Transcript of Nature Spirit

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This transcript involves dialogue with Drezel, Filliman Tarlock, Ulizius, and the player.

Druid in Distress[edit | edit source]

A Good Man[edit | edit source]

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Select an option
    • Well, I'm going to look around a bit more.
      • Player: Well, I'm going to look around a bit more.
      • Drezel: Well, that sounds like a good idea. Don't get into any trouble though!
    • Is there anything else interesting to do around here?
      • Player: Is there anything else interesting to do around here?
      • Drezel: Well, not a great deal... but there is something you could do for me if you're interested. Though it is quite dangerous.
      • (Quest Overview interface opens.)
        • Not right now
          • Player: Sorry, not interested...
          • Drezel: Well, I understand, you must be busy.
        • Accept quest
          • Player: Well, what is it, I may be able to help?
          • Drezel: There's a man called Filliman who lives in Mort Myre, I wonder if you could look for him? The swamps of Mort Myre are dangerous though, they're infested with Ghasts!
          • Select an option
            • Who is this Filliman?
              • Player: Who is this Filliman?
              • Drezel: Filliman Tarlock is his full name and he's a Druid. He lives in Mort Myre much like a hermit, but there's many a traveller who he's helped. Most people that come this way tell stories of when they were lost and paths that just seemed to 'open up' before them! I think it was Filliman Tarlock helping out.
              • (Shows the previous options.)
            • Where's Mort Myre?
              • Player: Where's Mort Myre?
              • Drezel: Mort Myre is a decayed and dangerous swamp to the south. It was once a beautiful forest but has since become filled with vile emanations from within Morytania. The swamp decays everything. We put a fence around it to stop unwary travellers going in. Anyone who dies in the swamp is forever cursed to haunt it as a Ghast. Ghasts attack travellers, turning food to rotten filth.
              • (Shows the previous options.)
            • What's a Ghast?
              • Player: What's a Ghast?
              • Drezel: A Ghast is a poor soul who died in Mort Myre. They're undead of a special class, they're untouchable as far as I'm aware! Filliman knew how to tackle them, but I've not heard from him in a long time. Ghasts, when they attack, will devour any food you have. If you have no food, they'll draw their nourishment from you!
              • (Shows the previous options.)
            • Yes, I'll go and look for him.
              • Player: Yes, I'll go and look for him.
              • Drezel: That's great, but it is very dangerous. Are you sure you want to do this?
              • Accept Quest to look for Filliman?
                • Yes, I'm sure.
                  • Player: Yes, I'm sure.
                  • Drezel: That's great! Many thanks! Now then, please be aware of the Ghasts, you cannot attack them, only Filliman knew how to take them on. Just run from them if you can. If you start to get lost, try to make your way back to the temple.
                  • The cleric hands you some food.
                  • Player receives 3 meat pies and 3 apple pies.
                  • Drezel: Please take this food to Filliman, he'll probably appreciate a bit of cooked food. He used to live to the South of the swamps, search for him won't you?
                  • Player: I'll do my very best, don't worry, if he's in there and he's still alive I'll definitely find him.
                  • Drezel: I saved a few runes to allow me to travel quickly to Filliman's old camp, however I was never able to use them, and of course now I cannot leave. If you can return to me and confirm he is safe, I will gladly allow you to use them.
                • Who is this Filliman?
                  • (Same as above.)
                • Where's Mort Myre?
                  • (Same as above.)
                • What's a Ghast?
                  • (Same as above.)
                • Sorry, I don't think I can help.
                  • (Same as below.)
            • Sorry, I don't think I can help.
              • Player: Sorry, I don't think I can help.
              • Drezel: That's fine, I'm sure someone else will be along shortly who can help. Now, if you will excuse me I do have some things to be getting along with.

