Transcript of Blood Runs Deep

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This transcript or section is incomplete and could do with improvement.
Reason: Extra dialogue options, gender-specific conversations with Vargas' children
You can discuss this issue on the talk page or edit this page to improve it.

Dangerous Dreams[edit | edit source]

The Man in the Bed[edit | edit source]

Speak to Baba Yaga about the man in the bed
  • Baba Yaga: I don't think you'll get much talk out of him.
  • Player: Who is he?
  • Baba Yaga: I wish I knew. He washed up on the shore as though he'd fallen from a ship, but we never saw it. I was hoping that you'd be able to help me.
  • (Quest noticeboard opens)
    • Accept Quest
      • Player: Yes, I think I can manage that.
      • Baba Yaga: Wonderful! Now where to start? He looks surprisingly healthy, considering. He still hasn't come around, though. I'm worried that he may have some illness of the mind.
      • Select an option
        • Is there anything we can do?
          • Player: Is there anything we can do?
        • Sounds like a lost cause.
          • Player: Sounds like a lost cause.
      • Baba Yaga: There is one thing we could try.
      • Select an option
        • Yes?
          • Player: Yes?
        • I think I can guess what's coming.
          • Player: I think I can guess what's coming.
      • Baba Yaga: Let us travel into his dream world and see if we can't find the root of the problem!
      • Select an option
        • An excellent idea!
          • Player: An excellent idea!
        • If we must.
          • Player: If we must.
      • Baba Yaga: Good! Remember, anything can happen in a dream world. I'm sure you remember all the fighting last time you went, so, if I were you, I'd come ready for war. I'll sort out the potions we need. Meet me back here when you're ready and we'll go to the brazier together.
    • Not right now
      • Player: I'm sorry, I'm far too busy.
      • Baba Yaga: That is a shame. Be sure to come back when you can.
Speak to Baba Yaga again after initially refusing the quest
  • Baba Yaga: Have you decided to help us?
  • (Quest noticeboard opens)
  • [Same as above]
Speak to Baba Yaga again
  • Baba Yaga: Are you ready? Don't forget that the consequences of anything that happens to you in a dream world may be only too real.
  • Select an option
    • I am ready.
      • Player: I am ready.
      • Baba Yaga: Excellent!
      • (The player is sent into the Dream World)
    • Not yet.
      • Player: Not yet.
      • Baba Yaga: Hurry, he may be in danger.

The Dream World[edit | edit source]

A Familiar Face[edit | edit source]

  • Baba Yaga: What is this place? It looks like the home of our sick sea-captain.
  • Select an option
    • I've no idea.
      • Player: I've no idea.
      • Baba Yaga: Really? None at all? Let's think about it: we've got pieces of dream world arranged like the floors of a tower, with a big flashing glow at the top.
      • [Continues below]
    • It's a floating platform.
      • Player: Let me guess: is it some kind of floating platform with no walls?
      • Baba Yaga: Only literally. There are other platforms above and below. A tower here doesn't need walls, only for the dreamer to expect it to stand.
      • Player: So it's a tower.
      • Baba Yaga: I think so. Don't forget the flashing light.
      • [Continues below]
    • It's a big cabin on a mighty ship.
      • Player: It's a big cabin on a mighty ship.
      • Baba Yaga: I doubt it. It's very spacious for a ship, and even in a dream world you expect it to move a little. It's almost like a tower, and don't forget the big pulsing glow up above.
      • [Continues below]
  • Select an option
    • I think I've got it.
      • Player: I think I've got it. I remember this place – at least, the real one. It's a lighthouse. This is his home, but he's no sea-captain; he's the lighthouse keeper. Or at least he was.
      • Baba Yaga: Do you know what happened to him?
      • Player: His name is Silas. He went missing and I helped his nephew look for him, but we never found him. It seems that he became obsessed with the creatures in the basement of the lighthouse. His journal from the time is quite a disturbing read.
      • Baba Yaga: I think that's what he's writing now.
    • It's a tower with a flashing light?
      • Player: It's a tower with a flashing light?
      • Baba Yaga: Well, yes, but what does that tell you?
      • [Continues dialoge from 'I think I've got it']
Speak to Baba Yaga
  • Baba Yaga: Have you seen what he's writing?
Listen to Silas

Silas doesn't react as you approach, instead concentrating on his journal and muttering the words as he writes them.

  • Silas: Dagannoth! I know thee! I call thee! For I too am of the ocean, I too know this land as home! Home? Perhaps. Where did you come from? Where do you plan to go?
  • Select an option
    • He's crazy.
      • Player: He's crazy.
      • Baba Yaga: Having come into his dream world to help him with his real-world catatonia, I would be quite disappointed if he weren't.
    • Poor man.
    • Player: Poor man.
      • Baba Yaga: Indeed.
  • Baba Yaga: Come on, I don't think we're helping much here. Let's search the room and be moving on.
Speak to Baba Yaga
  • Baba Yaga: Hurry up. I've been in the dream worlds of some pretty strange people, and the atmosphere here is...unusual.
Speak to Baba Yaga

If [the stone tablet is not found]:

  • Baba Yaga: Are you sure we've searched the room thoroughly? We might not be able to get back once we leave.
Search the bookcase
  • You find a stone tablet with an obscure inscription: When the tide is strongest, Good Intent will be needed once more.
Speak to Baba Yaga
  • Baba Yaga: That's probably all we're going to find here. I wonder where the stairs lead.
Climb the stairs
  • You see nothing of interest on the floor below, so you go up.

