Transcript of Making History

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This transcript involves dialogue with Blanin, Droalak, Dron, Jorral, King Lathas, Melina, Silver Merchant, and the player.

The Outpost[edit | edit source]

  • Player: Hi there.
  • Jorral: All is lost!
  • Player: Sorry?
  • Jorral: Just look around you! This great building will soon be in ruin.
  • Player: Great building?
  • Jorral: Of course! This building has a history spanning generations!
  • Player: Ah, I see, a great history. But why will it be in ruin?
  • Jorral: It's to be ripped apart to make way for King Lathas' new alchemists' lab.
  • Player: Does the king not respect the outpost's GREAT history?
  • Jorral: Well, actually nobody knows what the history is. But there must be something. Wait a minute. You could help me!
  • Player: Me?
  • Jorral: Yes! Uncover the history of this building to convince King Lathas to leave it alone. Do you want to know more?
  • Select an option
    • Tell me more.
    • I don't care about some dusty building.
      • Player: I don't care about some dusty building.
      • Jorral: It's doomed. DOOMED!

The outpost's history[edit | edit source]

  • Screen fade out/in. Cutscene begins. Camera pans over the outpost.
  • With many occupants over the years,
  • the building has seen much action.
  • It started life as an outpost.
  • Its sole purpose: to see incoming armies
  • before they saw the city of Ardougne.
  • Screen fade out/in. Cutscene ends.
  • (Continues below.)

Three people[edit | edit source]

  • Jorral: If all goes well, I hope to be able to turn it into a museum as a monument to the area's history. What do you think?
  • (Quest Overview interface opens.)
  • Player: OK - I will make a stand for history!
  • Jorral: Oh thank you so much, you really are my saviour!
  • Player: But where should I start? What do I need to do now?
  • Jorral: There are three people that may be able to help:
  • Select an option
    • A trader in Ardougne
      • Jorral: There is a silver trader in East Ardougne called Erin, who I believe can help.
      • Player: In what way can he help?
      • Jorral: His Great Grandfather lived in this outpost according to the records. He must know something!
      • Player: OK, I'll see what he has to say.
      • (Continues below.)
    • A ghost in Port Phasmatys
      • Jorral: I've been told that there's a ghost far off in Port Phasmatys that moans of losing his life to this place.
      • Player: Sounds ominous. Does he have a name?
      • Jorral: He does indeed. It's Droalak.
      • Player: I'll track him down.
      • Jorral: It might not be so simple! You'll need an amulet of ghostspeak to talk to him!
      • Player: I've conversed with the dead before, that shouldn't be too much of a problem.
      • (Continues below.)
    • A warrior in Rellekka
      • Jorral: Up near the mountains, in Rellekka is a warrior called Dron whom I have spoken to in the past. He is always on the lookout for information that can improve his fighting and commanding skills.
      • Player: And how's he related to this outpost?
      • Jorral: He isn't directly, but he's studied many wars, and as this used to be an outpost it should have been involved in some war.
      • Player: That sounds simple enough.
      • Jorral: He isn't the easiest person to talk to, so you may need to speak to his brother, Blanin, first.
      • (Continues below.)

Talking to Jorral again[edit | edit source]

  • Player: Hi there.
  • Jorral: How's it going?
  • Select an option
    • What's the story so far?
      • Player: What's the story so far?
      • (If the player hasn't discovered anything yet:)
        • Jorral: What do you mean? You've discovered nothing!
      • (If the player has given the journal to Jorral:)
        • Jorral: From the journal you received detailing the experiences of a follower of Zamorak, we know that Zamorak followers were living in the outpost at some point, and that they were being a nuisance to Ardougne but the Journal[sic] ends abruptly, I think they were halted by someone, some force.
        • (Shows the initial options.)
      • (If the player has given the journal and scroll to Jorral:)
        • Jorral: From the two pieces of evidence, we know that the outpost was lived in by followers of Zamorak, whom caused havoc to the nearby city of Ardougne. This must be the time of 'The Dreadful Years of Tragedy', which was stopped in 'The Great battle'. One of the survivors became King, which must be the current King Lathas' Great Grandfather and the other started the market place. But who stopped the Zamorakian followers?
        • (Shows the initial options.)
      • (If the player has given the journal and XXX to Jorral:)
        • Jorral: From the two pieces of evidence, we know that the outpost was occupied by followers of Zamorak who caused havoc to the nearby city of Ardougne. Ardougne called in some Saradomin followers to deal with the problem. The two sides were led by ex-friends who settled their differences and decided to worship Guthix. But who survived and what happened to them?
        • (Shows the initial options.)
    • What do I need to do now?
    • Got to go, bye!
      • Player: Got to go, bye!

