Transcript of Hazeel Cult

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Contents

The Stolen Armour[edit | edit source]

Talking to Ceril Carnillean[edit | edit source]

  • Player: Hello there.
  • Ceril Carnillean: Blooming, thieving, weirdo cultists! Why don't they leave me alone? String 'em all up, that's what I say!
  • Select an option
    • What's wrong?
      • Player: What's wrong?
      • Ceril Carnillean: There's some kind of crazy cult, dressed all in black, who hang out near the cave entrance in the forest south of here. The freaks keep breaking into my house!
      • Player: Have they taken much?
      • Ceril Carnillean: They first broke in months ago and stole a suit of armour. The strange thing is that they've broken in four times since but taken nothing.
      • Player: And you are...?
      • Ceril Carnillean: Why, I am Sir Ceril Carnillean! We really are quite a famous bloodline who've played a vital role in the politics of Ardougne for many generations. Perhaps you would be able to assist me in returning the stolen armour? For a modest cash reward, of course!
      • (Quest Overview interface opens.)
        • Not Right Now
          • Ceril Carnillean: No wonder I'm the one with the big house, and you're the one on the streets.
        • Accept Quest
          • Ceril Carnillean: Excellent! I suggest you start looking near the cave entrance, in the forest south of here. That's where they hang out.
          • Player: How do you know that?
          • Ceril Carnillean: My old butler, Higson, once followed them to their hideout there. Unfortunately, the next night he died in his sleep.
          • Player: That's awful!
          • Ceril Carnillean: No, it's okay. A replacement arrived the next day. He's been great: cooks an excellent broth!
          • Player: Um, right, yes. I'll get to work.
    • You probably deserve it.
      • Player: You probably deserve it.
      • Ceril Carnillean: And who are YOU to judge ME? Hmmm. You look like a peasant anyway. I'm wasting my time talking to you.
    • You seem uptight, I'll leave you alone.
      • Player: You seem uptight. I'll leave you alone.
      • Ceril Carnillean: Yes, I doubt you could help anyway.

Talking to Ceril Carnillean again[edit | edit source]

  • Ceril Carnillean: Ah, it's you again. Have you found my armour yet?
  • Select an option
    • Where did you say the cultists lived?
      • Ceril Carnillean: They hang out near the cave entrance, in the forest south of here, dressed all in black.
      • Player: How do you know that?
      • Ceril Carnillean: My old butler, Higson, once followed them to their hideout there. Unfortunately, the next night he died in his sleep.
      • Player: That's awful!
      • Ceril Carnillean: No, it's okay. A replacement arrived the next day. He's been great: cooks an excellent broth!
      • Player: Oh! Well, I'll keep looking.
    • Nope. Still looking.
      • Ceril Carnillean: Well, get a blooming move on!

Talking to Henryeta Carnillean[edit | edit source]

  • Player: Hello madam.
  • Henryeta Carnillean: Oh! Greetings. I'm afraid I'm not very presentable at the moment. I've been under incredible stress of late! It's ruining my complexion!
  • Player: Why? What's wrong?
  • Henryeta Carnillean: It's those awful hooligan cultists from the forest! I just don't feel safe here anymore!

Talking to Philipe Carnillean[edit | edit source]

  • Philipe Carnillean: Daddy says you're going to get his armour back from the bad men who stole it.
  • Player: Yup, that's the plan.
  • Philipe Carnillean: Can I watch you kill them?
  • Player: No!

Talking to Butler Jones[edit | edit source]

  • Player: Hello. What is this building?
  • Butler Jones: This is the home of Sir Ceril Carnillean of the noble Carnillean family. You're welcome to look around, but I'm afraid I'll have to keep an eye on you. Recently we've been having a real problem with thieves and strange cultists coming out of the forest for some reason.
  • Player: That's a shame.
  • Butler Jones: Yes, well, these things are bound to happen when you're as wealthy as the Carnilleans.
  • Select an option
    • Have you any more info on the Carnilleans?
      • Player: Have you any more info on the Carnilleans?
      • Butler Jones: There's a lot I could tell you about the Carnillean family history. However, I'm afraid if I did speak about such matters I would be at risk of losing my job.
    • How long have you worked here?
      • Player: How long have you worked here?
      • Butler Jones: Long enough to know the Carnilleans are not as innocent or noble as they seem.
    • Ok then, take care.
      • Player: Ok then, take care.
      • Butler Jones: You too.

