Transcript of Eye of Het II (miniquest)

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Starting the miniquest[edit | edit source]

Talking to Icthlarin[edit | edit source]

  • Player: Have you worked out what happened to the Duel Arena yet?
  • Icthlarin: I have my suspicions.
  • Icthlarin: I think someone tried to steal the relic before we could find it. We need to get to the bottom of this, Player.
  • (Quest Overview interface opens.)
    • NOT RIGHT NOW
      • Icthlarin: Come back when you can.
    • ACCEPT QUEST
      • Player: What makes you think that?
      • Icthlarin: A few strange things.
      • Icthlarin: Never in all my existence have we had an earthquake in the desert. Those rifts we saw - those were signs of a powerful magical disturbance.
      • Icthlarin: And the coincidence of it happening now... it's too convenient, don't you think?
      • Icthlarin: Yes, I'm sure of it. Someone tried to loot Het's tomb for the Eye.
      • Player: And that caused the collapse?
      • Icthlarin: If they attempted to break through the wards without knowing what they were, yes.
      • Player: But who would do that?
      • Icthlarin: I cannot say for certain at the moment, but it seems likely that our allies fighting below may have tried to overreach.
      • Icthlarin: I've been watching the new arrivals closely since the collapse. None of them claim to be representing any god, but I'm not sure if I believe them.
      • Player: Have you asked them what they know?
      • Icthlarin: Not yet. I've been too occupied keeping an eye on the recovery efforts and guarding the relic. Here's where I need your help.
      • Icthlarin: Ask around and see what they have to say for themselves. Why are they here? Did they see anything? Someone must know something.
      • Icthlarin: I'll remain here. Let me know when you find anything.

Talking to Icthlarin again before finding any clues[edit | edit source]

  • Icthlarin: Have you find any clues yet?
  • Player: Not yet.
  • Icthlarin: Keep asking. Someone must have seen something...

Looking for the clues[edit | edit source]

Talking to Anahita[edit | edit source]

  • Player: Did you see anything around here before the arena collapsed?
  • Anahita: Before the sinkhole? No. It was very peaceful. We were just minding our own business. Shame to see it destroyed, really.

Talking to Dundee[edit | edit source]

  • Player: Did you see anything around here before the arena collapsed?
  • Dundee: Not me. I only got it after I heard it. I've never felt the ground shake like that! I came to see what happened.

Talking to Churchill[edit | edit source]

Without crocspeak[edit | edit source]

  • Player: Hmm... Maybe they've seen something? I can't understand them without a crocspeak amulet though.
  • Churchill: Grrr. Arghhhh.

With crocspeak[edit | edit source]

  • Player: Did you see anything around here before the arena collapsed?
  • Churchill: Nothing out of the ordinary, sorry.

The stranger[edit | edit source]

Talking to the stranger[edit | edit source]

  • Stranger: What do you want?
  • Player: I'm trying to find out more about the collapse of the Duel Arena. Did you see anything strange beforehand?
  • Stranger: Actually, I did. A few hours before the rumbling started, I saw some aviansie flying over.
  • Player: Aviansie? Are you sure?
  • Stranger: Positive.
  • Shadow voice: She's lying.
  • Stranger: Is that all you want? Anything else you need to bother me for?
  • Light voice: Act naturally. She's hiding something.
  • Player: Uh...no! Thanks for your help!
  • Shadow voice: That's you acting naturally?
  • Light voice: Hush, you.
  • Player: You again! What do you two want?
  • Light voice: To help!
  • Shadow voice: Seems like we're solving a case. Don't you want some backup?
  • Light voice: Finding clues...
  • Shadow voice: Pulling together the threads...
  • Light voice: Staging a dramatic reveal...
  • Player: Shut up, both of you. Are you going to help me or not?
  • Shadow voice: You'll have to be nicer than that.
  • Light voice: Of course we can help. Let's have a search around here. That stranger may have left a clue we can use.