Making History[edit | edit source]

The Silver Merchant[edit | edit source]

Talking to the silver merchant[edit | edit source]

  • Silver merchant: Silver! Silver! Best prices for buying and selling in all Kandarin!
  • Select an option
    • Yes please.
    • No, thank you.
    • Ask about the outpost.
      • (First time:)
        • Player: Are you Erin?
        • Silver merchant: That I am. What do you want? You realise I'm working here.
        • Player: This shouldn't take too long. I just want to ask you a bit about your great Grandfather, the one who lived in the outpost?
        • Silver merchant: What's it to you?
        • Player: I'm doing some research for a man called Jorral. Apparently the King is going to make the outpost into his very own alchemists' lab.
        • Silver merchant: That can only cause chaos! Well, my great-grandfather lived and died there according to my mother, but even she knows very little about him.
        • Player: I see.
        • Silver merchant: The only thing I have of his is a key. It's a strange key, it changes temperature by itself as you walk around. I'm afraid I don't know what it's for, though.
        • Player: No idea at all?
        • Silver merchant: Well, I imagine it's to some sort of chest of his belongings as it's too small for a door. Perhaps if you find some of his belongings you will discover some clues amongst them.
        • Player: It's better than nothing. Will you lend it to me then?
        • Silver merchant: Why not; I can't use it anyway. Try feeling its change in temperature as you walk around.
        • Player receives Enchanted key (Making History)].
      • (If the player hasn't found anything yet:)
        • Player: I haven't found anything yet.
        • Silver merchant: Keep trying. Have you noticed that the key changes temperature as you walk around?
        • (If the enchanted key has been lost:)
          • Player: That's kind of hard because I lost the key.
          • Silver merchant: I was waiting for you to say that... because I just found it! Take it and don't lose it.
          • Player receives Enchanted key (Making History)].
      • (With the chest:)
        • Player: I found a chest!
        • Silver merchant: I wonder what is inside.
      • (With the journal:)
        • Player: Would you like to see the journal I have found?
        • Silver merchant: Let's have a look.
        • Erin reads the journal.
        • Silver merchant: Very interesting. Best you show it to Jorral at the outpost.
      • Player: I was just about to. Do you want the key back?
        • Silver merchant: Keep it, it may come in handy.

Feeling the enchanted key[edit | edit source]

(Starts with one of the following:)

  • It's freezing
  • It's cold
  • It's warm
  • It's very hot
  • Ouch! It's burning hot

(May continue with one of the following:)

  • and the same temperature as last time
  • and warmer than last time
  • but colder than last time

(At the right spot:)

  • The key is steaming. It must be right below your feet.

Digging at the right spot[edit | edit source]

Talking to Jorral with the chest[edit | edit source]

  • Player: Hi there.
  • Jorral: How's it going?
  • Player: Hi. I found a chest.
  • Jorral: Best you look inside then.

Using the enchanted key on the chest[edit | edit source]

Talking to Jorral with the journal[edit | edit source]

  • Player: Hi there.
  • Jorral: How's it going?
  • Player: I found a journal!
  • Jorral: Good work. Let's see what it says.
  • Jorral reads through the journal.
  • Jorral: The person who wrote the journal spent time living in the outpost, following the order of Zamorak.
  • Player: I see.
  • Jorral: He talks of all the nasty things they did to the people of Ardougne, which I don't care to mention! It looks like they were stopped by someone. But it doesn't say who.
  • Player: Interesting.
  • Player has Journal (Making History) removed from them.
  • (Continues above.)

Port Phasmatys[edit | edit source]

Talking to Droalak[edit | edit source]

  • Player: Hello. Are you Droalak?
  • Droalak: Wow. I haven't spoken to the living for... for... I don't remember how long.
  • Player: So your name IS Droalak?
  • Droalak: Sorry, yes. I am he.
  • Player: Great. Do you know anything about the outpost north of Ardougne?
  • Droalak: I don't really like to talk about it, but I died there.
  • Player: Oh dear.
  • Droalak: I do have a scroll which might interest you that describes the timeline of the outpost. But first I wonder if I could ask you to tie up a problem?
  • Player: Like what?
  • Droalak: Well, I left to go to the outpost against the wishes of my wife. I promised I would return to her, but obviously I did not as I died there. She's a ghost nearby, but won't listen to my apologies.
  • Player: You want me to patch things up?
  • Droalak: Yes, how'd you guess?
  • Player: Call it 'traveller's intuition'.
  • Droalak: OK, well perhaps you could give her a strung sapphire amulet, because this is what I gave her the day I left. Her name is Melina by the way.
  • Player: No problem.

