Transcript of Mourning's End Part I

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Headless arrow detail.png
This section or article is incomplete and could do with improvement.
Reason: dialogue with Arianwyn after getting the task to poison people
You can discuss this issue on the talk page or edit this page to improve it.
This transcript involves dialogue with Arianwyn, Elena, Eluned, Gnome (Mourner Tunnels), Essyllt, Mourner, Oronwen, Tegid, King Lathas, and the player.

Contents

Talking to Eluned[edit | edit source]

If the player has not previously declined the quest[edit | edit source]

  • Player: Hi there.
  • Eluned: Hi! I hear you finished consecrating Glarial's tomb. Well done.
  • Player: It was a worthy deed.
  • Select an option
    • Talk about Mourning's End
      • Eluned: Oh... I have been asked to inform you, Arianwyn requests a meeting with you in Lletya.
      • Player: Lletya? I know nothing of this place.
      • Eluned: I will take you there if you like.
      • (Quest Overview interface opens.)
        • Not Right Now
          • Player: I have a few things to do right now.
          • Eluned: Sure thing, but he will not wait for long.
        • Accept Quest
          • Player: Yes, I should go see him now.
          • Eluned: Well, let us go then.
          • Screen fade out/in. The player appears at Lletya, in front of Arianwyn and Eluned.
          • Player receives crystal teleport seed (8).
          • Eluned hands you a crystal teleport seed.
          • Eluned: Here you go... If you ever need to get back to Lletya, you can use this. Use it sparingly as it only has a few uses but I can re- enchant it for you.
          • Player: Thanks a lot, Eluned!
          • Eluned: Now, I had better get going or Islwyn will get worried.
          • Eluned disappears.
    • Talk about enchanting crystal
      • Eluned: You don't have any crystals that I can re-enchant.

If the player has previously declined the quest[edit | edit source]

  • Player: Hello.
  • Eluned: Hello again, how is it going?
  • Player: Not bad, thank you.
  • Select an option
    • Talk about Mourning's End
      • Eluned: Oh... Arianwyn is requesting a meeting with you in Lletya. Do you want to go there now?
      • (Continues above.)
    • Talk about enchanting crystal
      • (Same as above.)

If the player has accepted the quest but has not spoken to Arianwyn yet[edit | edit source]

  • Player: Hello.
  • Eluned: Hello again, how is it going?
  • Player: Not bad, thank you.
  • Eluned: You don't have any crystals that I can re-enchant.
  • Eluned: I understand you did not speak with Arianwyn while in the village, you really should.
  • Player: I'll go and see him as soon as I have time.
  • Eluned: As you wish.

Talking to Elena[edit | edit source]

  • Player: Hello again Elena.
  • (If the player isn't wearing the full mourner outfit or has already been misidentified by Elena:)
    • Elena: Player! How's it going? Have you found out any more about this plague?
    • Player: As it goes, yes I have. It's a long story.
    • Elena: Well I'm not going anywhere, so how about telling me all about it.
    • (Continues below.)
  • (If the player is wearing the full mourner outfit; only once:)
    • Elena: How dare you enter my house, Mourner! Get out!
    • Player: Elena, it's Player!
    • Elena: Player? I didn't recognise you in all that Mourner gear!
    • Player: It's a long story.
    • (Continues below.)
  • Elena: Well I'm not going anywhere, so how about telling me all about it.
  • Select an option
    • Well I'll start from...
      • Player: Well I'll start from when we found out that the plague was a hoax. After returning to Ardougne I visited the King, to tell him of our discovery. As you can guess he already knew about the plague being a deception.
      • Elena: I knew it! But why?
      • Player: King Lathas told me that while his brother was exploring the realm west of here, he was taken by the Dark Lord, who forced him to drink from the Chalice of Eternity. I'm told this corrupted him...
      • Elena: You don't sound too sure about that?
      • Player: Where his alignment lay matters little now, you must understand I was acting on the best information I had at the time... but I jump ahead of myself...
      • Elena: Sorry, I didn't mean to interrupt your story.
      • Player: King Lathas explained to me that in order to stop the Dark Lord we needed to stop his brother and to do that we needed to find a way to the west realm. I was led through a cave system packed full of traps, that led right under the mountains to the west. At its heart was an evil mage named Iban. He held the Well of Voyage, a way of travelling to the western realm. My guide went a little mad and... well to cut a long story short I eventually had to destroy Iban. This saved my guide and gave us access to the well. Unfortunately Iban had messed with the magic of the well and mages were needed to repair it. I returned to King Lathas who told me he'd see to fixing the well. Some time later I received a summons to meet with Lathas. The King informed me the well was repaired and that I was to finally go and deal with his brother. He said I could expect help from his ally when I got there. Once more I passed through the warren of traps under the mountain, this time passing through the Well of Voyage. This eventually led me to a land known by its inhabitants as Tirannwn.
      • Elena: There are people beyond the mountain range?
      • Player: People yes... But not like you or I. I was just coming to them. Where was I... oh yes... I was only in the woods of Tirannwn a short while when I was caught in a fight between two factions of Elves.
      • Elena: Elves! Really... I thought they'd gone from this land.
      • Player: No, they're still here and in some form of civil war too it seems. Anyway getting back to the story... Luckily the winning side in the fight was my contact.
      • Elena: Lathas allied with one of the Elf factions??
      • Player: Yes I didn't think about that at the time... But it did strike me as a little odd after I thought about it. Anyway a plan was devised to blow up King Tyras. A plan I was successful in carrying out. As I said I was acting on the best information I had available at the time. I left Tirannwn to return here and inform King Lathas that his brother was dealt with, carrying a magically sealed message from the Elves. On my return journey to Lathas' castle I was confronted by an Elf from the rebel faction. He knew a great deal about me and my deeds, he also knew of the message I carried. He cast a spell on the message, that let me open it.
      • Elena: What did it say?
      • Player: It told of how King Lathas wants to reclaim the land given by his father to the Knights of Camelot and of a deal between the Elves and the King promising the help of The Dark Lord in this endeavour.
      • Elena: I knew he was up to no good, but how could he side with anything that calls itself the Dark lord?
      • (If the player has not yet spoken to Arianwyn:)
        • Player: This was my thinking too, so I agreed to go and meet with the leader of the Elven rebellion but I've not made it there yet. And so my story ends here.
        • Elena: That's some tale. So what now?
        • Player: I guess I should go and talk with Arianwyn in the Elven village.
        • (Continues below.)
      • (If the player has spoken to Arianwyn:)
        • Player: This was my thinking too, so I agreed to go and meet with the leader of the Elven rebellion. I was taken to a small village in a hidden valley, where I spoke with an Elf named Arianwyn. He revealed to me that our Mourners are not quite what we thought, in fact they're Elves who follow The Dark Lord.
        • Player: I have been asked by Arianwyn to infiltrate them and find out their plan, but have yet to try. And so my story ends here.
        • (If the player has not yet found a way into the Mourner Hideout:)
          • Elena: That's some tale. So what now?
          • Player: I guess I should find a way into the Mourner Hideout.
          • (Continues below.)
        • (If the player has found a way into the Mourner Hideout:)
          • Player: I was asked by Arianwyn to infiltrate them and find out their plan. I managed to fool them into thinking I was a new recruit which was no small task in itself. I think I need to win the trust of the Head Mourner before they will tell me anything useful. And so my story ends here.
          • Elena: That's some tale. So what now?
          • Player: I guess I'll follow the Head Mourner's instructions until they let me in on the plan.
          • (Continues below.)
      • Elena: Well if you need anything just ask.
      • Player: Thanks, I'd better get back to the task at hand.
      • Elena: Alright, well I hope we see each other again soon.
      • Player: We will, I'm sure. Bye Elena.
    • I have some things to do, later maybe.
      • Player: I have some things to do, later maybe.
      • Elena: Alright then... But you're going to have to tell me some time.
      • Player: I will.

