Transcript of In Search of the Myreque

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search

Contents

Talking to Vanstom Klause[edit | edit source]

Before starting the quest[edit | edit source]

  • Vanstrom Klause: Hello there, how goes it stranger?
  • Player: Quite well, thanks for asking. How about you?
  • Vanstrom Klause: Hmm, well, I am a little concerned about some friends of mine. They're in dire need of some assistance, but I'm at a loss as to how I can help them.
  • Select an option
    • What friends are these?
      • Player: What friends are these?
      • Vanstrom Klause: It's a personal tragedy that I have yet to meet them in the flesh. But their exploits make mouth watering hero stories...the real meat and drink of high adventure and daring...so they say.
      • Player: What does that mean exactly? I mean, I have some stories. I'm quite a hero myself, you may actually be talking about me?
      • Vanstrom Klause: They're regarded as heroes in Morytania, though some people see them as vigilantes. The local villagers call them the 'Myreque'. Some people call them terrorists while others call them freedom fighters!
      • (Shows the previous options.)
    • Why do they need help? Are they in trouble?
      • Player: Why do they need help? Are they in trouble?
      • Vanstrom Klause: I should imagine that heroes of such high calibre are almost always in some sort of trouble, wouldn't you? There's always some evil heel ready to grind the face of humanity into the dirt? However, the Myreque are almost certainly able to handle themselves...given the tools! I hear they're short of weapons, I was hoping to do it myself but I find that I'm rather short of time and ability!
      • Player: What help do you hope to give them?
      • Vanstrom Klause: I'd have taken some weapons to them!
      • Player: What kind of weapons do they need?
      • Vanstrom Klause: Steel, I believe. All six of them require steel weapons. I would have suggested a longsword, two swords, a dagger, a mace and a warhammer.
      • Select an option
        • What friends are these?
          • (Same as above.)
        • Why do they need help? Are they in trouble?
          • (Same as above.)
        • I wish I could help, but I'm busy at the moment.
          • (Same as below.)
        • Perhaps I could help you out here.
          • Player: Perhaps I could help you out here. Maybe I could take these weapons to the Myreque.
          • Vanstrom Klause: Oh yes? Well, that would be very nice of you! Are you sure you want to help out?
          • Select an option
            • What would I have to do?
              • Player: What would I have to do?
              • Vanstrom Klause: Well, some freedom fighters, called the Myreque, require some weapons. You'd need to get the weapons they require and give them to the freedom fighters.
              • (Shows the previous options.)
            • What weapons do I need to get?
              • Player: What weapons do I need to get?
              • Vanstrom Klause: Well, I'm sure the following will be fine: a longsword, two swords, a dagger, a mace and a warhammer. All the items should be made of steel. You would also have to fund the costs of this yourself and once you've found them, I'll be sure to give you a nice surprise in return for your help.
              • (Shows the previous options.)
            • Where do I need to take the weapons?
              • Player: Where do I need to take the weapons?
              • Vanstrom Klause: I believe there's a boatman in Mort'ton who can show you the way. I'm sure if you use your powers of persuasion you can get some information out of him! The Myreque have a lot of sympathisers.
              • (Shows the previous options.)
            • Yes, I'll do it!
              • (Quest Overview interface opens.)
                • Not right now
                  • Player: Sorry, I can't do it!
                  • Vanstrom Klause: Oh. Well, that is a shame, I'm sorry to hear it. But if you change your mind, please visit me again.
                • Accept quest
                  • Player: Yes, I'll do it!
                  • Vanstrom Klause: That's great news, my friend, really great news! Perhaps the many peoples of Morytania now have an additional hero that they can come to rely upon?
            • Sorry, I can't do it!
              • Player: Sorry, I can't do it!
              • Vanstrom Klause: Oh. Well, that is a shame, I'm sorry to hear it. But if you change your mind, please visit me again.
        • Ok, thanks.
          • Player: Ok, thanks.
    • I wish I could help, but I'm busy at the moment.
      • Player: I wish I could help, but I'm busy at the moment.
      • Vanstrom Klause: Hmm, the same as me I fear! Oh well, I'm sure they'll get on well by themselves, the little dears. Thanks for even considering it though.
    • Ok, thanks.
      • Player: Ok, thanks.

After starting the quest[edit | edit source]

  • Vanstrom Klause: Hello again, how's the quest going?
  • Select an option
    • Not very well. I need some help.
      • Player: Not very well. I need some help.
      • Vanstrom Klause: Oh dear... what do you need help with?
      • Select an option
        • Where are the Myreque?
          • Player: Where are the Myreque?
          • Vanstrom Klause: You know what? I'm not exactly sure. The only thing I've heard, and it is a rumour, but the boatman in Mort'ton might be able to help. But again, it is only a rumour.
          • (Shows the previous options.)
        • What weapons am I supposed to get again?
          • Player: What weapons am I supposed to get again?
          • Vanstrom Klause: Well, I'm sure the following will be fine: a longsword, two swords, a dagger, a mace and a warhammer. All the items should be made of steel.
          • (Shows the previous options.)
        • How do you know the 'Myreque'?
          • Player: How do you know the 'Myreque'?
          • Vanstrom Klause: Actually you know, I don't know them at all! I've never actually met them, but would love to at some point! However, I'm sure that you'll be much more able than I at tracking them down.
          • (Shows the previous options.)
        • Is there anyone else who can help me?
          • Player: Is there anyone else who can help me?
          • Vanstrom Klause: Hmm. Apart from the boatman at Mort'ton, I have no clue, my friend!
          • (Shows the previous options.)
        • Ok, thanks.
          • Player: Ok, thanks.
    • Ok, thanks.
      • Player: Ok, thanks.
      • Vanstrom Klause: Well, if you have any problems please feel free to come and chat with me.
    • What am I supposed to do again?
      • Player: What am I supposed to do again?
      • Vanstrom Klause: You've forgotten already? Ha! That's funny! But I do understand, my memory isn't what it was! It would be great if you could get some steel weapons and take them to the Myreque, the boatman in Mort'ton should be able to help you find them. But you may need to be a bit persuasive!

