Transcript of Mahjarrat Memories

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This transcript involves dialogue with Kharshai and the player.

Starting out[edit | edit source]

  • Kharshai: Hello again, my friend.
  • Player: Hello, Kharshai.
  • Kharshai: I've been experimenting with the technique I used to hide my own memories.
  • Kharshai: I have an idea, but I'll need your help.
    • Tell me more.
      • Kharshai: I understand you've been developing the ability to channel the energy and memories of Guthix?
      • Player: Yes, why?
      • Kharshai: Before my 'hibernation', I did a great deal of research into the nature of Mahjarrat memory.
      • Kharshai: I believe it may be possible to 'read' fragmentary memories from an environment in which a Mahjarrat has spent a great deal of time.
      • Kharshai: I have fashioned a device to allow this, but I cannot use it myself because I lack your ability in divination.
        • I have some questions.
          • Kharshai: What do you want to know about Mahjarrat memories?
          • Why would I want to collect them?
            • Kharshai: I am hoping to learn something about the plans or natures of my kindred.
            • Kharshai: I seek an end to this destructive conflict between Zamorakians and Zarosians.
            • Kharshai: Once we were one tribe, united. I would see that again.
              • I want to ask something else
          • What do I get for doing this?
            • Kharshai: I have nothing to offer but whatever knowledge may be contained in the memories.
            • Kharshai: They may be invaluable secrets, or worthless trivia. Who can say?
            • Kharshai: However, I am sure the process will increase your ability in - what did you call it? Divination.
          • How does divination work on Mahjarrat?
            • Kharshai: The same way it works on anything else.
            • Player: But divination only works with divine energies. Hence the name.
            • Kharshai: Indeed. Whatever source it was that gave Guthix his power, I believe that Mahjarrat derive from the same source, or something similar.
          • I'm done with asking questions.
        • Let's get on with it then.
          • Kharshai: Very well. I must ask one thing.
          • Kharshai: I cannot afford to alert the other Mahjarrat of my activities and plans.
          • Kharshai: I will give you the device, but you must not discuss with them anything you uncover with it, or the device itself.
          • Kharshai: I have an old enchanted imperial contract. If you sign it, you will be bound to your agreement.
          • You read the contract. It is simple and clearly laid out. It doesn't seem to contain any trickery.
            • Sign the contract.
              • You sign the contract, and feel a tingle run over your body
              • Kharshai: Good. Before you can use the device, it needs to be charged with divine memories.
              • Kharshai: You will need to charge it with around five hundred memories of sufficient quality before you can use it.
              • Player: Alright.
              • Kharshai: Take the charged device to an area you believe one of my kindred may have spent time, and operate it there.
              • Kharshai: If you are correct, you should be able to recover a vestige of their presence from the environment.
              • Kharshai: Bring it back to me and I will transcribe it for you.
              • Kharshai: You will need to recharge the device after each successful use.
              • Kharshai hands you a small box.
              • Player: Isn't this the same box your memories were stored in?
              • Kharshai: Waste not, want not.
            • Don't sign the contract.
              • Kharshai: Very well. Return to me if you change your mind.
    • I'm not interested right now.
      • Player: Not at the moment, I want to ask about something else.

Talking to Kharshai again[edit | edit source]

  • Kharshai: What do you want to know about Mahjarrat memories?
    • Player: What do I do again?
      • Kharshai: Take the charged device to an area you believe one of my kindred may have spent time, and operate it there.
      • Kharshai: If you are correct, you should be able to recover a vestige of their presence from the environment.
      • Kharshai: Bring it back to me and I will transcribe it for you.
    • Player: Why would I want to collect them?
      • Kharshai: I am hoping to learn something about the plans or natures of my kindred.
      • Kharshai: I seek an end to this destructive conflict between Zamorakians and Zarosians.
      • Kharshai: Once we were one tribe, united. I would see that again.
    • Player: What do I get for doing this?
      • Kharshai: I have nothing to offer but whatever knowledge may be contained in the memories.
      • Kharshai: They may be invaluable secrets, or worthless trivia. Who can say?
      • Kharshai: However, I am sure the process will increase your ability in - what did you call it? Divination.
    • Player: How does divination work on Mahjarrat?
      • Kharshai: The same way it works on anything else.
      • Player: But divination only works with divine energies. Hence the name.
      • Kharshai: Indeed. Whatever source it was that gave Guthix his power, I believe that Mahjarrat derive from the same source, or something similar.
    • Player: Would this cave be a good place to find a memory?
      • Kharshai looks around the cave
      • Kharshai: Yes, I have spent a long time down here. I wonder what echo these walls have recorded?

Operating Engrammeter[edit | edit source]

At Fight Arena[edit | edit source]

  • Player: Nothing here. Khazard must be too young to have left a memory.

