Dialogue for Pikkupstix

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  • Pikkupstix: Hello there! Welcome to my humble abode. How can I help you?
    • I have a question about Summoning...
      • If you have 99 summoning
        • Pikkupstix: Why, I've never seen such raw summoning power before! If anyone has the right to own a skillcape of Summoning, then it's you!
          • Yes, please sell me a skillcape of Summoning.
            • Pikkupstix: That is a pretty tall order, even for someone with your skills, Player. You'll have to pay a fee of 99,000 coins to get the cape.
              • 99,000 coins? That's much too expensive.
                • Pikkupstix: Not at all; there are many other adventurers who would love the opportunity to purchase such a prestigious item! You can find me here if you change your mind.
              • I think I have the money right here, actually.
                • Pikkupstix: Excellent! Wear that cape with pride my friend.
          • So, what's Summoning all about then?
            • Pikkupstix: In general? Or did you have a specific topic in mind?
              • In general.
                • Pikkupstix: Well, you already know about Summoning in general; otherwise, we would not be having this conversation! Effectively, the skill can be broken into three main parts: summoned familiars, charged items and pets. Summoned familiars are spiritual animals that can be called to you from the spirit plane, to serve you for a period of time. These animals can also perform a special move, which is specific to the species. For example, a spirit wolf can perform the Howl special move if you are holding the correct Howl scroll. Charged items contain summoning power, but in a stable form. They can be used to physically store any scrolls you have. Those are the main effects of Summoning. Are you still following me?
                • Player: Yes, I think so.
                • Pikkupstix: I can supply you with pouches and spirit shards, but you will have to bring your own charms and secondary ingredients. Many creatures drop charms when you kill them in combat. There are many different charms in the world: gold, blue, green, crimson and even some specialist ones like obsidian.
                • Player: I'll be sure to keep my eyes open for them.
                • Pikkupstix: The best way to raise your Summoning level is to infuse pouches. You will still learn a little from summoning a familiar, as well as using a scroll and transforming the summoning pouches into scrolls. But nothing is more potent than infusing a spirit into a Summoning pouch in the first place. Do you understand?
                • Player: Sure!
                • Pikkupstix: Good! Where was I?
                • Player: Ah, yes, the last part of Summoning: the pets. The more you practice the skill, the more you will comprehend the natural world around you. This is reflected in your increased ability to raise animals as pets. It takes a skilled summoner to be able to raise some of Gielinor's more exotic animals, such as the lizards of Karamja, or even dragons! Now that I've given you this overview, do you want to know about anything specific?
              • Tell me about summoning familiars.
                • Pikkupstix: Summoned familiars are at the very core of Summoning. Each familiar is different, and the more powerful the summoner, the more powerful the familiar they can summon. The animals themselves are not real, in the sense that you or I are real; they are spirits drawn from the spirit plane. As a result, they have powers that the animals they resemble do not. They cannot remain in this world indefinitely; they require a constant supply of energy to maintain their link to the spirit plane. This energy is drained from your Summoning skill points. Your level of the Summoning skill is not drained, and you can refresh your points back up to your maximum level at an obelisk whenever you wish.
                • Player: So, my Summoning skill points are like food to them?
                • Pikkupstix: Yes, that is an appropriate analogy. The more powerful the familiar, the more it must 'feed' and the more 'food' it will need to be satisfied. As a result, only the most powerful summoners are able to maintain a link from a familiar to the spirit plane, since they are able to provide more 'food' with each Summoning level they gain.
                • Player: I'm starting to get a little hungry now.
                • Pikkupstix: As you gain mastery of the skill you will be able to have familiars out for the full time they exist. And still have some points over to re-summon them afterwards, if you wish. This is because you are able to feed them the energy they need and have leftovers to spare!
                • Player: Great! So, what can these familiars do?
                • Pikkupstix: Why not ask me to count every blade of grass on a lawn? The familiars each have unique abilities and even the most experienced summoner will not know them all.
                • Player: Well, can you give me some hints?
                • Pikkupstix: Well, some familiars are able to fight with you in combat. They will keep an eye out to see if you are fighting and will intervene, if they can. Other familiars will not fight, for various reasons, but they may provide bonuses in other tasks. Some will even carry your items for you, if you need them to.
                • Player: Amazing!
                • Pikkupstix: Would you like to know anything else about Summoning?
              • Tell me about special moves.
                • Pikkupstix: Well, if a Summoning pouch is split apart at an obelisk, then the energy it contained will reconstitute itself - transform - into a scroll. This scroll can then be used to make your familiar perform its special move. For example, spirit wolves are able to Howl, scaring away an opponent for a short period of time.
                • Player: Or longer, in the case of that giant wolpertinger.
                • Pikkupstix: Indeed! Well, each familiar has its own special move, and you can only use scrolls on the familiar that it applies to. For example, a spirit wolf will only look at you oddly if you wish it to perform a dreadfowl special move.
                • Player: So, what sort of special moves are there?
                • Pikkupstix: The special moves are as varied as the familiars themselves. A good rule of thumb is that if a familiar helps you in combat, then its special move is likely to damage attackers when you use a scroll. On the other hand, if a familiar is more peaceful by nature, then its special move might heal or provide means to train your other skills - that sort of thing.
                • Player: Are the familiar's special moves similar to its normal abilities?