Talking to the guard outside the manor[edit | edit source]

  • Player: Hello.
  • Guard: Hello. I hear tell you're after that loony cult who broke in the other night. It always gladdens me when civilians assist the law like this.

Finding the cultists[edit | edit source]

Inspecting a sewer valve[edit | edit source]

  • The valve has a label on it:
    'Valve [number] of 5'

Turning a sewer valve[edit | edit source]

  • You turn the large metal valve. Beneath your feet, you can hear the sudden sound of rushing water from the sewer.

Entering the cave entrance[edit | edit source]

  • You enter the cave.

Boarding the raft[edit | edit source]

  • The raft washes up the sewer, past the islands until it reaches the end of the sewer passage.

Boarding the raft back[edit | edit source]

  • The raft flows with the current back to the cave entrance.

Inside the cultists' hideout[edit | edit source]

Talking to Clivet[edit | edit source]

  • Player: Do you know the Carnilleans?
  • Clivet: You mind your business, I'll mind mine.
  • Player: Look, I KNOW you're hiding something. I've heard there's a cult hideout down here.
  • Clivet: If you want to stay healthy you'll leave now.
  • Player: I have my orders.
  • Clivet: So... that two faced cold hearted snob has made you fall for his propaganda eh?
  • Player: Sir Ceril Carnillean is a man of honour!
  • Clivet: Is he now? Is he REALLY? There is a lot more to the Carnilleans than meets the eye, you fool, and none of it is honourable. Do you want to know the truth?
  • Select an option
    • What do you mean?
      • Player: What do you mean?
      • Clivet: The Carnillean home does not belong to them. The builder of the house was Lord Hazeel, one of the Mahjarrat followers of Zamorak. Many years ago there was a civil war in this land, and the hateful Saradominists declared war upon all Zamorakians who lived here. One fateful night, under cover of darkness, they stormed his home in an angry mob torturing and butchering all loyal Zamorakians they encountered inside. The following morning, the Carnillean forefathers moved into the empty household and claimed it as their own. They have grown fat on the hard work of Lord Hazeel ever since. Unluckily for them Lord Hazeel, as a Mahjarrat, had access to powers and enchantments they knew nothing about, and made preparations for his return when first they began to storm his home. Soon the day will come when he will return to wreak his vengeance upon the thieves!
      • Player: The politics and histories of Ardougne do not concern me. I have been given a job and intend to see it through to the end.
      • Clivet: Well then, friend, perhaps I can offer you a different job? Sooner or later, our master WILL return to this land, and those faithful to him will be well rewarded. Join our cult and assist us in his restoration, and you will be bestowed with treasures; try to prevent his return and suffer the wrath of Zamorak and the Mahjarrat.
      • Select an option
        • I will never help you.
          • Clivet: Then you are a fool. Go back to your small-minded mundane little life; you will never know the glories you could have tasted as one of us!
          • Clivet jumps onto the raft and pushes off down into the sewer system.
        • So, what would I have to do?
          • Player: So what would I have to do?
          • Clivet: You must prove your loyalty to our cause. Killing one of the Carnillean household should be sufficient proof. So, what say you, adventurer? Join our side against the Carnillean thieves?
          • Select an option
            • No. I won't do it.
              • Player: No. I won't do it.
              • (Same as above.)
            • Okay, count me in.
              • Player: Okay, count me in.
              • Clivet: Excellent. It takes a rare character to see through the cursed Carnillean lies. I can tell you are a man of exactly the right character to join the followers of Hazeel.
              • Player receives poison (item).
              • Clivet: Here, take this poison. Pour it into their food and, once the deed is done, return here and speak to me once more.
    • Not just now, thanks.
      • Player: Not just now, thanks.
      • Clivet: Then leave, fool!

