Transcript of Merlin's Crystal

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Searching for a quest[edit | edit source]

Knights of the Round Table[edit | edit source]

Sir Lucan[edit | edit source]

  • Sir Lucan: Hello there adventurer.
  • Player: I'm looking for a quest...
  • Sir Lucan: Talk to the King then adventurer. He is always looking for men of bravery to aid him in his actions.

Sir Gawain[edit | edit source]

  • Sir Gawain: Good day to you [sir/madam]!
  • Select an option
    • Good day.
      • Player: Good day.
    • Know you of any quests sir knight?
      • Player: Know you of any quests sir knight?
      • Sir Gawain: The king is the man to talk to if you want a quest.

Sir Kay[edit | edit source]

  • Select an option
    • Hello.
      • Player: Hello.
      • Sir Kay: Good morrow [sirrah/madam]!
      • Player: Morning. Know where an adventurer has to go to find a quest around here?
      • Sir Kay: An adventurer eh? There is no service finer than serving the bountiful King Arthur, and I happen to know there's an important quest to fulfill.
    • About the Task System...
      • (Non-quest dialogue)

Sir Palomedes[edit | edit source]

  • Sir Palomedes: Hello there adventurer, what do you want of me?
  • Player: I'd like some advice on finding a quest.
  • Sir Palamedes: I do not know of any myself... but it would perhaps be worth your while asking the King if he has any tasks for you.

Sir Tristram[edit | edit source]

  • Sir Tristram: Hail Arthur, King of the Britons!
  • Player: Um... Hello. I'm looking for adventure! More specifically, some sort of quest.
  • Sir Tristram: ... Then hail Arthur, King of the Britons, like I just said.
  • Player: Oh. Ok. I thought you just had a weird way of saying hello is all.

Sir Pelleas[edit | edit source]

  • Sir Pelleas: Greetings to the court of King Arthur!
  • Player: Hello. I'm looking for a quest. Who should I talk to?
  • Sir Pelleas: King Arthur will let you know. I believe he has a quest at the moment.

Sir Bedivere[edit | edit source]

  • Sir Bedivere: May I help you?
  • Player: I'm really just looking for a quest...
  • Sir Bedivere: Fortune favours us both then adventurer. I suggest you go and speak to King Arthur.

Sir Lancelot[edit | edit source]

  • Sir Lancelot: Greetings! I am Sir Lancelot, the greatest Knight in the land! What do you want?
  • Select an option
    • You're a little full of yourself aren't you?
      • Player: You're a little full of yourself aren't you?
      • Sir Lancelot: I have every right to be proud of myself. My prowess in battle is world renowned!
    • I seek a quest!
      • Player: I seek a quest!
      • Sir Lancelot: Leave questing to the professionals. Such as myself.

King Arthur[edit | edit source]

  • King Arthur: Welcome to my court. I am King Arthur.
  • Select an option
    • I want to become a knight of the round table!
      • (Quest Overview interface opens.)
        • Not right now
          • (Dialogue ends)
        • Accept quest
          • Player: I want to become a knight of the round table!
          • King Arthur: Well, in that case I think you need to go on a quest to prove yourself worthy. My knights all appreciate a good quest. Unfortunately, our current quest is to rescue Merlin. Back in England, he got himself trapped in some sort of magical Crystal.[sic] We've moved him from the cave we found him in and now he's upstairs in his tower.
          • Player: I will see what I can do then.
          • King Arthur: Talk to my knights if you need any help.
    • So what are you doing on Gielinor?
      • Player: So what are you doing on Gielinor?
      • King Arthur: Well legend says we will return to Britain in its time of greatest need. But that's not for quite a while yet. So we've moved the whole outfit here for now. We're passing the time on Gielinor!
    • Thank you very much.
      • Player: Thank you very much.

Investigating how to free Merlin[edit | edit source]

Sir Lucan[edit | edit source]

  • Sir Lucan: Hello there adventurer.
  • Player: Any suggestions on freeing Merlin?
  • Sir Lucan: I've tried all the weapons I can find, yet none are powerful enough to break his crystal prison... Perhaps the mighty Excalibur would be strong enough...
  • Player: Excalibur eh? Where would I find that?
  • Sir Lucan: The Lady of the Lake is looking after it I believe... but I know not where she resides currently.
  • Player: Thanks. I'll try and find someone who does.

