Transcript of In Aid of the Myreque

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Starting the Quest[edit | edit source]

  • Veliaf Hurtz: That murderer Vanstrom has killed Sani and Harold! He came in and killed them right in front of our eyes. And that beast he summoned probably would have killed the rest of us if it wasn't for you!
  • Player: It was the least I could do! After all, I was the one he followed here, I'm sort of responsible.
  • Veliaf Hurtz: That is for your conscience to bear, but now perhaps you can understand why we fight for our freedom?
  • Player: Yes, I think I understand now.
  • Select an option
    • I want to join your organisation.
      • Player: I want to join your organisation.
      • Veliaf Hurtz: Hmm, well, thanks for your support. But I'll need to talk to my superior first.
      • Player: Isn't there something I can do in the meantime to help out a bit?
      • Veliaf Hurtz: Hmm, well, perhaps there is my friend, but I also have some information which I should like to impart to you first.
      • Select an option
        • Nope, sorry not interested.
          • Player: Nope, sorry, not interested.
          • (Shows the initial options.)
        • Ok, tell me this information you have to impart.
          • Player: Ok, tell me this information you have to impart.
          • Veliaf Hurtz: You may know a brief history of Morytania already, if not then this will possibly mean little to you. I will let you into my confidence in this matter. With this knowledge you may serve us well in the future. I pray that you share with us as I will share with you now.
          • Player: I'll do my best!
          • Veliaf Hurtz: In the early history of Morytania seven warrior priests helped to drive the darkness back from Misthalin into what we now call Morytania. And the priests of Saradomin would have you believe that all seven are buried within the holy temple on the Salve. Information I have leads me to believe that one warrior priest, so bent on the destruction of evil, made countless charges deep into Morytania. His name was Ivandis and we believe that he perished within the lands now spoilt by Lowerniel Drakan.
          • Player: In what way will this impact on our struggle?
          • Veliaf Hurtz: I have long believed that the warrior priests that fought so bravely had aid from the gods. Perhaps not directly, but in some hidden form. Perhaps an item of some usefulness which may have been used against the foe. It's clear to me that these priestly warriors were powerful but perhaps may have mainly fought weaker minions of darkness. Foes which a trained and brave adventurer could dispatch.
          • Player: So you think that the warrior priests also suffered defeat by the vampyres?
          • Veliaf Hurtz: Perhaps they did, eventually. But I like to consider that they may have found some ways to combat this evil. There is much history in this land, much that we may make use of to fight our cause. My wish is that you keep your eyes open for information which may give us a clue to Ivandis' resting place. It is said he had an item of no small power. This would be a great artefact to reclaim, if, in fact it still exists.
          • Select an option
            • Can you tell me about the job?
              • (Same as below.)
            • Sorry, not interested.
              • Player: Nope, sorry, not interested.
              • (Shows the initial options.)
        • Can you tell me about the job?
          • (Quest Overview interface opens.)
            • Not Right Now
              • (Dialogue ends.)
            • Accept Quest
              • Player: Can you tell me about the job?
              • Veliaf Hurtz: Certainly, but the information I have to impart is of importance, please I beg you, ask me about it when you're ready. I can understand your impatience for action, I feel it myself, but forewarned is forearmed as Sani used to say.
              • Player: Ok, I'll keep that in mind, now, what's the job?
              • Veliaf Hurtz: Very well. Seeing as our base of operations has been discovered by Vanstrom and we need to evacuate before the entire Vyrewatch descends on us, we'll need to relocate. We've been hiding in the caves to avoid detection for sometime, but now we need to move on.
              • Player: Seems like a wise move, what part do I play?
              • Veliaf Hurtz: To the south of Mort'ton we've become aware of a nearly deserted township known as Burgh De Rott. It's a ghastly place where the few escapees from the Sanguinesti region have collected. Please go down to this town and try to establish a new base of operations for us.
              • Player: Hmm, check out a place for a new base for the Myreque, that sounds interesting.
              • Veliaf Hurtz: Please do not underestimate the importance of this request. In addition to founding the base, we need to ensure that the township can help to support our cause. Help the locals with as many requests as you can in order that they may be well disposed to our efforts.
              • Select an option
                • Ok, I'll do the job.
                  • Player: Ok, I'll do the job.
                  • Veliaf Hurtz: That is great news my friend, and very good luck to you.
                • Tell me about the information you have to impart...
                • Sorry, not interested.
                  • (Transcript missing. edit)
    • What do you plan to do now?
    • How do I get out of here?
    • Let's get revenge on Vanstrom!
    • Ok, thanks.

Talking to Veliaf again[edit | edit source]

  • Player: Well met!
  • Veliaf Hurtz: Indeed, well met Player.
  • Select an option
    • What should I do again?
      • Player: What should I do again?
      • Veliaf Hurtz: Please go to Burgh De Rott and endeavour to resource a new base camp for us. Please afford the locals any help and assistance you can muster so that they may be persuaded to help us in our fight.
      • (Shows the initial options.)
    • Can you tell me about the priestly warriors again?
    • Ok, thanks.
      • Player: Ok, thanks.

Talking to the other Myreque[edit | edit source]

Ivan Strom[edit | edit source]

  • Ivan Strom: Is something new and exciting happening?
  • Player: Veliaf has asked me to do some work for him. Hopefully I'll prove helpful to him.

Polmafi Ferdygris[edit | edit source]

  • Player: Hey how's it going?
  • Polmafi Ferdygris: Not so good, but it looks as if Veliaf is giving you some important things to do! It's great you're helping us out!

Radigad Ponfit[edit | edit source]

  • Player: Hello again!
  • Radigad Ponfit: Well met Player! Veliaf tells me you're doing some important work for him! Best attend to it with utmost importance if you ever want to gain his respect!

Burgh de Rott[edit | edit source]

At the gate[edit | edit source]

  • Florin: Get out of it! You'se aint commin' in 'ere to get our's blood or's our food!
  • Player: What on earth makes you think I want your food or your blood?
  • Florin: Hey! Don't try to sweet talk me, I know you want something! But we's got nothing ya see! Nothin'! What blood we've got, we're keeping for us-selves! You can tell that stinkin' Vanstrom to go milk a cow! And as for food, why we've barely got enough to feed ourselves - so you ain't 'aving none! Right!
  • Select an option
    • What is this place?
      • Player: What is this place?
      • Florin: This is our town...we's live here, it's called Burgh De Rott, and you aint comin' in!
      • Player: Where did you all come from?
      • Florin: We've escaped from that Vanstrom, he was herding us into the Sanguinesti region and was going to drink our blood! Yuck!
      • Player: What's the Sanguinesti region?
      • Florin: As if you don't know! It's the dark lands to the east where humans are kept like animals to feed those greedy evil vampyres!
      • Player: Sounds like an awful place! Let me in and I'll help you!
      • Florin: Yeah, ok then....eh! No way! You can't trick me like that!
      • (Shows the previous options.)
    • What do you do?
      • Player: What do you do here?
      • (Dialogue 1:)
        • Florin: Oh, my name's Florin. I just help out around here, you know, look for food and so on.
        • (Shows the previous options.)
      • (Dialogue 2:)
        • Florin: Not that it makes much difference but my name's Florin. Like all the other survivors here, I just try to make do and get through life one day at a time.
        • (Shows the previous options.)
      • (Dialogue 3:)
        • Florin: Well met! My name's Florin. I do a bit of this, a bit of that. Just try to survive really, there's nothing much else we can do.
        • (Shows the previous options.)
    • Why would I want your blood?
      • Player: Why would I want your blood?
      • Florin: You's probably one of them stinking vampyres what drinks people's blood! You's aint comin' in!
      • Player: I don't want your blood!
      • Florin: We's don't care, you probably want's our food then, so yous ain't coming in.
      • (Shows the previous options.)
    • Why would I want your food?
      • Player: Why would I want your food?
      • Florin: You's probably want's to eat it all and we aint gonna let ya!
      • Player: But I don't want to eat your food, I'm plenty healthy enough!
      • Florin: Well, that's as maybe, but yous probably wants to drink ours blood! And you aint having it and you aint coming in!
    • Ok, goodbye.
      • Player: Ok, goodbye.