Trying to talk to the stranger or Icthlarin without the notes[edit | edit source]

Searching the nearby chest[edit | edit source]

Before finding the badly-hidden notes[edit | edit source]
  • Light voice: Aha! Someone forgot to burn their orders.
  • (Without space in backpack:)
    • Player: I don't have enough backpack space for that.
  • With space in backpack:)
    • Player receives badly-hidden notes.
    • Remain where you are and maintain surveillance. Keep an eye on the dog and await further orders.
      Ex Umbris Lux.
With the the badly-hidden notes[edit | edit source]
  • You don't find anything interesting.
Having lost the badly-hidden notes[edit | edit source]

Reading the badly-hidden notes[edit | edit source]

  • (As above, then continues below.)
  • (On the first time:)
    • Shadow voice: Well, now. Isn't this interesting?
    • Light voice: I wonder what our friendly Zarosians have to do with this.
    • Shadow voice: Obviously. No-one else says goodbye like that.
    • Light voice: It's time to go deeper, Player. Let's see what Azzanadra has to say for himself.
  • (Afterwards:)

Talking to the Stranger after finding the orders[edit | edit source]

  • Stranger: What do you want?
  • Player: Er... Nothing.

Talking to Icthlarin after finding the orders[edit | edit source]

  • Icthlarin: What's going on down there?
  • Player: I still need to speak to Azzanadra.

Talking to Azzanadra[edit | edit source]

  • Azzanadra: Hello again, World Guardian.
  • SELECT AN OPTION
    • Talk about the Duel Arena.
      • (Before showing Azzanadra the notes:)
        • (On the first time:)
          • Azzanadra: Greetings, World Guardian. Here for a round with our mutual icy friend?
          • Player: Not today. I need your thoughts on something.
          • Azzanadra: I will endeavour to help if I can. Ask away.
          • Player: The Duel Arena has been destroyed. I'm investigating how it might have happened, and found-
          • Shadow Voice: Wait. Do we really think he's behind it?
          • Light Voice: Of course it was him! We've got proof right here.
          • Shadow Voice: It could be a plant. Someone might be playing us for a fool.
          • Azzanadra: Yes? You found something?
          • ACCUSE AZZANADRA OF DESTROYING THE ARENA?
            • Yes, it was him!
              • Player: I found evidence linking the Zarosians to the destruction. Were you behind it?
              • Azzanadra: That's quite the accusation, Player. Do you have any proof, or should I take you only at your word?
              • (Continues below.)
            • No, it can't be.
              • Player: I found this in the ruins. I think someone is trying to frame the Zarosians.
              • Azzanadra: What makes you think that?
              • (Continues below.)
          • (Without badly-hidden notes:)
            • Player: I don't have the evidence with me.
            • Azzanadra: I urge you to return to me with it. If someone is working against us, I need to know who it is.
          • (With badly-hidden notes:)
            • You show him the notes.
            • Azzanadra: It's fake.
            • Shadow Voice: Thought as much.
            • Light Voice: I thought it was 'obviously' him. Hypocrite.
            • Player: What?
            • Azzanadra: It's a fake. I know precisely whom this is attempting to impersonate, and I know she would never be so clumsy.
            • Light Voice: No, she would not.
            • Player: Who do you mean?
            • Azzanadra: Someone clearly wants you to think Trindine had something to do with this. I assure you, she did not.
            • Player: Do you have any idea who might have done, then?
            • Azzanadra: Hm. A good question. What was the nature of the destruction, exactly?
            • Player: Some sort of earthquake. The entire area has been buried.
            • Azzanadra: That must have been the result of considerable power. Curious.
            • Azzanadra: And - Icthlarin...?
            • Player: He's fine. We uncovered the relic and now he's guarding it and overseeing the recovery efforts.
            • Azzanadra: Good. It would be a shame to lose him.
            • Azzanadra: I've been informed of his plan. I can only wonder what manner of lost Menaphite magic he'll be returning with.
            • Azzanadra: My own kind's necromantic powers have always disgusted him. I wonder what alternative he thinks this relic will provide.
            • Player: He's not bringing it here until he knows what happened at the arena.
            • Azzanadra: I cannot fault his caution.
            • Azzanadra: I can vouch for those who have been fighting here with me. I've not had my eye on the cathedral of late, though. It's quite possible that one of the other gods decided to intervene. Go and speak to them, if you're set on investigating this.
        • (Afterwards:)
      • (After showing Azzanadra the notes:)
        • Azzanadra: Have you spoken to the other gods yet?
        • Player: Not yet.
    • Talk about the Arch-Glacor.

Talking to the gods[edit | edit source]

Talking to Icthlarin[edit | edit source]

  • Icthlarin: What's going on down there?
  • Player: I'm talking to the gods to see what they know about it.

