Transcript of Gertrude's Cat

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This transcript involves dialogue with Gertrude, Kanel, Philop, Shilop, Wilough, Sawmill operator, Fluffs, and the player.

Starting Out[edit | edit source]

  • Player: Hello, are you ok?
  • Gertrude: Do I look ok? Those kids drive me crazy. I'm sorry. It's just that I've lost her.
  • Player: Lost whom?
  • Gertrude: Fluffs, poor Fluffs. She never hurt anyone.
  • Player: Who's Fluffs?
  • Gertrude: My beloved feline friend, Fluffs. She's been purring by my side for almost a decade. Please, could you go and search for her while I take care of the children?
  • Player: What's in it for me?
  • Gertrude: I'm sorry, I'm too poor to pay you anything, the best I could offer is a warm meal. So, can you help?
  • Player: Just a meal? It's not the best offer I've had, but I suppose I can help.
  • Gertrude: I suppose I could give you some nice, yummy chocolate cake; maybe even a kitten too, if you seem like a nice sort. Is that something you could be persuaded with?
  • (Quest Overview interface opens.)
    • Accept Quest
      • Player: Well, I suppose I could, though I'd need more details.
      • Gertrude: Really? Thank you so much! I really have no idea where she could be! I think my sons, Shilop and Wilough, saw the cat last. They'll be out in the marketplace.
      • Player: The marketplace? Which one would that be? It would help to know what they get up to, as well.
      • Gertrude: Really? Well, I generally let them do what they want, so I've no idea exactly what they would be doing. They are good lads, though. I'm sure they are just watching the passers-by in Varrock Marketplace. Oh, to be young and carefree again!
      • Player: Alright then. I'll see what I can do. Two young lads in Varrock Marketplace; I can only hope that there's no school trip passing through when I arrive.
    • Not Right Now
      • Player: Sorry, I'm too busy to play pet rescue.
      • Gertrude: Well, okay then. I'll have to find someone else; someone less heartless. It will be on your conscience if a poor kitty is lost in the wilds, though.

Looking for Information[edit | edit source]

Gertrude[edit | edit source]

  • Player: Hello Gertrude.
  • Gertrude: Have you seen my poor Fluffs?
  • Player: I'm afraid not.
  • Gertrude: What about Shilop?
  • Player: No sign of him either.
  • Gertrude: Hmmm, strange; he should be in Varrock Marketplace.

Kanel[edit | edit source]

  • Player: Hello there.
  • Kanel: Hel-lo?
  • Player: Have you seen Fluffs?
  • Kanel: F-wuffs?
  • Player: She's your mummy's cat.
  • Kanel: Cat?
  • Player: Right. Bye Kanel.
  • Kanel: Me?

Philop[edit | edit source]

  • Player: Hello, what's your name?
  • Philop: Gwwrr!
  • Player: Err, hello there. What's that you have there?
  • Philop: Gwwwrrr! Dwa-gon Gwwwwrrrr!
  • Player: What a nice dragon, have you seen Fluffs little boy?
  • Philop: Dwa-gon nasty, dwa-gon eat Fwuffs, gwwwrrr, hungwy chomp chomp!
  • Player: I see. I don't think this is the most helpful clue I have ever been given.
  • Philop: Gwwrr!

Shilop and Wilough[edit | edit source]