At Zamorak's camp[edit | edit source]

  • Player: Nothing here. It must not work on gods or half-Mahjarrat.

Handing in Memories[edit | edit source]

First Memory[edit | edit source]

  • Player: I have a memory for you.
  • Kharshai: Give it to me, and I will attempt to interpret it and transcribe what I learn.
  • You hand the memory carefully to Kharshai.
  • Kharshai presses the memory against his forehead, where it fades into him and vanishes.
  • Kharshai: That is... extraordinary. I can feel the memory merging with my own.
  • Kharshai: So powerful...
  • Kharshai looks distant.
  • Kharshai: What a powerful experience! Please, bring me more.
  • Kharshai transcribes the memory into a book for you.
  • Kharshai: There. Make of it what you will.
  • Kharshai hands you the book. You have been awarded 25,000 Divination XP.

Other Memories[edit | edit source]

  • Player: I have a memory for you.
  • Kharshai: Yes... Yes, I feel it. I remember it.
  • Kharshai transcribes the memory into a book for you.
  • Kharshai: There. Make of it what you will.
  • Kharshai hands you the book. You have been awarded 25,000 Divination XP.

Kharshai's Memory[edit | edit source]

  • Kharshai: My own memory, how vivid.
  • Kharshai looks distressed as he relives the memory.
  • Kharshai: That is not an experience I wished to relive, but it may provide you with some insight.
  • Kharshai transcribes the memory into a book for you.
  • Kharshai: There. Make of it what you will.

Completing the Miniquest[edit | edit source]

  • Player: I have a memory for you.
  • Kharshai: Yes... Yes, I feel it. I remember it.
  • Kharshai transcribes the memory into a book for you.
  • Kharshai: There. Make of it what you will.
  • Kharshai hands you the book. You have been awarded 25,000 Divination XP.
  • Kharshai: You have brought me one memory from each Mahjarrat still active in recent history.
  • Kharshai: While I have gained some insight into my kindred, most of these memories seem to be ancient.
  • Kharshai: There is nothing about their plans, and the dissenting Zamorakians that perhaps could have been useful are already dead.
  • Kharshai: I have experienced something else, though. With each memory absorbed, I think I also absorbed a fragment of that Mahjarrat's lost power.
  • Kharshai: Perhaps this is somehow connected to the withering we experience between the Rituals.
  • Player: Are you more powerful now?
  • Kharshai: Only to a minute degree. It could take a hundred years to recover enough memories to make a difference.
  • Kharshai: It does, however, suggest another potential avenue of research. I will investigate the possibilities further.
  • Kharshai: Now that we know how it works, I wonder what would happen if you used the charged device back on our home world of Freneskae?
  • Kharshai: I can't see how you would ever have the opportunity to visit, but it's worth bearing in mind.
  • Kharshai: In the meantime, thank you for doing this for me. I hope you have learned something of interest, even if it was no immediate use.
  • You have received 150,000 Divination bonus XP. But wait, there's more...
  • You have unlocked the Legatus and Pontifex titles. But wait, there's even more...
  • At the Ritual Site, you found a strange doll. You can find it in the Pets interface. But wait, there's one more thing...
  • While you were in the Jaldraocht Pyramid, you found a discarded hat. You can find it in the Wardrobe interface.

Memories[edit | edit source]

Akthanakos[edit | edit source]

The following text is transcluded from Transcript:Akthanakos' memory (book).

Senntisten was the centre of the empire. I spent far less time there than some of my lazier kin, but between campaigns I had the opportunity to witness its fits of growth as it spread across the land. In the time before Zaros, at the dawn of the Second Age, Senntisten was a primitive human settlement much like any of the others that dotted Gielinor. It and the villages around it were ruled over by Loarnab, a many-headed god of limited intellect but tremendous might. Zaros's legions trapped Loarnab and Zaros used his magicks to twist it into a living power source for his forces. The arrival of thousands of demons, and the torture and imprisonment of their god, so intimidated the people of Senntisten that they didn't even try to fight. They bowed down in worship of their new ruler.

Zaros's legions spread outwards conquering more and more of the human tribes, but he remained in Senntisten and made it the centre of his civilisation. He converted almost all of the village's population into his priesthood and had them trained in religion, law, the Infernal language and such matters. Many of these priests he sent out to the newly conquered territories as emissaries, missionaries and bureaucrats, and so the empire rapidly spread and civilisation emerged. Senntisten itself took tribute from the rest of the empire as its population of priests and jurists could not support itself. The population continued to grow, though, as pilgrims and the disaffected from all over the empire flocked there. The streets became filled with elaborate temples, many of which were schools or seminaries or courts or offices.