Talking to Armadyl[edit | edit source]

  • (Only on first time:)
    • Armadyl: Hello, World Guardian. I wish we were meeting under better circumstances. This is a dire situation indeed. My full attention is needed here, sapping anima from the eggs. On the other hand... I'm not going anywhere anytime soon. Is there something you need?
    • (Continues below.)
  • (After the first time:)
    • Armadyl: Hello again, World Guardian.
    • (Continues below.)
  • CHOOSE AN OPTION:
    • What's happening here?
    • You're working with the other gods?
    • Talk about the Duel Arena.
      • Armadyl: How fares Icthlarin in his relic hunt?
      • Player: We found it, but the shrine it was hidden in was destroyed before we got there. I'm trying to work out how that happened.
      • Armadyl: Is Icthlarin all right?
      • Player: Thankfully, yes. And the relic survived too.
      • Armadyl: I'm...less pleased about that. I don't like the idea of relying on some unknown power to get us out of this.
      • Player: It might help us, for now.
      • Shadow Voice: He's upset about this.
      • Light Voice: He hoped Icthlarin wouldn't find it.
      • Armadyl: Are you all right, World Guardian?
      • Player: Yes! Completely.
      • Armadyl: You seem distracted.
      • Player: It's nothing. Got a lot on my mind.
      • Armadyl: I understand. Take care, now.
      • Shadow Voice: How nauseatingly earnest.
      • Light Voice: At least he's honest.
      • (If all four gods have been talked to about Duel Arena:)
    • That's all for now.

Talking to Saradomin[edit | edit source]

  • (Only on the first time:)
    • Saradomin: Ah. The World Guardian. You'll forgive me if I'm preoccupied. Stabilising the Elders' eggs takes a certain amount of focus. Without wishing to seem rude... What is it?
    • (Continues below.)
  • (After first time:)
    • Saradomin: World Guardian.
    • (Continues below.)
  • CHOOSE AN OPTION:
    • What's happening here?
    • You're working with the other gods?
    • Talk about the Duel Arena.
      • Saradomin: I hear the Duel Arena has met an unfortunate fate.
      • Player: How do you know about that?
      • Saradomin: News of such a disaster travels fast. My people in Al Kharid were some of the first on the scene, looking for survivors.
      • Player: Do you know anything about how it happened?
      • Saradomin: An earthquake, was it not? Or...ah, I see. You suspect some divine involvement?
      • Player: We're just ruling out the possibility.
      • Saradomin: A sensible choice. But I'm afraid I cannot help. My forces are completely occupied at the fronts. Even if I wished to interfere, I simply don't have the resources for it now.
      • Saradomin: What of Icthlarin's prize?
      • Player: We recovered it safely. Icthlarin has it now.
      • Saradomin: Hmm. I admire his intentions, but...
      • Light Voice: Here we go.
      • Saradomin: I must wonder if he is best placed to wield it. It has familial baggage, and his judgment is marred by his domain in the underworld. If he had to use it...I wonder if he could.
      • Player: I trust him to do what he feels is right.
      • Saradomin: As do I. But is that what we need?
      • (If all four gods have been talked to about Duel Arena:)
    • That's all for now.

Talking to Seren[edit | edit source]

  • (Only on the first time:)
    • Seren: Stop there! World Guardian you may be, but you are still only human - and all too mortal. The energies the other gods and I are channelling are beyond your ken, and difficult even for us to control. So please - keep your distance. You are too valuable to lose. Was there something you needed?
    • (Continues below.)
  • (After the first time:)
    • Seren: Yes?
    • (Continues below.)
  • CHOOSE AN OPTION:
    • What's happening here?
    • You're working with the other gods?
    • Talk about the Duel Arena.
      • Player: So I went to help Icthlarin recover the relic you wanted.
      • Seren: Yes? Did you find it?
      • Player: Before we could, the entire area was destroyed.
      • Seren: Destroyed!
      • Shadow Voice: What terrible acting. She knew before we told her.
      • Seren: And the relic...?
      • Player: Icthlarin has it. He's fine, by the way.
      • Seren: Do you know when he can bring it here?
      • Player: When we've worked out what happened at the Duel Arena. Do you know anything about it?
      • Seren: Well...
      • Light Voice: Now she remembers what she knows.
      • Seren: I sent some scouts to the area before Icthlarin arrived, to make sure it was safe. We all know what some around here would do to obtain that power. But they did not report seeing anything strange. To them, all seemed calm.
      • Player: I see. Thank you, Seren.
      • Seren: Please - once you are done, get Icthlarin to hurry back. We're running out of time[sic]
      • (If all four gods have been talked to about Duel Arena:)
    • That's all for now.