  • Player: Hello there, I've been looking for you and it's important.
  • [Shilop/Wilough]: I didn't mean to take it! I just forgot to pay.
  • Player: What? I'm trying to help your mum find some cat called Fluffs.
  • [Shilop/Wilough]: Ohh...well, in that case I might be able to help, Fluffs followed me to my super secret hideout, I haven't seen her since. She's probably off eating small creatures somewhere.
  • Player: Where is this secret hideout? I really need to find that cat for your mum.
  • [Shilop/Wilough]: If I told you that, it wouldn't be a secret. What if I need to escape from the law? I need a hideout.
  • Player: From my limited knowledge of the law, they are not usually involved in manhunts for children.
  • [Shilop/Wilough]: Well it's still mine anyway, we need a place to relax sometimes. Those two little brothers at the house are just such babies.
  • Select an option
    • Tell me sonny, or I will inform your mum you are a pair of criminals.
      • Player: Tell me sonny, or I will inform your mum you are criminals.
      • [Shilop/Wilough]: W..wh..what?! Y..you wouldn't! Anyway, I'll deny it all and she'll be sure to believe me over some wandering killer like you.
      • Player: I'm an upstanding citizen!
      • [Wilough/Shilop]: I'm her darling boy and you'd have to forget about her rewarding you. Hop it snitch.
      • [Shilop/Wilough]: And I'm even more her favourite than he is!
      • You decide it's best not to aggravate the repulsive boys any more.
    • What will make you tell me?
      • Player: What will make you tell me?
      • [Shilop/Wilough]: Well...now you ask, I am a bit short on cash.
      • Player: How much?
      • [Shilop/Wilough]: 10 coins.
      • [Wilough/Shilop]: 10 coins?! I'll handle this. 100 coins should cover it.
      • Player: 100 coins! What sort of expensive things do you need that badly?
      • [Wilough/Shilop]: Well I don't like chocolate and have you seen how much sweets cost to buy?
      • Player: Why should I pay you then, can you answer that as easily?
      • [Wilough/Shilop]: Obviously you shouldn't pay that much, but I won't help otherwise. I never liked that cat anyway, fussy scratchy thing it is, so what do you say?
      • Select an option
        • I'm not paying you a thing.
          • Player: I'm not paying you a thing.
          • [Wilough/Shilop]: Okay then, I'll find another way to make money. You only have yourself to blame if I'm forced into a life of crime.
      • Okay then, I'll pay.
          • Player: Okay then, I'll pay, but I'll want you to tell your mother what a nice person I am.
          • [Wilough/Shilop]: What?
          • Player: I'll want you to tell your mother what a nice person I am so she rewards me for this search.
          • [Wilough/Shilop]: It's a deal.
          • Player has 100 coins removed from them.
          • You give the lad 100 coins.
          • Player: There you go, now where did you see Fluffs?
          • Shilop: We hide out at the lumber mill to the north-east. Just beyond the Jolly Boar Inn. I saw Fluffs running around in there. Well, not so much running as plodding lazily, but you get the idea.
          • Player: Anything else?
          • Wilough: Well, technically you are trespassing inside there but no-one seems to care. You'll have to find the broken fence to get in. It will be a bit of a squeeze for a grown-up but I'm sure you can manage that.
    • Well never mind, it's Fluffs loss.
      • Player: Well, never mind, it's Fluffs' loss.
      • [Shilop/Wilough]: I'm sure our mum will get over it.

Talking to them again[edit | edit source]

  • Player: Where did you say you saw Fluffs?
  • [Wilough/Shilop]: Weren't you listening? I saw the fleabag in the old Lumber Yard north-east of here. Walk past the Jolly Boar Inn and you should find it.

Finding Fluffs[edit | edit source]

Gertrude[edit | edit source]

  • Player: Hello Gertrude.
  • Gertrude: Hello again, did you manage to find Shilop? I can't keep an eye on him for the life of me.
  • Player: He does seem quite a handful.
  • Gertrude: You have no idea! Did he help at all?
  • Player: I think so. I'm just going to look now.
  • Gertrude: Thanks again, adventurer.

Sawmill operator[edit | edit source]

  • Sawmill operator: Hello. Do you want me to make some planks for you or would you be interested in some other housing supplies?
  • Choose an option:
    • I have some questions about a cat.
      • Sawmill operator: A cat? What makes you ask about that?
      • Player: I'm looking for a cat named Fluffs and my sources tell me she may be in your sawmill.
      • Sawmill operator: Your sources? Who's been talking about my sawmill behind my back? This is a business. We don't have animals on the premises.
      • (Shows initial options)
    • Planks, please.
      • (Non-quest dialogue)
    • What kind of planks can you make?
      • (Non-quest dialogue)
    • Can I buy some housing supplies?
      • (Non-quest dialogue)
    • Nothing, thanks.
      • (Non-quest dialogue)

Fluffs[edit | edit source]

Attempting to pick her up[edit | edit source]

    • The player attempts to pick Fluffs up.
    • Fluffs: Hiss!
    • Player: Ouch!
    • Fluffs hisses but clearly wants something - maybe she is thirsty?

Stroking her[edit | edit source]

    • The player attempts to stroke Fluffs.
    • Fluffs: Hiss!
    • Player: Ouch!
    • Perhaps Fluffs wants something - food or drink, maybe?

