Dialogue for Cavey Davey

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  • If the player does not have a Witchwood icon with them
    • Cave Davey: Be ye mad? There be Horrors in this cave!
    • Player: What do you mean?
    • Cave Davey: Have ye ever heard of the sort of evil, flesh-eatin' horrors that dwell in the darkest pits of the world?
    • Cave Davey: The sort of dark, sanity-breakin' THINGS that cause the livin' to drop to their knees and weep for the fate of all creation?
    • Cave Davey: Well, have ye?
    • Player: Yes, I think I've killed a few of them as well.
    • Cave Davey: Well, that's okay then.
    • Cave Davey: But, ye'll need a Witchwood Icon from a slayer master if ye want te go in these caves and live.
    • Player: Why?
    • Cave Davey: Well, ye see them Jungle Horrors? Well down in the caves there be Cave Horrors.
    • Cave Davey: They are bigger, badder, meaner, and have a howl that freezes the blood in yer veins.
    • Cave Davey: Wearin' earmuffs or a helmet won't work, cos them masks they weear make the sound magical. Only thing that works is wearin' a Witchwood Icon.
    • Cave Davey: That is, o'course, if we can see them, cos if ye don't have any light down there then yer likely te be picked te bones by the insects before the Horrors get ye.
    • Player: I see, thanks for the warning.
    • Cave Davey: Yer welcome.
    • (Dialogue ends)
  • If the player has a Witchwood icon in their inventory
    • Cave Davey: Be ye some form of simpleton? Do ye not hear the howlin' of the Horrors?
    • Player: Well, I can hear something now you mention it.
    • Cave Davey: That be them, howlin', always howlin'!
    • Cave Davey: If ye value yer limbs ye'll put that Icon round yer neck, and hope they don't come out into the light!
    • Player: Err, all right, I'll get right on that.
    • (Dialogue ends)
  • If the player is wearing a Witchwood icon
    • Cave Davey: Be ye here te deal with the Horrors?
    • Player: I might well give it a shot.
    • Cave Davey: Aye, well, keep yer Icon with ye if we wants te walk out alive again.
    • Player: Don't worry, I will.
    • (Dialogue ends)