Dialogue for Gee'ka

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The Bird and the Beast[edit | edit source]

  • Armadylean golem master: One moment.
  • Armadylean golem master: Ah, hello there! What can I do for you?
    • Player: Who are you?
      • Armadylean golem master: I am Gee'ka, the Armadylean in charge of getting this golem into a battle ready state.
      • Armadylean golem master: I am from Taka'ra's tribe and endured the same struggles as the rest of the tribe until we were happily reunited with our lord Armadyl.
      • Armadylean golem master: During my travels, I learned many things - including the knowledge of how to construct golems, such as these.
      • Armadylean golem master: With what we faced, being able to create an army to fight for you can be very useful indeed.
    • Player: What does the golem do?
      • Armadylean golem master: The golem strengthens our ground forces considerably, due to its sheer size and strength.
      • Armadylean golem master: The golem is a large mechanical beast which I can tweak in order to meet our requirements. I can also bolster certain parts of its body with enhancements or further training.
      • Armadylean golem master: It can be used to defend the convoys against attack, increasing the effectiveness of our troops. Used more aggressively, it can attack enemy defences.
      • Armadylean golem master: It's handy to have around, but it has a limited lifespan. Use it wisely.
    • Player: Can I get involved?
      • Armadylean golem master: Of course you can! I need guidance from loyal followers of Armadyl. I am not on the field, but I need to tweak this golem to meet the battle's needs.
      • Armadylean golem master: As I construct parts of the golem, I'll need advice on what direction to take for each part. Should it be aggressive or defensive?
      • Armadylean golem master: The more renown you gain from Armadyl, the more you can aid in the construction.
      • Armadylean golem master: Do not worry if I don't construct the part in the way of your choosing. I will bear your selection in mind when creating the next golem.
      • Armadylean golem master: To make your choices, just head over to the golem over there.
    • Player: What options do I have? After selecting another option
      • Armadylean golem master: There are four golem parts I need help with - their head, arms, body and legs.
      • Armadylean golem master: I have a number of options for how I will construct each part, you can view these options before you make a decision.
      • Armadylean golem master: These options define how powerful the golem is, whether it's aggressive or defensive, how long it lasts and whether it has a special attack.
      • Armadylean golem master: For example if the enemy keeps attacking our convoys then you may wish to make the golem more defensive.
      • Armadylean golem master: Good use of a golem can turn the tide of a battle. Consider your options carefully.
    • Player: What is a Golem?
      • Armadylean golem master: Golems are some of my finest creations. Shame that a Bandosian thug stole the idea.
      • Armadylean golem master: There are a number of large creatures which have recently died. We take strong parts of these beasts and use them to create a skeleton.
      • Armadylean golem master: We then machine parts to the skeleton, adding armour and weapons to the golem.
      • Armadylean golem master: Then, Armadyl animates the golems so that it becomes a living, fighting machine.
      • Armadylean golem master: The spell only lasts for a certain amount of time, though. When it expires, my creation crumbles to the ground.
    • Player: That's all.
      • Armadylean golem master: It was good to see you.

Stormguard Citadel[edit | edit source]

Before completing the Archaeology tutorial[edit | edit source]

  • Gee'ka: How do you deal with standing around all the time? I long to be up in the skies...
  • You need to complete the Archaeology tutorial before you can work at this site.
  • Speak to Acting Guildmaster Reiniger at the Archaeology campus, east of the Varrock lodestone, to learn more.

After completing the Archaeology tutorial[edit | edit source]

With below 70 Archaeology[edit | edit source]

  • Gee'ka: How do you deal with standing around all the time? I long to be up in the skies...
  • You need 70 Archaeology to access this site.

With at least 70 Archaeology[edit | edit source]

  • Gee'ka: How do you deal with standing around all the time? I long to be up in the skies...
  • (If this is your first time talking to Gee'ka after reaching level 70 Archaeology, Guildmaster Tony will narrate the following:)
    • The aviansie's use of floating citadels is already well known now, thanks to the resurgence of their use as clan citadels.
    • Yet Stormguard, it seems, was an incredibly well-kept secret for it to be rediscovered only now, many ages on.
    • What secrets has it held for all this time, floating above our very heads? What wonders might it hold?
    • The monolith has no further information to share here. Stormguard is a mystery even to it...and it wants to learn.
  • (If this is your first time talking to Gee'ka after completing Howl's Floating Workshop, Guildmaster Tony will narrate the following:)
    • Stormguard was Armadyl's secret research, development and weapons testing facility, within which the godsword was forged.
    • Its presence shrouded in secrecy, along with a cloaking storm cloud, and forever moving across the skies to protect its existence.
    • Its many secrets lost to time, as the citadel was sundered by the Forinthy explosion and its remnants set adrift.
    • Yet now, a chance to recover the ahead-of-their-time designs of the aviansie alchemist and inventor 'Howl'.
  • Select an option
    • Why are you the site manager here?
      • Gee'ka: Armadyl sent me. He knows all about the Stormguard Citadel, but he believed it to be destroyed and lost at the end of the God Wars, much like us aviansie. But some of us survived, so maybe the citadel did too?
      • Player: Do you know why he sent you specifically, though?
      • Gee'ka: I did ask, but he wouldn't say more than that I was the best choice. I mean, all I really know about is tinkering with golems. I'm not sure how that makes me the best candidate, but I trust in Armadyl.
      • (Shows the previous options.)
    • What is this dig site about?
      • Gee'ka: We're searching for the lost Stormguard Citadel. It was one of the floating islands Armadyl and the aviansie used back in the Third Age. Most of those have been co-opted by clans these days, but apparently Stormguard had some sort of cloaking to hide it away.
      • Player: This is the entrance to the Temple of Ikov, though. I'm not seeing any floating islands in the sky...
      • Gee'ka: That just means the cloaking works, I guess! I'm just joking - I doubt Stormguard is in the skies above us, but Armadyl said there's a way to it from this memorial. Seemingly, back in the God Wars, the ikovians were allied with us. They were the ancestors of what is now known as the Guardians of Armadyl. A human named Ikov was the leader of a group of humans living in this area, and this place is a memorial to some sort of incident that happened to them, and in which Armadyl intervened on their behalf. In thanks for his assistance, they pledged allegiance to him, and the rest is history.
      • Player: History waiting for us to dig it up!
      • (Shows the previous options.)
    • I want to talk about mysteries.
    • Bye.
      • Gee'ka: Until next time.