Using food on the table[edit | edit source]

  • If you placed food here, it would just get ruined. You decide against it.

Interacting with the open chest[edit | edit source]

The following text is transcluded from Transcript:Open chest (Burgh de Rott).

  • You don't think you should mess around with other people's things..

After talking to Florin

  • You search the chest and suppose that it was once used for housing weapons and the like, but recently has contained wrapped food packages.
Using food on the open chest

  • You gingerly place the food item into the chest.
  • Player has piece of food removed from them.
  • The chest closes afterwards.
  • Camera changes to show Florin.
  • Florin: Blimey, did you see that, [he/she] put some food into the casket for us! [He's/She's] probably not after anything!
Using more food on the open chest

  • You've already placed some food in the chest, you're not sure how useful it would be to place more in.

After filling the chest[edit | edit source]

  • (First time:)
    • Florin: Hey...what you put in that chest?..Is it something tasty, like a nice cooked snail? Or perhaps a well matured piece of cheese with some fresh bread? Ohhh, I bet it's dead tasty...
    • (Continues below.)
  • (Afterwards:)
    • Florin: Hey there, how's it going?
    • Player: Not so bad.
    • (Continues below.)
  • Select an option
    • How come you have no food?
      • Player: How come you have no food?
      • Florin: We just don't seem to get out to the shops like we used to!
      • (Shows the previous options.)
    • What is this place?
      • Player: What is this place?
      • Florin: This is our town...we's live here, it's called Burgh De Rott. It aint much to look at, but it's our home.
      • (Shows the previous options.)
    • What do you do?
      • (Same as above.)
    • Are there any 'out of the way' places in here?
      • Player: Are there any 'out of the way' places in here?
      • Florin: How do you mean, 'out of the way'?
      • Player: Somewhere where myself and a couple of friends could hold up for a while without attracting any vampyre attention?
      • Florin: Ah, right, I know what you mean...hmm, let's think now... Well, there's the Inn...you could look there I suppose. The cellar would have been useful, but the trapdoor down to it is covered with rubble from a broken wall. The cellar itself is probably filled with rubble as well. But you may be able to do something with it.
      • Player: Ok, thanks.
      • Florin: Listen, if you do manage to find a way to get a place here, we'll expect you to help make the village a little nicer. You know, help to fix things up a bit.
      • (Shows the previous options.)
    • Ok, thanks!
      • Player: Ok, thanks!

Talking to the townsfolk[edit | edit source]

  • [Villager]: Hey there, how's it going?
  • Player: Not so bad.
  • Select an option
    • How come you have no food?
      • Player: How come you have no food?
      • (Dialogue 1:)
        • [Villager]: We can only stay in the village and there's precious little food in there...just rats to live on! Not very appetising. There's also no where to store any food around here, the town is incredibly run down.
        • (Shows the previous options.)
      • (Dialogue 2:)
        • [Villager]: We dare not leave the town for fear that the Vampyres might spot us and force us to pay a blood tithe. We're all very weak and would most likely die if they took more blood from us.
        • (Shows the previous options.)
      • (Dialogue 3:)
        • [Villager]: We just don't seem to get out to the shops like we used to!
        • (Shows the previous options.)
    • What is this place?
      • Player: What is this place?
      • [Villager]: This is our town...we's live here, it's called Burgh De Rott. It aint much to look at, but it's our home.
      • (Shows the previous options.)
    • What do you do?
      • Player: What do you do here?
      • (Aurel:)
        • Aurel: I'm Aurel the village store owner.
        • Player: Can you open the shop for me please?
        • Aurel: I'm sorry, my friend, but I cannot open a store which has no stock.
        • (Shows the previous options.)
      • (Cornelius:)
        • Cornelius: I'm Cornelius. It's been ages since we last had a bank in this village.
        • (Shows the previous options.)
      • (Elisabeta:)
        • Elisabeta: I'm Elisabeta the village leader.
        • (Shows the previous options.)
      • (Gabriela:)
        • Gabriela: I'm Gabriela. I'm looking after my husband who isn't feeling too well!
        • (Shows the previous options.)
      • (Marius:)
        • Marius: I'm a little ill. My wife looks after me though. I help as much as I'm able, but as you can see, I'm bed ridden. Hopefully I'll get better soon.
        • (Shows the previous options.)
      • (Teodor:)
        • Teodor: I'm Teodor. I be a farmer, oh arrr...and what can I do for you?
        • (Shows the previous options.)
      • (Children:)
        • [Child]: I'm [Catalina/Helena/Ivan/Victor]. I may be just a kid, but I'll duff you in! You don't look that tough to me!
        • (Shows the previous options.)
      • (Sitting adults:)
        • [Villager]: I'm [Calin/Mihail/Nicoleta/Simona]. I'm trying to stay warm by this fire.
        • (Shows the previous options.)
      • (Adults holding rats:)
        • (Dialogue 1:)
          • [Villager]: Huh! I'm [Luminata/Razvan/Vasile]. Ravaging after food is what I mostly do. Occasionally, I'll happen across a rat - and that's a good day - just like today!
          • (Shows the previous options.)
        • (Dialogue 2:)
          • [Villager]: Oh, hello. [Luminata/Razvan/Vasile] is the name and I help to keep the village clear of rat infestations. Clearly I love my work, as I bring it home with me...on a stick!
          • (Shows the previous options.)
        • (Dialogue 3:)
          • [Villager]: Oh, hi, I'm [Luminata/Razvan/Vasile]. I hunt mostly rats. Speaking of which, this rat tastes awful - but it's the only food we have!
          • (Shows the previous options.)
      • (Others:)
        • (Dialogue 1:)
          • [Villager]: Huh! I'm [Emilia/Grigore/Ileana/Luscion/Radu/Sergiu/Sorin/Valeria]. Ravaging after food is what I mostly do. Occasionally, I'll happen across a rat - and that's a good day - just like today!
          • (Shows the previous options.)
        • (Dialogue 2:)
          • [Villager]: Oh, my name's [Emilia/Grigore/Ileana/Luscion/Radu/Sergiu/Sorin/Valeria]. I just help out around here, you know, look for food and so on.
          • (Shows the previous options.)
        • (Dialogue 3:)
          • [Villager]: Well met! My name's [Emilia/Grigore/Ileana/Luscion/Radu/Sergiu/Sorin/Valeria]. I do a bit of this, a bit of that. Just try to survive really, there's nothing much else we can do.
          • (Shows the previous options.)
    • Are there any 'out of the way' places in here?
      • Player: Are there any 'out of the way' places in here?
      • [Villager]: How do you mean, 'out of the way'?
      • Player: Somewhere where myself and a couple of friends could hold up for a while without attracting any vampyre attention?
      • [Villager]: Ah, right, I know what you mean...hmm, let's think now... Well, there's the Inn...you could look there I suppose. The cellar would have been useful, but the trapdoor down to it is covered with rubble from a broken wall. The cellar itself is probably filled with rubble as well. But you may be able to do something with it.
      • Player: Ok, thanks.
      • [Villager]: Listen, if you do manage to find a way to get a place here, we'll expect you to help make the village a little nicer. You know, help to fix things up a bit.
      • (Shows the previous options.)
    • Ok, thanks!
      • Player: Ok, thanks!

Mining the rubble[edit | edit source]

  • You use the pick on the collapsed wall.
  • You break the wall rubble down...

Opening the trapdoor[edit | edit source]

Before mining the rubble[edit | edit source]

  • There is a huge fallen wall blocking this trapdoor, you just cannot open it.