Talking to Clivet again after declining to learn more about the Carnilleans[edit | edit source]

  • Player: Hello.
  • Clivet: So. You've returned. Now do you want to know the truth about the 'honourable' Carnilleans?
  • (Continues above.)

Choosing the Carnilleans' side[edit | edit source]

Turning the sewer valves[edit | edit source]

  • You turn the large metal valve. Beneath your feet, you can hear the sudden sound of rushing water from the sewer.

Boarding the raft[edit | edit source]

  • The raft washes up the sewer, past the islands until it reaches the end of the sewer passage.
  • The raft flows with the current back to the cave entrance.

Talking to Clivet again[edit | edit source]

  • Player: Hello there.
  • Clivet: Oh no... not you again.
  • Player: WHERE is the cult hideout?
  • Clivet: You're more of a fool than you look if you think you will ever find it. When Lord Hazeel is revived you will be the first to grovel for his mercy!

Talking to Alomone[edit | edit source]

  • Alomone: How did YOU get in here?
  • Player: I've come for the Carnillean family armour. Hand it over, or face the consequences.
  • Alomone: I thought I made it clear to the butler you could not be allowed to interfere with our mission. The incompetent fool must be going soft.
  • Player: So, the butler's part of your sordid little cult, huh? Thanks for telling me!
  • Alomone: Well, you won't live long enough to tell anyone! Prepare to die!
  • Fight commences with Alomone

Talking to Alomone again[edit | edit source]

  • Alomone: Get out of my way, idiot! Prepare to die!

Reporting back to Ceril Carnillean[edit | edit source]

  • Player: I've killed the cult leader, and he dropped your armour!
  • Ceril Carnillean: Well done! I must say that I am very impressed. Come on, hand it over.
  • Ceril Carnillean: Before we send you on your way with your payment, I'll just get Jones to whip you up a batch of his special broth.
  • Player: I'd rather not, if it's all the same to you. I overheard the cultists talking, and apparently Jones is in league with them.
  • Ceril Carnillean: W-what? JONES! Get over here! We're going to blooming-well sort this out, once and for all!
  • Butler Jones glides up.
  • Ceril Carnillean: Jones! This commoner says you had something to do with the theft of my armour. What do you have to say for yourself about that?
  • Butler Jones: It wasn't me, m'lud. I am, as you know, a loyal servant.
  • Ceril Carnillean: Hmph. Quite right too. I cannot fathom why this scoundrel would accuse you of such a crime without evidence to back it up.
  • Ceril Carnillean: Right, I have decided. I have given my word as a nobleman to reward you for your efforts in retrieving my armour,
  • Ceril Carnillean: but I must also compensate Jones for this terrible slander you have made against him.
  • Sir Ceril gives you 5 coins. Sir Ceril gives Jones 1,995 coins.
  • Ceril Carnillean: Now, take it and leave, you scoundrel! Don't darken my doorstep again!
  • Butler Jones: Don't worry, m'lud, this fool won't be bothering us any more.
  • Jones smirks at you. You are going to need more than words to prove his treachery.

Congratulations! You have - kind of - completed the Hazeel Cult!