Talking to Drezel again[edit | edit source]

  • Player: Hello again!
  • Drezel: Have you managed to find Filliman yet?
  • Player: No not yet.
  • Drezel: Please go and look for him, I would appreciate it!
  • Select an option
    • Where should I look for Filliman Tarlock again?
      • Player: Where should I look for Filliman Tarlock again?
      • Drezel: Search to the south of Mort Myre. Remember that he's a druid so he can conceal himself within nature quite well. My guess is that he lives in the southern area of the swamp, though he could be anywhere.
      • (Shows the previous options.)
    • Explain to me what a Ghast is again.
      • Player: Explain to me what a Ghast is again.
      • Drezel: A Ghast is a poor soul who died in Mort Myre. They're undead of a special class, they're untouchable apart from with special druidic items. Filliman knew how to tackle them, but I've not heard from him in a long time. Ghasts, when they attack, will devour any food you have. If you have no food, they'll draw their nourishment from you!
      • (Shows the previous options.)
    • What's the story with Mort Myre?
      • Player: What's the story with Mort Myre?
      • Drezel: Mort Myre was once a beautiful forest by the name of Humblethorn until the evil denizens of Morytania descended. Now their evil emanations have putrified and diseased the forest into a decaying swamp of death.
      • (Shows the previous options.)
    • What's the story with Filliman Tarlock?
      • Player: What's the story with Filliman Tarlock?
      • Drezel: Filliman is a druid of some considerable power. He helped many people in Morytania escape when the evil descended upon the land. His knowledge of plants and nature was exceptional. But one day, he was betrayed by some of the people who he had tried to help. This naturally made him more careful when dealing with strangers again and so, instead of showing himself, he would follow them. He would follow them at a distance and make the path clear for them, showing them to the temple and to salvation. Saradomin bless him! He is a good man.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.
      • Drezel: Many thanks to you [brother/sister]!

Talking to Ulizius[edit | edit source]

  • Player: Hello there.
  • Ulizius: What... Oh, don't creep up on me like that... I thought you were a Ghast!
  • Player: Can I go through the gate please?
  • Ulizius: Absolutely not. I've been given strict instructions not to let anyone through. It's just too dangerous. No one gets in without Drezel's say so!
  • Player: But I'm doing a quest for Drezel!
  • Ulizius: Okay, on your way then!

Opening the gate to Mort Myre Swamp[edit | edit source]

  • You walk into the gloomy atmosphere of Mort Myre.

Coming back through the gate[edit | edit source]

  • You skip gladly out of murky Mort Myre.
  • Ulizius: Oh my! You're still alive!

Nature Spirit[edit | edit source]

Talking to Filliman Tarlock or attempting to enter the grotto tree[edit | edit source]

Without a ghostspeak amulet[edit | edit source]

  • Filliman Tarlock: Cannot wake up... Where am I?
  • Player: Huh? What's this?
  • Filliman Tarlock: What did I write down now? Put it in the knot hole. Ahhrs Oooohh arhhhhAHhhh.
  • Player: Huh! Now you're just not making any sense at all! I just cannot understand you!

With a ghostspeak amulet[edit | edit source]

First time[edit | edit source]

  • Player: Hello?
  • Filliman Tarlock: Oh, I understand you! At last, someone who doesn't just mumble. I understand what you're saying!
  • Select an option
    • I'm wearing an amulet of ghost speak!
      • Player: I'm wearing an amulet of ghost speak!
      • Filliman Tarlock: Why you poor fellow, have you passed away and you want to send a message back to a loved one?
      • Player: Err.. Not exactly...
      • Filliman Tarlock: You have come to haunt my dreams until I pass on your message to a dearly loved one. I understand. Pray, tell me who would you like me to pass a message on to?
      • Player: Ermm, you don't understand... It's just that..
      • Filliman Tarlock: Yes!
      • Player: Well, please don't be upset or anything... But you're the ghost!
      • Filliman Tarlock: Don't be silly now! That in no way reflects the truth!
      • (Shows the previous options.)
    • How long have you been a ghost?
      • Player: How long have you been a ghost?
      • Filliman Tarlock: What?! Don't be preposterous! I'm not a ghost! How could you say something like that?
      • Player: But it's true, you're a ghost... well, at least that is to say, you're sort of not alive anymore.
      • Filliman Tarlock: Don't be silly, I can see you. I can see that tree. If I were dead, I wouldn't be able to see anything. What you say just doesn't reflect the truth. You'll have to try harder to put one over on me!
      • (Shows the previous options.)
    • What's it like being a ghost?
      • Player: What's it like being a ghost?
      • Filliman Tarlock: Oh, it's quite.... Oh... Trying to catch me out were you! Anyone can clearly see that I am not a ghost!
      • Player: But you are a ghost, look at yourself! I can see straight through you! You're as dead as this swamp! Err... No offence or anything...
      • Filliman Tarlock: No I won't take offence because I'm not dead and I'm afraid you'll have to come up with some pretty conclusive proof before I believe it. What a strange dream this is.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Subsequent times[edit | edit source]

