn beam to the Seal of Seren.
    • Okay, what do I do now?

The Trahaearn Seal[edit | edit source]

Talking to Lady Trahaearn[edit | edit source]
  • Lady Trahaearn: Come on, we haven't got all day. Arrange the mirrors correctly and then activate the seal.
Upon activating the Trahaearn seal[edit | edit source]
  • Stage 2/8 complete!
  • Arianwyn: What is that?
  • Iestin Edern: My guess is that the shadows infesting the Temple of Light were the least powerful of the Dark Lord's minions, and that's one of the more powerful ones.
  • Arianwyn: It looks like you'll need to defeat that Greater Shadow before you can direct the light beam from the Iorwerth seal to the Seal of Seren.
  • Stage 3/8: Direct the Iorwerth beam to the Seal of Seren.

The Iorwerth Seal[edit | edit source]

Talking to Iestin[edit | edit source]
  • Iestin Edern: You're doing well, Player. Activate the Iorwerth seal when you're ready.

The Dark Lord[edit | edit source]

  • Stage 3/8 complete!
  • Lady Ithell: Great Mother Seren! What is that?
  • Dark Lord: Death! I bring you death! You are alive now - but soon, you will not be alive! Death!
  • Select an option
    • What are you?
      • Dark Lord: I am the Dark Lord. Does that name not tell you all you need to know? You wish to build, to create life, to continue existing. I am that which opposes you! I am the voice in your head as you explore the darkest caves, whispering that you should stay...embrace death...destroy rather than create.
      • (Continues below.)
    • I don't want to talk. Let's fight.
      • (Continues below.)
  • Stage 4/8: Direct the Ithell beam to the Seal of Seren.

The Ithell Seal[edit | edit source]

Talking to Lady Ithell[edit | edit source]

  • Lady Ithell: I can do it. Lady Ithell's knowledge is there in my head. Activate the seal and I'll sing to create the light beam.

Upon activating the Ithell seal[edit | edit source]

  • Stage 4/8 complete!
  • Lord Amlodd: You did it! The light harms it!
  • Dark Lord: Your efforts are futile. Your death is inevitable!
  • Select an option
    • You seem pretty obsessed with death.
      • Dark Lord: Death is the place to which all mortals travel. It is the only certainty! It fascinates me. I had not imagined it, before I encountered beings that died. Does it not terrify you to your very soul? How can you live, knowing that you will one day die?
      • (Continues below.)
    • I don't want to talk. Let's fight.
      • (Continues below.)
  • Stage 5/8: Direct the Amlodd beam to the Seal of Seren.

The Amlodd Seal[edit | edit source]

Talking to Lord Amlodd[edit | edit source]

  • Lord Amlodd: Ho ho! Activate the seal and I will show you that Lord Amlodd has the greatest singing voice of all the elves!

Upon activating the Amlodd seal[edit | edit source]

  • Stage 5/8 complete!
  • Lady Hefin: You know you can't win, Dark Lord. My predecessors designed the Temple of Light to contain you. We will contain you again.
  • Dark Lord: Those who built the Temple of Light are dead, while I remain! Death will always defeat life!
  • Select an option
    • Lady Hefin, you know what it is?
      • Lady Hefin: A darkness about which Seren warned our ancestors when she shattered herself at the end of the God Wars. It dwells beneath the mountains, attracted to the power of the Death altar. One of my predecessors designed the Temple to contain that darkness, and the other clans helped us to build it.
      • Dark Lord: You cannot contain death! You can delay it, with your machines or your potions or your magic, but it will come for you! I will come for you!
      • (Continues below.)
    • I don't want to talk. Let's fight.
      • (Continues below.)
  • Stage 6/8: Direct the Hefin beam to the Seal of Seren.

The Hefin Seal[edit | edit source]

Talking to Lady Hefin[edit | edit source]

  • Lady Hefin: Do not fear, Player. The light of Seren will protect us from the Dark Lord. Activate the seal when you're ready.