Searching the wardrobe upstairs[edit | edit source]

  • You search the cupboard thoroughly.
  • Cutscene opens
  • You find a bottle of poison and a mysterious amulet.
  • Player: Ceril!
  • Ceril Carnillean: What do you want now, you scoundrel!
  • Player: Look what I've found in the cupboard!
  • You hand Ceril the bottle of poison.
  • Ceril Carnillean: I...I don't believe it! Poison! JONES!
  • Butler Jones: You called, m'lud?
  • Ceril Carnillean: JONES! Just WHAT is this POISON doing here?
  • Butler Jones: P-p-poison? Um... Oh, it's for killing rats.
  • Butler Jones: Yes, that's right. Killing rats. I am but a loyal butler, sir.
  • Ceril Carnillean: Rats, eh? Yes, fair enough. Sorry to have doubted you, old boy.
  • Player: Then how about this?
  • You show Ceril the amulet fom the cupboard.
  • Ceril Carnillean: Wh-what? I've seen this amulet before! The thieves that broke in...one of them was wearing an identical amulet! Jones! I don't believe it.
  • Ceril Carnillean: Jones! We trusted you! We took you into our home!
  • Butler Jones: You senile old fool. It was all too easy! I should have killed you and your pathetic family weeks ago.
  • Ceril Carnillean: To think we took you in and trusted you... This is how you repay us.
  • Ceril Carnillean: Guard.
  • Ceril Carnillean: Take him away. Attempted murder and burglary.
  • Butler Jones: Don't think that this is the last you've heard of me, Ceril. You and your family will pay dearly for this. Glory to Hazeel! All praise Zamorak!
  • Guard: Now, now, come along quietly. There'll be no revenge where you're going; we've got a nice secure jail cell waiting.
  • Ceril Carnillean: It looks like I am indebted to you, sirrah!
  • Player: No problem. We all make mistakes.
  • Ceril Carnillean: But, if it weren't for you, my whole family, we could have been... I apologise for my harshness before.
  • Ceril Carnillean: The very least I can do is to reward you for your noble efforts and to offer my sincerest apologies as a Lord and gentleman.
  • Player: Thank you, Sir Ceril.
  • Ceril Carnillean: No, no, thank YOU! Feel free to stop by anytime, adventurer!
  • Sir Ceril gives you 2,000 coins.
Congratulations! Quest complete!

Choosing the cultists' side[edit | edit source]

Talking to Clivet again[edit | edit source]

  • Player: Hello there.
  • Clivet: You have a mission with us, adventurer. Go to the Carnillean household and poison their meal to prove your loyalty.

Talking to a Hazeel Cultist[edit | edit source]

  • Player: Hello there.
  • Hazeel Cultist: Leave me alone, can't you see I'm busy? We have a lot to do preparing for the imminent return of Lord Hazeel

Talking to Alomone[edit | edit source]

  • Player: Hello.
  • Alomone: Can't you see I'm busy???

Talking to Butler Jones[edit | edit source]

Talking to Philipe Carnillean[edit | edit source]

  • Philipe Carnillean: Daddy says you're going to get his armour back from the bad men who stole it.
  • Player: That's what he thinks.
  • Philipe Carnillean: Can I watch you kill them?
  • Player: No!

Talking to Henryeta Carnillean[edit | edit source]

  • Player: Hello madam.
  • Henryeta Carnillean: I hope you found those awful hooligan cultists! I simply cannot sleep at night knowing they're loose!
  • Player: I'm afraid not.
  • Henryeta Carnillean: Humph. You really are useless aren't you?
  • Player: Yup. Guess I am.

Talking to Ceril Carnillean[edit | edit source]

  • Ceril Carnillean: Have you had any luck yet?
  • Player: I'm afraid not, Ceril.
  • Ceril Carnillean: That's SIR Ceril, you blooming scoundrel! Show respect when addressing someone of my rank! It's strange you haven't recovered it yet, though, as Jones seemed quite sure of their location.
  • Player: Yeah, well, just unlucky I guess.

Talking to Claus the Chef[edit | edit source]

  • Claus the Chef: You're that adventurer the family asked to help get those weird cultists who keep breaking in, right?
  • Player: That's me.
  • Claus the Chef: Good luck with that!

Pouring the poison in the food[edit | edit source]

  • You pour the poison into the pot.
    The poison dissolves into the soup.
    The chef does not seem to be paying attention.

