Dialogue for Mr Mordaut

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Varrock Museum[edit | edit source]

  • (Only on first time:)
    • Mr. Mordaut: Ah, a visitor! Do come in!
    • Mr. Mordaut: Yes, I'm a dragon...but don't be alarmed. I'm not going to eat you.
    • Player: You...work at the museum? A dragon...works here?
    • Mr. Mordaut: Why, of course, dear chap! My name is Mr Mordaut. I'm the resident expert on UN-natural history - and dragonkind, of course.
    • Mr. Mordaut: I also curate the museum's coin collection. I have an Avarrocka guinea, you know - very rare and valuable!
    • Player: Did you used to do something else before this?
    • Mr. Mordaut: Ah, yes - you may remember me from my teaching days! I've seen so many pupils come through my class, I can't recall all their names and faces.
    • (Continues below.)
  • Mr. Mordaut: How may I be of service?
    • About your office...
      • Player: It feels like it's bigger on the inside than on the outside...
      • Mr. Mordaut: Ah, that's because it is! Dimensional architecture, see? My office is actually in a pocket universe, much like some of your human houses. The door to my office is actually a portal, but then technically speaking - all doors are. Hahaha!
      • Player: But if that's the case, why isn't your office...bigger?
      • Mr. Mordaut: Budgetary cutbacks.
      • (Returns to original options)
    • What's your role at the museum?
      • Mr. Mordaut: I head the museum's Unnatural History department. I perform much the same function as the natural historians, but I focus on the more...unusual species. Mythical beasts, sentient plants, dimensional anomalies those sorts of things.
      • Mr. Mordaut: Though I leave the more social side of the job to my human counterparts. There aren't many museum visitors who wouldn't flee for their lives upon coming face to face with a dragon! Not even one as erudite and cultured as I.
      • Player: I can see how that might be awkward for you.
      • Mr. Mordaut: Indeed! When a visiting human child accidentally comes in here, I have to pretend I'm one of the displays in storage. Though I do occasionally 'spring to life' to give them a scare! Hahaha.
      • (Returns to original options)
    • Tell me about dragons.
      • Mr. Mordaut: Ah, my draconic brethren...though I am unique among them.
      • Mr. Mordaut: It isn't common knowledge to humans that dragons are a sentient species. While most of us are beastly, we are not beasts. Although I'll admit that most of my kind are also not blessed with much in the way of intelligence.
      • Player: Are you the exception?
      • Mr. Mordaut: You think me intelligent? How kind of you to say! But no - there are a handful of others, the most famous being the King Black Dragon. But most of us are base creatures, relishing in rage-fuelled carnage.
      • Player: Any other interesting dragon facts?
      • Mr. Mordaut: Hmm, let me see...
      • Mr. Mordaut: Oh, all dragons are capable of speech, though the aforementioned lack of intelligence, coupled with our aggressive nature, means discourse is rarely our first recourse...
      • Mr. Mordaut: ...and humans often our main course. Haha!
      • Mr. Mordaut: Though I would like to state that I myself am cheegan. I only eat cheese and cheese-related products. I had some lovely Red Lumbridge with crackers the other day.
      • (Returns to original options)
    • Can you tell me about dragonkin?
      • If no requirements met, or if you have talked to him about each dragonkin subject at least once:
        • Mr. Mordaut: What sort of professor would I be if I just gave you all the answers? If, however, you perform your own research and bring me your findings, I shall reward you with further insight, and perhaps a more tangible reward too.
      • If you have requirements met (comes after the previous dialogue if you have discussed all the topics you have available with him):
        • Mr. Mordaut: Now, tell me what YOU know of them...
      • Regardless of which of the following you see if you have the requirements done you can pick the following:
        • Robert the Strong (A Tail of Two Cats).
          • Player: I've met the reincarnation of a famous hero - Robert the Strong - who once killed a dragonkin!
          • Mr. Mordaut: Well, have you indeed? How fascinating!
