Transcript of H.A.M. v. Dorgeshuun

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This transcript involves dialogue with Clerk, Judge, Prosecutor, Defender, The Jury, Vidar Ilknot, Gamdin, and the player.

Court documents[edit | edit source]

Court summons[edit | edit source]

The following text is transcluded from Transcript:Court summons (H.A.M. v. Dorgeshuun).

Court summons
You have been summoned to the Seers' Village courthouse to work on the case of H.A.M. vs Dorgeshuun.

Please present yourself to the court clerk at your earliest convenience.

Character background[edit | edit source]

The following text is transcluded from Transcript:Case report 1 (H.A.M. v. Dorgeshuun).

Witness Report

Plantiff:Gamdin
Background:This was Gamdin's first time on the surface. He was exploring and buying souvenirs for family back home.

Defendant:Vidar Ilknot
Background: This H.A.M. member will represent several members who claim to have lost items. Mr Ilknot says that he saw Gamdin pickpocketing another member, so threw Gamdin in jail as punishment.

It is highly recommended that further interviews are conducted with Gamdin and Vidar.

All witnesses are present at the courthouse, ready for interviewing.

Circumstances and evidence[edit | edit source]

The following text is transcluded from Transcript:Case report 2 (H.A.M. v. Dorgeshuun).

Circumstances and Evidence

Plaintiff: Gamdin
Defendants: H.A.M. Group
Case Background: The plaintiff claims that the H.A.M. Group wrongfully imprisoned and assaulted him, based only on his race.
The H.A.M. Group allege that Gamdin broke into their sanctum and proceeded to pickpocket its members. He was put in their jail, but was not assaulted. Many humans are put in jail for that same crime.

All witnesses are present at the courthouse, ready for interviewing.

Pre-trial[edit | edit source]

Starting the case[edit | edit source]

Talking to the Clerk about the Court summons[edit | edit source]

Searching the File cabinet[edit | edit source]

Crime scene viewing orb[edit | edit source]

View crime scene viewing orb[edit | edit source]

  • The scene fades out and the Player is taken to the crime scene
  • You won't be able to pick anything up in here, since you can't disturb the crime scene. Use your magnifying glass around the crime scene to investigate.

Using magnifying glass on purchase receipt[edit | edit source]

  • Player: It says: Bob's Axes purchase receipt for one bronze hatchet. Cost: 15gp.

Talk to Vidar Ilknot[edit | edit source]

  • Player: Hello? I don't think I can talk to him, as he's just a reflection of reality.

Using magnifying glass on Vidar Ilknot[edit | edit source]

  • Player: I can see what he's carrying. He has a piece of jade in his pocket and there's a fingerprint on it!
  • Fingerprint match interface comes up
  • If the player matches the correct fingerprint:
    • You have discovered a matching fingerprint
  • If the player chooses an incorrect fingerprint:
    • You fail to identify a mathcing fingerprint

Using magnifying glass on Gamdin[edit | edit source]

  • Player: I can see what he's carrying: 1 opal, 1 raw chicken, logs, buttons, thread, 1 bronze hatchet, 1 pair of H.A.M. gloves, 1 steel pickaxe. That is an odd assortment of things to be carrying. The gloves have the initials 'V.I.' embroidered on the edge.

Using magnifying glass on H.A.M. member[edit | edit source]

  • Player: She's not doing anything relevant to the case.

Using magnifying glass on H.A.M. guard[edit | edit source]

  • Player: Nope, no clues here.

Using magnifying glass on the door[edit | edit source]

  • Nothing interesting happens.

Using magnifying glass on the brazier[edit | edit source]

  • Nothing interesting happens.

Using magnifying glass on anything in the cell except Gamdin[edit | edit source]

  • You can't reach that.

Using magnifying glass on anything beyond the door[edit | edit source]

  • You can't reach that.

End-viewing Crime scene viewing orb[edit | edit source]

  • The scene fades out and the Player leaves the crime scene

Talking to Gamdin[edit | edit source]