  • Player: Hello again!
  • Filliman Tarlock: Oh, hello there, do you still think I'm dead? It's hard to see how I could be dead when I'm still in the world. I can see everything quite clearly. And nothing of what you say reflects the truth.
  • (Without the mirror in the backpack:)
  • (With the mirror in the backpack:)
    • You use the mirror on the spirit of the dead Filliman Tarlock.
    • Player: Here take a look at this, perhaps you can see that you're utterly transparent now!
    • The spirit of Filliman reaches forwards and takes the mirror.
    • Filliman Tarlock: Well, that is the most peculiar thing I've ever experienced. This mirror must somehow be dysfunctional. Strange how well it reflects the stagnant swamp behind me, but there is nothing of my own visage apparent.
    • Player: That's because you're dead! Dead as a door nail... Deader in fact... You bear a remarkable resemblance to wormbait! Err... No offence...
    • Filliman Tarlock: I think you might be right my friend, though I still feel very much alive. It is strange how I still come to be here and yet I've not turned into a Ghast. It must be a sign... Yes a sign... I must try to find out what it means. Now, where did I put my journal?
    • (Without the journal in the backpack:)
      • Player: Where did you put it?
      • Filliman Tarlock: Well, if I knew that, I wouldn't still be looking for it. However, I do remember something about a knot? Perhaps I was meant to tie a knot or something?
    • (With the journal in the backpack:)
      • You give the journal to Filliman Tarlock.
      • Player: Here, I found this, maybe you can use it?
      • Filliman Tarlock: My journal! That should help to collect my thoughts.
      • ~ The spirit starts leafing through the journal. ~
        ~ He seems quite distant as he regards the pages. ~
        ~ After some time the druid faces you again. ~
      • Filliman Tarlock: It's all coming back to me now. It looks like I came to a violent and bitter end but that's not important now. I just have to figure out what I am going to do now?
      • Select an option
        • Being dead, what options do you think you have?
          • Player: Being dead, what options do you think you have? I'm not trying to be rude or anything, but it's not like you have many options is it? I mean, it's either up or down for you isn't it?
          • Filliman Tarlock: Hmm, well you're a poetic one aren't you. Your material world logic stands you in good stead... If you're standing in the material world...
          • (Shows the previous options.)
        • So, what's your plan?
          • Player: So, what's your plan?
          • Filliman Tarlock: In my former incarnation I was Filliman Tarlock, a great druid of some power. I spent many years in this place, which was once a forest and I would wish to protect it as a nature spirit.
          • (Shows the previous options.)
        • Well, good luck with that.
          • Player: Well, good luck with that.
          • Filliman Tarlock: Won't you help me to become a nature spirit? I could really use your help!
          • (Shows the previous options.)
        • How can I help?
          • Player: How can I help?
          • Filliman Tarlock: Will you help me to become a nature spirit? The directions for becoming one are a bit vague, I need three things but I know how to get one of them. Perhaps you can help collect the rest?
          • Player: I might be interested, what's involved?
          • Filliman Tarlock: Well, the book says, that I need, and I quote:- 'Something with faith', 'something from nature' and the 'spirit-to-become' freely given'. Hmm, I know how to get something from nature.
          • Player: Well, that does seem a bit vague.
          • Filliman Tarlock: Hmm, it does and I could understand if you didn't want to help. However, if you could perhaps at least get the item from nature, that would be a start. Perhaps we can figure out the rest as we go along.
          • The druid produces a small sheet of papyrus with some writing on it.
          • Player receives druidic spell.
          • Filliman Tarlock: This spell needs to be cast in the swamp after you have been blessed. I'm afraid you'll need to go to the temple to the North and ask a member of the clergy to bless you.
          • Player: Blessed, what does that do?
          • Filliman Tarlock: It is required if you're to cast this druid spell. Once you've cast the spell, you should find something from nature. Bring it back to me and then we'll try to figure out the other things we need.
        • Ok thanks.
          • Player: Ok, thanks.