Talking to Zamorak[edit | edit source]

  • (Only on the first time:)
    • Zamorak: Away, vermin! I can scarcely concentrate with humans skittering around my- Oh. It's you. What is it?
    • (Continues below.)
  • (Afterwards:)
    • Zamorak: What?
    • (Continues below.)
  • CHOOSE AN OPTION:
    • What's happening here?
    • You're working with the other gods?
    • Talk about the Duel Arena.
      • Zamorak: What do you want? No, wait, allow me to guess. Something has befallen your canine friend.
      • Player: Not exactly...
      • Zamorak: And thus the accusation, as always, falls on me.
      • Shadow Voice: His words, not ours.
      • Player: I just want to know what happened at the Duel Arena. Something destroyed it.
      • Zamorak: The entire arena? Impressive.
      • Player: What do you know about it?
      • Zamorak: Nothing.
      • Zamorak: Trust me, if I intended to harm Icthlarin, he would be in pieces scattered between here and Forinthry. You know his family's history with mine.
      • Zamorak: This is some petty quarrel by comparison, unworthy of my power.
      • Shadow Voice: Ugh. He is insufferable[sic]
      • Light Voice: Agreed. All that posturing.
      • Shadow Voice: And no straight answers...
      • (If all four gods have been talked to about Duel Arena:)
    • That's all for now.

After talking to Armadyl, Saradomin, Seren, and Zamorak[edit | edit source]

  • Screen fades to black and back in to show Trindine at the northern door.
  • Shadow Voice: Well, well, well. Look who it is. Let's see if we can have a chat.
  • Screen fades to black and back in to show Trindine at the northern door. Camera has returned to normal.

Following Trindine[edit | edit source]

Talking to Icthlarin[edit | edit source]

  • Icthlarin: What's going on down there?
  • (If you haven't talked to Trindine north-east of the cathedral:)
    • Player: I spoke to all the gods. Now I just need to find Trindine.
  • (If you have talked to Trindine north-east of the cathedral:)
    • Player: I've nearly worked it out. I'll come back when I know what happened.

Talking to Azzanadra[edit | edit source]

  • Azzanadra: Hello again, World Guardian.
  • SELECT AN OPTION
    • Talk about the Duel Arena.
      • (If you haven't talked to Trindine north-east of the cathedral:)
        • Azzanadra: Have you spoken to the other gods yet?
        • Player: Yes, and now I'm tracking down Trindine.
        • Azzanadra: Really? Good luck.
        • Azzanadra: Do you need any assistance in the matter?
        • SELECT AN OPTION
          • Yes please, I lost her!
            • Azzanadra: Let me see....
            • (If the player hasn't attempted to talk to Trindine:)
              • Azzanadra: She's north of the Cathedral, near the entrance.
            • (If the player has attempted to talk to Trindine once:)
              • Azzanadra: She's west of the Cathedral, by the Nodon Front.
            • (If the player has attempted to talk to Trindine twice:)
              • Azzanadra: She's south of the Cathedral, by the Glacor Front.
            • (If the player has attempted to talk to Trindine thrice:)
              • Azzanadra: She's east of the Cathedral, by the Croesus Front.
            • (If the player has attempted to talk to Trindine four times:)
              • Azzanadra: She's north of the Cathedral, by the Archaeology station.
          • No, thank you.
            • Azzanadra: As you wish.
      • (If you have talked to Trindine north-east of the cathedral:)
    • Talk about the Arch-Glacor.

Trying to talk to Trindine at the north exit of the cathedral[edit | edit source]

  • Trindine teleports away.
  • Shadow Voice: She went west!

Trying to talk to Trindine west of the cathedral[edit | edit source]

  • Trindine teleports away.
  • Shadow Voice: She went south!

Trying to talk to Trindine south of the cathedral[edit | edit source]

  • Trindine teleports away.
  • Shadow Voice: She went east!