Cyreg Paddlehorn[edit | edit source]

Talking to him[edit | edit source]

Before persuading him[edit | edit source]

  • (Before asking him how to find the Myreque:)
    • Cyreg Paddlehorn: Hello there, friend.
    • Player: Hello there. I have some weapons for you to give to the 'Myreque'.
    • (If the player doesn't have all the weapons:)
      • Cyreg Paddlehorn: Hmm, well, it doesn't look as if you've got the right sort of weapons to me!
    • (If the player has all the weapons:)
      • Cyreg Paddlehorn: Hmm, I'm sure I don't know what you're talking about.
      • Player: Come on, I know you're in cahoots with them; just take these weapons to them.
      • Cyreg Paddlehorn: Ok, seriously, I did some work for them before, it's just too dangerous. I won't take the weapons to them, I'm sorry, it's just too dangerous.
      • (Continues below.)
  • Player: Can you tell me how to find the Myreque?
  • Cyreg Paddlehorn: Their base is well hidden, and I'm sorry but I can't reveal the directions. Sorry, but I guess you're all out of luck.
  • Select an option
    • Oh come on, you can tell me!
      • Player: Oh come on, you can tell me!
      • Cyreg Paddlehorn: I'm sorry, I can't. I just can't... people are watching... eyes everywhere!
      • (Shows the previous options.)
    • Well, I guess they'll just die without weapons.
      • Player: Well, I guess they'll just die without weapons.
      • Cyreg Paddlehorn: Hmm, you don't seem too concerned about their welfare... I'm glad I didn't tell you where they were. In any case, they're resourceful. They can look after themselves.
      • Player: What's that supposed to mean?
      • Cyreg Paddlehorn: They're resourceful folks, that's all I'm saying. Their leader, Veliaf, looks after them well.
      • Select an option
        • Oh come on, you can tell me!
          • (Same as above.)
        • Resourceful enough to get their own steel weapons?
          • Player: Resourceful enough to get their own steel weapons?
          • Cyreg Paddlehorn: Maybe they are... what do you care anyway? They've been up against it ever since they got started. All of 'em have suffered more loss and heartache than you'll ever know. Now, leave me be!
          • Select an option
            • What have they been up against?
              • Player: What have they been up against?
              • Cyreg Paddlehorn: You're not from around here or you wouldn't be asking such foolish questions. Morytania is ruled by a cruel dark overlord by the name of Drakan. His reign over Morytania means we all live in fear.
              • (Shows the previous options.)
            • What kind of loss and heartache?
              • Player: What kind of loss and heartache?
              • Cyreg Paddlehorn: The worst kind, most have lost members of their family. Little Sani Piliu, she was orphaned overnight when a vampyre went on the rampage... Imagine that, losing your entire family in one night? Terrible!
              • Player: It sounds awful... Who is Sani Piliu?
              • Cyreg Paddlehorn: She's the only female member of the Myreque. She's already proven herself with her agility and light fingers, if you know what I mean!
              • (Shows the previous options.)
            • If you don't tell me, their deaths are on your head!
              • Player: If you don't tell me, their deaths are on your head!
              • Cyreg Paddlehorn: There's death aplenty in this forsaken place... what do I care that some foolhardy vigilantes decided to go it alone against the Drakans? Stupidity of youth is to blame, I shan't carry it on my shoulders!
              • Select an option
                • One mans vigilante is another mans freedom fighter![sic]
                  • Player: One man's vigilante is another man's freedom fighter!
                  • Cyreg Paddlehorn: Aye, you can see it from both sides I suppose. But many of us consider it fool hardy to fight for something we'll never get, even Polmafi, a scholar, such as he was, agrees that the chances are slim.
                  • Player: Polmafi? Who's he?
                  • Cyreg Paddlehorn: Polmafi Ferdygris is one of the Myreque. He's a technical sort and advises on all sorts of things to Veliaf. He was a scholar before he became a renegade.
                  • (Shows the previous options.)
                • Who are the Drakans?
                  • Player: Who are the Drakans?
                  • Cyreg Paddlehorn: The Drakans are the family of overlords that rule Morytania. They're the ones to whom the blood tithes are paid. Too much I have told you already! Ignorance is better than these truths, I tell you! I can pretend once more that I am a free man, and some relief from this gloom can I feel again. Be gone with you now and leave me with my dreams.
                  • (Shows the previous options.)
                • What kind of a man are you to say that you don't care?
                  • Player: What kind of a man are you to say that you don't care?
                  • Cyreg Paddlehorn: Don't dare to judge me, young fool... what do you know of the heartache I carry? Can you not see the anchor of woe that holds me fast? Very well, if you would take your chance to help these strangers, who am I to stop you?
                  • Player: But will you help me? Will you take me to them?
                  • Cyreg Paddlehorn: No, I won't take you, but you can use my boat. You'll be going through Mort Myre, though, so I won't be letting you go unless you've some defence against the Ghasts.
                  • (If the player doesn't have a charged druid pouch:)
                    • Player: I don't have anything which I can use against them at this time.
                  • (If the player has a charged druid pouch:)
                    • You show the boatman your druid pouch.
                    • Player: I have this druid pouch! This turns the Ghasts visible and I can kill them once I can see them.
                    • (If the player doesn't have three regular planks:)
                      • Cyreg Paddlehorn: Very well, but I still cannot let you pass unprepared! My boat needs some work, so I'll need three wooden planks. The bridge you'll need to cross later is rotten and may need to be mended, so you'll need three more planks as well as a hammer, and I'd say around 75 nails.
                    • (If the player has three regular planks:)
                      • Player: I also have the three wooden planks you asked for.
                      • Do you want to give Cyreg three wooden planks?
                        • Give wooden planks to Cyreg.
                          • Player has 3 planks removed from them.
                          • The boatman takes 3 wooden planks from you.
                          • (If the player doesn't have three regular planks:)
                            • Cyreg Paddlehorn: Thank you, but I still cannot let you pass unprepared. The bridge you'll need to cross later is rotten and may need to be mended. You'll need three more planks as well as a hammer, and I'd say around 75 nails.
                          • (If the player has three regular planks:)
                            • (Transcript missing. edit)
                        • Don't give any wooden planks to Cyreg.
                          • Player: Not just yet, sorry.
                • Why do you say that this place is 'forsaken'?
                  • Player: Why do you say that this place is 'forsaken'?
                  • Cyreg Paddlehorn: All of these lands are forsaken of Saradomin's kindness, only cold death from the evil gods do we now feel. Those lucky ones to the west of the Salve little realise their fate if the river should one day become tainted.
                  • (Shows the previous options.)
                • Ok, thanks.
                  • (Same as below.)
            • I just want to help them, I think they need help.
              • (Same as below.)
            • Ok, thanks.
              • (Same as below.)
        • I'll give you some cash if you tell me.
          • (Same as below.)
        • I just want to help them, I think they need help.
          • (Same as below.)
        • Ok, thanks.
          • (Same as below.)
    • I'll give you some cash if you tell me.
      • Player: I'll give you some cash if you tell me.
      • Cyreg Paddlehorn: You think you can buy me!
      • Player: Er, no, I just want to compensate you for your trouble!
      • Cyreg Paddlehorn: You keep your money and I'll keep my secrets.
      • (Shows the previous options.)
    • I just want to help them, I think they need help.
      • Player: I just want to help them, I think they need help.
      • Cyreg Paddlehorn: Aye, well, they may do... but it's just not safe and it's not likely to get safer any time soon. Though I do feel sorry for Ivan, the baby of the group. He's seen too few winters to be involved in such toil.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

