Transcript of Ghost Stories of Gielinor

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Contents

Start[edit | edit source]

  • Closure: Hello, <player>.
  • Player: I'm sorry, do I know you?
  • Closure: Not yet, though any friend to Death is a friend of mine. My name is Closure.
  • Player: Well, that's not an ominous thing to say...and that's an odd name.
  • Closure: No more odd to me than the name <Player>. As Death's name suggests his role, so too does mine.
  • Player: Why, do you work in counselling in some way?
  • Closure: Ha! You might well be joking, but I suppose in some way I do. Are you familiar with the phenomenon of ghosts?
  • Player: I'm sure I've met a few during my travels.
  • Closure: The souls of the dead trapped here, unable to let go and move on into the afterlife.
  • Closure: It is my task to tell their stories, such that they can rest in peace and cross over.
  • Player: That must keep you busy.
  • Closure: Indeed. In fact, it's the Hallowe'en rush right now, and I could do with some assistance. Would you spare me some of your time?
  • Not Right Now
    • Closure: Well, come back if you change your mind.
  • Accept Quest
    • Player: Sure, happy to help. What do you need?
    • Closure: This time of year is always busiest for me. I just need someone to uncover the stories of some ghosts trapped here.
    • Closure: In order for you to gather these stories for me, and set these spirits free, you require this book...
    • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect stories, only to read them.
    • Player: Okay, so what do I do, and where should I start?
    • Closure: To start off, I would suggest you search around Edgeville for a restless spirit. You'll know it when you see it.
    • Closure: Once you have helped five gohsts to move one, return to me and I shall reward you for your efforts.
    • Closure: After which, there are four MORE ghosts to find, and then you may assist me with one final task for an additional reward.
    • (If the player is f2p:)
      • There are five ghosts to be found within the free area of the game.
    • (If the player is p2p:)
      • There are nine ghosts to be found in total, though only five are required to complete this Hallowe'en event; however, finding all nine and helping Closure with one final task will lead to an additional reward...
    • Closure: And as for what to do, that will vary depending on the story the ghost wishes you to know. Simply talk to them and figure it out.
    • Closure: Your quest journal has hints that point towards their last known locations.
    • Player: Oh, so I'll need a way to talk to ghosts too?
    • Closure: Typically, one might, but while assisting me you will inherently understand the ghosts I seek. Consider it a perk of the job.
Talking to Closure again
  • If the player has the book
    • Player: Okay, so what do I do, and where should I start?
    • Continues from there
  • If the player destroyed the book
    • Player: Sure, happy to help. What do you need?
    • Continues from there
Checking the book
  • The book's pages are currently empty. You will need to find ghost stories to fill it. There are ten to find in total, half of which are available to non-members.
Talking to Closure again. if you have completed at least 1 story
  • Player: What should I be doing again?
  • Closure: Please, track down some ghosts around the world and talk to them. Find out what their untold stories are, then return to me. The book I have you will help you.
  • If the player lost the book
  • Closure: You appear to have lost the book I have you. Here...
  • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect stories, only to read them.

Heralds of the Apocalypse[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

If no food is in inventory[edit | edit source]

  • Ghost: Please...food. Do you have any food?

With food in inventory[edit | edit source]

  • Ghost: Please...food. Do you have any food?
  • Give the ghost the following food: [food item]
    • Yes.
      • Player: Here, take this.
      • You hand the ghost some food, but it turns to ash in their mouth.
      • Ghost: No good. Water, please, for my children and me!
        • (If water is in inventory:)
          • Give the ghost the following item: [Water item]
            • Yes.
              • Player: I hope this helps you.
              • You hand the ghost some water, but it turns to steam as it touches their lips.
              • Ghost: It was no good. We ran south to escape, but there was no way to outrun it, not really.
              • Ghost: There were too many of us and not enough food. I gave what little I received to my children.
              • Ghost: I focussed[sic] so much on living...for them. I refused to accept it even when the Heralds came for me, but, in the end, it was inevitable.
            • No.
              • (Dialogue terminates.)
    • No.
      • (Dialogue terminates.)