Through the church Zaros taught the empire many secrets of agriculture and industry and architecture, and Senntisten was always the first beneficiary of each advance. Great halls and towers and aqueducts sprang up over the city and the lands around were filled with efficient, irrigated fields, mills, jennies and straight, well-maintained roads. The population continued to rise uncontrollably and the proportion that belonged to the clergy or the military fell and fell. More and more so, the humans devoted themselves to the provision of luxury and services for each other. The city had become its own purpose, not just an administrative centre but a great living creature in the centre of the empire. I asked Azzanadra about this, and he told me that Zaros seemed pleased by it, not a sentiment we associated with our lord. When I stood on the walls of the Basilica at night and looked out over the city, though, I felt exactly the same way.

Azzanadra[edit | edit source]

The following text is transcluded from Transcript:Azzanadra's memory (book).

Rumours are spreading throughout the empire that the Empty Lord was destroyed in the battle. I cannot believe that. There is no power in this world capable of destroying him. He must be out there, but the portal has failed to establish communication.

...

I have no choice. I must tell the others that the portal is functioning and that I know Zaros's will. It is the only way to restore hope to our forces. For centuries I have divined his directives and governed the empire to his satisfaction. This will be no different. I can act as his regent in this short absence.

...

My plan is working. The legions fight against the invading heathens with renewed faith knowing that their Lord still guides them. And today...I even felt his presence. His approval. I act with holy sanction.

...

I hear him! I hear his voice in my head. Yes, Lord. I will do as you command. Saradomin will be crushed for his insolence. Zamorak will be punished for his betrayal. Armadyl will suffer for his arrogance. I will mete your vengeance upon all of them!

...

Yes, Lord. Make me your vessel. The empire will rise again!

Bilrach[edit | edit source]

The following text is transcluded from Transcript:Bilrach's memory (book).

Some of my compatriots - having grown soft and weak on the fat of this empire - seem to have forgotten where we came from not so very long ago. On Freneskae we lived not as lords but as peasants, eking out desperate lives in the shadow of the volcano. The magicks that serve us so well now on Gielinor were taxed to their limit simply for survival against the environment and the other tribes. Thanks to the constant conflict with the neighbouring Mahserrat and Chelon-Mah, and the need for sacrifices for the Ritual of Rejuvenation, we never numbered more than a few hundred, and came perilously close to extinction many times. Like all the tribes, we were ruled by right of strength - the only true natural law. Those who disagreed with the consensus of the strongest found themselves upon the marker stone. By ruthlessly culling the weak, we grew ever more powerful, despite our low numbers. We believed that the destiny of the Mahjarrat was to become the strongest of all the tribes, but our enemies were powerful and many.

Then, the strangers Icthlarin and Amascut appeared and told us of a world of weaklings, assaulted by an implacable foe. They needed the help of beings as mighty as we, and in return offered us places of great respect and influence. This prompted a debate - the greatest I had seen in my short life - about whether to stay or to go. The sides were evenly matched in number, but with both Temekel and Azzanadra in favour of leaving, the subsequent violence left Salisard dead and Abrogal atop the marker stone. I do not know what Icthlarin thought of this, but his companion Amascut seemed dismayed by our ways and walked out of our village towards the volcano. We did not see her again.

With the matter agreed, the Mahjarrat tribe made preparation for travel and gathered up our meagre belongings. Before we were finished, a great bellowing roar came from the volcano. I do not know if it was Mother Mah, but I cannot imagine what else it could have been. Great rocks began falling onto the village, shaken loose from above, and there was no time to consider the Ritual of Enervation. We had no choice but to evacuate immediately, and fled with Icthlarin to his world. None of us ever returned to our homeland.

Enakhra[edit | edit source]

The following text is transcluded from Transcript:Enakhra's memory (book).

I travelled with Zamorak as he went to each of the other Mahjarrat who doubted Zaros and told them what they wanted to hear.

To Hazeel he said: Zaros is unfit to rule. When was the last time you met with him, or even saw him in public? The empire is stagnating. The priesthood is corrupt. We must take back control.

To Lamistard he said: We were warriors once, brave survivors, but in this squalid empire we have grown soft and pampered. Our brothers are priests and bureaucrats. It is our birthright to take what we need through force!

To Zemouregal he said: Zaros's way is that of order, of stagnation. We both know that it is only through chaos and discord that real strength can emerge. We must free this world from the shackles of tyranny.

To Lakosta he said: What will become of us when this war ends? Even now the legions push at the borders of this world. When there is no one left to fight, will we all become weak civilians like Azzanadra?

To Ralvash he said: Zaros has taken our culture from us. He has separated us, denied us our traditions, and we are forgetting what it means to be Mahjarrat. We need a leader who knows who we are!

To Lucien he said: It is the destiny of every Mahjarrat to rule! You and many others languish as mere Tribunes. Zaros will never recognise your true potential. Follow me, and I will grant you your own legion and lands to rule!

Zamorak is the greatest leader and warrior this world has ever known! Praise Zamorak!