A Plan Overheard[edit | edit source]

Entering the tunnel the player arrived from
  • Baba Yaga: Not that way, we need to press on.
Entering the other tunnel, before overhearing anything
  • Baba Yaga: Wait, we can probably learn something here.
Speak to Baba Yaga
  • Baba Yaga: Let's see if we can hear anything.
  • You concentrate and listen in.
  • Dagannoth Mother: Observe the power of my army!
  • Silas: I cannot imagine anything more glorious, my lady.
  • Dagannoth Mother: Soon they will march on the barbarian port and lay waste to it all. The Jah-Nay Islands will not attack us once they have seen their mainland friends destroyed, and the riches of the Misk island will surrender quickly when they realise we have their king.
  • Baba Yaga: Her plan sounds quite thorough.
  • Select an option
    • She didn't count on us finding out.
      • Player: She didn't count on us finding out.
    • I'll stop her!
      • Player: I'll stop her!
  • Dagannoth Mother: Once my beautiful children have developed the new immunities I have mastered, the world will be as a toy to us. I doubt the modern humans can forge a weapon that could hurt me, and soon my entire army will be invincible too!
  • Baba Yaga: That doesn't sound good at all. We need to find a lectern and get out of here. Let's check out that tunnel over there.
Speak to Baba Yaga
  • Baba Yaga: Come on, let's get out of here!

Silas[edit | edit source]

Speak to Baba Yaga
  • Baba Yaga: Look, he is on his own at last! Perhaps this one can see us.
  • Silas: Who are you?
    • Player: I'm a friend of your nephew.
      • Baba Yaga: We're here to help you get away from here. Hurry, [Fremennik Name], try the lectern.
    • Player: I'm a powerful hero, come to save you.
      • Same as above
    • Player: None of your business.
      • Same as above

Repairing the Lectern[edit | edit source]

  • Baba Yaga: Finally, a way out. Except... It's not working!
  • Select an option
    • What do you mean, 'not working'?
      • Player: What do you mean, 'not working'?
    • Can you make it work?
      • Player: Can you make it work?
  • Baba Yaga: I don't know, I'll have to study it.
  • Silas: Now you've done it! They're coming! She sends them for us!
      • Baba Yaga: Oh, you really are sick, aren't you? She's not sending them, not in here. You are the only one making the danger in here. [Fremennik Name], I need you to hold them off. Don't worry about me, just keep their attention and keep yourself alive until the lectern is ready. I'll help where I can.

Overheard chat from Baba Yaga while she fixes the lectern[edit | edit source]

  • Baba Yaga: I have # sharks left

(Rest of the transcript is missing)

Narrow Escape[edit | edit source]

  • Baba Yaga: Did it! That was close!

If Leaving Dream World without the Lectern[edit | edit source]

  • Baba Yaga: You left the dream world without a lectern, and made me come back as well! In the dreams of a fragile mind we cause more harm than good if we don't follow the rules.
  • Baba Yaga: Now, are you ready to go back?
  • Player: I'm ready.
    • Baba Yaga: Good.

(Transcript missing for other option)

The Dagannoth Attack[edit | edit source]

Grave News[edit | edit source]

Speak to Baba Yaga
  • Baba Yaga: I don't see any change, yet.

(The Oneiromancer appears)

  • Baba Yaga: Oh my, the Oneiromancer!
  • Oneiromancer: ... ... ... ...
  • Baba Yaga: ... ... ...
  • Oneiromancer: ...
  • Baba Yaga: Already? But that's terrible!
  • Select an option
    • What is?
      • Player: What is?
    • Will you two please stop that?
      • Player: Will you two please stop that?
  • Oneiromancer: While you were gone, we had word from Rellekka. They've got hordes of the creatures they call daggermouths swarming in from the sea. [Fremennik Name], you must go and help as soon as possible!
  • Baba Yaga: If you're ready now, I know a trick to get you there quickly.
  • Select an option
    • I need to go bank first.
      • Player: I need to go to the bank first.
        • Baba Yaga: Don't be too long.
    • I'm ready. What's your trick?
      • Player: I'm ready. What's your trick?
      • Baba Yaga: Could I just see your seal of passage for a moment, please?
      • You hand Baba Yaga your seal of passage.
      • Player: Now what?
      • Baba Yaga: What are you doing here, Fremennik?
      • Player: What? But I have a seal of pass... Oh, I get it. I see what you did there.
      • (The player is teleported to Rellekka)
Speak to Baba Yaga if player chose to bank first
  • Baba Yaga: Ready to join the battle for Relleka?
  • Select an option
    • I'm ready. What's your trick?
      • [Same as above]
    • I need to go bank first.
      • [Same as above]

Battle for Rellekka[edit | edit source]

Overheard by the Market guards (possibly other NPCs): For the Fremennik! Let's sweep them back into the sea! Death to the daggermouths! Come, brothers, we can beat them! This Is Rellekka! I'm not going to die today! Die foul beast!

Kill some dagannoth!
  • Brundt the Chieftain: Come on, [Fremennik Name], we must kill more!
Kill some more dagannoth!
  • Brundt the Chieftain: The tide is turning, and I see a longship on the horizon! Get to my boat and we'll go to meet them.
Taking too long to get to the boat
  • Brundt the Chieftain: Come on, [Fremennik Name]! Get to my boat!