Talking to Carnillean household people after poisoning the food[edit | edit source]

Talking to Claus the Chef[edit | edit source]

  • Claus the Chef: Hello there. Caught any of those weird thieves yet?
  • Player: Nope. Afraid not.
  • Claus the Chef: Rather you than me!

Talking to Philipe Carnillean[edit | edit source]

  • The boy looks very upset.
  • Philipe Carnillean: My dog, Scruffy, is dead. I didn't want my dinner, so I gave it to him, and he died.
  • Player: Oh dear, how sad.

Talking to Henryeta Carnillean[edit | edit source]

  • Player: Hello. Are you okay?
  • Henryeta Carnillean: No, no I am very far from OK. Those hooligans slaughtered my precious Scruffy! I shall never recover! I am emotionally scarred for life!
  • Player: It WAS only a dog you know...

Talking to Butler Jones[edit | edit source]

  • Player: Hello there.
  • Butler Jones: Hello friend. I heard about your handiwork. Quite amusing really. I'm sure Hazeel will be pleased anyway; Keep up the good work!

Talking to the Carnillean guard[edit | edit source]

  • Player: Hello there.
  • Guard: Hello. The sarge is furious with me! Apparently, those loony cultists have been back without me noticing! I got a right roasting earlier. I don't exactly know what they got up to in the house, but that's beside the point. Sir Ceril was extremely upset, and I don't blame him.

Talking to Ceril Carnillean[edit | edit source]

  • Player: Hello again.
  • Ceril Carnillean: Oh, the inhumanity. The cruelty, the misery, the pain. My son is a good boy really, but how could he give his dinner to Scruffy without having the servants test it for poison first? How? How could he be so thoughtless and careless? He knows we are all under threat!
  • Player: Scruffy?
  • Ceril Carnillean: He's been with our family for twenty years. That's 140 in dog years! The poor dog. What did HE ever do to deserve such a fate?
  • Player: Your DOG was poisoned? That's not right.
  • Ceril Carnillean: I agree! I hope whichever evil-doer is responsible gets the full weight of the law brought upon them!
  • Player: Uh...yeah, me too.

Talking to Clivet after poisoning the dog[edit | edit source]

  • Player: Hello. I poured the poison into the Carnilleans' meal as requested.
  • Clivet: Yes, we heard all about it from one of our sources. Hazeel has eyes everywhere! It didn't quite go to plan however, the food was fed to the family dog rather than one of the family members. Nonetheless you have now proved your loyalty and will be rewarded when Hazeel is revived!
  • Player: Ok. So what's next?
  • Clivet: Here. Wear this amulet; it is called the Mark of Hazeel. Not only will it identify you as one of our brotherhood to other followers but it is also key to finding our hideout.
  • Player receives Hazeel's mark.
  • Player: How does this amulet help do that then?
  • Clivet: Hazeel, in his wisdom, when he built this lair, did so by making it inaccessible unless the flow of the sewers is controlled exactly by the sewer valves above ground. Each sewer valve must be correctly set before the water level is such that you may enter. The secret of the correct settings is contained in these amulets which honour him. Starting from left to right, follow the design of the amulet to locate each sewer valve, and then turn each so as to follow the amulet design. When you solve the sequence you may enter our hideout where our leader, Alomone, awaits you.

Talking to Clivet with Hazeel's mark[edit | edit source]

  • Player: Hello.
  • Clivet: I gave you the Mark of Hazeel. Use it to find the lair of our brothers and report to Alomone. Hazeel, in his wisdom when he built this lair, did so by making it inaccessible unless the flow of the sewers is controlled precisely by the sewer valves above-ground. Each sewer valve must be set correctly so that the water level is safe for you to enter. The secret of the correct settings is contained in these amulets which honour him. Starting from left to right, follow the design of the amulet to locate each sewer valve, and then turn each so as to follow the amulet design. When you solve the sequence, you may enter our hideout where our leader, Alomone, awaits you.

