Transcript of Carnillean Rising

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This section or article is incomplete and could do with improvement.
Reason: missing several sections of dialogue. missing several discussions if you sided with the Carnillean family during Hazeel Cult quest
You can discuss this issue on the talk page or edit this page to improve it.

Contents

Carnillean Rising[edit | edit source]

Talking to Xenia[edit | edit source]

  • Carnillean Rising is voice-acted. We recommend that you ensure your sound is turned on in order to get the most out of it.
  • Xenia: You're looking well, adventurer. Do you remember me?
  • What would you like to say?
    • No, who are you?
      • Xenia: I'm Xenia. We met in Lumbridge, when you were rescuing a woman from some cultists in the catacombs.
      • Player: Oh yes, you pretended to be hurt, then you guided me through defeating the cultists myself. What do you want this time?
      • (Continues below.)
    • Yes, I remember you.
      • (Continues below.)
  • Xenia: Ceril Carnillean wants his son, Philipe, to become an adventurer like we are. He tried to hire me as a tutor for the boy. I refused, on the grounds that I would never work for that windbag, so I recommended you instead. After all, you did such a good job in the Lumbridge catacombs.
  • (If the player sided with the cult in Hazeel Cult:)
    • Player: Doesn't Ceril hate me? When he hired me to find his armour, I joined the cult that had stolen it, and poisoned his dog.
    • Xenia: And I hope you'll act more responsibly in the future! Fortunately, Ceril doesn't know the truth. I told him that you saved his family from the cultists. He believes that he'll be in danger if he learns the secret of the cult, so he won't ask any awkward questions.
    • What would you like to say?
      • Thanks for fixing it!
      • You are very good at lying.
        • Xenia: You're the right person for this job, so it had to be done. Will you accept?
        • (Continues below.)
  • (If the player sided with the Carnilleans in Hazeel Cult)
    • (Siding with carnilleans transcript missing. edit)
    • (Continues below.)
  • (Quest Overview interface opens.)
    • Not Right Now
      • Xenia: That's a shame; I really think you're the right person for the job. I shall keep the offer open.
    • Accept Quest
      • Xenia: Excellent. Go and see Lord Carnillean for your instructions. I wish you all the best.
      • Xenia chuckles to herself.
      • Xenia teleports away.

If the players breaks the conversation before accepting job[edit | edit source]

  • Xenia: Ceril Carnillean still wants you to train his son as an adventurer. Will you take the job?
  • (Continues above.)

Talking to the household[edit | edit source]

Ceril Carnillean, before accepting the quest[edit | edit source]

  • Player: Xenia mentioned something you needed doing.
  • Ceril Carnillean: That's right. That dratted woman took the job, poked around my cellar for a bit, then said she was too busy! Has she offered the job to you?
  • Player: Yes. I haven't given her an answer yet.
  • Ceril Carnillean: Bah! Opportunities like this don't come along every day. Go tell her that you will do the job I gave her.

Butler Crichton[edit | edit source]

  • Butler Crichton: 'Ello, mate. Welcome back to Sir Ceril's mansion.
  • What would you like to say?
    • What happened to the old butler?
      • (If the player sided with the Carnilleans in Hazeel Cult:)
        • (Transcript missing. edit)
        • (Shows the other options.)
      • (If the player sided with the cult in Hazeel Cult:)
        • Butler Crichton: Butler Jones? He quit his job and left. Said his 'work here was complete', whatever that means. Weird chap.
        • (Shows the other options.)
    • What do you know about the Carnilleans?
      • Butler Crichton: The Carnilleans are one of Ardougne's richest families. They're snooty, but there's no harm in them. They're bound to have a book on their history somewhere in the house, if you want to know more.
      • (Shows the other options.)
    • You don't talk like a butler.
      • Butler Crichton: Oh, I save all the formal stuff for Sir Ceril and the family.
      • (Shows the other options.)
    • Actually, never mind.
      • (Dialogue ends.)

Henryeta Carnillean[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. How are you getting on with Ceril's project?
  • (Before acepting the quest:)
    • Player: I haven't agreed to do it yet.
    • Henryeta Carnillean: What? But you must! Ceril and I are counting on you.
    • What would you like to say?
      • Tell me about your son.
        • Henryeta Carnillean: Philipe? What do you want to know about him?
        • What would you like to say?
          • Does Philipe want to be an adventurer?
            • Henryeta Carnillean: I expect he will rise to the challenge. After all, he is a Carnillean; we are a very distinguished family.
            • (Shows the other options.)
          • Do you spend much time with your son?
            • Henryeta Carnillean: I resent the implication that the boy has been neglected. We have always hired the finest nurses and tutors for him-
            • (Shows the other options.)
          • Why is he such a brat?
            • Henryeta Carnillean: One of Philipe's tutors referred to him as such. The man was immediately dismissed. Be warned.
            • (Shows the other options.)
          • Forget it.
            • Henryeta Carnillean: Very well. Carry on.
      • I'll get back to you.
        • Henryeta Carnillean: I should think so, too.
  • (After accepting the quest:)
    • What would you like to say?
      • I haven't got very far with it yet.
        • Henryeta Carnillean: Ahem. More work and less chit-chat will help you along, don't you think?
        • Player: ...
      • Tell me about your son.
        • (Same as above.)

Philipe Carnillean[edit | edit source]

  • Player: Hey, Philipe...
  • Philipe Carnillean: What do you want?
  • What would you like to say?
    • What are you doing?
      • Philipe Carnillean: Nothing.
      • Player: I'll talk to you later.
    • What do you want to do when you grow up?
      • Philipe Carnillean: I'll inherit this mansion, of course. Not that it's any of your business.
      • Player: I'll talk to you later.

Sarsaparilla[edit | edit source]

  • Sarsaparilla: What is it?
  • What would you like to say?
    • Who are you?
      • Sarsaparilla: My name is Sarsaparilla. My father is a close friend of Sir Ceril and Lady Henryeta.
      • What would you like to say?
        • What are you doing here?
          • (Same as above.)
        • I'll be off now.
          • (Same as below.)
    • What are you doing here?
      • Sarsaparilla: Sir Ceril and Lady Henryeta have kindly invited me to stay in their mansion. My parents were pleased by the invitation; they wish me to spend a season in the city to experience the social scene.
      • What would you like to say?
        • Who are you?
          • (Same as above.)
        • I'll be off now.
          • (Same as below.)
    • Nothing. Sorry to bother you.
      • Sarsaparilla: Oh? Very well, be about your business.

Talking to Claus the Chef after accepting the quest[edit | edit source]

  • Claus the Chef: Hello. I see you're working for Ceril again.
  • Player: Yes, I am.
  • Claus the Chef: I hope he pays you. He can be proper stingy sometimes. You know he won't build stairs up from this kitchen? I have to carry his dinner up the ladder!
  • Player: Thanks.

Attempting to enter the hole in the basement[edit | edit source]

  • Claus the Chef: Hey! No-one's given you permission to go down there.

