Transcript of Foreshadowing

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This transcript involves dialogue with Relomia, Morgan, Gideon Bede, Guildmaster, Death, Closure, Elvarg, Banker, Delrith, Count Draynor, and the player.

Contents

Starting out[edit | edit source]

Attempting to take from the party table before talking to Relomia[edit | edit source]

  • Player: It would be rude to just assume I can help myself. I should say hi to the other guests first...

Talking to Morgan, Gideon Bede, or Guildmaster[edit | edit source]

  • (A random one of the following is seen, and then continues below.)
    • [Morgan/Gideon Bede/Guildmaster]: If only Player would get to know me better, we'd be the best of friends...
    • [Morgan/Gideon Bede/Guildmaster]: One party to celebrate Player's greatness just isn't enough!
    • [Morgan/Gideon Bede/Guildmaster]: Player is so heroic, don't you think?
    • [Morgan/Gideon Bede/Guildmaster]: Player is the greatest hero of all time!
    • [Morgan/Gideon Bede/Guildmaster]: You know, I'm Player's biggest fan!
  • Player: Er...

Talking to Relomia in the Blue Moon Inn[edit | edit source]

Before accepting the quest[edit | edit source]

  • Relomia: Finally! YOU are here! Now, we can get started.
  • Player: Started with what? What's the party about?
  • Relomia: We're here to celebrate twenty years of Player's famously heroic deeds! Will you join us?
  • Quest interface opens.
  • Accept miniquest?
    • Not right now
      • Relomia: We'll just keep celebrating for now! Join us when you can!
    • Accept quest
      • Relomia: Fantastic! You should grab yourself a drink and a hat from the party table first, then join us!

After accepting the quest[edit | edit source]

  • Relomia: You can't join the party without a hat and a drink! Help yourself to the party table.

Taking from the party table[edit | edit source]

Without backpack space for missing items[edit | edit source]

  • Player: I'm going to need room to take from the party table.

With backpack space for missing items[edit | edit source]

With punch and party hat missing[edit | edit source]
With party hat missing[edit | edit source]
  • Player receives a party hat.
  • You take a party hat.
With punch missing[edit | edit source]
  • Which drink would you like?
  • You take a drink.
Without missing items[edit | edit source]
  • Player: I shouldn't take more than I need.

Talking to Relomia again before drinking the punch[edit | edit source]

  • Relomia: Well, drink up! I made that special. Get into the party mood!

Drinking the punch[edit | edit source]

Outside Blue Moon Inn[edit | edit source]

  • Player: Oh, I forgot I was carrying this. I should return it to the Blue Moon Inn in Varrock.

In Blue Moon Inn[edit | edit source]

  • Player very briefly looks like Relomia.
  • Player: Wow! That was really tasty. Unusual aftertaste, though. I don't quite feel like myself...

Talking to Relomia after the player has drunk the punch but not wearing the hat[edit | edit source]

  • Relomia: Spoilsport! Wear the hat too; get in the party spirit!

Identity theft[edit | edit source]