          • Mr. Mordaut: I have long known that us dragons are extremely long-lived. Combat is the means by which most dragons succumb to death.
          • Mr. Mordaut: I'm certain our dragonkin progenitors have even longer lifespans and power, which makes it all the more remarkable that a lone human could defeat one.
          • Player: Wait, are you saying dragons are descended from the dragonkin?
          • Mr. Mordaut: Ahem. Well...er...that is to say, there are those of us who suspect as much. The similarity in the species names suggests at least an etymological link.
        • Stone of Jas (Ritual of the Mahjarrat).
          • Player: I've discovered that the dragonkin are in some way tied to the Stone of Jas, a powerful artefact that once belonged to an elder god!
          • Mr. Mordaut: My word! Historical documents on the dragonkin suggest that they only appear in the world in times of strife, though there is much debate as to whether they are the strife or if their arrival is what puts a stop to it. Either way, the scant few remaining survivor accounts suggest that the dragonkin leave a wake of destruction behind them.
          • Player: Perhaps they are some kind of safeguard against misuse of the artefact.
          • Mr. Mordaut: What an intriguing theory...
        • Dragon riders (Killed KBD).
          • Player: I've fought the King Black Dragon! Do you know much about the fabled dragon riders?
          • Mr. Mordaut: That is most remarkable!
          • Mr. Mordaut: We dragons don't follow typical notions of monarchism, but our King is to be both feared and respected. As for these 'dragon riders', they too were deserving of respect, but it was their fearsome reputation that ultimately led to their downfall.
          • Mr. Mordaut: Although my kind and theirs did not have a common ancestry, we did share an affinity. This was perhaps due to our similarly reptilian taxonomy. Indeed, they were originally the antithesis of my brethren - gentle and kind. It is a tragedy that their once peaceful race was exposed to the atrocities of war.
          • Mr. Mordaut: Their race had another name once. I only hope that some of them chose not to come and fight our wars, and to this day live on in peace and harmony in their home realm.
        • Kerapac's journal (Killed QBD).
          • Player: I've discovered the Queen Black Dragon residing below Rimmington.
          • Player: I found a journal there that suggests all dragons were created by the dragonkin as some sort of experiment! They - well, you too, I suppose - were supposed to be a way for the dragonkin to free themselves from their link to the Stone of Jas. But they were deemed failures: too brutish, slaves to anger, or lacking in intelligence or power.
          • Mr. Mordaut: The queen is still alive? Well, I never!
          • Player: But how does that explain you? You're intelligent and you've never so much as hurt my feelings, let alone try to eat me.
          • Mr. Mordaut: *sigh* It's not something I like to talk about, but I suppose as you've uncovered this much on your own...
          • Mr. Mordaut: I too am a creation of the dragonkin, though before I was old enough to comprehend the world, my creator had left. I never knew them. And I, too, was deemed a failure.
          • Mr. Mordaut: My creator's name was Taraket, who fused an egg from the queen with something called a fairy dragon. I was the result.
          • Mr. Mordaut: My failure was that I went too far the other way. While my brethren were too aggressive, I had no aggression whatsoever; no desire to harm others. Where they had power, I had none. Even to this day, I can muster no more than a spit of dragonfire.
          • Mr. Mordaut: So while I may possess the mental prowess the dragonkin desired from their progeny, I was barely even a dragon in my creator's eyes.
          • Mr. Mordaut: I tried, in my youth, to prove the voice of those journals wrong, but after half-chewing my first adventurer I spat it out - it just felt wrong.
          • Mr. Mordaut: 'Those that can, do', so the saying goes. But I could not...and so I chose to become a teacher! I set out to lead others to their true destiny.
        • Enough about dragonkin.
          • (Returns to original options)
    • Player: I must be going.
      • Mr. Mordaut: My office door is always open - figuratively speaking, of course. If you learn of any interesting facts about dragonkind, please do come and tell me of it.