After being asked about the journal[edit | edit source]

  • Player: Hello again..[sic]
  • Filliman Tarlock: Oh, hello... Sorry, you've caught me at a bad time, it's just that I've had a sign you see and I need to find my journal.
  • (Continues above.)

After Filliman reads the journal[edit | edit source]

  • Filliman Tarlock: Thanks for the journal, I've been reading it. It looks like I came to a violent and bitter end but that's not really important. I just have to figure out what I am going to do now?
  • (Continues above.)

After receiving the druidic spell[edit | edit source]

  • Filliman Tarlock: Hello there, have you been blessed yet?
  • Player: No, not yet.
  • Filliman Tarlock: Well, hurry up!
  • (If the druidic spell has been lost:)
    • Player: Could I have another bloom scroll please?
    • Filliman Tarlock: Sure, but please look after this one.
    • Player receives druidic spell.
    • The spirit of Filliman Tarlock gives you another bloom spell.

Using the mirror on Filliman[edit | edit source]

Attempting to cast the druidic spell before being blessed by Drezel[edit | edit source]

  • You need to be blessed before you can cast this spell.

Talking to Drezel after talking to Filliman without a ghostspeak amulet[edit | edit source]

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Player: I've found Filliman and you should prepare for some sad news.
  • Drezel: You mean... he's dead?
  • Player: Well, er sort of. I got to his camp and I encountered a spirit of some kind. I don't think it was a Ghast, it tried to communicate with me, but made no sense, it was all 'ooooh' this and 'oooh' that.
  • Drezel: Hmmm, that's very interesting, I seem to remember Father Aereck in Lumbridge and his predecessor Father Urhney having a similar issue. Though this is probably not related to your problem. I will pray that it wasn't the spirit of my friend Filliman, but some lost soul who needs some help. Please do let me know how you get on with it.

Searching the grotto tree[edit | edit source]

Without the journal[edit | edit source]

  • Player receives Journal (Nature Spirit).
  • You search the strange rock. You find a knot and inside of it you discover a small tome. The words on the front are a bit vague, but you make out the words 'Tarlock' and 'journal'.

Without the journal[edit | edit source]

  • You find nothing interesting.

Searching the western stone[edit | edit source]

  • You search the stone and find that it has some sort of nature symbol scratched into it.

Searching the southern stone[edit | edit source]

  • You search the stone and find that it has some sort of faith symbol scratched into it.

Searching the eastern stone[edit | edit source]

  • You search the stone and find that it has some sort of spirit symbol scratched into it.

Taking the washing bowl from the bench[edit | edit source]

  • Player receives washing bowl.
  • (If the player does not have a mirror:)
    • A mirror appears on the bench.
    • You find a small mirror under the washing bowl.

Using a mirror or the journal on Filliman[edit | edit source]

  • Filliman Tarlock: Ahhrs Oooohh arhhhhAHhhh.

Using a ghostspeak amulet on Filliman[edit | edit source]

  • An amulet of ghost speak has to be worn to be effective.

Using an irrelevant item on a stone[edit | edit source]

  • You try to place the item onto the stone, but it just moves off.

While standing near Filliman[edit | edit source]

(The following line appears every two minutes while standing near Filliman:)

  • The aura of Filliman's camp protects you from the swamp.

Using the mirror on Filliman again[edit | edit source]

  • Filliman Tarlock: Yes, I know, I'm already dead! Thanks for reminding me.

Faithful Friend[edit | edit source]

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Player: Hello again! I'm helping Filliman, he plans to become a nature spirit. I have a spell to cast but first I need to be blessed. Can you bless me?
  • Drezel: But you haven't sneezed!
  • Player: You're so funny! But can you bless me?
  • Drezel: Very well my friend, prepare yourself for the blessings of Saradomin. Here we go!
  • Drezel: Ashustru, blessidium, adverturasi, fidum!
  • Drezel: There you go my friend, you're now blessed. It's funny, now I look at you, there seems to be something of the faith about you. It sounds like you should get back to Filliman without delay. Would you like me to use my runes to teleport you?
  • Select an option
    • Yes, please
      • Drezel: Good luck, adventurer.
    • No thank you.
      • Drezel: I will keep them then, unless you manage to find our own way there.