Talking to Ceril Carnillean after accepting the quest[edit | edit source]

  • Player: I've agreed to train your son as an adventurer.
  • Ceril Carnillean: Good. That dratted Xenia woman took the job, poked around my cellar, then said she was too busy! The old bat is obviously losing her marbles. She kept forgetting to address me as 'Sir'.
  • Player: Tell me more about the job.
  • Ceril Carnillean: Henryeta and I have been concerned about the lad for a while now. We're not getting any younger, you know, and it will soon be Philipe's turn to represent the noble Carnillean family. Thing is, the lad just hasn't got the spark. He doesn't take the blindest bit of interest in anything beyond the next meal. Henryeta and I hired tutors to teach him natural philosophy, sports, art - everything. He just isn't interested. We thought Philipe would buck his ideas up if he had a girl to impress, so we invited a friend's daughter to stay here. Sarsaparilla's a good match for Philipe: very good bloodline. But Philipe claims she's boring, and she's hardly happy with him either.
  • What would you like to say?
    • So, you want me to turn Philipe into an adventurer.
      • Ceril Carnillean: If Philipe can pass himself off as an adventurer, he'll be respected in the king's court. So, I want you to create a quest for him.
      • What would you like to say?
        • How do you expect me to create a quest?
          • Ceril Carnillean: These quest things are all the same, aren't they? I know how they work. Creep through cobwebs, perform a death-defying stunt, sneak past guards, disable fiendish traps... Disguise yourself as a humble maid to get a jail guard drunk, slay some dragons, untie the damsel in distress and return home loaded with riches! The cellar wall collapsed recently, and we found a passage leading into a cave. I'm sure you can create the quest down there.
          • Sir Ceril hands you a list.
          • What would you like to say?
            • Where can I find all that stuff?
              • Ceril Carnillean: Use anything from the mansion, but don't bring your own supplies. If I let you bring materials in, you'll expect to be reimbursed later. I'm not having that. Crichton, the butler, knows what I expect. He will supervise your work. Go and meet him now.
              • What would you like to say?
                • Remind me what you want done.
                  • Ceril Carnillean: Create a quest for Philipe in the cave beneath my cellar. The butler knows what I expect. He will supervise your work.
                  • (Shows the previous options.)
                • Have you tried spending time with your son?
                  • (Same as below.)
                • Tell me about Philipe again.
                • I'll come back later.
                  • (Same as below.)
            • Have you tried spending time with your son?
              • (Same as below.)
            • Tell me about Philipe again.
            • I'll come back later.
              • (Same as below.)
        • Have you tried spending time with your son?
          • (Same as below.)
        • Tell me about Philipe again.
        • I'll come back later.
          • (Same as below.)
    • Have you tried spending time with your son?
      • Ceril Carnillean: What? How dare you suggest we've neglected the boy! I'll have you know that he's wanted for nothing. All his life, he's had the best nursemaids, servants and tutors that my money can buy.
      • Player: I see.
      • (Shows the other options.)
    • Tell me about Philipe again.
    • I'll come back later.
      • (Before receiving Sir Ceril's list:)
        • Ceril Carnillean: You haven't even done anything yet. I'm not paying you to waste time.
      • (After receiving Sir Ceril's list:)
        • Ceril Carnillean: Let me know when Philipe's completed my quest.

Talking to Ceril Carnillean again[edit | edit source]

Talking to Butler Crichton[edit | edit source]

  • Butler Crichton: 'Ello, mate.
  • What would you like to say?
    • Sir Ceril says you'll help me create a quest.
      • Butler Crichton: That's right. His Nibs told me the plan. If you're ready, let's get started.
      • What would you like to say?
        • Yes, let's go.
          • Butler Crichton: Okay. Let's start by going down to the cave to have a look around. Then we can plan the quest.
        • No, I'll come back later.
          • Butler Crichton: Okay.
    • Can I ask you something?
      • What would you like to say?
        • What happened to the old butler?
          • (Same as above.)
        • What do you know about the Carnilleans?
          • (Same as above.)
        • You don't talk like a butler.
          • (Same as above.)
        • About the quest...
          • What would you like to say?
            • Sir Ceril says you'll help me create a quest.
              • (Same as above.)
            • Actually, never mind.
              • (Same as below.)
    • Actually, never mind.
      • Butler Crichton: Okay.

Talking to Butler Crichton while he is following the player[edit | edit source]

  • Butler Crichton: What's up?
  • What would you like to say?
    • What are we meant to be doing?
      • Butler Crichton: We're supposed to be going down to the cave, through the hole in the cellar wall. We can plan Ceril's quest once we're down there.
      • (Shows the previous options.)
    • Can I ask you something?
      • What would you like to say?
        • What happened to the old butler?
          • (Same as above.)
        • What do you know about the Carnilleans?
          • (Same as above.)
        • You don't talk like a butler.
          • (Same as above.)
        • About the quest...
          • What would you like to say?
            • What are we meant to be doing?
              • (Same as above.)
            • Please stop following me.
              • (Same as below.)
            • Never mind.
              • (Same as below.)
    • Please stop following me.
      • Butler Crichton: Sure thing, mate. Catch you later.
    • Never mind.
      • Butler Crichton: Okay.

Talking to Butler Crichton again[edit | edit source]

  • Butler Crichton: Shall we get on with the job?
  • What would you like to say?
    • Let's go.
      • Butler Crichton: Okay. Ask me if you need any advice.
    • Can I ask you something?
      • (Same as above.)
    • Actually, never mind.
      • Butler Crichton: Okay.

Talking to Ceril Carnillean after talking to Butler Crichton[edit | edit source]

While not being followed by Butler Crichton[edit | edit source]

  • Ceril Carnillean: Have you finished yet? Crichton should be able to help you with anything you need.
  • Player: Sure, sure.

While being followed by Butler Crichton[edit | edit source]

  • Ceril Carnillean: Have you two finished yet?
  • Butler Crichton: I regret that our work is not yet complete, my Lord.
  • Ceril Carnillean: So, get on with it!
  • Player: Sure, sure.

Scouting the Set Location[edit | edit source]

  • Butler Crichton examines the cave...
  • Cutscene starts, showing the dungeon.
  • Butler Crichton: Oh yeah, this place is great for the quest. You can decorate the hole, in the kitchen, with a cobweb for the young master to creep through. His Nibs wants the brat to do some 'feat of agility'. There's a ledge he could climb across. There's a nice junction here for guards to patrol. Gah! A goblin camp. Goblins get everywhere. The arches are supported by flimsy struts. You could set a trap here. Huh. It sounds like there are creatures living in here. Smells like it too. Get someone to guard here and the kid can get 'em drunk. This area would be a grand place to put the damsel in distress, guarded by some dragons.
  • Player: How convenient.
  • Butler Crichton: Oh, Ceril may have no idea what he's doing, he gets things right occasionally. Law of averages, y'know. Now, let's get to work!
  • Cutscene ends.

Talking to Butler Crichton[edit | edit source]

