Transcript of Curse of the Black Stone

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Contents

Talking to Bryll[edit | edit source]

Before accepting the quest[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: Player I was hoping I would bump into you. I have a bit of a problem and let's face it, when there's a problem you're the person to seek out. I'm not going to sugar coat it. It's the end of the world. Or at least it will be if we don't stop it. You've probably felt it. The chill in the air. The shadows seeming to choke the light more than usual. I have a network of informants around the place looking out for strange portents and omens, you know, signs that something bad is going down. Well one of them has found something. Something big. Something apocalyptically big. Can you help me get to the bottom of this?
      • (Quest interface opens.)
        • Not right now
          • Bryll Thoksdottir: Well, maybe when you've got some time spare. I mean it's only the end of the world, I'm sure it will wait...
        • Accept quest
          • Bryll Thoksdottir: Great. It's big, this. Even the Fremennik can't ignore the omens. The world itself is trembling in fear, you can feel it if you're really still. Bad stuff. But I'm no expert, you need my informant for that. Unfortunately... My informant is a mysterious resident of the Arc. I have only ever spoken to them via letter and carrier seagull, never directly. They call themselves the 'Jade Spider' and...Well this is the strange part...They've asked for you by name. They're in hiding at the moment, apparently they've picked up some enemies along the way. All we know is that they're on the Arc somewhere currently. You'll have to hunt down clues as to where they might be. Start on Waiko, that's your best bet. Everyone goes through Waiko at some point, so someone may have heard something.

After accepting the quest[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: It's big, this. Even the Fremennik can't ignore the omens. The world itself is trembling in fear, you can feel it if you're really still. Bad stuff. But I'm no expert, you need my informant for that. Unfortunately... My informant is a mysterious resident of the Arc. I have only ever spoken to them via letter and carrier seagull, never directly. They call themselves the 'Jade Spider' and...Well this is the strange part...They've asked for you by name. They're in hiding at the moment, apparently they've picked up some enemies along the way. All we know is that they're on the Arc somewhere currently. You'll have to hunt down clues as to where they might be. Start on Waiko, that's your best bet. Everyone goes through Waiko at some point, so someone may have heard something.

Waiko[edit | edit source]

Collecting clues[edit | edit source]

Sharkborne[edit | edit source]

  • Sharkborne: Hey, new fish! Welcome to Waiko! Have a copy of our tourist brochure!
  • (If you don't have the brochure:)
    • (Transcript missing. edit)
  • (If you already have the brochure:)
    • Player: I've got one thanks.
    • (Continues below.)
  • Select an option
    • Ask about the Jade Spider.
      • Sharkborne: It reminds me of something I used to hear when sailing around the islands. Legends of some sort of seafaring witch or something. Sorry I don't really remember.
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Sharkborne: No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Sharkborne: Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Sharkborne: I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Sharkborne: Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Continues below.)
      • Select an option
        • Ask about something else.
          • (Non-quest dialogue.)
        • Farewell.
          • Sharkborne: Farewell.
    • Ask about something else.
      • (Non-quest dialogue.)

Sojobo (contracts)[edit | edit source]

  • Sojobo (contracts): Looking for work? I have contracts for you to complete in this region, and I'll reward you for them.
  • Select an option
    • Ask about the Jade Spider.
      • Sojobo (contracts): Hrmm. There was an old Eastern Lands story about a jade spider. Let me see. Something about a young man tricked into falling in love with a woman. As the tale goes, the woman was secretly a spider that was disguised as a woman. She lured the man into her web with promises of romance and then she devoured the man. A pretty dark story as I recall. Probably doesn't help you much though.
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Sojobo (contracts): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Sojobo (contracts): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Sojobo (contracts): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Sojobo (contracts): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Continues below.)
      • Select an option
        • Ask about something else.
          • (Non-quest dialogue.)
        • Farewell.
          • Sojobo (contracts): Farewell.
    • Ask about something else.
      • (Non-quest dialogue.)

Rosie (supplies)[edit | edit source]

  • Select an option
    • Ask about the Jade Spider.
      • Rosie (supplies): Hrmm, that does sound familiar. But I can't place it sorry. It reminds me of something I heard whilst out at sea.
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Rosie (supplies): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Rosie (supplies): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Rosie (supplies): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Rosie (supplies): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Continues below.)
      • Select an option
        • Ask about something else.
          • (Non-quest dialogue.)
        • Farewell.
          • Rosie (supplies): Farewell.
    • Ask about something else.
      • (Non-quest dialogue.)

Salmon Max (fish merchant)[edit | edit source]

  • Salmon Max (fish merchant): Do you smell something?
  • Select an option
    • Ask about the Jade Spider?
      • Salmon Max (fish merchant): Hrmm, that does sound familiar. But I can't place it sorry. It reminds me of something I heard whilst out at sea.
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Salmon Max (fish merchant): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Salmon Max (fish merchant): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Salmon Max (fish merchant): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Salmon Max (fish merchant): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Returns to the initial options.)
    • Fish Oil Sales.
      • (Fish Oil Sales interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Tang (food merchant)[edit | edit source]

  • Tang (food merchant): Want to trade?
  • Choose an option:
    • Ask about the Jade Spider?
      • (One of the following is seen:)
        • (Option 1:)
          • Tang (food merchant): Er...the Eagle flies south for the cauliflower.
          • Player: What?
          • Tang (food merchant): Err nothing, I was..er...clearing my throat...
          • (Continues below.)
        • (Option 2:)
          • Tang (food merchant): I don't know about any Jade Spider, but I've got a lovely opal caterpillar I can sell you if you're interested.
          • (Continues below.)
        • (Option 3:)
          • Tang (food merchant): I have absolutely no idea what you're talking about, sorry.
          • (Continues below.)
        • (Option 4:)
          • Tang (food merchant): I haven't heard anything about any Jade Spider, but I did hear that there are ghosts living in old Long's house. They visit at night and they keep giggling like a bunch of young women. It's downright creepy.
          • (Continues below.)
        • (Option 5:)
          • Tang (food merchant): Jade Spider? What are you talking about?
          • (Continues below.)
        • (Option 6:)
          • Tang (food merchant): Oooh is this one of old Wing's puzzles? Do you need to take apart the spider and make it fit a square shape or something?
          • (Continues below.)
        • (Option 7, only appears if the player has unlocked the Ravensworn title:)
          • Tang (food merchant): The Raven flies south for the winter.
          • Player: And the north wind hides in fear.
          • Tang (food merchant): Well met brother.
          • Player: Well met fellow Ravensworn. Can you tell me where the Jade Spider is?
          • Tang (food merchant): Nope, not a clue, sorry.
          • Player: I'm starting to feel this title is largely superfluous.
          • (Continues below.)
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Tang (food merchant): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Tang (food merchant): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Tang (food merchant): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Tang (food merchant): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Returns to the initial options.)
    • Tang Chufang.
      • (Tang Chufang interface opens.)
    • Farewell.
      • (Dialogue terminates.)

'Reggie' (tortle shell merchant)[edit | edit source]

  • 'Reggie' (tortle shell merchant): Aha, Portmaster, it's good to see you here on Waiko! Welcome to Torts R Us.
  • Player: Torts R Us? Tell me you're not hunting poor defenceless tortles? I mean, it's not like they can run away - hardly sporting, Reggie.
  • 'Reggie' (tortle shell merchant): Oh, of course not. I prefer big game, this is just a side business to earn a few chimes, so I can fund my next expedition! No, we're only interested in tortle shell chippings here. Very versatile substance.
  • Player: I don't know, that still sounds dodgy.
  • 'Reggie' (tortle shell merchant): We've developed a humane way of harvesting what we need without causing permanent damage. Plus the locals have been running subsistence surveys and whatnot. No harm comes to them, or my name isn't Reginald Wellington-Smythe. In fact, you needn't take my word for it, try it for yourself. There's a creep of tortles amassing on Whale's Maw, a perfect hunting ground!
  • Player: Amassing? You make it sound like they're about to invade or something.
  • 'Reggie' (tortle shell merchant): Well, maybe not those on Whale's Maw, but I don't trust the rare shiny tortles found out in the uncharted islands. I'll pay handsomely for some shell chippings from those.
  • 'Reggie' (tortle shell merchant): Want to trade?
  • Choose an option:
    • Ask about the Jade Spider?
      • (One of the following is seen:)
        • (Option 1:)
          • 'Reggie' (tortle shell merchant): Er...the Eagle flies south for the cauliflower.
          • Player: What?
          • 'Reggie' (tortle shell merchant): Err nothing, I was..er...clearing my throat...
          • (Continues below.)
        • (Option 2:)
          • 'Reggie' (tortle shell merchant): I don't know about any Jade Spider, but I've got a lovely opal caterpillar I can sell you if you're interested.
          • (Continues below.)
        • (Option 3:)
          • 'Reggie' (tortle shell merchant): I have absolutely no idea what you're talking about, sorry.
          • (Continues below.)
        • (Option 4:)
          • 'Reggie' (tortle shell merchant): I haven't heard anything about any Jade Spider, but I did hear that there are ghosts living in old Long's house. They visit at night and they keep giggling like a bunch of young women. It's downright creepy.
          • (Continues below.)
        • (Option 5:)
          • 'Reggie' (tortle shell merchant): Jade Spider? What are you talking about?
          • (Continues below.)
        • (Option 6:)
          • 'Reggie' (tortle shell merchant): Oooh is this one of old Wing's puzzles? Do you need to take apart the spider and make it fit a square shape or something?
          • (Continues below.)
        • (Option 7, only appears if the player has unlocked the Ravensworn title:)
          • 'Reggie' (tortle shell merchant): The Raven flies south for the winter.
          • Player: And the north wind hides in fear.
          • 'Reggie' (tortle shell merchant): Well met brother.
          • Player: Well met fellow Ravensworn. Can you tell me where the Jade Spider is?
          • 'Reggie' (tortle shell merchant): Nope, not a clue, sorry.
          • Player: I'm starting to feel this title is largely superfluous.
          • (Continues below.)
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • 'Reggie' (tortle shell merchant): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • 'Reggie' (tortle shell merchant): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • 'Reggie' (tortle shell merchant): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • 'Reggie' (tortle shell merchant): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Returns to the initial options.)
    • Torts R Us.
      • (Torts R Us interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Yi Yan (salt merchant)[edit | edit source]

  • Yi Yan (salt merchant): Want to trade?
  • Choose an option:
    • Ask about the Jade Spider?
      • (One of the following is seen:)
        • (Option 1:)
          • Yi Yan (salt merchant): Er...the Eagle flies south for the cauliflower.
          • Player: What?
          • Yi Yan (salt merchant): Err nothing, I was..er...clearing my throat...
          • (Continues below.)
        • (Option 2:)
          • Yi Yan (salt merchant): I don't know about any Jade Spider, but I've got a lovely opal caterpillar I can sell you if you're interested.
          • (Continues below.)
        • (Option 3:)
          • Yi Yan (salt merchant): I have absolutely no idea what you're talking about, sorry.
          • (Continues below.)
        • (Option 4:)
          • Yi Yan (salt merchant): I haven't heard anything about any Jade Spider, but I did hear that there are ghosts living in old Long's house. They visit at night and they keep giggling like a bunch of young women. It's downright creepy.
          • (Continues below.)
        • (Option 5:)
          • Yi Yan (salt merchant): Jade Spider? What are you talking about?
          • (Continues below.)
        • (Option 6:)
          • Yi Yan (salt merchant): Oooh is this one of old Wing's puzzles? Do you need to take apart the spider and make it fit a square shape or something?
          • (Continues below.)
        • (Option 7, only appears if the player has unlocked the Ravensworn title:)
          • Yi Yan (salt merchant): The Raven flies south for the winter.
          • Player: And the north wind hides in fear.
          • Yi Yan (salt merchant): Well met brother.
          • Player: Well met fellow Ravensworn. Can you tell me where the Jade Spider is?
          • Yi Yan (salt merchant): Nope, not a clue, sorry.
          • Player: I'm starting to feel this title is largely superfluous.
          • (Continues below.)
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Yi Yan (salt merchant): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Yi Yan (salt merchant): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Yi Yan (salt merchant): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Yi Yan (salt merchant): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Returns to the initial options.)
    • Salty Goods.
      • (Salty Goods interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Boni (rewards)[edit | edit source]

  • Boni (rewards): Welcome back. I have such wonders to show you. Stay a while and peruse my treasures.
  • Choose an option:
    • Ask about the Jade Spider?
      • (One of the following is seen:)
        • (Option 1:)
          • Boni (rewards): Er...the Eagle flies south for the cauliflower.
          • Player: What?
          • Boni (rewards): Err nothing, I was..er...clearing my throat...
          • (Continues below.)
        • (Option 2:)
          • Boni (rewards): I don't know about any Jade Spider, but I've got a lovely opal caterpillar I can sell you if you're interested.
          • (Continues below.)
        • (Option 3:)
          • Boni (rewards): I have absolutely no idea what you're talking about, sorry.
          • (Continues below.)
        • (Option 4:)
          • Boni (rewards)): I haven't heard anything about any Jade Spider, but I did hear that there are ghosts living in old Long's house. They visit at night and they keep giggling like a bunch of young women. It's downright creepy.
          • (Continues below.)
        • (Option 5:)
          • Boni (rewards): Jade Spider? What are you talking about?
          • (Continues below.)
        • (Option 6:)
          • Boni (rewards): Oooh is this one of old Wing's puzzles? Do you need to take apart the spider and make it fit a square shape or something?
          • (Continues below.)
        • (Option 7, only appears if the player has unlocked the Ravensworn title:)
          • Boni (rewards): The Raven flies south for the winter.
          • Player: And the north wind hides in fear.
          • Boni (rewards): Well met brother.
          • Player: Well met fellow Ravensworn. Can you tell me where the Jade Spider is?
          • Boni (rewards): Nope, not a clue, sorry.
          • Player: I'm starting to feel this title is largely superfluous.
          • (Continues below.)
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Boni (rewards): No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Boni (rewards): Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Boni (rewards): I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Boni (rewards): Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Returns to the initial options.)
    • How do I claim an uncharted isle?
      • (Non-quest dialogue.)
    • Show me your reward shop.
      • (Waiko Reward Shop interface opens.)
    • Show me the Ports reward shop.
      • (Ports Reward Shop interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Lidylla[edit | edit source]

  • Select an option
    • Ask about the Jade Spider.
      • Lidylla: What an odd name? Sorry doesn't ring a bell.
      • Select an option
        • Have you heard anyone mention it?
          • (If the player hasn't collected any clues yet:)
            • Lidylla: No, sorry I haven't heard anything.
            • (Continues below.)
          • (If the player has collected one clue:)
            • Lidylla: Now that you mention it. I did hear someone mention a spider. It was in the town square, by the fountain.
            • (Continues below.)
          • (If the player has collected two clues:)
            • Lidylla: I overheard someone talking about some sort of arachnid. On the southern part of the town square.
            • (Continues below.)
          • (If the player has collected three or four clues:)
            • Lidylla: Now that you mention it. I think Zhuka might know something on that. You should speak to her.
            • (Continues below.)
        • Sorry for disturbing you.
          • (Continues below.)
      • Select an option
        • Ask about something else.
          • (Non-quest dialogue.)
        • Farewell.
          • Lidylla: Farewell.
    • Ask about something else.
      • (Non-quest dialogue.)