Jhallan[edit | edit source]

The following text is transcluded from Transcript:Jhallan's memory (book).

After the war with the Menaphites was over, we moved into the empire and Zaros bestowed on us high stations within its bureaucracy and military according to our merit. These are those I can recall:

On Zamorak, Wahisietel, Hazeel and Zemouregal he bestowed the rank of Legatus, the commander of a whole legion.

On Kharshai, Ralvash, Lamistard, Lakosta, Akthanakos, Untrad, Lucien and Kolton he bestowed the rank of Tribunus, the lieutenant to a Legatus.

On Azzanadra, Mizzarch, Palkeera, Bilrach, Enakhra, Nabor and myself he bestowed the rank of Pontifex, a leader in the church.

For the more unusual predilections of Sliske and Trindine he created a new organisation, the Praetorians, the secret police of Senntisten. For his part in the liberation of the Mahjarrat from Icthlarin, Sliske was given the office of Praefectus of the Praetorians.

Some years later, when the human occupant of the position died, Azzanadra was elevated to the rank of Pontifex Maximus and became the head of the church, and thus the second in command to the whole empire. To avoid conflict between his most favoured servants, Zaros also created the rank of Legatus Maximus and awarded it to Zamorak.

Hazeel[edit | edit source]

The following text is transcluded from Transcript:Hazeel's memory (book).

I do not understand this place at all. These creatures are disgusting! When a human needs to replenish itself, it tears and consumes the flesh of the dead. They actually push the meat into their mouths and physically absorb it into their bodies. Worse, they have a strange taboo against the consumption of other humans, as if sullying themselves with the flesh of a lesser creature rather than a peer was somehow better! I have seen some of my kin copying this act in order to better socialise and bond with the humans, forcing meat and pouring liquid into their bodies, and then regurgitating it later. I cannot bear the thought of it. Sometimes the humans even eat when they are not in need of replenishment, just for the feel of the sticky, slimy mess sliding down their gullets!

The Chthonians are just as bad, although unlike the humans they are capable of absorbing the whole essence of their meals rather than just the nutrients. They have a legal rather than a cultural restriction on cannibalism, and without exception every Chthonian I have met slavered at the very thought of consuming its kin. There is a law in the empire against consuming humans, but I do not think they keep to it very well, and I do not think Zaros is aware of the violation. There are many forces that keep the streets of Senntisten clear of the homeless, and not all of them are economic.

I have never seen an Avernic eat. Even more so than Mahjarrat, they seem to generate the energy they need within themselves, or perhaps they channel it from some other place. Unlike a Mahjarrat, they leak this power constantly in the form of heat pouring from their bodies. This is why they combust on death. I can imagine a way to harness this property. One Byzroth submerged in a cistern could heat the water supply to a whole building. I should investigate this possibility.

Kharshai[edit | edit source]

The following text is transcluded from Transcript:Kharshai's memory (book).

I have seen death. I have seen our people murder each other for political advantage or to fulfil ancient traditions. I have seen the joy on Zamorak's face as he cut down human after human to slake his bloodlust. I have seen the grim satisfaction on Azzanadra's as he put whole armies to the flame. I have seen Sliske's cackling glee as he toyed with the corpses of the dead. But I have never seen anything as terrible as that final battlefield.

It took us only a handful of years to drive the Zarosian empire out of Menaphos completely, but at the fortress of Kharid-et we betrayed the one who delivered us from Freneskae and sided with Zaros. I obeyed the will of the strongest as is proper, but it is not something I am comfortable with. We emerged from the fortress and with the might of the Zarosian army, pushed the Menaphites and the small number of our kin who had not defected back into Menaphos once more. We pursued them furiously, relishing the opportunity to battle our kin. On a plain near the middle of the peninsula we caught up with them and they fought a fierce and desperate last stand. They didn't stand a chance.

And then he appeared. A titanic figure, blazing with fire, casting the entire battlefield in white. Both sides fell back from the giant, as he knelt down and ran his burning fingers through the soil. Then he stood, and in a terrible voice he told us that he was Tumeken, patron of these lands. He cursed our treachery, then sorrowfully told the Menaphites that he needed them to join him in making the ultimate sacrifice for their homes and families. Then he raised his arms to the sky, and the light from his body grew brighter and brighter until nothing could be seen, and then his body exploded into fire and I passed out.

When I awakened, the battlefield was a smoking, smouldering mess. Heaps of ash lay all over the battlefield. At first I did not know how I survived, but soon it became clear that Azzanadra had erected a magical shield around those of us in range. The rest of our people, the Zarosian legion, and the Menaphites were merely smoking remains. Nearly five hundred of us left Freneskae, and now there were less than a hundred left. Despite the shield, we were wounded and exhausted, and had no choice but to retreat. As we returned to Kharid-et, the extent of Tumeken's final act became clear. What had been a lush and fertile land had become a desert. It wasn't worth traversing the desert to get to the remaining Menaphites. Tumeken had sacrificed himself and half his lands to save the remainder.