Talking to Droalak again[edit | edit source]

Without a sapphire amulet[edit | edit source]
  • Player: What do you want me to do again?
  • Droalak: Make a strung sapphire amulet and give it to Melina!
  • Player: Ok. Ok.
With a sapphire amulet[edit | edit source]
  • Player: I have a sapphire amulet!
  • Droalak: Good work. Just give it to Melina, who's wandering somewhere nearby.

Talking to Melina[edit | edit source]

Without a sapphire amulet[edit | edit source]
  • Player: Hi.
  • Melina: Oh why did he leave me? Did he truly love me?
  • Player: Erm. I think you're talking about Droalak. I believe he did love you and he's very sorry for leaving you!
  • Melina: You're giving me empty words. That is all.
With a sapphire amulet[edit | edit source]
  • Player: If you don't mind me asking, are you Melina?
  • Melina: That I am. What's it to you?
  • Player: I've been talking to Droalak. I believe he left you but never returned.
  • Melina: He did. I suppose he has asked you to tell me he's sorry. What an empty gesture!
  • Player: Well actually he told me to give you this amulet.
  • Melina: A sapphire amulet! He remembers! It's just like the one he gave me before he left.
  • Player: I honestly believe he's sorry.
  • Melina: I'm so glad. Please, tell him I forgive him!
  • Player: I will.
  • Melina: At last I feel complete. Farewell.
  • Player: Goodbye.
  • Melina disappears.

Talking to Droalak after giving Melina the sapphire amulet[edit | edit source]

  • Player: I've given her the amulet. She was very pleased and said she just wanted to know you still cared.
  • Droalak: Excellent! I am so glad she believes me. I can finally rest in peace.
  • Player: Could I have that scroll you mentioned first?
  • Droalak: Of course. Let me know if it was of any use and then I can be forever free.
  • Player receives Scroll (Making History).
  • Player: Thank you.

Talking to Droalak again[edit | edit source]

With the scroll[edit | edit source]
  • Droalak: Take that scroll to Jorral in the outpost.
Witout the scroll[edit | edit source]
  • Player: Thanks for the scroll, but I seem to have lost it.
  • Droalak: It's a good job I stuck around then, isn't it! Have another copy.
  • Player receives Scroll (Making History).

Talking to Jorral with the scroll[edit | edit source]

  • Player: Hi there.
  • Jorral: How's it going?
  • Player: I have been in contact with the ghost you suggested, and I've recovered this:
  • Jorral skims over the contents of the scroll.
  • Jorral: Very interesting. So there was a great battle at the outpost. Then one of the survivors became king, and the other started the market place. Good work.
  • Player has Scroll (Making History) removed from them.
  • (Continues above.)

Rellekka[edit | edit source]

Talking to Dron[edit | edit source]

  • Player: Excuse me.
  • Dron: Look, I don't have time for weaklings, if you want conversation, talk to my brother Blanin!

Talking to Blanin[edit | edit source]

  • Player: Hello there. Are you the brother of Dron?
  • Blanin: That I am. Why? Has he killed one of your family?
  • Player: Not that I know of...
  • Blanin: Oh good, how can I help you?
  • Player: Well I'd like to talk to your brother Dron about the outpost north of Ardougne.
  • Blanin: I'm afraid he's not easy to talk to, so it's good that you came to see me. You'll need to remember a few things when talking to him.
  • Player: Like?
  • Blanin: You must be firm with him and don't mention that I sent you. In case he asks, he wields an iron mace in battle, eats rats for breakfast, kittens for lunch and bunnies for tea! His favorite drink is red spider blood, he's 36 years, 8 months and 21 days old, studies famous battles of the Fourth and Fifth ages, lives on the northeast side of town and his, erm... pet cat is called Fluffy.
  • Player: O...kay....
  • Blanin: I know this sounds strange but Dron won't talk to anyone unless they know him well - he's a secretive guy.