  • Player: I need to ask you some question about the court case.
  • Gamdin: Certainly. I'll do anything to convict those nasty H.A.M. members.
  • Ask about:
    • The H.A.M. Group
      • Ask about:
        • Do you know who the H.A.M. are?
          • Player: Do you know who the H.A.M. are?
          • Gamdin: Yes, we are well aware of who they are and what they did to Zanik. We hate the H.A.M. and everything they stand for.
          • (Shows the initial options.)
        • What were you doing at their base of operations?
          • Player: What were you doing at their base of operations?
          • Gamdin: I didn't mean to end up there. I was just exploring Lumbridge and found an interesting mine-shaft. Suddenly, I was grabbed by people in pink, beaten and thrown in their jail cells.
          • (Shows the initial options.)
        • How do you feel about humans?
          • Player: How do you feel about humans?
          • Gamdin: So far, everyone I've met on the surface has been very nice. I visited some tradesmen who were happy to sell me things, and the citizens were very polite. It's just the H.A.M. who are cruel and horrible.
          • (Shows the initial options.)
    • The incident
      • Ask about:
        • Would you describe the incident to me?
          • Player: Would you describe the incident to me?
          • Gamdin: I was exploring the river running through Lumbridge. I saw an interesting-looking mine-shaft, so went for a closer look. As I got near, a trapdoor opened and I was grabbed by someone in pink. Suddenly, I was underground and thrown into a jail cell. They interrogated me, beat me, and wanted to know why I was spying on them. Iwasn'T spying! I was just exploring the surface, getting souvernirs for my family.
          • (Shows the initial options.)
        • You must have known that H.A.M. were in the area. Why'd you go there?
          • Player: You must have known that H.A.M. were in the area, based on what Zanik told everyone. Why'd you go there?
          • Gamdin: I was curious to follow Zanik's trail, and I didn't think I'd be openly attacked!
          • (Shows the initial options.)
        • Did anyone else see you exploring?
          • Player: Did anyone else see you exploring?
          • Gamdin: I only think some surface goblins saw me, since I travel mostly at night.
          • Player: Why?
          • Gamdin: I'm not used to the sun, and it hurt my eyes. It's nicer to travelling at night.
          • (Shows the initial options.)
    • The stolen items
      • Ask about:
        • Where did you get the items found on you?
          • Player: Where did you get the items found on you?
          • Gamdin: I bought them in Lumbridge. They're all for sale there, and I obtained them all legally!
          • (Shows the initial options.)
        • Where did the H.A.M. gloves comes from?
          • Player: Where did the H.A.M. gloves comes from?
          • Gamdin: I don't remember! I must have picked up from the floor when I was escaping, or found them in the cell.
          • (Shows the initial options.)
        • Why did you want surface items?
          • Player: Why did you want surface items?
          • Gamdin: Surface items are still quite rare in Dorgesh-Kaan. They are worth a lot and make wonderful gifts. I was getting things to take back to my family.
          • (Shows the initial options.)
    • Why are both of you in jail?
      • Player: Why are you both in jail? Surely only one of you needs to be.
      • Gamdin: Well I accused the H.A.M. of crimes against me, and they brought a countersuit! The judge decided that we should both be held until the court date, since either of us could be found guilty. You humans have strange laws.
      • (Shows the previous options.)
    • I don't have any more questions.
      • Player: I don't have any more questions.
      • (Dialogue ends.)

Talking to Vidar Ilknot[edit | edit source]

  • Player: I need to ask you some question about the court case.
  • Vidar Ilknot: If you must.
  • Ask about:
    • Goblins.
      • Ask about:
        • How do you feel about goblins?
          • Player: How do you feel about goblins?
          • Vidar Ilknot: Goblins are monsters, and monsters are evil. We can't go on treating monsters as if they are equal to us, and have the same rights to live here. Monsters have no idea of right and wrong, they're not civilised, and they don't contribute anything to society, if they even know what the word means. They need to be put down or moved on, pure and simple.
          • (Shows the initial options.)
        • Do you know any goblins personally?
          • Player: Do you know any goblins personally?
          • Vidar Ilknot: How can you socialise with a lesser species?
          • Player: So, that's a 'no', then.
          • Vidar Ilknot: How can you possibly get to know them? You can't even hold a conversation with them. They are put here for us to kill: you can't deny that.
          • (Shows the initial options.)
        • How do you feel about cats?
          • Player: How do you feel about cats?
          • Vidar Ilknot: I don't mind them. I prefer dogs, but cats are okay.
          • Player: Well, cats can talk and have their own culture. By your reasoning, they would also be a target for H.A.M. hatred.
          • Vidar Ilknot: Show me a talking cat and I'll show you a monstrosity. Besides, cats are fuzzy and cute.
          • (Shows the initial options.)
    • The incident.
      • Ask about:
        • Would you describe the incident to me?
          • Player: Would you describe the incident to me?
          • Vidar Ilknot: We were holding a rally, and the speaker was whipping the crowd into a frenzy. I was keeping an eye on the crowd, being on guard rotation, and heard a call of 'Thief!' from someone in the back row. I grabbed the thief and threw him in one of our jails. We release criminals back to the surface after they've had some time to stew.
          • (Shows the initial options.)
        • What can you tell me about the allegations that the goblin was beaten?
          • Player: What can you tell me about the allegations that the goblin was beaten?
          • Vidar Ilknot: We don't beat anyone, and certainly not a goblin. It wouldn't be...wise, after the recent events with Sigmund. I handled him no more roughly than I would any other low-life thief.
          • (Shows the initial options.)
        • Was this an unusual occurrence?
          • Player: Was this an unusual occurrence?
          • Vidar Ilknot: It was unusual that it was a goblin, but not unusual that someone would steal from us. Somehow the location of our base has been leaked, and any worthless adventurer can infiltrate and steal from us. We take great pleasure in throwing them into jail.
          • (Shows the initial options.)
    • The stolen items.
      • Aks about:
        • What items were missing?
          • Player: What items were missing?
          • Vidar Ilknot: My fellow H.A.M. members reported the following missing: 1 hatchet, 1 pair of H.A.M. gloves, 1 steel pickaxe, and 1
          • Player: That list doesn't exactly match what was found at the scene of the crime.
          • Vidar Ilknot: He still stole from us! Hundreds of others attempt to steal from us, so they could have made off with the items.
          • (Shows the initial options.)
        • Was anything of yours missing?
          • Player: Was anything of yours missing?
          • Vidar Ilknot: Yes, my gloves. They have my initials embroidered on the edges.
          • (Shows the initial options.)
        • Has anything like this happened before?
          • Player: Has anything like this happened before?
          • Vidar Ilknot: You cannot begin to imagine. As soon as I put on the pink robe and bottoms, it feels like there are hands already in my pockets. It's that common.
          • (Shows the initial options.)
    • Why are both of you in jail?
      • Player: Why are you both in jail? Surely, only one of you needs to be?
      • Vidar Ilknot: We countersued, of course, as the crime was clearly against us. The judge decided that we should all remain in the courthouse until the court date, but they only have these jail cells to stay in. It's not right! We'll sue them for improper accomodation!
      • Player: Good luck with that.
          • (Shows the previous options.)
    • I don't have any more questions.
      • Player: I don't have any more questions.
      • (Dialogue ends.)