Talking to Zhuka (bamboo merchant)[edit | edit source]

  • Zhuka (bamboo merchant): Want to trade?
  • Choose an option:
    • Ask about the Jade Spider?
      • Zhuka (bamboo merchant): SHHHH! They'll hear you!
      • Player: Who will hear me?
      • Zhuka (bamboo merchant): I can't...look...
      • She leans in closer, her eyes filled with genuine fear.
      • Zhuka (bamboo merchant): They have spies everywhere. Hiding, watching. Look, I don't know anything important okay. If you want to know someone that does, you should find a friend on Whale's Maw. But I didn't tell you anything.
      • She leans back out and in a louder voice continues...
      • Zhuka (bamboo merchant): Sorry my friend, I just sell bamboo. I'm sure a jeweller somewhere might have what you're after.
      • Choose an option:
        • Bamboo Market 101.
          • (Bamboo Market 101 interface opens.)
        • Farewell.
        • (Dialogue terminates.)
    • Bamboo Market 101.
      • (Bamboo Market 101 interface opens.)
  • Farewell.
    • (Dialogue terminates.)

Whale's Maw[edit | edit source]

Hubbub (contracts)[edit | edit source]

  • Select an option
    • Ask about The Jade Spider.
      • Hubbub (contracts) I don't know what you're talking about sorry. You must be looking for someone else.
      • Select an option
        • Ask about something else.
          • (Non-quest dialogue.)
        • Farewell.
          • Hubbub (contracts) Farewell.
    • Ask about something else.
      • (Non-quest dialogue.)

Ted[edit | edit source]

  • Ted: What do you want?
  • Choose an option:
    • Ask about The Jade Spider?
      • Ted: I don't know what you're talking about. Go annoy someone else with your nonsense.
      • (Returns to the previous options.)
    • That's not very friendly.
      • (Non-quest dialogue.)
    • What are you doing?
      • (Non-quest dialogue.)
    • You look familiar.
      • (Non-quest dialogue.)
    • Goodbye.
      • (Non-quest dialogue.)

Returning to Bryll Thoksdottir[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: Keep following the clues, they'll lead you to where the Jade Spider is hiding. I'm afraid you know as much as I do.

Talking to Sea Witch Kaula[edit | edit source]

  • The woman's gaze is fixed on the distant ocea. She is singing a beautiful yet haunting melody. It almost resembles whale song.
  • Select an option
    • Ask about the Jade Spider
      • Sea Witch Kaula: Yes, the Spider said you would come. Dark days are coming, a shadow threatens all of us, can you feel it? It's like a cold current beneath the surface that threatens to drag us all under.
      • She whispers, the wind catching her breath and carrying it to you.
      • Sea Witch Kaula: They are watching me. The Jade Spider gave me a message for you, but I had to hide it from them. I was forced to bury it near the tortles. So that they could not steal it from me. They will be watching me, but I don't think they have yet noticed your involvement. Go quickly, before their blades are pointed at you.
      • The sea witch turns back to the ocean, singing incomprehensibly beautiful whale song.
    • Ask about something else
      • (Non-quest dialogue.)

Digging in the sand[edit | edit source]

First pile[edit | edit source]

  • You find a beige coloured party hat. In your jubilation you grab at it, only to learn it was just more sand somehow piled into a crown-like shape.
  • Player: CURSE YOU CRUEL FATE!
  • Fate mocks your fury.

Second pile[edit | edit source]

  • You find three shells arranged in a faintly suggestive fashion. Suggestive of what is entirely up to your own imagination.

Third pile[edit | edit source]

  • You find only more sand hidden beneath this pile of sand. Perhaps it is sand all the way down.

Fourth pile[edit | edit source]

  • Player: What is this? There's a tiny tunnel down here and tracks that look like tortle feet leading away. There are scraps of paper. Has a tortle really eaten the note?
  • Select an option
    • Curse the gods.
      • You release a stream of expletives so terrible, so horrific, that a nearby seagull vomits in disgust.
      • Select an option
        • Continue swearing.
            • You begin to meticulously insult each of the deities whose name you remember. You use language so fowl that several small crabs burst into tears and run away.
            • Select an option
              • Continue swearing.
                • You take the time to mock various bits of each of the gods. You come up with an impressive diss of Saradomin's beard that would be certain to get you a smiting were you to say it in his presence.
                • Select an option
                  • Continue swearing.
                    • You point out that Zamorak's wings are upside down and would make him an unbelievably bad flyer and so therefore he is an idiot worthy only of scorn.
                    • Select an option
                      • Continue swearing.
                        • You scream that Armadyl is a giant chicken that you would cover in garlic butter and roast over a fire.
                        • Select an option
                          • Continue swearing.
                            • You start to insult Seren but then exclaim that she's too weak to take such insults and would probably shatter herself again.
                            • Select an option
                              • Continue swearing.
                                • You loudly exclaim that Zaros has weird mummy issues that he really needs to get over and that the whole thing about him and his sister is super weird.
                                • Select an option
                                  • Continue swearing.
                                    • You remind both Guthix and Bandos that they are dead, and dead people are rubbish.
                                    • You relax and find that a bunch of people and animal life are staring at you like the lunatic you clearly are. You wonder about your life choices up to this point.
                                  • Get on with tortle hunting.
                                    • (Dialogue terminates.)
                              • Get on with tortle hunting.
                                • (Dialogue terminates.)
                          • Get on with tortle hunting.
                            • (Dialogue terminates.)
                      • Get on with tortle hunting.
                        • (Dialogue terminates.)
                  • Get on with tortle hunting.
                    • (Dialogue terminates.)
              • Get on with tortle hunting.
                • (Dialogue terminates.)
        • Get on with tortle hunting.
          • (Dialogue terminates.)
    • Get on with tortle hunting.
      • (Dialogue terminates.)

Tortle's overhead lines[edit | edit source]

  • (One of the following is shown occasionally:)
    • *Belch*
    • *Hic*
    • *Retching noises*
    • Blaaaaaarp
    • Prbbbbbt

Checking the tortle[edit | edit source]

First time[edit | edit source]

  • Player: Gotcha. There it is, the clue I needed right in the tortle's mouth. If you'll just hand it over...
  • The tortle snaps at you. You pull your hand back quickly, then distract it by poking it sharply in the shell. It cannot feel the poke, but it thinks it can and it is distracted in its existential confusion.
  • You get the piece of the clue and release the tortle to its fate

Afterwards[edit | edit source]

  • Yes. That is definitely a tortle.

Note from the Jade Spider[edit | edit source]

Hello Player,

Forgive this strange runaround. There is an infection running through the Arc. A sinister cult has grown in popularity in these lands and it has eyes and ears everywhere. I have to send you on these wild goose chases to confuse them and lead them astray. It won't work for long.

I've left a trusted friend with my location, you just need to tell them 'The oyster is open' and they'll know it is you. You can find them on the island of Tuai Leit.

Make haste, I can feel the enemy gathering.

-The Jade Spider

Talking to Sea Witch Kaula[edit | edit source]

  • The woman's gaze is fixed on the distant ocea. She is singing a beautiful yet haunting melody. It almost resembles whale song.
  • Select an option
    • Ask about the Jade Spider
      • (Dialogue terminates.)
    • Ask about something else
      • (Non-quest dialogue.)

Tuai Leit[edit | edit source]

Asking incorrect inhabitants (Name, Hari, Keri, Sensei Hakase, or Cheri)[edit | edit source]

  • Select an option
    • Ask about the Jade Spider.
      • Player: The oyster is open.
        • (One of the following is shown, then continues below:)
          • NPC: Er...yay?
          • NPC: Have you tried poking it?
          • NPC: Huh? I think you've eaten enough shellfish already, you should have a sit down.
          • NPC: They do that.
          • NPC: Yes, but they never tell you anything!
        • Select an option
          • Talk about something else
            • (Non-quest dialogue.)
          • Farewell.
            • NPC: Farewell.
    • Talk about something else.
      • (Non-quest dialogue.)

Asking Alder (bamboo merchant)[edit | edit source]

  • Alder (bamboo merchant): Want to trade?
  • Choose an option:
    • Ask about the Jade Spider?
      • Player: The oyster is open.
        • (One of the following is shown, then returns to the previous options:)
          • Alder (bamboo merchant): Er...yay?
          • Alder (bamboo merchant): Have you tried poking it?
          • Alder (bamboo merchant): Huh? I think you've eaten enough shellfish already, you should have a sit down.
          • Alder (bamboo merchant): They do that.
          • Alder (bamboo merchant): Yes, but they never tell you anything!
    • Big Bada Bamboo.
      • (Big Bada Bamboo interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Asking Ani (farming merchant)[edit | edit source]

  • Ani (farming merchant): Human, give me your seeds!
  • Choose an option:
    • Ask about the Jade Spider?
      • Player: The oyster is open.
        • (One of the following is shown, then returns to the previous options:)
          • Ani (farming merchant): Er...yay?
          • Ani (farming merchant): Have you tried poking it?
          • Ani (farming merchant): Huh? I think you've eaten enough shellfish already, you should have a sit down.
          • Ani (farming merchant): They do that.
          • Ani (farming merchant): Yes, but they never tell you anything!
    • Ani's Seed Store by the Sea Shore.
      • (Ani's Seed Store by the Sea Shore interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Asking Terri (fruit merchant)[edit | edit source]

  • Terri (fruit merchant): Wanna make Terri very merry? Gimme berries!
  • Choose an option:
    • Ask about the Jade Spider?
      • Player: The oyster is open.
        • (One of the following is shown, then returns to the previous options:)
          • Terri (fruit merchant): Er...yay?
          • Terri (fruit merchant): Have you tried poking it?
          • Terri (fruit merchant): Huh? I think you've eaten enough shellfish already, you should have a sit down.
          • Terri (fruit merchant): They do that.
          • Terri (fruit merchant): Yes, but they never tell you anything!
    • Terri's Merry Berry Bar.
      • (Terri's Merry Berry Bar interface opens.)
    • Farewell.
      • (Dialogue terminates.)

Talking to Sensei Seaworth[edit | edit source]

First time[edit | edit source]

  • Select an option
    • Ask about The Jade Spider.
      • Player: The oyster is open.
      • Sensei Seaworth: But the pearl is black. So you're the adventurer the Spider told me to look out for. Okay, listen carefully, you're going to want to sail to Goshima. The Jade Spider has a camp set up in the city, you can find them there. Be careful though, the enemy is gathering, you should be ready for a fight.
      • Select an option
        • Talk about something else.
          • (Non-quest dialogue.)
        • Farewell.
          • Sensei Seaworth: Farewell.
    • Ask about something else.
      • (Non-quest dialogue.)

Afterwards[edit | edit source]

  • Select an option
    • Ask about The Jade Spider.
      • Sensei Seaworth: You can find the Jade Spider on Goshima.
    • Ask about something else.
      • (Non-quest dialogue.)

Goshima[edit | edit source]

Travelling to Goshima[edit | edit source]

  • Search for the Jade Spider?
    • Yes.
      • The player travels to Goshima normally.
      • Player: Crassians? Here? They must be looking for the Jade Spider. I'm going to have to fight my way through them if I'm going to learn anything about the Jade Spider.
    • No.
      • The player travels to Goshima normally.

Talking to Bosun Higgs[edit | edit source]

  • Select an option
    • Talk about Curse of the Black Stone.
      • Bosun Higgs: You gonna get to the bottom of this or what?
    • Talk about the Arc.
      • Bosun Higgs: Stay sharp, cap. I hear something moaning out there, and not the good kind of moaning. There's something lurking around the gates of Goshima, and it doesn't look friendly.

Talking to Lookout Ekahi[edit | edit source]

  • Choose an option:
    • Eye for an Eye miniquest.
      • Lookout Ekahi: Have the quartermaster set a course for Cyclosis, captain. Speak with me at the Eastern tower there and I shall introduce you to my khan, Ichi.
    • Goshima.
      • Lookout Ekahi: What we may lack in depth perception, we have learned to compensate for by sharpening our other senses. Tread carefully, captain.
    • Farewell.
      • Lookout Ekahi: What we may lack in depth perception, we have learned to compensate for by sharpening our other senses. Tread carefully, captain.

Talking to Navigator Jemi[edit | edit source]

  • Navigator Jemi: This quest is daunting me a little bit, captain.

Talking to Quartermaster Gully[edit | edit source]

  • Quartermaster Gully: I'm not sure about this, Cap'n.

Killing crassians[edit | edit source]

Before the 12th Crassians[edit | edit source]

  • Killed x/12 Crassians.

After killing the 12th Crassian[edit | edit source]

  • As the last Crassian falls, you hear a clonking, clicking noise coming from the gate into Goshima.

Talking to Madame Shih[edit | edit source]

First time[edit | edit source]

  • Madame Shih: Hello Player, I'm glad you found me. I was beginning to wonder if you would be able to make it at all.
  • Player: You're the Jade Spider?
  • Madame Shih: The very same. It's a bit of a dramatic title, but it has its uses. People tend to be oddly frightened of strange names, puts the riff-raff off. But whilst I'd love to chit-chat, I'm afraid we've just not got the time. I take it Bryll has warned you about a rising threat?
  • Select an option
    • She mentioned something
      • (Continues below.)
    • Could you be more specific?
      • (Continues below.)
    • It's all a bit over dramatic for my taste.
      • Madame Shih: Yes, well, the world is full of theatre I'm afraid. I find it better to embrace it than to run from it.
      • (Continues below.)
  • Madame Shih: There is a being called the Ambassador. He is an ancient creature in service to something dark and terrible. I've been investigating him for some time and I think I've finally found a lead on him. There is a new religious order that has grown on the island of Aminishi. They preach purity and transcendence, but the truth is far far darker than that. I managed to sneak inside, pretended to be one of the faithful, and I rose high enough to join their council. That's when I learned they were dealing with the black stone. Something I have dealt with in the past and it's bad news. Whatever this stone touches, it corrupts and I could already see the tendrils of corruption infesting the Temple of Aminishi. Unfortunately I got careless and someone learned that I wasn't truly faithful. I killed them before they could tell anyone, but it's too risky for me to stay there now. I know that suspicion is creeping in on me. Which is why I need you. See I'm good at warding magic and they used my skills to protect their dungeon from intruders. But what they don't know is that I added a backdoor to the wards. I tied the magic of the wards to the nearby guards so that someone with a powerful enough magical presence...say the World Guardian...would be able to break the wards just by taking out some of the security. Crude, but effective. So that's what I need you to do. I need you to make your way into the Temple of Aminishi and find out what they're doing in the lower levels. You don't need to do it alone, if you've got some friends you can trust, they can join the fight with you. It won't be an easy fight, but you're the World Guardian, I'm sure you can handle it.
  • (If the player has already completed a run through Temple of Aminishi:)
    • You are about to tell Madame Shih that you've already faced the Temple of Aminishi before. You know all about Seiryu and the strange black stones the cult were using. But it occurs to you that you could always face that challenge again...
    • Select an option
      • Skip the dungeon.
        • Player: Oh, that temple? I've already done that. They were using the black stone to corrupt one of the anima guardians Seiryu. They mentioned that there might be another person suffering as they were.
        • Madame Shih: ...
        • (Continues from the second point in #Goshima again.)
      • Face the dungeon again.
        • (Transcript missing. edit)

Afterwards[edit | edit source]

  • Madame Shih: You need to investigate the Temple of Aminishi and learn its secrets.
  • (If the player has already completed a run through Temple of Aminishi:)
    • You are about to tell Madame Shih that you've already faced the Temple of Aminishi before. You know all about Seiryu and the strange black stones the cult were using. But it occurs to you that you could always face that challenge again...
    • Select an option
      • Skip the dungeon.
        • Player: Oh, that temple? I've already done that. They were using the black stone to corrupt one of the anima guardians Seiryu. They mentioned that there might be another person suffering as they were.
        • Madame Shih: ...
        • (Continues from the second point in #Goshima again.)
      • Face the dungeon again.
        • (Transcript missing. edit)

Talking to Bryll Thoksdottir[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: So the Jade Spider is Madame Shih, the mysterious pirate of the Eastern Lands? That's awesome! I'm working with a pirate queen! You should probably talk to her about what to do next though. She's probably waiting for you on Goshima.