After persuading him[edit | edit source]

After giving him three planks[edit | edit source]

  • (If the player doesn't have another three regular planks and 75 steel nails:)
    • Cyreg Paddlehorn: I cannot let you pass unprepared. You have the hammer for the bridge, but you'll still need 3 wooden planks and I'd say around 75 nails.
    • (Continues below.)
  • (If the player has 75 steel nails but not three regular planks:)
    • Cyreg Paddlehorn: I cannot let you pass unprepared. You have the hammer and nails for the bridge, but you'll still need 3 wooden planks.
    • (Continues below.)
  • (If the player has three regular planks but not 75 steel nails:)
    • Cyreg Paddlehorn: I cannot let you pass unprepared. You have the planks and hammer for the bridge, but you'll still need around 75 nails.
    • (Continues below.)
  • (If the player has three regular planks and 75 steel nails:)
  • Select an option
    • Can I ask some more questions?
      • Player: Can I ask some more questions?
      • Cyreg Paddlehorn: Sure you can.
      • Select an option
        • Where do I go after I get to the hollows?
          • Player: Where do I go after I get to the hollows?
          • Cyreg Paddlehorn: You should head north and look for an unusual tree. You look like you know a thing or two about exploring so I guess I don't need to tell you to keep your eyes peeled!
          • (Shows the previous options.)
        • Tell me about the 'Myreque.'
          • Player: Tell me about the 'Myreque'.
          • Cyreg Paddlehorn: What do you want to know?
          • Select an option
            • Why are they called 'the Myreque'?
              • Player: Why are they called 'the Myreque'?
              • Cyreg Paddlehorn: The locals just called them after the place where they hide out, in Mort Myre. They are Myreque, 'hidden in the myre'.
              • (Shows the previous options.)
            • Tell me about the members of the Myreque
              • Player: Tell me about the members of the Myreque
              • Cyreg Paddlehorn: Well, you have Radigad Ponfit... he's your average mercenary from Asgarnia, ready to slice anyone's head off for a price. He's got a personal score to settle with the Drakans, though no one knows what it is. Then there's Veliaf, he's the leader. and then there's Ivan, he's the baby of the group. There's Sani Piliu, she's a lovely girl, though a bit shady if you know what I mean. You've also got Harold Evans, he's a bit hot-headed, always straight into the fray. And the brains of the operation, reporting directly to Veliaf, is Polmafi Ferdygris; he used to be quite a clever scholar!
              • (Shows the previous options.)
            • --- Ask a different question. ---
              • (Shows the previous-to-previous options.)
        • Tell me about the Drakans,[sic]
          • Player: Tell me about the Drakans
          • Cyreg Paddlehorn: Well it's rumoured that they're controlling the whole of Morytania. They live in the Sanguinesti region, but I've never been, like most villagers in Morytania, I'm afraid to leave the village and dread what lies beyond.
          • (Shows the previous options.)
        • Tell me about yourself
          • Player: Tell me about yourself.
          • Cyreg Paddlehorn: I'm just a humble boatman, Cyreg Paddlehorn is my name. Like most of the Paddlehorns before me, I make my living by tacking the swamps of Mort Myre.
          • (Shows the previous options.)
        • Ok thanks.
          • Player: Ok, thanks.
    • Ok
      • (Dialogue ends.)

Boarding the swamp boat[edit | edit source]

Before giving him three planks or without another three planks and 75 steel nails in the backpack[edit | edit source]

  • Cyreg Paddlehorn: Hey, hands off my boat!