Attempting to pass the trees to Lletya[edit | edit source]

Before accepting the quest[edit | edit source]

  • You can see no way past the trees.

After accepting the quest[edit | edit source]

  • The player passes through.

Talking to Arianwyn[edit | edit source]

  • Arianwyn: Good day Player, I have been hoping to see you. It has come to my attention that there are large numbers of those you know as 'Mourners' crossing the mountain pass through Arandar.
  • Player: Mourners? Here in Tirannwn? But why?
  • Arianwyn: Why? It is quite simple really and it is hardly a big secret. Those you know as Mourners are in fact Elves from the city. The big question is: Why are they heading to Ardougne in such numbers?
  • Player: Mourners are Elves? But I thought they were the West Ardougne guard.
  • Arianwyn: This is what King Lathas would have you believe. We have been unable to infiltrate West Ardougne. The Mourner guard could identify us as enemy Elves before we could even get close to the walls. They must be up to something new, something we have not anticipated.
  • Player: Alright, cut to the crux. What do you need me to do?
  • Arianwyn: That which we are unable to do, penetrate the Mourners' hide-out in Ardougne without alerting them to your presence, find out why they are there and what they are up to.
  • Player: So let me get this right. You want me to infiltrate the Mourners and find out their plans?
  • Arianwyn: Yes.
  • Player: And just how am I supposed to achieve that?
  • Arianwyn: I have no idea, but I know we can count on you. If I had a plan I would share it with you, but I am lost for ideas. You have proved you are capable of such things in the past. As I said before, there have been sightings of Mourners crossing the mountain pass.
  • Player: Alright, I'll see what I can do.

Talking to Arianwyn again[edit | edit source]

Before infiltrating the Mourners[edit | edit source]

After infiltrating the Mourners[edit | edit source]

  • Arianwyn: How goes it Player?
  • Player: Alright, I have managed to infiltrate the Mourners, I just have to find out what they are up to now.
  • Arianwyn: Great work!! Stick with it Player.

The mourner's disguise[edit | edit source]

Talking to Oronwen[edit | edit source]