The Longship[edit | edit source]

Speak to Brundt
  • Brundt the Chieftain: Thanks for your help defending Rellekka, [Fremennik Name].
Speak to Queen Sigrid
  • Queen Sigrid: Oh, Your Royal Highness, thank goodness we've found you. We must speak at once.
  • Select an option
    • What is the matter, Your Majesty?
      • Player: What is the matter, Your Majesty?
      • Queen Sigrid: King Vargas is missing! He went looking for treasure under Waterbirth Island and we haven't seen him since. We were about to announce our engagement.
      • Select an option
        • I'll set out right away.
          • Player: I'll set out right away.
          • Brundt the Chieftain: Good show, [Fremennik Name]. We can hold the fort here.
          • Queen Sigrid: [Fremennik Name], I want you to have this. It's been in my family for generations, from the times when we used to send raiding parties to Waterbirth like the Fremennik do. It's said to be made of some legendary ore and sharpened on the hides of dagannoths, and is particularly good at killing them.
          • Queen Sigrid gives you Balmung.
          • Queen Sigrid: By the way, don't let King Vargas near that axe. I love him dearly, but he can be so clumsy at times.
        • I'd love to help, but Rellekka needs me.
          • (Transcript missing. edit)
        • You're engaged? Congratulations!
          • (Transcript missing. edit)
    • I know: King Vargas is missing.
      • (Transcript missing. edit)
Speak to Queen Sigrid again
  • Queen Sigrid: Please, hurry! Speak to Chieftain Brundt and he can take you back to Rellekka.
Speak to Princess Astrid

If player's love is Princess Astrid

  • Princess Astrid: Oh, my darling [Fremennik Name], it's so good to see you here. Listen, when this is over we should get married as soon as possible. I don't want to lose you like I've lost father.
  • Select an option:
    • You haven't lost him
      • Player: You haven't lost him.
      • Princess Astrid: Thank you, I feel so much better now you've said that. I hope you're right.
    • You'll never lose me, Astrid.
      • Player: You'll never lose me, Astrid.
      • (Transcript missing. edit)
    • Let's just see how it goes.
      • Player: Let's just see how it goes.
      • (Transcript missing. edit)

If player's love is not Princess Astrid

  • Princess Astrid: Ah, Your Highness, good to see you.
Speak to Prince Brand

If player's love is Prince Bard

  • Prince Brand: Oh, my darling [Fremennik Name], it's so good to see you here. Listen, when this is over we should get married as soon as possible. I don't want to lose you like I've lost father.
    • Player: You haven't lost your father.
      • Prince Brand: It's nice of you to say that. I hope you're right.
    • Player: You'll never lose me, Brand.
    • Player: Let's just see how it goes.

(Transcript missing. edit)

If player's love is not Prince Bard

  • Prince Brand: Ah, Your Highness, good to see you.
Speak to Prince Brand afterwards

If player's love is Prince Brand

  • Prince Brand: I'm so glad you're here.

If player's love is not Prince Bard

  • Ah, Your Highness, good to see you.
If player has not spoken to Queen Sigrid yet, all dialogue with Princess Astrid or Prince Brand will end with:
  • Princess Astrid/Prince Brand: You should talk to Queen Sigrid; this is her expedition.


Speak to Brundt again after speaking to Queen Sigrid
  • Player: Chieftain Brundt, could I have another seal of passage, please? Baba Yaga kept mine when I came back to help.
  • Brundt the Chieftain: Of course, [Fremennik Name]. This 'Baba Yaga' sounds like a shifty character. If you've got everything you need, I suggest you use your Fremennik sea boots and enchanted lyre to go straight to their doorstep, getting the jump on the daggermouths! When you get there, keep an eye out for Bardur. He's always there slaying daggermouths: perhaps he'll have seen something. If you'd rather, you can come back to Rellekka with me to prepare.
  • Select an option
    • I will stay here for the moment.
      • Player: I will stay here for the moment.
      • Chief Brundt: Well, speak to me if you want to go back to Rellekka.
    • I'll go with you.
      • Player: I'll go with you.
      • Brundt the Chieftain: Of course.
    • Could we go to the bank on Etceteria, please?
      • Player: Could we go to the bank on Etceteria, please?
      • Brundt the Chieftain: Need to resupply, yes? Good plan!
      • (Player appears next to the bank on Etceteria)
Speak to Brundt again
  • [Continues from above, from "If you've got everything you need..."]
Ask about the war against the Daggermouths in Relleka
  • Brundt the Chieftain: What are you waiting for? You need to rescue King Vargas from Waterbirth Island! When you get there, keep an eye out for Bardur. He's always there slaying daggermouths: perhaps he'll have seen something.

Kingsaver[edit | edit source]

Voices on the Wind[edit | edit source]

Speak to Bardur
  • Bardur: [Fremennik Name], am I glad to see you! I hear voices on the wind! I think I'm going crazy!
  • Select an option
    • What kind of voices?
      • Player: What kind of voices?
    • Sounds that way to me
      • Player: Sounds that way to me.
  • Bardur: I was getting some air before I went back down to keep culling the fledglings, so when I heard a ghostly voice, like an old man from the beyond...
  • Select an option
    • Could it be an old man echoing from underground?
      • Player: Could it be an old man echoing from underground?
    • Have you seen anything else that was strange?
      • Player: Have you seen anything else that was strange?
  • Bardur: Now that you mention it, I did see a hole that I hadn't noticed before, way round to the south. I've got spare rope if you want to go down there.
  • Bardur hands you some rope.
  • Bardur: Good luck.