After giving food[edit | edit source]

  • Ghost: No good. Water, please, for my children and me!
  • (If water is in inventory:)
    • Give the ghost the following item: [water item]
      • Yes.
        • Player: I hope this helps you.
        • You hand the ghost some water, but it turns to steam as it touches their lips.
        • Ghost: It was no good. We ran south to escape, but there was no way to outrun it, not really.
        • Ghost: There were too many of us and not enough food. I gave what little I received to my children.
        • Ghost: I focussed so much on living...for them. I refused to accept it even when the Heralds came for me, but, in the end, it was inevitable.
        • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
        • You have discovered X/10 of the ghost stories.
      • No.
        • (Dialogue terminates.)


The Group Gatestone[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

After starting the quest[edit | edit source]

First time in Daemonheim[edit | edit source]

  • Ghost: Something came for me in the depths. My soul is lost and abandoned. How do I escape?
  • Try to help this ghost?
    • Yes.
      • (If forbidden items are carried:)
        • You are [carrying/wearing] items that cannot be taken into this ghost's story.
      • (If you have a follower:)
        • You must dismiss your follower before you can enter Darmonheim.
      • (If forbidden items aren't carried:)
        • The ghost and the player appear in the dungeon.
    • No.
      • (Dialogue terminates.)

After leaving the dungeon in Daemonheim[edit | edit source]

  • Player: I've been trapped and yet have escaped - can't you just do what I did?
  • Ghost: I do not understand how your body got out, but your mind is still trapped below.
  • Ghost: You must escape in a way that we can replicate.
  • Try to help this ghost?
    • Yes.
      • (If forbidden items are carried:)
        • You are [carrying/wearing] items that cannot be taken into this ghost's story.
      • (If you have a follower:)
        • You must dismiss your follower before you can enter Darmonheim.
      • (If forbidden items aren't carried:)
      • (If forbidden items aren't carried:)
        • The ghost and the player appear in the dungeon.
    • No.
      • (Dialogue terminates.)

Inside the dungeon[edit | edit source]

Talking to the ghost
  • Ghost: I don't recall seeing that book when I was trapped here...
  • Ghost: I can lead you out of my memory of this place, if you wish?
  • Ghost: Though it will not help me learn to escape my own torment. After all, I didn't have a ghost helping me out.
  • Return to the surface?
    • Yes.
        • The ghost and the player appear back in the ruins of Daemonheim.
    • No.
      • (Dialogue terminates.)
Attempting to enter the group gatestone portal
  • Ghost: Stop! Do not step through yourself. That is precisely what I did...right before it came for me.
  • Ghost: It arrived at the gatestone right as I did and...that's all I can remember.
Attempting to enter the guardian door
  • (First time:)
    • The door won't unlock until everything in the room is dead...
  • (Second time:)
    • That includes you.
  • (Third time:)
    • You can't fool it.
  • (Subsequent time:)
    • It's watching you...
Attempting to exorcise the dark spirit
  • (First time:)
    • This isn't a hilarious story to share with your grandchildren.
  • (Second time:)
    • This is the door you will die on.
  • (Third time:)
    • Keep going. See what happens.
  • (Subsequent time:)
    • That's the spirit.
Attempting to force-bar the barred door
  • (First time:)
    • You need a Strength level of [current level+1] to do that.
  • (Second time:)
    • You need a Strength level of [current level+1] to do that.
    • You are too weak.
  • (Third time:)
    • You need a Strength level of [current level+1] to do that.
    • You will always be too weak.
  • (Subsequent time:)
    • You need a Strength level of [current level+1] to do that.
    • You won't get out this way.
Attempting to unlock the purple diamond door
  • (First time:)
    • You don't have the right key.
  • (Second time:)
    • You can't save them from it.
  • (Third time:)
    • It's coming for you next.
  • (Subsequent time:)
    • You should be afraid.
Attempting to bind the pickaxe
  • Items can not be bound while within this ghost's memory.
Attempting to smelt things before using the air rune
  • The furnace is not hot enough, perhaps it requires more air...
Using an air rune on the furnace
  • (First time:)
    • The air magic greatly increases the heat of the furnace!
  • (Second time:)
    • The furnace is already hot enough to smelt things.
Using other things on the furnace or spinning wheel
  • Nothing interesting happens.