Upon activating the Hefin seal[edit | edit source]

  • Stage 6/8 complete!
  • Lady Meilyr: You're winning, Player! It's getting weaker!
  • Dark Lord: I must have more power. Lord Iorwerth!
  • Dark Lord summons Lord Iorwerth.
  • Lord Iorwerth: What's happening? Great Dark Lord! You are here! What do you want of me?
  • Dark Lord: I want the power of your death!
  • The Dark Lord kills Lord Iorwerth.
  • Lord Iorwerth: Aaaargh!
  • Dark Lord: Yes...the death of an elf clan leader is powerful.
  • Select an option
    • Seriously, what's with your death obsession?
      • Dark Lord: I am immortal! My creator and my sibling were immortal. For aeons, I did not imagine that life could end... I found the elves in their forest world. I watched them live, and then... I watched them die! Death was a terrible, fascinating, alien thing! It caused the elves distress...and yet their poets claimed it added meaning to their lives. I did not have that distress, or that meaning. I gave the elves magic, and I tried to make them live longer. I stretched their lives from decades to centuries - but they always died!
      • Lady Meilyr: You didn't give us magic! It was Seren, the goddess of light and life!
      • Dark Lord: It was Seren! It was I!
      • (Continues below.)
    • I don't want to talk. Let's fight.
      • (Continues below.)
  • Stage 7/8: Direct the Meilyr beam to the Seal of Seren.

The Meilyr Seal[edit | edit source]

Talking to Lady Meilyr[edit | edit source]

  • Lady Meilyr: Great Seren! So that's the Dark Lord! Activate my seal when you're ready for me to sing!

Upon activating the Meilyr seal[edit | edit source]

  • Stage 7/8 complete!
  • Dark Lord: I am the creator of the elves! I taught you magic and brought you to this world! You cannot destroy me!
  • Lord Crwys: You lie! It was Seren who brought us to this world!
  • Select an option
    • The Dark Lord is Seren?
      • Dark Lord: I was a part of her! She cast me out! In the God Wars I saw billions die. I could not leave my elves like the other gods left their races. I shattered myself into crystals to remain with them. But I was at war with myself. The rest of Seren banished the part of her fascinated by death - the part you see now. I found solace beneath the mountains, in the Death Altar - and then I was trapped by the Temple of Light. I wanted to reach out to my followers, to see them live and die, to be part of the tools and weapons that they sang. I spoke to the minds of those who walked the Underground Pass. I shared my fascination with death with them. I asked them only to provide new, more interesting deaths for me to observe. Lord Iorwerth would have been my greatest ally. He provided me with so many deaths...and now his own, and that of King Lathas. Lord Iorwerth and King Lathas are both dead! I devoured their souls to gain the power to manifest here! The soul of a king is a rare delicacy! But your soul, hero, will be a rarer delicacy still! Prepare to be my finest feast!
    • I don't want to talk. Let's fight.
      • (Continues below.)
  • Stage 8/8: Direct the Crwys beam to the Seal of Seren.

The Crwys Seal[edit | edit source]

Talking to Lord Crwys[edit | edit source]

  • Lord Crwys: Let us finish this and re-grow the grand city. Activate my seal and I will sing the last light beam.

Upon activating the Crwys seal[edit | edit source]