Temple of Aminishi[edit | edit source]

There is no dialogue that is specific to the quest. See other pages for dialogue.

Talking to Bryll Thoksdottir[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: I knew that place was weird. You should speak to Madame Shih to see what needs to happen next.

Talking to Madame Shish on Goshima again[edit | edit source]

First time[edit | edit source]

  • (If the player did not skip the dungeon:)
    • Player: I defeated the Temple of Aminishi. The cultists had imprisoned the anima guardian Seiryu and were corrupting it using shards of black stone. I freed it. But it mentioned that there were others suffering as it was.
    • (Continues below.)
  • Madame Shih: SEIRYU! ONE OF THE SACRED ANIMA GUARDIANS! HOW DARE THEY!
  • Madame Shih seems overcome by rage, but manages to calm herself down. Something about the intensity of her rage makes you a little uncomfortable, like you have seen it before.
  • Madame Shih: But...it makes sense and seems to tie in with something my agents have recently uncovered. A strange tablet buried in the sands of Aminishi. It seems that the black stone is not a recent discovery. In fact it was discovered a long time ago. At least that's as much as we can glean from this tablet. According to my mystics it's written in the language of a race, from the distant past, known as the dragonkin. Nasty creatures if the stories are to be believed.
  • Madame Shih hands you the tablet, you put it somewhere safe.
  • Madame Shih: I need to stay here and see if I can discover anything more about this Ambassador and his plans. I imagine someone as well travelled as you must know someone who knows a lot about dragonkin. They might be able to help.

Afterwards[edit | edit source]

  • Madame Shih: You'll need to find an expert on the dragonkin to translate that tablet for you.

Talking to Bryll Thoksdottir[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: Sorry, I don't speak dragonkin. There's that lovely old dragon down in the museum in Varrock, maybe he can help?

Mr. Mordaut[edit | edit source]

  • Mr. Mordaut: How may I be of service?
  • Choose an option:
    • [One of a Kind]
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Mr. Mordaut: What's that? A dragonkin tablet? Oh how simply marvelous! May I?
      • You hand the tablet over to Mr Mordaut who takes it delicately in his enormous claws.
      • Mr. Mordaut: By jove, this really is quite the find. This seems to be some sort of map, though I cannot quite make it out. It's talking about a font of creation. Which knowing what I know of the dragonkin might well indicate one of their hidden laboratories.
      • Player: Where can I find it?
      • Mr. Mordaut: Ah, well that's where we hit a bit of a problem. It seems this is only a part of the map. Not enough to create a full picture. It's not all doom and gloom though. No no. In fact it talks about where the first clue might be hidden, or at least a link to it. It mentions that it's being safeguarded by the white-scaled alchemist. Does that ring a bell? It does mention something about a cold frozen mountain to the north, along the north east of the continent. A secret sanctum deep beneath the ground. Perhaps you can find something there?
    • About your office...
      • (Non-quest dialogue.)
    • What's your role at the museum?
      • (Non-quest dialogue.)
    • [More...]
      • (Non-quest dialogue.)

Daemonheim[edit | edit source]

Talking to Bryll Thoksdottir[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: I had heard this place was built on top of ancient dragonkin structures, but I've not seen any way inside myself. There's a fountain that's been in the ruins since forever, looks older than some of the other stuff. Might be a good place to start?

Inspecting the crumbling watchtower[edit | edit source]

  • You spot the outline of a trapdoor, but no way to open it within the ruins of the tower.

Investigating the fountain[edit | edit source]

  • Player: There's something odd about this statue. It has two oval indentations where the eyes should be.

Investigating the fireplace[edit | edit source]

Without carved dragonstone (left)[edit | edit source]

  • Digging through the dirt beneath the fireplace you find a strangely carved dragonstone.
  • Carved dragonstone (left) is placed in your inventory

With carved dragonstone (left)[edit | edit source]

  • You sift through the dirt in search of wealth, knowledge or power. All you find is more dirt under your fingernails and that won't help your quest for world domination.

Investigating the fountain with carved dragonstone (left)[edit | edit source]

  • Player: There's something odd about this statue. It has two oval indentations where the eyes should be.
  • Select an option
    • Place the stone in the eye socket.
      • Player: Hrmm, that did something, but it looks like I need the other eye. I could probably carve the pattern into an uncut dragonstone myself if I had one.
    • Step away.
      • (Dialogue terminates.)

Investigating the fountain with the left eye[edit | edit source]

  • Player: The fountain now has a carved dragonstone in its left eye, but the right one is still empty. I could probably match the pattern myself if I had a dragonstone.

Craft on an uncut dragonstone[edit | edit source]

  • Select an option

Investigating the fountain again[edit | edit source]

  • Player: The fountain now has a carved dragonstone in its left eye, but the right one is still empty. I could probably match the pattern myself if I had a dragonstone.
  • Select an option
    • Place the stone in the eye socket.
      • The statue clicks and there is the sound of a mechanism moving to the west.
    • Step away.
      • (Dialogue terminates.)

Kerapac's Laboratory[edit | edit source]

Entering[edit | edit source]

  • Player: This is Kerapac's lab. It seems quieter than normal. I wonder if it's deserted.

Talking to Hannibus[edit | edit source]

First time[edit | edit source]
  • (If Hannibus went into stasis:)
    • Player: Hannibus! I thought you were in stasis.
    • Hannibus: I was. Time certainly seems to have passed and I only have the memories of dreams to account for it. Kerapac woke me up. Or rather I woke up and Kerapac was gone and I was in an empty house in what you now call Varrock. I had no idea what had happened, all I had was this.
    • Hannibus holds up a strange vial filled with a dark red liquid that seems to shimmer faintly.
    • Player: What is it?
    • Hannibus: The seeds of a future. A cure...or the beginnings of one. Kerapac left me with a typically succinct note. It's not a full cure, but it will help some of the younger generation to produce healthy young. It won't save us, but it will save enough that there's now a real chance of us finding a solution. So, I had to find him, to thank him. But he seems to have vanished off the face of the planet. In typical Kerapac fashion.
    • (Continues below.)
  • (If Hannibus returned to Iaia:)
    • Player: Hannibus! I thought you were on Iaia with your people?
    • Hannibus: I was. It was beautiful seeing them all again. Sad, or course, we are a reduced people, barely a handful left. But sad can be beautiful and whilst we may be few, we are far from alone. But then he found me, Karapac. He seemed...distracted, but he wanted to give me something.
    • Player: What?
    • Hannibus: A...a...cure. Well not a cure, but a salve. It won't save us, but it's the beginning of something. The spark of hope just handed to me. But you know Kerapac, man of few words, he left before I could find out anything more. I travelled across worlds to seek him out, see if I could learn more. Happily that seemed to coincide with our reunion. It is good to see you my friend.
    • (Continues below.)
  • Hannibus: I've been searching this lab since I got here and I can't find anything concrete. Just this piece of some soft of ancient map, but it's gibberish. I can't make heads nor tails of it.
  • Player: Let me see, it might be what I am looking for!
  • You piece the map together, but none of it seems clear. It seems to have information written in a language you don't recognise.
  • Player: Well that is gibberish.
  • Hannibus: Wait! I recognise that. It's the language of the dragons, or a crude attempt at it at least.
  • Player: Dragons have a language?
  • Hannibus: When they are calm, they can be quite intelligent. I've only ever been able to calm a dragon whilst I am in its presence though, but Shakorexis introduced me to the basics of their culture and their language. It's a simple language, it conveys emotions more than words. They're creatures of experiences, dragons, their entire lives are built around the few memories of lucid moments. It's sad really, they are such wonderful friends when the rage doesn't take them over.
  • Player: So you can read this?
  • Hannibus: Just about. It wasn't written by a dragon, that much I can tell you. It's like someone used the language as part of some sort of code, or puzzle. Ignoring the beauty of a language so that they could get across some crude directions. It talks about secrets hidden in the place where 'the armoured dragons are made'. Though I'm not sure where that might be.
Afterwards[edit | edit source]
  • Hannibus: We should search for the place where 'the armoured dragons are made'. Wherever that might be.

Adamant dragon dungeon in Brimhaven Dungeon[edit | edit source]

Entering[edit | edit source]

  • Select an option
    • [Curse of the Black Stone]
      • The player enters the dungeon.
      • Hannibus: This place...by the Olun'dai this place is horrible. Do you feel it? So much pain. So much suffering. A horrible burning sensation creeping over my skin. An aura of terrible loss. Let's get what we need and get out of here. This is an evil place.
      • Player: We're looking for another tablet piece, let's take a look around.
    • Continue to dungeon.
      • The player enters the dungeon normally.

Clues[edit | edit source]

Talk to Bryll Thoksdottir in Daemonheim[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: I think you should talk to your scaley little dragonrider friend, Hannibus, he knows more than me at this point.

Talk to Hannibus[edit | edit source]

  • Select an option
    • What do we do now?
      • (Without any variant of metallic object in backpack or having broken the metallic object (brittle):)
        • Hannibus: We should look around the place. This is where the tablet hinted earlier, there must be another clue hidden somewhere.
      • (With the metallic object in backpack:)
        • Hannibus: That lump of metal could be what we're after, if only we could find a way to melt it off or something.
      • (With the metallic object (heated) in backpack:)
        • Hannibus: Well that metal is nice and hot now, but it's not sliding off the thing. I'm no smith, but perhaps there's something we can do to make it brittle.
      • (With the metallic object (brittle) in backpack:)
        • Hannibus: It's brittle, now all we need is a sharp solid point to break it over.
      • (After breaking the metallic object (brittle):)
        • Hannibus: I still can't decypher it. But there's a drawing of something that looks familiar. I think I saw it back at the lab in Daemonheim.
    • Tell me about dragons.
      • Hannibus: They're beautiful creatures, much smarter than they appear. But they're afflicted with a terrible, constant rage. They call it the 'maker's curse' and believe it is something from their creator that has afflicted them. The horrible reality is that they can never be more than mindless beasts as long as the rage afflicts them. But we ilujanka have a power, the ability to calm a dragon. To let it be rational for a while. We take some of their fury and siphon it away, give them some of our own calm and clarity. They're so kind, so friendly, so full of promise when they're like that. They let us ride them, rider and dragon together. To fly on a dragon is an experience like no other. The wind against our scales. The world falling away below us. It's amazing.
      • (Returns to the previous options.)
    • Tell me about the ilujanka.
      • Hannibus: My world is beautiful and my people are part of that. We live in harmony with the planet, working with the animals there to tend to the planet. My people believe every living thing is a part of a shared destiny, a tapestry made up of countless threads. We call it the Olun'dai. But we are dying. The population falls further and further each generation with fewer young born healthy. It won't be long until we cannot sustain a viable population. It's terrible to realise that your species is on the endangered list. But this serum that Kerapac has given me. It's a ray of hope. Not a cure, but it gives us the most amazing gift of all. The only thing worth having. Time.
      • (Returns to the previous options.)
    • Let's move on.
      • (Dialogue terminates.)

Smelters[edit | edit source]

Investigate bronze smelter[edit | edit source]
  • You stick your hand in the dragon's mouth and find... A rather angry cockroach wearing a top hat. You don't ask why and he does not say.
Investigate iron smelter[edit | edit source]
  • You stick your hand in the dragon's mouth and find... Something unpleasantly sticky, it is not what you seek.
Investigate steel smelter[edit | edit source]
  • You stick your hand in the dragon's mouth and find... The Staff of Armadyl, only it isn't. It's just a twig attached to a rather angry weasel. You argue about immigration policies, no one wins.
Investigate mithril smelter[edit | edit source]
Without the metallic object in backpack[edit | edit source]
    • You find something solid coated in metal. You can make out some stone beneath, it looks like part of the dragonkin cypher you're searching for.
    • Player: Hrmm. This looks like it could be the cypher, but the metal is covering the key sections. I need to find a way to remove it.
    • The metallic object is placed in your inventory.
With the metallic object in backpack[edit | edit source]
    • You stick your hand in the metallic dragon's mouth. You have the strange urge to tickle the roof of the mouth, but you decide not to just in case something horrible happens.
    • It's really tempting though.
Investigate adamant smelter[edit | edit source]
Without Eek the spider[edit | edit source]
  • You stick your hand in the dragon's mouth and find... A tiny spider.
  • Player: Hello little spider.
  • The spider bows politely and then runs off.
  • Player: No one ever wants to talk to me.
With Eek the spider[edit | edit source]
  • You stick your hand in the dragon's mouth and find... A tiny spider.
  • Eek the spider: Hi there, little spider friend!
  • Squeak the spider: Hi there! Why are you riding around on that tall lanky thing?
  • Eek the spider: Oh, that's my friend. They're a 'World Guardian'.
  • Squeak the spider: Oooh what does that mean?
  • Eek the spider: Mostly it means they get really pompous about things.
  • Player: I do not!
  • Eek the spider: Do too!
  • Squeak the spider: Yeah, I agree with her.
  • Player: You don't even know me. Why are you being so mean?
  • Squeak the spider: Sorry, we spend too much time...
  • Player: Don't...don't say it...please...
  • Squeak the spider: ON THE WEB! AHAHAHAHAHAHAHAHAHAHAHA!
  • Eek the spider: AHAHAHAHAHAHAHAHAHA!
  • Player: I hate everything.
  • Squeak the spider: Oh you're on the web too. Upvote.
  • Player: I am leaving now before this Easter egg gets any weirder.