  • Butler Crichton: What's up?
  • What would you like to say?
    • About the stuff on Sir Ceril's list...
      • What would you like to ask about?
        • I think I've finished!
          • Butler Crichton: Let me think... No, there's more work to be done.
          • (Shows the previous options.)
        • 'Creep through cobwebs'
          • (Without the netting:)
            • Butler Crichton: Well, you could look for fabric that might be arranged to look like a cobweb over the entrance to the cave.
            • (Shows the previous options.)
          • (With the netting:)
            • Butler Crichton: Perhaps you could arrange that netting to look like a cobweb over the entrance to the cave. It wouldn't fool a fly, but it might fool the brat.
            • (Shows the previous options.)
          • (If the netting has been placed:)
            • Butler Crichton: You've already put up a pretty nice cobweb, mate.
            • (Shows the previous options.)
        • 'Death-defying stunt'
          • (If an obstacle has not been made yet:)
            • Butler Crichton: There's a narrow ledge just inside the cave. Stick an obstacle beneath it and the kid will have to climb across.
            • (Shows the previous options.)
          • (If a water pool was made:)
            • Butler Crichton: Now you've got your pool of water, the brat will have to climb across on the narrow ledge.
            • (Shows the previous options.)
          • (If a a spike pit was made:)
            • Butler Crichton: Now you've got your pit of spikes, the brat will have to climb across on the narrow ledge.
            • (Shows the previous options.)
        • 'Patrolling guards'
          • (If the goblins haven't been talked to yet:)
            • Butler Crichton: There are two goblins in the cave. I'm sure you can persuade them to do the job.
            • (Shows the previous options.)
          • (If the goblins demands have been heard but not fulfilled:)
            • Butler Crichton: Those two goblins seem willing. Give them Ceril's old heraldic kit; he's too fat to wear it, anyway.
            • (Shows the previous options.)
          • (If the goblin demands have been fulfilled:)
            • Butler Crichton: You've got those two goblins, ready to patrol.
            • (Shows the previous options.)
        • Next...
          • What would you like to ask about?
            • Back...
              • (Shows the previous-to-previous options.)
            • 'Fiendish traps'
              • (If the tripwire traps haven't been set yet:)
                • Butler Crichton: Have a look at the crumbling arches where the goblins live. I bet some tripwires would make 'em fall down on the brat's head, if he isn't careful.
                • (Shows the previous options.)
              • (If the tripwire traps have been set:)
                • Butler Crichton: You've set up a nifty pair of tripwire traps. They should bring the arches down on the brat's head.
                • (Shows the previous options.)
            • 'Get the guard drunk'
              • (If Claus hasn't been convinced:)
                • Butler Crichton: We need a volunteer who'll get drunk. Claus, the chef, is always up for a drink.
                • (Shows the previous options.)
              • (If Claus has been convinced but is not in position:)
                • Butler Crichton: You'd better lead Claus to where he needs to wait.
                • (Shows the previous options.)
              • (If Claus is in position:)
                • Butler Crichton: You've got Claus in position. Make sure you've got a disguise for the brat.
                • (Shows the previous options.)
            • 'Guardian dragons'
              • (If the wolves haven't been put into position:)
                • Butler Crichton: I doubt you'll find dragons in the cave. You might find creatures to dress up as dragons, though.
                • (Shows the previous options.)
              • (If the wolves have been put into position:)
                • Butler Crichton: You've led some wolves to the right place. Now, disguise them as dragons with the stuffed heads you found.
                • (Shows the previous options.)
              • (If one dragon head has been used on a wolf:)
                • Butler Crichton: That's one dragon sorted. Dress up the other one and we're done.
                • (Shows the previous options.)
              • (If both dragon heads have been used on the wolves:)
                • Butler Crichton: You've made a couple of dragons for the brat to fight.
                • (Shows the previous options.)
            • Next...
              • What would you like to ask about?
                • Back...
                  • (Shows the previous-to-previous options.)
                • 'Damsel in distress'
                  • (If Sarsaparilla hasn't been convinced yet:)
                    • Butler Crichton: There are only two women in the house. See if you can get one of them to help.
                    • (Shows the previous options.)
                  • (If Sarsaparilla has been convinced:)
                    • Butler Crichton: I'd get Miss Snotty-nose down to the cave. If I were you, I'd leave her there.
                    • (Shows the previous options.)
                  • (If Sarsaparilla is in position:)
                    • Butler Crichton: You've got Miss Snotty-nose tied up in the cave. If I were you, I'd leave her there.
                    • (Shows the previous options.)
                • 'Return home loaded with riches'
                  • Butler Crichton: You'll need to place something valuable in the dungeon where the brat will find it.
                  • (Without Sir Ceril's money pouch or Henryeta's necklace:)
                    • Butler Crichton: The brat could loot the guard once he's drunk. Or the distressed damsel could hand him some jewellery.
                    • (Shows the previous options.)
                  • (With Sir Ceril's money pouch:)
                    • Butler Crichton: Perhaps you could give the money pouch to the jail guard. The brat can loot him once he's passed out.
                    • (Shows the previous options.)
                  • (With Lady Henryeta's necklace:)
                    • Butler Crichton: Perhaps you could give the necklace to the distressed damsel. She can hand it to him as his reward.
                    • (Shows the previous options.)
                  • (If Sir Ceril's money pouch was given to Claus:)
                    • Butler Crichton: You've given Claus a bag of money. The brat can loot it from him.
                    • (Shows the previous options.)
                  • (If Lady Henryeta's necklace was given to Sarsaparilla:)
                    • Butler Crichton: You've given Miss Snotty-nose a shiny necklace. She can 'bestow it on her gallant saviour' when he rescues her.
                    • (Shows the previous options.)
                • 'Make the cave look good'
                  • (If no decorations have been placed yet:)
                    • Butler Crichton: Look out for places where you can build decorations in the cave. Try to make 'em scary; I want to see the brat squeal.
                    • (Shows the previous options.)
                  • (If some decorations have been placed:)
                    • Butler Crichton: You've put up some decorations. That'll satisfy His Nibs, but you could put up more if you liked.
                    • (Shows the previous options.)
                  • (If all decorations have been placed:)
                    • Butler Crichton: You've put up three decorations. That's plenty.
                    • (Shows the previous options.)
                • Nothing.
                  • Butler Crichton: Okay.
    • Can I ask you something?
      • (Same as above.)
    • Let's go back to the mansion.
      • Butler Crichton: Okay, follow me.
      • Screen fade out/in. The player and Butler Crichton appear by the sewer entrance.
    • Actually, never mind.
      • Butler Crichton: Okay.

Getting the Cast[edit | edit source]

Talking to Claus the Chef[edit | edit source]

  • Player: I'm making a quest for Philipe in the cave below this cellar. Will you help?
  • Claus the Chef: It'll make a change from slaving in this kitchen, I suppose. What do you want from me?
  • Which job will you offer?
    • Patrolling guards
      • Player: I'd like you to walk back and forth in the cave, so that Philipe can sneak past you.
      • Claus the Chef: Walk back and forth? Sounds like exercise to me. Can't I do something else?
      • (Shows the other options.)
    • Drunken jailer
      • Player: I'd like you to guard the cave. Philipe will bring you a drink, you get drunk and pass out.
      • Claus the Chef: Eh, I can get drunk any time I like. I might even be drunk now. If you want my help, bring me some of Ceril's fortified wine.
      • Player: Okay, I'll make sure Philipe brings the right wine. So, do we have a deal?
      • Claus the Chef: Since you've asked so nicely, I will drink the wine as a personal favour to you! See you in the cave.
      • Claus walks towards the hole and enters the sewers.
    • Guardian dragons
      • Player: I'd like you to pretend you're a dragon. Philipe will come along and slay you.
      • Claus the Chef: How stupid do you think I am? I'm not having that kid come and kill me! When I die, I want to be ninety years old, and so drunk that I don't even notice I'm dead.
      • Player: ...alright, I'll offer you a different job.
      • (Shows the other options.)
    • Damsel in distress
      • Player: I'd like you to be the damsel in distress.
      • Claus the Chef: ...why?
      • Player: I'll tie you up, and Philipe can rescue you. Then you... uh... embrace him.
      • Claus the Chef: I don't think I'm the right person for that job.
      • (Shows the other options.)

In the cave[edit | edit source]

  • Claus the Chef: You'll have to show me where I'm supposed to be.
  • What would you like to say?
    • Follow me.
      • Claus the Chef: You're the boss.
    • Later.
      • Claus the Chef: You're the boss.

While being followed[edit | edit source]

  • Claus the Chef: You'll have to show me where I'm supposed to be.
  • What would you like to say?
    • Stop following me.
      • Claus the Chef: Alright, but you'll have to show me at some point.
    • Okay.
      • Claus the Chef: You're the boss.

Talking to Henryeta Carnillean[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. How are you getting on with Ceril's project?
  • Player: Perhaps you could help. I need a damsel in distress for Philipe to rescue.
  • Henryeta Carnillean: I am afraid I don't have time to play in Philipe's little games.
  • What would you like to say?
    • Very well, your Ladyship.
      • Henryeta Carnillean: Do keep Ceril informed of your progress.
    • You should spend time with your son.
      • Henryeta Carnillean: I do not recall asking for your advice! Now, get on with your work.

While being followed by Sarsaparilla[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. How are you getting on with Ceril's project?
  • Player: Construction is in progress.
  • Henryeta Carnillean: Oh? I am glad to hear it. Carry on.

Using Lady Henryeta's necklace on Henryeta[edit | edit source]

  • Lady Henryeta might not approve of you having her necklace.

Talking to Sarsaparilla[edit | edit source]

  • Sarsaparilla: What is it?
  • What would you like to say?
    • Who are you?
      • (Same as above.)
    • What are you doing here?
      • (Same as above.)
    • I'm creating a quest for Philipe. Will you help?
      • Sarsaparilla: I would prefer to have no dealings with that boy! Please leave me alone now.
      • Sarsaparilla doesn't seem very keen to talk about Philipe.
    • Nothing. Sorry to bother you.
      • (Same as above.)

