From the RuneScape Wiki, the wiki for all things RuneScape
This page contains dialogue related to Closure.
The content below is copied verbatim from RuneScape and thus copyrighted by Jagex.
|
- Closure: Hello, Player.
- Player: I'm sorry, do I know you?
- Closure: Not yet, though any friend to Death is a friend of mine. My name is Closure.
- Player: Well, that's not an ominous thing to say...and that's an odd name.
- Closure: No more odd to me than the name Player. As Death's name suggests his role, so too does mine.
- Player: Why, do you work in counselling in some way?
- Closure: Ha! You might well be joking, but I suppose in some way I do. Are you familiar with the phenomenon of ghosts?
- Player: I'm sure I've met a few during my travels.
- Closure: The souls of the dead trapped here, unable to let go and move on into the afterlife.
- Closure: It is my task to tell their stories, such that they can rest in peace and cross over.
- Player: That must keep you busy.
- Closure: Indeed. In fact, it's Hallowe'en rush right now, and I could do with some assistance. Would you spare me some of your time?
-
- Not Right Now
- Closure: Well, come back if you change your mind.
- Accept Quest
- Player: Sure, happy to help. What do you need?
- Closure: This time of year is always busiest for me. I just need someone to uncover the stories of some ghosts trapped here.
- Closure: In order for you to gather these stories for me, and set these spirits free, you require this book...
Closure hands you a book entitled '
The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.
- Player: Okay, so what do I do and where should I start?
- Closure: To start yourself off, I would suggest you search around Edgeville for a restless spirit. You'll know it when you see it.
- Closure: Once you have helped five ghosts to move on, return to me and I shall reward you for your efforts.
- Closure: After which, there are four MORE ghosts to fine, and then you may assist me with one final task for an additional reward.
- There are nine ghosts to be found in total, though only five are required to complete this Hallowe'en event; however, finding all nine and helping Closure with one final task will lead to an additional reward...
- Closure: And as for what to do, that will vary depending on the story the ghost wishes you to know. Simply talk to them and figure it out.
- Closure: Your quest journal has hints that point towards their last known locations.
- Player: Oh, so I'll need a way to talk to ghosts too?
- Closure: Typically, one might, but while assisting me, you will inherently understand the ghosts I seek. Consider it a perk of the job.
- (If The Ghastly Grimoire has been lost:)
- Player: Sure, happy to help. What do you need?
- Closure: This time of year is always busiest for me. I just need someone to uncover the stories of some ghosts trapped here.
- Closure: In order for you to gather these stories for me, and set these spirits free, you require this book...
Closure hands you a book entitled '
The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.
- (Continues below.)
- Player: Okay, so what do I do and where should I start?
- Closure: To start yourself off, I would suggest you search around Edgeville for a restless spirit. You'll know it when you see it.
- Closure: Once you have helped five ghosts to move on, return to me and I shall reward you for your efforts.
- Closure: After which, there are four MORE ghosts to fine, and then you may assist me with one final task for an additional reward.
- There are nine ghosts to be found in total, though only five are required to complete this Hallowe'en event; however, finding all nine and helping Closure with one final task will lead to an additional reward...
- Closure: And as for what to do, that will vary depending on the story the ghost wishes you to know. Simply talk to them and figure it out.
- Closure: Your quest journal has hints that point towards their last known locations.
- Player: Oh, so I'll need a way to talk to ghosts too?
- Closure: Typically, one might, but while assisting me, you will inherently understand the ghosts I seek. Consider it a perk of the job.
After collecting a story and having less than five collected[edit | edit source]
- (If ghost treats have been lost:)
- Closure hands you your owed ghost treats.
- (Continues below.)
- Player: What should I be doing again?
- Closure: Please, track down some ghosts around the world and talk to them. Find out what their untold stories are, then return to me. The book I gave you will help you.
- (If the book has been lost:)
- Closure: You appear to have lost the book I gave you. Here...
Closure hands you a book entitled '
The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.
After collecting five stories[edit | edit source]
Before collecting the second half of the stories[edit | edit source]
- (If ghost treats have been lost:)
- Closure hands you your owed ghost treats.
- (Continues below.)
- Player: So what next?
- Closure: You have already helped me a great deal, but there are always more stories to find and tell.
- Closure: The first five you discovered were in well-travelled areas of the world. The next four are further afield.
- Closure: Once you have found the first nine stories, return to me and I shall tell you my own...
- (If the book has been lost:)
- Closure: You appear to have lost the book I gave you. Here...
