Dialogue for Pet shop owner (Taverley)

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  • Can I see your shop, please?
    • Player: Can I see your shop please?
    • [Opens Pet Shop]
  • How much is that puppy in the window?
    • Player: How much is that puppy in the window?
    • Pet shop owner: The one with the waggly tail?
    • [Opens puppy choosing interface]
  • So, what sorts of pets are available?
    • Player: So, what sorts of pets are available?
    • Pet shop owner: Well, here we sell dogs, but we also have supplies for any other creatures you might want to raise.
    • Player: Such as?
    • Pet shop owner: Well, we sell nuts. Those can be used to feed squirrels. If you want to capture a squirrel, you’ll need to use the nuts on the trap you set, as the little scamps won’t be fooled by anything else.
    • Player: I’ll bear that in mind!
    • Pet shop owner: There are also a number of birds that live in the woodlands of the world. If you can find their eggs then you can use the incubator over there to hatch it.
    • Pet shop owner: So long as you are the first thing they see out of the shell, they will follow you anywhere.
    • Pet shop owner: After that, you just need to feed the chick ground fishing bait until it’s old enough to eat it solid.
    • Player: I’ll make sure to keep an eye on them if I go anywhere dangerous.
    • Pet shop owner: There are also a number of fabulous and exotic lizards found in Karamja. Some can be caught easily in a box trap, while others will need to be raised from an egg.
    • Player: Will the incubator work for them, too?
    • Pet shop owner: Of course! I’ll keep an eye on all the eggs you put in there, so they will never end up hard-boiled.
    • Player: Thank goodness!
    • Pet shop owner: The geckos of Karamja are quite easy to trap, like raccoons. Both will investigate a trap happily without any special bait.
    • Pet shop owner: Monkeys are a different story, however!
    • Player: What do you mean?
    • Pet shop owner: Well, they are clever little things and can easily get out of a box trap, unless they are stuck. The easiest way to do that is to put a banana in the workings.
    • Pet shop owner: They will hang on tight, and never let go, even when the trap closes.
    • Player: Thanks a lot, you’ve been very helpful!
    • Pet shop owner: It’s always a pleasure to help a fellow animal-lover. Come back and visit soon.
  • Are you interested in buying spirit shards?
    • Player: Are you interested in buying spirit shards?
    • Pet shop owner: I certainly am. Lots of them, too!
    • If the player has no spirit shards on them
    • Player: Thanks, I’ll bear that in mind.
    • If the player has spirit shards on them
    • How many will you sell? (25 coins each, you have X)
  • Have you got any strays in?
    • Player: Have you got any strays in?
    • If the player has lost Mackers
    • Pet shop owner: Let me just check my records…
    • Pet shop owner: You’re in luck! I found Mackers wandering around outside! He’s been asking after you.
    • Player: Still looking for cake, is he?
    • Pet shop owner: Of course.
    • Mackers wanders over to you.
    • If the player has lost Sparkles
    • Pet shop owner: You’re in luck! I do have a stray...shiney,[sic] wiggly thing in. It was hard to catch!
    • Player: Tell me about it! Would you let me give it a home?
    • Pet shop owner: Certainly! Take good care of it.
    • The shopkeeper hands you a tinsel snake.
    • Pet shop owner: It’s yours now. Don’t lose it again please, I don’t want to have to catch it again!
    • If the player has lost Corgi
    • Pet shop owner: You’re in luck! A cute little fluffy-wuffy doggie did come in earlier!
    • Player: Yes, yes, it has that effect on everyone.
    • Pet shop owner: It’s such a cutie!
    • Player: Just give me the dog, would you?
    • Pet shop owner: Fine… Take good care of it.
    • The shopkeeper hands you a corgi.
    • If the player has lost San’tar Spawnling
    • Pet shop owner: You’re in luck! A particularly angry creature did come in here earlier. I’d really appreciate it if you took it away!
    • The shopkeeper hands you the San’tar Spawnling.