Transcript of Dungeoneering hole

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This transcript involves dialogue with the player.

Summer Beach Party[edit | edit source]

Dungeoneer[edit | edit source]

  • (Transcript missing. edit)

Talk to[edit | edit source]

  • ???: Hello.
  • Player: Hello?
  • ???: ...
  • Player: Well... OK then...

Summer Skill-Off[edit | edit source]

Dungeoneer[edit | edit source]

  • Would you like to use your skill tokens for increased XP?
    • Yes.
      • (Continues below.)
    • No.
      • (Continues below.)
  • (One of the following is seen occasionally:)
    • All the torches have gone out. It's dark.
    • Are those my feet?
    • B for Bruce, B for brave.
    • Just like your hope, you enter an abandoned floor.
    • While mining the level 1 skilling door you have a hilarious accident.
    • Who said that?
    • You appear to be in a room filled with coloured ferrets and convince yourself this can't be part of the critical path. You leave.
    • You barely escape a zombie's clutches.
    • You cleared the entire floor in just [number] seconds.
    • You defeated a boss!
    • You drank a potion... but something didn't taste quite right.
    • You fail to catch the ferret.
    • You feel scared, so you turn back.
    • (These appear in sequence:)
      • You find 200 million gold coins.
      • You clumsily dropped 200 million gold coins.
    • (These appear in sequence:)
      • You find a gold ferret. It is your new best friend.
      • The ferret bites your face and runs off.
      • You feel betrayed.
    • You find a hexhunter bow, but it has no string...
    • You find a wandering ceature[sic] called Gordie, but he doesn't want to come with you.
    • (These appear in sequence:)
      • You killed every single monster on this floor.
      • You may be the real monster.
    • You pick up a Zephyrium rapier... nope, actually that's just a pointy magebane.
    • You realise you left a boot on the previous floor.
    • You require level 121 Dungeoneering to open this door.
    • You saunter through an empty guardian room.
    • You step in something squishy.
    • You stub your toe on a discarded primal helmet.
    • You suspect there is a trap in this room. You step on it anyway.
    • You tried to get through the door but you cannot find the gold shield key.
    • You're not sure you've ever seen that monster before...
    • Your ring of kinship was vibrating alarmingly in that dungeon.

Talk to[edit | edit source]

  • (Only on first time:)
    • Player: Hello?
    • ???: Hello.
    • (Continues below.)
  • (After first time:)
    • ???: Hello.
    • (Continues below.)
  • Select an option
    • What's going on here?
      • Player: Are you alright down there?
      • ???: Sure am! Come on down the hole and earn yourself some Dungeoneering XP!
      • Player: ...
      • Player: I've been warned about jumping into strange holes.
      • (Returns to the previous options.)
    • Why did you enter the Summer Skill Off?
      • Player: So, why did you enter the skill off?
      • ???: What skill off?
      • Player: The skill off that's currently happening in Lumbridge crater?
      • ???: Blimey! Is that where we are!?
      • Player: Wait! How did you get here?
      • ???: I'm just a man who wanted to build an outhouse in the garden. I was having such a good time digging that I just kept going. And eventually I found myself in all sorts of crazy rooms with monsters and traps! Now I'm a fully fledged adventurer just like you[sic]
      • Player: Well then.
      • (Returns to the previous options.)
    • Where did you get that hat?
      • Player: Where did you get that amazing hat!?
      • ???: Oh this old thing?
      • Player: Yes! That thing!
      • ???: Sorry, it's one of a kind.
      • Player: I just can't describe it... It's slick and sparkling like a diamond, but still soft and warm... It's truly something that has to be seen to be believed.
      • ???: Thank you!
      • (Returns to the previous options.)
    • Goodbye.
      • Player: Enjoy your hole!
      • ???: You too!