Dialogue for Closure

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Hallowe'en 2017[edit | edit source]

Starting out[edit | edit source]

First meeting[edit | edit source]

  • Closure: Hello, Player.
  • Player: I'm sorry, do I know you?
  • Closure: Not yet, though any friend to Death is a friend of mine. My name is Closure.
  • Player: Well, that's not an ominous thing to say...and that's an odd name.
  • Closure: No more odd to me than the name Player. As Death's name suggests his role, so too does mine.
  • Player: Why, do you work in counselling in some way?
  • Closure: Ha! You might well be joking, but I suppose in some way I do. Are you familiar with the phenomenon of ghosts?
  • Player: I'm sure I've met a few during my travels.
  • Closure: The souls of the dead trapped here, unable to let go and move on into the afterlife.
  • Closure: It is my task to tell their stories, such that they can rest in peace and cross over.
  • Player: That must keep you busy.
  • Closure: Indeed. In fact, it's Hallowe'en rush right now, and I could do with some assistance. Would you spare me some of your time?
  • A prompt to begin Ghost Stories of Gielinor appears.
    • Not Right Now
      • Closure: Well, come back if you change your mind.
    • Accept Quest
      • Player: Sure, happy to help. What do you need?
      • Closure: This time of year is always busiest for me. I just need someone to uncover the stories of some ghosts trapped here.
      • Closure: In order for you to gather these stories for me, and set these spirits free, you require this book...
      • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.
      • Player: Okay, so what do I do and where should I start?
      • Closure: To start yourself off, I would suggest you search around Edgeville for a restless spirit. You'll know it when you see it.
      • Closure: Once you have helped five ghosts to move on, return to me and I shall reward you for your efforts.
      • Closure: After which, there are four MORE ghosts to fine, and then you may assist me with one final task for an additional reward.
      • There are nine ghosts to be found in total, though only five are required to complete this Hallowe'en event; however, finding all nine and helping Closure with one final task will lead to an additional reward...
      • Closure: And as for what to do, that will vary depending on the story the ghost wishes you to know. Simply talk to them and figure it out.
      • Closure: Your quest journal has hints that point towards their last known locations.
      • Player: Oh, so I'll need a way to talk to ghosts too?
      • Closure: Typically, one might, but while assisting me, you will inherently understand the ghosts I seek. Consider it a perk of the job.

After the first meeting[edit | edit source]

  • (If The Ghastly Grimoire has been lost:)
    • Player: Sure, happy to help. What do you need?
    • Closure: This time of year is always busiest for me. I just need someone to uncover the stories of some ghosts trapped here.
    • Closure: In order for you to gather these stories for me, and set these spirits free, you require this book...
    • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.
    • (Continues below.)
  • Player: Okay, so what do I do and where should I start?
  • Closure: To start yourself off, I would suggest you search around Edgeville for a restless spirit. You'll know it when you see it.
  • Closure: Once you have helped five ghosts to move on, return to me and I shall reward you for your efforts.
  • Closure: After which, there are four MORE ghosts to fine, and then you may assist me with one final task for an additional reward.
  • There are nine ghosts to be found in total, though only five are required to complete this Hallowe'en event; however, finding all nine and helping Closure with one final task will lead to an additional reward...
  • Closure: And as for what to do, that will vary depending on the story the ghost wishes you to know. Simply talk to them and figure it out.
  • Closure: Your quest journal has hints that point towards their last known locations.
  • Player: Oh, so I'll need a way to talk to ghosts too?
  • Closure: Typically, one might, but while assisting me, you will inherently understand the ghosts I seek. Consider it a perk of the job.

After collecting a story and having less than five collected[edit | edit source]

  • (If ghost treats have been lost:)
    • Closure hands you your owed ghost treats.
    • (Continues below.)
  • Player: What should I be doing again?
  • Closure: Please, track down some ghosts around the world and talk to them. Find out what their untold stories are, then return to me. The book I gave you will help you.
  • (If the book has been lost:)
    • Closure: You appear to have lost the book I gave you. Here...
    • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.

After collecting five stories[edit | edit source]

  • Closure: Excellent work. You have collected at least half of the stories I seek. For your troubles, please accept these tokens of my appreciation.
  • Congratulations! You have completed the Ghost Stories of Gielinor quest!

Before collecting the second half of the stories[edit | edit source]

  • (If ghost treats have been lost:)
    • Closure hands you your owed ghost treats.
    • (Continues below.)
  • Player: So what next?
  • Closure: You have already helped me a great deal, but there are always more stories to find and tell.
  • Closure: The first five you discovered were in well-travelled areas of the world. The next four are further afield.
  • Closure: Once you have found the first nine stories, return to me and I shall tell you my own...
  • (If the book has been lost:)
    • Closure: You appear to have lost the book I gave you. Here...
    • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.