  • Relomia: Love the hat! It suits you! Great! Now let's get started! Who wants to hear some of my heroic tales?
  • Morgan: Tell us the one about how you saved my village from a vampyric curse!
  • Gideon Bede: No, regale us with the heroism of how you banished the Varrock demon!
  • Guildmaster: While those are both good stories, the best is where you became a true champion of the people by bringing the scourge of Elvarg to an end!
  • Player: Well, I'm flattered, but where should I start?
  • Morgan: Shush, not you, newcomer. I was talking to Player!
  • Player: But I a-
  • Gideon Bede: Hey, don't be a party pooper and try to steal Player's attention away!
  • Player: I'm not! She i-
  • Guildmaster: Yeah, 'Relomia', if that's even your real name, this party is for Player, not you!
  • Player: That's what I'm trying to say. You all have the two of us confused! I AM Relomia, they are Player! Wait, what did I say? MY name is Relomia. No, it's Relomia. They are Player, not me. What am I saying? Why are our names getting mixed up?
  • Player (with Relomia's face): Aww, you seem confused, 'Relomia'. Don't sweat it; enjoy the punch... Let me tell MY stories.
  • Morgan: Tell us about the vampyre!
  • Player (with Relomia's face): Ah, yes, the evil Count Draynor! I enlisted the aid of Dr Harlow over there. He gave me an iron stake and hammer to drive through that vampyre's heart!
  • Do you want to interject?
    • He wasn't a count!
      • Player: He wasn't a count!
      • Morgan: Ha! What was he, then? A Baron? A Lord? How about King Draynor? Everyone knows vampyres are counts.
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • Dr Harlow didn't help!
      • Player: Dr Harlow didn't help!
      • Morgan: Why, because he's always drunk? Even in his cups I'll bet he's more helpful than you.
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • It was a wooden stake
      • Player: It was a wooden stake!
      • Morgan: No, it was...wood? You're right, it WAS wood. Not iron...
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon) or below.)
    • The stake went through his neck!
      • Player: The stake went through his neck!
      • Morgan: What? The only steaks that go through necks are those that come from cows! Silly!
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • [Say nothing.]
  • Gideon Bede: Tell us about the demon!
  • Player (with Relomia's face): Well, fine, how about Delrith? With Gideon's assistance, I passed all the trials to claim the Blacklight sword and cut down that demon, sending it back to Dis!
  • Do you want to interject?
    • It wasn't called Delrith!
      • Player: It wasn't called Delrith!
      • Gideon Bede: Don't be such a wally, of course it was called Delrith!
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • Gideon didn't help!
      • Player: Gideon didn't help!
      • Gideon Bede: Yes I did! I protected Player with a shield of light!
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • It wasn't called Blacklight!
      • Player: It wasn't called Blacklight!
      • Gideon Bede: Of course the sword was called Blacklight! I should know, I'm the one that helped...you? It was called Silverlight...
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon) or below.)
    • It didn't go back to Dis!
      • Player: It didn't go back to Dis!
      • Gideon Bede: Where else would a demon be banished to? You don't know your lore!
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • [Say nothing.]
  • Guildmaster: Tell us about the dragon!
  • Player (with Relomia's face): The green dragon Elvarg, then! My greatest adventure to date. I avenged poor Jenkins, cabin boy of the Lady Lumbridge. Cut, cut, cut - all heads removed with three swings of my blade!
  • Do you want to interject?
    • She wasn't a green dragon!
      • Player: She wasn't a green dragon!
      • Guildmaster: Of course she was a green dragon. I wouldn't send a young hero off to fight even stronger dragons!
      • Player (with Relomia's face): What else would anyone like to hear about?
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • Jenkins wasn't a cabin boy!
      • Player: Jenkins wasn't a cabin boy!
      • Guildmaster: Jenkins WAS the cabin boy. Klarense was the OWNER. Call yourself a fan? You don't even know the characters!
      • Player (with Relomia's face): What else would anyone like to hear about?
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • The ship had a different name!
      • Player: The ship had a different name!
      • Guildmaster: Ha! You probably think it was called Klarense's Cruiser or something. You should LISTEN to Player's story more closely!
      • Player (with Relomia's face): What else would anyone like to hear about?
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
    • It had one head, not three!
      • Player: It had one head, not three!
      • Guildmaster: No! I've been to Oziach's! I've seen the trophy! It had... It had, wait it DID only have one head...
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon) or below.)
    • [Say nothing.]
      • Player (with Relomia's face): What else would anyone like to hear about?
      • (Continues with first story not interjected correctly (vampyre, demon, or dragon).)
  • Player (with Relomia's face): Let me start over, since I was so rudely interrupted.
  • Morgan: No, stop. You aren't telling it right...
  • Gideon Bede: I'm. starting to think Relomia here has it right.
  • Guildmaster: Yeah, you're not the REAL Player! Who are you? What have you done to us?
  • Player: The jig is up. Whatever you're doing here, it stops now. And whatever you've done to me and these people, reverse it!
  • Player (with Relomia's face): Gah! Why are you like this? You always meddle! You couldn't just let me have this, could you? No! I'm not done being you! You've squandered your fame; I'm going to be loved the world over! And YOU won't stop me, 'Relomia'...
  • Relomia stabs the player and the player is sent to Death's Office.
  • (Continues below)

Death's office[edit | edit source]