Talking to Sarsaparilla again[edit | edit source]

  • Sarsaparilla: What is it now?
  • What would you like to say?
    • Don't you like Philipe?
      • Sarsaparilla: It would be improper for a guest to pass comment on her hosts, especially to a servant.
      • Butler Crichton: She thinks you're a servant! Haha!
      • What would you like to say?
        • I really need your help with this quest.
          • (Same as below.)
        • Are you just going to stay in here?
          • (Same as below.)
        • Who are you?
          • (Same as above.)
        • I'll be off now.
          • (Same as above.)
    • I really need your help with this quest.
      • Sarsaparilla: If you aren't capable of fulfilling your duties, Sir Ceril will have you replaced.
      • What would you like to say?
        • Don't you like Philipe?
          • (Same as above.)
        • Are you just going to stay in here?
          • (Same as below.)
        • Who are you?
          • (Same as above.)
        • I'll be off now.
          • (Same as above.)
    • Are you just going to stay in here?
      • Sarsaparilla seems a little less hostile.
      • Sarsaparilla: I must confess, there is very little of interest in this city. My parents said I would meet young men of good family, and maybe find a husband. However, I do not feel ready for marriage. I am still only fifteen, and I have other ambitions.
      • Butler Crichton: Wow, she yammers on and on.
      • What would you like to say?
        • When you're older, will you marry Philipe?
          • Sarsaparilla: Ahem. I'm sure our parents would consider us to be an excellent match for each other, but I find him a bit juvenile.
          • (Shows the other options.)
        • You were talking about your ambitions.
          • Sarsaparilla: When I was a little girl, my father took me to the theatre. There was a girl in the play: young, but incredibly talented. She held the audience spellbound with her every gesture, and her voice could reach the farthest corners of the theatre, clear as a bell. Ever since that day, I have longed to be an actress; to don the guise of a romantic heroine and tread the boards, even just once. However, while such a career is considered suitable for peasants and people of no importance, I must take a husband and continue my family line.
          • Butler Crichton: Kids these days are always thinking about breeding. One-track minds, that's the trouble. I blame the parents.
          • What would you like to say?
            • Come and play with Philipe. It's your destiny.
              • Sarsaparilla: Do not speak to me of destiny, servant! I know my role in life, and I shall act my part faithfully.
              • Player: So, if you like acting, would you want a part in the drama I'm directing?
              • (Continues below.)
            • I'm directing a drama. Would you like a part?
              • (Continues below.)
          • Sarsaparilla: Oh? Please tell me more. What sort of role is it?
          • Which job will you offer?
            • Patrolling guards
              • Player: You'll be a guard, patrolling your base to watch for marauders.
              • Sarsaparilla: Oh no, that sounds terribly mundane. I need a role with passion and drama.
              • (Shows the other options.)
            • Drunken jailer
              • Player: You'll be a lazy guard who gets drunk and passes out on the job.
              • Sarsaparilla: I think I'd rather not!
              • (Shows the other options.)
            • Guardian dragons
              • Player: You'll be a dragon.
              • Sarsaparilla: Am I a maiden who's been transformed into a dragon by an evil witch? Will the hero undo the curse and save me?
              • Player: No, you're a dragon, and you get killed.
              • Sarsaparilla: Oh, I'd rather not!
              • (Shows the other options.)
            • Damsel in distress
              • Player: You'll be a damsel in distress, held in a cave. A hero will slay the dragons, untie you and carry you out to safety.
              • Sarsaparilla: How simply marvellous! I shall certainly accept the role, my dear Director.
              • Player: Great. It's an improvised play, so there's no script to learn.
              • Sarsaparilla: Will you take me to the place where I'll be performing this drama?
              • What would you like to say?
                • Yes, follow me.
                  • Sarsaparilla: Splendid. Now, you said that the hero would have to untie me. I hope you've got something suitable to tie me up.
                  • (Without the twine:)
                    • Player: There's bound to be something suitable in this mansion somewhere.
                  • (With the twine:)
                    • Player: Yes, I have some twine.
                • Later.
                  • Sarsaparilla: I shall work on my motivation while I wait.
        • I'll be off now.
          • Sarsaparilla: Do come back soon. I have enjoyed our conversation.
    • Who are you?
      • (Same as above.)
    • Nothing. Sorry to bother you.
      • (Same as above.)
After asking if she is just going to stay in here[edit | edit source]
After offering the role of damsel in distress[edit | edit source]
Talking to Sarsaparilla while she is following the player[edit | edit source]
  • Sarsaparilla: What is it, Director?
  • What would you like to say?
    • Please stop following me.
      • Sarsaparilla: I shall wait in my room.
    • Nothing.
      • Sarsaparilla: It's an inspiration to watch you work, Director.
In the cave[edit | edit source]
  • Sarsaparilla: My dear Director, are you ready to show me where I must stand for this drama?
  • What would you like to say?
    • Yes, follow me.
      • Sarsaparilla: Certainly. Whatever our Art requires.
    • Later.
      • (Same as above.)

Searching the wardrobe in Sarsaparilla's room while she is nearby[edit | edit source]

Before convincing Sarsaparilla to play the role of damsel in distress[edit | edit source]
  • Sarsaparilla: Please don't touch my clothes.
After convincing Sarsaparilla to play the role of damsel in distress[edit | edit source]
  • Sarsaparilla: What are you doing, Director?
  • What would you lik;
    • I need to borrow a costume.
      • Sarsaparilla: If this is what our Art requires, I have no objection. Search away, my dear Director.
      • Player receives Sarsaparilla's dress.
      • You borrow Sarsaparilla's spare dress.
    • I'm being nosey.
      • Sarsaparilla: My dear Director, while I understand that artists are entitled to whimsies, I would nevertheless prefer that you leave my clothes alone.
With Sarsaparilla's dress[edit | edit source]
  • The wardrobe contains Sarsaparilla's clothes. You can't think of a reason to take any.

Talking to Philipe Carnillean[edit | edit source]

  • Player: Hey, Philipe...
  • Philipe Carnillean: What do you want?
  • What would you like to say?
    • What are you doing?
      • Philipe Carnillean: Nothing.
      • Butler Crichton: Let's leave the brat alone until we've set up the quest.
    • What do you want to do when you grow up?
      • Philipe Carnillean: I'll inherit this mansion, of course. Not that it's any of your business.
      • Butler Crichton: Let's leave the brat alone until we've set up the quest.

Talking to Nostrillia or Slimepits[edit | edit source]