Trying to talk to Trindine at the Croesus Front[edit | edit source]

  • Trindine teleports away.
  • Shadow Voice: She went north!

Talking to Trindine near the Archaeology base camp north-east of the cathedral[edit | edit source]

First time[edit | edit source]

  • Trindine: I wish you could have seen this city in its prime. It used to be so beautiful.
  • Player: What are you doing here?
  • Trindine: Seems we need to talk in private.
  • Trindine: So, someone is trying to frame me?
  • Player: I don't know what you're talking about...
  • Trindine: I heard everything you told Azzanadra. Divine sabotage of Seren's grand plan! That's juicy.
  • Trindine: You're making a good effort, by the way. The World Guardian's first baby steps into espionage. I'm very proud.
  • Player: You could help me, you know.
  • Trindine: Hm. No. I've got better things to do than provoke gods. That's more of a World Guardian responsibility, I think.
  • Trindine: Before you go... I've been meaning to ask you something.
  • Trindine: Your shadow. I've never seen one so strong in a human. How'd you do it?
  • Player: You've lost me.
  • Trindine: I guess humans can't see it, can you? Magical fields, auras, whatever you want to call them. They're invisible to you. I'll try to explain...
  • Trindine: I've known many mortal shadow-mages. I trained some myself, back in the Empire. Most only ever managed to dabble - it's rare for any to reach anything resembling competence. Not like Mahjarrat. We're natural masters.
  • Trindine: Those mortals who do manage it, though...they change. Their auras change, and grow a shadow. My people are made of magic. We see it as naturally as you see sunlight. So we notice these things.
  • Trindine: When you found me in the vault of Kharid-Et, I mistook you for someone else. For a true master of shadow who is now long dead. And for a while I didn't understand why I thought you were him.
  • Trindine: I do now, though. It's your shadow - it's a[sic] strong as his. Utterly saturated. How did you learn that?
  • Player: Er...
  • Shadow Voice: Should we tell her?
  • Light Voice: I don't know. How do we tell her?
  • Shadow Voice: Guthix gave us something-
  • Light Voice: He made us like this-
  • Shadow Voice: Forced us together-
  • Light Voice: Light-
  • Shadow Voice: -and shadow-
  • [Light Voice and Shadow Voice:] -entwined.
  • Trindine: I guess that's pretty personal. You don't have to tell me. It's strange, that's all.
  • Trindine: What are you going to do about the gods?
  • Player: I'll go back to the cathedral. Can you tell Azzanadra to meet me there? I need to get to the bottom of this.
  • GATHER EVERYONE IN THE CATHEDRAL?
    • Yes.
      • Player appears in the cathedral.
    • No
      • (Dialogue ends.)

Afterwards[edit | edit source]

Accusation in the cathedral[edit | edit source]

Talking to anyone in the cathedral[edit | edit source]

Before General Khazard's appearance[edit | edit source]