After giving him three planks[edit | edit source]

Without another three planks and 75 steel nails in the backpack[edit | edit source]
With another three planks and 75 steel nails in the backpack[edit | edit source]
  • Do you want to take the boat journey?
    • Yes
      • Screen fade out/in. The player appears at the Hollows.
      • You arrive at the Hollows.
    • No
      • (Dialogue ends.)

The Hollows[edit | edit source]

Climbing the tree[edit | edit source]

  • You climb [up/down] the tree.

Walking over the first rope bridge[edit | edit source]

  • This bridge looks pretty old. The wooden boards break apart beneath your feet.
  • The rope bridge breaks.

Repairing a fixed rope bridge[edit | edit source]

The southernmost one[edit | edit source]

  • This bridge rung already looks fixed; that's why you're able to stand on it.

The others[edit | edit source]

  • You have already fixed this part of the bridge.

Attempting to open the wooden doors[edit | edit source]

  • There seems to be a strange combination on the door. It would take ages to work it out.

Curpile Fyod[edit | edit source]

  • Curpile Fyod: Hey, what're you doin' here?
  • Select an option
    • I've come to help the Myreque. I've brought weapons.
      • Player: I've come to help the Myreque. I've brought weapons.
      • (If the player doesn't have all the weapons:)
        • Curpile Fyod: It doesn't look as if you have the right weapons to me. Get out of here, you fake.
      • (If the player has all the weapons:)
        • Curpile Fyod: Okay, I see ya got da weapons, but how'd I know you're not gonna use 'em against my friends?
        • Player: But I just want to help deliver these weapons.
        • Curpile Fyod: Well, dat's as maybe, and I'm not doubting your sincerity here, you seems all sincered up to me. It's choking me up right here, you're making me cry, but hey, I's godda do my job or da kids don't get fed! Okay, so say I asks you a few questions and you were to answer them all correct and so on; well, that'd make me believe yous. I'd get to feeling that you was the real deal an' all. How's dat sound?
        • Player: Sounds fine to me. Go ahead, shoot!
        • Curpile Fyod: Hey...don't tempt me! You's dicing wiv death here, my friend.
        • (Continues below.)
    • I don't have to answer to you!
      • Player: I don't have to answer to you!
      • Curpile Fyod: You do if you know what's good for you!
      • Curpile punches you.
      • The player is damaged for 30 life points.
    • No reason.
      • Player: No reason.
      • Curpile Fyod: Come on... speak up! I may be able to help you. However, you's gotta know that you's trespassing and that, by rights, I should slap you around a bit. You know: just like as a warning.
      • (Shows the previous options.)
    • I'm lost, can you show me the way out?
      • Player: I'm lost, can you show me the way out?
      • Curpile Fyod: You got yourself in here, now get yourself out. And quickly, if I were you.
      • (Shows the previous options.)
    • I have to go.
      • Player: I have to go.
      • Curpile Fyod: Sure... be on your way, stranger.

Curpile's quiz[edit | edit source]

(Each question is given in a random order. Each question given is different from the previous ones. The dialogue flow is as follows; the questions are below.)

  • Curpile Fyod: Okay, first question. [question]
  • (Shows one of the questions below.)
  • Curpile Fyod: Okay, interesting answer. First question answered.
  • Curpile Fyod: Okay, second question. [question]
  • (Shows one of the questions below.)
  • Curpile Fyod: An interesting response. Second question answered.
  • Curpile Fyod: Okay, third and final question. [question]
  • (Shows one of the questions below.)
  • Curpile Fyod: Hmm, a calculated retort. Third question answered.
  • (Continues below.)

Question #1[edit | edit source]

  • Curpile Fyod: Name the only female member of the Myreque.
  • Name the only female member of the Myreque.
    • Sani Piliu.
      • (See above.)
    • Santi Peliou.
      • (See above.)
    • Sani Peridou.
      • (See above.)
    • Sandi Pherimou.
      • (See above.)
    • Don't know!
      • (See above.)

Question #2[edit | edit source]

  • Curpile Fyod: What family is rumoured to rule Morytania?
  • What family is rumoured to rule Morytania?
    • Drunken.
      • (See above.)
    • Drakan.
      • (See above.)
    • Draynor.
      • (See above.)
    • Praymore.
      • (See above.)
    • I don't know!
      • (See above.)

Question #3[edit | edit source]

  • Curpile Fyod: What is the boatman's name?
  • What is the boatman's name?
    • Geof Paddleman.
      • (See above.)
    • Cyreg Paddlebone.
      • (See above.)
    • Gyrec Paddlehorn.
      • (See above.)
    • Cyreg Paddlehorn.
      • (See above.)
    • I don't know!
      • (See above.)

Question #4[edit | edit source]

  • Curpile Fyod: Which member of the Myreque was originally a scholar?
  • Who was previously a scholar?
    • Sani Piliu.
      • (See above.)
    • Harold Evans.
      • (See above.)
    • Radigad Ponfit.
      • (See above.)
    • Polmafi Ferdygris.
      • (See above.)
    • Don't know!
      • (See above.)

Question #5[edit | edit source]

  • Curpile Fyod: Who is the leader of the Myreque?
  • Who is the leader of the myreque?
    • Sani Piliu.
      • (See above.)
    • Harold Evans.
      • (See above.)
    • Veliaf Hurtz.
      • (See above.)
    • Radigad Ponfi.t[sic]
      • (See above.)
    • Don't know!
      • (See above.)

Question #6[edit | edit source]

  • Curpile Fyod: Who is the youngest member of the Myreque?
  • Who is the youngest member of the Myreque?
    • Sani Piliu.
      • (See above.)
    • Ivan Strom.
      • (See above.)
    • Veliaf Hurtz.
      • (See above.)
    • Radigad Ponfit.
      • (See above.)
    • Don't know!
      • (See above.)