After mining the rubble[edit | edit source]

  • You pull the trapdoor open.

Climbing down the trapdoor[edit | edit source]

  • You climb through the trap door into the cellar.
  • The player appears in the basement.
  • You see that this basement is full of rubble, 15 piles of them. You think you'll need to clear these away before the Inn basement will start to be serviceable as a base of operations.

Climbing up the ladder[edit | edit source]

  • You climb up the basement ladder.

Mining the rubble in the basement[edit | edit source]

  • You manage to break the rubble into smaller pieces.
  • You manage to break the rubble into smaller pieces.
  • (First time:)
    • You mine the rubble into smaller chunks which will be easier for you to carry out of the inn basement, though you think you will need put them into some sort of container.
  • (Afterwards:)
    • You manage to mine the rubble into chunks small enough to carry.

Removing the rubble in the basement[edit | edit source]

  • You use the spade to scoop the rubble into the bucket.
  • (Possible results:)

Upon removing the last rubble in the basement[edit | edit source]

  • You clear the last of the rubble out of the inn basement.
  • As you clear away the last of the rubble from the inn basement, you notice a dusty looking wall plaque which you hadn't noticed before.
  • The camera zooms in on the plaque in the northern wall.

Plaster fragment[edit | edit source]

The following text is transcluded from Transcript:Plaster fragment.
  • The plaster has some pictograms on it, which you make out to be a small map of Morytania. Within the map are depictions of seven figures near the Salve, near to where the temple of Saradomin now stands.
  • One figure, the seventh, stands forwards of the other six and looks masculine. He seems to have an item in one hand which he holds aloft and in his other hand he holds some sort of container.
  • Emanating from the sky appear two rays of light; green, you think represents Guthix and silver represents Saradomin.
  • The seventh figure seems to be surrounded by this light.
  • All the figures depicted hold items, and some are commented. You see that someone holds a mace, another holds a cudgel.
  • The forward standing figure holds something called, 'Silvthril', and yet another figure holds a sword. You also notice some signs representing chemical formulas which point to the container held by the figure standing forwards of the main group.
  • They represent the elements silver, garlic, harralander, and the eggs of the red arachnid.
  • The figure seems to be administering this potion to a dark creature held in some sort of powerful force.
  • This is quite clearly an artist's impression of some moment in Morytania's history.

Dusty scroll[edit | edit source]

The following text is transcluded from Transcript:Dusty scroll.
  • You take the scroll and gingerly unravel it. It seems very old and the language is not easy to make out. You begin to see that it looks like a letter of some kind.
  • My dearest Lantania,
    I know not what these dark hours bring. I will come for thee as soon as I am able, I care no longer for the possessions which tie me to this wasted land and the living which I earned from it.
    Prepare for leaving soon, I shall be there with haste, and with Saradomin's blessings we shall make our way out of Hallowvale westwards over the Salve towards Misthalin and hopefully into the arms of our brethren.
    I also offer up a prayer to Saradomin that he may help Queen Efaritay in her hour of need and somehow fight these beasts back to the dead place from where they came.
    I cry at the plight of poor Ascertes and offer up a prayer for their children in this darkest of hours. So make ready your plans and so soon as you see me, so we shall set for Misthalin, bring only what you need. We shall need all good fortune and speed in this, our last chance at a life together.
    Yours, most faithfully,
    Sialathin

Emptying a bucket of rubble[edit | edit source]

In the inn basement[edit | edit source]

  • You'll just fill the room up with rubble again if you empty it in here.

In the village[edit | edit source]

  • The people of Burgh de Rott would not be happy if you just dumped the rubble anywhere.

Outside the village[edit | edit source]

  • Player has bucket of rubble removed from them. Player receives bucket.
  • You empty the contents of the bucket on the floor.

Using the bucket on the pile of rubble[edit | edit source]

  • Player has bucket of rubble removed from them. Player receives bucket.
  • You empty the bucket of rubble onto the pile of rubble.

Searching the rubble pile[edit | edit source]

  • You start to search through the rubble pile...
  • (If the player hasn't yet obtained the plaster fragment or dusty scroll, or has them both:)
    • You search the pile of rubble and find nothing in particular. It seems that this is where the locals dump their rubbish (and rubble).
  • (If the player has lost the plaster fragment:)
    • Player receives plaster fragment.
    • You find a piece of plaster with some interesting inscriptions on it.
  • (If the player has lost the dusty scroll:)
    • Player receives dusty scroll.
    • You find a scroll with some interesting inscriptions on it.

Talking to any villager after clearing the basement[edit | edit source]

  • Player: Hey there, I'm finished with my project.
  • [Villager]: Oh, that's good to know.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • [Villager]: It's barely a town...I mean, not exactly a breeding ground for high society is it? But at least we can hide from the Juvinates and Juveniles. Hopefully we can start to get things up and running soon, you know, some of the trappings of normal city life.
      • (Shows the previous options.)
    • I'd like to help fix up the town.
      • Player: I'd like to help fix up the town.
      • [Villager]: Oh, that's very kind of you!
      • [Villager]: Hmm, perhaps you'd consider fixing up the general store. Go and have a chat with the store owner if you want more details.
      • Player: Hmm, sounds interesting.
    • Ok, thanks.
      • Player: Ok, thanks.

Afterwards[edit | edit source]

  • Player: Hello!
  • [Villager]: Yeah, what can I do ya for?
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • [Villager]: Well, it would look a lot nicer if someone managed to fix up the general store I think.
      • (Shows the previous options.)
    • I'd like to help fix up the town.
      • Player: I'd like to help fix up the town.
      • [Villager]: Oh, that's nice, but weren't you helping out the store owner?
      • Player: Maybe I was?
      • [Villager]: I'd go and have a chat with him again if I were you.
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: I thought you were helping the general store owner with something? Perhaps fixing up his store?
      • Player: Oh, was I?
      • [Villager]: I'd go and have a chat with him if I were you.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

The general store[edit | edit source]

  • Player: Hello!
  • Aurel: Yeah, what can I do ya for?
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • (Same as above.)
    • I'd like to help fix up the town.
      • Player: I'd like to help fix up the town.
      • Aurel: Yes, I know, you said you'd help fix up my general store!
      • Player: Oh! Right, did I? Where was I?
      • Aurel: Well, I'm not sure, could you take a look at the roof and then look at the walls. Once you've done that, come and have a chat with me.
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • Aurel: I thought you were fixing up my general store? First fix the roof, then the walls. After that, come and have a chat with me.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

Trading Aurel[edit | edit source]

  • Aurel: I'm sorry my friend, but I cannot open a store which has no stock.

Climbing up the ladder[edit | edit source]

  • You climb the ladder to get to the roof.

Climbing down the ladder[edit | edit source]

  • You climb the ladder to get back down from the roof.

Searching the broken roof[edit | edit source]

  • The roof looks like it's seen better days. The planks that keep the rain out have all rotted away and the nails are all rusty.

Using planks on the broken roof[edit | edit source]

If the player has less than three[edit | edit source]

  • You need at least three wooden planks to fix this section of roof.

If the player has at least three[edit | edit source]

  • Player has 3 planks and 12 nails removed from them.
  • You use some wooden planks and nails to patch up the hole in the roof.

Searching the repaired roof[edit | edit source]

  • The roof looks pretty rainproof now, though a very small leak, you think the store owner can live with this for the time being.

Using planks on the repaired roof[edit | edit source]

  • This roof is already fixed!

Searching the damaged wall[edit | edit source]

  • The wall is nothing but a hole surrounded by rotten wood and rusty metal, that may have been boards and nails at one time.

Using nails or planks on the damaged wall before fixing the roof[edit | edit source]

  • Aurel asked you to fix the roof first before starting work on the wall.

Using planks on the damaged wall[edit | edit source]

If the player has less than three[edit | edit source]

  • You need at least three wooden planks to fix this section of wall.