To Vargas' Aid[edit | edit source]

Subterranea[edit | edit source]

  • King Vargas: Oh, [Fremennik Name], thank goodness you've found me! I thought I'd be dead for sure.
  • Select an option
    • We aren't out yet.
      • Player: We aren't out yet.
    • You probably still will be.
      • Player: You probably still will be.
  • King Vargas: Well, we'd be fine if I were on form. It's just that they've been wearing me down for so long, foiling every attempt to escape. We'd better get back, because it'll be dark soon, and they mostly come at night. Mostly.
  • Select an option
    • Come on, this isn't the King Vargas I'm used to.
      • Player: Come on, this isn't the King Vargas I'm used to.
    • Pull yourself together, Your Majesty.
      • Player: Pull yourself together, Your Majesty.
  • King Vargas: Look, it's not easy being a great hero all the time.
  • Select an option
    • No, I can imagine.
      • Player: No, I can imagine.
    • That's more like it.
      • Player: That's more like it. Good to have you back, Your Majesty.
    • Yes, it is.
      • Player: Yes, it is. I do heroic things all the time, but you don't see me complaining.
  • A voice calls down from the entrance above.
  • Bardur: [Fremennik Name], can you hear me? There are daggermouths swarming out of the cave entrance up here. Can you find a safer way out?
  • Player: I'll have to take the passage to the lighthouse.
  • King Vargas: We can't go south from this chamber – that doorway goes towards the mother's lair. There's an underwater passage over there.
  • Player: Let's go that way then.
  • King Vargas: The water is flowing strongly though it. If you need to come back here, you'll need to find another way. It comes out in the middle of the Waterbirth caves, so, if you work your way past where we surfaced, you'll find the exit eventually.
  • Player: Thanks.
  • King Vargas: [Fremennik Name], do you have any food? I'm so weak, I could really do with some fish or something to build my strength.
  • Select an option
    • Certainly, I've got some here.
      • Player: Certainly, I've got some here.
      • King Vargas: That's excellent but, on second thought, perhaps we should save it for the time-being. If I get injured, I'd really appreciate it if you could hand me some.
      • Player: I will do.
    • I have, but I might need it later on.
      • Player: I have, but I might need it later.
      • King Vargas: Oh well, perhaps you're right to save it for the time-being. If I get injured, I'd really appreciate it if you could hand me some.
      • Player: I'll see what I can do
  • King Vargas: And don't leave me behind, [Fremennik Name]. I'm injured and can't go quickly. I've tried to escape before but they just capture me and put me back here.
  • Player: I'll stay close to you. Come on.
Speak to King Vargas during the escape
  • King Vargas: Let's get out of here.
Heard overhead during the escape
  • King Vargas: Wait for me!
Feeding King Vargas during the escape
  • King Vargas: Thanks!
Leaving King Vargas behind
  • Player: Phew, barely made it out of there. Now I suppose I need to find King Vargas again.
Speak to King Vargas after failing to rescue him
  • King Vargas: They got me again. Please take better care this time.
  • King Vargas: Ready?
  • Select an option
    • Sure, let's go.
      • Player: Sure, let's go.
    • Not yet.
Climbing the ladder to sub-level 4
  • King Vargas: It's quiet here. Too quiet. Don't rush off without me.
  • King Vargas: Look out! More are coming!

Collapsing Cavern[edit | edit source]

  • Player: Is everything all right up there? I knew I should have gone first.
  • King Vargas: Leave me alone. It's slow work climbing a ladder when you're gravely wounded.
  • Select an option
    • Well, as quickly as you can, please.
      • Player: Well, as quickly as you can, please.
    • You aren't gravely wounded, you sop!
      • Player: You aren't gravely wounded, you sop!
  • King Vargas: The rock in the ceiling is really strange. It's almost like someone had been chipping away at it, trying to make bits come loose.
  • Select an option
    • Don't touch anything!
      • Player: Don't touch anything! Just get up the ladder and out of the way!
    • Hurry up!
        • Player: Hurry up! You're going to get us both killed!
  • King Vargas: Oh my, if we're not careful the whole lot could... No! LOOK OUT BELOW!
  • (A rock falls on the player and they are transported outside a longhall)

Dead...?[edit | edit source]