Sir Gawain[edit | edit source]

  • Sir Gawain: Good day to you [sir/madam]!
  • Select an option
    • Good day.
      • Player: Good day.
    • Any ideas on how to get Merlin out of that crystal?
      • Player: Any ideas on how to get Merlin out of that crystal?
      • Sir Gawain: I'm a little stumped myself. We've tried opening it with anything and everything!
    • Do you know how Merlin got trapped?
      • Player: Do you know how Merlin got trapped?
      • Sir Gawain: I would guess this is the work of the evil Morgan Le Faye!
      • Player: And where could I find her?
      • Sir Gawain: She lives in her stronghold to the south of here, guarded by some renegade knights led by Sir Mordred.
      • Select an option
        • Any idea how to get into Morgan Le Faye's stronghold?
          • Player: Any idea how to get into Morgan Le Faye's stronghold?
          • Sir Gawain: No, you've got me stumped there...
        • Thank you for the information.
          • Player: Thank you for the information.
          • Sir Gawain: It is the least I can do.

Talking to him again after learning how Merlin got trapped:

  • Sir Gawain: Good day to you [sir/madam]!
  • Select an option
    • Any idea how to get into Morgan Le Faye's stronghold?
    • Hello again.
      • Player: Hello again.

Sir Kay[edit | edit source]

  • Select an option
    • Hello.
      • Sir Kay: Good morrow [sirrah/madam]!
      • Player: Any ideas on getting into Mordred's fort?
      • Sir Kay: Mordred... So you think he may be involved with the curse upon Merlin?
      • Player: Good a guess as any right?
      • Sir Kay: I think that you may be onto something there. Unfortunately his fortress is impregnable!
      • Player: ...I'll figure something out.
    • About the Task System...
      • (Non-quest dialogue)

Sir Palomedes[edit | edit source]

  • Sir Palomedes: Hello there adventurer, what do you want of me?
  • Player: I'd like some advice on breaking into Mordred's fort.
  • Sir Palomedes: Sorry, I cannot help you with that.

Sir Tristram[edit | edit source]

  • Sir Tristram: Hail Arthur, King of the Britons!
  • Player: Um... Hello. I need to get into Mordred's Fort...
  • Sir Tristram: Good luck with that!

Sir Pelleas[edit | edit source]

  • Sir Pelleas: Greetings to the court of King Arthur!
  • Player: Any suggestions on getting into Mordred's fort?
  • Sir Pelleas: My best guess would be using magic. Unfortunately Merlin is our magic expert.
  • Player: Ok, well, thanks anyway.

Sir Bedivere[edit | edit source]

  • Sir Bedivere: May I help you?
  • Player: I don't suppose you have any idea how to break into Mordred's fort do you?
  • Sir Bedivere: I am afraid not. Would that we could! Mordred and his cronies have been thorns in our side for far too long already!
  • Player: Ok. Thanks. See you later!
  • Sir Bedivere: Take care adventurer, Mordred is an evil and powerful foe.

Sir Lancelot[edit | edit source]

  • Sir Lancelot: Greetings! I am Sir Lancelot, the greatest Knight in the land! What do you want?
  • Select an option
    • I want to get Merlin out of the crystal.
      • Player: I want to get Merlin out of the crystal.
      • Sir Lancelot: Well, if the Knights of the Round Table can't manage it, I can't see how a commoner like you could succeed where we have failed.
    • You're a little full of yourself aren't you?
      • (Same as above)
    • Any ideas on how to get into Morgan Le Faye's stronghold?
      • Player: Any ideas on how to get into Morgan Le Faye's stronghold?
      • Sir Lancelot: That stronghold is built in a strong defensive position. It's on a big rock out into the sea. There are two ways in that I know of, the large heavy front doors, and the sea entrance, only penetrable by boat. They take all their deliveries by boat.

Gaining entrance[edit | edit source]

Trying the front door[edit | edit source]

Attempting to open the large door:

  • The door is securely locked. You will have to find another way in.

Knocking at the large door:

  • You knock at the door. You hear a voice from inside...
  • Renegade Knight: Yes? What do you want?
  • Player: Um...
  • Select an option
    • Pizza Delivery![sic]
      • Player: Pizza delivery!
      • Renegade Knight: We didn't order any Pizza.[sic] Get lost!
      • (Continues below)
    • Have you ever thought about letting Saradomin into your life?
      • Player: Have you ever considered letting the glory of Saradomin into your life? I have some pamphlets you may be interested in reading and discussing with me.
      • Renegade Knight: No. Go away.
      • (Continues below)
    • Can I interest you in some double glazing?
      • Player: Can I interest you in some double glazing? An old castle like this must get very draughty in the winter...
      • Renegade Knight: No. Get out of here before I run you through.
      • (Continues below)
    • Would you like to buy some lucky heather?
      • Player: Would you like to buy some lucky heather?
      • Renegade Knight: No. Go away.
      • (Continues below)
  • It looks like you'll have to find another way in...