  • Nostrillia: What you doing here, human?
  • Slimepits: Yeah, what are you doing here?
  • Nostrillia: I already asked that.
  • Slimepits: Oh.
  • (Before receiving Sir Ceril's list:)
    • Player: I'm just looking around.
    • Nostrillia: Humans not come here much, 'cept for old woman earlier.
    • Slimepits: Old woman human not as pretty as Nostrillia.
    • Nostrillia: You sweetiepie, Slimepits.
  • (After receiving Sir Ceril's list:)
    • Player: I'm making a quest for Sir Ceril's son.
    • Slimepits: Huh. Old woman came earlier and said that, but she's gone now.
    • What would you like to say?
      • Tell me about the old woman who came in earlier.
        • Nostrillia: She look around cave earlier. We heard her set off rockfall somewhere, but she came out alright.
        • Slimepits: Old woman human not as pretty as Nostrillia.
        • Nostrillia: You sweetiepie, Slimepits.
        • (Shows the other options.)
      • Can you go away?
        • Nostrillia: This is our home! You make quest here, you work around us. We not going.
        • Slimepits: Human should listen to Nostrillia. She clever as well as beautiful.
        • (Shows the other options.)
      • Can you help me?
        • Slimepits: Ooh, we get to help human! Sound fun.
        • Nostrillia: Wait, we not work for free. Human must pay us.
        • Slimepits: Why we want paying? We got plenty of time. I say we do it to be nice.
        • Nostrillia: Ignorant hippie! World not work like that. Now, shut up and let Nostrillia do talking. We help if you help us. We hear goblins on surface got armour, but we got none.
        • Slimepits: Nostrillia look pretty without armour on.
        • Nostrillia: So, we want armour. Not the same as surface goblins, though. We want human armour. Armour for me, and helmet for Slimepits.
        • What would you like to say?
          • Why do you want human armour?
            • Nostrillia: Goblins on surface wear goblin armour. Human-shaped armour better, though, so we want that.
            • Player: But you're not human-shaped.
            • Slimepits: Why would Slimepits want Nostrillia to be human-shaped? She a lovely shape already.
            • (Shows the other options.)
          • (Without the helmet and breastplate:)
            • What sort of human armour do you want?
              • Slimepits: We not know much about human armour. Just bring us armour that a human wears.
              • (Shows the other options.)
          • Tell me about the old woman who came in earlier.
            • (Same as above.)
          • (With the helmet and breastplate:)
            • Here, you can have this armour.
              • You offer Sir Ceril's armour and helmet to the goblins.
              • Slimepits: What colour that supposed to be? Proper armour should be purple.
              • Nostrillia: But purple is a stupid colour for armour!
              • Slimepits: Okieday, Slimepits agrees with Nostrillia.
              • Player: Wow. I wish all goblins would agree so easily.
              • Nostrillia: So, what you want us to do, human?
              • Which job will you offer?
                • Patrolling guards
                  • Player: I want you to patrol the corridor. A boy will walk through the cave later. If you see him, I want you to shout.
                  • Slimepits: Shout if we see a little human? We kill him for you now. Much easier.
                  • Player: No, I just want you to patrol the corridor and shout if you see him.
                  • Slimepits: This sound stupid to you?
                  • Nostrillia: Yes. But we getting paid, so we do it anyway.
                  • Player has helmet and breastplate removed from them.
                  • The goblins accept the armour and set off down the corridor.
                • Drunken jailer
                  • Player: I want you to guard the bridge. A boy will come and offer you some wine. Drink it and pass out.
                  • Slimepits: We get drunk? Slimepits like this job.
                  • Nostrillia: No, Slimepits. Alcohol rots the liver and soul.
                  • Slimepits: Aww.
                  • Nostrillia: We do something else instead.
                  • (Shows the other options.)
                • Guardian dragons
                  • Player: I want you to pretend you're dragons, so that a boy can come slay you.
                  • Slimepits: Slay us? You want him to kill us?
                  • Player: That would, indeed, be what the job requires.
                  • Nostrillia: We not that stupid. Offer us different job instead.
                  • (Shows the other options.)
                • Damsel in distress
                  • Player: I want you to be a damsel in distress. I'll tie you up, and, when a boy rescues you, I want you to embrace him.
                  • Slimepits: Slimepits not like the sound of this.
                  • Nostrillia: Not embracing human boy. Boys smell bad. Offer us different job instead.
                  • (Shows the other options.)
          • Okay, I'll be back.
            • (Same as below.)
      • Excuse me now.
        • Slimepits: You be careful, human. Dangerous things in this cave.

Talking to them again[edit | edit source]

Before asking them for help[edit | edit source]
After asking them for help[edit | edit source]

Procuring items for the set[edit | edit source]

Searching the barrel of junk[edit | edit source]

  • (Without enough rusty spikes:)
    • Player receives 30 rusty spikes.
    • You take a handful of spikes. This should be more than enough.
  • (With enough rusty spikes:)
    • You've got plenty of those already.

Taking the spider[edit | edit source]

  • (Without a spider:)
  • (With a spider:)
    • You've already got a spider.

Searching Philipe's painting set[edit | edit source]

  • (Before receiving Sir Ceril's list:)
    • You don't find anything that looks immediately useful.
  • (After receiving Sir Ceril's list:)
    • (Without red paint:)
      • Player receives red paint.
      • You take a pot of red paint.
    • (With red paint:)
      • You've already got some paint.

Taking a dragon's head[edit | edit source]

  • (Before receiving Sir Ceril's list:)
    • However annoying the Carnilleans may be, it's no excuse for vandalism.
  • (After receiving Sir Ceril's list:)
    • Player receives dragon head.
    • You rip the dragon's head off the wall.

Searching Sir Ceril's cupboard[edit | edit source]

  • (Without the helmet and breastplate and Sir Ceril's sword:)
  • (Without the helmet and breastplate:)
  • (Without Sir Ceril's sword:)
  • (With the helmet and breastplate and Sir Ceril's sword:)
    • You search the wardrobe, but none of its contents look useful.

Taking the money pouch[edit | edit source]

  • (Without Lady Henryeta's necklace:)
    • Butler Crichton: Ooh, Ceril's money would be a nice reward for the brat to find. Go on, take it!
    • Player receives Sir Ceril's money pouch.
    • You take Sir Ceril's money pouch.
  • (With Lady Henryeta's necklace:)
    • Butler Crichton: You've already got Henryeta's necklace. You don't need any more of the family's valuables.

Taking the necklace[edit | edit source]

  • (Without Sir Ceril's money pouch:)
    • Butler Crichton: Ooh, Henryeta's necklace would be a worthwhile reward for the brat to receive. Go on, take it!
    • Player receives Lady Henryeta's necklace.
    • You take Lady Henryeta's necklace.
  • (With Sir Ceril's money pouch:)
    • Butler Crichton: You've already got Ceril's money pouch. I don't think you need any more of the family's valuables.

Tearing the net curtain[edit | edit source]

  • (Without backpack space:)
    • You don't have enough space in your inventory to take that.
  • (With backpack space:)
    • Player receives netting.
    • You tear down the net curtain.

Searching the spoil heap[edit | edit source]

  • (Without enough:)
    • Player receives 20 bone scraps and 10 animal skulls.
    • The spoil heap contains skulls and fragments of bone. You gather up some remains.
  • (With enough:)
    • The spoil heap contains skulls and fragments of bone. You've already got plenty.

Taking the cave mouse[edit | edit source]

  • Player receives cave mouse.
  • You pick up the mouse. The wolves may be able to smell it in your inventory.

Releasing the cave mouse[edit | edit source]

  • Butler Crichton: Maybe you shouldn't drop the mouse. While you're carrying it, you can lure those little wolves around the cave.
  • Drop the mouse?
    • Yes
      • Player has cave mouse removed from them.
      • The wolf loses interest in you.
      • You release the mouse. It scurries out of sight.
    • No
      • (Dialogue ends.)

Building the Set[edit | edit source]

If bypassing the water pit, spike pit or tripwires[edit | edit source]

  • Screen fade out/in.
  • You help [Sarsaparilla/Claus] over the obstacle.

Patrolling guard hotspot[edit | edit source]

Talking to Nostrillia[edit | edit source]

  • Nostrillia: It okay, human, we patrolling like you said.

Talking to Slimepits[edit | edit source]

  • Slimepits: It okay, human, we patrolling like you said.

If the player has not left the room after getting the goblins to patrol[edit | edit source]

  • [Nostrillia/Slimepits]: It's okay, human, we start patrolling in a bit.

If the player has left the room after getting the goblins to patrol[edit | edit source]

  • [Nostrillia/Slimepits]: It's okay, human, we patrolling like you said.

Jailer hotspot[edit | edit source]

  • (With Claus the Chef:)
    • Claus The Chef: Right, I'll wait here.
  • (Without Claus the Chef:)
    • You should bring a suitable jailer here.

Talking to Claus again[edit | edit source]

  • Claus The Chef: Come on, you promised me a drink!
  • Player: It'll come.
Using Sir Ceril's money pouch on Claus[edit | edit source]
  • Claus the chef: Cash? What's this for?
  • Player: Hold on to it, please.
  • Claus the chef: Right on!
  • Player has Sir Ceril's money pouch removed from them.
  • You give Claus the money pouch. Philipe can loot it off him later.

Guardian gragon hotspot[edit | edit source]

  • Player has cave mouse removed from them.
  • You discard the cave mouse. The wolves seem content to remain here.

Using a dragon head on a wolf[edit | edit source]

  • Player has dragon head removed from them.
  • You stuff the dragon mask over the wolf's head. It doesn't look much like a dragon, but it'll do.

Damsel hotspot[edit | edit source]

  • Player: Okay, this is where you're supposed to be tied up.
  • Sarsaparilla: I am ready, Director.
  • (Without the twine:)
    • Player: I haven't got anything with which to tie you up.
    • Sarsaparilla: Director, if I am to play this part with the dramatic intensity it deserves, I shall require adequate props. Please find something!
  • (With the twine:)
    • You tie Sarsaparilla to the railings.
    • Sarsaparilla: Mmmmph!