If the player has at least three[edit | edit source]

  • Player has 3 planks and 12 nails removed from them.

Using planks on the repaired wall[edit | edit source]

  • You've already fixed this wall!

After fixing the general store[edit | edit source]

  • Aurel: Hi there...you've done a good job on my store! It's starting to look great!
  • Player: Yeah, but I've only fixed the roof and the walls.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • Aurel: It's looking better since you fixed my store...that's for sure...but how about a nice bit of stock in order to get the punters in? Just some basic commodities, nothing too fancy like.
      • (Shows the previous options.)
    • Have you got any tips?
      • Player: Have you got any tips?
      • Aurel: Yes, finish off the general store! Get me some stock!
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • Aurel: You could stock the store for us, we'd really start being like a new town then.
      • Player: What stock do you need?
      • Aurel: Ok, I need 3 Tinderboxes, 10 [Mackerel/raw snails of any type], and 10 Bronze hatchets.
      • Player receives Crate (In Aid of the Myreque).
      • The store owner gives you a crate.
      • Aurel: There you go, fill that up for me please.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

After receiving the crate[edit | edit source]

  • Player: Hello, I wonder if I could ask a few questions?
  • Aurel: Sure, go ahead.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • (Same as below.)
    • How did everyone come to be here?
      • (Same as below.)
    • What should I do now?
      • Player: What should I do now?
      • Aurel: You could stock the store!
      • Player: What did you want me to do again?
      • (If the player has lost the crate:)
        • Player receives Crate (In Aid of the Myreque).
        • Aurel: It looks like you need a new crate...here, don't lose this one. Fill it with the stock I asked for and then come back to me.
      • (If the player has the crate:)
        • Aurel: You need to collect 10 Bronze hatchets, 10 snails of any type and 3 Tinderboxes.
        • Player: Ok, thanks.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

Other townsfolk[edit | edit source]

Before talking to Aurel[edit | edit source]
  • [Villager]: Hi there...you've done a good job on that general store.
  • Player: Yeah, but I've only fixed the roof and the walls.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • [Villager]: It's looking a lot better now that the general store is fixed up, but it really needs some stock I think...imagine how nice it would be to have a warm fire for a change? I just hope they start to stock some tinderboxes!
    • Have you got any tips?
      • Player: Have you got any tips?
      • [Villager]: Yes, I'd go and finish off that general store if I were you! Go and chat with the store owner.
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: I thought you were helping out Aurel the store owner? Go and talk to him.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)
After talking to Aurel[edit | edit source]
  • Player: Hello, I wonder if I could ask a few questions?
  • [Villager]: Sure, go ahead.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • [Villager]: It's coming together now, the store is looking nicer now that it's been fixed up a bit, but it would be better with some stock in it.
      • (Shows the previous options.)
    • How did everyone come to be here?
      • Player: How did everyone come to be here?
      • [Villager]: We came over from the Sanguinesti region where we were being farmed as food for the vampyres.
      • Player: Where's the Sanguinesti region?
      • [Villager]: It's to the east of here. The land of Morytania is split in half, one half is undead infested desolate swamp, the other is Sanguinesti. I'm glad that I'm not in Sanguinesti any more!
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: You could stock the store!
      • Player: What did you want me to do again?
      • [Villager]: I thought you were helping the store owner stock his store?
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

Filling the crate[edit | edit source]

With items to fill the crate[edit | edit source]

  • Player has items removed from them.
  • You put [a ][number] tinderbox[es] in the crate.
  • You put [a ][number] bronxe axe[s] in the crate.
  • You put [a ][number] snail[s] in the crate.

Without items to fill the crate[edit | edit source]

  • You don't have anything to fill the crate with.

If the crate is full[edit | edit source]

  • The crate is now full. You should return it to Aurel in the village store.

Checking the contents of the crate[edit | edit source]

  • You search inside the crate...
  • (If it's empty:)
    • ...it's empty!
    • (Continues below.)
  • You need to collect [number] bronze hatchets, [number] [mackerel/snails] and [number] tinderboxes.

After filling the crate[edit | edit source]

  • You show the completed stock crate to the shop owner who takes it off your hands.
  • Aurel: Wow, well done! You're doing a great job...I'm going to get this stock straight out onto the shelves.
  • Player has Crate (In Aid of the Myreque) removed from them.
  • Aurel quickly puts the stock out around the shop.. and then returns to you.
  • Aurel: Hey, you've done such a great job for me, would you consider helping us fixing up the bank?
  • Player: Hmm, sounds interesting but I'd like to ask a few more questions first.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • Aurel: It's a lot better now that we have a general store, you're doing a great job! What a hero!
      • (Shows the previous options.)
    • How did everyone come to be here?
      • (Same as above.)
    • What should I do now?
      • Player: What should I do now?
      • Aurel: Please can you fix the bank booth first as it's quite delicate. If you can't fix the booth then there's not much point in fixing the wall.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

The bank[edit | edit source]

  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • (Same as above.)
    • How did everyone come to be here?
      • (Same as above.)
    • What should I do now?
      • Player: What should I do now?
      • Cornelius: Fix the floopin bank would ya! We's not had a place to store our valuables in ages! Get on with ya and get that booth fixed!
    • Ok, thanks.
      • (Same as above.)

Searching the damaged booth[edit | edit source]

  • This bank booth is in an awful condition... There's no way that safe transactions can be carried out here. You can see that there is a lot of broken glass and most of the wooden structure of the booth has been destroyed.

Using planks on the damaged booth[edit | edit source]

With only one plank[edit | edit source]

  • You'll need at least two planks of wood in order to fix the wooden bank booth case.

With at least two planks[edit | edit source]

  • Player has 2 planks, 1 swamp paste and 8 nails removed from them.
  • You manage to fix the bits of glass together using swamp paste and then repair the structure of the booth with wooden planks and nails. You feel it's a good job, well done.

Banking at the booth[edit | edit source]

  • While the booth looks functional, there still isn't anyone working behind the booth in order to service your account.

Searching the bank's damaged wall[edit | edit source]

  • The wall is nothing but a hole surrounded by rotten wood and rusty metal, that may have been planks and nails at one time.

Using planks on the bank's damaged wall[edit | edit source]

With less than three planks[edit | edit source]

  • You'll need at least three planks of wood in order to fix this section of wall.

With at least three planks[edit | edit source]

  • Player has 3 planks and 12 nails removed from them.

After fixing the bank booth[edit | edit source]

  • Player: Well met friend!
  • [Villager]: Well met indeed!
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • [Villager]: It's getting to be quite nice now with the general store, but it would be useful to get to use the bank!
      • (Shows the previous options.)
    • How did everyone come to be here?
      • Player: How did everyone come to be here?
      • [Villager]: We just escaped from the Sanguinesti region! It's a terrible place, separated into two districts. To the north is an area some call 'Darkmeyer', and the south is known as 'Meiyerditch'. For all intents and purposes, anything east of 'Burgh de Rott' is the Sanguinesti region, do not go there my friend.
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: You need to fix up the bank, the booth looks good now, but the wall could do with patching up.
      • (Shows the previous options.)
      • Select an option
    • Ok, thanks.
      • (Same as above.)

After fixing the bank wall[edit | edit source]

  • [Villager]: Hey it's you! You're doing a great job with the town! It's really getting a lot better!
  • Player: I'm happy to help!
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • [Villager]: Oh, I think it's going great...we're all so pleased with the work you're doing, but there's still lots left to do.
      • (Shows the previous options.)
    • How did everyone come to be here?
      • (Same as above.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: Well, that bank is all fixed now, but it isn't going to serve people's accounts all on its own. You'll have to recruit someone!
      • (If the villager is not Cornelius:)
        • (Shows the previous options.)
      • (If the villager is Cornelius:)
        • Select an option
          • What do you do here?
            • (Same as above.)
          • What do you think of your town?
            • (Same as above.)
          • Do you fancy the job?
            • Player: Do you fancy the job?
            • Cornelius: Me...why, I guess I could...yes, in fact, I'm sure I could...ok then! Yeah, Ok, I'd best go and get changed now...
            • Cornelius appears behind the booth.
            • Cornelius gets changed into more suitable attire and stands behind the bank booth.
          • What should I do now?
            • (Same as above.)
          • Ok, thanks.
            • (Same as above.)
    • Ok, thanks.
      • (Same as above.)