After collecting nine of the stories[edit | edit source]

  • (If ghost treats have been lost:)
    • (If there is no space in inventory:)
      • Closure: I have some ghost treats here for you, but you'll need to make a space for them.
      • (Continues below.)
    • (If there is no space in inventory:)
      • Closure hands you your owed ghost treats.
      • (Continues below.)
  • Closure: Excellent. You have found all nine stories I required...but a story without audience is not a story at all.
  • Closure: Writing them is one thing, but for a ghost to truly find the peace it seeks, their stories must also be read!
  • Closure: To that end, my own trial shall be a series of questions for you on these stories you have collected.
  • Closure: Answer me correctly, and I shall give you a final tenth story, and our business together shall be concluded.
  • (The following questions are asked in a random ordering.)
  • Closure: In 'Always and Forever', where was Trent trying to teleport to?
    • Karamja.
      • (One of the following is seen randomly:)
        • Closure: I don't think so.
        • Closure: No, that's not it.
        • Closure: That sounds wrong...
    • The Abyss.
      • (As above for an incorrect answer.)
    • The Afterlife.
      • (One of the following is seen randomly:)
        • Closure: Ah, yes, that's right.
        • Closure: Correct!
        • Closure: Well done.
    • The Void.
      • (As above for an incorrect answer.)
  • Closure: In 'Asleep', what was written on the wall?
    • I know that you're awake.
      • (As above for the correct answer.)
    • I'm going to kill you.
      • (As above for an incorrect answer.)
    • Wake up, you're dreaming.
      • (As above for an incorrect answer.)
    • You're already dead.
      • (As above for an incorrect answer.)
  • Closure: In 'By Light of the Moon', who was the werewolf?
    • Alice.
      • (As above for the correct answer.)
    • Almos.
      • (As above for an incorrect answer.)
    • Father Gabriel.
      • (As above for an incorrect answer.)
    • Lord Ruthven.
      • (As above for an incorrect answer.)
  • Closure: In 'Clockwork', where was the child found?
    • Bank.
      • (As above for an incorrect answer.)
    • Church.
      • (As above for the correct answer.)
    • Pub.
      • (As above for an incorrect answer.)
    • Shop.
      • (As above for an incorrect answer.)
  • Closure: In 'Family Reunion', what was the nickname of the dead girl?
    • Duffcall.
      • (As above for an incorrect answer.)
    • Fluffstall.
      • (As above for an incorrect answer.)
    • Puffball.
      • (As above for the correct answer.)
    • Snuffall.
      • (As above for an incorrect answer.)
  • Closure: In 'Heralds of the Apocalypse', which of the heralds calls Forinthry home?
    • Death
      • (As above for an incorrect answer.)
    • Famine.
      • (As above for an incorrect answer.)
    • Pestilence.
      • (As above for an incorrect answer.)
    • War.
      • (As above for the correct answer.)
  • Closure: In 'Saradomin Have Mercy', what was being tested...and slowly lost?
    • Eyesight.
      • (As above for an incorrect answer.)
    • Faith.
      • (As above for the correct answer.)
    • Hope.
      • (As above for an incorrect answer.)
    • Knowledge.
      • (As above for an incorrect answer.)
  • Closure: In 'The Group Gatestone', on which floors were people trapped?
    • Abandoned.
      • (As above for the correct answer.)
    • Frozen.
      • (As above for an incorrect answer.)
    • Occult.
      • (As above for an incorrect answer.)
    • Warped.
      • (As above for an incorrect answer.)
  • Closure: In 'Wool', what was the name of the taxidermist?
    • Bird Sawyer.
      • (As above for an incorrect answer.)
    • Fish Miller.
      • (As above for the correct answer.)
    • Fox Baker.
      • (As above for an incorrect answer.)
    • Pet Stuffer.
      • (As above for an incorrect answer.)
  • (After answering everything while having some incorrect answers:)
    • Closure: Okay, let's start again from the top...
    • (The questions repeat.)
  • (After answering everything correctly:)
    • You have unlocked Closure's own story! He also has a ghost treat for you!
    • Closure: That's all of them - very good! With their stories both told and read, these spirits may finally rest in peace.
    • Closure: Thank you for your assistance. I look forward to the day that I shall get to write your story...
    • Closure: Well done. You have collected all of the stories I required. I have even added one of my own to your book, should you wish to read it.
    • Closure: You have most certainly earned the title of Ghostwriter...
    • Congratulations. You have completed the Ghost Stories of Gielinor quest!

After completing the quest[edit | edit source]

  • (If ghost treats have been lost:)
    • (If there is no space in inventory:)
      • Closure: I have some ghost treats here for you, but you'll need to make a space for them.
      • (Continues below.)
    • (If there is no space in inventory:)
      • Closure hands you your owed ghost treats.
      • (Continues below.)
  • Closure: Thank you for your assistance. I look forward to the day that I shall get to write your story...
  • (If the book has been lost:)
    • Closure: You appear to have lost the book I gave you. Here...
      • (If there is no space in inventory:)
        • Closure: Ah, except you do not have room to take it. Please, talk to me again when you do.
      • (If there is space in inventory:)
        • Closure hands you a book entitled 'The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.