  • Stage 8/8 complete!
  • Seal of Seren activated!
  • The Dark Lord disappears.
  • Dark Lord: No! I cannot die!
  • Arianwyn: You did it, Player! The Dark Lord is dead!
  • Iestin Edern: You've empowered the Seal of Seren. The clan leaders can sing the city into shape as it grows.
  • Arianwyn: This room will be the foundation of a new Prifddinas: but this time, it'll be different... For all of its history, Prifddinas has been closed to outsiders. Elves regarded other races as inferior barbarians. Even when we were exiled from the city, the rebel elves didn't think about the humans beyond the mountains. We heard what the Deathguard was doing in West Ardougne, but we only cared about our own city. But when you emerged from the Underground Pass, we saw that a human adventurer could be more resourceful than the greatest of elves. If you hadn't helped us, the Dark Lord would have created an evil Prifddinas and doomed the elves to live under Lord Iorwerth's rule. I've talked to the other clan leaders and we're unanimous: Prifddinas will no longer be a city only for elves. Once it's re-grown, we'll throw the doors open to other races. This is the end of an epic adventure for you, and the start of a new age for both elves and humans. I'll see you in Prifddinas soon, Player.
  • (If the player doesn't have at least 15 free backpack spaces:)
    • Arianwyn: I've got fifteen items to give you as a reward. Would you like me to take some items to your bank for you so you can free up space?
    • Select an option
      • Open bank deposit box.
        • (Bank deposit box interface opens.)
      • I'll come back later.
        • (Dialogue ends.)

After activating the Seal of Seren[edit | edit source]

  • [Elder]: You should speak to Arianwyn.

Post-quest dialogue[edit | edit source]

As the city grows[edit | edit source]

Arianwyn[edit | edit source]

  • Arianwyn: You did it, Player! The process of re-growing the city has started. Soon the crater will be filled with the new city of Prifddinas, and humans will be able to visit.
  • Choose an option:
    • Can you teleport me to Lletya?
      • (Same as above.)
    • Can you teleport me to Prifddinas?
      • Screen fade out/in. The player is teleported just south of the Prifddinas guards.
    • That's all for now.
      • (Dialogue ends.)

Iestin[edit | edit source]

  • Iestin Edern: Lord Iorwerth's reign is over at last! Now my clan can take its proper place as one of eight equal parts of the new city.
Trying to enter the Grand Library[edit | edit source]
  • Iestin Edern: It's too dangerous to enter while the city is re-growing. You should come back later.

Lady Trahaearn[edit | edit source]

  • Lady Trahaearn: Have some patience. The city will be grown soon.
  • Select an option
    • Your exoskeleton was damaged.
      • (Same as above.)
    • Are you undead?
      • (Same as above.)
    • You were in the cave all that time?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Lord Crwys[edit | edit source]

  • Lord Crwys: Ahh. I feel it growing...mighty crystal roots.
  • Select an option
    • How did you turn into a tree?
      • (Same as above.)
    • Why did you turn into a tree?
      • (Same as above.)
    • Why were you sick?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Lady Ithell[edit | edit source]

  • Lady Ithell: I still can't believe the city is growing again!
  • Select an option
    • What happened with you and the statue?
      • (Same as above.)
    • If you're Lady Ithell, what happened to Kelyn?
      • (Same as above.)
    • Why didn't you ever build that statue yourself?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Lord Amlodd[edit | edit source]

  • Lord Amlodd: Soon the city will be re-grown, and I will share with my clanmates the knowledge I have gained in the Spirit Plane!
  • Select an option
    • Are you my summoned creature now? Can I command you?
      • (Same as above.)
    • What did you do in the Spirit Plane?
      • (Same as above.)
    • How did you hide in the Spirit Plane?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Lady Hefin[edit | edit source]

  • Lady Hefin: Praise Seren for sending you, human. You are the saviour of our city.
  • Select an option
    • Tell me more about Seren!
      • (Same as above.)
    • What have you been doing as a hermit?
      • (Same as above.)
    • Will you go back to being a hermit once the city is re-grown?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Lady Meilyr[edit | edit source]

  • Lady Meilyr: It'll be good to live somewhere with fresh air and space again. No more dungeons for me.
  • Select an option
    • Why were you hallucinating?
      • (Same as above.)
    • How did you find your secret dungeon room?
      • (Same as above.)
    • Why did you hide in Daemonheim?
      • (Same as above.)
    • That's all.
      • (Dialogue ends.)

Elven city guard[edit | edit source]

  • Elven city guard: Come back later, human. It's too dangerous to enter Prifddinas while the city is growing.