Talk to adamant dragon[edit | edit source]

  • Player: Hannibus, can you help here?
  • Hannibus: I shall try.
  • Hannibus moves and interacts with the dragon.
  • Hannibus: The...rage...it's so strong. By the Olun'dai she's so angry...
  • Hannibus's eyes glaze over and another voice comes from his mouth.
  • Adamant dragon's voice: Where are they? They took them! My babies. My babies.
  • Player: Hannibus, are you okay?
  • Hannibus: It's...difficult. She is in so much pain. She has no voice of her own, so I'm lending her mine.
  • Adamant dragons's voice: They took them from me! They took my babies. What is a mother without her children?
  • Choose an option:
    • (Only appears with the metallic object in backpack:)
      • Can you heat this metal?
        • Adamant dragon's voice: My babies. MY BABIES!
        • Hannibus: She's not listening. You'll need to try and reach her.
        • Select an option
          • Oi listen!
            • Hannibus: Yes, because that always works.
            • Adamant dragon's voice: I need to find my babies! My babies. MY BABIES!
            • Hannibus: She's not listening. You'll need to try and reach her.
            • (Returns to the previous options.)
          • The people who hurt your babies made this!
            • Adamant dragon's voice: No. Keep it away from me. They'll use it to hurt them, they'll hurt my babies if I damage it. My babies. MY BABIES!
            • Hannibus: She's not listening. You'll need to try and reach her.
            • (Returns to the previous options.)
          • Your baby is cold, warm her up.
            • Adamant dragon's voice: Oh my poor darling. You're cold? Come here now, Granny will make it all better.
            • With a strange lullaby the elderly dragon breaths intense heat onto the metal. It becomes incredibly hot, but does not melt.
            • Metallic object (heated) replaces the metallic object in your inventory.
          • I killed your babies!
            • Adamant dragon's voice: YOU! I'LL KILL YOU! YOU HURT MY BABIES!
            • She lunges towards you, but stops suddenly. You can see the strain on Hannibus's face as he tries to calm her.
            • Hannibus: Please don't do that again.
            • Adamant dragon's voice: My babies. MY BABIES!
            • Hannibus: She's not listening. You'll need to try and reach her.
            • (Returns to the previous options.)
          • Ask about something else.
            • (Returns to the initial options.)
    • There are eggs just there.
      • Player: There are eggs just there, look, in the flames.
      • Adamant dragon's voice: Yes. Aren't they beautiful? My grandchildren are great grandchildren. My babies' babies. No. They'll come for them. Come and take them from me. I WON'T LET THEM! Do you hear my darlings? DO YOU HEAR? GRANNY IS HERE! GRANNY WILL KEEP YOU SAFE!
      • Player: I don't think this is getting me anywhere.
      • (Returns to the initial options.)
    • Can you focus?
      • Adamant dragon's voice: I...once...I... Once I could hear them. See them there, playing in the flames. My eldest used to love the flames. Used to skip between them singing about the way it tickled her little feet. I...I don't remember her name. What was her name? No...no...she's screaming. Screaming because it hurts. Screaming because of the rage and fury and I feel it too. I feel it burning inside me. Burning away their names. My darling babies. I can't remember their names. What kind of a mother am I? What kind of a grandmother? I can't remember their names.
      • Hannibus: I'm sorry, Player, I can't bare it. Ask her something else, please. She's so scared, so sad.
      • (Returns to the initial options.)
    • (Only appears with the metallic object in backpack:)
      • [More...]
        • Choose an option:
          • Who took them?
            • (As below.)
          • Oh stop complaining.
            • (As below.)
          • I'll leave you be.
            • (As below.)
          • [More...]
            • (Returns to the initial options.)
    • (Only appears without the metallic object in backpack:)
      • Who took them?
        • Adamant dragon's voice: They come down the stairs. With claws of sharpened metal, or summoning forth the elements themselves. They come and they cut down my children. They strike them with magic or tear their flesh with their claws. They rip the flesh from their corpses and they steal all the treasures that my babies have found. The treasures that tell their story. That remind them of who they are without the rage. Without the pain. They come for them and they kill them again and again and again until none of them stand. My babies. My poor poor babies.
        • Player: I...Maybe we should talk about something else.
        • (Returns to the initial options.)
    • (Only appears without the metallic object in backpack:)
      • Oh stop complaining.
        • Hannibus: Have a heart Player, you can't feel it. These poor creatures are in so much pain and their minds are clouded constantly with anger. They barely know who they are. Treat them with a little respect.
        • (Returns to the initial options.)
    • (Only appears without the metallic object in backpack:)
      • I'll leave you be.
        • Hannibus: Rest my friend.

Investigate pit[edit | edit source]

  • Player: Wow, that's a long way down. I can just about see some water down there, but who knows what else is at the bottom.
  • (If you have the metallic object (heated) in backpack:)
    • Player: Hrmm, imperfect metal when cooled quickly can become really brittle. I could perhaps use that to help me break this metal casing.
    • Choose an option:
      • Drop the heated metal into the pit.
      • You drop the heated metal into the darkness. It makes a satisfying 'plop' noise as it hits the water. It makes a less satisfying noise as it sinks and disappears from view.
      • Player: I sometimes wonder why I do dumb things?
      • Hannibus: Maybe there's another one buried bit deeper into the dragon head.
      • Player: That would be awfully convenient, almost implausible.
      • Hannibus: Life is constantly implausible my friend. That's what makes it wonderful.
      • (Only if you have a rope in your backpack:)
        • Attach a rope and drop the heated metal into the pit.
          • After tying the rope securely around the tablet you drop the tablet down into the pit. It makes a satisfying 'plop' noise as it hits the water. You pull it back up on the rope and you can see the metal casing clearly brittle and cracking.
          • Metallic object (heated) is replaced with metallic object (brittle) in your backpack.
          • Player: Okay, now we just need to break it on something.
      • Scream into the pit.
        • You scream into the void. The void screams back. Well your voice does, echoes are fun.
      • Step away.
        • (Dialogue terminates.)

Dragon head[edit | edit source]

Investigate[edit | edit source]
Without the metallic object (brittle) in backpack[edit | edit source]
  • Your interaction feels somehow empty, as if you need something else to properly interact with this stone head.
With the metallic object (brittle) in backpack[edit | edit source]
  • Player: Okay. Those teeth look sturdy and sharp, I could probably break off the brittle metal in them.
  • Hannibus: Sounds like a plan.
  • Select an option
    • Smash the tablet on the teeth.
      • Metallic object (brittle) is removed from your backpack.
      • Hannibus: I can see the tablet. Let me take a look. You're not going to like this...it looks like it's sending us in circles. I still can't decipher it. But there's a drawing of something that looks familiar. I think I saw it back at the lab in Daemonheim.
      • Player: Okay, let's head there and check it out.
    • Leave.
      • (Dialogue terminates.)
Talk to[edit | edit source]
  • Player: Hey there Mr. dragon head thing.
  • The statue replies with silence.
  • Player: I really hope you are just a statue and not secretly part of some giant stone dragon.
  • The statue does not respond. Which makes you suspicious.
Pray[edit | edit source]
  • The statue accepts your prayer, but does not seem to change.
Rub[edit | edit source]
  • There is no genie that appears to grant a wish. Instead you and the statue head both just stand there feeling a bit awkward.

Kerapac's Laboratory again[edit | edit source]

Entering[edit | edit source]

  • Hannibus: So here we are again. This is definitely where the tablet was pointing to. We'll have to look around, see if there are any more clues.

Talking to Hannibus[edit | edit source]

Before talking to effigy[edit | edit source]

  • Hannibus: This is definitely the place the tablet mentioned. There must be a clue here somewhere. I'll look over here, you try some of the other rooms.

After talking to effigy and before opening the portal[edit | edit source]

  • Hannibus: Well...that strange little effigy thing mentioned something to do with the statues. Perhaps there's a trick to it?

After opening the portal[edit | edit source]

  • Hannibus: We should head through that portal.

Interacting with a dragonkin statue before talking to effigy[edit | edit source]

  • Player: What a creepy looking statue.

Investigating the effigy shelves[edit | edit source]

First time[edit | edit source]

  • You poke around the shelves, looking for a potential clue, when one of the effigies suddenly turns to look at you.
  • Effigy: Hallo. What are you doing?
  • Select an option
    • Aargh it talks!
      • Player: Aargh it talks!
      • Effigy: AAAARGH!
      • Player: AAAAAAARGH!
      • Effigy: No, but seriously. What are you doing here?
      • (Returns to the previous options.)
    • I'm looking for clues.
      • Player: I'm looking for clues.
      • Effigy: On where all the high mucky mucks went yeah?
      • Player: Well, yes actually. I was hoping we might be able to find more information on a dragonkin laboratory somewhere.
      • Effigy: Yeah, they all disappeared through some sort of portal thing in the room over there.
      • Player: Any idea how we might follow them?
      • Effigy: I don't know exactly. I've been on the shelf you see, it's hard to get much information. But far as I can tell it's got something to do with the big statues. Heard the boss man bring them in a few days ago.
      • Player: Statues, fantastic. I'll take a look. Thanks.
      • Effigy: Don't mention it.
    • I am a dragonkin in disguise!
      • Player: I am a dragonkin in disguise!
      • Effigy: Oh, really? Which one?
      • Select an option
        • Kerapac
          • (Continues below.)
        • Forcae.
          • (Continues below.)
        • Vicendithas.
          • (Continues below.)
        • Sissississtaph?
          • (Continues below.)
        • Bob.
          • (Continues below.)
      • Effigy: You didn't really think that through did you?
      • Player: I did not.
      • (Goes back to "I'm looking for clues.")

Afterwards[edit | edit source]

  • Effigy: Come back for a chat have we?
  • Choose an option:
    • Aren't you lonely?
      • Effigy: Nah not really. I've mostly been an inanimate relic of a bygone era. It's only recently that I've discovered what it's like to be aware of your surroundings. The world is so vast and interesting, there's so much to learn and discover!
      • Player: But you're just stuck on this shelf?
      • Effigy: Yeah, but just look at it all. There's all this colour and those sounds. It's amazing!
      • Player: I'm glad you're so happy.
    • Any good jokes?
      • Effigy: Nope.
      • Player: That's not the normal response in these interactions.
    • (Only with the Ravensworn title unlocked:)
      • Are you Ravensworn?
        • Effigy: What on...er...whatever this planet is called is that?
        • Player: Nothing...nothing at all.
    • I've got to go.
      • (Dialogue terminates)

Dragonkin statues[edit | edit source]

Activate[edit | edit source]

Before opening the portal[edit | edit source]
  • The camera pans to the room with the portals and activates some portals, making purple come out from different portals and stopping from other portals.
Opening the portal[edit | edit source]
  • Player: Ah that seems to have done something!
  • The portal begins to crackle with electricity.
After opening the portal[edit | edit source]
  • Player: I've already got this working, I should stop poking things.

Reset[edit | edit source]

Before opening the portal[edit | edit source]
  • The energy beams all switch off, setting you back to where you were.
After opening the portal[edit | edit source]
  • Player: I've already got this working, I should stop poking things.

Entering the portal[edit | edit source]

  • Enter the Portal?
    • Yes.
    • Not yet.
      • (Dialogue terminates.)

Council of the dragonkin on Mount Firewake[edit | edit source]

Cutscene[edit | edit source]

  • Kerapac: This is the dawn of a new age my brothers and sisters. The curse is broken, the chains are shed. WE ARE FREE! But we cannot get complacent. This is a victory, yes, but it is the battle, not the war. With my chains shed I can finally think clearly. Truly clearly, with the clarity we haven't felt in millennia. Freedom isn't achieved simply in one action. We must cling to it dearly, we must fight for it with every breath. We must take action. We must make a stand. We must make sure that no chain can ever be forged again. So once again I raise the old banner and I ask you to stand with me my brothers and sisters. Let us not simply break these chains, let us melt them down and turn them into swords against our captors. Let the slavers know that we will never be slaves again! It is our time to rise!

After the cutscene[edit | edit source]

Talking to Hannibus[edit | edit source]

  • Hannibus: You should go speak to Kerapac, if anyone can translate that tablet, it's him.

Talking to Kerapac[edit | edit source]

  • Kerapac: World Guardian, I suppose I should not be surprised at your arrival at this time.
  • Player: What are you planning Kerapac, that was quite the speech?
  • Kerapac: All in good time Player. All in good time. But you need not fear Player. I will come to you when the time is right.
  • Player: I am investigating a dark power rising, it seems you might know more?
  • Kerapac: I do. But it would not help you for me to tell you, there are some things you need to discover on your own.
  • Player: Then at least tell me where I can find the last piece of this map?
  • You show Kerapac the tablet. He studies it and lets out a low laugh.
  • Kerapac: I can do better than that. I will tell you exactly where it leads. It leads to an old laboratory of mine. The home of some of my greatest experiments...and my greatest mistakes. Once a place where new dragons were born, wonderful dragons with unimaginable potential. But...we had to abandon it. Sometimes an experiment goes wrong and in that laboratory it went horribly wrong.
  • Kerapac stands silent, lost in a memory. A few seconds pass and he snaps out of it. He takes your map and scratches a cross into it. It points to the north-east of the wilderness.
  • Kerapac: There lies your answer. Now. You should go, speak to your allies. I should speak with your friend, Hannibus, I must make sure he administers the serum correctly.
  • Player: But I have more questions!
  • Kerapac: But I have no more answers. Go.
  • Player: I should go and check in with Bryll before I head into the dungeon.

Talking to Hannibus again[edit | edit source]

  • Hannibus: You should go and catch up with Bryll. Kerapac and I have a lot to talk about.

Speaking with Bryll in Daemonheim again[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: An abandoned laboratory in the middle of the wilderness...that sounds safe. So very very safe.. Well, we need everything we can find if we're going to stop this Ambassador. You're going to have to investigate that laboratory. It's going to be dangerous. There's going to be dragons. Monstrous beasts. Probably fire and lava...
      • Player: Are you sure you don't want to go?
      • Bryll Thoksdottir: Ha! It would be glorious. But no, this is one for the World Guardian I fear.
      • (If you have already completed a run through the Dragonkin Laboratory:)
        • You are about to tell her that you've already completed the dungeon, that you've faced the Black Stone dragon and the terrible experiments that lie within. But then you see the look on Bryll's face and you remember the excitement of fighting your way through a lava-filled dungeon. You could fight your way through again, no one would know...
        • Select an option
          • Face the dungeon again.
            • (Transcript missing. edit)
          • Skip the dungeon.
            • Player: Actually...I've already fought my way through that laboratory and defeated the Black Stone dragon that guards it. It seems like the dragon was suffering the same way that Seiryu was. Something corrupting it. It all seemed to be linked to that black stone.
            • Bryll Thoksdottir: What is that stuff? It seems to be the source of all this strangeness. Come on. We should go and catch up with Madame Shih, she's the mystic pirate type, maybe she knows more. There has to be a connection between these dungeons. The presence of that black stone is too much of a coincidence.
      • (If you haven't yet completed a run through the Dragonkin Laboratory:)
        • Player: Looks like I'm fighting my way through a dangerous dragonkin laboratory. What could go wrong?
        • Bryll Thoksdottir: Good luck. Try not to die.

The Dragonkin Laboratory[edit | edit source]

There is no dialogue specific to this quest. Please see the appropriate related pages for dialogue.


Speaking with Bryll in Daemonheim again[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Player: I have defeated the Black Stone Dragon inside the Dragonkin Laboratory. It seemed to be at war with itself somehow.
      • Bryll Thoksdottir: They made a dragon out of that stuff? Are they completely mad? There's no time, you need to go and tell Madame Shih about this. That black stone stuff is definitely bad news and she said there's more going on.