Lamistard[edit | edit source]

The following text is transcluded from Transcript:Lamistard's memory (book).

It was not long after the death of Zaros that various interpretations of Zamorak's actions began to spread through our faction. Some said that he wished to rule, and that our rebellion was simply a political coup. Others claimed an ideological motivation, and of these it was the philosophy of chaos that gained the most traction. Zemouregal claimed that Zamorak was dedicated to chaos as a concept, and even that Zamorak was in some way an embodiment of the very concept of chaos. He preached with such fervour and impact that I wonder why Zaros had made him a Legatus and not a Pontifex. Although some of us were in contact with Zamorak during his sabbatical, he seemed uninterested in confirming any particular motivation, which Zemouregal took as further proof of his own perspective.

The details of this philosophy are well known amongst the Zamorakians and need not be repeated here. As more and more humans joined the rebel forces, 'chaos' became a rallying flag for them. Many came to us because they were fleeing or rejecting some aspect of authority within the empire, and a philosophy that prized individuality over structure, society or government was very appealing to them. In many ways anti-authoritarianism became a byword of Zamorakianism - an irony if ever there was one. Over time this developed into a very unhealthy anarchism, that said that any attempt to organise or cooperate or accomplish anything was reprehensible.

When Zamorak returned from Infernus with a vast army of Avernic demons in his thrall, the demons were quite compatible with the Zamorakian philosophy. They had just finished a war of liberation against oppressors even more tyrannical than the Zarosians, so not only was the spirit of freedom strong with them, but Avernic are fractious and disorganised beings at the best of times. The idea that these characteristics were a boon rather than a failing as the Chthonians and Zarosians had no doubt constantly taught them was eagerly accepted. Since the Avernic already ruled through strength, any lesser demon who might have preferred a more egalitarian philosophy had little say on the subject.

It was surprising how quickly things spread from there. Perhaps in imitation of the Zarosian or Saradominist churches, the humans in our faction began fabricating a mythology around our leader almost immediately. Zamorak did nothing to stop this, and even seemed amused by it. Before long we had rites and chants and holy books and mystical symbolism and all the trappings of a religion. Some of the other Zamorakian Mahjarrat bought into this, whether genuinely or just to fit in with the humans I do not know, while others like myself remained loyal to Zamorak, but not his cult.

Lucien[edit | edit source]

The following text is transcluded from Transcript:Lucien's memory (book).

Zamorak is extremely powerful, but Zaros was a god. Not just any god, but a being of ancient power that eclipsed any other divine being on this world. The Staff of Armadyl must be a weapon of awesome potential - far more so than its weakling namesake - to have enabled such a feat. Imagine what I could do with such an artefact!

Armadyl returned the staff to the Temple of Ikov shortly after Zaros's defeat, and I am unable to penetrate the Temple's defences. I have, however, been able to research its history and capabilities in some detail through interrogation of the Armadylean faithful, among other methods. I believe the staff predates Armadyl, and may even have been a causal factor in his ascension to divinity! According to the Armadylean legends, the ability granted Armadyl by the staff is to comprehend and manipulate the relationships between the nature of things. Zamorak must have had no inkling of this, or he wouldn't have been stabbing things with it.

In the course of my investigations I encountered a number of ghosts around the empire, including one that claimed to be our old friend General Viggora. The ghosts told a strange tale of Zamorak's acquisition of the staff, mixing personal testimony with whatever dreams and imaginings ghosts experience in their tormented unrest. The strangest claim, consistent across all of them, was that Zaros had placed them in this state in a final act of vengeance for their part in his downfall. As much as I may be glad to see Zaros gone, I knew him well enough to find the claim implausible. I must believe they had something to do with the acquisition of the staff, though, or how would they even know of its existence?

My theory is that when Zamorak crudely invoked the staff's power by the simple expedient of stabbing it into Zaros, some of the power that was released fed back through the staff into everything it had a recent connection with, especially those who had been in physical proximity to it. How or why it trapped them in that dead state I do not know. As for Viggora, he was a pathetic shadow of the mighty chieftain I had once counted as an ally, wallowing in imagined self-pity and his own delusions. When I returned to squeeze more information from him some years later, he had retained no knowledge of our previous meeting and responded to me as a stranger once again.

Mizzarch[edit | edit source]

The following text is transcluded from Transcript:Mizzarch's memory (book).

Zaros brought many secrets with him to Gielinor. Some were from Infernus, some from other worlds he had visited, and some - I think - were of his own devising. He understood the physical needs of the humans and shared the knowledge of how to provide for them with the church and ultimately the whole empire. Though a Pontifex, I was responsible for civil engineering in the whole western half of the empire, and had precious little time for preaching.