The furnace[edit | edit source]

  • [Villager]: Well met and many felicitous salutations Player! All in the town are much agreed that your efforts in restoring the utilities are most proper and correct.
  • Player: Err, thanks I think.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • What do you think of your town?
      • Player: What do you think of your town?
      • [Villager]: Oh it's brilliant, but we could really do with somewhere to melt down the local ores, and stand a chance of making our own metal items.
      • (Shows the previous options.)
    • Why does everyone stay in this town?
      • Player: Why does everyone stay in this town?
      • [Villager]: It's simply safer to stay here than to risk going through Mort'ton where those horrible Shades just appear out of nowhere and start eating your soul. Also, those horrible ghasts in Mort Myre would just eat you alive! What a way to go, I know I wouldn't fancy it myself.
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: You've already done quite a lot and I'm sure that everyone is very pleased with your efforts. But I overheard someone saying how great it would be if the old furnace were up and working again. It seems like quite a big job, so I've no idea if it's even possible.
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

Searching the broken furnace[edit | edit source]

  • The furnace has a solid brick bottom half and a steel chimney to funnel the smoke out. Unfortunately there is a huge hole in the chimney which is probably why it doesn't work.

Using steel bars on the broken furnace[edit | edit source]

  • Player has 2 steel bars removed from them.
  • You make some metal panels out of the steel and patch up the hole in the furnace.

Searching the repaired furnace[edit | edit source]

  • The steel furnace hood has been repaired, it looks like a pretty good job has been done, but the furnace is without fuel.

Using coal on the repaired furnace[edit | edit source]

  • Player has coal removed from them.
  • You place the coal into the newly fixed furnace.

Searching the repaired furnace with coal in it[edit | edit source]

  • The furnace looks good, the steel furnace hood is repaired and the coal has been well distributed within the oven. It just needs to be lit now.
  • Do you want to light the furnace now?

Burgh de Rott is discovered[edit | edit source]

  • Vanstrom Klause: I don't want to hear your pathetic excuses Gadderanks. Just do the job you've been appointed to do. You'll never be anything more than a useless human unless you can prove yourself worthy.
  • Gadderanks: But my lord Vanstrom there are precious few human settlements left worth collecting tithes from. Mort'ton is just a dead town, full of afflicted and Lord Malak was so ill when he drank of them last time. Canifis is delivering more than it originally agreed to but that still isn't sufficient.
  • Gadderanks: Pray, tell where should I get the remainder from?
  • Vanstrom Klause: I couldn't care less for your problems Gadderanks. I just don't seem to be able to think on an empty stomach...
  • Vanstrom Klause: Sniff...Sniff...Sniff... Ah, smoke.
  • Vanstrom Klause: There you go Gadderanks, it looks like you have a fresh appointment and we have fresh meat! Let's just hope that you can achieve your blood tithe target before you become a meal yourself.
  • Vanstrom turns into mist and teleports away.
  • Vampyre Juvinates: Ha, ha, ha, ha!
  • Gadderanks: !GULP!
  • Sorin: Gadderanks is here and he wants blood.

Burgh de Rott in Peril[edit | edit source]

  • [Villager]: Well done big shot, the smoke from the furnace attracted Gadderanks and his Juvinate body guards. He's set up a blood tithe station in the general store.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • Who's Gadderanks?
      • Player: Who's Gadderanks?
      • [Villager]: He's a human lackie[sic] for Vanstrom Klause. He wants to become a vampyre like Vanstrom. He goes around with his juvinate body guards because he's too weak to defend himself. He gets blood tithes from the locals and takes them back to the vampyres.
      • (Shows the previous options.)
    • What's a juvinate?
      • Player: What's a juvinate?
      • [Villager]: A juvinate is an immature form of vampyre. They have total immunity to all known weapon types, and some say they can fly as well. There is a form of the vampyre before this called a Juvenile. A juvinate is an 'initiated juvenile'. They're pretty tough, I have to say, no one that I have seen has ever gotten the better of one.
      • (Shows the previous options.)
    • What should I do now?
      • Player: What should I do now?
      • [Villager]: If I were you, I'd get out of town...now Gadderanks is here, I doubt many people will stay around! Most will try to hide and stay away from him and his blood tithe station. Do you know he's set it up in the general store!
      • (Shows the previous options.)
    • Ok, thanks.
      • (Same as above.)

Gadderanks[edit | edit source]

  • Player: What's going on here?
  • Gadderanks: Oh happy days! It's so good we came across this village! If it hadn't been for some good soul lighting that smokey furnace we'd have never known about this place! Now I should be able to make my blood tithe quota...especially after you pay your tithe. You look like an incredibly fit specimen! I bet you could pay twice as much as the others before passing out...they all do you know!
  • Player: I don't have any intentions of paying a blood tithe!
  • Gadderanks: Ha, ha ha, We'll see about that!

Gadderanks again[edit | edit source]

  • Player: What's going on here?
  • Gadderanks: Do I need to explain it all again! Stand in line ready to pay your blood tithe! Oh yes, and many thanks for lighting that smokey furnace. The locals were more than obliging in letting me know it was you who gave away the position of this village. We thought it was deserted before so I offer you my gratitude.

Wiskit[edit | edit source]

  • Player: What's going one here?
  • Wiskit: They're draining my blood, that's what they're doing...else they say I'm done for!

Wiskit again[edit | edit source]

  • Player: What's going on here?
  • Wiskit: Didn't you hear me, I said they're draining my blood, that's what they're doing...else they say I'm done for!

Vampyre Juvinate[edit | edit source]

  • Player: What's going on here?
  • Vampyre Juvinate: Haa...we're getting some delicious blood tithes from these sacks of food...yum.

Juvinates again[edit | edit source]

  • Player: What's going on here?
  • Vampyre Juvinate: Didn't you hear me, I said we're getting some delicious blood tithes from these sacks of food...yum.

The fight[edit | edit source]

  • Gadderanks: I've had enough of you poking your nose in here! If you think you can stop us, go ahead!

Talking to Gadderanks[edit | edit source]

  • Nothing interesting happens.

Upon defeating Gadderanks[edit | edit source]

  • Veliaf appears, opens the door, comes in and starts attacking the juvinates.
  • Veliaf : Fear not my friend, I will come to your aid.
  • Veliaf Hurtz: Fear not my friend, I will come to your aid.
  • Veliaf : Never fear, Veliaf is here!
  • Veliaf Hurtz: Never fear, Veliaf is here!
  • Veliaf : Come let us slay these dogs!
  • Veliaf Hurtz: Come let us slay these dogs!
  • Veliaf : Fight on...bravely...let's go!
  • Veliaf Hurtz: Fight on...bravely...let's go!
  • Veliaf : En garde!
  • Veliaf Hurtz: En garde!
  • Veliaf : Have at thee!
  • Veliaf Hurtz: Have at thee!
  • Veliaf : Take that you fiend!
  • Veliaf Hurtz: Take that you fiend!

If Veliaf leaves[edit | edit source]

  • Veliaf : I have to leave friend...I grow unwell from this combat.
  • Veliaf Hurtz: I have to leave friend...I grow unwell from this combat.
  • Veliaf disappears.

Upon killing a juvinate[edit | edit source]

  • Gadderanks: Cough...Cough!
  • Veliaf: Huh, it looks like Gadderanks is still alive...perhaps he's ready to give us some information before he meets his maker.