  • Oronwen: Hello, can I help?
  • Select an option
    • Yes please. What are you selling?
    • No thanks.
    • (If the player has some damaged mourner trousers:)
      • Do you mend clothes?
        • Player: Do you mend clothes?
        • Oronwen: I do, but human clothes are too hard to mend. They do not have the finesse of Elven garments.
        • Player: I need you to repair some Elven clothing as it goes.
        • Oronwen: Let me take a look at it then.
        • Player has mourner trousers (damaged) removed from them.
        • You show the seamstress the Mourner trousers.
        • Oronwen: There's something disturbingly familiar about the design of these trousers. They are made for an Elf, even if they are not made by an Elf.
        • Player: But can you fix them?
        • Oronwen: Of course I can, but I will need 2 sheets of silk and some bear fur.
    • (If the player still has items to hand in to repair the trousers:)
      • What do you need to mend my trousers?
        • Player: What do you need to mend my trousers?
        • (If the player has some bear fur and two sheets of silk to hand in:)
          • Oronwen: I need bear fur and two sheets of silk.
          • (Continues below.)
        • (If the player has some bear fur and one sheet of silk to hand in:)
          • Oronwen: I need bear fur and one sheet of silk.
          • (Continues below.)
        • (If the player only has two sheets of silk to hand in:)
          • Oronwen: (Transcript missing. edit)
          • (Continues below.)
        • (If the player only has one sheet of silk to hand in:)
          • Oronwen: I just need a sheet of silk.
          • (Continues below.)
        • (If the player only has some bear fur to hand in:)
          • Oronwen: (Transcript missing. edit)
          • (Continues below.)
        • Player: Alright.
        • (If the player has ingredients to hand in:)
          • Player has fur/silk removed from them.
          • You hand Oronwen some [fur/silk].
          • (If the player has ingredients to hand in, Oronwen lists what else she needs. If the player has handed in all ingredients, continues below.)
        • Oronwen: I have all I need to mend your trousers, hand them over and I will get started right away.
    • (If the player has handed in all ingredients, first time:)
      • I have all I need to mend my trousers.
        • Player: I have all I need to mend my trousers.
        • Oronwen: Pass it all here then, and I will get started. Come back in a minute and I will have them done.
    • (If the player has handed in all ingredients, subsequent times:)
      • How are you doing with my trousers?
        • Player: How are you doing with my trousers?
        • Oronwen: They will be done soon.

If the trousers have been repaired[edit | edit source]

  • Oronwen: I have your trousers ready.
  • Player receives mourner trousers.
  • Oronwen hands you the Mourner trousers, they look as good as new.
  • Player: Thanks a lot.
  • Oronwen: Any time.

The top[edit | edit source]

Talking to Tegid[edit | edit source]

  • Player: So, you're doing laundry, eh?
  • Tegid: Yeah. What is it to you?
  • Player: Nice day for it.
  • Tegid: Suppose it is.
  • Player: Do you know any way to remove blood stains?
  • Tegid: Blood stains is it... Well, the soap I use can clean almost any stain.
  • Player: Really?!? That sounds like just the thing I need, can I use some?
  • Tegid: No, I don't have very much soap left and I still have lots to get clean.
  • Player: Alright can you tell me where I can buy some?
  • Tegid: You can't... I make it to my own secret recipe.
  • Player: Could you be less helpful?
  • Tegid: If you know a way just tell me, I'll give it a try.

Searching the laundry basket[edit | edit source]

Before talking to Tegid or with Tegid's soap[edit | edit source]
  • You search the laundry basket... It's full of dirty robes.
After talking to Tegid[edit | edit source]
  • You search the laundry basket... It's full of dirty robes, on top you see a bar of soap.
  • Select an option
    • Steal the soap.
      • You wait until Tegid is looking the other way... Yoink!
      • Player receives Tegid's soap.
      • You steal the soap.
    • Leave the soap.
      • You leave the soap where it is.

Using a bucket of water on the bloody mourner top[edit | edit source]

  • Just wetting the top will not remove the bloodstains.

Using Tegid's soap on the bloody mourner top[edit | edit source]

Without a bucket of water in the backpack[edit | edit source]

  • The dry soap has no effect.

With a bucket of water in the backpack[edit | edit source]

Earning their trust[edit | edit source]

Attempting to enter the Mourners' HQ without the full mourner gear[edit | edit source]

  • Mourner: Who are you? Go away!

Attempting to enter the Mourners' HQ with the full mourner gear[edit | edit source]

With other items equipped as well[edit | edit source]

  • Mourner: You should know better than to wear non-regulation gear.
  • Player: Sorry, I'm new around here.
  • Mourner: Well you know the drill - lose the gear, I will let it pass this time.

Talking to a mourner with a bottle[edit | edit source]

  • Player: Good day.
  • Mourner: It is good to see so many new recruits, soon no one will be able to stand against the power of the Death Guard.
  • Player: That sounds... err great.
  • Mourner: Indeed it is.

Talking to a mourner without a bottle[edit | edit source]

  • Player: Hello.
  • Mourner: Hello, you must be one of the new guys.
  • Player: That's right.
  • Mourner: Watch yourself with the head, he has a bit of a temper.
  • Player: Thanks for the warning.

Talking to the Head Mourner[edit | edit source]