Talking to a Hazeel Cultist[edit | edit source]

  • Player: Hiya.
  • Hazeel Cultist: Hello. Oh, are you new?
  • Player: That's right.
  • Hazeel Cultist: Well, it's always good to have a new recruit. Soon we shall retrieve Hazeel's scroll and the ritual to revive him can begin!

Talking to Alomone[edit | edit source]

  • Player: Hi there.
  • Alomone: Well, well, well. We have a new recruit. Clivet told me of your desire to join our glorious attempt to revive the mighty Hazeel from his slumber. To accomplish this, we require the ancient words that will restore his weakened body, so that he can bring vengeance upon his enemies. Hazeel, in his mighty cunning, anticipated that he might be defeated, and secured within his home a powerful magical scroll that could restore him. The words to this powerful enchantment are hidden within the Carnillean mansion, right under the nose of his unsuspecting foes. We already have an agent in place there in their butler, Jones, a faithful follower of Hazeel. His loyalty to Hazeel is beyond questioning, yet he has been unsuccessful in locating the scroll so far. Go back to the mansion and assist us in finding this enchantment so that, together, we can restore Hazeel to his true power and glory!

Talking to Alomone again[edit | edit source]

  • Player: Hello Alomone.
  • Alomone: Hazeel has waited long enough to return! It is IMPERATIVE you find that spell!
  • Player: Yeah yeah yeah, I'm on it, I'm ON it.

Talking to a Hazeel Cultist after talking to Alomone[edit | edit source]

  • Player: Hello there.
  • Hazeel Cultist: Well, hello! Until we have retrieved the scroll of Hazeel, we cannot revive our master. You must find it and bring it to us.

Talking to Clivet after talking to Alomone[edit | edit source]

  • Player: Hello.
  • Clivet: Hello once more adventurer. All we need is Hazeel's magical scroll to bring him forth once more to this world.

Talking to the Carnillean guard after talking to Alomone[edit | edit source]

  • Player: Hello.
  • Guard: Hello again adventurer. Still hanging around here eh? Let me know if you spot any of those loony cultists sniffing around.

Talking to Henryeta Carnillean after talking to Alomone[edit | edit source]

  • Player: Hello.
  • Henryeta Carnillean: I'm sorry. I am far too depressed to talk to anybody right now. Oh... poor Scruffy...
  • Player: Yeah. Poor Scruffy.

Talking to Ceril Carnillean after talking to Alomone[edit | edit source]

  • Ceril Carnillean: Oh, cruel world! Scruffy...I knew you well. I...just...don't think I can...go on without...
  • Sir Ceril breaks down into tears.
  • Player: Loosen up already! It was only a dog.

Talking to Butler Jones after talking to Alomone[edit | edit source]

  • Butler Jones: Hello again friend. I see you decided to keep the mark of Hazeel discreetly about you.
  • Player: Mark of Hazeel? I'm sure I don't know what you mean.
  • Butler Jones: You don't have to pretend with me, friend! Our cause is one and the same; the sooner Lord Hazeel is avenged the better for this city... and for us!
  • Player: So do you have any idea where the scroll with the enchantment is?
  • Butler Jones: No idea I'm afraid. I KNOW it's somewhere in this house, but for the life of me I can't find it anywhere. I've searched high and low for it!
  • Player: And Sir Ceril doesn't suspect a thing?
  • Butler Jones: Ha! That silly old fool? He can't see the forest for the trees.
  • Player: I'll keep on looking then...

Talking to Claus the Chef after talking to Alomone[edit | edit source]

  • Player: Hello Claus.
  • Claus the Chef: I... just CAN'T understand it! How? HOW could someone poison my delicious food without me even noticing??? I... I just don't understand! Oh man... I hope I don't lose my job over this... but HOW? How did they do it? And why would the villain want to kill poor Scruffy anyway? He was such a good dog...
  • Claus wipes away a tear.
  • Player: Yeah. It's a real mystery, huh?