Leaving[edit | edit source]

  • Gadderanks: Yes, flee from me and my Juvinates...we'll be ready next time.

Talking to Gadderanks[edit | edit source]

  • Player: You don't look too well 'Gadderanks', and against my better judgement I feel sorry for you.
  • Gadderanks: You do...you feel sorry for me (cough)?
  • Player: Yes I do. I understand that you wanted to feel strong, but you took the wrong side.
  • Gadderanks: But..(cough)I just didn't want my family (cough)...you understand (cough)...I wanted to do my best by them (cough)...and be strong.
  • Player: You need to take a second and think of them then, think of why you did this in the first place. You needed to provide for your family and you wanted to protect them, but all of that will count for nothing if you don't help us!
  • Gadderanks: Then...will you do me a favour (cough) and try to save them (cough)...please I beg you.
  • Player: We're all trying our best to overthrow Drakan, but it seems that our foe is almost entirely invulnerable.
  • Gadderanks: I have some information which may help...(cough), they fear some things...silver dust...garlic (cough) to name some. Also outlawed are (cough)...ralander and (cough)...ders, so is the potion which you make with them.
  • Player: Take it easy Gadderanks...let's see if we can sort you out.
  • Gadderanks disappears.
  • Gadderanks: It's too late for me (cough)...though with what I have told you (cough), perhaps you can find a way to (cough)bring light once again to Morytania.
  • Screen fade out/in.
  • Gadderanks passes away and the bustle of the village increases slightly.
  • Player receives Gadderhammer.
  • Aurel: Hey there! Gadderanks dropped this warhammer, I guess it belongs to you now!
  • Aurel gives you Gadderanks' Warhammer.

After the fight[edit | edit source]

  • Player: Phew! Thanks for your help Veliaf, it sure was good of you to turn up.
  • Veliaf: Don't mention it. Quickly now, I need to return to the Hollows. Please can you come as quickly as you can and help me to organise Polmafi and Radigad?
  • Player: Sure.
  • Veliaf heads off back to the Hollows.

Talking to a villager[edit | edit source]

  • [Villager]: Hey it's the hero! Wow, you're amazing! How on earth did you manage to tackle those two juvinates and Gadderanks? And the town is lovely, you've done a great job.
  • Player: You're more than welcome.
  • Select an option
    • What do you do here?
      • (Same as above.)
    • How do you like your town?
      • Player: How do you like your town?
      • [Villager]: It's just perfect, thanks so much for your efforts.
      • (Shows the previous options.)
    • What's happening around here?
      • Player: What's happening around here?
      • [Villager]: Oh, not much really, we're all still hiding from the vampyres and eking out a living from this terrible place, hopefully soon we'll be strong enough to make the journey to the temple on the Salve.
      • (Shows the previous options.)
    • Is there anything I can do to help out?
      • Player: Is there anything I can do to help out?
      • [Villager]: Not as far as I know, we have some basic amenities now which is so very useful, we're all incredibly grateful to you. I've never really seen or known a hero before, so I have nothing to compare one to, but I suspect in most people's judgement, you would be one! I for one am very pleased to have met you.
      • (Shows the previous options.)
    • Okay, thanks.
      • (Same as above.)

Escorting Ivan[edit | edit source]

  • Player: What should I do again?
  • Veliaf Hurtz: After you've informed Radigad and Polmafi that our new base is in Burgh de Rott, please take Ivan to the temple for his own safety. I've already discussed this with him. Just explain when you're ready and he'll go with you.
  • Select an option
    • Why are Polmafi and Radigad to go down to the Inn?
      • Player: Why are Polmafi and Radigad to go down to the Inn?
      • Veliaf Hurtz: The Inn is going to be our new base. We've struck a blow against Vanstrom. A small one admittedly, but we should now disappear for while. The inn basement you dug out seems functional enough to me. When we get down there, we'll clean it up a bit more and get it functional and I want Polmafi and Radigad down there for backup.
      • (Shows the previous options.)
    • What do you make of what Gadderanks said?
      • Player: What do you make of what Gadderanks said?
      • Veliaf Hurtz: It could be a load of rubbish, but it may be worth looking into. I recognise at least two of those items as ingredients for a potion. Though why he would mention garlic and silver is not really apparent at the moment. Perhaps the vampyres have a strong reaction against those two items as well?
      • Player: What? Garlic and silver? How would I test that?
      • Veliaf Hurtz: A good question my friend, but I have no answer for you. Perhaps you can experiment?
      • (Shows the previous options.)
    • Why should I take Ivan to the temple?
      • Player: Why should I take Ivan to the temple?
      • Veliaf Hurtz: He'll be safer there under the eye of Drezel, I don't have the time to watch over him while we're in this sort of area. You may have noticed that Ivan has special talents. Vanstrom would dearly love to get his hands on Ivan, I believe that Drakan would also.
      • (Shows the previous options.)
    • What are you going to do now?
      • Player: What are you going to do now?
      • Veliaf Hurtz: I'm going to return to the new base in Burgh de Rott. That will be our best plan for the time being. From there, we may be able to plunge further into the darkness of Morytania and reveal the true horror of what has befallen the peoples of our land.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Talking to Polmafi or Radigad[edit | edit source]

  • Player: Veliaf has asked me to ask you to go down to the new Burgh de Rott base. Can you let [Radigad/Polmafi] know as well, I'm taking Ivan to the temple.
  • [Polmafi/Radigad]: Ok then, I will.

Talking to Polmafi or Radigad again[edit | edit source]

  • [Polmafi/Radigad]: Don't worry, I'm just getting my stuff together before leaving, good luck with the trip to the temple.

Ivan[edit | edit source]

  • Player: Veliaf has asked me to take you to the temple.
  • Ivan Strom: Very well, I'm ready, lead the way.

Choosing the Canifis route[edit | edit source]

  • You take the route through Canifis.

The journey[edit | edit source]

  • Vamp Juvinate: There's that tasty morsel Ivan, let's eat him. You're trapped here! Ha you're going to have to defeat us to get to the temple.

At the temple[edit | edit source]

  • Ivan Strom : Many thanks for bringing me safely to the temple, I'm going to
  • Ivan Strom : rush on ahead as I'm eager to get out of these muddy clothes.
  • Ivan Strom: Many thanks for bringing me safely to the temple, I'm going to rush on ahead as I'm eager to get out of these muddy clothes. It might be worth chatting to Drezel, even if it's just to inform him I've arrived.

Back to the Myreque[edit | edit source]

Talking to Veliaf[edit | edit source]

  • Veliaf Hurtz: Thanks for getting Ivan to the temple and letting Polmafi and Radigad know about the new base. Remember, if you get any information about Ivandis, please let me know.
  • Select an option
    • Where else might I look for information about Ivandis.
      • Player: Where else might I look for information about Ivandis?
      • Veliaf Hurtz: I can give you no specifics my friend. All around us are details of historical importance, any of which might lead us to a significant advantage in our struggle against Drakan. Always be hopeful, always keep your wits about you and double check anything which you think might be important.
      • Player: Hmm, yes, well I'm doing that already to be honest. I just wondered if you knew anyone who might actually know something?
      • Veliaf Hurtz: You may like to check with Drezel, though I know he isn't keen on discussing such issues. He firmly believes what he's been told by his fellow priests and so I doubt you'll have much luck in gaining information from him.
      • (Shows the previous options.)
    • What do you know about Ivandis?
      • Player: What do you know about Ivandis?
      • Veliaf Hurtz: Ivandis was a priestly warrior, somehow he found a way, along with six others, to fight against the evil that was spewing forth from Morytania. He held aloft a great rod of power which rendered the being useless and lame for a short period. There are stories that he did something else but he is credited with the restoring of what is called, 'Guthix balance'.
      • Player: You mean that he helped to fight against the evil so that Misthalin could remain in Saradomin's control?
      • Veliaf Hurtz: That is my interpretation on the meaning of it. Guthix will try to restore power in which ever way he can. He will certainly fight the minions of Zamorak if they trespass into Saradomins land, however, he will also battle Saradomins[sic] forces should they be gaining in Zamoraks[sic] land. Since the time of the god wars Guthix has sought peace and fights to maintain a balance. Guthix doesn't see that Drakan is evil, or that the Myreque are good. He just sees two sides of opposed forces trying to outdo the other one.
      • (Shows the previous options.)
    • I've been talking to Drezel but he doesn't seem responsive.
      • Player: I've been talking to Drezel but he doesn't seem responsive.
      • Veliaf Hurtz: That doesn't surprise me at all my friend. On matters such as this you'll find him incredibly stubborn. However, he is still probably the most likely person to know something about Ivandis and the not so well known history of Morytania.
      • (Shows the previous options.)
    • Ok, thanks.
      • Player: Ok, thanks.