Talking to her[edit | edit source]

    • Fluffs: Miaoww

Returning to Gertrude[edit | edit source]

  • Player: Hello Gertrude.
  • Gertrude: Hello again, did you manage to find Shilop? I can't keep an eye on him for the life of me.
  • Player: He does seem quite a handful.
  • Gertrude: You have no idea! Did he help at all?
  • Player: Yes, I've found Fluffs!
  • Gertrude: That's great; where is she?
  • Player: She's still at the Lumber Yard. I think she may be hungry, thirsty or both.
  • Gertrude: Oh dear, oh dear! Maybe she's just hungry. She loves doogle sardines but I'm all out.
  • Player: Doogle sardines?
  • Gertrude: Yes, raw sardines seasoned with doogle leaves. Unfortunately, I've used all my doogles leaves, but you may find some on the bush out back.
  • Player: What if she is thirsty?
  • Gertrude: In that case, she'd probably like some milk. A bucketful would tempt her, I'm sure.
  • Player: It seems a rather large amount of milk for one small cat, but I'll give it a try.

Making a doogle sardine[edit | edit source]

Back to Fluffs[edit | edit source]

Using milk on her[edit | edit source]

  • The player feeds Fluffs some milk.
  • Player has bucket of milk removed from them.
  • Player receives bucket.
  • Fluffs: Mew!
  • Player: Progress at least.
  • Fluffs laps up the milk greedily. Then she mews at you again.

Attempting to pick her up[edit | edit source]

  • Fluffs: Hiss!
  • Player: Ouch!
  • Fluffs hisses but clearly wants something - maybe she is hungry too?

Attempting to stroke her[edit | edit source]

  • Fluffs: Hiss!
  • Player: Ouch!
  • Perhaps Fluffs wants something - food or drink, maybe?

Gertrude (again)[edit | edit source]

  • Player: Hello again.
  • Gertrude: Hello. How's it going? Any luck?
  • Player: Yes, I've found Fluffs!
  • Gertrude: Well well, you are clever! Did you bring her back?
  • Player: Well, that's the thing, she refuses to leave.
  • Gertrude: Oh dear, oh dear! Maybe she's just hungry. She loves doogle sardines but I'm all out.
  • Player: Doogle sardines?
  • Gertrude: Yes, raw sardines seasoned with doogle leaves. Unfortunately, I've used all my doogles leaves, but you may find some on the bush out back.

Feeding Fluffs[edit | edit source]

  • The player feeds the doogle sardine to Fluffs.
  • Player has doogle sardine removed from them.
  • Fluffs: Mew!
  • Player: Progress, at least.
  • Fluffs devours the doogle sardine greedily. Then she mews at you again.

Attempting to pick her up[edit | edit source]

    • Fluffs: Hiss!
    • Player: Ouch!
    • Fluffs seems afraid to leave.
      In the Lumber Lard below you can hear kittens mewing.

Gertrude's advice[edit | edit source]

  • Player: Hi!
  • Gertrude: Hey traveller, did Fluffs eat the sardines?
  • Player: Yeah, she loved them, but she still won't leave.
  • Gertrude: Well that is strange, there must be a reason.

The Three Little Kitties[edit | edit source]

Searching a barrel[edit | edit source]

  • You search the barrel.
  • You find nothing. You can hear kittens mewing close by...

Searching a crate[edit | edit source]

  • You search the crate.
  • You find nothing. You can hear kittens mewing close by...

Searching the jiggling crate[edit | edit source]

  • You find three little kittens! You carefully place them in your backpack. This explains why Fluffs is so agitated.

Dropping the kittens[edit | edit source]

  • You place the kittens on the floor.
  • Kittens: Mew!
  • The kittens have run off.

Attempting to pick Fluffs up with the kittens[edit | edit source]

  • Fluffs: Hiss!
  • Player: Ouch!
  • Fluffs looks pitifully towards your backpack.

Using the kittens on her[edit | edit source]

  • Cutscene opens.
  • Fluffs: Purr...
  • The kittens run towards Fluffs.
  • Three little kittens: Purr...
  • The kittens and Fluffs go down the ladder.
  • Fluffs has run off home with her offspring.

Gertrude's Kitten[edit | edit source]

  • Player: Hello, Gertrude. Fluffs had run off with her kittens, lost them and I have now returned them to her.
  • Gertrude: Thank you! If you hadn't found her kittens then they would have died out there. I've got some presents for you in thanks for your help.
  • Player: That's ok, I like to do my bit.
  • Gertrude: I have no real material possessions but I do have kittens. I've cooked you some food too.
  • Player: You're going to give me a kitten? Thanks.
  • Gertrude: I would sell one to my cousin in West Ardougne, I hear there's a rat epidemic there but it's too far for me to travel, what with my boys and all.
  • Gertrude: Oh, by the way, the kitten can live in your backpack but, to ensure it grows, you must take it out, feed it and stroke it often.
  • Gertrude hands you a kitten.
Congratulations, quest complete!