Dialogue for Brian O'Richard

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Reason: dialogue without requirements to enter the factory
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First time:

  • Brian O’Richard: Argh! It’s a disaster!
  • Player: Er, what?
  • Brian O’Richard: I’m making more money than I’ve ever made in my life, my services are in greater demand than ever, and my facilities are at peak efficiency!
  • Player: And yet you don’t SEEM overjoyed.
  • Brian O’Richard: Overjoyed? Were you not listening to me? I’m ruined!
  • Player: Alright, now I’m entirely confused. Planning to explain any time soon?
  • Brian O’Richard: I’m a busy man. Can I give you the digest version, or are you going to insist on the whole shebang?
  • Just the facts, sir.
    • Brian O’Richard: The Imperial Guard found out about my secret underground flash powder factory. They said I can continue to operate, as long as they have preferred customer status.
    • Brian O’Richard: Of course, now they’re demanding vast shipments and I can’t possibly fill them all. So I’m hiring assistants.
    • Brian O’Richard: Are you in?
    • Point me at the factory. I’m going in.
      • Brian O’Richard: Remember, you can stay in the factory for 15 minutes, until your catalyst runs out, or until you drop your equipment. Best of luck.
    • Let’s talk about what I’m owed for my help.
      • [Opens Flash Factory Reward Shop]
    • How can I help out in the factory?
      • Brian O’Richard: The basics go like this: The factory is built on a magical upwelling which produces reagents, two different types designated A and B. Mixing those together in the presence of a catalyst makes flash powder.
      • Brian O’Richard: I’ll provide you with two flasks, a funnel and a stash of catalyst, and your job will be to fill those flasks with one of each reagent; mix the reagents at a mixing machine; and then do it again as quickly as you may.
      • Player: And that’s all there is to it?
      • Brian O’Richard: Basically.
      • Player: And less basically?
      • What’s the catch here?
        • Brian O’Richard: Well, the biggest one is probably that the reagents involved are, well, toxic.
        • Player: Does the union know about this?
        • Brian O’Richard: What union? Anyway, I got Daiglolas of the Elven Safety Executive to check the place and he says it should be safe if you spend no more than fifteen minutes in there at a stretch.
        • Player: How comforting. Anything else?
        • Brian O’Richard: Well, it is a factor, and it is built around natural resources, so there’s a certain amount of equipment, machinery, vents, precipitous drops and so forth to doge around. You’re an agile sort, though.
        • Brian O’Richard: Oh, and we have to keep sections of the factory pressurised at all times, locked off. But that’s not a problem, just use the call buttons to unlock a corridor you need to access.
        • Brian O’Richard: Another one will lock elsewhere to maintain parity.
      • Tell me more about mixing.
        • Player: All there is to is is grabbing two flasks of stuff and mixing it with some other stuff?
        • Brian O’Richard: Eloquently put. That’s not quite all, but it’s close enough; if that’s all you do you’ll still make a decent batch of flash powder.
        • Brian O’Richard: I’ll give you some refining apparatus to use as well, though; you’ll automatically use it to improve the powder’s quality when you make a batch.
        • Brian O’Richard: The more you have, the better the powder, up to a maximum of six refinements.
        • Player: Why no more than six?
        • Brian O’Richard: You don’t want to know. The funnel’s also a complex bit of kit and can be improved by powering it at one of the nodes in the corners of the factor, if they’re active.
        • Brian O’Richard: They work off kinetic eddies or some such arcanobabble, I didn’t understand the engineer at all, but I do know it means nodes reactivate faster the more people are present.
        • Brian O’Richard: The more charge the funnel has, the better the powder you make.
        • Player: Fair enough. What about this catalyst?
        • Brian O’Richard: Takes a while to make that, so I can’t send you in with much. Every so often the hopper in the centre of the room will fill up, and you can get some more from there.
        • Brian O’Richard: It has a habit of locking itself, though, so be prepared to have to pick the lock on it… and make sure you get there before everyone else does or it’ll all be gone.
      • Will I be alone in there?
        • Brian O’Richard: You can get thirty people inside that factory fairly comfortably, so you’ll likely run across someone else. Don’t expect teamwork though; they’re a bunch of thieves and rooftopsmen… just like you.
        • Brian O’Richard: Of course, this means that they’re likely to be carrying refining apparatus about their person, so with nimble fingers you could relieve them of it.
        • Brian O’Richard: The more they have, and the less you have, the easier you’ll find the operation… and you can tell how many they have because the factory’s surveillance systems will mark them for you.