  • Death: Greetings. Your time has come, Relomia. You are dead.
  • Player: But I'm Relomia, not Player! Player is who sent me here; they must have hit me harder than they meant to.
  • Death: Indeed, Player has sent many souls my way. You must have been a very bad person... Or maybe just a guard? They kill a lot of guards. Also cows for some reason, but I don't think you're a cow. You're not a cow are you?
  • Player: Ah, you're not getting it! I'm Relomia! I'm Relomia! Player did something to me that makes me switch our names around when I talk.
  • Death: I'm afraid this is no negotiation. There is nowhere to run nor to hide, you cannot pay me off and don't even think about challenging me - I absolutely loathe Chess. This is your end.
  • Player: Please, listen! Look closely. You know me. I'm supposed to respawn. I can't be dead, I have too much left to do.
  • Death: No more excu- Hang on, there is something strange about your aura...some parlour magics... Player, is that really you? Hmm, there has been some monumental foul-up here. Let me just... Ah, I see. Did you at some point in the recent past put on a hat, perhaps drink something unfamiliar?
  • Player: Ah, well, there was a party and...
  • Death: Indeed, parties frequently precede regret. I have waived this death, Player. Your death rights are restored. However, you will have to take this up with my friend, Closure. He deals with all the paperwork, which you'll need to help him with if you don't want this confusion every time you die.
  • Camera pans to the door on the right.
  • Death: You can reach him through the door to your right. Tell him everything; he'll deal with all the bureaucracy.
  • Player: Got it! Door on my right, talk to Closure. Paperwork, paperwork - then I can go back to dying whenever, no problem.
  • Death: Oh, and that hat makes you look ridiculous.

Talking to Death again[edit | edit source]

  • Death: If it's to deal with that Relomia identity theft situation, step through the door to your right. Closure will help you with that.
  • (Normal, non-miniquest dialogue with Death continues after short pause.)

Closure's study[edit | edit source]

Talking to Relomia before consulting with Closure[edit | edit source]

  • Player: She's talking with the other party guests and not paying any attention to me. Maybe she doesn't even see me? I should probably head back to Closure's study and talk to him about this.

Talking to Closure[edit | edit source]

  • (If the player is wearing the party hat:)
    • Closure: That hat is... Well, let's just say I didn't expect your life's story would turn out to be a tragicomedy.
    • (Continues below)
  • Closure: No cutting in line! Did you not see the other souls waiting to see me?
  • Player: Oh, I'm sorry, this is important and I'm in a bit of a rush. It's literally a matter of life and death.
  • Closure: Those are the only such matters I deal in. Your troubles are no more important than those of the souls here who have been waiting longer than you.
  • Player: About that... Why are these others here?
  • Closure: Ah, I see. I imagine you defeated these foes some time ago, and are confused why they are here now. All who die find their way to me, but time works slightly differently here. Their past might be your future. It helps me with the huge task I have set myself, which is to write the stories of all who die. Stories have a tendency to intertwine, even in my waiting area for some reason, and history is not without a sense of irony. Those you do not know, you will come to know in your future. Regardless, they were here first. I will get to you in time. Until then, please make use of the facilities in my waiting room. Read a book or something. There are plenty to choose from...

Trying to talk to Closure again[edit | edit source]

  • Player: He's not going to deal with me while there are others in the queue ahead of me. Maybe if I deal with them first...

Browsing bookcase of biographies[edit | edit source]

Interacting with the bookcase will randomly prompt one of the following dialogues:

  • Player: Akrisae - Wight Noise
  • Player: Ambassador Jabari - Two Thrones Too Many
  • Player: Apep - One-Eyed Spitting Cobra
  • Player: Balustan - My Life: An Unacceptable Lorefail
  • Player: Bandit King - A Rough and Sandy Coarse Heir
  • Player: Clarence - RIP in Pieces
  • Player: Emir Shah Mirza - Heart of the Matter
  • Player: Guthix - Forget Me, Forget Me Not
  • Player: Haluned - Stardust to Stardust
  • Player: Hazelmere - From Tiny Acorns
  • Player: Heru - Over the Falcon's Nest
  • Player: Ivandis Seergaze - Flailing Around
  • Player: Kael Forshaw - Fear Is the Me Killer
  • Player: King Tyras - Reign of Fire
  • Player: Lord Lowerniel Vergidiyad Drakan - Love to Eat Prey
  • Player: Mekritus A'hara - Knowing Me, Knowing You (A'hara)
  • Player: Mercenary Joe - Who Is Joe?
  • Player: Mugger (level 6) - Not Dead; Killed You
  • Player: Orlando Smith - Automatons! Why'd It Have to Be Automatons?
  • Player: Overwatch Mornid - The Righteous and the Wicked
  • Player: Radigad Ponfit - Like a Hunter
  • Player: Sigmund - Hamming It Up
  • Player: Sir Ruppe - Sweet Release
  • Player: Sliske - A Life in Shadow
  • Player: Statius - It's Hammer Time!
  • Player: V - A Hero's (Short) Journey
  • Player: Vanstrom Klause - I, Vanstrom
  • Player: Varrock Guard #1206 - Live, Die, Repeat
  • Player: Vertida Sefalatis - Guerrilla Will Be Mist
  • Player: Wally - Where's Me?
  • Player: Xenia - I Probably Deserved It
  • Player: Yelps - Spinning a Story
  • Player: Zanik - The First Death is the Hardest
  • Player: Zimberfizz - From Creation to Destruction

Attempting to open the door to Closure's room[edit | edit source]

  • Closure: Excuse me, can I help you?
  • Player: Oh, this door is locked.
  • Closure: You mean the door to my personal space? My bedroom?
  • Player: Wait, do ghosts even need sleep?
  • Closure: Somehow, I think you are missing the point. Adventurers might get away with invading people's homes and going through their things, but I don't want you rifling through my drawers.
  • Player: There might be a clue scroll in there.
  • Closure: There isn't.
  • Player: ...
  • Closure: ...
  • Player: Do ghosts even own underwear?
  • Closure: 'And so Player decided to be incredibly rude and presumptuous with the person who would be writing his life-long biography. Clearly, this was not his finest hour, but rather just one more entry in a long list of inappropriate actions.'
  • Player: I'll stop. I apologise. Just, please stop passive-aggressively writing my biography...

Elvarg[edit | edit source]

When talked to for the first time[edit | edit source]

  • (If the player is wearing the party hat:)
    • Elvarg: I mean, chopping off my head was one thing, but that hat is just insulting.
    • (Continues below)
  • Player: Ah... Elvarg... I didn't know dragons went to an afterlife.
  • Elvarg: What do you think happens when some inconsiderate adventurer cuts your head off, hmm? Dying, I could handle, but all the queueing is torture.
  • Player: Tell me about it...
  • Elvarg: *sigh* I get it - it's not enough you took my life, you also want my spot in the queue, don't you? Well, fine, you can have it...if you do one thing for me first.
  • Player: What do you want of me?
  • Elvarg: It's to do with my treasure hoard and my offspring...
  • Player: Oh, an inheritance? Unfinished business? Do you want me to visit your offspring and tell them to look behind the sofa or something?
  • Elvarg: What? No! The opposite. They're a bunch of greedy little whelps and not one of them deserves my treasure! I want to take it all with me, but I need you to retrieve it! Do that and you can have my spot in the queue.
  • Player: Okay, so where will I find this treasure hoard of yours? I won't have to go to Crandor, will I?
  • Elvarg: I didn't hide it where my lair was! That would make it too easy for thieving heroes to plunder off my corpse... No, it's hidden somewhere far safer...
  • Player: Oh, no, I'm not going to have to piece together a treasure map and hunt all over for it, am I? Fight goblins? Sail to distant lands?
  • Elvarg: What? No! I kept it my bank account like anyone else would. What do you take me for?
  • Player: Oh! Okay, how do I retrieve that, then?
  • (Without space in backpack:)
    • Elvarg: You'll need to clear some room to take my will.
  • (With space in backpack:)
    • Elvarg: Here, take my will and talk to one of the bankers at the Grand Exchange.
    • Player receives Elvarg's Last Will and Testament.

When talked to again[edit | edit source]

With the will[edit | edit source]
  • Player: What am I supposed to do with this will of yours?
  • Elvarg: Take it to the Grand Exchange in Varrock and talk to one of the bankers!
Without the will[edit | edit source]

Talking to a banker with the will[edit | edit source]

  • Banker: Ah, I see you have a will there to claim. Let me take that for you, and...
  • The bank teller exchanged Elvarg's will for her treasure hoard.
  • Player receives Elvarg's treasure hoard.
  • Banker: There you are, sir. I am sorry for your loss.
  • Player: Um, thank you.