Food and water were the most important concerns. The humans of the dark age lived in rural communities of no more than a few hundred, and were able to survive through hunting and subsistence agriculture. The great cities of the empire could not create enough food this way because the population density was so high. Zaros taught the humans how to farm more intensively, and how to replenish the salts of life in the soil through crop rotation. Later he devised a method of deriving the salts artificially through the use of furnaces powered by demons. Water was as crucial, and as the cities grew they needed more than the nearby rivers and springs could provide. Great artificial rivers called aqueducts were erected to carry water from sources far outside the cities, both for human consumption and for irrigation, allowing the farmlands to expand even further. As the water became even more plentiful there was excess sufficient for luxurious baths, at least for the wealthy and worthy.

The disposal of waste became the second priority as the provision of plentiful food and water allowed the population to reach never before seen heights. Though the humans - like animals - seemed content to simply let their waste pile up around their dwellings, Zaros determined that this was a source of sickness and devised a system of cloacas - channels similar to the aqueducts - to carry the waste safely out of the cities. In later times an industry grew up around the processing of this waste into fertilisers, tannins, explosives and other useful compounds.

Another of Zaros's gifts was a shared language - that of the ancient Infernals - that was mandated for all humans and quickly supplanted the many and varied tribal dialects. This, together with a shared currency, allowed for communication and trade even between the smaller communities, allowing for a prosperous multiplication of wealth. The temple schools that taught the language also expanded to the teaching of the sciences. Though Zaros instructed the church to teach the whole population to read and write, it was economically impractical to do so for humans working in agricultural or industrial labour. Nevertheless the empire had a level of literacy that eclipsed that of any other god's people, with as many as one in five able to read and one in ten able to write.

Palkeera[edit | edit source]

The following text is transcluded from Transcript:Palkeera's memory (book).

Infernus. Pandemonium. The Infernal Dimensions. Human demonologists seem so confused. These are all the same place. I have been there. It is a magnificent place, a world more like Freneskae than Gielinor, made of jagged rocks and liquid fire. We call the denizens of this world demons, but they are actually many peoples and their history goes back millennia or longer. The earliest race - at least, that I know of - were the Infernals, and though I do not think they were the original rulers of their planet, they were at their height the undisputed masters of the demon races. Thousands of years ago, the Chthonian race rose up, overthrew the Infernals, and took their place as overlords. The other major race were the Avernic, who had been slaves under the Infernals and remained slaves to the Chthonians.

Despite their chaotic and highly varied appearance, the Chthonians were creatures of laws and rules, and their culture was a fussy bureaucracy that had largely replaced open warfare with a legal system. They were cannibals, and could steal the power of any creature they consumed. By contrast, the Avernic were still tribal and primitive, and constantly engaged in bloody squabbles. There were many Avernic subspecies, the largest and strongest being the Tsutsaroth demons, sometimes called Elders or Butchers. A unique quirk of the Avernic meant that the Chthonians were unable to consume them. The Tsutsaroth ruled over the smaller, winged Alyaroth and the yet smaller, wingless Byzroth with brutal authority.

At some point prior to his arrival on Gielinor, Zaros visited their world and tricked the Chthonian ruler into giving him control of twelve legions. Though he was never master of Infernus itself, even just a few legions gave Zaros military power unmatched by any of the other gods. The legions were formed of Chthonian nobles leading teeming hordes of Avernic shock troops. This relationship continued in the Zarosian empire, but the vast human population elevated both castes of demons such that even the Avernic were among the elite of society. As the Chthonians lived lives of distant luxury, they failed to notice that some urban Avernic were beginning to develop a sentiment of rebellion. Zamorak played on this to sway many Avernic to his side, although only two of the Tsutsaroth were prepared to make an outright pledge of allegiance.

After the destruction of Zaros, Zamorak fulfilled his pledge to the Avernic by travelling with them to Infernus to overthrow the Chthonians. Even with his new divine powers, this took him nearly twenty years, but by the end every Chthonian had been destroyed or exiled to the Abyss. The Avernic became fiercely loyal to Zamorak as a result, and would serve as the backbone of his army during the God Wars. Over time, the Infernals and Chthonians were forgotten, and most humans know of only the Avernic. The Chthonian remnants still linger in the Abyss, however, and I know of at least one attempt to summon them in the facility at Viggora's Folly. Bilrach had always spoken of seeking out the lost Infernals, but I do not think any of them can still exist after so long.

Ralvash[edit | edit source]

The following text is transcluded from Transcript:Ralvash's memory (book).