Using the spinning wheel
  • As you go to using the spinning wheel, you prick your finger, and blood runs on to your ring of kinship...
Using the primordial gatestone the group gatestone portal
  • Ghost: I see! You are thinking alone the right lines, but I fear you are missing a step. Perhaps there is something more in the book...


Using the bloodied gatestone the group gatestone portal[edit | edit source]

  • Ghost: Yes! When the beast tries to teleport in, it will become forever trapped in the veil beyond the gatestone portal!
  • The ghost and the player appear back on the surface.
  • Ghost: You showed me the way out. You showed us all.
  • The ghost disappears.
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • You have discovered X/10 of the ghost stories.
  • You have discovered X/5 of the ghost stories available to free players.

Always and Forever[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

When first spoken to[edit | edit source]

  • Ghost: I'm coming for you, Gilda.
  • One of the ghost's memories appears around you.

Attempting to place candles without candles[edit | edit source]

  • Player: I need to find a candle to place here first.

Attempting to place candles before dying them[edit | edit source]

  • Player: I need to find a way to dye the candle before I place it here.

Investigating the magical dye cauldron, or trying to place the candle before reading the grimoire[edit | edit source]

  • Player: It looks colourful. Perhaps there's something around here that can help me find out what it is for.

Searching the crate before reading the grimoire[edit | edit source]

  • Player: There's some candles in here. Perhaps there's something around here that can help me find out what they are for.

Investigating the magical dye cauldron after reading the grimoire[edit | edit source]

  • Player: Hmm, there's wax and various dyes in here. It's perfect for dying candles.

Searching the crate after reading the grimoire[edit | edit source]

  • You find some candles. Now the dark isn't quite so frightening.

Placing the candles incorrectly[edit | edit source]

  • Nothing happens. There must be something wrong with the candles you used.

Placing the candles correctly[edit | edit source]

  • Player: That seems to have done the trick. I should talk to the ghost.

Talking to the ghost after placing candles[edit | edit source]

  • Ghost: I can finally be reunited with my Gilda. Thank you.
  • The ghost disappears.
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • You have discovered X/10 of the ghost stories.

By the Light of the Moon[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

When first spoken to[edit | edit source]

  • Ghost: The moon - it was so bright; so full. It was beautiful. Even as I died, I admired it.
  • Ghost: There is a monster in Falador. It must be unmasked.
  • Ghost: Follow.
  • The ghost moves southward...

Before helping[edit | edit source]

  • Ghost: I was slain by a werewolf. A painful death. I can feel them, upstairs in the Rising Sun Inn. Avenge me.

Upstairs[edit | edit source]

  • Player: Hmm, all of these people look shifty. I'll need to talk to them to see if I can learn the identity of the werewolf terrorising Falador.
Making 1 mistake, and reentering
  • Player: The werewolf has already claimed a victim. I need to talk to the survivors to see if I can learn the identity of the werewolf terrorising Falador.
Making more mistakes, and reentering
  • Player: The werewolf has already claimed some victims. I need to talk to the survivors to see if I can learn the identity of the werewolf terrorising Falador.
Accusing everyone, but Daniel, and reentering
  • Player: The werewolf has claimed...everyone. I think I know who there werewolf is now; all I need to do is confront them!

Steve[edit | edit source]

  • Where were you on the full moon?
    • Steve: I decided to do battle with the giant mole. It was a tough fight, but I prevailed. I am the mole slayer, FEAR THE SWING OF MY BLADE!
  • Did you see anything suspicious?
    • Steve: I was too busy fighting a mole. A giant big mole, with sharp pointed teeth - none of these garden-variety moles.
  • Who do you suspect of being the werewolf?
    • Steve: James is a bit creepy. He keeps laughing when he threads on spiders. It's weird.
  • [Accuse Steve of being the werewolf.]
    • Player: Steve! Don't think you can hide your fangs from me! I see you what you really are: A WEREWOLF!
    • Your erroneous accusation has resulted in the death of an innocent bystander. The monster remains at large!
    • Player: Ah...oops. Guess I was wrong.
  • Goodbye.
    • Player: Goodbye.
    • Steve: Goodbye.

