Transcript:Design - Both - Drop Tables & Spring Cleaner

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Full Mining & Smithing Documentation

Drop Tables & Spring Cleaner[edit | edit source]

Because the mining & smithing rework lowers the tiers of existing smithable equipment, their alch values are dropping. To prevent this being a nerf to PVM, we need to replace these items on drop tables. In addition, we want to make sure that smithing materials (ore and bars) come primarily from the mining skill, so we will be removing these materials from PVM drop tables.

Dropped Smithable Equipment[edit | edit source]

To replace smithable equipment, we will be introducing a new type of item, salvage. Salvage has alch and disassembly properties similar to pre-rework drops, but cannot be used or turned into bars with the spring cleaner, and cannot be equipped.

Salvage doesn't stack and is tradeable. There are 140 distinct kinds of salvage, divided into five sizes, seven tiers and four types.

Sizes[edit | edit source]

The five sizes are tiny, small, medium, large and huge. Larger salvage is alchs for more and contains more components when disassembled. These increases work as multipliers, with a huge salvage alching for 5 times more gold than a tiny salvage.

Size Alch Multiplier Component multiplier
Tiny x1 x1
Small x2 x2
Medium x3 x3
Large x4 x4
Huge x5 x5

Tiers[edit | edit source]

The seven tiers are named after the seven metals. They are named this way to give them recognisable names associated with a particular tier of value. However, there is no other direct mechanical relationship between salvage and its associated metal. (In particular, it can't be spring cleanered into that ore.)

The tier determines the alch value of the item, and the amount of components it can yield from disassembly. Later logical tiers (necronium, etc) can be added if we find we need them for balancing and filling out drop tables.

The high alch value and the number of components is multiplied by the appropriate number depending on the size.

Tier High alchs for Components Base Junk Chance
Bronze 20 3 98.9%
Iron 65 3 89%
Steel 240 3 78%
Mithril 600 3 67%
Adamant 2000 3 56%
Rune 8000 3 45%
Orikalkum 25000 3 34%

Type[edit | edit source]

The four types are bladed, spiky, blunt and plated. These four types between them cover all the possible components that can currently be disassembled from smithable gear.

Type Often Rarely
Bladed <Metal> Salvage

Base
Blade
Metallic

Sharp
Subtle
Dextrous

Spiky <Metal> Salvage

Connector
Spiked
Crafted

Swift
Precise
Light

Blunt <Metal> Salvage

Stave
Head
Smooth

Stunning
Direct
Strong

Plated <Metal> Salvage

Cover
Plated
Deflecting

Protective
Heavy
Strong

Drop Tables[edit | edit source]

Existing drop tables will be altered by swapping out equipment for salvage. The salvage will be of the same tier as the replaced item (e.g. rune items will be replaced with rune salvage) and the type will the closest match to the item being replaced (e.g. platebodies will be replaced with plated salvage). The size (in terms of the multiplier) will be equal to the number of bars that make that item (e.g. dagger = tiny, platebody = huge).

The alch values of huge salvage are roughly the same as platebodies. Smaller items tend to have slightly better alch values proportionally than the original item (i.e. rune daggers alch for less than tiny rune salvage). In cases where the new value really doesn't match up, we will substitute a better matching piece of salvage. (For example, halberds are replaced with 2 huge bladed salvage.)

Example Drops[edit | edit source]

Old Drop New Drop
Rune longsword 1 small bladed rune salvage
Bronze platebody 1 huge plated bronze salvage
Mithril mace 1 tiny blunt mithril salvage
Adamant square shield 1 small plated adamant salvage
Iron 2h sword 1 medium bladed iron salvage

Dropped Ore and Bars[edit | edit source]

Metal ore and bars will be removed from drop tables and replaced with a new item, bottled stone spirits. Stone spirits are strange wisplike creatures thought to originate in the spirit plane. Each stone spirit has an affinity to a specific kind of rock, not all of them naturally occuring. Stone spirits which are attuned to useful mining ores are particularly valued, and many different creatures capture them and bottle them for future use.

When a stone spirit is unbottled, if there is a nearby rock of the type it is attuned to, it immediately bonds to the rock and increases the concentration of ore in the rock. The amount is only small, but enough to roughly double the yield. Each spirit only produces a single piece of ore, so large numbers of them need to be carried by miners if they want continual double yields.

Effects[edit | edit source]

Each type of stone spirit stacks with its own type. All stone spirits are tradeable. There is one type of stone spirit for each main minable ore:

  • Copper spirit
  • Tin spirit
  • Iron spirit
  • Coal spirit
  • Mithril spirit
  • Adamant spirit
  • Luminite spirit
  • Runite spirit
  • Orikalkum spirit
  • Drakolith spirit
  • Necrite spirit
  • Phasmatite spirit
  • Bane spirit
  • Light animica spirit
  • Dark animica spirit

While mining, each time the player acquires a piece of ore, if the player has at least one of the corresponding type of stone spirit, one stone spirit is consumed and an additional ore is acquired. This allows ore to be mined twice as quickly as long as the miner has enough stone spirits.

No additional XP is awarded for the extra ore. If more than one ore was gained on one swing (e.g. via Varrock armour) then that many stone spirits are consumed to produce that many extra ore.

Stone spirits will appear on drop tables replacing bars and ores on a one-for-one basis. Metallic dragons themselves will have their guaranteed bar drops replaced with an equal number of stone spirits of the same metal type as the dragon (or the closest ore equivalent, i.e. coal spirits for steel dragons).

Spring Cleaner[edit | edit source]

With the removal of smithable equipment from drop tables, the spring cleaner will lose a lot of its purpose and value. Dismantle mode will be tweaked, and two new modes will be added: Disassembly Mode and Alch Mode. These new modes only work on salvage items.

Dismantle Mode[edit | edit source]

In rare cases where a smithable item remains on drop tables (for example, we may still want to drop arrows and bolts) dismantle mode will not work on them to provide bars.

Salvage items cannot be dismantled.

Other, non-smithing related items will continue to be dismantlable for now. This may change in the future as we look at the economy of other skills, but there are currently no plans to do this.

Alch Mode[edit | edit source]

Alch Mode is a new mode available to spring cleaners which have been upgraded to at least 3000.

In alch mode, any salvage that the spring cleaner activates on is automatically "alched" and converted into coins equal to what it would have high alched for. No runes are consumed, and no magic XP is awarded. One charge of the spring cleaner is used each time this happens. (If a golden touch sigil is currently active, this takes priority and no charges are consumed.)

Alch mode only works on salvage items.

Disassembly Mode[edit | edit source]

Disassembly Mode is a new mode available to spring cleaners which have been upgraded to at least 5000.

In disassembly mode, any salvage that the spring cleaner activates on is automatically disassembled. This does not cost any charges from the spring cleaner to do.

Disassembly mode only works on salvage items.