  • Player: Hello, I'm...
  • Head Mourner: Ah... I take it you are one of the new recruits?
  • Player: Well I'm...
  • Head Mourner: Come on, let us have a look at your paper work then.
  • (If the player doesn't have the Mourner letter:)
    • Player: Erm... I seem to have misplaced it.
    • Head Mourner: GET OUT! Return to Prifddinas in shame. If the Death Guard see fit to re-issue you with a letter of recommendation then maybe we will find a use for you.
  • (If the player has the Mourner letter:)
    • Player has Mourner letter removed from them.
    • You hand over the letter of recommendation.
    • Head Mourner: This seems to be all in order. Welcome to the Death Guard. As you may know, part of what we do here is keep the people believing in a plague...
    • Player: Why?
    • Head Mourner: Hmm... This could take some time, do you really want me to explain it all?
    • Select an option
      • No
        • (Transcript missing. edit)
      • Yes
        • Player: Yes.
        • Head Mourner: Are you sure?
        • Select an option
          • No
            • (Transcript missing. edit)
          • Yes
            • Player: Yes.
            • Head Mourner: Can you not just follow orders, without the need of an explanation?
            • Select an option
              • Yes
                • (Continues below.)
              • No
                • Head Mourner: Oh alright, if I must. Well as you undoubtedly know the original aim of the Death Guard was to secure a foothold here in the east, in preparation for 'His' arrival. Now though our objective has become little more... how shall I put it... proactive. That fool King thinks we are here as his ally, we duped him into thinking that Iban was enough of a threat that he let us setup here. Lathas even thinks 'He' will help him dispose of the Knights of Camelot. The plague was actually fabricated by King Lathas to justify the building of the city wall. But it has also worked in our favour too. We help him keep the people of Ardougne believing in the plague, but now after the discovery we have bigger fish to fry here.
                • Player: Discovery?
                • Head Mourner: Yes... I can say no more until you fully prove your comrr.itment to the Death Guard. Now... Are you ready to hear your first assignment?
                • Player: I guess so.
                • (Continues below.)
            • Head Mourner: Good... Now let us get on with it. One of the things we do to keep the rumours of the plague active is to keep that old fool farmer Brumty believing his sheep are infected.
            • Head Mourner: The old halfwit thinks just because his sheep are an abnormal colour, that they are all ill with plague. It's amazing what a bit of dye can do.
            • Player: You dyed them?!?
            • Head Mourner: You do not think they end up those ridiculous colours naturally do you?
              ...
            • Head Mourner: Anyway, shame of it is we have yet to find a way to stop the dye from washing out. So we need someone, i.e. you, to go and re-dye them.
            • Player: Simple enough, you want me to give a blue rinse to a load of old sheep?
            • Head Mourner: Not quite, for starters the sheep need to be dyed red, yellow, green and blue. But most important is that you are not seen doing this by anyone. Also you will need to re-dye them the colours they already are or the farmer may notice the change.
            • Player: That sounds a little more tricky. How did you do it before?
            • Head Mourner: We have a Gnomic device that fires fat green parcels that rupture on impact. Unfortunately we have run out of the parcels and the device is broken.
            • Player: Can I take a look at it?
            • Head Mourner: Sure. We have a Gnome inventor here too, unfortunately he is not being very helpful about fixing it, but you can talk to him if you like. Here is the key, he is next door.
            • Player receives broken device and tarnished key.
            • The Head Mourner hands you a strange object and a tarnished key.

Searching the Head Mourner's desk[edit | edit source]

Before giving him the mourner letter[edit | edit source]

  • Head Mourner: Get away from my desk!

After giving him the mourner letter[edit | edit source]

  • (If the player has a tarnished key:)
    • The desk has a few copies of the tarnished key on it, but as you have one you leave them alone.
  • (If the player doesn't have a tarnished key:)
    • There are some keys here, do you wish to...
      • Take one.
        • Player receives tarnished key.
        • You take one of the tarnished keys.
      • Leave them.
        • You leave the keys on the desk.

Attempting to open a locked door[edit | edit source]

  • This door is locked.

Searching the Head Mourner's chest[edit | edit source]

Without a broken device[edit | edit source]

  • Inside you find a strange device, do you wish to...
    • Take it.
    • Leave it.
      • You leave the strange device in the chest.

With a broken device[edit | edit source]

  • The chest is full of broken strange devices, but as you have one you leave them alone.

Torture chamber[edit | edit source]

Talking to the gnome on a rack[edit | edit source]

  • Player: Hello, will you help me fix this... err... thing?
  • Gnome on a rack: I'm not helping you fix that, as if it hasn't caused enough trouble as it is. Your friends have already tried every torture in the book!
  • Gnome on a rack: I'm still not telling anyone squat.
  • Player: Have they tried... er... Stretching your eyelids yet?
  • Gnome on a rack: Yes, it didn't work.
  • Player: How about... feeding you nail and prune stew?
  • Gnome on a rack: That's all I've been living on since I got here.
  • Player: Set fire to your nostril hair? Let rabid rabbits nibble your toes? Given you a chinese[sic] burn?
  • Gnome on a rack: Yes, yes and yes. Tried them all, quite liked the toe nibbling.
  • Player: Extracted your wisdom teeth?
  • Gnome on a rack: Us gnomes aren't wise so we don't get them. Face it, you'll never put me in enough pain that I'll tell you what you wanna know.
  • Gnome on a rack: I used to play gnomeball as a kid. This is a walk in the park in comparison.
  • Player: Alright I get the picture. What will work then?
  • Gnome on a rack: Ha!! You think I'm stupid enough to tell you that I've been craving toad crunchies or that I can't stand having my feet tickled! You're just not going to find out my weakness.
  • Player: Err.. But you just told me?!?
  • Gnome on a rack: I did? What did I say?
  • Select an option
    • You said about going to the park and playing gnomeball.
      • Player: You said about going to the park and playing gnomeball.
      • Gnome on a rack: Yes yes!! That was it, I'd HATE that, PLEASE don't do that. By Guthix's beard you Mourners are such idiots! Leave me be moron.
    • You said about toad crunchies and a gnome ball.
      • Player: You said about toad crunchies and a gnome ball.
      • Gnome on a rack: I used to play gnomeball yes....what's that got to do with anything? Nothing that can convince me to help you that's for sure. Go away imbecile.
    • You said about toad crunchies and being tickled.
      • Player: You said about being tickled and a gnome ball..
      • Gnome on a rack: Oooh... a big SCARY gnomeball. I mean, it might crush me and my entire family, because were[sic] SOOOO small!! They have big teeth and everything don't they? Sheesh. You Mourners will have to try better than that. Now go away. I need some sleep after all these *yawn* scary threats.
    • You said about being tickled and a gnome ball.
      • Player: You said about toad crunchies and being tickled.
      • Gnome on a rack: Oops... I mean erm... No that must have been some other err... Gnome...
      • Player: You're not fooling me... So you'll help me in exchange for toad crunchies?
      • Gnome on a rack: If you think you can just buy my co-operation you're a bigger imbecile than I thought.
      • Player: You will tell me, sooner or later.
    • You said about being tickled and going to the park.
      • Player: You said about being tickled and going to the park.
      • Gnome on a rack: No... I said being here is a walk in the park. Where do they get you guys? You must all be Ogre rejects for being too thick. Leave me be idiot.