The coastline business[edit | edit source]

  • Arhein: Hello! Would you like to trade? I've a variety of wares for sale, as well as a special supply of pineapples and seaweed!
  • Select an option
    • Let's trade.
      • (Non-quest dialogue)
    • Can I buy some seaweed?
      • (Non-quest dialogue)
    • Can I buy some pineapples?
      • (Non-quest dialogue)
    • No thank you.
      • (Non-quest dialogue)
    • Is that your ship?
      • Player: Is that your ship?
      • Arhein: Yes, I use it to make deliveries to my customers up and down the coast. These crates here are all ready for my next trip.
      • Select an option
        • Do you deliver to the fort just down the coast?
          • Player: Do you deliver to the fort just down the coast?
          • Arhein: Yes, I do have orders to deliver there from time to time. I think I may have some bits and pieces for them when I leave here next actually.
          • Select an option
            • Can you drop me off on the way down please?
              • Player: Can you drop me off on the way down please?
              • Arhein: I don't think Sir Mordred would like that. He wants as few outsiders visiting as possible. I wouldn't want to lose his business.
            • Aren't you worried about supplying evil knights?
              • Player: Aren't you worried about supplying evil knights?
              • Arhein: Hey, you gotta take business where you can find it these days! Besides, if I didn't supply them, someone else would.
        • Where do you deliver to?
          • Player: Where do you deliver to?
          • Arhein: Oh, various places up and down the coast. Mostly Karamja and Port Sarim.
          • Select an option
            • I don't suppose I could get a lift anywhere?
              • Player: I don't suppose I could get a lift anywhere?
              • Arhein: Sorry pal, but I'm afraid I'm not quite ready to sail yet. I'm waiting on a big delivery of candles which I need to deliver further along the coast.
            • Well, good luck with your business.
              • Player: Well, good luck with your business.
              • Arhein: Thanks buddy!
        • Are you rich then?
          • Player: Are you rich then?
          • Arhein: Business is going reasonably well... I wouldn't say I was the richest of merchants ever, but I'm doing fairly well all things considered.

The Crate[edit | edit source]

Hiding in the crate[edit | edit source]

  • The crate is empty. It's just about big enough to hide inside.
  • Would you like to hide inside the crate?

Inside the crate[edit | edit source]

  • You climb inside the crate and wait.
  • The player appears inside the crate.
  • You wait.
  • And wait...
  • And wait...
  • You hear voices outside the crate. Is this your crate, Arhein?
  • Yeah, I think so. Pack it aboard soon as you can. I'm on a tight schedule for deliveries!
  • You feel the crate being lifted. Oof. Wow, this is pretty heavy! I never knew candles weighed so much!
  • Quit your whining, and stow it in the hold.
  • You feel the crate being put down inside the ship.
  • You wait...
  • And wait...
  • Casting off!
  • You feel the ship start to move.
  • Feels like you're now out at sea.
  • The ship comes to a stop.
  • Unload Mordred's deliveries onto the jetty. Aye-aye cap'n!
  • You feel the crate being lifted.
  • You can hear someone mumbling outside the crate. ...stupid Arhein... making me... candles... never weigh THIS much...hurts...union about this!...
  • ...if...MY ship be different!... stupid Arhein...
  • You feel the crate being put down.
  • Would you like to get back out of the crate?
    • Yes.
      • You climb out of the crate.
      • The player appears on the dock to Morgan Le Faye's stronghold.
    • No.

Keep Le Faye[edit | edit source]

Encountering Sir Mordred[edit | edit source]

  • Sir Mordred: You DARE to invade MY stronghold?!?! Have at thee knave!!
  • Fight with Sir Mordred begins

After defeating Sir Mordred[edit | edit source]