Trying to peek at Elvarg's treasure hoard[edit | edit source]

  • Player: I'm not sure I should. It's a bit rude.
  • Peek at Elvarg's treasure hoard?
    • Yes.
      • Player: No way! How did she get so many of THOSE? This hoard must be worth BILLIONS!
    • No.
      • Player: Yeah, I probably shouldn't.

Returning Elvarg's treasure hoard[edit | edit source]

  • Player: Here you go, one dragon's hoard of treasure, as requested!
  • Elvarg: You didn't peek inside, did you?
  • (The player did not peek inside:)
    • Player: I did not. That would have been rude.
    • Elvarg: Right, but chopping off my head wasn't? You have a strange sense of what is right and good... Still, I believe you. Thank you for maintaining my privacy, and for retreiving my treasure.
    • (Continues below)
  • (If the player peeked inside:)
    • Did you peek?
      • Yes, I peeked.
        • Player: Yes, I peeked. I apologise...
        • Elvarg: What, murdering me wasn't being rude enough that you also had to invade my privacy? And you think YOURSELF the hero and ME the villain in all this?
        • (Continues below)
      • [Lie] I didn't peek!
        • Player: No...
        • Elvarg: I might be the ghost here, but you're the transparent one! Despicable behaviour!
        • (Continues below)
  • Elvarg: Well, thank you, I guess. You can take my place in the queue.
  • (If the player is wearing the party hat:)
    • Elvarg: I had better leave quick or that ugly party hat you have on will devalue all of mine by proximity.
    • (Continues below)
  • Screen fades out and back in, and Elvarg is gone.
  • (If the queue has been cleared:)

Delrith[edit | edit source]

  • (If the player is wearing the party hat:)
    • Delrith: To think you went to all the trouble to claim a sword of legend, when you could have just worn that hat. It's enough to make anyone banish themselves.
    • (Continues below)
  • Player: Wait, Delrith? I thought you were just banished, not dead...
  • Delrith: I was supposed to be, but there's been some sort of mix up. I've been waiting here an age trying to cut through the red tape. If you help me out, you can take my place in the queue.
  • Player: What do you need me to do?
  • Delrith: Adventurers these days just don't have the work ethic, you know, leave things half finished. It's not all just about claiming magical swords and swinging away - there's an art to it, some ritual. Basically, you forgot to perform a banishment ritual, so I ended up here, rather than my demon soul returning to Dis.
  • Player: So, you just need me to say a few magic words? Sure thing!
  • Delrith: Don't put it like that! Like it's a chore... You have to mean it, not just say it! You have to WANT to banish me. Honestly.
  • Player: Sorry. If you tell me the words, I'll say them like I mean them.
  • Delrith: Repeat after me: Carlem... Aber... Camerinthum... Purchai... Gabindo...
  • Pick first word.
    • Aber.
      • (Continues below)
    • Camerinthum.
      • (Continues below)
    • Carlem.
      • (Continues below)
    • Gabindo.
      • (Continues below)
    • Purchai.
      • (Continues below)
  • Pick second word.
    • Aber.
      • (Continues below)
    • Camerinthum.
      • (Continues below)
    • Carlem.
      • (Continues below)
    • Gabindo.
      • (Continues below)
    • Purchai.
      • (Continues below)
  • Pick third word.
    • Aber.
      • (Continues below)
    • Camerinthum.
      • (Continues below)
    • Carlem.
      • (Continues below)
    • Gabindo.
      • (Continues below)
    • Purchai.
      • (Continues below)
  • Pick fourth word.
    • Aber.
      • (Continues below)
    • Camerinthum.
      • (Continues below)
    • Carlem.
      • (Continues below)
    • Gabindo.
      • (Continues below)
    • Purchai.
      • (Continues below)
  • Pick fifth word.
    • Aber.
      • (Continues below)
    • Camerinthum.
      • (Continues below)
    • Carlem.
      • (Continues below)
    • Gabindo.
      • (Continues below)
    • Purchai.
      • (Continues below)
  • (If a wrong word was picked:)
    • A vortex tries to open but collapses. That was the wrong incantation.
    • Delrith: Urgh, you're doing it wrong! You're not taking this seriously! Do you want my place or not?
    • Player: Sorry. Again. I'll get it next time.
    • Delrith: Okay, then once more, with feeling!
    • (Same as above)
  • (If all words were correct:)
    • (If the player is wearing the party hat:)
      • Delrith: Your hat looks stupid.
      • (Continues below)
    • Delrith is sucked into the vortex...
    • Screen fades out and back in, and Delrith is gone.
    • ...and back into the dark dimension from whence he came.
    • (If the queue has been cleared:)