Talking to the gnome after repeating his weaknesses to him[edit | edit source]

  • Gnome on a rack: I've got nothing to say to you!

Using toad crunchies on the gnome before repeating his weaknesses to him[edit | edit source]

  • You dangle the toad crunchie above the gnome's nose.
  • Player has toad crunchies removed from them.
  • The gnome cranes his neck and gulps down the toad crunchie before you can pull it away.
  • Gnome on a rack: I told you you can't buy my cooperation... ... but thanks for the snack.

Using a feather on the gnome before repeating his weaknesses to him[edit | edit source]

  • You tickle the gnome's nose...
  • Gnome on a rack: A.. ah... ACHOOO!!!
  • You get covered in gnome snot.

Using a feather on the gnome after repeating his weaknesses to him[edit | edit source]

First time[edit | edit source]
  • You tickle the gnome's feet...
  • Gnome on a rack: Ha ha ha... no stop... Heehee... please no more... Teehee... Hoho...
  • Player: Now will you help me or do I have to tickle your feet some more?
  • Gnome on a rack: It's not like I'm going to get anything out of helping you, is it? As I figure, that 'artefact' is the only thing keeping me out of the slave pens, where I'd get fed a lot worse than nail and prune stew!
  • Player: Hmm... This isn't quite working!?
Subsequent times[edit | edit source]
  • Player: Now will you help me or do I have to tickle your feet some more?
  • Gnome on a rack: I told you, I'm not going to get anything out of helping you, am I? As I figure, that 'artefact' is the only thing keeping me out of the slave pens, where I'd get fed worse than nail and prune stew!
With toad crunchies in the backpack[edit | edit source]
  • You dangle the toad crunchie above the gnome's nose just out of reach and hold the feather menacingly close to his feet.
  • Player: Now will you help me or do I have to tickle your feet some more?
  • Gnome on a rack: Alright... alright I'm beaten, bring me some soft leather and a log from a magic tree and I'll see what I can do!
  • Player: Very well, but you don't get the crunchies until I get back though.
  • Gnome on a rack: You beastly little blighter!

Talking to the gnome after convincing him[edit | edit source]

  • Gnome on a rack: You got everything? Magic log, Soft[sic] leather AND the crunchie you offered.
  • (If the player doesn't have all the required items:)
    • Player: I still need [a magic log/some soft leather/a magic log and some soft leather].
    • Gnome on a rack: Well when you have it all I'll fix that thing, but please don't tickle me any more.
  • (If the player has all the required items:)
    • Player: I have it all here.
    • Gnome on a rack: Well let me up off of this rack and I'll get started, I can't do anything while I'm all tied up.

Using a feather on the gnome after convincing him[edit | edit source]

  • Gnome on a rack: Oi! There's no need for that, I already agreed to help.
  • Player: That's all well and good but I'm enjoying doing it.
  • You tickle the gnome's feet...
  • Gnome on a rack: Ho ho ho... no more... Teehee... please stop... Hoohoo... he he he... I hate you!

Using toad crunchies on the gnome after convincing him[edit | edit source]

  • Player has toad crunchies removed from them.
  • Gnome on a rack: You're giving me toad crunchies even though I haven't helped yet?!? Thanks a lot. You know for a Mourner you're not too bad.

Talking to the gnome after bringing him the required items[edit | edit source]

  • Gnome on a rack: Well come on!! Let me up so I can get started, I can't do anything from here.

Releasing the gnome on a rack[edit | edit source]

Before bringing him the required items[edit | edit source]
  • Mourner: What do you think you're doing? You're meant to be getting information out of him, not making friends!
  • Player: No, you misunderstand me. I was just going to slap him about a bit.
  • Mourner: Good good. Carry on.
After bringing him the required items but not having them anymore[edit | edit source]
  • Before you release the Gnome you should have all the things required to fix the strange device.
  • (Continues with one of the following, depending on the missing items:)
    • You need a magic log and some soft leather.
    • You need a magic log and the toad crunchies you promised.
    • You need a magic log, some soft leather and the toad crunchies you promised.
    • You need some soft leather.
    • You need some soft leather and the toad crunchies you promised
    • You need the toad crunchies you promised.
After bringing him the required items and still having them[edit | edit source]
  • Mourner: What do you think you are doing? You are meant to be getting information out of him, not making friends!
  • Player: I need to let him up if he's to fix this device.
  • Mourner: Okay, but without the proper paperwork he stays in this room.
  • Player has broken device, toad crunchies, magic logs and leather removed from them.
  • You untie the bonds at the gnome's wrists and ankles and hand him the magic log, soft leather and the strange device as well as the toad crunchies.

Talking to the gnome after releasing him[edit | edit source]

Before the device is repaired[edit | edit source]
  • Player: Have you fixed the device yet?
  • Gnome: You're gonna have to wait a bit...
After the device is repaired[edit | edit source]
  • Gnome: Alright, alright... here you go, take it...
Afterwards[edit | edit source]
  • Gnome: What are you after now?
  • Player: Nothing I'm just talking to people randomly in case it helps.
  • Gnome: Does it?
  • Player: Not really, no.
  • Gnome: Maybe you should give me more toad crunchies. Ask any gnome, 'toad should be in everything' they'll tell you, mark my words.
With another broken device[edit | edit source]
  • Gnome: What are you after now?
  • Player: I need you to fix another of those devices for me, I lost the last one.
  • Gnome: You know what I need... Some soft leather, a magic log and some toad crunchies. I refuse to eat anymore nail and prune stew!
  • Player: I still need a magic log, some soft leather and the toad crunchies you promised.
  • Gnome: Well when you have it all I'll fix that thing for you.