Grace[edit | edit source]

  • Where were you on the full moon?
    • Grace: I was over at the Party Room. I had this amazing idea for an evening song, dance and delicious spicy food.
    • Grace: I called it 'Curry-OK'[sic] I really think it'll catch on.
  • Did you see anything suspicious?
    • Grace: I heard a strange sound coming from the castle - a clanging noise followed by a high pitched shriek.
  • Who do you suspect of being the werewolf?
    • Grace: Jamie is super angry all the time. If that doesn't scream werewolf, I don't know what does!
  • [Accuse Grace of being the werewolf.]
    • Player: Grace! You cannot hide your true nature from me. I know you're a werewolf!
    • Your erroneous accusation has resulted in the death of an innocent bystander. The monster remains at large!
    • Player: Ah...oops. Guess I was wrong.
  • Goodbye.
    • Player: Goodbye.
    • Grace: Goodbye.

Daniel[edit | edit source]

  • Where were you on the full moon?
    • Daniel: I was here, drinking alone. It was a quiet night, no one else around. I do enjoy a nice cup of tea in peace and quiet.
  • Did you see anything suspicious?
    • Daniel: I saw a hoodied figure running towards the park.
  • Who do you suspect of being the werewolf?
    • Daniel: Steve keeps talking about all the moles he's killed, but I still keep finding molehills.
  • [Accuse Daniel of being the werewolf.]
    • Player: Daniel! You can lie to us no longer. You're a werewolf! Submit to justice!
    • Daniel: I would have gotten away with it too, if it wasn't for you meddling World Guardians!
    • Player: I should tell the ghost I discovered who the werewolf is.
  • Goodbye.
    • Player: Goodbye.
    • Daniel: Goodbye.

Kevin[edit | edit source]

  • Where were you on the full moon?
    • Kevin: I was here, drinking alone. I just wanted some quiet time away from the kids.
    • Kevin: They. Never. Sleep.
  • Did you see anything suspicious?
    • Kevin: When I left the pub, I saw two hooded figures running past me. Their faces were super blurry, so I couldn't see them.
  • Who do you suspect of being the werewolf?
    • Kevin: Grace is really weird. She keeps humming to herself - it's really annoying.
  • [Accuse Kevin of being the werewolf.]
    • Player: Kevin! I accuse you of being a werewolf! Reveal your wolfish ways!
    • Your erroneous accusation has resulted in the death of an innocent bystander. The monster remains at large!
    • Player: Ah...oops. Guess I was wrong.
  • Goodbye.
    • Player: Goodbye.
    • Kevin: Goodbye.

Jamie[edit | edit source]

  • Where were you on the full moon?
    • Jamie: Not that it's any of your business, but I was asleep in my bed.
  • Did you see anything suspicious?
    • Jamie: Your face is suspicious.
  • Who do you suspect of being the werewolf?
    • Jamie: YOU! Now go away.
  • [Accuse Jamie of being the werewolf.]
    • Player: Jamie! You're a werewolf! I know it, you know it, we all know it!
    • Your erroneous accusation has resulted in the death of an innocent bystander. The monster remains at large!
    • Player: Ah...oops. Guess I was wrong.
  • Goodbye.
    • Player: Goodbye.
    • Jamie: Goodbye.

James[edit | edit source]

  • Where were you on the full moon?
    • James: I had intended to fight the giant mole, but by the time I got there, someone had already beaten me to it. So I spent the night enjoying Falador Park.
  • Did you see anything suspicious?
    • James: I saw a hooded figure running southwards past the north gates of Falador. I didn't see where they went.
  • Who do you suspect of being the werewolf?
    • James: Daniel smells funny, so him maybe?
  • [Accuse James of being the werewolf.]
    • Player: James! Your deception is unmasked! I name thee WEREWOLF!
    • Your erroneous accusation has resulted in the death of an innocent bystander. The monster remains at large!
    • Player: Ah...oops. Guess I was wrong.
  • Goodbye.
    • Player: Goodbye.
    • James: Goodbye.