  • Eir: Ah, [Fremennik Name], they told me you'd come.
  • Select an option
    • Pardon?
      • Player: Pardon?
    • Who did?
      • Player: Who did?
    • Where am I?
      • Player: Where am I?
    • Am I...dead?
      • Player: Am I...dead?
  • Eir: I would love to answer all of your questions, but I'm afraid there isn't much time. You aren't supposed to be here yet.
  • Select an option
    • I'm not supposed to be here?
      • Player: I'm not supposed to be here?
      • Eir: I'm afraid not. Not that we wouldn't like you to take a seat in the Hall – certainly, I hope you come back for good before the End of Things – but now just isn't the time.
      • Select an option
        • Can you at least explain where I am?
          • Player: Can you at least explain where I am?
          • (Goes to "Where is 'here'?")
        • I know what this place is.
          • Player: I know what this place is.
          • Player: This is some great afterlife for warriors to sit and drink.
          • Eir: Actually, they're getting ready for the great final battle.
          • Select an option
            • And you say I'm not allowed in?
              • Player: And you say I'm not allowed in?
              • Eir: Not yet. You have much more to achieve elsewhere.
              • Select an option
                • I'd best be getting back then.
                  • Player: I'd best be getting back, then.
                  • Eir: (Transcript missing. edit)
                • Can you send me back?
                  • (Transcript missing. edit)
            • I bet they're all just drinking.
              • (Goes to I bet they're all drinking))
    • Player: Where is 'here'?
      • Eir: This is the grand hall of our Father, where fallen warriors come to prepare for the great battle at the End of Things.
        • Player: How do I get back then?
          • (Goes to "How do I get back?")
        • Player: I bet they're all drinking.
          • Eir: They died glorious deaths and will put everything on the line once again when needed. They've earned a drink. It won't do them any harm; they are already dead.
            • Player: So now what?
            • Player: Can you send me back?
              • (Goes to "How do I get back?")
    • Player: How do I get back?
      • Eir: This time I will send you to where your friends are. If you die again in pursuit of your current task I will be able to put you back on that track, or send you to the place you'd normally awake after such an incident. This time I was allowed to save your belongings, but next time they'll fall on the ground – or be destroyed as normal. It'll take me a moment to get ready, just speak to me then.
Attempting to enter the long hall
  • Eir: Please don't do that; you can't go in there.
Speaking to Eir again, before Nial or Asleif
  • Eir: I'll be ready to take you back in a moment.
Leaving the spiritual realm early and then returning to Brundt
  • Brundt the Chieftain: A strange woman came looking for you. She said she needed you to go to her, and that you might not know the way. She handed me a note to give to you. Sounds magical to me, but having her in my hall made everyone feel like the Father was watching over it, so I think we need to trust her.
  • Chieftain Brundt hands you a curious mode
Reading the letter
  • The note begins to crumble as you read it: 'You who have unfinished business at our doorstep, read on to visit us once more.'
Speak to Nial
  • Nial Swiftfling: You've got a lot of guts coming here after what you pulled.
  • Select an option
    • [Say nothing]
      • Player: ...
    • Hey, that's not fair!
      • Player: Hey, that's not fair!
  • Nial Swiftfling: Had you going there, didn't I? ... Seriously, though, I really appreciate what you did. It's so good to be free, to have people to talk to again. Tell me, how is Freygerd?
  • Player: She took the news well. Last time I spoke to her she was going to move to Neitiznot to be with her brother.
  • Nial Swiftfling: I'm glad to hear that. Well, I suppose you're on some great mission or other?
  • Select an option
    • The dagannoths are mounting a massive attack on nearby settlements.
      • Player: The dagannoths are mounting a massive attack on nearby settlements.
      • Nial Swiftfling: Wow, I wish I could be a part of that. It's been so long since I've been able to fight beside my brothers from Rellekka and the islands. Is it tough down there? There's no better feeling than protecting your loved ones against some awesome threat.
      • Select an option
        • It's nothing I can't handle.
          • Player: It's nothing I can't handle.
          • Nial Swiftfling: Mastery before modesty! That's what a hero needs!
        • Well, you wouldn't normally find me here.
          • Player: Well, you wouldn't normally find me here.
          • Nial Swiftfling: Too true!
          • Nial Swiftfling: Still, you're going back soon, so it must be something important!
    • Oh, you know, bits and pieces...
      • Player: Oh, you know, bits and pieces...
      • Nial Swiftfling: Just the usual, then? I'm sure the daily pursuits of a hero like yourself are far from mundane.
  • Nial Swiftfling: Take care [Fremennik name]. May your ancestors look over you. I know we will.
Speak to Nial again
  • Nial Swiftfling: You've got a lot of guts coming here after what you pulled.
    • [Say nothing]
      • Player: ...
      • Nial Swiftfling: I can't believe you fell for that again!
    • I'm not falling for that again.
      • Player: I'm not falling for that again.
      • Nial Swiftfling: I'd be disappointed if you did, [Fremennik Name].
Speak to Asleif
  • Asleif Hamalsdotter: [Fremennik Name]! I knew it was you! What are you doing here?
  • Select an option
    • Just passing through.
      • Player: Just passing through.
      • Asleif Hamalsdotter: Oh, that's a shame. You should stay, you'd like it here. Some people think it's bad to have left everyone behind, but they all catch up sooner or later.
    • I could ask you the same question.
      • Player: I could ask you the same question.
      • Asleif Hamasdotter: Yes, but that might be a bit daft. You know I'm dead; you were the one who buried me. This is my rightful place.
  • Select an option
    • You realise they're waiting for a huge battle?
      • Player: You realise they're waiting for a huge battle?
      • Asleif Hamalsdotter: Of course! And I intend to be with them on the front line, with my herbs and potions.
      • Select an option
        • I don't recall that working out so well last time.
          • Player: I don't recall that working out so well last time.
        • Just provided you realise the danger.
          • Player: Just provided you realise the danger.
      • Asleif Hamalsdotter: I think I did quite well during that whole 'tablet' thing. It's only when the man in the bear suit took me by surprise afterwards that things went sour. Besides, what do you expect to happen to me now? I'm already dead!
    • I'd rather carry on with my quest, thanks.
      • Player: I'd rather carry on with my quest, thanks.
      • Asleif Hamalsdotter: Of course. It's good that you're still questing.
  • Asleif Hamalsdotter: Nice to see you again. Well, nice to finally meet you, I should say. Good luck.
Speak to Asleif again
  • Asleif Hamalsdotter: Don't let me keep you. I'm sure you've got people to be saving.
Speak to Eir again.
  • Eir: Are you ready to go back now?
  • Select an option
    • Yes, please.
      • Player: Yes, please.
      • (The player is transported to Brundt's longship)
    • Not yet, thank you.
      • Player: Not yet, thank you.
      • Eir: Not a problem. I'm ready when you are.