Count Draynor[edit | edit source]

Talking to for the first time[edit | edit source]

  • (If the player is wearing the party hat:)
    • Count Draynor: Gah! Careful with that hideous hat! It might poke someone's eyes out...or their heart. It's not made of wood, is it?
    • (Continues below)
  • Player: Count Draynor? What are you doing here?
  • Count Draynor: I am waiting, like everyone else that comes through here.
  • Player: Yeah, about that... Any chance I could help you move on or take your spot in the queue?
  • Count Draynor: Actually, there is something you could do for me. I left some unfinished business. If you could deal with that for me, you would help me to move on.
  • Player: I won't do anything nefarious.
  • Count Draynor: Do not worry. All I request is that you...
  • Player: That I?
  • Count Draynor: That you...
  • Player: That I?
  • Count Draynor: Well, first to stop interrupting me, then go check to see if I left the range on. I have a nagging suspicion I forgot to turn it off the day I died.
  • Player: You want me to check if your range is on? That's it?
  • Count Draynor: Yes, I cannot rest before I know. Simply head to Draynor Manor's kitchen and check it for me, turn it off if it is not already. Once you are done, the way back here is just outside the manor grounds - just use Death's hourglass to return here.

Talking to afterwards[edit | edit source]

Turning off the range[edit | edit source]

  • The player turns the range off.
  • Player: Why would a vampyre even need a range? Well, either way, it's off. I should head back to Closure's study to inform Count Draynor it's done.

Returning[edit | edit source]

  • Player: Your range is off.
  • Count Draynor: Ah, that is such a relief. I mean, it is not like I used it much; I prefer my meat raw...as you might know...but it is a relief nonetheless.
  • Player: Er, you're welcome.
  • Count Draynor: Now I can rest in peace. My spot in the queue is yours. Thank you...though, not for killing me in the first place, of course.
  • (If the player is wearing the party hat:)
    • Count Draynor: But that you are wearing that hat is punishment enough.
    • (Continues below)
  • Screen fades out and back in, and Count Draynor is gone.
  • (If the queue has been cleared:)

After the queue is empty[edit | edit source]

  • Closure: Next! I will see you now, Relomia...or Player... Whatever your name is, please, step inside my study so we can resolve this mess.

Talking to Closure for the first time[edit | edit source]