After discussing all four dragonkin themed topics:

  • Mr. Mordaut: Your research has been most diligent. You know more of my progenitors than I do! Here, accept your prize.
  • Mr. Mordaut hands you a dragonkin-styled reward lamp.

Breaking the Storm[edit | edit source]

Anachronia base camp[edit | edit source]

  • (Only on first time:)
    • Mr. Mordaut: I guess I should have always expected us to arrive safely with you on this expedition, Player. Another heroic performance by you!
    • Player: Thanks. So, now that we're here, what is next?
    • Mr. Mordaut: Now we pause for breath. This is a dangerous place... and it is certainly not what I expected to find.
    • Player: What do you mean?
    • Mr. Mordaut: The climate. The animals. The plant life. We are too far north for any of this to be viable. It's almost like it is from a different time period entirely. We can't call it Fossil Island any more, that is for sure.
    • Player: What should we call it then?
    • Mr. Mordaut: Hmm... I have an idea. Anachronia. The Land Out of Time. There is much to learn here and it will take time to understand what is truly going on here. For now this will serve as a base of operations. We can fortify our position and learn the landscape before we press onwards.
    • (Continues below.)
  • (After the first time:)
    • Mr Mordaut: Hello there, Player.
    • (Continues below.)
  • Choose topic.
    • Anachronia.
      • Select An Option
        • (Before completing Desperate Measures:)
        • Ask about something else.
          • Select An Option
            • How can I help?
              • Mr Mordaut: Be here. Be strong. Be prepared. We have entered a hostile environment, woefully under-prepared, but ready to make the sacrifices necessary to survive. The island is full of threats and danger that could put an end to your life if you drop your guard. Help us build up the base camp and form a defence, ready for whatever comes next.
              • (Returns to the initial options.)
            • What are your plans?
              • Mr Mordaut: First, I wish to ensure all those that travel here are safe. We should fortify this base camp to ensure those in our care are protected. I hope I can rely on your assistance here. After that we prepare for whatever happens next.
              • Player: What do you mean?
              • Mr Mordaut: There are larger plans at work; we should never lose sight of that. However, this island provides us with a unique opportunity to learn. I strongly recommend you use this time to your own advantage as well. Who knows what treasures are out there waiting to be discovered. Maybe there is even a pile of gold to retire on!
              • (Returns to the initial options.)
            • How does it feel to be out of an office again?
              • Mr Mordaut: It has been far too long. A dragon needs to stretch his wings from time to time. My long tenure in the Unnatural History department makes me a perfect candidate for an island such as this. Take a second to think about the opportunities this presents! An island outside of time! There is so much we can discover! Several of the archaeologists shared my excitement and were bashing my door down as soon as they heard of the plans to sail here.
              • Player: Well good luck! I hope you make all the discoveries you dreamed of.
              • (Returns to the initial options.)
            • Did you see those creatures?
              • Mr Mordaut: Fascinating creatures, aren't they? I have my theories of what they are but further study will be required. What is clear, however, is that they are extremely dangerous and should be treated with the utmost caution.
              • Player: I think you're right. At least this base camp seems safe.
              • Mr Mordaut: For now, yes. But we must stay vigilant at all times. Don't worry, King Roald provided us with a number of guards who should keep the camp safe.
              • (Returns to the initial options.)
            • I should go.
              • Mr Mordaut: Look after yourself out there, Player.
    • Orthen Dig Site.
      • Mr Mordaut: Welcome to the Orthen Dig Site!
      • (Without having reached level 90 Archaeology:)
        • You need 90 Archaeology to access this site.
      • (Having reached level 90 Archaeology:)
        • (First time only:)
          • If the player has audio muted:
            • A cutscene will be played shortly and you have some audio settings muted. Would you like to hear the speech?
              • (Transcript missing. edit)
          • Otherwise
        • (Subsequent times:)
          • Select an option
            • Why are you the site manager here?
              • Mr Mordaut: Well, I think that should be obvious! My role at the museum is that of Unnatural Historian, but I am also our resident expert on the dragonkin. Of course, we did not know that we would find all of these dinosaurs here, nor for certain that there would be dragonkin ruins, but for the latter part, at least, I had a strong suspicion.
              • Player: Why's that?
              • Mr Mordaut: Why, my research, of course. Dragonkin had to come from somewhere. Many reports had them flying in from 'the east'. It turns out, however, that this island has long been abandoned by the dragonkin, so it appears these two things are not related. Not to mention this instantiation of the island is actually from our own pre-history, which doubly complicates matters. So I have simply chalked it all up to being a happy accident, and that I just happen to be in the right place at the, er, right time.
              • (Shows previous options)
            • What is this dig site about?
              • Mr Mordaut: Orthen is the ruins of a dragonkin city built on this island we have named Anachronia. The island's actual name from back then is unknown, but may also just have been simply Orthen Island or some such. Regardless, the island's name is unimportant. What is important, however, is that these are the most preserved and complete dragonkin settlement ruins ever discovered. Also, the first and only of such ruins! This gives us an incredibly rare opportunity to learn what they were like as a people before they succumbed to their unfortunate fate as pawns of the elder gods.
              • Player: What about the various dragonkin facilities I've encountered?
              • Mr Mordaut: I believe any encountered before now are all post-curse constructions, though there is still some debate surrounding the castle ruins sat atop Daemonheim.
              • Player: So, where should I start?
              • Mr Mordaut: Well, there are two areas immediately accessible - my team here have been working hard to gain access to them. First are the crypts built into the south-west of the volcano here. To find them, first travel west out of base camp, then north to the volcano. There is also some sort of small outpost in the north-east of the island. It's trickier to reach, but I'm sure you're capable. I do have a third team attempting to gain access to the large temple ruins on the south-east island, where Laniakea has been exploring, but they have so far been unsuccessful. At each of these three sites, the teams have uncovered strange devices. Indeed, there is also one here at base camp, just down the stairs in front of me. You should inspect the one at the crypts first; the team there are close to understanding it, I hear.
              • Mr Mordaut: There have also been some strange readings from somewhere south of here, but no entrances have been discovered yet in any ruins. The team have plenty of rumours flying around as to what we'll find here - of a complete undercity, of a contained evil, of a large hoard of gold and treasure. That last one I find personally offensive - dragons hoard treasure, not dragonkin, and even then not all dragons. My own hoard is quite modest; it's more akin to a trove, in point of fact.
              • Player: Okay, so, crypts or outpost first! Perhaps I can find a way to enter the other sites in one of those...
              • (Shows previous options)
            • I want to talk about mysteries.
            • Bye.
              • Mr Mordaut: Fare thee well.