Back on the Ship[edit | edit source]

Royal Wedding[edit | edit source]

Speak to King Vargas
  • Brundt the Chieftain: Ah, [Fremennik Name], good to see you lively again.
  • Select an option
    • What happened?
      • Player: What happened?
    • Where am I?
      • Player: Where am I?
      • Brundt the Chieftain: We found you below the lighthouse and brought you aboard my ship. There was a rockfall - some kind of daggermouth trap, we think. King Vargas signalled us and we went down and got you.
Speak to King Vargas
  • King Vargas: Thank you for rescuing me, [Fremennik Name]; time and time again you prove we were right to make you Regent. While I was rooting around that dagannoth cave I found one of those prophecy tablet things that good old Brundt keeps on about.
  • Brundt the Chieftain: ...
  • King Vargas: Yes, well, anyway, here you go.
  • King Vargas hands you a stone tablet with a curious inscription: All-consuming Darkness will rise from the sea, unleashed by Good Intent.
  • Queen Sigrid: Oh, stop wasting time with your pointless trinkets, Vargas.
  • King Vargas: There was one other thing.
  • Queen Sigrid: [Fremennik Name], we're so grateful for everything you've done, but we have a favour to ask.
  • Select an option
    • I'm always up for a challenge
      • Player: I'm always up for a challenge
    • I don't like the sound of that.
      • Player: I don't like the sound of that.
  • King Vargas: Oh, it's nothing to difficult. It's just that you've been instrumental in bringing our kingdoms together...
  • Queen Sigrid: Stop beating about the bush, dear. [Fremennik Name], more than bringing the kingdoms together you've helped bring the two of us together, what with sorting out our misunderstandings...
  • King Vargas: And turning me back into a human!
  • Queen Sigrid: What my fiancé and I are trying to say is...
  • King Vargas: I didn't think we'd announced that yet!
  • Queen Sigrid: I... might have let it slip.
  • King Vargas: Never mind, what we mean to say is that we'd like to be married as soon as possible, and we were hoping that, as Regent, you'd be prepared to conduct the ceremony.
  • Select an option
    • I'd be honoured, Your Majesties!
      • Player: I'd be honoured, Your Majesties!
    • I suppose I could do that.
      • Player: I suppose I could do that.
  • King Vargas: Excellent! Let us just get organised, there isn't much room for this here.
  • Brundt the Chieftain: [Fremennik Name], come and stand at the bow. I'll move out of the way.
  • (The player moves to the bow of the longship, and everyone gathers around)
The wedding ceremony
  • Select an option
    • I don't really know what to do.
      • Player: I don't really know what to do.
      • King Vargas: No bother, just welcome the congregation, say how it is that you're empowered to marry us, then pronounce us married. The actual words don't matter too much.
      • Queen Sigrid: Just make sure you get it done before King Vargas gets himself in trouble again.
    • [Make it up as I go along.]
  • Select an option
    • My lords, ladies and gentlemen...
    • Dearly beloved...
    • Women and warriors...
  • Player: (Chosen response)
  • Player: ...we are gathered here today...
  • Select an option
    • ...under the eternal protection of Guthix...
    • ...in the blessed sight of Saradomin...
    • ...under the unholy gaze of Zamorak...
  • Player: (Chosen response)
  • Select an option
    • ..to join this man and this woman...
      • Player: ...to join this man and this woman in matrimony.
    • ...to bring together two great kingdoms...
      • Player: ...to bring together the great kingdoms of Miscellania and Etceteria, by joining their rulers in matrimony.
      • King Vargas: Well, actually, I saw this as being more about Sigrid and me...
      • Queen Sigrid: Let [him/her] finish!
    • ...to bring war to the daggermouths!
      • Player: ...to bring war to the daggermouths and crush them beneath our boots!
      • Queen Sigrid: Pardon?
      • Player: Well, we didn't really come here for the wedding. With a bit more planning you could have had it somewhere much nicer.
      • King Vargas: [Fremennik Name] has a point.
      • Queen Sigrid: Well, could you pretend, please, as a favour to me? This being my wedding day and all.
      • Select an option
        • Yes, certainly.
          • Player: Yes, certainly.
        • I suppose so.
          • Player: I suppose so.
  • Player: Do you, King Vargas, take Queen Sigrid as your lawful wife?
  • Select an option
    • ...to have and to hold...
    • ...to protect and honour...
    • ...to guard jealously...
  • Player: (Chosen response)
  • Select an option
    • ...for as long as you both shall live?
    • ...until one of you goes to the great long hall in the sky?
    • ...for the foreseeable future?
  • Player: (Chosen response)
  • King Vargas: I do.
  • Player: Do you, Queen Sigrid...
  • Select an option
    • [More vows]
      • Player: ...take King Vargas as your lawful husband?
      • Select an option
        • ...to have and to hold...
        • ...to protect and honour...
        • ...to guard jealously...
      • Player: (Chosen response)
      • Select an option
        • ...for as long as you both shall live?
        • ...until one of you goes to the great long hall in the sky?
        • ...for the foreseeable future?
      • Player: (Chosen response)
        • Queen Sigrid: I do.
    • [Cut to the chase]
      • Player: Same question.
      • Queen Sigrid: Apart from the names and about him being my husband?
      • Player: Obviously. Well, do you?
  • Queen Sigrid: I do.
  • Player: Then, by the power vested in me as Regent of Miscellania and Etceteria, I pronounce you husband and wife.
Speak to Brundt before finishing the ceremony
  • Brundt the Chieftain: Come on, [Fremennik Name], get on with the ceremony.
Speak to Astrid before finishing the ceremony
  • Princess Astrid: Well, hurry up - I love weddings!
Speak to Brand before finishing the ceremony
  • Prince Brand: Don't keep them waiting.
Speak to King Vargas
  • King Vargas: Thank you, [Fremennik Name]. I think [Astrid/Brand] wanted to speak to you know.
Speak to Queen Sigrid
  • Queen Sigrid: Thank you, [Fremennik Name]. I think [Astrid/Brand] wanted to speak with you.
Speak to Brundt
  • Brundt the Chieftain: I think [Astrid/Brand] wanted to speak to you.
Speak to Princess Astrid