Talking to Polmafi[edit | edit source]

  • Polmafi Ferdygris: Hey there...it's good of you to do all this work for Veliaf. I've heard him say one or two good things about you! Keep up the good work and I'm sure you'll be on the team soon!

Talking to Radigad[edit | edit source]

  • Radigad Ponfit: Thanks for doing such good work on the new base, it looks great. Of course, we've tidied up a bit as you can see!

Investigating Ivandis[edit | edit source]

  • Drezel: Greetings again adventurer. How go your travels in Morytania? Is it as evil as I have heard? Well done for bringing Ivan to the temple, Player, he will be much safer here.
  • Player: Yes, it seems to be getting more dangerous in Morytania all the time doesn't it?
  • Drezel: Indeed it does my friend, but thanks to you, and the Myreque, we have at least the hope of finding salvation in this dark and oppressive land.
  • Player: It's interesting that you talk about salvation. It appears we may find it in the most unlikely of places. Perhaps even in the history of this rotten land we could find some clue to aid us in our attempts to defeat Lowerniel and his Drakan clan.
  • Drezel: Indeed my friend, history could be a good teacher for the best of us. Would that I had more knowledge on the subject, and perhaps a hint of the information which you have already found.
  • What would you like to say?
    • Veliaf told me about Ivandis.
      • Player: Veliaf told me about Ivandis.
      • Drezel: Hmmm, how can I say this diplomatically, Veliaf is a good leader, but perhaps shouldn't be voicing ideas about religious history.
      • Player: But you don't even know what he said about Ivandis?
      • Drezel: I assume he's made suggestions that Ivandis isn't actually buried in this temple along with the other six priestly warriors? If he has made such a claim, it's not something I'm prepared to talk about.
      • What would you like to say?
        • So, you're sure that Ivandis is buried here then?
          • Player: So, you're sure that Ivandis is buried here then?
          • Drezel: If you don't mind me saying, that is a bit of a redundant question. Of course Ivandis and the rest of the seven priestly warriors are buried here.
          • Player: So where did this rumour come from then?
          • Drezel: I don't have time to consider such pointless concerns. I am sorry to be so blunt, but it offends me that you challenge me on this. Please, unless you have something else to talk about, leave me alone.
          • (Shows the previous options.)
        • What proof do you have that Ivandis is buried here?
          • Player: What proof do you have that Ivandis is buried here?
          • Drezel: Servants of Saradomin are not concerned with trifling matters such as proof. We have our faith, and our faith guides us.
          • Player: So you don't actually know for sure then that he is buried here then?
          • Drezel: Leave me now! Do not challenge me on matters of faith, it will be your undoing.
          • (Shows the previous options.)
        • What do you know about the history of this area?
          • Player: What do you know about the history of this area?
          • Drezel: I know that this temple is built on the place where the holy seven warrior priests defended Misthalin against the encroaching evil of Morytania. I also know that their sanctified and holy remains rest peacefully in holy Saradomin's house.
          • Player: Have you checked that then, have you seen their remains with your own eyes.
          • Drezel: Well, not exactly...a pious follower of my Saradomin needs only the truth of his faith.
          • (Shows the previous options.)
        • Is there somewhere that I might get more information about Ivandis?
          • Player: Is there somewhere that I might get more information about Ivandis?
          • Drezel: What little information there is, is probably already known, to you.
          • Player: So you have no further information on Ivandis that could possibly help me with my quest? Remember that this could potentially release the poor peoples of Morytania from their ill fated ends.
          • Drezel: I have told you all I know...that is as much as I, or anyone, can do.
          • What would you like to say?
            • Will you let me check Ivandis' tomb in this temple?
              • Player: Will you let me check Ivandis' tomb in this temple?
              • Drezel: Absolutely not! What a disgrace that you should even ask! His remains pure and undisturbed beneath this hallowed earth! How could you even ask!
              • Player: We need to consider every possible thing which could help us!
              • Drezel: I don't see how that can help you! And if you continue in this vein, it will certainly hinder you for you shall not have my support!
              • (Shows the previous options.)
            • Why are you so resistant to talking about history?
              • Player: Why are you so resistant to talking about history?
              • Drezel: I am not resistant my friend, I just cannot see the use of it. I know only what I know and that is most likely what you know already!
              • Player: I think you're holding something back! We really need all the help we can get!
              • Drezel: I understand that my friend, but digging up the remains of saintly heroes will not aid us in any way I can assure you!
              • (Shows the previous options.)
            • The lives of those pitiful few left in Morytania could rest on this!
              • Player: The lives of those pitiful few left in Morytania could rest on this!
              • Drezel: I would do all I could to help those...
              • Player: Yes, so would I, so please, please, help me as much as you can.
              • Player receives temple library key.
              • Drezel: Very well, but there is only so much I can do...I am still a priest of Saradomin remember. I know not if this will help, but please take this key, it will allow you access to a secret library. In there you may find what you're looking for, but I pray you never reveal this to me.
              • Drezel gives you a strange key.
            • Very well then, Morytania is lost to ignorance.
              • Player: Very well then, Morytania is lost then to ignorance.
              • Drezel: Not ignorance my friend, and if you give in so easily, perhaps the Myreque had better search for someone of more conviction.
              • (Shows the previous options.)
            • Ok, thanks.
              • Player: Ok, thanks.
        • Ok, thanks.
          • Player: Ok, thanks.
    • I found out some things about Efaritay.
      • Player: I found out some things about Efaritay.
      • Drezel: I'm sure that's fascinating for you my friend, but I'm not sure how that helps our situation here.
      • Player: Do you know anything about it?
      • Drezel: Nothing relevant. It is not pertinent to our problems.
      • (Shows the previous options.)
    • What happened before in Morytania?
      • Player: What happened before in Morytania?
      • Drezel: Well it's certainly a colourful past, but I prefer to look to the future.
      • (Shows the previous options.)
    • Can you give me more information about Veliaf?
      • Player: Can you give me more information about Veliaf?
      • Drezel: He's certainly a good leader, but it's a tough job he has to do.
    • Ok, thanks.
      • Player: Ok, thanks.

Back to Drezel[edit | edit source]

  • Player: Thanks very much for your help so far, I really appreciate it.
  • Drezel: I just hope that all our sacrifices are worth it and prove fruitful in the end.

Reclaiming the key[edit | edit source]

Searching the keyhole[edit | edit source]

  • You search the panel. It looks like it needs some sort of key in order to unlock it.

Using the temple library key on the keyhole[edit | edit source]

  • You use the key in the key hole and you hear a click to the left of you.

Searching the southern bookcase[edit | edit source]

  • (If the player doesn't have the Histories of the Hallowland book:)
  • (If the player doesn't have the Modern Day Morytania book:)
    • Player receives Modern Day Morytania.
    • You search the bookcase, and find a book titled 'Modern day Morytania.'
  • (If the player has both books:)
    • You have taken both notable books from this bookcase.