                • Pikkupstix: In general, no. But some familiars' special moves can be a more powerful version of their normal ability. Take the spirit wolf, for example. Its special move and its normal ability are essentially the same. However, the special move can be used on any nearby opponent, while the normal ability only works on those opponents you are currently fighting. If your familiar is fighting with you, it will use its normal ability whenever it can. It won't however, use its special move unless you have expressly asked it to, by activating a scroll.
                • Player: I see. Thanks for the information.
                • Pikkupstix: Would you like to know anything else about Summoning?
              • Tell me about charged items.
                • Pikkupstix: Charged items are very simple to create, if you have the correct Crafting level. If not, then you can simply buy a set of antlers or a lizard skull from me. You can take an item that can be charged, usually a headdress, and attach scrolls to them. The scrolls are then stored in the headdress. Aggressive combat scrolls, however, are the only ones that can be used in this way.
                • Player: Why is that?
                • Pikkupstix: Well, a scroll in a charged item will only be activated when it is hit with enough power. Since this can only happen from the impact of combat, it makes sense that only combat-based scrolls can be stored here. The activated scroll will then be sensed by your familiar, and it will defend you.
                • Player: What sort of impact are we talking about here?
                • Pikkupstix: Oh, nothing too serious: stabbings, explosions, arrows to the torso - that sort of thing.
                • Player: What?
                • Pikkupstix: Oh, come now; a strapping lad like you will barely feel it. Your opponent, however, will certainly feel the power of your retaliation! Anyway, one impact is not enough; it will take a series of strikes to activate the power in the charged item.
                • Player: So, will this allow familiars to perform the special moves of other familiars? Or will it work if I have no familiar out?
                • Pikkupstix: No. As with the normal method of instigating a special move, the correct scroll is required for the correct familiar. Even if some dreadfowl scroll power was hanging in the air, a spirit wolf would not be able to do anything with it.
                • Player: What happens when the item runs out of charge? Do they disintegrate or something?
                • Pikkupstix: Only if you've made them shoddily! The items should be useful for a long time. When you run out of charges, you simply need to attach more scrolls.
                • Player: That's a relief.
                • Pikkupstix: Would you like to know anything else about Summoning?
              • Tell me about pets.
                • Pikkupstix: Well, these are not really an element of the skill, as such, but more like a side-effect of training. Essentially, the higher the Summoning level an adventurer has, the more they become in tune with nature. As a result, they can approach animals that would otherwise run away from them. This means that you will be able to befriend and raise various animals from around the world.
                • Player: So, what will I need to do to raise these pets?
                • Pikkupstix: Oh, most of them will be quite content to follow you around. You just have to feed them and make sure they are generally healthy. It is the goal of every summoner to be able to raise a dragon, yet few have been able to perform this feat.
                • Player: Wow! Imagine riding around on a dragon - even fighting with it!
                • Pikkupstix: That's not the right attitude at all!
                • Player: What?
                • Pikkupstix: When you raise a pet it becomes your responsibility - your friend. You can't ride into battle on your friend, or make them fight for you. These are not spiritual familiars: if they die, they die!
                • Player: I didn't realise.
                • Pikkupstix: Well, now you know. Pets do not fight for you, cast spells or have strange abilities, and you may certainly not ride around on them. They are animals you raise from birth to follow you wherever you go. Remember that and take good care of them.
                • Player: I will!
                • Pikkupstix: Would you like to know anything else about Summoning?
          • Can I buy some Summoning supplies?
          • I've noticed there are a couple of versions of each skillcape.
    • I need to ask you something about the quest...
      • (Transcript missing. edit)
    • Talk about Pikkenmix.
      • Player: I'm here to talk about the obelisks that Pikkenmix is investigating.
      • Pikkupstix: Ah, my apprentice, Pikkenmix. He's coming along quite nicely, learning the art of familiarisation.
        • So where's Pikkenmix?
          • Player: So where's Pikkenmix?
            • If Familiarisation is active
              • Pikkupstix: He's off investigating another of those obelisk phenomena.
                • Can you tell me where?
                  • Pikkupstix: I can try...
                  • Pikkupstix enters a trance...
                    • If Pikkenmix is at the Castle Wars obelisk
                      • Pikkupstix: Near the ever-flagging war.
                        • What does that mean?
                          • Player: What does that mean?
                          • Pikkupstix: Sorry, I don't really know what happens when I have those visions. I... didn't do anything embarassing did I?
                          • Player: Not entirely.
                          • Player: Bye!
                        • Thanks, that was helpful.
                          • Player: Thanks, that was helpful.
                          • Pikkupstix: You're welcome.
                          • Player: Bye!
                • Okay, thanks.
                  • Player: Okay, thanks.
                  • Player: Bye!
            • If Familiarisation is not active
              • Pikkupstix: I expect he's off somewhere relaxing. He's been quite busy lately.
              • Player: Bye!
        • What's it all about?
          • Player: What's it all about?
          • Pikkupstix: Well, we druids have been gathering raw shards from the spirit plane for a while now. Recently, however, the mini obelisks have been starting to sparkle and familiars have been stopping us returning with shards.
          • Pikkupstix: If you could help us out, that would be great.
          • Player: How can I help?
          • Pikkupstix: Just speak to Pikkenmix; he'll be investigating one of the phenomena.
          • Player: Okay.
          • Player: Bye!
    • You really seem to have had some problems with your assistants.
      • (Transcript missing. edit)