After helping[edit | edit source]

  • Player: I found out who the werewolf is! It was that tea-drinking Daniel, but they got away from me.
  • Ghost: They may have escaped you, but I saw the direction they ran. I expect a good haunting will soon bring me the rest I require.
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • (If this was the fifth ghost story discovered:)
    • You have discovered five ghost stories. Return to Closure to collect a reward!

Family Reunion[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

Outside[edit | edit source]

  • The ghost moves to the north...
  • The ghost moves to the east...

In the upstairs of Blue Moon Inn[edit | edit source]

Andrea's cries, overhead chat
  • Andrea: Leave me alone!
  • Andrea: Please, help me!
  • Andrea: HELP ME!
  • Andrea: G-g-g-ghost!
Attempting to talk to Andrea
  • Player: I need to find a way to distract the ghost.
Attempting to talk to Andrea with the bedsheet costume
  • You need to find a way to distract the ghost.
Talking to thg ghost
  • Player: BOO!
  • The ghost doesn't seem to be affected by your fearsome cries.
Checking the wardrobe, before distracting the ghost
  • You find a spooky outfit in the wardrobe. It's so scary that you can't bring yourself to even touch it.
Checking the wardrobe, after distracting the ghost once
  • You find a spooky outfit in the wardrobe. Do you want to wear it?
  • Yes.
    • You start to feel a little spooky...
  • No.
Checking the wardrobe again, with the outfit
  • The outfit you are wearing is somehow also still in the wardrobe. The thought of trying to comprehend this horror scares you witless.
Leaving downstairs with the outfit
  • You no longer feel so spooky.

After the first pose[edit | edit source]

  • You pose in the mirror.
  • The ghost notices your odd behaviour.

After the second pose[edit | edit source]

  • You pose in the mirror.
  • The ghost would prefer if you showed the right amount of fear around it.

After the third pose[edit | edit source]

  • You pose in the mirror.
  • The ghost is incensed by your lack of respect at its spookiness!
  • Player: Quick, run!
  • Andrea runs out of the room.
  • Ghost: There is no escape!

After subsequent poses[edit | edit source]

  • Player: I think I've admired myself enough today.

After distracting for the second time[edit | edit source]

  • Ghost: What horrific thing is this? Are you a spirit like me?
  • Ghost: Surely this shapeless blob cannot be my destiny?
  • Ghost: I can not...
  • Ghost: I will not...
  • Ghost: Let this happen.
  • All spirit seems to have drained from the ghost. It has stared into the abyss and lost.
  • Andrea: You saved me!
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • You have discovered X/10 of the ghost stories.
  • (If fifth story:)
  • You have discovered five ghost stories. Return to Closure to collect a reward!


Going back to Closure[edit | edit source]

  • Closure hands you your owed ghost treats.
  • Closure: Execellent work. You have collected as least half of the stories I seek. For your troubles, please accept these tokens of my appreciation.
  • You ave unlocked the 'Ghost Story' emote and the Headless Rider cosmetic outfit override!
Talking to Closure again, in P2P
  • Player: So, what next?
  • Closure: You have already helped me a great deal, but there are always more stories to find and tell.
  • Closure: The first five you discovered were in well-travelled areas of the world. The next four are further afield.
  • Closure: Once you have found the first nine stories, return to me and I shall tell you my own...
Talking to Closure again, in F2P
  • Closure: Thank you for your assistance. I look forward to the day that I shall get to write your story...
  • There are additional ghosts, stories and rewards available to members.

Wool[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

When first spoken to[edit | edit source]

  • Ghost: I'm not in control of my own mind. Please, help me. I can't breathe.
  • The ghost beckons you forward.
  • Try to help this ghost?
    • Yes.
      • The ghost and the player appear outside the sheep pen.
      • Ghost: Water!
      • Player: Why is it so hard to breathe?
      • Ghost: Too much wool. You have to clear the wool.
      • You feel as though you are choking. You desperately need water.
    • No.
      • (Dialogue terminates.)