  • Closure: Ah, welcome to the end of your story! I am Closure; I will be the one writing your final chapter. Now, let me quickly check your file... Oh, dear... No, surely that can't be right... This is bad...very bad, indeed... No, this won't do at all.
  • Player: Um...
  • Closure: Death has left a note here in your file. It appears you aren't supposed to be here for at least another month.
  • Player: A month? I only have one month left to live?
  • Closure: At least... I said at least... Anyway, that is not the issue. You are Player, correct? Let me make a quick edit to your biography and...
  • Closure opens up an invisible book.
  • Closure: Done!
  • Player: I am most definitely Player. I am NOT Relomia. Hey, I said it right that time! You've fixed it, thank you, Closure!
  • Closure: Excellent. Though, we're not quite out of the woods just yet. Your little clerical error is resolved, but Relomia is still out there using your stolen identity.
  • Player: Is that a big deal?
  • Closure: I'm afraid so. While Death has restored your ability to be reborn after dying, that is just the mechanical side of this issue. However, the longer Relomia is out there writing your story, the more long-term damage she could cause. Her story is now intertwined with your story. I will be able to write her contributions in your name as footnotes, but only for a short time. It is entirely possible she could end up replacing your role in history. She could, effectively, write you out of existence. Stories are powerful things.
  • Player: I will defer to your expertise. How can I stop it?
  • Closure: Death has sent me along a contract that will return your identity to you. You will, however, need to get her to sign it. Willingly.
  • Player: She'll never sign anything I hand her. She thinks I'm dead or gone; soon as she sees me, she'll know something's up.
  • Closure: Hmm... I could tweak the glamour spell she placed on that ghastly hat. So long as you wore that while talking to her, she would not see you as you.
  • (Without space in backpack:)
    • Closure: However, before I proceed, you will need room to take Death's new contract.
  • (With space in backpack:)
    • (If the player doesn't have the party hat:)
      • Player: Ah, I got rid of it...
      • Closure: Hmm, well, I can cast the spell on you. Just be sure to grab another of Relomia's hats to wear before you talk to her again.
      • (Continues below)
    • (If the player has the party hat in backpack:)
      • Player: Here, I'm still holding on to one...
      • Closure: At least you had the sense not to keep wearing it. Good.
      • (Continues below)
    • (If the player is wearing the party hat:)
      • Player: Here, I'm still wearing one. Let me take it off...
      • Closure: No need. You can leave your hat on. Even if it is ugly.
      • (Continues below)
  • Closure performs some magic on the player.
  • Closure hands you the unsigned contract.
  • Player receives Death contract.
  • Closure: Excellent. Now, get Relomia to sign that, then return it to me here. To get back here, use the hourglass north of the Draynor Village lodestone.

Talking to Closure again before obtaining Death contract[edit | edit source]

Talking to Closure again after obtaining Death contract[edit | edit source]

Having lost the contract[edit | edit source]
  • Player: I've lost that unsigned contract you gave me.
  • (Without space in backpack:)
    • Closure: You'll need to make room for a replacement copy...
  • (With space in backpack:)
    • Player receives Death contract.
    • Closure hands you the unsigned contract.
    • Closure: Here, don't go losing this one. These things don't grow on trees.
With the contract[edit | edit source]
  • Closure: You still need to get Relomia to sign that new contract. She should still be in the Blue Moon Inn, where you last saw her. Don't forget to wear one of her party hats!
  • Closure: To get back here, use the hourglass north of the Draynor Village lodestone.

Reclaiming the player's identity from Relomia[edit | edit source]

Checking the contract[edit | edit source]

Before being signed

  • Player: I need to get Relomia to sign this...

After being signed

  • Player: Now to return this to Closure in his study.

Attempting to talk to Relomia without wearing the hat[edit | edit source]

  • Player: She's talking with the other party guests and not paying any attention to me. Maybe she doesn't even see me? Oh, right. Closure said I should wear one of Relomia's party hats. There are still some left on the party table.

Talking to Relomia with the death contract while wearing the hat[edit | edit source]