When we followed Sliske and Duke Ceres through the gates of Kharid-et and turned our back on Icthlarin and the Menaphites we could not imagine what would become of us. We had spent only a few years among the Menaphite army, all of it on campaign, with ceaseless fighting against the Zarosian legions. Once we turned to Zaros, those of us who survived that final disastrous battle moved to the empire and were granted positions of power and authority within it by our new lord. The comfort and luxury of this new life was a world away from scratching out existence on Freneskae, and some of us were better able to cope than others.

Sliske, in particular, had always been playful, but the relative decadence of human society and near limitless power of our new positions provided an avenue for the very worst of his perversions. Senntisten had a playhouse, originally founded by Chthonians hundreds of years ago but largely run by and for humans in our time. Sliske wrote and performed a play for the elite of Senntisten: the more urbane demons and the most powerful human merchants and bureaucrats. Before the play he took unwanted humans from the streets of the city, dressed them in brightly coloured costumes, and placed upon each a crude wooden mask. At his command the masks spoke aloud and controlled the movements of the players, compelling them to jerkily act and dance and mime his play like puppets, with the person behind the mask able only to watch his own actions.

As a grotesque gimmick, the players actually stabbed each other to death with their weapons at the play's climax. In one memorable showing, one of the players died - probably of some disease - in the middle of the performance, but the mask was able to animate his corpse as easily as his living body and the show went on. The play was a hit with most of its audience and Sliske performed it a dozen times before growing bored and moving on to something else. Those who disliked it dared not voice their concern for fear of social disgrace or becoming victim to the inquisition of the Praetorians. For myself, I kept quiet, but I worried greatly about the way this life was changing us, and I was sure some of the others felt the same way.

Sliske[edit | edit source]

The following text is transcluded from Transcript:Sliske's memory (book).

In my time as Praefectus Praetario I took the confessions of many beings from many worlds, but none were quite so interesting as that rambling Chthonian. The beast was all slobber, tentacles and procrastination. Whether by strategy or incompetence he appeared completely incapable of addressing the matter at hand, but spent hours regaling me with tales of his homeworld. Most of his stories concerned the rivalries between his Duke and some other, or the enslavement and unruliness of the Avernic, but he told me one story about Zaros, and it was of the time that the Empty Lord came to their world.

The ruler of Infernus is a great corpulent thing called Hostilius the Autocrat. Hostilius had grown immense from consuming so many Infernals - and his own kin - during the Chthonian rebellion. As ruler, he span a great web of law and bureaucracy all across his world which made direct conflict socially unacceptable. The Chthonians were cannibals though, and the system implicitly encouraged the use of legal trickery to entrap, and then earn the right to devour, one's peers. Zaros appeared on this world apparently in need of forces for the conquest of Gielinor. Though he towers over me, Zaros was like a mouse before the great bulk of Hostilius that occupied nearly the entire open-air amphitheatre that was his court. Zaros plainly requested the use of twelve legions of demons. Hostilius, too surprised to be offended, demanded to know what the tiny purple creature offered in return, and Zaros offered the secrets of travel between the worlds, to allow the Chthonians to devour whole new races rather than be reducing[sic] to preying on each other.

Hostilius had retained his position for thousands of years because he had the accumulated cunning of everything he had ever eaten, and he sought to trick Zaros with the contract he drew up. Although twelve legions was only a fraction of his total might, and very little to pay for the knowledge Zaros was offering, Hostilius was absurdly avaricious and wished to give up nothing. By defining and redefining terms throughout the document, he specified in fine legalese that leadership of the legions would be passed, not to Zaros, but to the eldest signatory, i.e. Hostilius. Zaros saw the deception immediately, but rather than call attention to it he allowed it to remain, knowing what Hostilius did not.

The Chthonian contracts are magically binding and cannot be broken. In the centre of the court, Zaros leaked the tiniest quantity of his essence to sign the contract in lieu of blood, and Hostilius barked in triumph at his own cleverness. Zaros then told the assembled throng of demons a tale of his own origins on a distant world aeons ago, of having walked between uncountable worlds in a time long before Hostilius had even spawned, and of the consequent outcome this had on the contract. The magical contract made the truth of this claim unquestioningly clear to the audience. The humbled Hostilius pledged to Zaros his twelve mightiest Dukes and their legions, and since the same language had been used for Zaros's part of the trade, he received nothing in return.

The subsequent invasion of course is a well known story. It is not often I feel proud of my Lord, but it does happen. I must try this on one of the Dukes some day, but I worry that my reputation may precede me.

Wahisietel[edit | edit source]

The following text is transcluded from Transcript:Wahisietel's memory (book).

We have just one figure in Freneskaen legend, paltry when compared to the menagerie found on Gielinor. This is Mother Mah, the mythical figure who supposedly birthed the first of our people in the cradle atop the great volcano. Our ancestors were said to make the perilous pilgrimage to the top of the volcano and speak with Mother Mah, who taught them magic and construction and other secrets of survival. When Mother Mah fell into too deep a sleep, she would dream great hordes of Muspah to attack us, and only the Ritual of Rejuvenation could rouse her and prevent our destruction. When Mother Mah became angry, she would shake the world and cause earthquakes and avalanches, and only the Ritual of Enervation could calm her.