Talking to Blanin again[edit | edit source]

  • Blanin: Making progress?
  • Player: Not the best. Can you give me those hints again for speaking with Dron?
  • Blanin: Sure. You must be firm with him and don't mention that I sent you. In case he asks, he wields an iron mace in battle, eats rats for breakfast, kittens for lunch and bunnies for His favorite drink is red spider blood, he's 36 years, 8 months and 21 days old, he studies famous battles of the Fourth and Fifth ages, lives on the North East side of town and his, erm... pet cat is called Fluffy.
  • Player: I think I can remember all that.
  • Blanin: Just remember those points when you speak to Dron. He's nearby, so you should still be able to find him.

Talking to Dron after talking to Blanin[edit | edit source]

  • Player: I need to talk to you.
  • Dron: Why should I?
  • Select an option
    • Erm, sorry. I don't mean to cause offence...
      • Player: Erm, sorry. I don't mean to cause offence...
      • Dron: [Don't waste my time!/Leave me alone!/Wrong, wrong, wrong/You know nothing]!
    • Please don't hurt me.
    • I'm after important answers.
      • (Continues below.)
  • Player: I'm after important answers.
  • Dron: But how do you know me?
  • Select an option
    • I just talked to your brother.
      • Player: I just talked to your brother.
      • Dron: Don't talk of my brother. He's not on my good side at the moment.
    • Why, you're the famous warrior Dron!
      • (Continues below.)
  • Player: Why, you're the famous warrior Dron!
  • Dron: If so, what weapon do I use?
  • Select an option
  • Player: An iron mace.
  • Dron: When do I like to eat rats?
  • Select an option
  • Player: Breakfast.
  • Dron: When are kittens best devoured?
  • Select an option
  • Player: Lunch.
  • Dron: What do I usually eat for tea?
  • Select an option
    • Bunnies.
      • (Continues below.)
    • Kittens.
      • Player: Kittens.
      • Dron: Eww. Gross. You have some strange tastes.
      • Player: You can't lecture ME on eating habits.
    • Puppies.
  • Player: Bunnies.
  • Dron: What colour spider blood tastes the best?
  • Select an option
  • Player: Red.
  • Dron: How many years old am I?
  • Select an option
  • Player: 36.
  • Dron: and months?
  • Select an option
  • Player: 8.
  • Dron: What are the most interesting ages for battles?
  • Select an option
  • Player: Fifth and Fourth.
  • Dron: And my house is situated where?
  • Select an option
  • Player: North East[sic] side of town.
  • Dron: What is my brother's name?
  • Select an option
    • Blanin.
      • (Continues below.)
    • Dave.
      • Player: Dave.
      • Dron: Dev?
      • Player: No. D-A-V-E
      • Dron: What a strange name. Unlike my brother's!
    • Blanon.
  • Player: Blanin.
  • Dron: And my pet cat is called?
  • Select an option
  • Player: Fluffy.
  • Dron: What's 5 plus 7?
  • Select an option
  • Player: 12, but what does that have to do with anything?
  • Dron: Everything! Besides, it's 13!
  • Player: Er, I think you'll find it's 12.
  • Dron: ...
  • Dron: ..........
  • Dron: Very well, you seem to know me quite well, I'll answer your questions best I can.
  • Player: Phew!
  • Dron: Well what are they then?
  • Player: I'm trying to find out the history of the outpost near Ardougne. I was hoping you could help me.
  • Dron: Let me see. Ah yes, I remember reading of a battle that took place at the outpost many years ago. Two ex-friends led forces in a small battle that ended with them pitted against each other at the top of the outpost as the sole survivors because of their superior strength.
  • Player: Ex-friends?
  • Dron: They were once friends but a difference in their beliefs meant they fell out. One chose to follow the god Zamorak, whilst the other chose Saradomin. But finding themselves in this extreme situation at the top of the outpost caused them to see the errors of their ways, like the waste of life, the lost friendship and the wasted time. They both then decided to unite under Guthix.
  • Player: Ah, I like happy endings.
  • Dron: You would.
  • Player: Thank you, I can report this back to Jorral now.
  • Dron: Anything else?
  • Player: Well, I was wondering how you get the blood stains out of your clothes?
  • Dron: BE GONE!

Talking to Dron after getting his information[edit | edit source]

  • Dron: You have your answers, now go away!

Talking to Blanin after getting Dron's information[edit | edit source]

  • Player: That's one less thing to worry about.
  • Blanin: Glad I could help.