The sheep[edit | edit source]

Using bellows on dye[edit | edit source]

  • Player has ogre bellows and dye removed from them. Player receives blue/green/red/yellow dye bellows.
  • You suck the [blue/green/red/yellow] dye into the bellows.

Using dye bellows on swamp toad[edit | edit source]

  • You manage to catch the toad and inflate it with the [blue/green/red/yellow] dye.
  • Player: Come here toady!
  • Player has blue/green/red/yellow dye bellows removed from them. Player receives ogre bellows and blue/green/red/yellow toad.
  • You add the bloated toad to your inventory.

Using a dyed toad on the fixed device[edit | edit source]

  • Player has blue/green/red/yellow toad removed from them.
  • You put the dye-filled toad in to the firing chamber.

For the greater good[edit | edit source]

Talking to the Head Mourner after re-dying the sheep[edit | edit source]

  • Head Mourner: Have you finished with those sheep yet?
  • (If the player is not finished with the sheep:)
    • Player: Not yet, but I'm working on it.
      • (If the player is finished with the sheep:)
      • Player: Yes, it is done. What next?
      • Head Mourner: It is good to see your enthusiasm. I was going to get one of the others to do this job, but as you are here... It has been quite a while since anyone got ill from the plague, so I would like you to see to it that people do!
      • Player: Err... But the plague doesn't exist, how am I meant to do that?!?
      • Head Mourner: We have never tried this before, but some joker put something in our food not too long ago that gave us all symptoms akin to those of the plague. If you can find out what it was that we were poisoned with, you could reproduce the effects. If done right the poison should not be fatal and could help restock our dwindling supply of cheap labour. We can have our men remove the 'infected' citizens. Distribution should be easy enough, because of the city walls no one can grow their own food so all the food here comes from one of three government supply points.
      • Player: Let me get this clear, you want me to; a - Find out who poisoned you.
        b - Find out what they poisoned you with.
        c - Find out how to make the poison.
        d - Produce enough poison to affect a lot of people.
        e - And finally, contaminate the food stores with the poison.
      • Head Mourner: Your assessment is correct, only two of the stores need to be affected. I would help you but I am not a biologist. Return when you have fulfilled the task.
      • Player: Yes Sir.

Talking to Elena[edit | edit source]

  • Player: Hello again Elena.
  • Elena: How dare you enter my house, Mourner! Get out!
  • Player: Elena, it's me... Player
  • Elena: Oh, sorry Player. I didn't recognise you in all that Mourner gear! How's it going?
  • Player: Alright, but I could do with your help.
  • Elena: What's the problem?
  • Player: I've been asked to produce a poison based on rotten apples.
  • Elena: I doubt any poison based solely on apples, rotten or not, would be very effective.
  • Player: Well I put a rotten apple in the Mourners' stew, I'm told that the effect was much like the symptoms of the plague.
  • Elena: Hmm... That sounds like they were ill from some sort of toxin, I should think it was a mould of some sort that had the effect, not the rotten apple itself. What do you need it for?
  • Player: I need to poison a large food store, in order to get the Mourners' trust.
  • Elena: That's awful! I can't help you in such an endeavour.
  • Player: If I don't gain the trust of the Mourners then the people of West Ardougne will have a much worse time than the effects of that toxin... Elena, trust me.
  • (If the player hasn't yet told Elena about their adventures:)
    • Elena: I think you should tell me just what's going on.
    • Player: Well I'll start from when we found out that the plague was a hoax. After returning to Ardougne I visited the King to tell him of our discovery. As you can guess he already knew about the plague being a deception.
    • Elena: I knew it! But why?
    • Player: King Lathas told me that while his brother was exploring the realm west of here he was taken by the Dark Lord, who forced him to drink from the Chalice of Eternity. I'm told this corrupted him...
    • Elena: You don't sound too sure about that?
    • Player: Where his alignments lay matters little now, you must understand I was acting on the best information I had at the time... but I jump ahead of myself...
    • Elena: Sorry. I didn't mean to interrupt your story.
    • Player: King Lathas explained to me that in order to stop the Dark Lord we needed to stop his brother and to do that we needed to find a way to the west realm. I was led through a cave system packed full of traps, that led right under the mountains to the west. At its heart was an evil mage named Iban. He held the Well of Voyage, a way of travelling to the western realm. My guide went a little mad and... well to cut a long story short I eventually had to destroy Iban. This saved my guide and gave us access to the well. Unfortunately Iban had messed with the magic of the well and mages were needed to repair it. I returned to King Lathas who told me he'd see to fixing the well. Some time later I received a summons to meet with Lathas. The King informed me that the well was repaired and that I was to finally go and deal with his brother. He said I could expect help from his ally when I got there. Once more I passed through the warren of traps under the mountain, this time passing through the Well of Voyage. This eventually led me to a land known by its inhabitants as Tirannwn.
    • Elena: There are people beyond the mountain range?
    • Player: People yes... But not like you or I. I was just coming to them. Where was I... oh yes... I was only in the woods of Tirannwn a short while when I was caught in a fight between two factions of Elves.
    • Elena: Elves! Really... I thought they'd gone from this land.
    • Player: No, they're still here and in some form of civil war too it seems. Anyway getting back to the story... Luckily the winning side in the fight was my contact.
    • Elena: Lathas allied with one of the Elf factions??
    • Player: Yes I didn't think about that at the time... But it did strike me as a little odd after I thought about it. Anyway a plan was devised to blow up King Tyras. A plan I was successful in carrying out. As I said I was acting on the best information I had available at the time. I left Tirannwn to return here and inform King Lathas that his brother was dealt with, carrying a magically sealed message from the Elves. On my return journey to Lathas' castle I was confronted by an Elf from the rebel faction. He knew a great deal about me and my deeds, he also knew of the message I carried. He cast a spell on the message, that let me open it.
    • Elena: What did it say?
    • Player: It told of how King Lathas wants to reclaim the land given by his father to the Knights of Camelot and of a deal between the Elves and the King promising the help of the Dark Lord in his endeavour.
    • Elena: I knew he was up to no good, but how could he side with anything that calls itself the Dark lord?
    • Player: This was my thinking too, so I agreed to go and meet with the leader of the Elven rebellion. I was taken to a small village in a hidden valley, where I spoke with an Elf named Arianwyn. He revealed to me that our Mourners are not quite what we thought, in fact they're Elves who follow The Dark Lord. I was asked by Arianwyn to infiltrate them and find out their plan. I managed to fool them into thinking I was a new recruit which was no small task in itself. I think I need to win the trust of the Head Mourner before they will tell me anything useful. And so my story ends here.
    • Elena: That's some tale. So what now?
    • Player: I guess I follow the Head Mourner's instruction until they let me in on the plan.
    • Elena: Alright I'll help...
    • (Continues below.)
  • Elena: You'd better be right about this, and I'd better make sure you get this toxin right so no one dies! Bring me a sample of rotten apple to examine. I'll also see if I can make a counteractant for the toxin.
  • Player: Alright I'll be back shortly with a rotten apple for you.