Talking to Drezel again after selecting option 2[edit | edit source]

  • Drezel: How's life been treating you since you got blessed?
  • Player: No so bad!
  • Drezel: I still have the runes to teleport you to Filliman, if you require it?
  • Option 1: Yes, please.
  • Option 2: No, thank you.
  • Conversation proceeds as above

Nature's Bounty[edit | edit source]

  • Player: Hello, I've been blessed but I don't know what to do now.
  • Filliman Tarlock: Well, you need to bring 'something from nature', 'something with faith' and 'something of the spirit-to- become freely given.'
  • Player: Yeah, but what does that mean?
  • Filliman Tarlock: Hmm, it is a conundrum, however, if you use that spell I gave you, you should be able to get from nature. Once you have that, we may be puzzle the rest out.
  • (If the druidic spell has been lost:)
    • Player: Could I have another bloom scroll please?
    • Filliman Tarlock: Sure, but please look after this one.
    • The spirit of Filliman Tarlock gives you another bloom spell.

Puzzling Out the Rest[edit | edit source]

(With the fungus in inventory:)

  • Filliman Tarlock: Did you manage to get something from nature?
  • You show the fungus to Filliman.
  • Player: Yes, I have a fungus here that I picked.
  • Filliman Tarlock: Wonderful, the mushroom represents 'something from nature'. Now we need to work out what the other components of the spell are!
  • (Continues below.)
  • Filliman Tarlock: Hello again! I don't suppose you've found out what the other components of the Nature spell are have you?
  • Select an option
    • What are the things that are needed?
      • Player: What are the things that are needed again?
      • Filliman Tarlock: The three things are: 'Something with faith', 'something from nature' and 'something of the spirit-to-become freely given'.
      • Player: Ok, and 'something from nature' is the mushroom from the bloom spell you gave me?
      • Filliman Tarlock: Yes, that's correct, that seems right to me. The other things we need are 'something with faith' and 'something of the spirit-to-become freely given.
      • Player: Do you have any ideas what those things are?
      • Filliman Tarlock: I'm sorry my friend, but I do not.
      • (Shows the previous options.)
    • What should I do when I have those things?
      • Player: What should we do when we have those things?
      • Filliman Tarlock: Ah yes, I looked this up. It says,.. 'to arrange upon three rocks around the spirit-to-become...'. Then I must cast a spell. As you can see, I've already placed the rocks. I must have planned to do this before I died!
      • Player: Can we just place the components on any rock?
      • Filliman Tarlock: Well, the only thing the journal says is that 'something with faith stands south of the spirit-to-become', but I'm so confused now I don't really know what that means. Oh, if only I had all my faculties!
      • (Shows the previous options.)
    • I think I've solved the puzzle!
      • Player: I think I've solved the puzzle!
      • Filliman Tarlock: Oh really.. Have you placed all the items on the stones? Ok, well, lets try! ~ The druid attempts to cast a spell. ~
      • Filliman casts a spell.
      • Filliman Tarlock: Hmm, something still doesn't seem right. I think we need something more before we can continue.
    • Could I have another bloom scroll please?
      • Player: Could I have another bloom scroll please?
      • Filliman Tarlock: Sure, but please look after this one.
      • Player receives druidic spell.
      • The spirit of Filliman Tarlock gives you another bloom spell.
    • Ok, thanks.
      • Player: Ok, thanks.

(If the player already has a bloom spell:)

  • Filliman Tarlock: You've already got one! You don't need two!

(Placing a correct item on the correct stone:)

  • The stone seems to absorb the [fungus/used spell scroll].
  • Filliman Tarlock: Aha, yes, that seems right well done!

The Ceremony[edit | edit source]

  • Player: I think I've solved the puzzle!
  • Filliman Tarlock: Oh really. Have you placed all the items on the stones? Ok... well, let's try! ~ The druid attempts to cast a spell. ~
  • Filliman Tarlock: Aha, everything seems to be in place! You can come through now into the grotto for the final section of my transformation.