Closure hands you a book entitled '
The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.
After collecting nine of the stories[edit | edit source]
- (If ghost treats have been lost:)
- (If there is no space in inventory:)
- Closure: I have some ghost treats here for you, but you'll need to make a space for them.
- (Continues below.)
- (If there is no space in inventory:)
- Closure hands you your owed ghost treats.
- (Continues below.)
- Closure: Excellent. You have found all nine stories I required...but a story without audience is not a story at all.
- Closure: Writing them is one thing, but for a ghost to truly find the peace it seeks, their stories must also be read!
- Closure: To that end, my own trial shall be a series of questions for you on these stories you have collected.
- Closure: Answer me correctly, and I shall give you a final tenth story, and our business together shall be concluded.
- (The following questions are asked in a random ordering.)
- Closure: In 'Always and Forever', where was Trent trying to teleport to?
- Karamja.
- (One of the following is seen randomly:)
- Closure: I don't think so.
- Closure: No, that's not it.
- Closure: That sounds wrong...
- The Abyss.
- (As above for an incorrect answer.)
- The Afterlife.
- (One of the following is seen randomly:)
- Closure: Ah, yes, that's right.
- Closure: Correct!
- Closure: Well done.
- The Void.
- (As above for an incorrect answer.)
- Closure: In 'Asleep', what was written on the wall?
- I know that you're awake.
- (As above for the correct answer.)
- I'm going to kill you.
- (As above for an incorrect answer.)
- Wake up, you're dreaming.
- (As above for an incorrect answer.)
- You're already dead.
- (As above for an incorrect answer.)
- Closure: In 'By Light of the Moon', who was the werewolf?
- Alice.
- (As above for the correct answer.)
- Almos.
- (As above for an incorrect answer.)
- Father Gabriel.
- (As above for an incorrect answer.)
- Lord Ruthven.
- (As above for an incorrect answer.)
- Closure: In 'Clockwork', where was the child found?
- Bank.
- (As above for an incorrect answer.)
- Church.
- (As above for the correct answer.)
- Pub.
- (As above for an incorrect answer.)
- Shop.
- (As above for an incorrect answer.)
- Closure: In 'Family Reunion', what was the nickname of the dead girl?
- Duffcall.
- (As above for an incorrect answer.)
- Fluffstall.
- (As above for an incorrect answer.)
- Puffball.
- (As above for the correct answer.)
- Snuffall.
- (As above for an incorrect answer.)
- Closure: In 'Heralds of the Apocalypse', which of the heralds calls Forinthry home?
- Death
- (As above for an incorrect answer.)
- Famine.
- (As above for an incorrect answer.)
- Pestilence.
- (As above for an incorrect answer.)
- War.
- (As above for the correct answer.)
- Closure: In 'Saradomin Have Mercy', what was being tested...and slowly lost?
- Eyesight.
- (As above for an incorrect answer.)
- Faith.
- (As above for the correct answer.)
- Hope.
- (As above for an incorrect answer.)
- Knowledge.
- (As above for an incorrect answer.)
- Closure: In 'The Group Gatestone', on which floors were people trapped?
- Abandoned.
- (As above for the correct answer.)
- Frozen.
- (As above for an incorrect answer.)
- Occult.
- (As above for an incorrect answer.)
- Warped.
- (As above for an incorrect answer.)
- Closure: In 'Wool', what was the name of the taxidermist?
- Bird Sawyer.
- (As above for an incorrect answer.)
- Fish Miller.
- (As above for the correct answer.)
- Fox Baker.
- (As above for an incorrect answer.)
- Pet Stuffer.
- (As above for an incorrect answer.)
- (After answering everything while having some incorrect answers:)
- Closure: Okay, let's start again from the top...
- (The questions repeat.)
- (After answering everything correctly:)
After completing the quest[edit | edit source]
- (If ghost treats have been lost:)
- (If there is no space in inventory:)
- Closure: I have some ghost treats here for you, but you'll need to make a space for them.
- (Continues below.)
- (If there is no space in inventory:)
- Closure hands you your owed ghost treats.
- (Continues below.)
- Closure: Thank you for your assistance. I look forward to the day that I shall get to write your story...
- (If the book has been lost:)
- Closure: You appear to have lost the book I gave you. Here...
- (If there is no space in inventory:)
- Closure: Ah, except you do not have room to take it. Please, talk to me again when you do.
- (If there is space in inventory:)
Closure hands you a book entitled '
The Ghastly Grimoire'. You don't need to have it on you to collect the stories, only to read them.