When spoken to in minigame[edit | edit source]

  • Player: Why is it so hard to breathe?
  • Ghost: Too much wool. You have to clear the wool.

After attempting to remove the fourth bunch of wool[edit | edit source]

  • Player: What just happened? Why was it so hard to breathe?
  • Ghost: Too much wool. You had too much wool. Three is glee, but four is poor!

After drinking the water[edit | edit source]

  • Player: What just happened? Why was it so hard to breathe?
  • Ghost: You... You did it?
  • Ghost: Water...?
  • Ghost: Water ruins the wool! Ahahahaha!
  • The ghost beams at you as a century of torment dissipates in seconds.
  • Ghost: I can finally see my babies! Oh, thank you!
  • Ghost: Thank you so much.
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • You have discovered X/10 of the ghost stories.

Asleep[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

First spoken to[edit | edit source]

  • Ghost: Leave. Me. Alone.
  • The ghost seems unaware of you, tortured by her own memories.
  • Try to help this ghost?
    • Yes.
      • (Slider puzzle opens.)
    • No.
      • (Dialogue terminates.)

First time exiting and trying again[edit | edit source]

  • Ghost: Leave. Me. Alone.
  • The ghost seems unaware of you, tortured by her own memories.
  • Try to help this ghost?
    • Yes.
      • Ghost: I'm starting to remember...
      • (Slider puzzle opens.)
    • No.
      • (Dialogue terminates.)

Second time exiting and trying again[edit | edit source]

  • Ghost: Leave. Me. Alone.
  • The ghost seems unaware of you, tortured by her own memories.
  • Try to help this ghost?
    • Yes.
      • Ghost: I've remembered a little more...
      • (Slider puzzle opens.)
    • No.
      • (Dialogue terminates.)

Third time exiting and trying again[edit | edit source]

  • Ghost: Leave. Me. Alone.
  • The ghost seems unaware of you, tortured by her own memories.
    • Yes.
      • Ghost: I'm afraid this is all I can remember.
      • (Slider puzzle opens.)
    • No.
      • (Dialogue terminates.)

After completing puzzle[edit | edit source]

  • You restore the memory.
  • Ghost: Was that real? Or was it just a dream?
  • Player: Whatever it was, you're awake now.
  • Ghost: Yes, I am. Awake at last. Thank you.
  • The ghost disappears.
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • You have discovered X/10 of the ghost stories.

Clockwork[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

When first speaking to her[edit | edit source]

  • Ghost: Tick. Tock.
  • Ghost: We don't have time for this...
  • Ghost: Tick. Tock.
  • Ghost: Where did I put those parts again?
  • Ghost: Tick. Tock.
  • Ghost: My diary...
  • Ghost: Tick. Tock.
Speaking to her again
  • Ghost: The parts. Where did I put them?
  • Ghost: Tick. Tock.
Searching the bookcase
  • You find an odd spiralled mechanism and a small, lightweight metal wheel.
  • On a shelf, you find a small mechanism with a pointy-toothed gear. It is labelled:'escapement'.
Searching the bookcase again
  • You found an escapement here previously.
  • (If you have the parts:)
    • You found a mainspring here previously.
    • You found a balance wheel here previously.
  • (If you destroyed them:)
    • Hidden between some books, you find a small leightweight metal wheel.
    • On the top shelf, you find an odd spiralled mechanism.


Searching the barrel
  • You find a valve assembly and a simple pump.
Searching the barrel again
  • (If you have the parts:)
    • You found a valve assembly here previously.
    • You found a pump here previously.
  • (If you destroyed them:)
    • You find a simply pump.
    • You find a valve assembly.


Searching the shelves
  • The shelves are bare except for a number of small gears in the shape of a heart. You put them in your inventory.
Searching the shelves again
  • You found a gear train here previously.
Checking the book
  • The pages are weathered and stuck together, except for one section in the centre of the book.

Before completion of the clockwork heart[edit | edit source]

  • Ghost: The parts. Where did I put them?
  • Ghost: Tick. Tock.