Orthen digsite opening cutscene[edit | edit source]

  • ??? Orthen, though evidently not the only dragonkin settlement to be found on Gielinor, was both its first and its greatest. When Anachronia was brought forward in time, it gave us the rare opportunity to study dragonkin civilisation, even if only via the ruins of Orthen.
  • ??? What secrets might we uncover about the dragonkin race from pre-history? And what was their life like before the elder god curse that befell them? Rumours abound among archaeologists of buried hoards of treasure, nefarious entities waiting to be freed into the world, technologies beyond our own...

Orthen digsite mysteries[edit | edit source]

  • (If no mysteries have been uncovered:)
    • Mr Mordaut: Hmm, we are still struggling to make much headway gaining access to Orthen's ruins. You should head to the crypts west of here to see what you can discover...
  • (If only one mystery has been discovered:)
    • (Relevant mystery dialogue from below is shown.)
  • (If at least one non-journal mystery has been uncovered:)

Journal mystery dialogue[edit | edit source]

  • (If some pages are still missing:)
    • Mr Mordaut: We've made some good progress, but we need to find more clues.
  • (If all pages have been found:)
    • (Before solving the mystery:)
      • Mr Mordaut: Great job, we've found everything and I've made notes in the site report.
      • Congratulations! You have completed: '[Mystery]' - Solve this mystery.
      • You gain [amount] Archaeology XP for completing a mystery!
    • (After solving the mystery:)
      • Mr Mordaut: We've found everything and I've made notes in the site report.