I am not convinced personally that Mother Mah or the Muspah ever existed. Certainly by the time of my birth it had been many thousands of years since a Muspah was supposed to have been seen, and any who made the perilous trek up to the volcano to search for our goddess did not return. The Ritual of Rejuvenation had become an intrinsic part of our culture, one that I believe served more as a tool of political control than of religious purpose. Of course, voicing such progressive thoughts would have seen me next in line, so I kept them to myself. While I cannot deny that seismic activity occurs, I am not convinced that it was a necessary component of procreation, nor that the Ritual of Enervation had anything to do with its natural cessation. It had simply become our custom to breed during earthquakes.

After the Mahjarrat left Freneskae, during our short years of war among the Menaphites, we gave no thought to the Rituals. However, once we reached the fortress of Kharid-et, Zaros's offer for us to join the empire triggered yet another debate. When some argued that a sacrifice ought still to be made as part of our tradition, a further debate broke out about whether the sacrifice could meaningfully be performed in the absence of the volcano and marker stone. Zaros seemed puzzled by our debate, but after Azzanadra explained the history and purpose of the Ritual of Rejuvenation he offered to create a replacement marker stone for us and expressed interest in observing.

The Ritual proceeded with an uncommon solemnity in the presence of an actual god, and afterwards Zaros explained what he had been able to perceive of it. In the absence of Mother Mah, whose genuine existence he seemed not to question, he explained that the energies that had been intended for propitiation had instead been distributed amongst the rest of us. He told us that on this world, without regular sacrifice our energies would wither and we would perish. He cautioned however to perform the Ritual infrequently, and recommended an interim of five centuries. When I later learned of the syzygy from human astrologers, I recommended this to the others and we have practiced it thus ever since. Zaros's replacement marker stone was eventually relocated to Ghorrock, where it remains to this day. I think Zaros's insight into our ways was the most significant factor in our decision to join the empire.

Zemouregal[edit | edit source]

The following text is transcluded from Transcript:Zemouregal's memory (book).

They say that Zamorak was banished by the other gods for daring to strike down one of their number, but this is a lie put about by the minions of Saradomin and Armadyl. They have not the strength to perform such an act, and any of them would have eagerly killed Zaros given the opportunity. The truth is very different. Not everyone who joined the rebellion did so for the cause of chaos itself. Drakan was promised the whole region of Hallowvale. Lucien was promised Forinthry. The Tsutsaroth who ruled the Avernic demons were not so easily swayed. Zamorak offered to help them throw off the shackles of their oppressive enslavement to the Chthonians, and still only Thammaron and Zebub had the wit and imagination to actively fight for the rebellion.

Once the battle was won, and Zaros's shrivelled remains lay at Zamorak's feet, the Tsutsaroth saw no reason to wait. Zamorak, though visibly coursing with the divinity of our former lord, collapsed to the ground in agony and exhaustion. With the death of Zaros, the surviving loyalist Tsutsaroth sought direction from the victor as was their custom, and Thammaron gathered them around Zamorak's body, opening a portal to Infernus. Between them, the mighty demons were able to lift the new god, and they carried him out of Gielinor. Moments later, those fools Armadyl and Saradomin appeared, witnessed the carnage, claimed the fallen staff and stone, and vanished again. Denied our leader, the rebel army fell back from the capital, although many former Zarosians flocked to our banner as news of what had occurred spread. Azzanadra led a furious assault that drove us out of the city and across the empire, but could not marshal enough forces to finish us off.

Many demons remained in our legions, and through them we learned of Zamorak's fate. He was on Infernus, using his new power to lead another rebellion, this time for the Avernic against their Chthonian masters, and he was winning. When his task was complete he would have earned the undying loyalty of an entire world of demons, and Gielinor would easily fall next. Many Avernic and some Mahjarrat joined him on Infernus, while those of us who remained held out against the Zarosians. We were aided in this as the other gods chose this time of crisis to launch their own invasions into the stricken empire, and Azzanadra's rapidly depleting forces were fighting on all borders.

Nineteen years later, Zamorak returned to Gielinor at the head of an Avernic demon army even larger than the one Zaros had invaded with, although admittedly not as well-disciplined now that the Chthonians had been exterminated or exiled to the Abyss. He was flush with his new divinity and his success on Infernus, and demonstrated his valour by declaring the entire former empire his domain and attacking almost all of the invading gods simultaneously, along with the remaining Zarosian loyalists. The God Wars then began in earnest.

Post-miniquest[edit | edit source]

  • Kharshai: Thank you for recovering the memories for me, my friend.