Ambassador's arrival[edit | edit source]

  • Player and Madame Shih are talking, and The Ambassador comes into view.
  • The Ambassador: Did you think freeing the other two would weaken my hold on you? You have only tightened the noose further. Can you feel it, even now, the siren call of the master beckoning you?
  • Madame Shih: Never! I will never surrender myself to that...that...thing!
  • The Ambassador: In time you will. When the last of your hope is gone, you will see the truth. But I understand. You are chained down by your allegiances, your friends and your crew. Let me set you free.
  • Madame Shih: What? NO!
  • A shield is placed around the Player and Madame Shih. The Ambassador proceeds to kill everyone but the Player and Madame Shih using blinding white light.
  • Madame Shih: I'll kill you! I'll stop your ritual and tear your heart out of your chest!
  • The Ambassador: You'll try. My plan cannot be stopped. His gaze shall fall upon Gielinor and we shall be redeemed!
  • The Ambassador leaves the scene.
  • Madame Shih: That...that monster...
  • Player: I'm sorry. So sorry. We'll regroup and work out a...
  • Madame Shih: No. No more waiting. No more debating. I have nothing left to lose. All I have left is my vengeance. I will tear apart this ritual with my bare hands. He will regret the day he ever crossed me.
  • Player: Don't be crazy, we don't know what we're up against, we need to be smart about this.
  • Madame Shih ignores you, her face locked in a grimace of fury. You recognise that intensity of hate, having seen it on both Seiryu and the Black Stone dragon. But before you can stop her, Madame Shih teleports away.
  • Madame Shih teleports away, and the screen fades to black.
  • Player: I should go and talk with Bryll, we need to do this fight properly.

Pre-dungeon pep talk[edit | edit source]

Talking to Bryll[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Screen fades out and in with the party gathered around a war table.
      • Bryll Thoksdottir: Each person here is committed to helping us take down the Ambassador. I heard about what the Ambassador did to Shih's crew...we...we have to stop him. NOW! But he's not alone. He has entire legions of crassians and undead things defending his base. He'll destroy us before we even reach him. I've gathered everyone around and set up a war council. We're going to bring the fight to him!
      • Screen fades out and in.
      • Bryll Thoksdottir: Each person here is committed to helping us take down the Ambassador. First our intel tells us the Ambassador's ritual site is under the ocean, so you're going to need to find a way to breathe underwater. There's a hydromancer, Myrtle, who should be able to help you out.

Talking to Bryll again[edit | edit source]

  • Bryll Thoksdottir: Each person here is committed to helping us take down the Ambassador. First our intel tells us the Ambassador's ritual site is under the ocean, so you're going to need to find a way to breathe underwater. There's a hydromancer, Myrtle, who should be able to help you out. She should be hanging out outside of the Wizard's Tower near Draynor village.

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: You gonna get to the bottom of this or what?

Talking to Quartermaster Gully[edit | edit source]

  • Quartermaster Gully: Yarr, I be thinking you want to be chatting to Bryll right now. She's be heading up this little operation.
  • He pauses for a couple of moments and then adds...
  • Quartermaster Gully: Yarr.

Talking to Hannibus[edit | edit source]

  • Hannibus: You should talk to Bryll first, breathing underwater is probably more important than my plan.

Myrtle's maritime mischief[edit | edit source]

Talking to Myrtle[edit | edit source]

First time[edit | edit source]

  • Choose an option:
    • Curse of the Black Stone.
      • Player: Hello there.
      • Wizard Myrtle: Hello again there friend.
      • Player: I don't suppose I could trouble you for some help with a water-based problem.
      • Wizard Myrtle: I'd be happy to help if I can, especially after you helped me find my mentor.
      • Player: You wouldn't know a way I could breathe underwater...way out in the Cursed Archipelago?
      • Wizard Myrtle: Well yes...
      • Player: Excellent.
      • Wizard Myrtle: ...and no.
      • Player: Oh.
      • Wizard Myrtle: If you wanted to dive nearby I could simply cast an underwater breathing spell on you. However I can't maintain the spell from too far away. And unfortunately I cannot join you near the Cursed Archipelago because of...reasons.
      • Player: Do you have any other ideas?
      • Wizard Myrtle: Maybe... During my research I found a set of old instructions on how to make a potion of water breathing. Given my skills I never had any need for it, but maybe it would be of use to you.
      • Player: Sounds like it could be just what I was looking for.
      • Wizard Myrtle: Unfortunately there is a small catch.
      • Player: Of course there is. What is it? Will I need to go find the ingredients from far flung corners of the world?
      • Wizard Myrtle: Not quite. I have most of the ingredients here. However they need preparing and the instructions are a bit cryptic. It says to fill a vial 'with the clear winds of winter', to dry some magical seaweed 'under a divine blinding light'. Then finally to combine those with a 'resident of the depths you wish to traverse'. I think this means a fish from near to where you want to dive. As for the others I have an enchanted vial to hold the winds, whatever they may be, and some magical seaweed, but we will need to get the fish.
      • Player: It's a bit too deep and far out to sea to fish with a net or rod.
      • Wizard Myrtle: I think I could teleport one here, if you give me a law rune and a raw fish to swap places with the target fish. Here, take these unprepared ingredients.
      • Myrtle hands you some items.
      • Choose an option:
        • What am I meant to do again?
          • Wizard Myrtle: I have some cryptic instructions for how to make a potion of water breathing. It says to fill the vial 'with the clear winds of winter', To dry the seaweed 'under a divine blinding light', And finally to combine those with a 'resident of the depth you wish to traverse'.
          • (Returns to the previous options.)
        • (Before filling the vial:)
          • Can you give me a hint about the vial?
            • Player: I'm not sure where to fill the vial
            • Wizard Myrtle: The cryptic instructions said something about capturing the winds of winter in the vial. So I would search somewhere cold and windy...perhaps atop some snow covered hill.
            • (Returns to the previous options.)
        • (Before drying the seaweed:)
          • Can you give me a hint about the seaweed?
            • Player: I'm not sure where to dry the seaweed.
            • Wizard Myrtle: The cryptic instructions said something about being dried in divine blinding heat. The blinding heat sounds like the desert, but as for the divine aspect I'm not sure.
            • (Returns to the previous options.)
        • (Before obtaining the fish:)
          • Can you help me get the fish now?
            • (If you don't have the ingredients for the fish:)
              • Wizard Myrtle: You need to bring me one law rune and one raw fish for the spell.
              • (Returns to the previous options.)
            • (If you have the ingredients for the fish:)
              • Player: So about that fish...
              • Wizard Myrtle: Ah! I see you have the items I need. Do you want to proceed?
                • Yes.
                  • The raw fish and law rune in your inventory are replaced with a Small raw sillago.
                  • (Returns to the options before the previous ones.)
                • No.
                  • Wizard Myrtle: Oh, ok.
                  • (Returns to the options before the previous ones.)
        • Goodbye.
          • Player: Goodbye.
          • Wizard Myrtle: Goodbye.
    • Beneath Cursed Tides.
      • (Non-quest dialogue.)

Afterwards[edit | edit source]

  • Choose an option:
    • Curse of the Black Stone.
      • (If the player has lost some of the items:)
        • Wizard Myrtle: I think these belong to you.
        • Player receives the missing items.
        • (Continues below.)
      • Wizard Myrtle: Nice to see you again. Do you need some help with the potion?
      • (Same options as above.)
    • Beneath Cursed Tides.
      • (Non-quest dialogue.)

Drying the seaweed[edit | edit source]

In a wrong place[edit | edit source]

  • This doesn't feel like quite the right place to do this.

At Abbey of St. Elspeth Citharede next to the fountain[edit | edit source]

  • You feel the desert heat beat down and are filled with feelings of the divine. You quickly dry the seaweed in the sun.

Filling the vial[edit | edit source]

In a wrong place[edit | edit source]

  • The air here doesn't feel quite right.

On Ice Mountain[edit | edit source]

  • The air here feels somehow just right. You uncork the vial and suck some air in.

Combining the items[edit | edit source]

Without all the items[edit | edit source]

  • You are missing some of the ingredients needed to do this. You need to get:
  • (If the vial is missing:)
    • A vial filled with the clear winds of winter.
    • (Continues below.)
  • (If the seaweed is missing:)
    • Seaweed dried under a divine blinding light.
    • (Continues below.)
  • (If the fish is missing:)
    • A resident of the depths I wish to traverse.

With all the items[edit | edit source]

  • You crumble the fish and seaweed into the vial.

Drinking the potion[edit | edit source]

  • You drink the fishy mixture and feel at one with the waves.

Back on Daemonheim after drinking the potion[edit | edit source]

Talking to Bryll[edit | edit source]

Near Thok[edit | edit source]
  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: You should speak to Hannibus, he has some tasks which he needs help with.
At the war table[edit | edit source]
  • Player: Okay, I am now fully capable of breathing underwater for a few hours.
  • Bryll Thoksdottir: Excellent stuff. Next on our list, we're going to need to find some way of clearing out the Ambassador's artillery. Currently his cannons can take out our boats long before we reach him. We're going to need to get rid of them. Fortunately, our scaly friend Hannibus here has a plan.
  • Hannibus: Well the big disadvantage that these cannons have, is that they're rather vulnerable from the air. So I thought that I could perhaps convince a few of our big scaly friends to help us out. I thought we might start by chatting with my old mount, Shakorexis, or the King Black Dragon as you call him. It would be good to fly again.

Talking to Hannibus[edit | edit source]

  • Hannibus: Now that you can breath underwater we should probably move on to the next stage. Unfortunately for us the Ambassador isn't stupid and he's defended his ritual site fairly well. Our immediate priority is going to be taking out his artillery. Fortunately his cannons are all facing decidedly downwards. A quick strike with dragonfire and those cannons will go up in smoke. I thought we might go and visit my old friend Shakorexis, or as you know him, the King Black Dragon. It will be good to see my old friend again.

Talking with Quartermaster Gully[edit | edit source]

  • (Same as previous conversations with Quartermaster Gully.)

Talking with Bosun Higgs[edit | edit source]

  • (Same as previous conversations with Bosun Higgs.)

Lizards of a feather[edit | edit source]

Using artefact in Edgeville[edit | edit source]

  • Continue Curse of the Black Stone?
    • Yes - Meet with Hannibus.
      • Player teleports into an instanced version of the King Black Dragon's Lair with Hannibus.
      • Hannibus: Hello old friend. It's been too long.
      • King Black Dragon: Indeed it has. We had not expected you to return. We know of your people's plight.
      • Hannibus: There is hope, old friend. Hope. But I am not here to reminisce, I need your help.
      • King Black Dragon: It is yours. We are brothers and we will always be here if you need us.
      • Hannibus: Are there any others who could join us? Dragons with enough self control?
      • King Black Dragon: Perhaps, but I am not well versed in the activity of other dragons.
      • Player: So we're looking for an expert on dragon activity on Gielinor?
      • Hannibus: It is time we spoke with our good friend Mordaut. Shakorexis, we are gathering on the east of Daemonheim, will you meet us there?
      • King Black Dragon: Yes, we shall ready ourselves for battle once more.
      • Player is teleported back outside the entrance.
    • No - Face the King as normal.
      • (Continues with normal King Black Dragon encounter. Non-quest dialogue.)

Talking to Bryll Thoksdottir at the war table[edit | edit source]

  • Hannibus: You s hould talk to Hannibus about taking out those cannons.

Talking to Hannibus at the war table[edit | edit source]

  • Hannibus: We need to speak to an expert on dragons.

Mr. Mordaut[edit | edit source]

  • Mr. Mordaut: How may I be of service?
  • Choose an option:
    • [One of a Kind]
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Hannibus appears at the scene.
      • Mr. Mordaut: Why...no...it couldn't be...could it? A living, breathing, dragonrider, here in my little office? My good sir, it is an honour to meet you. Truly. Why I am quite giddy, where's a parchment, I really must get your signature.
      • Hannibus: My signature?
      • Mr. Mordaut: Oh my stars yes. To us dragons, you dragonriders are...are...well you're like heroes to us. To most of my kind your touch is a sparkling moment of lucidity in an endless nightmare. Why dragons dream of finding a rider. Of learning how to feel the wind beneath their wings without the rage stripping away the ability to enjoy the moment. And then there's the history! The stories, the LEGENDS...I would love to pick your brains, to learn everything there is to learn about you.
      • Hannibus: I would be delighted. But perhaps not now. I'm looking for dragons that could join us in a great battle. A dragon with enough clarity that they could help me without me needing to ride them.
      • Mr. Mordaut: Hrmm. I'm sorry I can't think of any dragons with enough clarity to join you.
      • Hannibus: I see. Well...thank you for your...
      • Mr. Mordaut: Forgive me interupting[sic], but couldn't you get the other dragonrider to help you? I know she's rather...difficult, but she is your kin after all?
      • Hannibus: Other...rider?
      • Mr. Mordaut: There's a dragonrider general, fights for the forces of Zaros at the Heart. Perhaps you could persuade her to assist you?
      • Hannibus: I...Player please, I need to meet this rider. I need to speak with them.
      • Hannibus: Thank you for your time Mr Mordaut, I shall have to see about a longer conversation later.
      • Mr. Mordaut: My door is always open rider, always.
      • Hannibus: I shall meet you at the Heart, Player.
      • Hannibus leaves the scene.
    • About your office...
      • (Non-quest dialogue.)
    • What's your role at the museum?
      • (Non-quest dialogue.)
    • [More...]
      • (Non-quest dialogue.)

Talking to Hannibus at the war table[edit | edit source]

  • Hannibus: We need to visit the Heart. I can't believe it, another dragonrider!