Quiz result[edit | edit source]

Fail[edit | edit source]
  • (If no answers were correct:)
    • Curpile Fyod: I'm sorry, but you got them all wrong! Go on, get outta here.
    • (Continues below.)
  • (If one answer was correct:)
    • Curpile Fyod: I'm sorry, but you only got one question correct! Go on, get outta here.
    • (Continues below.)
  • (If two answers were correct:)
    • Curpile Fyod: I'm sorry, but you only got 2 questions correct! Go on, get outta here.
    • (Continues below.)
  • Curpile hits the player. Screen fade out.
  • Curpile knocks you out.
  • Screen fade in. The player is in Mort'ton, by Cyreg Paddlehorn.
  • Curpile knocks you out. You wake up back in Mort'ton.
Success[edit | edit source]
  • Curpile Fyod: Okay, I believes ya, you can go on.
  • Player: What's the combination to the door?
  • Curpile Fyod: Oh, there isn't one. I'll unlock it for you.

Talking to him after completing the quiz correctly[edit | edit source]

  • Curpile Fyod: Hey, leave me be. I'm guardin' this place.

Talking to the Myreque the first time[edit | edit source]

Ivan Strom[edit | edit source]

  • Ivan Strom: Oh--er... hello... greetings that is... sorry... you need to speak to Veliaf first. I'm not sure if I'm supposed to be talking to you.

Polmafi Ferdygris[edit | edit source]

  • Polmafi Ferdygris: Good day. You should quickly introduce yourself to Veliaf - after that I'll be happy to have a chat with you.

Radigad Ponfit[edit | edit source]

  • Radigad Ponfit: Greetings, friend! Once you've introduced yourself to Veliaf please feel free to chat with me...

Sani Piliu[edit | edit source]

  • Sani Piliu: Hi there... you're new here, aren't you? You'd best go and talk with Veliaf. But afterwards, I'd love to introduce myself properly.

Harold Evans[edit | edit source]

  • Harold Evans: Hail and well met, friend! You'd better go and introduce yourself to Veliaf. But after come and have a chat if you've a mind to.

Veliaf Hurtz[edit | edit source]

  • Player: Hello there...
  • Veliaf Hurtz: Hello there... how did you get in here? Who are you?
  • Player: I was asked to bring you some weapons. Apparently you need them? Don't worry, I'm a friend!
  • Veliaf Hurtz: Hmm, well, it's true we could do with some supplies. It's very good of you to bring them to us. I'm sorry but I'm a bit busy at the moment; please introduce yourself to the others, then we can talk about those weapons.
  • Select an option
    • So are you the leader?
      • Player: So are you the leader?
      • Veliaf Hurtz: Well, as much as anyone is, it's not official or anything. I guess the others just look up to me or something. I feel a certain responsibility for them so I guess that means I'm a leader of sorts.
      • (Shows the previous options.)
    • Can you tell me about your organisation?
      • Player: Can you tell me about your organisation?
      • Veliaf Hurtz: Huh, organisation? That's rich! We're really not that organised, however, the Myreque are dedicated to mounting a resistance against the Drakans and the evil that they've brought to Morytania.
      • (Shows the previous options.)
    • What can you tell me about Morytania?
      • Player: What can you tell me about Morytania?
      • Veliaf Hurtz: I can tell you that it used to be a beautiful country before Lowerniel and his quarelling siblings arrived.
      • Player: Lowerniel? Who's that?
      • Veliaf Hurtz: Lowerniel Vergidiyad Drakan - he's the head of the Drakan family and along with his brother Ranis and his sister Vanescula they play out their petty backstabbing games using the peoples of Morytania as their pawns.
      • Player: You sound very bitter.
      • Veliaf Hurtz: So would you, if you lost everyone dear to you at the hands of such monsters.
      • (Shows the previous options.)
    • What are your plans for the future?
      • Player: What are your plans for the future?
      • Veliaf Hurtz: At the moment we're maintaining a low profile after we were spotted scouting out the Drakans' castle. The forest where we camped is infested with vampyres, and even though they're only juveniles in terms of experience, we only just managed to survive. After we've regrouped, we will try to recruit more people to our cause. At the minute we're hopelessly outnumbered.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Talking to the Myreque after being introduced to Veliaf Hurtz[edit | edit source]

Talking to Veliaf Hurtz[edit | edit source]

  • Veliaf Hurtz: Have you introduced yourself to the rest of the gang?
  • Select an option
    • I wanted to ask you some questions first.
      • Player: I wanted to ask some questions first.
      • Veliaf Hurtz: Well, ok, but only briefly, I have things to do.
      • (Continues above.)
    • Not yet, I'll go do that now.
      • Player: Not yet, I'll go do that now.
      • Veliaf Hurtz: OK, great.
    • Who else do I have to introduce myself to?
      • (After talking to each person, their name will be striked through:)
        • Sani
          Harold
          Radigad
          Polmafi
        • Ivan

Talking to Ivan Strom[edit | edit source]

First time[edit | edit source]