Upon first entering the city[edit | edit source]

Clan Leaders (upon walking past)[edit | edit source]

As you walk past him/her, Lord Amlodd, Lord Crwys, Lady Hefin, Lady Ithell, Lady Meilyr, Lady Trahaearn, and/or Iestin Edern may say any of the following randomly:

  • [Elder:] May Seren guide you.
  • [Elder:] Peace be with you.
  • [Elder:] Prifddinas is growing!
  • [Elder:] Rejoice!
  • [Elder:] See you in the city.
  • [Elder:] Thank you for everything!
  • [Elder:] We are as one.
  • [Elder:] We are home!
  • [Elder:] Welcome, friend of the elves.
  • [Elder:] Welcome, human!

Clan Leaders (upon conversing)[edit | edit source]

Lord Amlodd[edit | edit source]
  • Lord Amlodd: Now this was truly worth coming back for! Well done, human.
Lord Crwys[edit | edit source]
  • Lord Crwys: Thanks to you, I can plant down some roots again. See you in the city!
Lady Hefin[edit | edit source]
  • Lady Hefin: You have returned peace to all elfkind! May Seren forever watch over you.
Iestin Edern[edit | edit source]
  • Iestin Edern: Our period of mourning is over. We are as one again, thanks to you.
Lady Ithell[edit | edit source]
  • Lady Ithell: We shall sing songs of your great endeavours!
Lady Meilyr[edit | edit source]
  • Lady Meilyr: Feel free to explore our great city to your heart's content!
Lady Trahaearn[edit | edit source]
  • Lady Trahaearn: Yes, yes. Hurry along! Our you'll miss seeing the Tower of Voices growing!

At the gate[edit | edit source]

Arianwyn[edit | edit source]
Before the city is re-grown[edit | edit source]
  • Arianwyn: You are just in time, my friend. Come, see the fruits of your labours.
After the city is re-grown[edit | edit source]
  • Arianwyn: Welcome to Prifddinas, lost city of the elves.

In the Prifddinas Undercity[edit | edit source]

Attempting to enter the Grand Library[edit | edit source]

  • The doors are locked tight. With the city regrown, you don't think you can get back in here.

Attempting to climb up the stairs to the Iorwerth Camp[edit | edit source]

  • The city of Prifddinas has grown on top of this exit. There's no way back to the Iorwerth Camp.

Within the Tyras Camp[edit | edit source]

General Hining[edit | edit source]

  • General Hining: Thank Saradomin the war is over, adventurer. King Thoros has asked us to maintain this outpost, with the permission of the Elders of Prifddinas. We're not on a war footing any more, though, and the troops can be rotated between here and Ardougne. None of it will bring King Tyras back, though.

Tyras guard[edit | edit source]

  • Player: Hello.
  • Tyras guard: Good day. Sorry I can't stop to talk. General Hining is keeping a tight watch.

Entering the Tent flap[edit | edit source]

  • Tyras guard: You cannot enter! This is General Hining's pavillion. Now that the war against the darkness is over, the new king has ordered us to turn this camp into a permanent settlement!

Around the Tyras Camp[edit | edit source]

Tyras guard[edit | edit source]

  • Tyras guard: The dark times are over. It's good to be able to go back to my family in Ardougne.

At the Catapult[edit | edit source]

Tyras guard[edit | edit source]

  • Tyras guard: General Hining says we won't be needing this catapult any more now that the war with the darkness is over. I just couldn't bring myself to dismantle it, though. This catapult's me baby. So I convinced the general to let me leave it here as a memorial to the war.

In Ardougne[edit | edit source]

Elena[edit | edit source]

  • Elena: It's hard to believe it's all over, Player! Now that the Mourners are gone from West Ardougne, I'm going to focus on my studies. I think I'll travel to the elven lands and meet your new friends. I suspect they have an understanding of the sciences that is quite different from ours - perhaps I can learn from them.

Councillor Halgrive[edit | edit source]

  • Councillor Halgrive: All is well, adventurer! It's good to have the city running smoothly again after all the disruptions the fake plague caused.