Entering the Heart[edit | edit source]

  • Continue Curse Of The Black Stone?
    • Yes - Meet with Vindicta.
      • Hannibus and the player appear next to Vindicta.
      • Hannibus: Well met my friend. To see another ilujanka here, on Gielinor and to see you riding a dragon as I once did.
      • Vindicta: There are no other dragonriders on Gielinor. Only me.
      • Hannibus: That is true. All the ilujanka are on Iaia currently.
      • Vindicta spits on the floor in disgust.
      • Vindicta: Oh yes. I know of them. Weak and pathetic. Letting themselves die because fighting is too hard.
      • Hannibus: No. It's more than that. They serve the Olun'dai. They serve their place in the tapestry.
      • Vindicta: An excuse for weakness, nothing more. We are dragonriders, we should fight. We should take our fate into our own hand. Not just wallow in self pity.
      • Hannibus: How can you say such things? How can you renounce the Olun'dai so willingly. You must have been taught...
      • Vindicta: Ha! I was not raised among the whimpering walking dead of Iaia. I was hatched here on Gielinor in the heat of dragonfire! I am the daughter of two dragonriders! I forge my own fate at the side of my Lord Zaros!
      • Hannibus: You were born here? But...how? There haven't been ilujanka here for centuries? Not since...
      • Vindicta: I was born to Morvannon. My egg was rescued by Gorvek when she was slain. He kept me in stasis for centuries until it was safe for me to be born. I was raised by dragons to serve the Empty Lord as his great rider!
      • Hannibus: Morvannon...but, that means... Your father...what...what was his name?
      • Vindicta: Hannibus, the great rider. A terror to his enemies. Greatest of the riders.
      • Hannibus: I...I never introduced myself. I am Hannibus. I...I am your father.
      • Vindicta: How dare you lie to me! Hannibus was a giant. A warrior. You are a tiny, frail thing.
      • Hannibus: I AM a warrior. Shakorexis and I have faced down armies and destroyed the dread beasts of the old world. Do not think to know me child. A warrior is more than the armour they wear and the weapons they carry. More than muscle and...height. I am a warrior, I will always be a warrior. Let me prove it to you, daughter. Come fight with me. One battle, let me prove that you are my daughter.
      • Vindicta: That's better. That's the fury of a warrior. Tell me...Hannibus...what is the target?
      • Hannibus: A dragonkin's defences. Cannons guarded by the warped monsters of the Ambassador.
      • Vindicta's eyes light up. She bristles with delight.
      • Vindicta: Kranon the Ambassador. I have heard of him. The Empty Lord has warned of the danger he represents. Oh yes, I will stand against that. Very well. But be clear there is no bond between us Hannibus. You are not my father, even if you prove yourself my blood. But if you can show me the strength of a true dragonrider...perhaps we can talk more.
      • Hannibus nods stoically and as Vindicta turns to prepare for battle a single tear falls down his cheek.
      • Hannibus: We have lost so much.
      • You put a hand on his shoulder and for a moment the two of you stand in silence.
      • Hannibus: Come on my friend. We've got what we came for.
      • Player: With Vindicta and Gorvek we have enough to destroy the cannons, we should head back to base.
      • The player is teleported back outside the Heart.
    • No - Enter the Heart of Gielinor as normal.
      • (Non-quest dialogue and interactions.)

My kind of gull[edit | edit source]

Talking to Bryll Thoksdottir near Thok[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: You should speak to Quartermaster Gully, he has some issues to resolve with Steven.

Talking to Bryll Thoksdottir at the war table[edit | edit source]

  • Bryll Thoksdottir: So there are two of them? Yay? Well those cannons are doomed. But before we move on, your quartermaster has a bit of a personal request. You should have a bit of a chat with him.

Speaking to Hannibus[edit | edit source]

  • Hannibus: I have a daughter. I can't believe it! You should talk to Bryll, find the next step of the plan. I'm a dad!

Speaking to Vindicta[edit | edit source]

  • Vindicta: I am only here to fight the Ambassador. Do not think we are friends and I do not expect any tearful reunion with my father.
  • Despite her protests, you can't help but notice Vindicta seems just a little happier than normal.

Speaking to Quartermaster Gully[edit | edit source]

First time[edit | edit source]

  • Quartermaster Gully: Arr matey. I've been thinking. We are about to head into extreme danger.
  • Player: Yup.
  • Quartermaster Gully: Our chances of survival are slim.
  • Player: Err...yep.
  • Quartermaster Gully: Well then. Yarr I be needing to put all me affairs in order then. I owe a debt you see, to ol'Steven here and I'd like to repay it...arrr. Yarr see Steven has been me faithful companion for a long time now. Came with me to tame the seas he did. But to do so he had to leave his family behind you see. If we're going to die, a gull should at least have the chance to tell his wife and kid he loves 'em.
  • Player: That seems simple enough.
  • Quartermaster Gully: Arr ye be a good friend cap'n. His family lives on them Eastern Lands now, Waiko no less. Moved there a bit back.

Afterwards[edit | edit source]

  • Quartermaster Gully: We need to meet Steven's family in Waiko.

Speaking to Bryll Thoksdottir at the war table[edit | edit source]

  • Bryll Thoksdottir: You should chat with Gully.

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: I've got a plan, but you should talk with Bryll first and then come speak to me once you've done the other tasks.

Back to Waiko[edit | edit source]

Talking to Steven's wife[edit | edit source]

  • Mrs Steven: *Squawk caw SQUAWK!* [Steven...What are you doing here?]
  • Player: Hello Mrs Steven. Is everything ok?
  • Mrs Steven: *Squawk squaw CAW!* [I...I thought you'd gone Steven. Thought you'd left us.] *Caw squaw CAW* [I've...I've moved on Steven. I'm seeing another gull.]
  • Steven: *SCREE squaw CAW caw* [How could you? Who?]
  • Mystery Seagull: Squawk! [Muahahhaa! Oh dear, how dreadful.]
  • Player: I know that voice.
  • Count Ludwig Koppenploppen appears on the bench.
  • Count Ludwig Koppenploppen: *Squawk!* [Well yes, how could she not fall for me?] *Squawk!* [I offer her a life of luxury and my...exquisite...touch. What could you offer her?] *Squawk!* [A life of loneliness and destitution. She deserves better!]
  • Player: I don't believe that for a minute count. Come on Steven, I'm sure we can save your marriage. Maybe we can speak to someone else on the island who can help?

Trying to talk to Count Ludwig Koppenploppen or Steven's wife before evidence has been gathered[edit | edit source]

  • Player: I should gather more proof against the Count before I try and fix their marriage.

Talking to Quartermaster Gully[edit | edit source]

  • Quartermaster Gully: Steven's a good dad and husband he is. We just need to remind his lovely wife of that. We should look around the island see if anyone can help.

Gathering evidence from the seagulls[edit | edit source]

The dialogue for the seagulls happens in the same order, regardless of which gull you talk to.

Talking to first seagull[edit | edit source]
  • Player: Hi, I don't suppose you would know anything about Count Ludwig Koppenploppen?
  • Seagull: Squawk!SQUAWK!SQUAWK! [How dare you mention his name in my presence! That oversized pigeon stole my copy of 'Bird Spotting Monthly'!] Do you have any idea how long it will take to get another copy!][sic]
  • Player: About a month?
  • Seagull: SQUAWK!Squawk!Squawk! [YES! and[sic] all I have to occupy myself for that month is this view.]
  • Player: Well, it is a rather nice view. Better than the one from my house anyway.
  • Seagull: Squawk!Squawk! [I suppose, well I should be getting back to enjoying the view then.]
  • You have found 1/6 pieces of evidence against the Count.
Talking to second seagull[edit | edit source]
  • Player: Hi, I don't suppose you would know anything about Count Ludwig Koppenploppen?
  • Seagull: *Squawk* [Oh of course, he's my boyfriend.]
  • Player: Wait what, but he's seeing someone else?[sic]
  • Seagull: *Squark* [Don't be silly, he would never cheat on me. I'm beautiful.]
  • You have found 2/6 pieces of evidence against the Count.
Talking to third seagull[edit | edit source]
  • Player: Hi, I don't suppose you would know anything about Count Ludwig Koppenploppen?
  • Seagull: *Squawk![sic] [That brute! That monster! He steals all the best bits of bread!] *Squawk![sic] [The rest of us just get scraps, or worse...the soggy bits!]
  • You have found 3/6 pieces of evidence against the Count.
Talking to fourth seagull[edit | edit source]
  • Player: Hi, I don't suppose you would know anything about Count Ludwig Koppenploppen?
  • Seagull: *Squark![sic] [Oh don't you dare mention his name in my presence.] *Squark![sic] [He's awful. Terrible I tell you.] *Squark![sic] [When making tea he puts the milk in [first/second]!]
  • Player: The horror!
  • You have found 4/6 pieces of evidence against the Count.
Talking to fifth seagull[edit | edit source]
  • Player: Hi, I don't suppose you would know anything about Count Ludwig Koppenploppen?
  • The seagull just breaks down in floods of tears. Between the sobs you can make out the words 'whistle',rabbit costume'[sic] and 'disco'. The seagull seems utterly distraught about this.
  • You have found 5/6 pieces of evidence against the Count.
Talking to sixth seagull[edit | edit source]
  • Player: Hi, I don't suppose you would know anything about Count Ludwig Koppenploppen?
  • Seagull: *Squawk!* [He killed my brother!]
  • Player: That's horrible, how?
  • Seagull: *Squark![sic] [I mean I don't actually know, I can't prove anything.] *Squark![sic] [But you tell me how someone could just die from throwing themselves at knives?]
  • Player: Pretty easily actually...
  • Seagull: *Squark![sic] [You're in league with him! CONSPIRACY!]
  • You have found 6/6 pieces of evidence against the Count.
  • Player: That sounds like more than enough evidence to show Mrs Steven why the Count isn't the right gull for her. I should go and speak to Steven.
Talking to any of the the seagulls again[edit | edit source]
  • Player: Hello. Wait! Haven't I talked to you already?
  • Seagull: Squawk squaw squawk. [Well, from your linear subjective viewpoint of the passage of time, yes.]

Talking to Quartermaster Gully[edit | edit source]

  • Quartermaster Gully: Steven's a good dad and husband he is. We just need to remind his lovely wife of that. We've found some stuff out, we should tell his wife.

Confronting Count Ludwig Koppenploppen[edit | edit source]

Speaking to Mrs Steven (Steven works as well, as well as clicking on Count Ludwig Koppenploppen)[edit | edit source]
  • Player: Mrs Steven, the Count is a bounder and a cad and I have proof!
  • You regale the seagull with all the evidence against the Count that you have gathered. The more you say the more horrified and disgusted she looks. The count[sic] seems oddly proud of himself.
  • Mrs Steven: *SQUAWK!* [You...you...GET AWAY FROM ME!]
  • Count Ludwig Koppenploppen: *Squawk!* [Oh well, it was fun while it lasted and there are plenty more birds in the sky!]
  • Count Ludwig Koppenploppen disappears
  • Mrs Steven: *Squawk* [Steven, please forgive me. I was just so lonely.]
  • Steven: *Squawk* [I know I'm[sic] sorry. I shall visit more often. I love you wife.]
  • You leave the two seagulls to fix their marriage. It will be a long process, but the healing can begin now. You've done a good thing...for some seagulls.
Talking to Steven or his wife again[edit | edit source]
  • Mrs Steven: *Squawk! Squawk!* [Thank you for reminding me what a good man I have here.]
  • Steven: Squawk!Squawk!Squawk![sic] [Thank you. I'll just finish up here and meet you back at the ship.]

Talking to Gully[edit | edit source]

  • Quartermaster Gully: Thank you for helping.
  • Player: So you cool to maybe die for me now?
  • Quartermaster Gully: I'll try not to cap'n, but if I do at least it's with a clear conscience.

My kith and Kin-shra[edit | edit source]

Talking to Bryll[edit | edit source]

Near Thok[edit | edit source]
  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: You should speak to Bosun Higgs, she has some unfinished business she wants to finish before leaving for the reef.
At the war table[edit | edit source]
  • Bryll Thoksdottir: Excellent work mending a seagull marriage there. Right, there's one last thing left to do. Talk to the bosun, she has all the details.

Talking to Hannibus[edit | edit source]

  • (Same as previous interaction.)

Talking to Vindicta[edit | edit source]

  • (Same as previous interaction.)

Talking to Quartermaster Gally[edit | edit source]

  • Quartermaster Gally: Thank you for the help, but I think the bosun wants your help.

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: I've been thinking. If we're going to fight this Ambassador and his minions, we're going to need soldiers. Someone to fight his forces whilst you sneak through and take down the ritual. I have a friend, Lieutenant Crane, who commands an elite group of black knights. We served together and rose through the ranks together. I trust her with my life. Whatever beef I have with the order, I know she'll fight the real fight. Last I heard she was stationed underground in a dungeon, near the prison cells.
  • Player: I'll go and speak to Lieutenant Crane then.

Talking to Bosun again[edit | edit source]

  • Bosun Higgs: Have you found Crane yet? Last I heard she was stationed underground in a dungeon, near the prison cells.

Talking to Bryll again[edit | edit source]

  • Bryll Thoksdottir: Speak to the bosun, she's got this stage worked out.

Talking to Lieutenant Crane in Taverley Dungeon[edit | edit source]

First time[edit | edit source]

  • Lieutenant Crane: So they'll likely attack from the northern front, so if I sneak through the... Hello there. Can I help you? You don't seem to be part of my team and I really don't think you should be overhearing this. Perhaps I should cut your ears off, help make sure you don't listen in on people again, hrmm?
  • Choose an option:
    • Evie sent me.
      • Player: Evie sent me.
      • Lieutenant Crane leans in close and drops her voice to a whisper.
      • Lieutenant Crane: Evie. Is she alright? I heard about her brother.
      • Player: She's alright, she's part of my crew. We're about to face a really powerful enemy and she suggested you as someone who might be able to help.
      • Lieutenant Crane: I see. I can't just leave my station to fight the battles of deserters.
      • Player: The fate of Gielinor is at stake.
      • Lieutenant Crane: It's always at stake. You think there's only one or two threats at a time? There are things, horrible things, always threatening to destroy life as we know it.
      • Player: This one's a mutated dragonkin with an army of undead minions, about to complete a ritual which will summon a powerful evil force and wipe out all life on Gielinor.
      • Lieutenant Crane: ... Oh. Yeah, okay, that's a pretty big one.
      • Player: So you'll join us?
      • Lieutenant Crane: I...if I'm going to face something that will almost certainly kill me.[sic] I need to make sure my family is safe first. That they're taken care of. I know Evie understands the importance of family.
      • Player: What do you need?
      • Lieutenant Crane: I have a sister. Tessa. She is training to be one of the Kinshra at the fortress. I can't leave my station. Can you...can you check that she's alright?
      • Player: Ok, if I go and check on your sister you'll join the fight?
      • Lieutenant Crane: Against an ancient warped dragonkin that intends to obliterate the planet, yes. Yes I will.
    • Just try it, I dare you.
      • Player: Just try it, I dare you.
      • Lieutenant Crane: Ah a firey[sic] one. You're brave soldier, brave indeed. Your ears are safe for now, but you only get one free pass. Now, as you can see, I'm busy, what do you want?
      • (Continues above at "Evie sent me".)
    • I'm sorry...but have you considered...
      • Player: I'm sorry...but have you considered...
      • You spend a few moments discussing how you might adjust the battle plans for this particular engagement.
      • Lieutenant Crane: Yes, yes, excellent thinking. If you divert them there then they'll walk straight into the dragons.
      • Player: During mating season!
      • Lieutenant Crane: How monstrous. Delightful. I like the way you think soldier. A more twisted battle plan I could not have predicted. But I'm sure you have other reasons for coming to find me, other than these glorious tactical scenarios.
      • (Continues above at "Evie sent me.")

Afterwards[edit | edit source]

  • Lieutenant Crane: If you can let me know that my sister is safe, my forces and I will join your fight.

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: Have you found Crane yet?
  • Player: I have. She wants me to find her sister before coming to help us. She's in the Black Knight's fortress. I was just wondering what the best way to sneak into the Fortress might be.
  • Bosun Higgs: Well the Black Knights trust their own and don't ask to[sic] many questions if you are wearing the right armour. We...have a pretty high churn of recruits. So if you're wearing a full set of black armour, you should sneak right in.