  • Player: Greetings! My name is Player. Veliaf said that I should introduce myself to all members of the Myreque.
  • Ivan Strom: Veliaf says it's okay for me to talk to you. My name is Ivan, nice to meet you.
  • Player: Would you mind if I ask you a few questions?
  • Ivan Strom: Yeah, I suppose so, but I don't know how much I can help.
  • Select an option
    • What are you doing here?
      • Player: What are you doing here?
      • Ivan Strom: I'm not sure really. I should really be at the temple to Saradomin, but Veliaf says that the trip's too dangerous. I am a trainee cleric of Saradomin. I hope one day to serve him as faithfully as all his priests.
      • (Shows the previous options.)
    • What can you tell me about the Myreque?
      • Player: What can you tell me about the Myreque?
      • Ivan Strom: Well, they're certainly brave and they're prepared to put up a fight against the evil of the Drakan clan. I'm proud to be associated with them, but with my poor skills I worry that I will let them down.
      • (Shows the previous options.)
    • What do you know about Morytania?
      • Player: What do you know about Morytania?
      • Ivan Strom: It's a lost land ruled by the evil Drakans. People cling to each other in fear every week when the blood tithes are to be paid. With Saradomin's help we'll bring light back to this dark land.
      • (Shows the previous options.)
    • Have you heard any rumours?
      • Player: Have you heard any rumours?
      • Ivan Strom: I'm sorry my friend, but I spend most of my free time in prayer to Saradomin. I prefer to cleanse my soul in case he should wish that I serve him closer.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Afterwards[edit | edit source]

  • Ivan Strom: Oh, hello again. How are you?
  • Player: Fine, thanks. I'd like to ask a few questions if that's alright?
  • (Continues above.)

Talking to Polmafi Ferdygris[edit | edit source]

First time[edit | edit source]

  • Polmafi Ferdygris: Good! Now that you've introduced yourself to Veliaf and observed proper protocol, I'll be happy to chat with you. Now, please tell me... what can I do for you?
  • Player: Do you mind if I ask a few questions?
  • Polmafi Ferdygris: Not at all, I'm sure I'll be able to help; and if I can't, I'll tell you so.
  • Select an option
    • What are you doing here?
      • Player: What are you doing here?
      • Polmafi Ferdygris: I am the key advisor to Veliaf. He seeks my council on many issues before we engage the enemy. Not that we would be doing that any time soon... the situation is somewhat difficult and terrifying at the moment. However, we must always remember, 'All that is required for evil to survive is for good people to do nothing.'
      • (Shows the previous options.)
    • What can you tell me about the Myreque?
      • Player: What can you tell me about the Myreque?
      • Polmafi Ferdygris: Well, we have a hierarchical chain of command. Veliaf reports to Calsidiu who is considered the head of the armed resistance against the Drakans. I've also heard people talking about a spiritual man who inspires many people to join the resistance. He's said to be very influential with supposed contacts within the Drakan clan.
      • (Shows the previous options.)
    • What do you know about Morytania?
      • Player: What do you know about Morytania?
      • Polmafi Ferdygris: It has a rugged landscape, situated to the east of the River Salve. Primary occupants seem to be human in appearance, but are in fact large vampyric predators. They maintain a stock of human villages in the same way that humans keep cattle. Weekly blood tithes are paid to the Vampyric overlord Drakan in return for moderate safety.
      • (Shows the previous options.)
    • Have you heard any rumours?
      • Player: Have you heard any rumours?
      • Polmafi Ferdygris: Yes, I hear them all the time, but they're usually neither correct nor even all that interesting. I suspect that we will be looking to make a strike against the human sympathisers some time soon.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Afterwards[edit | edit source]

  • Polmafi Ferdygris: Warmest salutations of the day, my friend! How are you?
  • Player: Fine, thanks. I'd like to ask a few questions, if that's okay.
  • Polmafi Ferdygris: Not at all, I'm sure I'll be able to help; and if I can't, I'll tell you so.
  • (Continues above.)

Talking to Radigad Ponfit[edit | edit source]

First time[edit | edit source]

  • Radigad Ponfit: Ah, it's Player. I see you've introduced yourself to Veliaf, good! Now, how can I be of service to you?
  • Player: Do you mind if I ask a few questions?
  • Radigad Ponfit: Sure, go ahead. I'll answer as best I can.
  • Select an option
    • What's your job here?
      • Player: What's your job here?
      • Radigad Ponfit: I'm a bit of an all-rounder and help Veliaf where I can. I've relied on his sword arm many a time, and I like to think that he can rely on mine.
      • (Shows the previous options.)
    • What can you tell me about the Myreque?
      • Player: What can you tell me about the Myreque?
      • Radigad Ponfit: We're just developing the resistance against the Drakans and the rest of the Vampyric entourage. We're seriously outnumbered. Veliaf doesn't like to hear us saying 'hopeless' but that's our situation at the minute.
      • (Shows the previous options.)
    • What're your plans for the future?
      • Player: What are your plans for the future?
      • Radigad Ponfit: I'm not really sure. I guess Veliaf might know that, however I hope that more people will join the ranks and take the fight to the dead hearts of our vampyric foe so that we might one day reclaim our right to exist.
      • (Shows the previous options.)
    • Have you heard any rumours?
      • Player: Have you heard any rumours?
      • Radigad Ponfit: I have. Something you might find interesting is that our enigmatic leader 'Safalaan' has connections inside the Drakan Clan. I'm not sure how true that is but it would be great!
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Afterwards[edit | edit source]

  • Radigad Ponfit: Hello again! Radigad at your service. Are you planning to join the fray against the Morytanian monsters and the rest of the Drakans?
  • Player: Maybe! I'd like to ask a few questions, if that's OK?
  • (Continues above.)