Enter the court room[edit | edit source]

Trial[edit | edit source]

Commencement[edit | edit source]

Opening statement[edit | edit source]

If prosecuting:

  • Player: Thank you, Your Honour. Members of the Jury, I am going to present you with evidence that decisively proves the H.A.M. Group attacked an innocent traveller, simply because he was a 'monster'.
  • (Same as 'Your Honour, I'd like to present evidence.' below.)

If defending:

Talking to the judge[edit | edit source]

  • Judge: What can I do for you?
  • What would you like to ask?
    • Your Honour, could you explain what I need to do?
    • Your Honour, I'd like to present evidence.
      • Player: Your Honour, I'd like to present evidence.
      • If no physical evidence found:
        • You have no physical evidence to present.
        • Player: Hmm, maybe I should have spent more time researching the case.
        • (Dialogue ends.)
      • Otherwise:
    • Your Honour, I'd like to call a witness.
      • If the player did not interview anyone prior to the trial:
        • Judge: You haven't interviewed anyone, so you have no witness to call.
      • Otherwise:
        • Choose your witness:
          • Gamdin.
          • Vidar.
          • No one at this time. I would like to return to evidence.
          • No one at this time. I would like to finish and summarise my case.
            • Player: No one at this time, Your Honour. I would like to finish my presentation by summarising my case to the Jury.
            • (Proceed to 'Summary' below.)
    • Your Honour, I'd like to summarise my case.
      • Player: Your Honour, I would like to summarise my case to the Jury.
      • (Proceed to 'Summary' below.)

Presenting evidence[edit | edit source]

H.A.M gloves[edit | edit source]

If prosecuting:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #1: H.A.M. gloves.
  • The Prosecution presents the gloves as evidence.
  • What do you want to say?
    • These gloves were found on Gamdin.
      • Player: These gloves were found on Gamdin at the crime scene, but don't you think it's convenient that they 'happened' to have been found on him? They would have been worn on the hands of Vidar, and it would have been impossible to steal them without anyone knowing.
      • If the Jury didn't agree with the player's argument about the H.A.M. gloves before:
        • The Jury reacts to the argument.
        • The jury disagrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • They're pink and quite soft.
      • Player: They're pink and quite soft. A pair of gloves fit for a king - aside from them being pink, of course.
      • The Jury reacts to the argument.
      • The jury doesn't know what to think about your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • All the H.A.M. members have these, as do many of the public.
      • Player: All the H.A.M. members have these, and the public do as well. They're pink gloves and not exactly hard to come by, particularly as so many people steal from the H.A.M. hideout.
      • If the Jury didn't disagree with the player's argument about the H.A.M. gloves before:
        • The Jury reacts to the argument.
        • The jury agrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)

If defending:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #1: H.A.M. gloves.
  • What do you want to say?
    • These gloves were found on Gamdin.
      • Player: These gloves were found on Gamdin at the crime scene. You will note that Vidar's initials are embroidered into them, and it's not as if the initials are common. There is no other explanation: these gloves were stolen by Gamdin.
      • If the Jury didn't disagree with the player's argument about the H.A.M. gloves before:
      • The Jury reacts to the argument.
      • The jury agrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • They're pink and quite soft.
      • Player: They're pink and quite soft. You can see why Gamdin stole these: they make my hands feel like a million gp.
      • The Jury reacts to the argument.
      • The jury doesn't know what to think about your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • All the H.A.M. members have these, as do many of the public.
      • Player: All the H.A.M. members have these, goblins have you seen sporting pink gloves? I couldn't name one.
      • If the Jury didn't agree with the player's argument about the H.A.M. gloves before:
      • The Jury reacts to the argument.
      • The jury disagrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)

Jade[edit | edit source]

If prosecuting:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #2: A piece of jade.
  • The Prosecution presents the jade as evidence.
  • What do you want to say?
    • Vidar claims this jade was stolen.
      • Player: Vidar claims this jade was stolen, but it was found on his person at the scene of the crime. This was after Gamdin had already been locked up, so you have to wonder: was the jade really found on Gamdin? Vidar could well have taken the jade himself!
      • If the Jury didn't disagree with the player's argument about the jade before:
        • The Jury reacts to the argument.
        • The jury agrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • There is a fingerprint on this jade.
      • Player: There is a fingerprint on the jade, and it matches those of Gamdin. Perhaps he was trying to return it to Vidar, after it had been dropped on the ground?
      • If the Jury didn't agree with the player's argument about the jade before:
        • The Jury reacts to the argument.
        • The jury disagrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • It's a lovely shade of green.
      • Player: It's a lovely shade of green. It would go for quite a bit on the Grand Exchange, I reckon.
      • The Jury reacts to the argument.
      • The jury doesn't know what to think about your argument.
      • (Proceed to 'What evidence do you want to present?' above.)

If defending:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #2: A piece of jade.
  • What do you want to say?
    • Vidar claims this jade was stolen.
      • Player: Vidar claims the jade was stolen. It may have been found on Vidar, but he's certainly not the culprit; he confiscated it from the thieving cave goblin.
      • If the Jury didn't agree with the player's argument about the jade before:
        • The Jury reacts to the argument.
        • The jury disagrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • There is a fingerprint on this piece of jade.
      • Player: There is a fingerprint on this piece of jade, and it matches those of Gamdin. There is no other explanation for how the goblin's fingerprints could get on an item in a H.A.M. members pocket: he was practising a little pickpocketing.
      • If the Jury didn't disagree with the player's argument about the jade before:
        • The Jury reacts to the argument.
        • The jury agrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • It's a lovely shade of green.
      • Player: It's a lovely shade of green. You can see why the cave goblin was so interested in it.
      • The Jury reacts to the argument.
      • The jury doesn't know what to think about your argument.
      • (Proceed to 'What evidence do you want to present?' above.)