Talking to Sarsaparilla again[edit | edit source]

  • Sarsaparilla: Mmmmph!

Using Lady Henryeta's necklace on Sarsaparilla[edit | edit source]

  • Sarsaparilla: Mmmph?
  • Player: Actually, it's a prop. When your hero rescues you, you can give it to him in thanks.
  • Player has Lady Henryeta's necklace removed from them.
  • Sarsaparilla: Mmhmm.

Upon finishing all the tasks[edit | edit source]

  • Butler Crichton: ...and you've finished! Great work. Let's go get the brat.

Talking to the butler again[edit | edit source]

  • Butler Crichton: What's up?
  • What would you like to say?
    • What am I supposed to be doing?
      • Butler Crichton: We need to get the brat, so he can do the quest.
    • Can I ask you something?
      • (Same as above.)
    • Let's go back to the mansion.
      • (Same as above.)
    • Actually, never mind.
      • (Same as above.)

Returning to Ceril[edit | edit source]

  • Butler Crichton: The quest has been created in accordance with your specifications, my Lord.
  • Ceril Carnillean: Jolly good. Let me know when the kid's finished.

Returning to Henryeta[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. How are you getting on with Ceril's project?
  • Butler Crichton: The quest has been created in accordance with his Lordship's specifications, my Lady.
  • Henryeta Carnillean: Very well. Carry on.

The “quest”[edit | edit source]

  • Player: Hey, Philipe...
  • Philipe Carnillean: Not interested!
  • Player: Please listen, brave adventurer. An innocent girl is being held prisoner in a cave, deep below Ardougne. Will you take up arms and rescue her?
  • Philipe Carnillean: I overheard my parents planning this - that they'd hire someone to build a fake quest for me. They think it'll build character.
  • Player: Oh. Will you do the quest anyway?
  • Philipe considers the quest...
  • (Quest Overview interface opens.)
  • Philipe Carnillean: That's lame! Now, go away. My father's bought me some sweets, and I want to eat them in peace.
  • Philipe keeps pulling sweets out of his pocket and eating them.

Talking to Philipe again[edit | edit source]

  • (Before pickpocketing him:)
    • Philipe Carnillean: You again? I hope you're not trying to make me do that pointless quest.
    • Player: It's not pointless. Listen...
    • (Continues below.)
  • (After pickpocketing him:)
    • Philipe Carnillean: You again? Have you seen my sweets? I had a whole bag, but they've gone missing.
    • Player: Let me talk to you about that quest again.
    • (Continues below.)
  • What reward will you offer?
    • You can impress a beautiful girl.
      • (Quest Overview interface opens.)
      • Philipe Carnillean: A beautiful girl? You mean Sarsaparilla? She's boring, never wants to play. Besides, girls smell. And they've got cooties.
      • (Shows the other options.)
    • You'll get something valuable.
      • (Quest Overview interface opens.)
      • Philipe Carnillean: Why bother? My parents are richer than you could imagine, and this mansion will be mine one day!
      • (Shows the other options.)
    • Your father will be pleased with you.
      • (Quest Overview interface opens.)
      • Philipe Carnillean: My parents never notice anything I do.
      • (Shows the other options.)
    • (After pickpocketing him:)
      • A bag of sweets.
        • (Quest Overview interface opens.)
        • Philipe Carnillean: My sweets? Do you have them?
        • Player: I...do not have your sweets.
        • Philipe Carnillean: Huh. Alright, I'll do your stupid quest. You can be my sidekick, and carry my equipment. Have you got the items I need?
        • Butler Crichton: Philipe will require:
          Shears or secateurs to cut the tripwire
          A disguise and a drink for the jail guard
          A sword to fight the dragons
        • What would you like to say?
          • Okay, follow me.
            • Philipe Carnillean: Well, get a move on. I want those sweets you promised.
          • I need to get some stuff.
            • Philipe Carnillean: Well, get a move on. I want those sweets you promised.
    • I'll leave you alone.
      • (Before pickpocketing him:)
        • Philipe Carnillean: Good, leave me alone. My father's bought me some sweets, and I want to eat them in peace.
      • (After pickpocketing him:)
        • Philipe Carnillean: Good, leave me alone. I've lost my sweets, and I want to look for them.

Pickpocketing Philipe[edit | edit source]

  • You steal his bag of sweets and pass it quietly to Butler Crichton before Philipe can see you.
  • You steal his bag of sweets and pass it quietly to Butler Crichton before Philipe can see you.

Talking to Philipe before telling him to follow the player[edit | edit source]

  • Philipe Carnillean: You got the required items? Then you can show me where I'm supposed to go.
  • (Continues above.)

Talking to Philipe after telling him to follow the player and before heading down[edit | edit source]

  • Philipe Carnillean: Are we there yet?
  • What would you like to say?
    • Please stop following me.
      • Philipe Carnillean: Stop wasting my time.
    • Nothing.
      • Philipe Carnillean: Stop wasting my time.

Talking to Henryeta[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. How are you getting on with Ceril's project?
  • Philipe Carnillean: Hello, mother.
  • Henryeta Carnillean: I was not talking to you, child.
  • Butler Crichton: The quest has been created in accordance with his Lordship's specifications, my Lady.
  • Henryeta Carnillean: Very well. Carry on.
  • Philipe Carnillean: Okay, mother.

Entering the cave[edit | edit source]

  • Philipe Carnillean: Ugh, this place is filthy.
  • Philipe enters the cave
  • Narrator: Young Master Carnillean gingerly brushes aside the cobwebs that veil the ominous cave, and embarks on his great adventure.

Talking to Philipe[edit | edit source]

  • Philipe Carnillean: Show me where we're supposed to go next.

Talking to Butler Crichton[edit | edit source]

  • Butler Crichton: What's up?
  • What would you like to say?
    • What am I supposed to be doing?
      • Butler Crichton: You need to lead the brat through the quest, otherwise he'll get lost. I'll narrate as you go along.
    • Can I ask you something?
      • (Same as above.)
    • Follow me.
      • (Same as above.)
    • Actually, never mind.
      • (Same as above.)

Reaching the agility obstacle[edit | edit source]

  • Philipe Carnillean: I'm supposed to cross this, am I?
  • Narrator: Young Master Carnillean gazes, undaunted, at the trials set before him.
  • Philipe Carnillean: Can you make Butler Cretin shut up? I bet real adventurers don't have to put up with lame voice-overs on their quests.
  • Player: Come on, climb over the ledge. It's not that hard.
  • Philipe Carnillean: I know! This whole quest is fake. How can I feel like an adventurer when I'm just in a stupid playground?
  • What would you like to say?
    • Do it for the girl.
      • Philipe Carnillean: Yuck - it's Sarsaparilla, isn't it? No thanks.
      • (Shows the other options.)
    • Do it for the sweets.
      • (Continues below.)
    • Do it or I'll tell your father you refused.
      • (Continues below.)
  • Philipe cross the ledge first, then the player.
  • Narrator: Young Master Carnillean and his loyal sidekick fearlessly cross the Chasm of Certain Death.
  • Philipe Carnillean: Boring!

Philipe reaches a decoration[edit | edit source]

  • Philipe is impressed with your decoration.
  • (One of the following is said, depending on decoration:)
    • (Blood on the wall:)
      • Philipe Carnillean: Ewww, there's blood everywhere!
    • (Scary eyes:)
      • Philipe Carnillean: Woah! There's something inside the wall!
    • (Impaled skulls:)
      • Philipe Carnillean: A load of skulls on spikes! Grim!