Searching the western bookcase[edit | edit source]

  • You search the bookcase, and find a book titled 'The Sleeping Seven'.

Back to Veliaf[edit | edit source]

  • Veliaf Hurtz: Thanks for getting this base dug out, it's really serving our purposes very well. Do you have any information about Ivandis yet?
  • Select an option
    • I've found a library in the temple.
      • Player: I've found a library in the temple.
      • Veliaf Hurtz: Oh yes. That's great news.... have you had a good look around? Did you find anything interesting? If so, please show it to me, I'd be very grateful to read anything which might related[sic] to Ivandis.
      • (Shows the previous options.)
    • Do you know where Ivandis' tomb might be?
      • Player: Do you know where Ivandis tomb might be?
      • Veliaf Hurtz: Of course not! I would be there now wouldn't I?
      • Player: No, I mean just roughly? Is it in the east of Morytania, the west. Do you think it's in Mort'ton, Burgh de Rott...any of these places?
      • Veliaf Hurtz: Oh, I see what you're asking now. Sorry my friend, I've explored for it extensively and still haven't found it's[sic] whereabouts. Though I would suggest that it wouldn't be too far from the temple. Even an enthusiastic fighter like Ivandis wouldn't forget that tactically he would be outnumbered if he pressed too deeply into Morytania.
      • (Shows the previous options.)
    • What do you know about Ivandis?
      • (Same as above.)
    • Ok, thanks.
      • Player: Ok, thanks.

Smashing the wooden boards[edit | edit source]

  • You use the hammer on the boards and smash them up.

Searching the tomb[edit | edit source]

  • You search the strange and ancient looking coffin. It looks incredibly basic and on top you see the remains of some sort of rod.
  • The rod, while only a little tarnished, is very thoroughly fused to the surface of the coffin. You can see that it is made out of a unique silver and mithril alloy.
  • As you run your hand over the rod, it seems to give out a mixture of both mortal and divine magical energies.

After entering the tomb[edit | edit source]

  • Veliaf Hurtz: Hey there, how's it going?
  • Select an option
    • I think I've found Ivandis' tomb.
      • Player: I think I've found Ivandis' tomb.
      • Veliaf Hurtz: That's great news... where did you find it? Oh never mind, did you find anything useful? If so show it to me won't you?
      • Player: Sure, but I need to ask a few questions first.
      • (Shows the previous options.)
    • What should I be looking for in Ivandis' tomb?
      • Player: What should I be looking for in Ivandis' tomb?
      • Veliaf Hurtz: The main thing should be the rod which he used to combat the evil minions. Perhaps it has some effect on the vampyres.
      • Player: There is only a coffin in there and the rod is fused to the top of it. There doesn't seem to be a way of removing the rod from the coffin lid.
      • Veliaf Hurtz: Perhaps it's fate that we're not supposed to gain the Rod of Ivandis, if so then our destiny is cast! It's such a pity that we cannot break the mould of our historical defeats and take the fight to Drakan.
    • What do you know about Ivandis?
      • (Same as above.)
    • Ok, thanks.
      • Player: Ok, thanks.

Using soft clay on the tomb[edit | edit source]

  • Player has soft clay removed from them. Player receives rod clay mould.
  • You place some wet clay on the rod and carefully surround it.
  • The clay slowly hardens and you get an accurate mould of the rod.

After making a mould[edit | edit source]

  • Player: I think I've found a way to make the Rod of Ivandis!
  • Veliaf Hurtz: Truly? Are you certain? Tell me more!
  • Player: I made a clay mould of the rod on Ivandis[sic] coffin!
  • Veliaf Hurtz: How clever you are!
  • Select an option
    • Do you know which metal is used to make the rod?
      • Player: Do you know which metal is used to make the rod?
      • Veliaf Hurtz: I do not I'm afraid, but perhaps you can get some ideas by researching historical tomes, or even studying the rod itself.
      • (Shows the previous options.)
    • Do you know what the rod does?
      • Player: Do you know what the rod does?
      • Veliaf Hurtz: Unfortunately my friend, I do not, I would suggest that some time be spent researching the subject. Perhaps there are some tomes which might point you in the right direction? You could also spend some time studying the rod itself.
      • (Shows the previous options.)
    • What do you know about Ivandis?
      • (Same as above.)
    • Ok, thanks.
      • Player: Ok, thanks.

Looking at the silvthril rod[edit | edit source]

  • This rod looks very similar to the rod you saw fused to the top of Ivandis[sic] tomb coffin. However, the rod on Ivandis[sic] Coffin gave off a mixture of mortal and divine magical energies which this rod seems to lack.

Using the silvthril rod on Veliaf[edit | edit source]

  • Player: Here you go, I've managed to make the rod that Ivandis used to have.
  • Veliaf Hurtz: Hmm, well it certainly looks very authentic. But there doesn't seem to be any enchantment on the item, either mortal or devine. Perhaps there is a step of the process you have not completed yet?
  • Player: Where would I find out the process for completing the rod?
  • Veliaf Hurtz: That's a good question but one I cannot answer directly. Perhaps the secret is lost for all time in the annals of history, in which case, perhaps Drezel will be able to give more help.

Casting Lvl-1 Enchant on the silvthril rod[edit | edit source]

Looking at the enchanted silvthril rod[edit | edit source]

  • This rod looks very similar to the rod you saw fused to the top of Ivandis[sic] tomb coffin. However, the rod on Ivandis[sic] Coffin gave of a mixture of mortal and divine magical energies while this rod seems to exhibit only a mortal enchantment.

Using the enchanted silvthril rod on Veliaf[edit | edit source]

  • Player: Here you go, I've managed to make the rod that Ivandis used to have.
  • Veliaf Hurtz: Hmm, well it certainly looks very authentic. Ah, I see you have enchanted it already, but there doesn't seem to be any divine blessing on the item. Perhaps there is a step of the process you have not completed yet?
  • Player: Where would I find out the process for completing the rod?
  • Veliaf Hurtz: That's a good question but one I cannot answer directly. Perhaps the secret is lost for all time in the annals of history, in which case, perhaps Drezel will be able to give more help.

Using the silvthril rod on the well at Paterdomus[edit | edit source]

With a rope[edit | edit source]

  • You tie a rope around the rod and lower it into the Salve.
  • (If it is not enchanted:)
    • You tie a rope around the rod and lower it into the Salve. After some time you withdraw the rod, it seems to be wet, but otherwise nothing has changed.
  • (If it is enchanted:)

Without a rope[edit | edit source]

  • You think you would lose the rod if you just dropped it down there.

Using the Rod of Ivandis on the well at Paterdomus[edit | edit source]

  • This rod has already been blessed by Saradomin.

Using the Rod of Ivandis on Veliaf[edit | edit source]

Finishing up[edit | edit source]

  • Veliaf Hurtz: Hey there, how's it going?
  • Player: Well thanks...I think I've found out how to make a rod like Ivandis used to own?
  • Veliaf Hurtz: Wow, you'll have to show me that if you ever manage to make one.
  • Player: Don't worry, I will!
  • Select an option
    • I have brought you the Rod of Ivandis!
      • Player: I have brought you the Rod of Ivandis!
      • Veliaf Hurtz: Very impressive Player, are you sure you wish to part with it though?
      • Select an option
        • Yes, I've come to give the Rod of Ivandis to you!
        • Hmm, I'll keep hold of it for the time being.
          • Player: Hmm, I'll keep hold of it for the time being.
          • Veliaf Hurtz: Very well Player, simply bring me a fully charged rod when you get the opportunity and you'll have my gratitude.
          • (Shows the initial options.)
    • Do you know which metal is used to make the rod?
      • (Same as above.)
    • Do you know what the rod does?
      • (Same as above.)
    • What do you know about Ivandis?
      • (Same as above.)
    • Ok, thanks.
      • Player: Ok, thanks.