Receipt[edit | edit source]

If prosecuting:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #3: A receipt.
  • The Prosecution presents the receipt as evidence.
  • What do you want to say?
    • The receipt is for an item in Gamdin's possession.
      • Player: The receipt is for an item in Gamdin's possession: a bronze hatchet. This is proof that he bought at least one of the items. It's logical, then, that he would have bought the others.
      • If the Jury didn't disagree with the player's argument about the receipt before:
        • The Jury reacts to the argument.
        • The jury agrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • It's just a bit of trash.
      • Player: It's a bit of trash I found on the ground. It shows that you can find any item strewn on the floor of the H.A.M. hideout.
      • The Jury reacts to the argument.
      • The jury doesn't know what to think about your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • This could be anyone's receipt.
      • Player: This could be anyone's receipt for a bronze hatchet. Gamdin likely picked it up as a souvenir for his family, so they could read some surface-human writing.
      • If the Jury didn't agree with the player's argument about the receipt before:
        • The Jury reacts to the argument.
        • The jury disagrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)

If defending:

  • Player: Ladies and Gentlemen of the Jury, if I could draw your attention to Prosecution Evidence #3: A receipt.
  • What do you want to say?
    • The receipt is for an item in Gamdin's possession.
      • Player: The receipt is for an item in Gamdin's possession, a bronze hatchet. It may seem to prove his story, but it's more than likely that he bought it with stolen gp. I have presented all of my physical evidence, Your Honour. I'd like to call a witness.
      • If the Jury didn't agree with the player's argument about the receipt before:
        • The Jury reacts to the argument.
        • The jury disagrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • It's just a bit of trash.
      • Player: It's a bit of trash I found on the ground. It shows that Gamdin litters, as well as steals.
      • The Jury reacts to the argument.
      • The jury doesn't know what to think about your argument.
      • (Proceed to 'What evidence do you want to present?' above.)
    • This could be anyone's receipt.
      • Player: This could be anyone's receipt for a bronze hatchet. It wasn't found on Gamdin, so how can we assume that it is his? Importantly, hundreds of hatchets are bought every hour, so the receipt could be from any of those purchases.
      • If the Jury didn't disagree with the player's argument about the receipt before:
        • The Jury reacts to the argument.
        • The jury agrees with your argument.
      • (Proceed to 'What evidence do you want to present?' above.)

Cross-examination[edit | edit source]

Gamdin[edit | edit source]

If prosecuting:

  • Ask about:
    • The H.A.M. Group.
      • Ask about:
        • Do you know who the H.A.M. are?
          • Player: Do you know who the H.A.M. are?
          • Gamdin: We know about the H.A.M. in Dorgesh-Kaan. We are taught that they're hideous pink monsters who will not rest until all cave goblins are wiped out.
          • Player: But you didn't know that they lived beneath Lumbridge, right?
          • Gamdin: Not exactly...
          • If the Jury didn't agree with the player's argument about Gamdin's H.A.M. group speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • What were you doing at their base of operations?
          • Player: What were you doing at their base of operations?
          • Gamdin: Look, I didn't mean to end up there. I was just exploring Lumbridge and wound up travelling further than I intended when I rested by some stones. That was when I was jumped by the H.A.M.
          • If the Jury didn't disagree with the player's argument about Gamdin's H.A.M. group speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • How do you feel about humans?
          • Player: How do you feel about humans?
          • Gamdin: People seem so friendly, and they get friendlier when you have something of worth to trade with them. It's just the H.A.M. who have a problem with us.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The incident.
      • Ask about:
        • Would you describe the incident to me?
          • Player: Would you describe the incident to me?
          • Gamdin: I was in Lumbridge when I strayed a little too near the river. I rested by a pile of stones, I heard a noise behind me and I was dragged into a deep tunnel by someone in pink. They searched my pockets and threw me into a jail Needless to say, the savages interrogated me and beat They thought I was spying, but I really wasn't. What would I have to gain by spying?
          • If the Jury didn't disagree with the player's argument about Gamdin's incident speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • You must have known H.A.M. were in the area. Why'd you go there?
          • Player: You must have known H.A.M. were in the area, from Zanik's stories. Why'd you go there?
          • Gamdin: Zanik is my role model, and an idol to so many in Dorgesh- Kaan. We want to follow her path, to find a fraction of the adventure that she found on the surface. I certainly didn't intend to stray that far into H.A.M. territory, but I couldn't resist getting close.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
        • Did anyone else see you exploring?
          • Player: Did anyone else see you exploring?
          • Gamdin: Some of the surface goblins may have seen me, but they were squabbling about the colour of their boots. I tend to travel at night, so you won't find many witnesses.
          • Player: Why?
          • Gamdin: The sun is so bright up here. Zanik mentions it, but you can never quite prepare yourself. So, I travel at night, to protect my eyes.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The stolen items.
      • Ask about:
        • Where did you get the items found on you?
          • Player: Where did you get the items found on you?
          • Gamdin: I bought them all from the stores in Lumbridge. You can check: they're all for sale there. I obtained them all legally!
          • Player: I believe you, but do you have anything to back it up?
          • Gamdin: I'm sure I had receipts on me! We cave goblins like to keep precise business records. I can only imagine that they got lost when I was searched and thrown in the H.A.M. jails.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
        • Where did the H.A.M. gloves come from?
          • Player: Where did the H.A.M. gloves come from?
          • Gamdin: I don't remember, and I can't imagine how they got in there. I might have found them on the floor of the cells, I guess.
          • Player: It seems a little unlikely that you would just pick up Vidar's gloves, Gamdin. Can you think of a better reasons why they would be in your pockets?
          • Gamdin: How do you know they're Vidar's?
          • Player: His initials are on them, I'rr. afraid, Gamdin. We can't really explain the reason for them being in Gamdin's pockets
          • If the Jury didn't agree with the player's argument about Gamdin's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • Why did you want surface items?
          • Player: Why did you want surface items?
          • Gamdin: We're still in the early days of the truce between us and you surface dwellers. A few items are beginning to trickle down to Dorgesh-Kaan, mostly from over-priced human traders, but the city is hungry for low-price and high-quality items.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • That's all, for now.
      • Player: That's all, for now. Thank you.
      • (Dialogue ends.)