Talking to Sani Piliu[edit | edit source]

First time[edit | edit source]

  • Sani Piliu: Hello... very nice to meet you! My name is Sani Piliu, what's yours?
  • Player: I am known as Player; nice to meet you, Sani.
  • Sani Piliu: The pleasure's all mine! Excuse me for being forward, but you somehow seem different to other people, somehow more determined. I sense a powerful aura... sorry, that must seem really strange?
  • Player: Well, perhaps a little; but it's nice of you to say so in any case. I'd like to ask a few questions if that's alright.
  • Sani Piliu: Sure, go ahead, I'll answer as best I can.
  • Select an option
    • Tell me a bit about yourself.
      • Player: Tell me a bit about yourself.
      • Sani Piliu: There's not much to tell, really. I was about nine years old when my family was ripped to pieces by a vampyre attack. One day a happy member of a loving family, the next day an orphan living a hand to mouth existence. Somehow I managed to get by, eking out a living wherever I could. People took pity on me, I earned food by helping people out. Before too long I was quite adept at helping myself, other people appreciated my skills. I bumped into Veliaf in Canifis. He saw that I would be an asset to the resistance so I joined. I want to fight back against those killers who took my family. One day I may even escape to the west across the Salve! Who knows?
      • (Shows the previous options.)
  • Select an option
    • What can you tell me about the Myreque?
      • Player: What can you tell me about the Myreque?
      • Sani Piliu: As far as I know, Veliaf is one of two Lieutenants who report to another soldier called Calsidiu. While we don't advertise the fact, there are quite a lot of people in Morytania who want to put up a fight. Our current operations are merely trying to find a weakness in the Drakans' hierarchy and perhaps get a spy in there. We need to find out how to kill them before we then take the war to them.
      • Player: You make it sound easy!
      • Sani Piliu: With determination you can achieve great things. However, Veliaf always tells us not to underestimate the enemy. After those juvenile vampyres discovered us in the forest, it's a mistake I won't be making again.
      • (Shows the previous options.)
    • What's going on in Morytania?
      • Player: What's going on in Morytania?
      • Sani Piliu: Lowernial Drakan and his siblings collect blood tithes from the locals as a way of controlling the population and keeping their brood happy. Sanguinesti and Castle Drakan hold sway over all the inhabitants of Morytania. We're nothing more than an ill-organised rabble, but we're determined to fight against these evil monsters. We won't just offer our family members to the Drakans for a weekly snack, we're going to fight back!
      • (Shows the previous options.)
    • Is this your main camp?
      • Player: Is this your main camp?
      • Sani Piliu: It's our only camp! At least, I don't know of any others.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Afterwards[edit | edit source]

  • Sani Piliu: Oh hello Player, nice to see you again! How's things?
  • Player: Fine thanks, do you mind if I ask a few questions?
  • (Continues above.)

Talking to Harold Evans[edit | edit source]

First time[edit | edit source]

  • Harold Evans: Well met, friend! My name's Harold... nice to meet a fellow soldier. Just joined us have you?
  • Player: Not exactly! I am Player. I'd like to ask a few questions if that's okay.
  • Harold Evans: Sure, go ahead. I'll answer as best I can.
  • Select an option
    • What's your job here?
      • Player: What's your job here?
      • Harold Evans: I generally do what Veliaf orders. Taking a bridge, defending a tactical retreat... you name it, I'm usually in the thick of it. It's funny, I seem to cheat death most of the time.
      • (Shows the previous options.)
    • What can you tell me about your squad?
      • Player: What can you tell me about your squad?
      • Harold Evans: They're all good soldiers, though they're pretty much a bunch of irregulars. I consider them a good squad, ready to leap into the fray if needed, but we're seriously outnumbered by the Drakans and their brood. Most fights we have to improvise but this bunch are very good at that. That young lad over there, Ivan Strom, he saved our bacon in the last encounter by his faith in Saradomin... he weakened the Juves and we ran for it!
      • Player: Juves? What are they?
      • Harold Evans: It's short for 'juvenile', that's the stage that those vampyres were at in the forest. They've only recently become vampyric and they're pretty inexperienced. However, they're stronger and faster than many well trained militia men, and twice as bloodthirsty.
      • (Shows the previous options.)
    • What's your grasp of the situation, soldier?
      • Player: What's your grasp of the situation, soldier?
      • Harold Evans: The situation is grave, it would be dangerous to think differently. We're really up against it here, but we have no choice: this is a battle for our right to exist and we need to employ any tactics to achieve our goal.
      • (Shows the previous options.)
    • Have you heard any rumours?
      • Player: Have you heard any rumours?
      • Harold Evans: Yes, I hear them all the time. Thankfully, I don't pay any attention to them.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Afterwards[edit | edit source]

  • Harold Evans: Well met, Player! Here's to your strong sword arm!
  • Player: Do you mind if I ask a few questions?
  • (Continues above.)

Talking to Veliaf Hurtz after talking with everyone[edit | edit source]

Without all the weapons[edit | edit source]

  • Veliaf Hurtz: Hello again... so, you've introduced yourself to the team, have you? Good. Now, let's have a look at those weapons you brought us.
  • Veliaf Hurtz: Well, you don't seem to have what we need in your inventory. We really need specific weapons, we each have our own specialisms. If you're wielding one of the weapons which you want us to have, probably best to un-equip it and then come and have a chat.
  • Select an option
    • Ok, I'll go get them.
      • Player: Ok, I'll go get them.
      • Veliaf Hurtz: Ok, I'd appreciate that.
    • Which weapons do you need?
      • Player: Which weapons do you need?
      • Veliaf Hurtz: Here, I've compiled a list.
      • (Each fulfilled requirement will be striked through:)
        • 1 steel longsword
          2 steel swords
          1 steel dagger
          1 steel mace
        • 1 steel warhammer
        • Veliaf Hurtz: Mind you, I've only checked your main inventory. If you're wielding one of those weapons, I won't take that into account.

