Transcript of Dungeoneering hole
This transcript involves dialogue with the player.
Contents
Summer Beach Party[edit | edit source]
Dungeoneer[edit | edit source]
- (Transcript missing. edit)
Talk to[edit | edit source]
- ???: Hello.
- Player: Hello?
- ???: ...
- Player: Well... OK then...
Summer Skill-Off[edit | edit source]
Dungeoneer[edit | edit source]
- Would you like to use your skill tokens for increased XP?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- Yes.
- (One of the following is seen occasionally:)
- All the torches have gone out. It's dark.
- Are those my feet?
- B for Bruce, B for brave.
- Just like your hope, you enter an abandoned floor.
- While mining the level 1 skilling door you have a hilarious accident.
- Who said that?
- You appear to be in a room filled with coloured ferrets and convince yourself this can't be part of the critical path. You leave.
- You barely escape a zombie's clutches.
- You cleared the entire floor in just [number] seconds.
- You defeated a boss!
- You drank a potion... but something didn't taste quite right.
- You fail to catch the ferret.
- You feel scared, so you turn back.
- (These appear in sequence:)
- You find 200 million gold coins.
- You clumsily dropped 200 million gold coins.
- (These appear in sequence:)
- You find a gold ferret. It is your new best friend.
- The ferret bites your face and runs off.
- You feel betrayed.
- You find a hexhunter bow, but it has no string...
- You find a wandering ceature[sic] called Gordie, but he doesn't want to come with you.
- (These appear in sequence:)
- You killed every single monster on this floor.
- You may be the real monster.
- You pick up a Zephyrium rapier... nope, actually that's just a pointy magebane.
- You realise you left a boot on the previous floor.
- You require level 121 Dungeoneering to open this door.
- You saunter through an empty guardian room.
- You step in something squishy.
- You stub your toe on a discarded primal helmet.
- You suspect there is a trap in this room. You step on it anyway.
- You tried to get through the door but you cannot find the gold shield key.
- You're not sure you've ever seen that monster before...
- Your ring of kinship was vibrating alarmingly in that dungeon.
Talk to[edit | edit source]
- (Only on first time:)
- Player: Hello?
- ???: Hello.
- (Continues below.)
- (After first time:)
- ???: Hello.
- (Continues below.)
- Select an option
- What's going on here?
- Player: Are you alright down there?
- ???: Sure am! Come on down the hole and earn yourself some Dungeoneering XP!
- Player: ...
- Player: I've been warned about jumping into strange holes.
- (Returns to the previous options.)
- Why did you enter the Summer Skill Off?
- Player: So, why did you enter the skill off?
- ???: What skill off?
- Player: The skill off that's currently happening in Lumbridge crater?
- ???: Blimey! Is that where we are!?
- Player: Wait! How did you get here?
- ???: I'm just a man who wanted to build an outhouse in the garden. I was having such a good time digging that I just kept going. And eventually I found myself in all sorts of crazy rooms with monsters and traps! Now I'm a fully fledged adventurer just like you[sic]
- Player: Well then.
- (Returns to the previous options.)
- Where did you get that hat?
- Player: Where did you get that amazing hat!?
- ???: Oh this old thing?
- Player: Yes! That thing!
- ???: Sorry, it's one of a kind.
- Player: I just can't describe it... It's slick and sparkling like a diamond, but still soft and warm... It's truly something that has to be seen to be believed.
- ???: Thank you!
- (Returns to the previous options.)
- Goodbye.
- Player: Enjoy your hole!
- ???: You too!
- What's going on here?