  • Seren: Azzanadra? What are you doing here? We need you at the front.
  • Azzanadra: It can hold for a moment. The World Guardian has something to say.
  • Player: You all asked Icthlarin to recover a relic from the Duel Arena, but the area was destroyed before we got there.
  • Player: He and I think one of you had something to do with it.
  • Saradomin: Who?
  • WHOM DO YOU ACCUSE?
    • Seren
      • Player: Seren - you want this relic for yourself. I think you tried to get it before Icthlarin.
      • Seren: You believe I did this?
      • Armadyl: Lady Seren? What's the meaning of this?
      • Saradomin: Is this power so important that you'd lay waste to a city for it?
      • (Continues below.)
    • Azzanadra
      • Player: Azzanadra - you're the weakest one here. I think you tried to take the relic to give yourself more power.
      • Azzanadra: After everything I have given in this war, you truly believe I would sabotage our efforts?
      • Saradomin: It's not beyond you.
      • Seren: Peace, Saradomin. Let us hear him out.
      • Armadyl: Yes. There's more to this, I'm sure of it.
      • (Continues below.)
    • Armadyl
      • Player: Armadyl - you've objected to us using the relic. I think you tried to stop us from finding it.
      • Armadyl: No! I object to it, yes, but - I would never!
      • Seren: Can you not see the necessity of it, Armadyl?
      • Saradomin: Acting against your own allies? You'd better have a good explanation for this.
      • (Continues below.)
    • Saradomin
      • Player: Saradomin - you don't trust Icthlarin to use the relic when you think he needs to. I think you tried to take it for yourself.
      • Saradomin: Lies and slander. Who put that idea into your head?
      • Armadyl: Do you have a defence?
      • Seren: The relic rightfully belongs to Icthlarin, Saradomin. We can't take that from him, no matter our doubts.
      • (Continues below.)
    • Zamorak
      • Player: Zamorak - you don't want alternative to your necromancers being used at the fronts. I think you tried to take the relic to prevent Icthlarin from replacing you.
      • Saradomin: Colour me unsurprised.
      • Armadyl: You'd act against us? Even now, with the Elders bearing down upon us all?
      • Seren: Zamorak. Please, be honest with us. This is no time for sabotage.
      • (Continues below.)
  • General Khazard teleports in behind Zamorak.
  • Player: What's Khazard doing here?
  • General Khazard: I have the Eye, father.
  • General Khazard: That wretched dog had no idea what hit him.
  • Zamorak: Next time, do not fail me on your first attempt.
  • General Khazard: Yes, father.
  • Azzanadra: ...
  • Zamorak: Oh, don't look at me like that, Azzanadra.
  • Azzanadra: We need that. We need it more than you do.
  • Azzanadra: Hand it over.
  • Zamorak: Can't you see what Seren is doing? You know why she wants this relic, don't you?
  • Zamorak: Or has she already blinkered you as thoroughly as Zaros did?
  • Saradomin: This isn't a game, you rat-
  • Zamorak: She would keep us here until the end of eternity.
  • Zamorak: All of us. Not just us gods - everyone who came here to fight. Entombed until the suns die.
  • Zamorak: What a sorry fate. To live and fight and die and live again, over and over. A perfect closed loop. All of us imprisoned here at her pleasure.
  • Zamorak: Are any of you prepared to tolerate that? An endless, unchanging war, with no chance of victory?
  • Zamorak: All to keep these eggs safe from harm, after she deceived us into thinking there was a greater plan?
  • Seren: What else can I do? We need more time.
  • Armadyl: Lady Seren! You cannot be serious!
  • Saradomin: Don't tell me he's right?
  • Seren: I cannot sanction the execution of unborn innocents, and I cannot let this battle spread to the surface. There has to be a balance, somehow.
  • Seren: Please - stand with me. Help me find the middle way. Nobody else has to die.
  • Saradomin: I see this hurts you, Seren, but you need to make a choice. Them, or us.
  • Zamorak: She's already made that choice. She would sacrifice us all to save them.
  • Seren: That's not what this is, Zamorak. Don't twist my words.
  • Seren: I have to preserve them. Their death would be senseless.
  • Zamorak: Says she who condemned my tribe to ritual sacrifice.
  • Zamorak: No. Enough of this. No more pretending. No more waiting to be saved in a perfect crystal prison.
  • Zamorak: Never again.
  • Zamorak: If you won't break this stagnation, fine. See how long you last without me.
  • Seren: No!
  • Saradomin: You wouldn't dare.
  • Armadyl: If you go you will condemn us all! You think the Elders will spare you?
  • Player: We'll all die! And you'll die with the rest of us!
  • Zamorak: But I will die free.
  • Zamorak and Khazard teleport out. The screen fades to black and back in.

After General Khazard's appearance but before he's teleported out[edit | edit source]

Talking to Armadyl afterwards[edit | edit source]

  • (Only on the first time:)
    • Player: How are you holding up?
    • Armadyl: That is kind of you to ask, World Guardian. I am alive. For that I am grateful.
    • Armadyl: Beyond that, though...our circumstances could not be more dire.
    • Player: What are you doing now?
    • Armadyl: Waiting. The eggs can still be drained, though they're becoming so strong...I don't know how much longer I can withstand it.
    • Armadyl: I shouldn't be here. The others want to fight on, by the looks of things. I see little point in it.
    • Armadyl: I should be on Abbinah, with my people. So I can help them prepare properly for the end.
    • Player: So why don't you go?
    • Armadyl: I'm not sure. Perhaps it's some small indulgence, the slimmest glimmer of hope. Maybe there's something we can do. Maybe.
    • Player: Don't give up. We're not dead yet.
    • (Continues below.)
  • (After the first time:)
    • Armadyl: Hello again, World Guardian.
    • (Continues below.)
  • CHOOSE AN OPTION:

Talking to Azzanadra afterwards[edit | edit source]

  • Azzanadra: Hello again, World Guardian.
  • SELECT AN OPTION
    • Talk about the Duel Arena.
      • Azzanadra: You should go see if Icthlarin is safe.
      • Player: But... Zamorak...
      • Azzanadra: He's long gone.
      • Azzanadra: How could I not see this coming...
      • Azzanadra: I thought that even he wouldn't stoop so low.
    • Talk about the Arch-Glacor.