Patrolling guards[edit | edit source]

  • Player: Quiet now, there are some guards here. You've got to sneak past them.
  • Philipe Carnillean: Can't we kill them instead?
  • What would you like to say?
    • Unnecessary killing is wrong.
      • Philipe Carnillean: I think you're supposed to turn me into an adventurer, not a vegetarian.
      • (Continues below.)
    • They'd still have time to yell.
      • Philipe Carnillean: Not if I can kill them really, really fast. Can I try?
      • (Continues below.)
  • Player: Just sneak past them, okay?
  • Cutscene of Philipe trying to sneak past
  • Narrator: The intrepid Master Carnillean waits for his moment. He waits...
  • Philipe Carnillean: Can't go now...
  • Narrator: ...and waits...
  • Philipe Carnillean: Can't go now...
  • Narrator: ...and waits some more...
  • Screen fade out/in. Cutscene ends.
  • Philipe Carnillean: I give up! This quest is broken. There's no way to get past those guards; one of them is always watching. Is it a glitch?
  • Player: Um, I'd better go and get the guards to adjust their patrol slightly.
  • Philipe Carnillean: Bet you didn't test it.

Talking to him again[edit | edit source]

  • Philipe Carnillean: Go and fix those guards.

Talking to Nostrillia[edit | edit source]

  • Nostrillia: It's okay, human, we patrolling like you said.
  • Player: Wait a moment, I need to talk to you.
  • Nostrillia: Nostrillia busy patrolling. Talk later.
  • Player: No, please stop for a moment.
  • Nostrillia: We talk later, human. Nostrillia is smart goblin doing good job, not stupid goblin like Slimepits.
  • Player: ...

Talking to Slimepits[edit | edit source]

  • Slimepits: It okay, human, we patrolling like you said.
  • Player: Wait a moment, I need to talk to you.
  • Slimepits: Okay, Slimepits listening.
  • Philipe runs past the guards.
  • Narrator: Master Carnillean seizes his opportunity, and makes a bold dash for it!
  • Player: Thanks, that was very helpful. You two can stop patrolling now.

Talking to either goblin again[edit | edit source]

  • [Nostrillia/Slimepits]: Thanks for armour, human. Hope your quest turned out alright.

Talking to Philipe afterwards[edit | edit source]

  • Player: Well done getting past the goblins.
  • Philipe Carnillean: Thanks. But it wasn't that hard. Show me where to go next.
  • (Decoration dialogue with Philipe.)
Philipe reaches the tripwires
  • Philipe Carnillean: What's this supposed to be?
  • What would you like to say?
    • Pull it and you'll get a surprise.
      • Philipe Carnillean: I'm not stupid, and you're not funny. It's a trap. Give me something to cut it.
      • PLAYER: Don't you have anything on your toolbelt?
      • Philipe Carnillean: Toolbelts are for the working classes.
      • PLAYER: This should help you cut through the tripwire.
      • Player has shears removed from them.
      • Philipe accepts the proffered tool.
    • It's a fiendish trap.
      • Philipe Carnillean: You're not supposed to give out spoilers. Anyway, give me something to cut it.
      • (Continues above.)
  • Philipe cuts the tripwire
  • Narrator: The dexterous Master Carnillean craftily severs the Lethal Tripwire of Ultimate Doom!
  • Philipe Carnillean: Phew, I did it!
Philipe cuts the second tripwire
  • Narrator: The dexterous Master Carnillean craftily severs the Second Lethal Tripwire of Ultimate Doom!
  • Philipe Carnillean: Huh, it's not hard.
Philipe reaches sight of the guard
  • PLAYER: There's a guard at the bridge. You've got to disguise yourself so you can approach and get him drunk.
  • Philipe Carnillean: Why can't I just kill him?
  • What would you like to say?
    • You're obsessed with killing guards!
      • Philipe Carnillean: Father says that, if adventurers didn't kill guards, Ardougne would get a budget deficit from pension funds. The global economy would be ruined.
      • PLAYER: Oh, right, I see. Well, he'll see you and sound the alarm.
      • (Continues as if you picked the other choice)
    • He'll see you and sound the alarm.
      • Philipe Carnillean: Who designed this quest? It's got no combat at all?
      • PLAYER: There'll be combat soon enough. Now, you need a disguise and some of your father's fortified wine.
      • Philipe takes the fortified wine.
      • PLAYER: Here's your disguise.
      • Philipe Carnillean: You're kidding me. I'm not wearing that! Whose idea was this?
      • PLAYER: Your father suggested it. If the guard recognizes you, he won't accept the drink.
      • Philipe Carnillean: My father wants me to wear a dress? I knew it! They wanted a daughter instead!
      • Philipe grudgingly takes the dress.
The player moves closer
  • Philipe puts on the dress.
Cutscene of tricking the guards start
  • Claus the Chef: Another hour of this and I'm off – Oh, hang on, what've we got here?
  • Philipe Carnillean: Ahem?
  • Claus the Chef: Heavens preserve us, it's the kid. In a dress.
  • Philipe Carnillean: Brave guard, you must be weary from your long vigil. Pray take your rest and sup with me awhile.
  • Claus the Chef: Do what with you awhile?
  • Philipe Carnillean: Just take the drink!
  • Claus the Chef: The drink! Finally! Give it here, kid.
Claus drinks, then collapses
  • Narrator: Master Carnillean adopts a brilliant disguise to bamboozle the foolish guard.
  • If the player planted the bag of money on Claus
    • Philipe Carnillean: Hey, I found a big bag of money!
  • If the player did not plant the money on Claus
    • Philipe Carnillean: Now I can get this stupid dress off.
    • Claus the Chef: * snore *
Reaching the "Dragons"
  • Philipe Carnillean: We will never, ever, tell anyone that I wore that dress. Now, what are these creatures supposed to be?
  • Narrator: Young Master Carnillean finds himself confronted by two mighty dragons, towering over him with fire dripping from their jaws. He steels himself for the ultimate battle.
  • Philipe Carnillean: Mighty dragons? Come on, dragons are meant to be terrifying beasts, with wings and fangs and flames. They shouldn't smell of wet dog fur!
  • What would you like to say?
    • That's all I could find in here.
      • Philipe Carnillean: Lame! Give me a sword anyway.
    • You couldn't fight a big dragon.
      • Philipe Carnillean: I'm fed up with everyone treating me like a kid! Give me a sword anyway.
Philipe prepares to fight
  • Philipe takes the sword.
  • Narrator: Master Carnillean fearlessly plunges into the fray against the terrifying dragons!
  • Philipe Carnillean: Come on, let's get this over with.
Philipe kills a wolf

Philipe: Take that. Too easy.

Wall breaks, something approaches

The Real Quest[edit | edit source]

Cave Wolf Matriarch howls
  • Sarsaparilla: MMMPHH!
  • Philipe Carnillean: Your quest is finally getting food. You should have let me skip all that Agility rubbish and jump straight to this boss monster.
  • PLAYER: This isn't part of the quest! Get away from that thing!
  • Philipe Carnillean: No way – I'm going to kill it!
  • What would you like to say?
    • Stop, it's far too dangerous?
      • Philipe Carnillean: Don't tell me what I can't do! Just try to distract the wolf for me.
    • Can I help?
      • Philipe Carnillean: Yes! Try to distract the wolf for me.
Fight begins


Philipe (while fighting the Matriarch):

Woot, level up!

Yeah, level up!

Just keep it distracted!

Take that!

The wolf falls
  • Philipe Carnillean: I did it! I killed the Cave Wolf Matriarch!
  • Narrator: The fearsome Master Carnillean proves his might by dispatching the deadly foe! All hail Master Carnillean!
  • Philipe Carnillean: Too right! Now, I'd better untie Sarsaparilla. She must have been terrified of that thing.
Philipe unties Sarsaparilla
  • Sarsaparilla: Philipe! You saved me!
  • Philipe Carnillean: Oh, it wasn't that difficult.
  • If the player gave her the necklace
    • Sarsaparilla: Take this necklace as a token of my eternal appreciation.
    • Philipe Carnillean: Um … thanks!
Sarsaparilla kisses Philipe
  • Sarsaparilla: My hero!
  • Philipe Carnillean: Ooh...
  • Narrator: As the triumphant Master Carnillean escorts the fair Sarsaparilla to safety, the handsome narrator returns his bag of sweets.
  • Congratulations, Philipe! Quest complete!