If defending:

  • Ask about:
    • The H.A.M. Group.
      • Ask about:
        • Do you know who the H.A.M. are?
          • Player: Do you know who the H.A.M. are?
          • Gamdin: They're despicable people, monsters really. Zanik was too kind on them - she should have led Duke Horacio and the other surface dwellers on a mission to expel them.
          • Player: Not exactly objective, are you? It stands to reason that you would want to finish off what Zanik started.
          • If the Jury didn't disagree with the player's argument about Gamdin's H.A.M. group speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • What were you doing at their base of operations?
          • Player: What were you doing at their base of operations?
          • Gamdin: I didn't mean to end up there! It was just a pile of stones. I mean, I knew the H.A.M. had a hideout there or thereabouts, but I didn't think they'd blend in so well.
          • If the Jury didn't agree with the player's argument about Gamdin's H.A.M. group speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • How do you feel about humans?
          • Player: How do you feel about humans?
          • Gamdin: It's been a real pleasure to be up here and exploring. Sure, people are initially wary of me, but they soon warm to the idea of talking and trading. It's just the H.A.M. who can't handle me being here.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The incident.
      • Ask about:
        • Would you describe the incident to me?
          • Player: Would you describe the incident to me?
          • Gamdin: I was a little off the beaten track, taking rest by a pile of stones. As soon as I got comfortable, my legs were grabbed from beneath me and I was thrown into jail by the pink H.A.M. monsters. They interrogated me and beat me, of course. They thought I was spying on them. It's just like Zanik said in her stories; they are a spiteful and barbaric group.
          • If the Jury didn't agree with the player's argument about Gamdin's incident speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • You must have known H.A.M. were in the area. Why'd you go there?
          • Player: You must have known H.A.M. were in the area, based on what Zanik told everyone. Why'd you go there?
          • Gamdin: Zanik is worshipped by everyone in Dorgesh-Kaan, so I wanted to walk in her footsteps, see the surface like she saw it. That meant getting close to the H.A.M. hideout, but I had no intention of going in there.
          • Player: But you knew they'd attacked her! You were asking for trouble by going anywhere near the place. We can only assume that you wanted the trouble!
          • If the Jury didn't disagree with the player's argument about Gamdin's incident speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • Did anyone else see you exploring?
          • Player: Did anyone else see you exploring?
          • Gamdin: Aside from arguing surface goblins and the odd spider, no one would have paid attention to me. I tend to explore at night, you see.
          • Player: Why?
          • Gamdin: Having eyes suited to the dark means they are particularly unsuited to the light. It stings to be out in the sun, and looking straight at it would render us blind.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The stolen items.
      • Ask about:
        • Where did you get the items found on you?
          • Player: Where did you get the items found on you?
          • Gamdin: Various traders, all in Lumbridge. There's no need to stray to the other towns in Asgarnia and Misthalin, as they're less used to seeing us about the streets. There's no need to risk it.
          • Player: Hmm, I found a receipt at the crime scene. Do you recognise it?
          • Gamdin: That's it! That's the receipt I got when buying the hatchet!
          • Player: It could be anyone's receipt! You may claim that it's yours, but the receipt was found on the floor without anything indicating that it was yours.
          • If the Jury didn't disagree with the player's argument about Gamdin's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • Where did the H.A.M. gloves come from?
          • Player: Where did the H.A.M. gloves come from?
          • Gamdin: The moments before being placed in jail are just a blur. I can only imagine that they were put there, or I picked them up somewhere along the way.
          • Player: Hmm, quite a coincidence that you managed to pick up Vidar's gloves.
          • Gamdin: Wait, how do you know they're his?
          • Player: It doesn't take a genius to figure it out. They have his initials on them.
          • If the Jury didn't disagree with the player's argument about Gamdin's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • Why did you want surface items?
          • Player: Why did you want surface items?
          • Gamdin: Surface items are only trickling down to Dorgesh-Kaan, and they are almost universally expensive. I couldn't resist the opportunity to pick up a few souvenirs while I was here.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • That's all, for now.
      • Player: That's all, for now. Thank you.
      • (Dialogue ends.)