Searching the basement crate[edit | edit source]

  • (Without the chest key:)
    • Player receives Chest key (Hazeel Cult).
    • You search the crate. Under various food packages, you find an old rusty key.
  • (With the chest key:)
    • You search the crate but find nothing interesting.

Knocking at the wall[edit | edit source]

  • There is something odd about the wall here.
  • You find a secret passageway.
  • The player walks through the wall.

Opening the chest[edit | edit source]

  • (Without the chest key:)
    • This chest is locked shut.
  • (With the chest key:)
    • You unlock the chest.
    • (Without the Hazeel scroll:)
      • Player receives Hazeel scroll.
      • Inside the chest you find the Scroll of Hazeel.
    • (With the Hazeel scroll:)
      • The chest is empty.

Talking to Carnillean household people after stealing the Hazeel scroll[edit | edit source]

Talking to Ceril Carnillean[edit | edit source]

  • Player: Hello, Ceril. How's things?
  • Ceril Carnillean: SIR Ceril! SIR! And I'm not sure, but I think the thieves have been back in my house.
  • Player: What makes you say that?
  • Ceril Carnillean: Well, either I'm going crazy, or there's been an intruder in the bedrooms upstairs!
  • Player: Oh - heh - okay then.

Talking to Butler Jones[edit | edit source]

  • Player: Hello Jones.
  • Butler Jones: Have you recovered the scroll?
  • Player: I have it right here.
  • Butler Jones: Incredible! Quick, get it back to our hideout! These are glorious times indeed adventurer, when the mighty Hazeel returns things are REALLY going to change around here!

Talking to Claus the Chef[edit | edit source]

  • Player: Hello there.
  • Claus the Chef: Those animals... how could they do that to poor Scruffy? What kind of lowlife would do that???
  • Player: Get over it, it was only a dog.

Talking to the Carnillean guard[edit | edit source]

  • Player: Hello guard.
  • Guard: Hello adventurer. I hope you find the cult soon. We have a horrible suspicion that there's been another burglary.
  • Player: That's worrying.
  • Guard: Yes, it is. What's worse is I have no idea how they keep doing it. It's like they do it under my very nose!

Talking to Clivet after stealing the scroll[edit | edit source]

  • Player: Hello again.
  • Clivet: Have you acquired the enchanted scroll required to revive Hazeel?
  • Player: Yes, it was in the house all along. Jones can't have looked that hard for it.
  • Clivet: At last! The pieces are all in place for the glorious revivification of Lord Hazeel! We can begin writing a new page in history - our first chance for vengeance! Quickly, now! Take the scroll to Alomone so that we may begin the ritual, and when Lord Hazeel returns, I promise you that you shall be well rewarded!

Talking to a Hazeel Cultist after stealing the scroll[edit | edit source]

  • Player: Hello.
  • Hazeel Cultist: Welcome back, adventurer! Since you have brought us the scroll of Hazeel, we can now perform the revivification ceremony! Soon, our master will return!

Reviving Hazeel[edit | edit source]