Doctor Orbon[edit | edit source]

  • Doctor Orbon: (if not wearing full mourner gear). I was worried half to death about that plague, and now it turns out it was a hoax involving dyed sheep! I don't know why I didn't spot that. Perhaps I'm not the doctor I thought I was.
  • Doctor Orbon: (if wearing full mourner gear). I knew we couldn't keep up this charade forever. Curse that interfering adventurer.
  • Doctor Orbon: You'd do well to flee West Ardougne before the citizens do nasty things to you.

King Thoros[edit | edit source]

  • King Thoros: The city of Ardougne thanks you for your help, adventurer. I'm afraid I don't have time to talk. I never expected to become king, and I've suddenly found myself with a lot more responsibility than I'm used to.

Omart and Kilron[edit | edit source]

  • Omart: Looks like you won't be needing the rope ladder any more, adventurer. I heard it was you who started the revolution and freed West Ardougne!
  • Kilron: Looks like you won't be needing the rope ladder any more, adventurer. I heard it was you who started the revolution and freed West Ardougne!

Jethick[edit | edit source]

  • Jethick: Hello. I've been seeing more newcomers around here since the revolution. I don't miss the plague... but it would be good to have more peace and quiet.

Recruiter[edit | edit source]

  • Recruiter: Citizens of West Ardougne! Who will join the Royal Army of Ardougne? It is a very noble cause. Stand alongside King Thoros, ready to defend our land from new threats!

The Rehnisons[edit | edit source]

Ted[edit | edit source]
  • Ted Rehnison: I'm glad I could play a part in overthrowing the mourners. Billy and Milli are already asking for stories about what their parents did in the revolution!
Martha[edit | edit source]
  • Martha Rehnison: Thank you for your help, Player! West Ardougne is free at last, and it's thanks to you!
Billy[edit | edit source]
  • Billy Rehnison: My dad says that when he kicked the Mourners out of the city, you helped! Thanks!
Milli[edit | edit source]
  • Milli Rehnison: It's so good that people can go in and out of the city now! Elena has come to visit often.

Bravek[edit | edit source]

  • Bravek: It's so much easier to administrate a city when there's no fake plague and people are allowed in and out. And do you know what? I'm off the drink. I'm going to be sober from now on. No more hangovers, no more strange hangover cures!

Nurse Sarah[edit | edit source]

  • Nurse Sarah: The plague itself was a fake, but the image of West Ardougne as a plague city wasn't too far from the truth. Malnutrition, poor sanitation... it's no wonder these people aren't healthy. Now that we can get in and out again, people are getting healthier, but it'll be a long time before West Ardougne is really a nice place to live.

Carla[edit | edit source]

  • Carla: Nothing's going to bring my son back... but at least now the Mourners are gone, it won't happen to anyone else. Now I can mourn him properly.

Koftik[edit | edit source]

  • Koftik: Underground Pass tours! Solve fiendish puzzles beneath the mountains! See Iban's throne room! Oh, hello, Player. Now that the Dark Lord is defeated, I'm trying to turn my cave guide skills into a new business. I haven't found anyone interested yet, though.

Farmer Brumty[edit | edit source]

  • Player: Hello there. Have you heard the truth about your sheep?
  • Farmer Brumty: Aye. Councillor Halgrive told me about the fake plague. My poor sheep suffered and died for a pack of liars...it's the innocent who pay the price for man's ambition. To tell you the truth...
  • Farmer Brumty: (if you killed King Lathas). I'm glad you killed King Lathas. We were all sheep in his eyes. You brought justice to these lands.
  • Farmer Brumty: (if you exiled King Lathas). I am glad you exiled King Lathas. Good riddance to him. Though I hear his cousin's not much better.

In Lletya[edit | edit source]

Adyna[edit | edit source]

  • Adyna: I miss my rock... It was my special place. I was safe and happy there, and you took it all away. The lady you built is very pretty, though.