Talking to Jorral after getting Dron's information[edit | edit source]

  • Player: Hi there.
  • Jorral: How's it going?
  • Player: I've talked to the warrior.
  • Jorral: Excellent! What did he say?
  • Player: Well...
  • Screen fade out/in.
  • Player: And then I asked him about getting the blood stains out of his clothes, but he didn't like that!
  • Jorral: It seems you're lucky he didn't beat you up! Well done, that's another piece of the puzzle.
  • (Continues above.)

Upon giving Jorral the last piece of information[edit | edit source]

  • Jorral: It all makes sense now, I never realised there was quite so much history to this place, it was more than I could have hoped.
  • Player: I'm glad to hear. What's the whole story?
  • Jorral: Many years ago, there were two friends who fell out over their difference of opinion in religion. One decided to dedicate his life to Saradomin, the other to Zamorak. Years passed and the follower of Zamorak moved into this outpost with a group of others to cause havoc for the city of Ardougne. The people of the city called upon some Saradomin followers, who happened to be led by the other friend. A battle ensued that ended with the two ex-friends at the top of the outpost as the sole survivors. Realising their mistakes they made friends again. One decided to become King and spread the word of equality, and the other chose to start up a market where all could trade their wares equally and fairly. The one that became king is the great grandfather of the King Lathas that we know!
  • Player: So what should I do now?
  • Jorral: Well, what I'll do is write down the details you have provided in a more easy to digest manner, along with my plans for using this building as a museum.
  • Player: Then I suppose you want ME to deliver it to the king?
  • Jorral: You've got that right!
  • Player receives Letter (Jorral).

Talking to Jorral again with his letter[edit | edit source]

  • Jorral: Have you taken that letter to King Lathas in Ardougne yet?
  • Player: No, sorry.
  • Jorral: Any time soon would be great.

Talking to Jorral again without his letter[edit | edit source]

  • Player: Don't suppose you could give me the letter again?
  • Jorral: Ok. Just don't lose it again!
  • Player receives Letter (Jorral).

Saving the Outpost[edit | edit source]

Talking to King Lathas[edit | edit source]

  • What would you like to talk about?
    • Jorral and the outpost
      • (Continues below.)
    • West Ardougne
      • (Non-quest dialogue.)
  • (First time:)
    • Player: Excuse me. I have been asked to hand you this from Jorral at the outpost.
    • King Lathas: I see.
    • The King reads the letter.
    • King Lathas: I had no idea that place had any value at all! All this about my great-grandfather and Jorral's plans to make it into a museum makes for a convincing case.
    • Player: I am sure he only wants what is best.
    • King Lathas: Very well, I will comply with his request. Take this letter back to him with my kind regards.
    • Player has Letter (Jorral) removed from them. Player receives Letter (King Lathas).
    • Player: Thank you.
  • (After giving Jorral's letter to King Lathas:)
    • King Lathas: Have you taken that letter to Jorral yet?
    • Player: I'm working on it!
  • (If King Lathas's letter has been lost:)
    • Player: Excuse me sire, but I seem to have lost that letter you gave me.
    • King Lathas: Very well, take another.
    • Player receives Letter (King Lathas).

Delivering the Good News[edit | edit source]

  • Player: I've been to see the king and he gave me this letter.
  • Jorral: Quick, let me see.
  • Jorral reads the letter.
  • Jorral: Hurrah! Good work, you've done it. You've saved the outpost!
  • Player: My pleasure.
  • Jorral: I can now continue with my plans for this place. Thank you.
  • Screen fade out/in. Displays have been added to the outpost.
  • Jorral: Take a look at the artefacts in the new museum room. You may find something of interest.
  • Congratulations! You have completed: 'Making History' - Complete this Intermediate quest.

Post-quest dialogue[edit | edit source]

Jorral[edit | edit source]

  • Player: How's the outpost?
    • Jorral: It's perfectly good. Thanks for the help again. Feel free to browse the room next door.
  • Player: Anything else I can help you with?

Droalak[edit | edit source]

  • Player: I have delivered the scroll, you can rest in peace now.
  • Droalak: Thanks for telling me! I've been waiting for ages!
  • Player: Goodbye.
  • Droalak: Bye!

The Outpost[edit | edit source]

Bookcase[edit | edit source]

Shield Display[edit | edit source]

Large Displays[edit | edit source]