  • Alomone: Have you brought me the scroll of restoration to complete the ritual?
  • Player: Yep. Got it right here.
  • You show Alomone the scroll of Hazeel.
  • Alomone: Yes...YES! With the words contained within this scroll, our Lord shall return to this realm and bring destruction to our enemies! Watch, adventurer, and witness the glorious rebirth of Hazeel!
  • Alomone begins to chant.
  • Screen fade out/in. Cutscene begins.
  • Alomone: Lord Hazeel...Lord Zamorak...I call upon the powers of evil...the forces of chaos...the strength of hatred...
  • Alomone: Sentente sillaberi junque dithmento! Ia! Ia! Dextrimon encanto! Termando...incurdo...solly enty rando...sentente! Ia! Ia! Indenti zaggarati g'thxa!
  • Alomone continues to recite the scroll. It is a language you have never heard and do not understand at all.
  • Alomone: Dintenta! Sententa! Retenta! Q'exjta! Ia! Sottottott! Ia! Dysmenta junque fammatio svelken! Sottey! Sentey! SOLOMENT!
  • Hazeel appears in front of his coffin.
  • Hazeel: My loyal followers. I have pride in you all. Never did I expect to return to this land. I see I have much to attend to.
  • Hazeel: Soon, this world will cower once more at the name of Hazeel, and my fury will blaze across mine enemies, while my loyal followers will gain their rewards.
  • Hazeel: Adventurer. I know that your efforts were principal in my return to this plane of existence. I offer you my thanks.
  • Hazeel: You may not be a direct follower of Zamorak, but your cunning and treachery mark you as a friend to the Mahjarrat.
  • Hazeel: Weak as I am now, my strength shall return, and my followers will be greatly rewarded when my powers peak once more.
  • Player: Can I have a reward now too?
  • Hazeel: Your insolence shall be overlooked this time, for I am in truth in your debt. I shall reward you with wealth such as you deserve.
  • Hazeel: Although your true reward will come later, when Zamorak and I, together, lay waste to this miserable planet, you are spared as an ally to us.
  • Hazeel offers you some coins.
  • Hazeel: And now I must leave you, and join my fellow Mahjarrat in the north to regain my strength and powers.
  • Hazeel: I shall return when I am ready to fight my enemies, and much blood shall flow across these lands!
  • Hazeel departs for the north.
  • Player receives 2,000 coins.
  • Congratulations! You have completed: 'Hazeel Cult' - Complete this Novice quest.

Post-quest dialogue[edit | edit source]

Carnilleans' side[edit | edit source]

  • (Transcript missing. edit)

Cultists' side[edit | edit source]

Alomone[edit | edit source]

  • Player: Hello again.
  • Alomone: Now Lord Hazeel is returned unto us we await his strength to return so that we may smite our enemies!
  • Player: Hey, good for you.

Butler Jones[edit | edit source]

  • Player: Hello Jones.
  • Butler Jones: It's an honour to be in your presence again, adventurer. I hope things are well.
  • Player: Not bad. Yourself?
  • Butler Jones: I'm good, thanks.

Ceril Carnillean[edit | edit source]

  • Player: Hello Ceril.
  • Ceril Carnillean: Oooooh, I may be wrong, but ever since I asked for your help, things around here have gone from bad to worse. I think you'd better keep out of my way. And, for the LAST time, it's SIR Ceril. SIR! It's not that hard to blooming remember!

Claus the Chef[edit | edit source]

  • Player: Hiya.
  • Claus the Chef: I hear Sir Ceril doesn't want you around here anymore.
  • Player: Sure he doesn't.

Clivet[edit | edit source]

  • Player: Hello.
  • Clivet: It is good to see you once more. Did I not tell you how glorious Lord Hazeel is? With each day his power grows, and soon, very soon, we shall rule these lands! In the meantime I await his return here patiently until he calls upon me.
  • (If Hazeel's mark has been lost:)
    • What would you like to say?
      • I've lost my Mark of Hazeel.
        • Player: I've lost my Mark of Hazeel.
        • Player receives Hazeel's mark.
        • Clivet: Here, take this.
        • Player: Thank you.
      • All hail Hazeel!
        • Player: All hail Hazeel!
        • Clivet: Indeed, all hail Hazeel and Zamorak!

Hazeel Cultist[edit | edit source]

  • Player: Hello.
  • Hazeel Cultist: The adventurer returns. We await the return of our Lord from his business in the north here, so that we may wreak vengeance on his enemies. I bow before you in honour for your efforts in bringing Lord Hazeel back to this realm to lead us into glory once more!

Henryeta Carnillean[edit | edit source]

  • Player: Hello.
  • Henryeta Carnillean: I have been instructed by my husband to have no dealings with an utter scoundrel such as yourself. So kindly leave me alone and be on your way.
  • Player: I didn't want to talk to you anyway.