If player's love is not Princess Astrid

  • Princess Astrid: That was a lovely ceremony. Well done.
Speak to Prince Brand

If player's love is not Prince Brand

  • Princess Astrid: What a nice ceremony. Good job.
Speak to player's love
  • [Continues below]

Another Wedding?[edit | edit source]

If player's love is Princess Astrid

  • Princess Astrid: Ah, that was beautiful. I had a thought: since the times are so dangerous, why don't we get married? It seems like we've been engaged for ages.
  • [Continues below]

If player's love is Prince Brand

  • Prince Brand: That was wonderful. It occurred to me: since the times are so dangerous, why don't we get married? It seems like we've been engaged for ages.
  • [Continues below]
  • Select an option
    • That's a(n) [wonderful/excellent] idea!
      • Player: That's a(n) [wonderful/excellent] idea!
      • [Princess Astrid/Prince Brand]: [Excellent/Marvelous]! Chieftain Brundt, could you do the honours?
      • Brundt the Chieftain: Of course, Your Royal Highness. Although, if you don't mind, I'll keep it short. There is a war on, after all. Places everyone!
    • There is nobody to perform the ceremony.
      • Player: There is nobody to perform the ceremony.
      • Brundt the Chieftain: Nonsense, [Fremennik Name]. Granted, you probably shouldn't be married by the king or queen, but I am the leader of my people and this is my ship.
      • Select an option
        • Very well.
          • Player: Very well.
          • Brundt the Chieftain: Then it's settled. If you don't mind, though, I'll keep it short - there is a war on, after all. Places everyone!
        • I still think now is a bad time.
          • [Princess Astrid/Prince Brand]: Well, if that's how you feel, I won't argue.
    • Let's discuss it later.
      • Player: Let's discuss it later.
      • [Princess Astrid/Prince Brand]: Of course, [darling/dear].
      • (Dialogue ends.)
    • Yeah, about the whole marriage thing...
      • Player: Yeah, about the whole marriage thing...
      • [Princess Astrid/Prince Brand]: No, don't say it; I understand.
      • [Princess Astrid/Prince Brand]: ..
      • [Princess Astrid/Prince Brand]: .. ..
      • (Dialogue ends.)

If [the Player decides not to get married]

Speak to [Princess Astrid/Prince Brand] afterwards
  • [Princess Astrid/Prince Brand]: ... ...

If [the Player decides to get married]

  • Brundt the Chieftain: Before these two young heroes are forever tied, I must ask whether there is anyone present with good reason that it should not be so.
  • Select an option
    • [Say nothing]
      • Brundt the Chieftain: [Princess Astrid/Prince Brand], repeat after me: I, [Astrid/Brand], take thee, [Fremennik Name], to be my [husband/wife] until death.
      • [Princess Astrid/Prince Brand]: I, [Astrid/Brand], take thee, [Fremennik Name], to be my [husband/wife] until death.
      • Brundt the Chieftain: Now you, [Fremennik Name]: I, [Fremennik Name]...
      • Player: I, [Fremennik Name]...
      • Brundt the Chieftain: ...take thee, [Astrid/Brand]...
      • Select an option
        • ...take thee, [Astrid/Brand]...
          • Player: ...take thee, [Astrid/Brand]...
          • Brundt the Chieftain: ...to be my [wife/husband] until death.
          • Player: ...to be my [wife/husband] until death.
          • Brundt the Chieftain: Then, as Chieftain of Rellekka and captain of this ship, I pronounce you partners for life.
        • ...take thee, [Gudurn/(Transcript missing. edit)]...
          • Player: ...take thee, [Gudurn/(Transcript missing. edit)]...
          • [Princess Astrid/Prince Brand]: What?
          • Select an option
            • Astrid, I mean Astrid.
              • Player: Astrid, I mean Astrid.
              • [Princess Astrid/Prince Brand]: I should hope so.
              • Brundt the Chieftain: I'll continue, if I may? [Fremennik Name], do you take Astrid to be your wife until death?
              • Player: I do.
              • Brundt the Chieftain: Then, as Chieftain of Rellekka and captain of this ship, I pronounce you man and wife.
            • I, uh...I give up.
              • (Transcript missing. edit)
        • ...take thee, [Baba/Koschei]...
          • (Transcript missing. edit)
    • Player: Well, actually...
      • [Princess Astrid/Prince Brand]: I knew it!
      • Brundt the Chieftain: What is it, [Fremennik Name]?
        • Player: Nothing, sorry, carry on.
          • (Goes to 'Repeat after me' part)
        • Player: I don't think this is such a good idea.
Speak to Astrid after the ceremony