Black Knights' Fortress[edit | edit source]

Talking to a fortress guard[edit | edit source]

First time[edit | edit source]
  • Player: I am looking for a trainee, going by the name of Tessa.
  • Fortress guard: I am not sure I know of a recruit by that name. Was she one of the recruits who failed the training?
  • Player: What would have happened to her if she was?
  • Fortress guard: Well, Commandant Bletchley has been an earnest believer in 'seperating[sic] the calf from veal.' Not entirely sure what that means...
  • Player: I mean where would she be if she failed!
  • Fortress guard: It's up to the discretion of the commandant, though he has been unavailable for some time. You can check the transfer logs, let me just find them...
  • Player: Yes, let me see transfers.
  • As you look through the transfers, there haven't been any transfers for some time. In fact, the most recent transfer out of the fortress was way before trainee Tessa even began training.
  • Player: Do you know where Tessa's stuff is?
  • Fortress guard: I'd imagine it would be where most recent trainees were placed, in the barracks on the ground floor to the west.
  • Player: Right keep on it, there could be infiltrators and spies anywhere!
Afterwards[edit | edit source]
  • Player: Where would trainee Tessa's stuff be?
  • Fortress guard: I'd imagine it would be where most recent trainees were placed, in the barracks on the ground floor facing the east.
  • Player: Right keep on it, there could be infiltrators and spies anywhere!

Interacting with Tessa's suit of armour[edit | edit source]

  • Hey! HEY!!
  • Player: What on Gielinor?
  • Hands off, I only belong on only one head... and it's not yours! If you're still holding me before she gets back, she is going to be really upset!
  • Player: Whahah!?! Who is going to be upset?
  • The radiant angel, the pinnacle of beauty. Lady Tessa, and I'm not just a helmet. I'm the entire suit of armour!
  • Player: How is a suit of armour talking?
  • You're just a suit of flesh and you're talking.
  • Player: I'm meant to be talking. Suits of armour generally don't.
  • Maybe they just find you an incredibly boring conversational partner.
  • Player: ...Anyway, I'm looking for Tessa too, have you seen her?
  • Nope! Not for some time, anyway. She was sent upstairs for evaluation and never returned. I've never known evaluation to take this long, but I've been very lonely here.
  • Player: Don't worry my sentient helm-friend! I'll find her, hopefully she'll be promoted and have all brand-new armour...
  • And left[sic] me here to be replaced...
  • Player: I'll let you know if anything comes up!

Interacting with the suit of armour again[edit | edit source]

  • Any news on Tessa? I hope she is doing ok...
  • Player: I'll let you know if anything comes up!

Finding Tessa[edit | edit source]

Talking to the slave sweeping[edit | edit source]

  • (If you're wearing a full set of Black Knight Captain's armour (or presumably any set of black knight armour:)
    • Select an option
      • Cower before me!
        • Slave: ...
        • (Returns to the previous options.)
      • Carry on, slave.
        • Slave: ...
        • (Dialogue terminates.)
  • (If you're not wearing a full set of any black knight armour:)
    • She refuses to make eye contact, and fearfully focuses on her duties.

Talking to the slave cleaning dishes[edit | edit source]

  • (If you're wearing a full set of Black Knight Captain's armour (or presumably any set of black knight armour:)
    • Select an option
      • Cower before me!
        • Slave: ...
        • (Returns to the previous options.)
      • Carry on, slave.
        • Slave: ...
        • (Dialogue terminates.)
  • (If you're not wearing a full set of any black knight armour:)
    • He intently concentrates on scrubbing dishes, and pretends not to hear you.

Talking to the slave cooking[edit | edit source]

  • (If you're wearing a full set of Black Knight Captain's armour (or presumably any set of black knight armour:)
    • Select an option
      • Cower before me!
        • Slave: ...
        • (Returns to the previous options.)
      • Carry on, slave.
        • Slave: ...
        • (Dialogue terminates.)
  • (If you're not wearing a full set of any black knight armour:)
    • He tries not to notice you, and continues to slave over a hot stove.

Talking to Tessa (leaning against the wall)[edit | edit source]

  • The woman jumps at the sight of you approaching her...
  • Player: Are you Tessa?
  • Slave: ...
  • Player: What are you doing here? Weren't you supposed to be training to be a black knight?
  • Slave: ...
  • She looks visibly agitated and confused at the question, but quickly nods her head.
  • Player: What are you doing here? Weren't you supposed to be training to be a black knight?
  • Slave: ...
  • She sadly nods her head, but then raises her manacles as if to show you what has changed. She rolls her eyes and grabs some paper from nearby.
  • Player: Err... ok?
  • Furiously she writes a note and hands it to you. It tells how the commandant, a cruel man by the name of Bletchley, deliberately failed several female recruits despite their outstanding performance. Herself included.
  • She scribbles again and goes on to detail how Bletchley decided to enslave them to 'save them', rather than throw them out or transfer them.
  • Player: Why didn't you just tell me this?
  • She smiles sadly, and opens her mouth. As you look on, you realize[sic] that her tongue has been removed and replaced with several crude stitches. It looks like it is healing poorly, and any violent movements could cause the haematoma to rupture.
  • Player: That could be problematic, I will go talk to your sister. Just hang tight for now ok.[sic]
  • She nods and gives you a faint smile

If Tessa is spoken to again[edit | edit source]

  • She waits for you to go report back to her sister.

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: We can't do anything until you've obtained Crane's Assistance.

Black Knights' Base again[edit | edit source]

Speaking with Lieutenant Crane[edit | edit source]

  • Lieutenant Crane: Did you find her?
  • Choose an option:
    • She's a slave.
      • Player: She's a slave. I'm sorry. Commandant Bletchley had all the women kicked out and then turned into slaves. They...they cut out her tongue.
      • Lieutenant Crane: ... HE'S DEAD! I'LL KILL HIM! I'LL CUT HIS TONGUE OUT AND CHOKE HIM WITH IT! She needs to be avenged. Get her out of there. I need her safe, then we're going to have a little...chat.
    • (Only without a ring of charos (a):)
      • [Lie] She's fine.
        • Player: She's fine. She says that you should come and fight with us now.
        • Lieutenant Crane: ...... I am the leader of a squad of elite black knights. I am an excellent judge of character and a renowned expert in torture. Are you sure this is the answer you want to give me, knowing full we I know that you're lying?
        • Player: Ummm, well...
        • (Continues above at "She's a slave".)
    • (Only with a ring of charos (a):)
      • [Lie - Ring of Charos] She's fine.
        • Are you sure you want to skip this part of the quest?
          • Yes, I just want to kill the ambassador[sic].
            • Player: She's fine. She says that you should come and fight with us now.
            • Lieutenant Crane: That's a relief. Hopefully she will be joining my squadron soon. We shall show this dragonkin the might of the Crane's Black Knights!
          • No, there might be more at play here...

Talking to Lieutenant Crane again without deception[edit | edit source]

  • Lieutenant Crane: You better have a good reason for not smuggling my sister out yet!
  • Player: I'll get right back on that.

Talking to Lieutenant Crane again, after successful deception[edit | edit source]

  • Lieutenant Crane: I shall see you soon, on the field of battle!

Talking to Bosun Higgs[edit | edit source]

  • Player: Are you aware of what has been going on at the Black Knight's Fortress under Commandant Bletchley?
  • Bosun Higgs: I've heard rumours. They don't paint him in a good light. However, that doesn't matter right now. We need to focus on getting Tessa out of there.

Black Knights' Fortress again[edit | edit source]

Talking to Tessa[edit | edit source]

Before being freed[edit | edit source]
  • Slave: ...
  • Tessa waits for you to help smuggle her out. Before you do anything though, you need to get rid of those manacles[sic]
  • Choose an option:
    • We seem to be stuck, any ideas Tessa?
      • Slave: ...
      • She shrugs and tries to slide her hands free, but they just aren't greased enough. Something slippery might help here.
      • (Dialogue terminates.)
    • Use brute force.
      • You snap the manacles in a feat of strength.
      • Tessa: ...
      • Tessa waits for you to help smuggle her out. You will need to find a way to smuggle her out undetected.
    • Pick lock.
      • You pick the locks on the manacles.
      • Tessa: ...
      • Tessa waits for you to help smuggle her out. You will need to find a way to smuggle her out undetected.
    • (Only with a pat of butter:)
      • Slip out.
        • You give her a pat of butter, which she uses to grease her wrists and ankles. She then easily slips out of the manacles.
        • Tessa: ...
        • Tessa waits for you to help smuggle her out. You will need to find a way to smuggle her out undetected.
    • Nevermind, we will try something later.
      • Slave: ...
      • She waits for you to figure it out.
      • (Dialogue terminates.)
After being freed[edit | edit source]
  • Tessa: ...
  • Tessa waits for you to help smuggle her out. You will need to find a way to smuggle her out undetected.

Interacting with Tessa's suit of armour[edit | edit source]

  • Player: I need your help. We are breaking Tessa out of here!
  • Why? She's an excellent soldier and she'll surely rise the ranks in no time!
  • Player: The commandant failed her, enslaved her and cut out her tongue...
  • THE BOUNDER! THE CAD! HOW DARE THEY! My beautiful Tessa, how could they remove her melodious voice? I shall help her escape! What do you need me to do?
  • Player: You are going to help sneak her out! You'd make an excellent disguise.
  • Excellent, let's go save her!
  • Tessa's soulbound armour is placed in your inventory.

When attempting to wear Tessa's soulbound armour[edit | edit source]

  • Hey! What are you doing?
  • You attempt to wear the armour, but it refuses. Remember this is Tessa's armour.

When talking to Tessa's soulbound armour[edit | edit source]

  • Shouldn't you be giving me to Tessa?

Talking to Tessa[edit | edit source]

First time[edit | edit source]
  • Tessa: ...
  • Tessa waits for you to help smuggle her out. Perhaps smuggling her out in her own armour could work...
    • Would you like to give the armour to her?
      • Yes.
        • You hand the armour over to Tessa[sic]
        • TESSA! IT'S SO GOOD TO SEE YOU AGAIN! ARE YOU OK?
        • Tessa, the Black Knight: ...
        • She smiles as she starts to put on her armour, which has begun to hum softly.
        • Tessa, the Black Knight: ...
        • What's the matter Tessa, cat got your tongue?
        • Tessa, the Black Knight: ...
        • Player: About that...Tessa has had her tongue removed and has been forced into slavery. We are busting her out, and you are going to have to be her voice. So now all we'll have to do...
        • WAIT! Can we come up with code names for each other? Your code name could be Kaffee, and mine Galloway...
        • Tessa, the Black Knight: ...
        • Player: NO CODENAMES. Just follow me and we will be out of here in no time!
        • Tessa, the Black Knight: ...
        • Would you like to help Tessa escape now?
          • Yes.
            • (Without appropriate armour:)
              • In your haste to help break Tessa out, you have forgotten to properly disguise yourself. A set of armour by Black Knights or of high-ranked Zamorak follower might work though[sic]. Normal clothing or fortress armour won't cut it.
            • (With appropriate armour:)
              • (Continues below with the cutscene.)
          • No.
            • (Dialogue terminates.)
      • No.
        • (Dialogue terminates.)
Afterwards[edit | edit source]
  • Tessa, the Black Knight: ...
  • Would you like to help Tessa escape now?
    • Yes.
      • (Without appropriate armour:)
        • In your haste to help break Tessa out, you have forgotten to properly disguise yourself. A set of armour by Black Knights or of high-ranked Zamorak follower might work though[sic]. Normal clothing or fortress armour won't cut it.
      • (With appropriate armour:)
        • (Continues below with the cutscene.)
    • No.
      • (Dialogue terminates.)

Escape[edit | edit source]

  • Player: Lieutenant...
  • (Wearing bronze helm and iron chainbody, black armour, elite black armour or Dagon'hai robes:)
    • Lieutenant York: Soldiers. What exactly are you doing talking to me when you should be standing at your post? There has been a problem with spies, infiltrators, and escapees...
    • (continues below)
  • (Wearing Black Knight captain's armour:)
    • Lieutenant York: Captain. What exactly are you doing taking this soldier from their post?
    • Player: Dare I ask, Lieutenant, why you are bothering to ask me again about who I bring in and out of the castle?
    • Player: I find your lack of faith in me disturbing. Your paranoia and cowardice evident as much as when I detained Sir Owen.
    • Player: Perhaps I should tell Commandant Bletchley of your behaviour, as it is quite unbecoming of a black knight?
    • Lieutenant York: Of course not my lord! It's just that there has been a problem with spies, infiltrators, and escapees...
    • (Continues below.)
  • Lieutenant York: And I have a feeling that Commandant Bletchley hasn't authorised anyone to leave this citadel soon.
  • Lieutenant York: So tell me, what exactly are you doing?
  • Select an option
    • Truth.
      • Player: We were requested by Lieutenant Crane, as she needs our help in the Taverley Dungeon.
      • (If wearing captain's armour:)
        • Lieutenant York: Oh. Yes, well given the rank of Lieutenant Crane, I can understand why you might be summoned.
        • Lieutenant York: Though I still can't see as to why she would need another unranked soldier, as opposed to an officer.
        • Lieutenant York: Tell me fellow black knight, why you should be chosen over me?
        • (Continues below.)
      • (Otherwise:)
        • Lieutenant York: Oh. Yes, well given the rank of Lieutenant Crane... I still can't see as to why she would need two soldiers like yourself...
        • (Continues below.)
    • Lie.
      • Player: We were supposed to be relieved of duty several hours ago. We are meeting some friends for drinks at the pub?
      • Lieutenant York: And I wasn't invited? Surely you two didn't have other alternative reasons for leaving now?
      • (Continues below.)
    • Look at Tessa for an answer.
      • Player: Er...
  • Tessa's Armour: We were commanded to do what we do best. Instill fear and destruction across the countryside!
  • Tessa's Armour: YOU WILL LET US PASS!
  • Tessa's Armour: OR DO YOU DARE QUESTION THE WILL OF THE LORD OF CHAOS AND DEATH?! THE DARK LORD AND GOD OF DARK FIRE?
  • Lieutenant York: I will leave you to it then.
  • Tessa and Player walk past Lieutenant York.
  • Sometime later...
  • Scene fades out, and Tessa and Player are walking into the Black Knight's Outpost to meet Crane.
  • Crane: Is that you Tessa?
  • Tessa's Armour: ...
  • Tessa removes her helmet to show her face.
  • Crane: I wasn't sure if I would see you again, when I heard about what happened...
  • Tessa collapses.
  • Crane: NO! I NEED A MEDIC HERE!

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: Have you obtained Crane's Assistance?
  • Player: Not yet. I did smuggle out her sister though!
  • Bosun Higgs: You should probably go and speak to Crane then.

After the cutscene, talking to Lieutenant Crane[edit | edit source]

  • Lieutenant Crane: Tessa will be fine, just needs best rest and then she will be joining me.
  • Player: What will be doing next?
  • Lieutenant Crane: Now we will remind Bletchley that strength comes from suffering and we shall give him quite the workout! Go get me Higgs. We're going to teach someone a Zamorakian lesson, she should be here for this.

Talking to Lieutenant Crane again[edit | edit source]

  • Lieutenant Crane: We need to go deal with the commandant, find him in the dining room and we'll meet you on the roof.