Vidar Ilknot[edit | edit source]

If prosecuting:

  • Ask about:
    • Goblins.
      • Ask about:
        • How do you feel about goblins?
          • Player: How do you feel about goblins?
          • Vidar Ilknot: Feel? Aside from feeling that they shouldn't be on this planet, nothing much. We're told that other races have societies, cultures and independent thoughts that we should recognise and respect; but why do I feel disgust and revulsion whenever I'm near them?
          • Player: You're not exactly unbiased are you? How can you say that in a court room?
          • If the Jury didn't disagree with the player's argument about Vidar's goblin speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • Do you know any goblins, personally?
          • Player: Do you know any goblins personally?
          • Vidar Ilknot: This goblin's the closest I'd ever let myself get to one.
          • Player: So, that's a 'no', then. How can you have such strong opinions on goblins when you haven't ever met one?
          • Vidar Ilknot: Look at them! They are abominations.
          • Player: I think that's an opinion shared by only you and your group.
          • If the Jury didn't agree/disagree with the player's argument about Vidar's goblin speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • How do you feel about cats?
          • Player: How do you feel about cats?
          • Vidar Ilknot: I'm more of a dog man, but cats are okay, I suppose.
          • Player: Well, cats are non-humans that can speak, have their own society and generally fit all your criteria for being a 'monster'.
          • Vidar Ilknot: I wouldn't let a monster curl up in my lap, thank-you-very-much.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The incident.
      • Ask about:
        • Would you describe the incident to me?
          • Player: Would you describe the incident to me?
          • Vidar Ilknot: We were holding a lecture - 'How Monsters Started the God Wars' - and things were getting animated. I spotted someone unusual moving about the crowd and, sure enough, there was a shout of 'Thief!'. I cuffed the goblin and threw him into the cells, as I was on guard rotation for the day. We released him soon after.
          • Player: Are you sure that's all that happened?
          • Vidar Ilknot: Yes!
          • If the Jury didn't agree with the player's argument about Vidar's incident speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • What can you tell me about the allegations that the goblin was beaten?
          • Player: What can you tell me about the allegations that the goblin was beaten?
          • Vidar Ilknot: I wouldn't beat anyone, not even a goblin. We're attracting fewer recruits thanks to the Sigmund incident, so I wouldn't want to contribute to the belief that we're violent.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
        • Was this an unusual occurrence?
          • Player: Was this an unusual occurrence?
          • Vidar Ilknot: What, a goblin entering the H.A.M. hideout? It's the first time I've heard of it, that's for sure. We get wave after wave of thieves down there, but they're almost always human.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The stolen items.
      • Ask about:
        • What items were missing?
          • Player: What items were missing?
          • Vidar Ilknot: My fellow H.A.M. members reported the following missing: 1 piece.
          • Player: That list doesn't exactly match what was found at the scene of the crime.
          • Vidar Ilknot: He still likely stole from us! We get thieved from regularly, so others may have made off with the other items.
          • Player: If thieving is rife in the H.A.M. hideout, how can you be sure that Gamdin was the culprit?
          • If the Jury didn't disagree with the player's argument about Vidar's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • Was anything of yours missing?
          • Player: Was anything of yours missing?
          • Vidar Ilknot: Yes, my gloves. They have my initials embroidered on the edges. My mother made them for me before she moved on. To Varrock, I mean.
          • Player: You mean these gloves?
          • You show the gloves to Vidar.
          • Vidar Ilknot: Mummy! Those are my gloves!
          • Player: Ah. I kind of hoped they weren't.
          • If the Jury didn't agree with the player's argument about Vidar's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • Has anything like this happened before?
          • Player: Has anything like this happened before?
          • Vidar Ilknot: Thieving yes, goblins no. No matter how hard we try, thieves seem to see us as fair game for stealing, thieving, pickpocketing - that sort of thing. It's hard to know why. Perhaps they feel the courts will be lenient on them if they steal from the 'dreaded' H.A.M.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • That's all, for now.
      • Player: That's all, for now. Thank you.
      • (Dialogue ends.)

If defending:

  • Ask about:
    • Goblins.
      • Ask about:
        • How do you feel about goblins?
          • Player: How do you feel about goblins?
          • Vidar Ilknot: What is there to say? I feel anger, irritation and repulsion. We're meant to treat them as equals, as if their society, culture and behaviour is in any way comparable to humans. We are Saradomin's beloved children! How can we possibly see them as anything but the base monsters of Bandos?
          • Player: Could you tone it down a little? You are not helping your case.
          • Vidar Ilknot: I will be heard!
          • If the Jury didn't agree with the player's argument about Vidar's goblin speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
          • Do you know any goblins, personally?
          • Player: Do you know any goblins, personally?
          • Vidar Ilknot: Ha! Would you have tea with a dragon? Make small chat with a demon?
          • Player: So, that's a 'no', then. Some people might see your opinions as...um...baseless.
          • Vidar Ilknot: Baseless? We have years of history, all pointing to the warmongering of goblins. They are a disgusting race who will war with themselves if no one else is around.
          • Player: You have a right to your opinions, of course.
          • If the Jury didn't agree with the player's argument about Vidar's goblin speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • How do you feel about cats?
          • Player: How do you feel about cats?
          • Vidar Ilknot: I prefer dogs, but cats are okay.
          • Player: Fantastic. Members of the Jury, this man has the ability to care for other races.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The incident.
      • Ask about:
        • Would you describe the incident to me?
          • Player: Would you describe the incident to me?
          • Vidar Ilknot: We were holding a rally-lecture-thing. It was on the subject of the God Wars, and a few people mentioned that monsters were behind it. Everything got heated, and I saw someone put a hand into another person's pocket. Needless to say, a cry of 'Thief!' soon went up, and I managed to grab him. After a quick search he was thrown into jail, where he was released hours later.
          • Player: That seems like a reasonable way to deal with a thief.
          • If the Jury didn't disagree with the player's argument about Vidar's incident speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • What can you tell me about the allegations that the goblin was beaten?
          • Player: What can you tell me about the allegations that the goblin was beaten?
          • Vidar Ilknot: Listen here: it's easy to blame H.A.M. for anything you want. H.A.M. killed my cattle. H.A.M. ruined my harvest. We are scapegoats, because of Sigmund's actions, and the truth is that we have learned from the events and are more realistic in our ambitions. Beating a goblin would be foolish.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
        • Was this an unusual occurrence?
          • Player: Was this an unusual occurrence?
          • Vidar Ilknot: What was unusual? A goblin thieving from us? Sure, that's unusual, mainly as I didn't think they were capable of stealth. Thieving from H.A.M., alas, is not unusual. Any tearaway can have a go at pickpocketing us, as the location of our hideout has become public knowledge.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • The stolen items.
      • Ask about:
        • What items were missing?
          • Player: What items were missing?
          • Vidar Ilknot: My fellow H.A.M. members reported the following missing: 1 hatchet, 1 pair of H.A.M. gloves, 1 steel pickaxe, and 1 jade piece.
          • Player: That list doesn't exactly match what was found at the scene of the crime.
          • Vidar Ilknot: There's no surprise there. The floor tends to get strewn with stuff, thanks to the other pickpocketers that are around and about.
          • Player: But, of course, the only pickpocketer that matters right now is Gamdin.
          • If the Jury didn't agree with the player's argument about Vidar's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury disagrees with your argument.
          • (Shows the initial options.)
        • Was anything of yours missing?
          • Player: Was anything of yours missing?
          • Vidar Ilknot: Yes, my gloves. They have my initials embroidered on the edges. Mummy did it before she moved on. To Varrock, I mean.
          • Player: You mean these gloves?
          • You show the gloves to Vidar.
          • Vidar Ilknot: Mummy! Yes, yes! Those are my gloves, I am certain of it.
          • Player: These were found on Gamdin at the scene of the crime. Why else would they be in his possession? Thievery, I say.
          • If the Jury didn't disagree with the player's argument about Vidar's stolen items speech before:
            • The Jury reacts to the argument.
            • The jury agrees with your argument.
          • (Shows the initial options.)
        • Has anything like this happened before?
          • Player: Has anything like this happened before?
          • Vidar Ilknot: Since Sigmund's...adventures...our hideout's location has been pretty much public knowledge. So, adventurers seem to think that thieving from the H.A.M. is funny, easy or just a way to pass the time.
          • The Jury reacts to the argument.
          • The jury doesn't know what to think about your argument.
          • (Shows the initial options.)
    • That's all, for now.
      • Player: That's all, for now. Thank you.
      • (Dialogue ends.)

Talking to the prosecutor[edit | edit source]

Only if defending:

Talking to the defender[edit | edit source]

Only if prosecuting:

All evidence presented[edit | edit source]

If the player has received one positive or negative jury response for each piece of evidence:

All evidence presented and witnesses interviewed[edit | edit source]

If the player has received one positive or negative jury response for each piece of evidence and each witness:

  • Judge: I think that is enough. It's time for you to summarise your case to the Jury.
  • (Proceed to 'Summary' below.)

Summary[edit | edit source]

  • Which member of the Jury would you like to try to appeal to?
  • Opens Jury selection interface.
  • If prosecuting:
    • If the player made enough correct choices in their case:
      • Player: Ladies and Gentlemen of the Jury, I have conclusively proved that the H.A.M. attacked an innocent traveller simply because he was a goblin. Guthix was right, in a sense: happiness comes from balance. If every race stands equally, then we can feel more secure from persecution and fear. The H.A.M. Group deal exclusively in this persecution and fear, upsetting that balance.
    • If the player did not make enough correct choices in their case:
      • Player: Ladies and Gentlemen of the Jury, the H.A.M. have no fashion sense and no sense of humour. We can add the tendency towards senseless violence, too. The H.A.M. Group want to attack monsters, but look at what monsters have done for us: they have improved our combat skills, dropped some fantastic items, and we occasionally get to fight side-by-side with them.
    • Judge: Very well. Now, the Defence may present their case.
    • (Same as 'The defence's case: Full case' below.)
  • If defending:
    • If the player made enough correct choices in their case:
      • Player: Ladies and Gentlemen of the Jury, I have presented evidence that conclusively proves the H.A.M. Group is innocent and that Gamdin was found to be stealing from them. Theft is a serious crime and affects businesses on a daily basis. We may not agree with their beliefs, but the H.A.M. Group are protected by the same freedoms and laws that we all enjoy. They are justified in protecting their belongings.
    • If the player did not make enough correct choices in their case:
      • Player: Ladies and Gentlemen of the Jury, this goblin was deservedly beaten up. He had the audacity to steal from H.A.M. members! He knows that the H.A.M. Group are just waiting for an opportunity to lynch a goblin. It was wrong of Gamdin to steal from the H.A.M. Group, but, at least he wasn't stealing from you!
    • The Judge: I believe we've heard enough. Would the Jury please pronounce their verdict?
    • (Same as Transcript:Court Cases § Pronouncing verdict.)