  • Player (with Relomia's face): Love the hat! It suits you! Welcome to my party, random sycophant! I'm just telling some stories of my various heroic exploits.
  • (If not answered correctly yet, otherwise continues below:)
    • What do you want to say?
      • Hello, Relomia.
        • Player (with Relomia's face): Who? I'm sorry, I have no idea who that is. My name's Player.
      • Hey, could you sign this?
        • Player (with Relomia's face): What, no introductions? That's rude. I'm not going to just sign something handed to me by a stranger.
      • Hello, Player.
        • Player (with Relomia's face): Oh, you've heard of me? Of course you have, I'm pretty famous. So, how did you hear of me? Are you a fan?
        • (Continues below)
      • You stole my identity!
        • Player (with Relomia's face): I did no such thing, how dare you. I don't even know who you are!
      • [Say nothing.]
        • Player (with Relomia's face): Well, anyway, help yourself to some punch!
  • (If not answered correctly yet, otherwise continues below:)
    • Are you a fan of Player?
      • Kind of the opposite.
        • Player (with Relomia's face): Oh, are you an antagonist? A villain? Regardless, I'm at a party right now, not doing any questing, so you'll have to wait.
      • No, not really.
        • Player (with Relomia's face): Oh, well, whatever. Like, go and enjoy the party or something, I guess.
      • Never heard of you.
        • Player (with Relomia's face): Hmph, well, then why are you at my party? You know what, it's not important. Go and mingle or something.
      • I'm Player's biggest fan!
        • Player (with Relomia's face): That's lovely to hear! It's true that I am pretty great. So, is there anything I can do for my biggest fan?
        • (Continues below)
      • [Say nothing.]
        • Player (with Relomia's face): Well, anyway, help yourself to some punch!
  • What do you want?
    • You've been served!
      • Player (with Relomia's face): Urgh, another frivolous lawsuit? I can't be held accountable for 'accidents' that occur during my heroic acts. Talk to my legal team.
    • Please, sign for delivery.
      • Player (with Relomia's face): Just leave any gifts on the party table. Someone over there can sign for them.
    • Can I get your autograph?
      • Player (with Relomia's face): Of course! I'd be more than happy to. What do you want me to autograph?
      • Player hands Relomia the contract and she signs it.
      • Relomia: There you go! All signed!
      • Player: Thank you, Relomia.
      • Relomia: You are very welcome, fan. And I still love that hat on you! Wait, what did you call me? Who are you?
      • Player: I'm Player. The REAL Player. You are, once again, Relomia.
      • Relomia: That's not right! I'm the real Relomia, I'm not Player. Wait? What am I saying? You're Player, not me! No! What did you do? You've ruined it! You always ruin it! I thought I'd gotten rid of you!
      • Player: Your little plan has failed. You can't replace me. I'm the hero of this story.
      • Relomia: No... But what am I going to do? I want to be famous... It's not fair! He left me all alone. I don't know where I fit anymore. And it's all YOUR fault!
      • Player: I'm sorry, Relomia, but stealing my identity isn't the solution. You're going to have to come with me...
      • Relomia: Maybe this was the wrong way to go about things, but I'm not going anywhere with you! This was NOT my only plan, though. I WILL find another way, you'll see...and then you'll PAY!
      • Relomia teleports away.
      • Player: Relomia, wait! Well, she ran away. I guess I should head back to Closure to hand in this signed contract...
    • Sign this contract, please.
      • Player (with Relomia's face): Oh, let me direct you to my lawyers, RuneScape Certifications LLC. They deal with all of my work contracts.
    • [Say nothing.]
      • Player (with Relomia's face): Well, anyway, help yourself to some punch!

Talking to Closure[edit | edit source]

  • (Having lost the contract without having given it to Closure:)
    • Player: I, er, got Relomia to sign the new contract, but then I lost it...
    • Closure: Not to worry, I'm used to others not being as careful with paperwork as I am. I cast a simple recall spell on it and...ah, here it is. Good job.
    • (Continues below)
  • (With the contract:)
    • Closure: That hat is... Well, let's just say I didn't expect your life's story would turn out to be a tragicomedy.
    • Player: I got Relomia to sign the new contract!
    • Closure: Excellent, let me take that.
    • Closure takes the contract from Player.
    • (Continues below)
  • (Without space in backpack:)
    • Closure: Before we continue, you should free up some space. I have something to give you...
  • Closure: Well, that's the paperwork taken care of now, too. Congratulations, you are yourself once again.
  • Player: Relomia did escape, though.
  • Closure: Never the matter. I have separated her antics into her own biography again. She didn't get up to anything overly nefarious.
  • Player: You mean other than killing me?
  • Closure: Exactly. No harm done. No lasting harm, at least.
  • (If the player is wearing the party hat:)
    • Closure: Except maybe that hat, which you STILL haven't taken off... Let me rectify that!
    • (Continues below)
  • The hat is removed from the player.
  • Congratulations! You have completed: 'Foreshadowing (miniquest)' - Complete this Novice miniquest.
  • Congratulations! Miniquest complete!

Post-miniquest dialogue[edit | edit source]

  • Closure: Ah, Player. I have to say, I'm glad to have crossed paths with you. I've been looking into your life some more and it is fascinating. The vast majority of my work is, to be frank, pretty mundane. It's a rare treat that I get to write a yarn as gripping as yours. I wonder if you might be interested in collaborating with me on your biography while you're still, er, living it... You are such a storied individual, I would love to pick your brain about where you've been, where you are and where you think you might be going.
  • Player: Er...
  • Closure: No need to give me an answer right now. Just have a think about it, okay?