At completion of the clockwork heart[edit | edit source]

  • You have assembled what seems to be a fully functional clockwork heart.
  • Ghost: That noise...
  • Ghost: Tick!
  • Ghost: and a tock!

After assembling the heart[edit | edit source]

  • You hand the ghost the mechanical h eart and she looks at you in astonishment.
  • Ghost: I gave her a new ticker!
  • Ghost: I knew it would work...
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • You have discovered X/10 of the ghost stories.

Saradomin Have Mercy[edit | edit source]

Before starting the quest[edit | edit source]

  • The ghost doesn't respond.
  • Speak to Closure near the portal to Death's office, next to the Draynor Village lodestone, who will be able to offer more information.

Before entering the barrows chest[edit | edit source]

  • (Only on the first time:)
    • Ghost: I forsook Saradomin. Do not repeat my mistake.
    • (Continues below.)
  • Ghost: Show me how to resist temptation. Show me the strength of your faith.
  • Try to help this ghost?
    • Yes.
      • The player gets teleported to the Barrows chest.
    • No.
      • (Dialogue terminates.)

At the Barrows chest[edit | edit source]

If you opened the chest
  • Claim reward from chest?
  • Yes.
    • As you open the chest, all faith and hope abandons you.
    • (Continues from "Show me how to resist temptation".)
  • No.
If you do nothing
  • (The Barrows brothers' lines appear above their heads and in the chat box in purple colour.)
  • Ahrim the Blighted: Your faith in Saradomin is misplaced.
  • Dharok the Wretched: Your prayers go unanswered.
  • Guthan the Infested: Saradomin cannot hear you here.
  • You are making the brothers increasingly nervous by taking no action.
  • Karil the Tainted: He cannot help you.
  • Torag the Corrupted: You are too weak to resist. Just give in.
  • Verac the Defiled: Take from the chest. Join us.
  • Ahrim the Blighted: Abandon your god. Embrace emptiness.
  • You are making the brothers increasingly nervous by taking no action.
  • Dharok the Wretched: Give in to the shadows.
  • Guthan the Infested: Accept the strength of our lord.
  • Karil the Tainted: The Empty Lord will not forsake you.
  • Torag the Corrupted: He will answer, just say his name.
  • You are making the brothers increasingly nervous by taking no action.
  • Verac the Defiled: The chest! Open the chest!
  • Ahrim the Blighted: Open the chest!
  • Dharok the Wretched: Open the chest!
  • Guthan the Infested: Open the chest!
  • Karil the Tainted: Open the chest!
  • Player: You shall not break my spirit!
  • Torag the Corrupted: Open the chest!
  • Verac the Defiled: Open the chest!
  • The player gets teleported back to the surface.
  • Ghost: I was too weak. I gave in to temptation and was forsaken.
  • Ghost: Yet you have shown me it can be done. My faith is restored. Thank you.
  • You dismiss the ghost and its story has been added to your book. You also gain a ghost treat!
  • (If this was the ninth discovered ghost story:)
    • You have discovered nine ghost stories. Return to Closure to discover his story!

Closure[edit | edit source]