Talking to Elena again[edit | edit source]

  • Elena: Is that you Player?
  • Player: Yes it's me.
  • Elena: You have a sample of rotten apple for me?
  • (Without a rotten apple:)
    • Player: No, I forgot to get one.
    • Elena: Well if you bring me one we can get started on this toxin.
  • (With a rotten apple:)
    • Player: Yes, I have it right here.
    • Player has rotten apple removed from them.
    • You hand Elena the rotten apple.
    • Elena: Ick... Alright then let's get started.
    • Elena starts some tests on the apple.
    • Elena: This will take a while. Come back in a bit and I should be able to tell you all about this toxin.
    • Player: Alright then. I'd better leave you to it.

Talking to Elena after giving her a rotten apple[edit | edit source]

Before a minute has passed[edit | edit source]
  • Player: How's it going Elena?
  • Elena: I do wish you wouldn't wear that gear. Anyway I'm getting there, just a few more tests to run.
  • Player: Okay I'll come back in a bit.
After a minute has passed[edit | edit source]
  • Player: How's it going Elena?
  • Elena: You shouldn't creep up on people in all that gear... Where was I... Oh yes... I've managed to isolate a small sample of the toxin, It's a byproduct of the mould that grows on these apples, it's not fatal so a counteractant shouldn't be necessary. big is the store that you're going to affect?
  • Player: Well I was instructed to contaminate the two distribution points.
  • Elena: That's over half the food in West Ardougne! You're going to need a huge amount of the toxin to do that. You're also going to need to refine it too, or people will notice rotten apples in amongst the food they're buying.
  • Player: This is starting to sound a little tricky, can't you make it for me?
  • Elena: I would but I don't have the right equipment here to do anything in bulk.
  • Player: Alright then tell me the process and I'll get started.
  • Elena: Right then the first thing to do is mash up a lot of rotten apples, then you will need to dissolve the toxin into a liquid that has a very low evaporation point, some form of solvent. I was told about a book on explosives that discussed a solvent perfect for this job, but I don't remember who told me about it! Sorry I can't be of more help. Now, where was I? Oh yes - next, the useless solid can be strained out - this should leave you with a solution of the toxin in solvent. Finally, heat the mixture to evaporate off the solvent, be careful of naked flames as the solvent will be highly flammable. Once all that's done you'll be left with a white powder, be very careful not to breathe in or ingest this as this is our toxin.
  • Player: And that's all is it?!? Why isn't anything ever easy?
  • Elena: Here this may help...
  • Player receives sieve.
  • Elena hands you a large sieve.
  • Elena: You may want to check out the orchard just north of the city. I hear no one has tended it since the blight infected the trees there.

Talking to Elena after being told how to refine the toxin[edit | edit source]

  • Player: Hey ya Elena.
  • Elena: Huh?... Oh... Hello, I just can't get used to a friend being dressed as a Mourner. So how's the poisoning going?
  • Player: Not too well, can you remind me how I should make it again?
  • Elena: Right, the first thing to do is mash up a lot of rotten apples, then you will need to dissolve the toxin into a liquid that has a very low evaporation point, some form of solvent. Next, the useless solid can be strained out - this should leave you with a solution of the toxin in solvent. Finally, heat the mixture to evaporate off the solvent, be careful of naked flames as the solvent will be highly flammable. Once all that's done you'll be left with a white powder, This is the toxin you're after.
  • Player: Thanks Elena.
  • Elena: No problem, you may want to check out the orchard just north of the city. I hear no one has tended it since the blight infected the trees there.
  • (If the player has lost the sieve:)
    • Do you wish to ask for a replacement sieve?
      • Yes
        • Player: Do you have another sieve? I lost the last one.
        • Elena: Well it just so happens that by freak accident, I had hundreds delivered the other day!
        • Player receives sieve.
        • Elena hands you a large sieve.
        • Player: Thanks again.
      • No
        • (Dialogue ends.)