Nature's Grotto[edit | edit source]

The Final Step[edit | edit source]

  • Filliman Tarlock: Well, hello there again, I was just enjoying the grotto. Many thanks for your help, I couldn't have become a Spirit of nature without you. I must complete the transformation now. Just stand there and watch the show, apparently it's quite good!
  • Filliman casts a spell and becomes a Nature Spirit.
  • Nature Spirit: Hmmm, good, the transformation is complete. Now, my friend, in return for your assistance, I will help you to kill the Ghasts. First bring to me a silver sickle so that I can bless it for you.
  • Player: A silver sickle? What's that?
  • Nature Spirit: The sickle is the symbol and weapon of the Druid, you need to construct one of silver so that I can bless it, with its powers you will be able to defeat the Ghasts of Mort Myre.
  • Select an option
    • Where would I get a silver sickle?
      • Player: Where would I get a silver sickle?
      • Nature Spirit: You could make one yourself if you're artisan enough. I've heard of a distant sandy place where you can buy the mould that you require, it's similar in many respects to the creating of a holy symbol.
      • (Shows the previous options.)
    • What will you do to the silver sickle?
      • Player: What will you do to the silver sickle?
      • Nature Spirit: Why, I will give it my blessings so that the very swamp in which you stand will blossom and bloom!
      • (Shows the previous options.)
    • How can a blessed sickle help me to defeat the Ghasts?
      • Player: How can a blessed sickle help me to defeat the Ghasts?
      • Nature Spirit: My blessings will entice nature to bloom in Mort Myre! And then with nature's harvest you can fill a druids pouch and release the Ghasts from their torment.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Talking to the Nature Spirit again without a silver sickle[edit | edit source]

  • Nature Spirit: Have you brought me the silver sickle?
  • Player: No sorry, not yet!
  • Nature Spirit: Well, come to me when you have it.
  • (Continues above.)

Drezel's Advice[edit | edit source]

  • (First time:)
    • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
    • (Continues below.)
  • Player: Hi again. Filliman has turned into the Nature Spirit. I now need to get a silver sickle so that I can try and defeat the Ghasts. Do you know where I could get something like that?
  • Drezel: Well, let me think now. Aha, yes, if you're making something from silver, you'll more than likely need a mould, most crafting shops sell them, you could get one from Al Kharid. You can mine silver from a silver rock, you can find some on the way to Al Kharid.

Talking to Drezel with the silver sickle[edit | edit source]

  • Player: Hi again. Filliman has turned into the Nature Spirit. I've just gotten the Silver sickle that he asked me to get. He says he's going to bless it!
  • Drezel: Fantastic! You'd best take it to him with all haste. I was going to keep these runes in case I was able to leave; they're the last I have but I think you should use them. Would you like me to teleport you to Filliman again?
  • Select an option
    • Yes, please.
      • Drezel teleports the player to the nature grotto.
    • No, thank you.
      • Drezel: I will keep them then, unless you manage to make your own way.

Tools of a Druid[edit | edit source]

  • Nature Spirit: Have you brought me the silver sickle?
  • Player: Yes, here it is. What are you going to do with it?
  • Nature Spirit: My friend, I will bless it for you and you will then be able to accomplish great things. Now then, I must cast the enchantment. You can bless a new sickle by dipping it in the holy water of the grotto.
  • The Nature Spirit casts a spell on the player.
  • Player has silver sickle removed from them. Player receives silver sickle (b).
  • Your sickle has been blessed! sickle, you can bless ~ ~ a new sickle by dipping it in the grotto waters. ~
  • Nature Spirit: Now you can go forth and make the swamp bloom. Collect nature's bounty to fill a druids pouch. So armed will the Ghasts be bound to you until, you flee or they are defeated. Before I can make this grotto into an Altar of Nature, I need to be sure that the Ghasts will be kept at bay. Go forth into Mort Myre and slay three Ghasts. You'll be releasing their souls from Mort Myre.
  • Player receives druid pouch.
  • The nature spirit gives you an empty pouch.
  • Nature Spirit: You'll need this in order to collect together nature's bounty. When it contains items, it will bind the Ghast to you until you flee or it is defeated.

Filling a druid pouch[edit | edit source]

Before being told how to use it[edit | edit source]
  • You've not been told how to use this item yet.
After being told how to use it, without blossomed items[edit | edit source]
  • You need at least three blossomed items to add something to the druid pouch.
After being told how to use it, with blossomed items[edit | edit source]
  • Player has blossomed items removed from them.
  • You add 3 nature harvests to your druid pouch.

Being damaged by a non-invoked ghast[edit | edit source]

  • A supernatural force draws energy from you.