  • (If ghost treats have been lost:)
    • (If there is no space in inventory:)
      • Closure: I have some ghost treats here for you, but you'll need to make a space for them.
      • (Continues below.)
    • (If there is no space in inventory:)
      • Closure hands you your owed ghost treats.
      • (Continues below.)
  • Closure: Excellent. You have found all nine stories I required...but a story without audience is not a story at all.
  • Closure: Writing them is one thing, but for a ghost to truly find the peace it seeks, their stories must also be read!
  • Closure: To that end, my own trial shall be a series of questions for you on these stories you have collected.
  • Closure: Answer me correctly, and I shall give you a final tenth story, and our business together shall be concluded.
  • (The following questions are asked in a random ordering.)
  • Closure: In 'Always and Forever', where was Trent trying to teleport to?
    • Karamja.
      • (One of the following is seen randomly:)
        • Closure: I don't think so.
        • Closure: No, that's not it.
        • Closure: That sounds wrong...
    • The Abyss.
      • (As above for an incorrect answer.)
    • The Afterlife.
      • (One of the following is seen randomly:)
        • Closure: Ah, yes, that's right.
        • Closure: Correct!
        • Closure: Well done.
    • The Void.
      • (As above for an incorrect answer.)
  • Closure: In 'Asleep', what was written on the wall?
    • I know that you're awake.
      • (As above for the correct answer.)
    • I'm going to kill you.
      • (As above for an incorrect answer.)
    • Wake up, you're dreaming.
      • (As above for an incorrect answer.)
    • You're already dead.
      • (As above for an incorrect answer.)
  • Closure: In 'By Light of the Moon', who was the werewolf?
    • Alice.
      • (As above for the correct answer.)
    • Almos.
      • (As above for an incorrect answer.)
    • Father Gabriel.
      • (As above for an incorrect answer.)
    • Lord Ruthven.
      • (As above for an incorrect answer.)
  • Closure: In 'Clockwork', where was the child found?
    • Bank.
      • (As above for an incorrect answer.)
    • Church.
      • (As above for the correct answer.)
    • Pub.
      • (As above for an incorrect answer.)
    • Shop.
      • (As above for an incorrect answer.)
  • Closure: In 'Family Reunion', what was the nickname of the dead girl?
    • Duffcall.
      • (As above for an incorrect answer.)
    • Fluffstall.
      • (As above for an incorrect answer.)
    • Puffball.
      • (As above for the correct answer.)
    • Snuffall.
      • (As above for an incorrect answer.)
  • Closure: In 'Heralds of the Apocalypse', which of the heralds calls Forinthry home?
    • Death
      • (As above for an incorrect answer.)
    • Famine.
      • (As above for an incorrect answer.)
    • Pestilence.
      • (As above for an incorrect answer.)
    • War.
      • (As above for the correct answer.)
  • Closure: In 'Saradomin Have Mercy', what was being tested...and slowly lost?
    • Eyesight.
      • (As above for an incorrect answer.)
    • Faith.
      • (As above for the correct answer.)
    • Hope.
      • (As above for an incorrect answer.)
    • Knowledge.
      • (As above for an incorrect answer.)
  • Closure: In 'The Group Gatestone', on which floors were people trapped?
    • Abandoned.
      • (As above for the correct answer.)
    • Frozen.
      • (As above for an incorrect answer.)
    • Occult.
      • (As above for an incorrect answer.)
    • Warped.
      • (As above for an incorrect answer.)
  • Closure: In 'Wool', what was the name of the taxidermist?
    • Bird Sawyer.
      • (As above for an incorrect answer.)
    • Fish Miller.
      • (As above for the correct answer.)
    • Fox Baker.
      • (As above for an incorrect answer.)
    • Pet Stuffer.
      • (As above for an incorrect answer.)
  • (After answering everything while having some incorrect answers:)
    • Closure: Okay, let's start again from the top...
    • (The questions repeat.)
  • (After answering everything correctly:)
    • You have unlocked Closure's own story! He also has a ghost treat for you!
    • Closure: That's all of them - very good! With their stories both told and read, these spirits may finally rest in peace.
    • Closure: Thank you for your assistance. I look forward to the day that I shall get to write your story...
    • Closure: Well done. You have collected all of the stories I required. I have even added one of my own to your book, should you wish to read it.
    • Closure: You have most certainly earned the title of Ghostwriter...
    • Congratulations. You have completed the Ghost Stories of Gielinor quest!

After completing the quest[edit | edit source]

  • (If ghost treats have been lost:)
    • (If there is no space in inventory:)
      • Closure: I have some ghost treats here for you, but you'll need to make a space for them.
      • (Continues below.)
    • (If there is no space in inventory:)
      • Closure hands you your owed ghost treats.
      • (Continues below.)
  • Closure: Thank you for your assistance. I look forward to the day that I shall get to write your story...
  • (If the book has been lost:)
    • Closure: You appear to have lost the book I gave you. Here...
      • (If there is no space in inventory:)
        • Closure: Ah, except you do not have room to take it. Please, talk to me again when you do.
      • (If there is space in inventory:)
        • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.