Taking from a rotten apple pile[edit | edit source]

Using a barrel on the rotten apple pile[edit | edit source]

  • Player has barrel removed from them. Player receives rotten apples.
  • You scoop up a barrel full of the rotten apples.

Using a barrel of naphtha on the apple barrel[edit | edit source]

Using the naphtha apple mix on the sieve[edit | edit source]

Player has naphtha apple mix removed from them. Player receives toxic naphtha.

  • You sieve the solids out of the mixture.

Using toxic naphtha on a cooking range[edit | edit source]

Player has toxic naphtha removed from them. Player receives two heaps of toxic powder and barrel.

  • You evaporate the naphtha and you're left with a powdery residue on the inside of the barrel.

Using toxic powder on a grain sack[edit | edit source]

  • Player has toxic powder removed from them.
  • You add the toxin to the wheat, after a few seconds of mixing you can't tell the difference.
  • Nothing interesting happens.

Contaminating the stores[edit | edit source]

Straining the mixture
  • You sieve the solids out of the mixture.
Heating the mixture
  • You evaporate the naphtha and you're left with a powdery residue on the insides of the barrel.
Contaminating the food stores
  • You add the toxin to the grain, after a few seconds of mixing you can't tell the difference.

Talking to Elena after contaminating the food stores[edit | edit source]

  • Player: Hey ya Elena.
  • Elena: Huh?... Oh... Hello, I just can't get used to a friend being dressed as a Mourner. So how's the poisoning going?
  • Player: It's all done.
  • Elena: So have you found out what those Mourners are up to yet?
  • Player: I was just on my way back there.
  • Elena: Well let me know when you find out.
  • Player: I will.

The mourners' plans[edit | edit source]

Talking to the Head Mourner[edit | edit source]

  • Head Mourner: You are back already? How is the epidemic going?
  • Player: The epidemic? Oh, you mean the poisoning?
  • Head Mourner: Subtle as a brick... Yes that, how is it going?
  • (Before contaminating the food stores:)
    • Player: Can you explain to me again what it is I have to do?
    • Head Mourner: Right, here is the plan...
    • (Continues above.)
  • (After contaminating the food stores:)
    • Player: That's all done and dusted!
      ...
      Alright, sorry... that was a bad pun.
    • Head Mourner: Yes right, well anyway... This is good news, give it a few days and the slave pens will be full again.
    • Player: What do you need slaves for anyway?
    • Head Mourner: I guess you have proven yourself now, I will tell you of our discovery. Not long after we convinced Lathas that it was a good idea to let us run West Ardougne, we found evidence that somewhere under the mountains to the West is a place of ancient power. We have been using those we take from the city to help us dig down to it. Unfortunately we have opened up a few old caverns infested with beasts. We lose a few slaves every day to them, we had better find this temple soon.
    • Player: Temple?
    • Head Mourner: Yes... A book recently found tells us of a temple built by the early Elven settlers. The temple was made around an altar of unknown origin. All we know about the altar is that it gives us access to some very powerful magic.
    • Player: So that is the real purpose behind us being here?
    • Head Mourner: Not really. Like I say, we are here to prepare the way for the Dark Lord, but gaining the power of the temple will speed things up a lot.
    • Player: I see.
    • Head Mourner: Now you know about the temple, I have a new task for you. But it will have to wait, one of the guards has taken the excavation site key to the locksmith to be copied. Report in regularly and I will see that you get a copy as soon as he gets back.
    • Congratulations! You have completed: 'Mourning's End Part I' - Complete this Master quest.
    • Player receives Constitution XP lamp (Mourning's End Part I) and Thieving XP lamp (Mourning's End Part I).

Talking to King Lathas with the mourner outfit[edit | edit source]

  • Player: Good day.
  • King Lathas: What are you doing here? All Mourners should know that if they need to contact me, they need to use the proper channels!
  • Player: Sorry, I'm a new recruit.
  • King Lathas: Well do not let it happen again.

Post-quest dialogue[edit | edit source]

Head Mourner[edit | edit source]

  • Player: Do you have the key to the excavation site yet?
  • Head Mourner: No the guard is being a bit slow, but we should have it soon.
  • Player: Alright, I'll report in again tomorrow.

Elena[edit | edit source]

  • Player: Hey ya Elena.
  • Elena: Hello Player, so have you found out what those Mourners are up to yet?
  • Player: Sort of, they seem to be looking for an old temple buried deep under the mountain. This temple is meant to give them access to great magical power, but I have no idea what that is yet.
  • Elena: Well let me know when you find out.
  • Player: I will.

Arianwyn[edit | edit source]

First time[edit | edit source]

  • Arianwyn: How goes it Player?
  • Player: I think I got the information you're after, it seems they're searching for an ancient temple of some sort under the mountains.
  • Arianwyn: Dear Seren no. They have rediscovered the Temple of Light?
  • Player: I don't think they've found this temple yet, but they know it's down there.
  • Arianwyn: You must stop them, at all costs! If they harness the power secured in that temple, they will be able to start the end game before we can be ready.
  • Player: What do you expect me to do about it?
  • Arianwyn: Whatever you can, we cannot allow that power to fall into their hands!
  • Player: Right then, I'm on it. As soon as I can get a key to the excavation site. I should check in with the Head Mourner.

Afterwards[edit | edit source]

  • Arianwyn: We cannot allow the power in the temple of light to fall into the Mourners' hands! You must stop them.
  • (Continues above.)