  • Morgan Le Faye: STOP! Please... spare my son.
  • Select an option
    • Tell me how to untrap Merlin and I might.
      • Player: Tell me how to untrap Merlin and I might.
      • Morgan Le Faye: You have guessed correctly that I'm responsible for that. I suppose I can live with that fool Merlin being loose for the sake of my son. Setting him free won't be easy though. You will need to find a magic symbol as close to the crystal as you can find. You will then need to drop some bat's bones on the magic symbol while holding a lit black candle. This will summon a mighty spirit named Thrantax. You will need to bind him with magic words. Then you will need the sword Excalibur with which the spell was bound in order to shatter the crystal.
      • Select an option
        • So where can I find Excalibur?
          • Player: So where can I find Excalibur?
          • Morgan Le Faye: The lady of the lake has it. I don't know if she'll give it to you though, she can be rather temperamental.
          • Select an option
        • OK I will do all that.
          • Player: Ok, I will go do all that.
          • Morgan Le Faye vanishes.
        • What are the magic words?
          • Player: What are the magic words?
          • Morgan Le Faye: You will find the magic words at the base of one of the chaos altars. Which chaos altar I cannot remember.
          • Select an option
    • No. He deserves to die.
      • Player: No. He deserves to die.
      • Mordred is killed and Morgan Le Faye vanishes.
      • You kill Mordred.
    • Ok then.
      • Player: OK then.
      • Morgan Le Faye vanishes.

Investigating how to find Excalibur[edit | edit source]

Sir Lucan[edit | edit source]

  • Sir Lucan: Hello there adventurer.
  • Player: I need to find Excalibur.
  • Sir Lucan: I'm afraid I don't have any suggestions...
  • Player: Thanks. I'll try and find someone who does.

Sir Gawain[edit | edit source]

  • Sir Gawain: Good day to you [sir/madam]!
  • Player: Any ideas on finding Excalibur?
  • Sir Gawain: Unfortunately not, adventurer.

Sir Kay[edit | edit source]

  • Select an option
    • Hello.
      • Sir Kay: Good morrow [sirrah/madam]!
      • Player: Any ideas on finding Excalibur?
      • Sir Kay: Unfortunately not, [Sirrah].[sic]

Sir Palomedes[edit | edit source]

  • Sir Palomedes: Hello there adventurer, what do you want of me?
  • Player: I'd like some advice on finding Excalibur.
  • Sir Palomedes: Sorry, I cannot help you with that.

Sir Tristram[edit | edit source]

  • Sir Tristram: Hail Arthur, King of the Britons!
  • Player: Um... Hello. I need find Excalibur...
  • Sir Tristram: Good luck with that!

Sir Pelleas[edit | edit source]

  • Sir Pelleas: Greetings to the court of King Arthur!
  • Player: Any suggestions on finding Excalibur?
  • Sir Pelleas: My best guess would be some sort of spell. Unfortunately Merlin is our magic expert.
  • Player: Ok, well, thanks anyway.

Sir Bedivere[edit | edit source]

  • Sir Bedivere: May I help you?
  • Player: Know anything about Excalibur?
  • Sir Bedivere: Um... it's a really good sword?
  • Player: Know where I can find it?
  • Sir Bedivere: Nope, sorry.

The Black Candle[edit | edit source]

Obtaining a bucket of wax[edit | edit source]

Using insect repellant on a beehive[edit | edit source]

  • You pour insect repellent on the beehive. You see bees leaving the hive.

Collecting a bucket of wax from the beehive[edit | edit source]

  • You try to get some wax from the beehive.
  • Player has empty bucket removed from them.
  • Player receives bucket of wax.
  • You get some wax from the hive.
  • The bees fly back to the hive as the repellent wears off.

Asking for a black candle[edit | edit source]

First time[edit | edit source]

  • Candle-maker: Hi! Would you be interested in some of my fine candles?
  • Select an option
    • Have you got any black candles?
      • Player: Have you got any black candles?
      • Candle-maker: BLACK candles??? Hmmm. In the candle making trade, we have a tradition that it's very bad luck to make black candles. VERY bad luck.
      • Player: I will pay good money for one...
      • Candle-maker: I still dunno... Tell you what: I'll supply you with a black candle... IF you can bring me a bucket FULL of wax.
    • Yes please.
    • No thank you.
      • Player: No thank you.

Talking to the candle-maker again[edit | edit source]

  • Candle-maker: Have you got any wax yet?
  • Player: Nope, not yet.

After bringing a bucket of wax[edit | edit source]

  • Candle-maker: Have you got any wax yet?
  • Player: Yes, I have some now.
  • You exchange the wax with the candle maker for a black candle.
  • Player has bucket of wax removed from them.
  • Player receives black candle.

Excalibur[edit | edit source]

The Lady of the Lake[edit | edit source]

Seeking Excalibur[edit | edit source]

  • The Lady of the Lake: Good day to you, [sir/madam].
  • What would you like to say?
    • Who are you?
      • Player: Who are you?
      • The Lady of the Lake: I am the Lady of the Lake.
      • (Shows other options)
    • I seek the sword Excalibur.
      • Player: I seek the sword Excalibur.
      • The Lady of the Lake: Aye, I have that artefact in my possession. 'Tis very valuable, and not an artefact to be given away lightly. I would want to give it away only to the one who is worthy and good.
      • Player: And how am I meant to prove that?
      • The Lady of the Lake: I shall set a test for you. First I need you to travel to Port Sarim. Then go to the upstairs room of the jeweller's shop there.
      • Player: Okay, that seems easy enough.
    • Good day.
      • Player: Good day.