Evading a non-invoked ghast attack[edit | edit source]

  • An attacking Ghast just misses you.

Picking a fungus from a rotten log[edit | edit source]

Picking a fungus from a rotten log[edit | edit source]

Taking a cutting from a budding branch[edit | edit source]

  • Player receives Mort myre stem.
  • You take a cutting from the budding branch.

Being affected by the swamp decay[edit | edit source]

  • Player has food removed from them. Player receives rotten food.
  • You feel something attacking your backpack, and smell a terrible stench.

Invoking a ghast[edit | edit source]

  • The druid pouch makes the Ghast visible.

Killing ghasts[edit | edit source]

First[edit | edit source]

  • That's one ghast. Two more to kill.

Second[edit | edit source]

  • That's two ghasts. One more to kill.

Third[edit | edit source]

  • That's all three ghasts!

Talking to Drezel before killing three ghasts[edit | edit source]

  • (Transcript missing. edit)

Talking to Drezel after killing three ghasts[edit | edit source]

  • Player: Hiya, I'm a mighty Ghast killer! I've killed 3 so far!
  • Drezel: That's great! How many did Filliman ask you kill?
  • Player: He asked me to kill 3!
  • Drezel: So, you've killed them all then! Go and tell him, I'll bet he'll be pleased.

Talking to the Nature Spirit again[edit | edit source]

  • Nature Spirit: Hello again, my friend. Have you defeated three ghasts as I asked you?
  • Player: Not yet.
  • Nature Spirit: Well, when you do, please come to me and I'll reward you!
  • Select an option
    • How do I get to attack the Ghasts?
      • Player: How do I get to attack the Ghasts?
      • Nature Spirit: Go forth and with the sickle make the swamp bloom. Collect natures bounty to fill a druids pouch. So armed will the Ghasts be bound to you until, you flee or they are defeated.
      • (Shows the previous options.)
    • What's this pouch for?
      • Player: What's this pouch for?
      • Nature Spirit: It is for collecting natures bounty, once it contains the blossomed items of the swamp, it will make the Ghasts appear and you can then attack them.
      • (Shows the previous options.)
    • What can I do with this sickle?
      • Player: What can I do with this sickle?
      • Nature Spirit: You may use it wisely within the area of Mort Myre to affect natures balance and bring forth a bounty of natures harvest. Once collected into the druid pouch will the Ghast be apparent.
      • (Shows the previous options.)
    • I've lost my sickle.
      • Player: I've lost my sickle!
      • Nature Spirit: If you should lose the blessed sickle, simply bring another to my altar of nature and refresh it in the grotto waters.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Making a wish at the wishing well[edit | edit source]

  • The wishing well is connected to the grotto, so it will not function until the grotto has been completed.

Falling from jumping the bridge[edit | edit source]

  • You nearly drown in the disgusting swamp.

Standing in the swamp with the blessed silver sickle[edit | edit source]

  • (Occasionally:)
    • The power of the blessed silver sickle prevents the swamp from decaying you.

A Holy Sanctuary[edit | edit source]

  • Nature Spirit: Hello again, my friend. Have you defeated three ghasts as I asked you?
  • Player: Yes, I've killed all three and their spirits have been released!
  • Nature Spirit: Many thanks my friend, you have completed your quest! I can now change this place into a holy sanctuary! And forever will it now be an Altar of Nature!
  • The Nature Spirit casts a spell. The Nature Grotto is completed.
  • You see a beautifully tended small grotto area.
  • Player receives Crafting XP lamp (Nature Spirit), Constitution XP lamp (Nature Spirit) and Defence XP lamp (Nature Spirit).
  • Congratulations! You have completed: 'Nature Spirit' - Complete this Novice quest.
  • Nature Spirit: Welcome to my Altar to Nature! Farewell my friend, and keep those ghasts at bay!

Post-quest dialogue[edit | edit source]

Ulizius[edit | edit source]

  • Player: Hello there.
  • Ulizius: What... Oh, don't creep up on me like that... I thought you were a Ghast!
  • Player: Can I go through the gate please?
  • Ulizius: Yes of course my friend, you seem to be able to handle yourself with those ghasts really well.

Drezel[edit | edit source]

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard?
  • Player: Hi there! Filliman says I've completed the quest!
  • Drezel: That's fantastic, well done!