Transcript of Devious Minds

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This transcript involves dialogue with Assassin, Monk, High Priest (Entrana), Sir Tiffy Cashien, and the player.

Starting the Quest[edit | edit source]

  • Monk: Good day to you adventurer, could you spare the time to help me?
    • Player: Sure thing, what do you need?
      • (Quest noticeboard opens)
        • Accept Quest
          • Monk: Our warriors are facing new and dangerous threats, we need a specially designed weapon to be victorious. If you could help by building one of these weapons you will help to ensure victory is ours.
          • Player: Ooohhh a new weapon!
          • Monk: Yes yes, now pay attention. I need you to take a two handed sword, mithril should do, to Doric's place and grind it down to a slender blade. Once it's flexible enough you should be able to string it with a normal bow string. Bring it back here when you're done.
        • Not Right Now
          • Player: Sorry, but I'm busy right now.
          • Monk: Ah well, come and see me if you change your mind.
    • Player: That depends, what's in it for me?
      • Monk: Ah well, our lord is always gracious to those who help him, I'm sure you'd be fittingly rewarded.
        • Player: Ah well in that case, what do you need?
          • (Quest noticeboard opens)
            • (See above)
        • Player: Sorry, but that's not good enough for me.
          • Monk: Your loss, our lord can be very generous indeed. Come back and see me if you change your mind.
    • Player: Sorry, but I'm busy right now.
      • Monk: Ah well, come and see me if you change your mind.

Dialogue with the monk before you bring him the weapon[edit | edit source]

  • Monk: Have you brought the weapon for me?
    • Player: Can you teach me how to use it?
      • Monk: It's a foreign design, maybe later one of our warriors will show you how it's used.
    • Player: Not yet, sorry.
      • Monk: Well hurry along then.

The Bow-Sword[edit | edit source]

After grinding the blade
  • Chat Box: You grind the blade until it's slender and flexible.
After stringing the blade
  • Chat Box: You add a string to the slender blade.
Attempting to wield the Bow-sword
  • Player: It's a Bow and a Sword... how am I supposed to use this?!
  • Monk: Have you brought the weapon for me?
    • Player: Yep, got it right here for you.
      • Monk: Ah excellent, this won't be forgotten. You've been a great help, though I wonder if you could do me one final favour.
      • Player: Wait... this sounds familiar...
      • Monk: What are you talking about? I just need you to make a delivery to Entrana for me. There's a special ceremony, which unfortunately I can't attend, and I wanted to give them a gift to mark the occasion.
      • Player: Ok, let's do this then, pass me the present.
      • Monk: Not so fast, it's supposed to be a surprise so you'll need to sneak it onto the island. I hear there's some kind of 'other realm' or some such wich you've got access to...
      • Player: You mean the abyss?
      • Monk: Yes that's the one. Now take this orb and put it in one of the large pouches from there, don't want it getting damaged.
    • Player: Can you teach me how to use it?
      • Monk: It's a foreign design, maybe later one of our warriors will show you how it's used. Speaking of which, may I have it please?
        • Player: Yep, got it right here for you.
        • Player: Not yet, sorry.
    • Player: Not yet, sorry.
      • Monk: Well hurry along then.
Talking to the monk afterwards
  • Monk: You need to hurry or you'll miss the ceremony.
  • If the player has lost the orb:
    • Player: Er... I lost the orb...
    • Monk: You what? Ah well, good thing I have a spare, be more careful this time.
Trying to travel normally to Entrana

If the player is carrying the orb:

  • The monk quickly searches you.
  • Monk: What's this large orb?
  • Player: Err...nothing. I'll be going now.

If the player is carrying the orb in a pouch:

  • The monk quickly searches you.
  • Monk: What's this large pouch?
  • Player: Err...nothing. I'll be going now.

The Present[edit | edit source]

After putting the orb in the pouch
  • Chat Box: You hide the orb in the pouch.
A cutscene starts. An assassin attacks the monks.
  • High Priest: Protect the relic!
  • Monk: You won't have it.
  • High Priest: Noooooo! Someone just stole our relic, this is a disaster! Adventurer, you must find the fool who put that teleport beacon on the altar!
  • Player: Uh... yeah, about that...
  • High Priest: What are you trying to say?
  • Player: I put it there...
  • High Priest: Well at least you're honest about it, but where did you get it from?
  • Player: It was supposed to be a gift from a monk near the river Salve.
  • High Priest: Those orbs are volatile, they use some very old magic, no worshipper of Saradomin would dare touch one. You must return to this monk and find out more, but be wary.

Talking to the High Priest again:

  • High Priest: Have you found our relic yet?
  • Player: Not yet...
  • High Priest: Please hurry, it can't be allowed into the wrong hands.

Investigating the Monk[edit | edit source]

Entrana[edit | edit source]

Searching the dead monk at Paterdomus.
  • Info Box: The poor guy appears to have been killed by powerful magic!
Returning to the high priest.
  • High Priest: Many greetings. Welcome to our fair island. Have you found our relic yet?
  • Player: Not yet. I went back to where that monk was but all I found was a dead body.
  • High Priest: What?
  • Player: Yeah it looked like he'd been killed by magic. I'm not sure if it was the same person either...
  • High Priest: This is not good, that relic was part of an ancient artefact which was said to have awesome power. You must report to Sir Tiffy in Falador, he must be informed.

Talking to the High Priest again:

  • High Priest: Hurry and report to Sir Tiffy.

Sir Tiffy[edit | edit source]

  • Sir Tiffy Cashien: Jolly good show on getting into the White Knights, what? Now, how can I help you, young master/mistress?
  • Sir Tiffy Cashien: Good day, Proselyte. Is there anything I can do for you?
  • Player: Thanks, unfortunately I've got some bad news.
  • Sir Tiffy Cashien: This wouldn't be that old relic being stolen from Entrana would it?
  • Player: Uh... yeah, how'd you know?
  • Sir Tiffy Cashien: Part of the business, what do you know about what went on?
  • Player: Well there was this monk who needed help...
The screen fades black and then fades back.
  • Player: ...so I was told to come see you.
  • Sir Tiffy Cashien: Good that confirms our own intel and with the designs for that weapon we can work on some tactics.
  • Player: You mean I can learn to use it?
  • Sir Tiffy Cashien: Ha ha ha, no. At least not yet anyway, we need to know more about what we're dealing with. We still don't know who the monk was and where he got that orb from.
  • Player: Is there anything I can do to help?
  • Sir Tiffy Cashien: Not yet, but we'll be in touch. Oh and don't worry about that relic, we'll get it back somehow!
  • If the player hasn't completed the Wanted! quest:
    • Player: The High Priest of Entrana sent me to talk to you.
    • Sir Tiffy Cashien: Getting a bit ahead of ourselves, aren't we?
    • Player: Pardon?
    • Sir Tiffy Cashien: Oh, never mind. It'll all make sense when you've done a few more quests.
    • You must complete the Recruitment Drive and Wanted! quests before you can complete Devious Minds.
Congratulations, quest complete!