Dealing with Commandant Bletchley[edit | edit source]

Talking to Bosun Higgs[edit | edit source]

First time[edit | edit source]
  • Player: I almost have obtained Crane's Assistance[sic]! But she needs your help. She wants us to deal with the commandant.
  • Bosun Higgs: Oh, fair enough. It's about time for a homecoming, and what better way than a command restructure.
  • Player: How do you think we should do it? I highly doubt Bletchley is just going to let us murder him discreetely in one of the most fortified citadels in Gielinor...
  • Bosun Higgs: He might have a weakness which can be exploited. Any thoughts?
  • Player: He seems to think quite highly of himself.
  • Player: Maybe I could lure him by saying that I've spotted you sneaking into the castle on the roof. We can ambush him, with Crane's assistance and finish him there.
  • Bosun Higgs: That could work. Go to the castle, I'll let Crane in on the plan.
Afterwards[edit | edit source]
  • Bosun Higgs: We should go and get rid of that monster, Bletchley at the fortress.

Talking to Commandant Bletchley[edit | edit source]

  • Player: You should go to the roof!
  • Commandant Bletchley: Why would I do that?
  • Player: The deserter Higgs is up there! Should I send for more guards?
  • Commandant Bletchley: That won't be necessary, I think I'll handle this personally.
  • Screen fades out, and the player leads Commandant Bletchley up to the roof, where Bosun Higgs is.
  • Bosun Higgs: Commandant, your tyranny precedes you...
  • Camera pans to the Player and Commandant Bletchley.
  • Commandant Bletchley: As your treason precedes you. We both know why I am actually here; to see to a deserter put in her place.
  • Bosun Higgs: On the contrary, the sword of justice points at your throat not mine. How can you even try justify[sic] what you have done to these women?
  • Camera pans around in a circle, eventually focussing on the Player and Commandant Bletchley.
  • Commandant Bletchley: I have the authority to do what is needed to bring greatness to the kinshra[sic], and ensure that the cattle we bring in here don't die at the end of a white knight's blade.
  • Bosun Higgs: They were just trainees and you made them slaves! You are little more than a tyrant!
  • Commandant Bletchley: I DID WHAT I HAD TO DO. If you want to come up here, question, then threaten me, go ahead! There are Saradominist fanatics just waiting for a chink in our armour, that they may tear down these walls and slaughter all of us. I have no need to explain my reasoning, especially to someone who has so clearly abandoned their post. Because either way, it simply comes down to the fact that you, and every recruit I've failed, haven't been able to handle the vast responsibility necessary to be a black knight.
  • Camera pans further, behind Bosun Higgs.
  • Bosun Higgs: Of course, you are our 'defender'. Nothing is going to stand in your way. Not me, not Tessa, not the black knights, not even Lord Zamorak himself!
  • Camera pans around again.
  • Bosun Higgs: You have not unlocked those trainees' potential, you have murdered it. I will be merciful by offering you a swift death if you repent now.
  • Player moves to join Bosun Higgs.
  • Commandant Bletchley: I did what I had to do. But why am I defending myself? You are nothing, just a deserter and you stand alone.
  • Camera pans, to show Lieutenant Crane walking up behind Commandant Bletchley.
  • Crane: I beg to differ.
  • Commandant Bletchley: YOU? But...but this is treason!
  • Crane: No. This is a simple organisational restructure.
  • Bosun Higgs: Everyone here understands that sometimes there needs to be a drastic change in command.
  • Player: As you once said, 'We have to separate the calf from the veal'!
  • Crane: Now let's see what you are really made of. I think we'll start with your spleen!
  • Commandant Bletchley: NO! NO! AAAAAUUUUGGGHHH!
  • Screen fades out, the cutscene ends, and Player is in the Black Knight's Outpost.
  • At a different place, and a different moment...

Talking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: Excellent, Bletchley has been murdered and Crane is woman of her word. Just talk to her quickly again and I'm sure she will be ready to move out.
  • Bosun Higgs: We shall punch the Ambassador IN THE NOSE.
  • Bosun Higgs: Does...does he have a nose?

Talking to Lieutenant Crane[edit | edit source]

  • Lieutenant Crane: Vengeance, it feels good doesn't it? Those wrongs all righted in a few sharp jabs to the kidneys. Don't feel any guilt or remorse for his death. He was a monster, the world is better without him. And by helping me kill him you have my support. I will gather my soldiers and I shall meet you at Daemonheim.
  • Lieutenant Crane and several black knights disappear.
  • Player: I should go and talk to Bryll for the next part of the plan.

Talking to Bryll Thoksdottir near Thok[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: Everyone is ready to take the fight to the Ambassador, we leave on your command Captain.

Back on Daemonheim with the Black Knights[edit | edit source]

In the dock east of Daemonheim, by Bryll and others' war table[edit | edit source]

  • (The following repeat, with the Black Knights answering in unison:)
    • Lieutenant Crane: We'll destroy the Ambassador and his slimy minions! Won't we men!
    • Black Knight: Sir yes sir!
    • Lieutenant Crane: You'll cut them down in bloody ribbons!
    • Black Knight: By your command!
    • Lieutenant Crane: For who will we do this?
    • Black Knight: For Zamorak!
    • Lieutenant Crane: Why will we do this?
    • Black Knight: Because you've told us to!
    • Lieutenant Crane: Who will stop us?
    • Black Knight: No one!
    • Lieutenant Crane: What is the only possible outcome?
    • Black Knight: We shall prevail!

Speaking to Lieutenant Crane by the docks in Daemonheim[edit | edit source]

  • Lieutenant Crane: Don't worry about us, we're ready to take on the Ambassador's soldiers.

Speaking to Bosun Higgs[edit | edit source]

  • (If the rescue wasn't skipped:)
    • Bosun Higgs: We shall punch the Ambassador IN THE NOSE. Does...does he have a nose? The Ambassador is going DOWN!
  • (If the rescue was skipped:)
    • Bosun Higgs: Excellent, that certainly was expeditious! And with Crane now fighting with us, We shall punch the Ambassador IN THE NOSE. Does...does he have a nose?

Speaking to Quartermaster Gully[edit | edit source]

  • Quartermaster Gully: Ready to sail on your word Cap'n.

Speaking with Hannibus[edit | edit source]

  • (Same as previous interactions.)

Speaking with Vindicta[edit | edit source]

  • (Same as previous interactions.)

Under the sea[edit | edit source]

Talking to Bryll Thoksdottir[edit | edit source]

  • Bryll Thoksdottir: Okay, that should be it. We've got an army, a couple of dragons, can breathe underwater and a seagull's marriage has been repaired. There's only one thing left boss...your speech.
  • Player: My what now?
  • Bryll Thoksdottir: We're about to head to our possible deaths, you've got to have a motivational speech for everyone!
  • (If you finished Shadow Reef already:)
    • You've already fought the Ambassador, you could skip this whole speech thing, if you wanted.
    • Select an option
      • Face the dungeon again.
        • (Continues below.)
      • Skip the dungeon.
        • Player: Yeah...about that. I've sort of already done the dungeon. I've already stopped the Ambassador...I did it earlier.
        • Bryll Thoksdottir: ... ...[sic] Right the ruddy World Guardian has already stopped the ritual and neglected to tell us until now. Everyone go away.
        • (Continues below at finishing up, where Madam Shih enters the scene.)

Speech[edit | edit source]

All statements in the speech have short or very long pauses between them

  • How will you begin your speech?
    • [Remind them of the danger.]
      • Player: The Ambassador is one of the greatest threats that Gielinor has ever faced.
      • Player: His ritual, should it succeed, will bring down a dark force which will consume the world.
      • Player: I've witnessed first-hand the influence of this evil. It warps, corrupts and destroys everything it touches.
      • Player: It warps our protectors and turns them against us.
      • Player: All that stands between the destruction of everything we know, is us.
      • (Continues below.)
    • [Crack a joke.]
      • Player: Why is the Ambassador resistant to damage?
      • Player: He has diplomatic immunity!
      • *Silence*
      • A tumbleweed rolls past and you can feel it judging you.
      • Player: Well I thought it was funny.
      • (Continues below.)
    • [Acknowledge their awesomeness.]
      • Player: Never have I seen such a gathering of amazing people.
      • Player: We have warriors capable of taking on armies.
      • Player: Sailors capable of outmaneuvering the fastest vessels.
      • Player: And great dragons capable of incinerating anyone that stands in our way!
      • Player: The Ambassador doesn't stand a chance!
      • (Continues below.)
  • Select an option
    • [Point out their differences.]
      • Player: Each of us is different. Few of us would perhaps have chosen to join together under normal circumstances.
      • Player: But these are not normal circumstances.
      • Player: But our differences are our strength. We each have skills and abilities that compliment one another.
      • Player: Together there's nothing that can stop us.
      • Player: It won't be easy. But each of us knows our role to play.
      • Player: I know none of you will let me down.
      • Player: So let's do this. Time to save the world.
      • Screen fades out, and cutscene ends.
    • [Point out their similarities.]
      • Camera pans around behind the player to show all those assembled.
      • Player: Look at the person next to you. We're more alike than we are different.
      • Player: Each person here is risking their life to save their neighbour.
      • Player: Risking everything to save the world.
      • Player: I am proud to stand amongst you, because united there is nothing that can stand against us.
      • Camera returns to normal, than pans above those assembled to eventually rest on the boat.
      • Player: It won't be easy. But each of us knows our role to play.
      • Player: I know none of you will let me down.
      • Player: So let's do this. Time to save the world.
      • Screen fades out, and cutscene ends.
    • [Mock the enemy.]
      • Camera pans around behind the player to show all those assembled.
      • Player: The Ambassador thinks he's strong. But he's wet and limp as the seaweed that clings to him.
      • Player: His followers are mindless crabs, brainwashed cultists and decomposing pirates.
      • Player: And he thinks, for a moment, that he can stand up to us?
      • Player: We're going to show him how very wrong he is.
      • Camera returns to normal, than pans above those assembled to eventually rest on the boat.
      • Player: It won't be easy. But each of us knows our role to play.
      • Player: I know none of you will let me down.
      • Player: So let's do this. Time to save the world.
      • Screen fades out, and cutscene ends.

Preparing for battle[edit | edit source]

Speaking to Bosun Higgs[edit | edit source]

  • Bosun Higgs: We shall punch the Ambassador IN THE NOSE. Does...does he have a nose? The Ambassador is going DOWN!

Speaking to Quartermaster Gully[edit | edit source]

  • Quartermaster Gully: Yarr, Bryll be heading up this operation.

Talking to Bryll[edit | edit source]

  • (Only if you've haven't beaten the Shadow Reef already:)
    • Bryll Thoksdottir: Take the boat to the Shadow Reef, we've got your back.
  • (Only if you've beaten the Shadow Reef already:)
    • How do we beat him?
      • Bryll Thoksdottir: Take the boat to the Shadow Reef, we've got your back.
    • I've already stopped the Ambassador...I did it earlier.
      • (Continues below.)

The Shadow Reef[edit | edit source]

There is no dialogue specific to the quest. Please see the relevant dialogue pages for dialogue.

Finishing up[edit | edit source]

  • Bryll Thoksdottir: You've done it! The Ambassador is dead!
  • Player: And his ritual dead with him.
  • Bryll Thoksdottir: You're amazing, anyone ever tell you that?
  • Player: Nowhere near enough...
  • Screen fades out, and Madame Shih enters the cutscene.
  • Madame Shih: You...you did it. You avenged my crew...I...thank you Player, thank you.
  • Player: What happened to you Shih? You just...vanished.
  • Madame Shih: I went to fight him. Like a fool. I went to fight him. But his forces caught me. He had wormed his way into my head. Some time ago, back when Rabid Jack took me hostage in that temple. Like Seiryu I could only feel a terrible obsession, a desperate yearning need to hunt him down. He was counting on that of course. I should have known better, but...the noise was so loud. That horrible song screaming in my head. But it's silent now. Silent enough that I could escape. Silent enough that I could return here and thank you. I owe you a great debt Player and one day I look forward to repaying it.
  • Madame Shih walks away and Hannibus approaches.
  • Hannibus: We did it my friend. We saved the world. Not bad for my first day back eh?
  • Player: Not bad at all.
  • Hannibus: But saving the world is the second best thing to happen to me today. I'm a father... I can't believe it. I never dreamed I could ever call myself that. I have so much catching up to do. I have so many years of absentee parenting to make up for. It's going to be hard. She owes me nothing. But I'm going to relish every moment of trying to win her over. Thank you my friend. I owe you...I owe you everything. Silas shathnia odenwa. Until we meet again.
  • Hannibus walks away, and Player turns to Bryll.
  • Bryll Thoksdottir: Well then. We've saved the world, but the world is always going to need saving. You did good Player, you did good. Have a drink on me.
  • Cutscene ends.
  • Congratulations! Quest complete!
  • (Quest completion interface opens.)

Post-quest dialogue[edit | edit source]

Talking to Bryll[edit | edit source]

  • Bryll Thoksdottir: Hello there, Player. Do you want to trade?
  • Bryll Thoksdottir
    • Tell me about yourself.
      • (Non-quest dialogue.)
    • What are you selling?
      • (Non-quest dialogue.)
    • [Curse of the Black Stone]
      • Bryll Thoksdottir: Glad we took down that Ambassador and his sinister ritual. I don't particularly want to live in a horrific ocean-nightmarescape for the rest of my life.

Searching the azure key trunk[edit | edit source]

Without the key[edit | edit source]

  • You find a strange azure key inside the trunk.

With the key[edit | edit source]

  • You previously found a strange azure key in this trunk.

Aminishi[edit | edit source]

Using the azure key on the door to the azure room[edit | edit source]

  • You use the Azure Key on the door and it unlocks!

Mysterious lectern[edit | edit source]

The following text is transcluded from Transcript:Mysterious lectern.

The spiral of time leads only to the gaping maw of eternity.

The well is guarded from interlopers. It will be the doorway.

The seven heads of the hydra are at the ambassador's beck and call.

The spiral of time leads only to the gaping maw of eternity.

Discarded pages[edit | edit source]

The following text is transcluded from Transcript:Discarded pages.
We don't really think we can save them.

Armament log[edit | edit source]

The following text is transcluded from Transcript:Armament log.

75 Mizuyari accounted for with several fang fragments to spare.
200 of Hanto's greatest hooked blades.
17 Menaphite weapon caches.
4 large crates of our guest's spirit charms.
Two dozen ensorcelled kiba and makigai.

Shih's shipment inbound.
Thalassia shipment inbound.
Pearl Fortress shipment inbound.

Discarded scraps[edit | edit source]

The following text is transcluded from Transcript:Discarded scraps.
The spiral of time leads only to the gaping maw of eternity.

Entering the other side of the island[edit | edit source]

Camera pans and shows a big view of the unseen part of Aminishi
  • Player: Huh? I haven't seen this part of Aminishi before.

Digging in the sand on the north beach[edit | edit source]

  • You find a worn golden key buried in the sand.

Opening the trunk in the azure room with the trunk key[edit | edit source]

  • You plunder the trunk and find many useful supplies!
  • Congratulations! You have completed: 'A Mini Shipment'. (Loot the trunk in the Temple of Aminishi.)