        • Player: And they’ll be trying to do the same to me.
        • Brian O’Richard: Bunch of thieves, like I said. You might also find they lock the corridor against you just as you were going through.
        • Brian O’Richard: They’ll likely want to go for the hopper in the centre of the arena to take catalyst that should rightfully be yours, so you’ll have to be quick in there.
        • Player: What if they steal my flasks or lock me in a corridor?
        • Brian O’Richard: The flasks are safe, no problem there. If somebody locks you into a corridor, I would suggest you leave; the doors will always open from the inside.
        • Brian O’Richard: The pressure will become dangerous in ten seconds flat so, if you don’t leave in that time, the safety systems in the factory will remove you for your own good.
      • How do you keep track of my work?
        • Brian O’Richard: Whenever you make a batch of powder in the factory, I’ll give you credit according to the quality of that batch. The most basic, bog standard batch of flash powder will score you 100 Brianpoints…
        • Player: Brianpoints?
        • Brian O’Richard: Brianpoints. Several things can improve the quality of a batch, though, like having refining apparatus about your person when you make it, or charging up your funnel at a power node… and, for some reason, residue left in the
        • Brian O'Richard: funnel from making previous batches seems to improve the quality of further batches. It’s probably oxidisation or something like that.
        • Player: So you leave the residue on the funnels, right?
        • Brian O’Richard: Sadly not; as I said, it’s toxic. We have to clean them for storage when workers return from the factory.
        • Player: So the most… Brianpoints… I can make from a batch of flash powder would be…
        • Brian O’Richard: 145. A hundred base, plus fifteen if you’ve refined it through six sets of apparatus, plus fifteen if your funnel is at five charges, plus fifteen by the time you’re at your sixteenth or subsequent batch.
      • That’s enough instructions, thanks.
        • [Returns to previous chat options]
    • Why are you doing this, again?
      • Brian O’Richard: I’m a busy man. Can I give you the digest version, or are you going to insist on the whole shebang?
      • Just the facts, sir.
        • [See above]
      • Let’s start at the top.
        • [See below]
    • What’s in this for me?
      • Brian O’Richard: I used to be a fair Charlie Artful in my day, so I can probably impart some useful training tips. If you prefer, I’ve still got a fair few of those multitools from the old Den to get rid of, so I’ll pass those on at cost.
      • Brian O’Richard: And of course, let’s not forget that I have armour for sale that will improve your performance.
      • Player: Er…
      • Brian O’Richard: Each piece of the set will confer benefits to you while you’re in the factory. Wear the whole set and you’ll enjoy a further enhancement, and a benefit outside as well.
      • Player: And these benefits in the factor will allow me to make more powder for you.
      • Brian O’Richard: Precisely!
      • Player: Then why would you not give me them free?
      • Brian O’Richard: Because I’m still a crook at heart. Any more questions?
      • [See above]
  • Let’s start at the top.
    • Brian O’Richard: Well, as you may be aware, for a long time I was the proprietor of the world-famous Rogues’ Den; the premier destination of agile scallywags across Gielinor.
    • Player: I think I may have heard of it. Not sure about ‘premier destination’, though.
    • Brian O’Richard: Well, no, and that was more or less the point. The entire setup was just an elaborate front for a much more lucrative project: my flash powder factory! Handy stuff: creates a blinding flash and a puff of smoke when you
    • Brian O’Richard: throw it hard enough. Popular among all sorts of people who mind find themselves somehow beleaguered. A not-particularly-successful training arena was an ideal distraction from the real purpose...or so I thought.
    • Player: You thought wrong, I assume.
    • Brian O’Richard: When the trolls started boiling out of their mountains again and the Imperial Guard rose to meet them, I had a visit from the Commander. He told me, in no uncertain terms, that they knew about my little project; had turned
    • Brian O’Richard: a blind eye for years; had used my product on the sly… and that he wanted me to step up operations. I initially refused, so he threatened to shut me down.
    • Brian O’Richard: Not the factory, you understand – me, personally.
    • Player: He offered you legitimacy and a major supply contract to one of the bigger armed organisations in the central kingdoms. I’m still not seeing the problem.
    • Brian O’Richard: The prices he offers are less than compelling, apart from in ‘remaining unimprisoned’. And his shipment demands are massive – I simply can’t keep up with them.
    • Brian O’Richard: And that’s why I have thrown open the factory… I’m hiring assistants. Can you help me?
    • [See above]

Thereafter:

  • Brian O’Richard: Ah, hello again.
  • [See above]