The New Adventurer[edit | edit source]

Talking to Henryeta[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. How are you getting on with Ceril's project?
  • Player: Philipe has completed the quest! He defeated a Cave Wolf Matriarch!
  • Henryeta Carnillean: I am glad to hear it. Carry on.
  • What would you like to say?
    • Is that all you're going to say?
      • Henryeta Carnillean: My family does not indulge in gratuitous displays of emotion in front of the staff.
    • I'd better report back to Sir Ceril.
      • Henryeta Carnillean: Yes, he will wish to hear your report.

Talking to the Butler[edit | edit source]

  • Butler Crichton: Let's go and tell Ceril what happened.
  • What would you like to say?
    • Yes, let's go.
      • (Continues below.)
    • Later.
      • Butler Crichton: Okay.

Talking to Philipe[edit | edit source]

  • Philipe Carnillean: Let's go and tell my father what happened.
  • What would you like to say?
    • Yes, let's go.
      • (Continues below.)
    • Later.
      • Philipe Carnillean: I can't wait to tell him.

Talking to Sarsaparilla[edit | edit source]

  • Sarsaparilla: We should go and inform Philipe's parents of his triumph.
  • What would you like to say?
    • Yes, let's go.
      • (Continues below.)
    • Later.
      • Sarsaparilla: Very well.

Talking to Ceril[edit | edit source]

  • Screen fade out/in. Cutscene begins.
  • Ceril Carnillean: I see you've returned. How was it, Philipe? Do you feel like an adventurer?
  • Philipe Carnillean: Yes sir, I had an incredible time.
  • SarsaParilla: He was amazing, Sir Ceril. He killed a huge, spellcasting wolf with just a sword!
  • Ceril Carnillean: What's this? I didn't say anything about a wolf. Why was there a wolf in my quest?
  • Player: It wasn't there when I set up the dungeon...
  • Butler Chrichton: An unfortunate oversight, my Lord. Nevertheless, Master Philipe defeated the Cave Wolf Matriarch and saved everyone.
  • Ceril Carnillean: A Cave Wolf Matriarch, eh? That's...most impressive. Jolly good show. Jolly good show indeed.
  • Xenia teleports outside-
  • Ceril Carnillean: Bah! It's that adventuring woman again. We don't need her anymore.
  • SarsaParilla: Yes, we've got our own adventurer now.
  • Ceril Carnillean: You, go get rid of her. I want some quality time with my son now. I need to tell him how proud I am of him.
  • Philipe runs up to Ceril.
  • Philipe Carnillean: Thank you, father...

Talking to Xenia[edit | edit source]

  • Xenia: How did Philipe get on with the Cave Wolf Matriarch?
  • Player: You knew about the Matriarch? Why didn't you tell me?
  • Xenia: When Ceril first offered me the job, I explored the cave and found her with her pups. Ceril's quest was completely ridiculous - stylised romantic rubbish and entirely safe. Philipe would only learn to be an adventurer if he were faced with a real threat. I stunned the Matriarch and buried her under a pile of rubble, so that she could emerge while Philipe was doing the quest. The ruse seems to have worked, from what I see. Philipe fought the Matriarch and found a little self-respect.
  • What would you like to say?
    • You could have got us all killed!
      • Xenia: Stop fretting. You were there to save the day if Philipe turned out to be useless.
      • (Shows the other options.)
    • That was very clever.
      • Xenia: Thank you.
      • (Shows the other options.)
    • Why can't you just be honest with me?
      • Xenia: I wanted Philipe to come face-to-face with the unexpected. If he'd known about the Cave Wolf Matriarch, it wouldn't have been the same at all.
      • (Shows the other options.)
    • So what happens now?
      • Xenia: Philipe has grown from a spoilt brat into a hero. Claim your payment from Ceril; you've earned it.
      • Xenia chuckles to herself.
      • Xenia teleports away.

Talking to Ceril for the reward[edit | edit source]

  • Ceril Carnillean: Adventurer, I cannot thank you enough. You've completely transformed my son.
  • Player: Speaking of Philipe, where is he now?
  • Ceril Carnillean: Philipe's left home; he said he 'wanted more adventures'. Couldn't be more proud of him. You have certainly earned your reward. I've had Crichton set out your reward in the chest, just here. Philipe's left something for you too. Search the chest to claim it all.
  • Congratulations! You have completed: 'Carnillean Rising' - Complete this Intermediate quest.

Post-quest chat[edit | edit source]

Henryeta Carnillean[edit | edit source]

  • Henryeta Carnillean: Ah, it's you again. You certainly made a strong impression on Philipe.
  • Player: I'm glad it worked.
  • If the player has her necklace
    • Henryeta Carnillean: I see you have my necklace.
    • Player: Philipe gave it to me in thanks for my help.
    • Henryeta Carnillean: I see. Nevertheless, would you be willing to return it? I would pay you handsomely.
    • What would you like to say?
      • Yes, I'll sell it.
        • Lady Henryeta buys the necklace back for 5,000 coins.
      • I want to keep it.
        • Henryeta Carnillean: Very well. My offer remains open.

Sarsaparilla[edit | edit source]

  • SarsaParilla: Hello again.
  • Player: I see you're still here.
  • SarsaParilla: Yes, Sir Ceril and Lady Henryeta let me stay. I get to see Philipe whenever he passes through Ardougne.
  • Player: That's nice.

Claus ... about that wolf ...[edit | edit source]

  • Claus the Chef: That wine was amazing. I slept right through Philipe's fight with the wolf.
  • Player: Wow!
  • Claus the Chef: I've a little business proposal for you. Some of my friends heard about the magical wolf. If you can go to the wolf's den, kill it again and bring me it's skull, they'll pay handsomely.
  • What would you like to say?
    • Will it be difficult?
      • Claus the Chef: Pretty difficult, yeah. She can cast spells, like you saw, and her pups are there to help her.
      • If you have too low combat
        • Claus the Chef: Come back when you handle yourself a little better in combat.
      • If you have higher combat
        • Claus the Chef: If you find her too difficult, run away and try again later.
    • What's the reward?
      • Claus the Chef: Knowing them, it'll be potion ingredients or magical supplies. That's what they're into.
    • Tell me more about your friends.
      • Claus the Chef: They're chaps with chaotic inclination and druidic talents, if you know what I mean. There are loads around Ardougne.
      • What would you like to say?
        • They sound like chaos druids.
          • Claus the Chef: Shhh! Look: they just want to do fancy rituals, and a Cave Wolf Matriarch skull will help them out. Okay?
        • They sound like chaos druids.
          • Claus the Chef: Knock it off, will ya?
    • I'll bear it in mind.
      • Claus the Chef: That wine was amazing. I slept right through Philipe's fight with the wolf.

Returning to Claus[edit | edit source]

  • Claus the Chef: Will you get me the skull of a Cave Wolf Matriarch?
  • You hand the skull to the delighted chef.
  • Claus the Chef: That skull is exactly what my friends wanted! Now, what would you like as your reward?
  • Choose your reward
    • 2,000 x Pure essence
      • Claus gives you your reward
    • 3,500 x Flax
      • Claus gives you your reward
    • 200 x Dragon scale dust
      • Claus gives you your reward
    • 100 x Unicorn horn dust
      • Claus gives you your reward
    • Come back later.

Post-quest dialogue[edit | edit source]

Talking to Henryeta Carnillean[edit | edit source]

  • (If the first four lamps have been claimed and Rover hasn't been claimed:)
    • Henryeta Carnillean: One thing Adventurer.
    • Player: What is it, Henryeta?
    • Henryeta Carnillean: This little mutt has been following me around the past few days. Would you mind taking it off my hands?
    • Player: Absolutely!
    • You mutter to yourself.
    • Player: Pretentious old bag...
    • Henryeta Carnillean: Pardon?
    • Player: Oh nothing. Perhaps we'll meet again soon!
    • A Juvenile Wolf now follows you with a Red Dragon mask, for speaking to Henryeta after talking to Phillipe with 200 quest points. Adorable! You can find this in your pet interface.
    • (Continues below.)
  • Henryeta Carnillean: Ah, it's you again. You certainly made a strong impression on Philipe.
  • Player: I'm glad it worked.