Unworthy[edit | edit source]

  • Player: Hello, I am here for Excalibur. Can I have it yet?
  • The Lady of the Lake: I don't think you are worthy enough. Come back when you are a better person.

The Beggar[edit | edit source]

First time[edit | edit source]

  • Beggar: Please kind [sir/lady]... my family and I are starving... Could you find it in your heart to spare me a simple loaf of bread?
  • Select an option
    • Yes, certainly.
      • Player: Yes, certainly.
      • If the player does not have bread in the inventory:
        • Player: ... except I don't have any bread on me at the moment...
      • If the player has bread:
        • You give the bread to the beggar.
        • Player has bread removed from them.
        • Beggar: Thank you very much!
        • The beggar has turned into the Lady of the Lake!
        • The Lady of the Lake: Well done. You have passed my test. Here is Excalibur, guard it well.
        • Player receives Excalibur.
      • Beggar: Well, if you get some, you know where to come.
    • No I don't have any bread with me.
      • Player: No, I don't have any bread with me.
      • Beggar: Well, if you get some, you know where to come.

Afterwards[edit | edit source]

  • Beggar: Have you got any bread for me yet?
  • Select an option
    • Yes, here you go.
      • Player: Yes, here you go.
      • If the player doesn't have bread in the inventory:
        • Player: Actually, I'm wrong. I still don't have any bread. Sorry.
      • If the player has bread:
        • You give the bread to the beggar.
        • Player has bread removed from them.
        • Beggar: Thank you very much!
        • The beggar has turned into the Lady of the Lake!
        • The Lady of the Lake: Well done. You have passed my test. Here is Excalibur, guard it well.
        • Player receives Excalibur.
    • No, I still have none.
      • Beggar: Sorry, no, I still have none.

Summoning the spirit[edit | edit source]

Checking the chaos altar[edit | edit source]

  • You find a small inscription at the bottom of the altar. It reads: 'Snarthon Candtrick Termanto'.

Dropping bat bones at the correct spot without a lit black candle[edit | edit source]

  • You can sense a powerful presence here...

Lighting the black candle and dropping the bat bones in the correct spot[edit | edit source]

  • Suddenly a mighty spirit appears!
  • Player: Now what were those magic words again?
  • Select an option
  • (The following options may appear in any order:)
    • Snarthtrick Candanto Termon
      • Player: Snarthtrick... Candato... Termon!
      • Thrantax the Mighty: GRAAAAAARGH!
      • Player has black candle (lit) removed from them.
      • Thrantax attacks the player.
    • Snarthanto Candon Termtrick
      • Player: Snarthanto... Candon... Termtrick!
      • (Same as above)
    • Snarthon Candtrick Termanto
      • Player: Snarthon... Candtrick... Termanto!
        • Thrantax the Mighty: GRAAAAAARGH! Thou hast me in thine control. So that I mayst return from whence I came, I must grant thee a boon. What dost thou wish of me?
        • Player: I wish to free Merlin from his giant crystal!
        • Thrantax the Mighty: GRAAAAAARGH! The deed is done. Thou mayst now shatter Merlins'[sic] crystal with Excalibur, and I can once more rest. Begone! And leave me once more in peace.

Dropping bat bones at the correct spot after freeing Merlin[edit | edit source]

  • You can sense a powerful presence here...

Finishing[edit | edit source]

Freeing Merlin[edit | edit source]

  • You attempt to smash the crystal...
  • Without Excalibur:
    • ... but hammering it had absolutely no effect.
  • With Excalibur, but without having bound Thrantax to the player's will:
    • ... but it seems to be protected by a dark force.
  • With Excalibur, having bound Thrantax:
    • ... and it shatters under the force of Excalibur!
    • The giant crystal is smashed and Merlin is freed.
    • Merlin: Thank you! Thank you! Thank you! It's not fun being trapped in a giant crystal! Go speak to King Arthur, I'm sure he'll reward you!

Becoming a Knight[edit | edit source]

  • Player: I have freed Merlin from his crystal!
  • King Arthur: Ah. A good job, well done. I dub thee a Knight Of The Round Table.[sic] You are now an honorary knight.
  • Congratulations! Quest complete!