Talking to Saradomin afterwards[edit | edit source]

  • Saradomin: World Guardian.
  • (Only on the first time:)
    • Player: What's happening now Zamorak has gone?
    • Saradomin: 'Gone.' No, say it like it is. He abandoned us to die.
    • Saradomin: There I was thinking this was enough to make him see some sense. That, maybe, he had a shred of reason. But no - condemns the universe for his own pride.
    • Saradomin: Should we survive this, World Guardian, his execution will be my first priority.
    • Player: His forces don't seem to be leaving.
    • Saradomin: Yes, I noticed that too. Perhaps they know a little better than their master.
    • Saradomin: Or perhaps they're just here to find a fight. Some test of strength, or other such nonsense.
    • Saradomin: Not that it makes much of a difference. Either way, they're uncontrollable.
    • Saradomin: They've not caused trouble yet, but should they turn on us, we will not hesitate to kill them.
    • Player: I'll keep an eye on them.
    • (Continues below.)
  • CHOOSE AN OPTION:

Talking to Seren afterwards[edit | edit source]

  • (Only on the first time:)
    • Player: Are you still channelling the eggs?
    • Seren: Yes. To stop entirely would mean catastrophe. But with only three of us, we cannot stop them from growing. Rather than hold them back, we now only delay the inevitable.
    • Player: But doesn't that mean...?
    • Seren: Without Zamorak's efforts, they will hatch. Yes.
    • Seren: The Elders don't seem to have sensed it yet, or we would be dead. But they will. It's only a matter of time.
    • Player: What can we do?
    • Seren: I...don't know.
    • (Continues below.)
  • (After the first time:)
    • Seren: Yes?
    • (Continues below.)
  • CHOOSE AN OPTION:

After asking a god what's next[edit | edit source]

  • Armadyl: I shouldn't be here.
  • Armadyl: My people on Abbinah...they need to be warned. I must help them prepare for the end.
  • Saradomin: Are you giving up so easily?
  • Armadyl: I'm not giving up. I'm just considering what I can actually do.
  • Saradomin: Then go. None of us will stop you.
  • Armadyl: Why do you stay? The three of us don't have enough power to stop the eggs from hatching any more. Why do you keep going?
  • Saradomin: I stay because we have not yet fallen. Today, Gielinor lives. As long as it does, I will defend those who call it home.
  • Saradomin: What was it you said to us? That mortals have their lives destroyed in our names, while we stand idly by?
  • Saradomin: Well, stand by if you must. By all means, flee home and let death come to you.
  • Saradomin: But I will not let the faith of my people go to waste. I will do what I can to extend the days we have left.
  • Saradomin: If we are to die, I will die fighting at their side. Not wallowing in my own self-pity.
  • Armadyl: ...
  • Saradomin: Ah...I spoke too harshly. I apologise.
  • Saradomin: Don't be ashamed, Armadyl. Your fear is real. I feel it too.
  • Saradomin: But we are gods. We have power whether we want it or not. The only thing that matters is how we choose use[sic] it.
  • Saradomin: So, choose to run if you want. Or choose to stay and help me claw back a chance of survival.
  • Saradomin: Do you understand?
  • Armadyl: I do. You're right. I understand.
  • Armadyl: Lady Seren? Do you have a plan?
  • Seren: ...
  • Saradomin: Seren?
  • Seren: They're so close to hatching. I can feel it. They're so...alive.
  • Saradomin: How much longer do we have?
  • Seren: Not long.
  • Seren: The Children are coming. Can't you hear them sing?