With all the weapons[edit | edit source]

  • Player has steel longsword, 2 steel swords, steel dagger, steel mace and steel warhammer removed from them.
  • Qact
  • Veliaf Hurtz: Hey, what's that mist coming in through the door? WE'VE A VAMPYRE IN THE ROOM!
  • You see a shifting mist enter the room!
  • Vanstrom Klause: Ha, ha, ha, you took me straight to them!
  • Vanstrom Klause: Ha, ha, ha... you took me straight to them!
  • Vanstrom Klause: The little dears are going to wonder which side you're on!
  • Vanstrom Klause: The little dears are going to wonder which side you're on!
  • Sani Piliu: It's Vanstrom! We're dead!
  • Sani Piliu: It's Vanstrom! We're dead!
  • Vanstrom Klause: Quite right...
  • Vanstrom Klause: Quite right...
  • Vanstrom Klause kills Sani
  • Vanstrom Klause: Sorry, Harold, you too!
  • Vanstrom Klause: Sorry, Harold, you too!
  • Vanstrom Klause kills Harold then transforms into a vampyre
  • Vanstrom Klause: And now I'm going to finish the rest of them off.
  • Vanstrom Klause: And now I'm going to finish the rest of them off.
  • Vanstrom Klause: With my little pet!
  • Vanstrom Klause: With my little pet!
  • Vanstrom flies up
  • Vanstrom Klause: Ha ha ha ha haaaaaa!
  • Vanstrom Klause: Ha ha ha ha haaaaaa!
  • Vanstrom summons Skeleton Hellhound and cutscene ends.

Skeleton Hellhound fight[edit | edit source]

Talking to Veliaf Hurtz[edit | edit source]

  • Veliaf can't talk right now, he seems to be formulating a plan.

Talking to other Myreque members[edit | edit source]

  • This person isn't able to talk to you at this time.

Talking to Myreque after the attack[edit | edit source]

Talking to Radigad Ponfit[edit | edit source]

  • Player: Are you alright?
  • Radigad Ponfit: Yeah, I'm fine, thanks. You certainly proved yourself against that unearthly monster that Vanstrom conjured. I'm sorry I can't be more upbeat, but I'm very sad about Harold and Sani. It's terrible to see your comrades cut down in combat, especially those two. They were still so very young.

Talking to Polmafi Ferdygris[edit | edit source]

  • Polmafi Ferdygris: I'm so sad since Sani and Harold were killed. The Myreque will be lonelier without them. Still, at least they didn't suffer.
  • Player: My commiserations for your loss. I wish that there was something I could do to help.
  • Polmafi Ferdygris: Don't worry. No one blames you. Anyone could have been tricked by Vanstrom. Whilst I mourn the loss of my comrades, it serves no useful purpose to blame anyone for it.

Talking to Ivan Strom[edit | edit source]

  • Ivan Strom: Oh, thank Saradomin you managed to kill that awful beast! It was so horrible seeing Sani and Harold killed right in front of my own eyes!
  • Player: I'm so sorry for your loss. If there's anything I can do, please let me know.
  • Ivan Strom: I think you've done enough already, bringing that monster Vanstrom here.

Talking to Veliaf Hurtz[edit | edit source]

  • Veliaf Hurtz: That murderer Vanstrom has killed Sani and Harold! He came in and killed them right in front of our eyes. And that beast he summoned probably would have killed the rest of us if it wasn't for you!
  • Player: It was the least I could do! After all, I was the one he followed here, I'm sort of responsible.
  • Veliaf Hurtz: That is for your conscience to bear, but now perhaps you can understand why we fight for our freedom?
  • Player: Yes, I think I understand now.
  • Select an option
    • I want to join your organisation.
      • Player: I want to join your organisation.
      • Veliaf Hurtz: Hmm, well, thanks for your support. But I'll need to talk to my superior first.
      • (Shows the previous options.)
    • What do you plan to do now?
      • Player: What do you plan to do now?
      • Veliaf Hurtz: Well, I guess Vanstrom will expect that we're dead. He's so arrogant that he doesn't really consider us a threat. I can understand that; if I was that powerful I would probably feel the same. I guess we'll regroup and then try to recruit more people. We first need to know how we can fight against these monsters, then we'll take the war to them!
      • (Shows the previous options.)
    • How do I get out of here?
      • Player: How do I get out of here?
      • Veliaf Hurtz: If you go back into the main corridor which leads into this room, it goes down towards the basement of an inn. If you search the wall, you'll find that it is in fact moveable. You should be able to get into the room, take the ladder to come out to the south of the 'Hair of the Dog Tavern' in Canifis. While you're there, you could see if that murderer Vanstrom is still hanging around.
      • (Shows the previous options.)
    • Let's get revenge on Vanstrom!
      • Player: Let's get revenge on Vanstrom!
      • Veliaf Hurtz: Yes, of course, we'll certainly get our revenge on him and his superiors! Then they'll taste the bitter sorrow that we've had to endure so long!
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Searching the wall[edit | edit source]

Before learning about the wall from Veliaf[edit | edit source]

  • You see nothing interesting about this wall.

After learning about the wall from Veliaf[edit | edit source]

  • You search the wall and find the door which Veliaf told you about.
    You walk through.

Climbing the ladder[edit | edit source]

  • You emerge to the south of the 'Hair of the Dog' tavern in Canifis.

Opening the trapdoor[edit | edit source]

Before learning about the wall from Veliaf[edit | edit source]

  • This trap door seems to be locked. You're not really sure where it would lead to.

After learning about the wall from Veliaf[edit | edit source]

  • This trap door seems to be locked.

Talking to the stranger in the tavern[edit | edit source]

Post-quest dialogue[edit | edit source]

Cyreg Paddlehorn[edit | edit source]

  • Player: Thanks for your help in finding the Myreque.
  • Cyreg Paddlehorn: Well, I'd like to say that you're welcome. But I heard that you led Vanstrom straight to their hideout and he killed Sani and Harold. I feel so guilty.
  • Player: Hmm, yeah, I know how you feel.

Stranger[edit | edit source]

  • Stranger: I think we've been through this before, haven't we?