The prosecution's case[edit | edit source]

Only if defending:

Summary[edit | edit source]

  • Prosecutor: My case rests on these points: the goblin was attacked, supposedly because he was stealing; a receipt was found on his person, suggesting otherwise; and one of the supposedly stolen items, a jade stone, was still in a H.A.M. member's possession. I called Vidar to the stand and asked him how he felt about goblins. He hates them and would likely persecute a goblin for no reason. I then called Gamdin, the goblin. He detailed the attack and how he was simply browsing the surface near Lumbridge when he was taken underground and beaten.

Full case[edit | edit source]

  • Prosecutor: Members of the Jury, I am going to present you with evidence that decisively proves the H.A.M. Group attacked an innocent traveller because he was a 'monster'. The goblin, Gamdin, was exploring Lumbridge when he was suddenly attacked. The H.A.M. claim that items found on Gamdin were stolen; however, a receipt found at the scene of the crime suggests otherwise.
  • The Prosecution presents the receipt as evidence.
  • Prosecutor: It is true that the listed items on the receipt do not match those found on Gamdin. Although Vidar claims a jade was stolen, it was found on his person after Gamdin had been locked up!
  • The Prosecution presents the jade as evidence.
  • Prosecutor: The Prosecution calls Vidar.
  • Vidar Ilknot is called to the stand.
  • Prosecutor: How do you feel about goblins?
  • Vidar Ilknot: Goblins are nothing but monsters, and monsters are evil. Our 'government' argues that these monsters have a culture, societies and a capability for intelligent thought, so they deserve basic rights. Humans, not monsters, are Saradomin's chosen species! Everything else is an abomination that should be exterminated. Goblins are as good a place to start as any.
  • Prosecutor: You're not exactly unbiased, are you? It seems likely that you would persecute and even frame a goblin.
  • The Jury reacts to the argument and agrees with the prosecutor.
  • Prosecutor: The Prosecution calls Gamdin.
  • Vidat Ilknot leaves the stand. Gamdin is called to the stand.
  • Prosecutor: Would you describe the incident to me?
  • Gamdin: I was exploring near the river in Lumbridge. I rested on some stones, and a trapdoor opened and I was lynched by someone in pink. Suddenly, I was dragged underground and thrown into a jail cell. They interrogated me, beat me, and accused me of spying on them. I wasn't spying! I was just exploring the surface, getting souvenirs for my family and friends.
  • The Jury reacts to the argument and agrees with the prosecutor.
  • Judge: I think that's enough. It's time for you to summarise your case to the Jury.
  • Prosecutor: Ladies and Gentlemen of the Jury, I have presented evidence that conclusively proves the H.A.M. Group viciously attacked Gamdin, simply because he was a goblin who strayed into their territory.
  • Gamdin leaves the stand.
  • Prosecutor: We can't idly stand by while this group persecutes whomever it deems to be 'evil'. The H.A.M. Group feels that it is not only above the law, but can mete out its own form of justice. We need to send a clear and damning message to them.
  • (Dialogue ends.)

The defence's case[edit | edit source]

Only if prosecuting:

Summary[edit | edit source]

  • Defender: My case rests on these points: the gloves found on Gamdin were embroidered with Vidar's initials; Gamdin's fingerprint was found on the jade; and, finally, the receipt found at the scene of the crime was not found on Gamdin's person. It could have been anyone's receipt. I called Vidar to the stand and asked him about the incident. Gamdin was caught red-handed and merely put in the cells for a few hours. This is standard procedure for the H.A.M. Group, regardless of race, creed or monster status. I then called Gamdin. He knew from Zanik's tales that the H.A.M. were located nearby. He was clearly seeking danger.

Full case[edit | edit source]

  • Defender: Members of the Jury, I am going to present you with evidence that decisively proves the H.A.M. Group did no more than protect their private property. The Prosecution has stated that these gloves are quite generic and can be found easily; however, if they had looked more closely, they would have seen that these are not generic gloves, but have Vidar's initials embroidered on them. These were stolen! The Prosecution has mentioned that the stolen jade was found on Vidar's person; however, they fail to mention that Gamdin's fingerprint was also found on the jade! His fingerprint could only have gotten there if he was trying to steal it. The Defence calls Vidar.
  • Vidar Ilknot is called to the stand.
  • Defender: Would you describe the incident to me?
  • Vidar Ilknot: We were holding a rally, which was really quite exciting; the speaker was very eloquent. At any rate, one of the members shouted 'Thief!' and, as I was acting as sanctum head security that day, I grabbed the intruder and locked him in the sanctum cells. We tend to release these criminals after they've had some time to stew. That was all that happened.
  • Defender: That seems a reasonable manner of dealing with someone who is stealing from you.
  • The Jury reacts to the argument and agrees with the defender.
  • Defender: The Defence calls Gamdin.
  • Vidar Ilknot leaves the stand. Gamdin is called to the stand.
  • Defender: You must have known the H.A.M. group were in the area, based on what Zanik told your people. Why did you go there?
  • Gamdin: I was taking the Zanik pilgrimage, following her trail. I certainly didn't think I'd be openly attacked!
  • Defender: But you knew they had attacked Zanik, so it seems plausible that they would do it again. You were seeking out danger.
  • The Jury reacts to the argument and agrees with the defender.
  • Judge: I think that will be enough. It's time for you to summarise your case to the Jury.
  • Defender: Ladies and Gentlemen of the Jury, I have presented evidence that conclusively proves the H.A.M. legally protected their land and belongings.
  • Gamdin leaves the stand.
  • Defender: We may not agree with their beliefs, but we must treat them as fairly as any others. Someone invaded their home and attempted to steal their belongings: would you have acted any differently?
  • (Same as Transcript:Court Cases § Pronouncing verdict.)

See also[edit | edit source]