Returning to Icthlarin[edit | edit source]

First time[edit | edit source]

  • Player: Are you hurt? What happened?
  • Icthlarin: Nothing more than my pride. That insufferable whelp caught me by surprise.
  • Icthlarin: Shadow magic! I should have known. He must have tried to take it before, and the Eye defended itself. He must have escaped.
  • Icthlarin: Mahjarrat! Curse them all to the void they so fear!
  • Icthlarin: And the Eye - what happened to it?
  • Player: Zamorak destroyed it. I'm sorry.
  • Icthlarin: Oh, no. Het, forgive me. I should have kept it safe.
  • Icthlarin: At least now nobody can use it, and maybe that's for the best. We have enough to fight over right now.
  • Player: There's more. Zamorak stopped channelling the eggs. He's gone.
  • Icthlarin: Gone? But... they needed all four of them to stop the eggs from hatching. Without any one of them...
  • Player: That plan has failed.
  • Icthlarin: ...
  • Icthlarin: How long do we have?
  • Player: Not long.
  • Icthlarin: I will return to the Underworld. Preparations must be made.
  • Icthlarin: I'm sorry, World Guardian.
  • (Without two backpack space:)
    • Icthlarin: You need two Backpack spaces to take your rewards. Talk to me again when you have space.
  • (With two backpack space:)
    • Icthlarin teleports away.
    • Miniquest complete!
    • Player receives Eye of Het (broken).
    • Player receives Medium XP lamp.
    • Congratulations! You have completed: 'Eye of Het II (miniquest)' - Complete this Novice miniquest.
    • (During the "solve a mystery" task:)
      • You have completed: 'Solve a mystery' and gained progress towards the Oasis Restoration event.

Afterwards[edit | edit source]

Post-miniquest dialogue[edit | edit source]

Talking to Avaryss, the Unceasing[edit | edit source]

  • Avaryss, the Unceasing: Our lord's absence does not affect our task. We hunt, and we slay - in Zamorak's name.

Talking to Azzanadra[edit | edit source]

  • Azzanadra: Hello again, World Guardian.
  • (Only on the first time:)
    • Player: How are the fronts holding up?
    • Azzanadra: We hold. As we must. If we give any indication that our defences have failed, the Elders will eat us all alive[sic]
    • Player: Have you tried siphoning the eggs? The other gods could probably use the help.
    • Azzanadra: I would gladly attempt it, but regrettably I don't yet have the constitution to take Zamorak's place. Perhaps if we had a few more decades I could withstand it...but right now, it would destroy me.
    • Player: How much time do we have?
    • Azzanadra: Not long, I suspect. But don't despair, Player. I will not let this be the end.
    • (Continues below.)
  • (See the transcript for Azzanadra § azzanadra-glacor.)

Talking to Enakhra[edit | edit source]

  • Enakhra: What is it?
  • CHOOSE AN OPTION:
    • What's your role here?
    • Why don't you leave like Zamorak?
      • Player: Zamorak has left. Why don't you do the same?
      • Enakhra: Well, silly me! Why ever didn't I think of that?
      • Enakhra: You don't just walk away from a fight with an Arch-Glacor, World Guardian. If we are to retreat without being summarily crushed, it must be carefully coordinated.
      • Enakhra: Besides... Some of us still live here.
      • Player: You...want to save Gielinor?
      • Enakhra: This world is rife with folly, weakness and wasted potential.
      • Enakhra: But it is...not without its charms.
      • Enakhra: I will not let it die. Not while I have any other choice.
    • Take a break. I can handle this.

Talking to Hazeel[edit | edit source]

  • Hazeel: Lord Zamorak's departure has changed the situation somewhat. Begone - I must think on what this means.

Talking to Kril' Tsutsaroth[edit | edit source]

  • SELECT AN OPTION
    • Can you aid me on the battlefield?
    • Chat.
      • Kril' Tsutsaroth: Zamorak has left, then.
      • Player: Yeah.
      • Kril' Tsutsaroth: No matter. He knows that he can leave this fight to his most trusted warriors.
      • Kril' Tsutsaroth: Until I am called elsewhere, I shall wreak ruin upon this battlefield.
      • Kril' Tsutsaroth: Die, Nodon! The Lord of Chaos demands your slaughter!

Talking to Nymora, the Vengeful[edit | edit source]

  • Nymora, the Vengeful: Lord Zamorak may have left, but there is work to be done here yet. To the hunt!

Talking to Zemouregal[edit | edit source]

  • Zemouregal: Hmph. I can only raise these ragged corpses so many times. If Lord Zamorak has retreated to formulate a plan, he had best reveal it soon.