Bronwyn[edit | edit source]

  • Bronwyn: I can't believe Kelyn became Lady Ithell just from looking at that statue! To me, it just looks like a pretty statue.

In Prifddinas[edit | edit source]

Essyllt and Mwynen[edit | edit source]

If the Head Mourner was spared[edit | edit source]
  • Mwynen: Oh, hello. May I be of service?
  • Essyllt: Aah!
  • Mwynen: What's the matter?
  • Player: Oh, it's you. I didn't recognise you there.
  • Essyllt: I...I promised you'd never see me again. I didn't think the elder would actually permit other races to enter Prifddinas!
  • Essyllt: I've given up the military life, and settled with my wife.
  • Mwynen: Essyllt, I don't understand. What's going on?
  • Essyllt: When I was... working... this human had the choice to kill me.
  • Mwynen: W-what? Kill him?
  • Mwynen: What manner of brute are you, that you would threaten Lord Iorwerth's emissary of peace?
    • Emissary of peace?
      • Player: Emissary of peace? What?
      • Essyllt: Yes, the work I was doing when you met me.
        • [Play along]
          • Player: Oh, of course. Well it's a long story. I'm sure Essyllt can tell you some other time.
          • Essyllt appears to mouth 'thank you'.
        • [Tell the truth]
          • Player: Hah! Wow, that's a good one. I'm glad I let you live just for that!
          • Mwynen: What's so funny?
          • Player: I remember his plan. Had I not stopped him, this 'emissary of peace' would have wiped out the entire population of West Ardougne by herding them into a cavern and collapsing the roof!
          • Mwynen: What? Essyllt...that's a lie. Tell me it's a lie.
          • Essyllt: I...Why did you...
          • Mwynen: It's...true, isn't it?
          • Mwynen: Please excuse us, Player. My husband and I need to speak in private.
        • I'd like to ask about something else.
          • (Shows previous options)
    • I thought you had children.
      • Player: You said you had children. Where are they?
      • Essyllt: They're not here right now. There's um... Dwyfor... Grenfron... and Aeronwen.
      • Player: I've been all around Prifddinas, and I'm yet to encounter elves with those names.
      • Essyllt: Dwyfor was also in Lord Iorwerth's service, I last saw him entering the Underground Pass.
      • Essyllt: Grenfron is assisting in cleaning the Undercity.
      • Essyllt: Aeronwy never really stays in one place, she's probably wandering around somewhere.
        • What was that last name again?
          • Essyllt: Aeronwy? Yes, Aeronwy.
          • Player: Didn't you say Aeronwen before?
          • Mwynen: Just stop already. Your lies are painful to listen to.
          • Essyllt: Fine. I lied about having children. Maybe one day. I just wanted you to let me live.
        • I'll keep an eye out.
          • Essyllt appears to let out a sigh of relief, while Mwynen glares at him menacingly.
    • What are you doing now?
      • Essyllt: I've retired. I'm just spending time with my wife, Mwynen.
    • Bye.
      • Mwynen: It's certainly been interesting speaking with you, Player. It seems Essylt and I have a lot to talk about.
      • Essylt: I...Bye.
If the Head Mourner was killed[edit | edit source]
  • Mwynen: I'm sorry. I cannot talk now. My husband, Essyllt... He was murdered.
  • Mwynen: He was Lord Iorwerth's emissary of peace... He should have been safe!
    • Tell her about Essyllt's true nature.
      • Player: Essyllt... I remember that name. Yes, the Head Mourner. I was the one who killed him.
      • Mwynen: What? How c...
      • Player: He was no emissary of peace. He planned to wipe out the entire population of Ardougne in order to regrow a corrupt version of Prifddinas.
      • Player: There was no way I could allow him to live after that.
      • Mwynen: No! You have to be lying. Essyllt could never do that. G-get away from me.
    • Leave her to grieve.
      • Player: I'm sorry for your loss, I'll leave you alone.