If player's love is Princess Astrid

  • Princess Astrid: Oh, I'm so happy. Thank you, darling

If player's love is not Princess Astrid

  • (Transcript missing. edit)
Speak to Brand after the ceremony

If player's love is Prince Brand

  • (Transcript missing. edit)

If player's love is not Prince Brand

  • Prince Brand: Congratulations! This is so wonderful.
Speak to Vargas
  • King Vargas: I'm so glad you and [Astrid/Brand] finally married. Congratulations! When you're ready for us to make port you should speak to Chieftain Brundt.
Speak to Sigrid
  • Queen Sigrid: I'm so pleased for you and [Astrid/Brand]. Congratulations! When you're ready for us to make port you should speak to Chieftain Brundt.
Speak to Brundt
  • Brundt the Chieftain: Let's get back to Rellekka and prepare for the final assault.
    • Agreed, let's get a move on.
      • Player: Agreed, let's get a move on.
      • Brundt the Chieftain: I'll be in the long hall when you're ready to set sail again.
    • Actually, could you drop me off at the bank on Etceteria?
      • Player: Actually, could you drop me off at the bank on Etceteria?
      • Brundt the Chieftain: Of course. I have to go back to Rellekka, though, so look for me in the long hall there when you're ready.
    • I'd like to stay here a while longer.
      • Player: I'd like to stay here a while longer.
      • Brundt the Chieftain: I understand; it's important to keep up morale. Speak to me again when you want us to make port.

One Mystery Solved[edit | edit source]

To Waterbirth[edit | edit source]

Talk to Brundt in the longhall in Rellekka
  • Brundt the Chieftain: Are you ready to set sail for Waterbirth? Remember to bring Queen Sigrid's axe and everything else you might need for the glorious battles that lay ahead!
    • Player: Let's go now.
    • Player: Later, perhaps.

Good Intent...[edit | edit source]

  • Brundt the Chieftain: See the mighty fleet we've put together? Fremennik warriors and their allies as far as the eye can see!
  • Baba Yaga: [Fremennik Name], Chieftain Brundt: I'd like to talk about the prophecy tablets we've been finding.
  • Brundt the Chieftain: Blasted prophecy tablets. Always trouble.
  • Baba Yaga: Except that, this time, we've almost got the whole set.
  • Brundt the Chieftain: This time? You mea-You! You're the one who stole my prophecy tablet then messed with my memories!
    • Player: (Say nothing)
    • Player: Got there in the end.
  • Baba Yaga: Chieftain, I'm sorry about that, but it was a long time ago. We've got more pressing concerns now.
  • Brundt the Chieftain: I suppose that is true. Come on then, how can the prophecy help?
  • Baba Yaga: [Fremennik Name], did you bring all the ones you found so far?

(If the player brought the tablets:)

  • Player: Yes, I have two. The one from the lighthouse says: 'When the tide is strongest, Good Intent will be needed once more.' King Vargas gave me one saying 'All-consuming Darkness will rise from the sea, unleashed by Good Intent.' I wonder what that is supposed to mean.

If [the player didn't bring the tablets:]

  • Player: I've seen two, if you don't count the one Chieftain Brundt and the others fought a yeti for. I didn't bring them, though.
  • Baba Yaga: Not to worry. I had a look at the one you found in the dream world lighthouse. It said: 'When the tide is strongest, Good Intent will be needed once more.'
  • Brundt the Chieftain: King Vargas showed me the other one. It said: 'All-consuming Darkness will rise from the sea, unleashed by Good Intent.'
  • Baba Yaga: I have another tablet. We found it near where Silas had washed up. It reads: 'The lost Mother is dead, her Daughter risen in her place.' Then there's the one Chieftain Brundt and his friends recovered all those years ago, which said: 'And [his/her] name will be [Fremennik Name].' For a long time I was too short-sighted to understand the last one, but now it sounds like you're the one fated to sort this out.
    • Player: (Work out the order)
      • Which one is first?:
        • Option 1: And [his/her] name will be [Fremennik Name].
        • Option 2: When the tide is strongest, Good Intent will be needed once more.
        • Option 3: All-consuming Darkness will rise from the sea, unleashed by Good Intent.
          • Second?:
            • Option 1: And [his/her] name will be [Fremennik Name].
            • Option 2: When the tide is strongest, Good Intent will be needed once more.
            • Option 3: The lost mother is dead, her Daughter risen in her place.
              • Baba Yaga: Yeah, that looks right! And 'And [his/her] name will be [Fremennik Name].' is probably last.
        • Option 4: The lost Mother is dead, her Daughter risen in her place.
          • Second?:
            • Option 1: And [his/her] name will be [Fremennik Name].
            • Option 2: When the tide is strongest, Good Intent will be needed once more.
            • Option 3: All-consuming Darkness will rise from the sea, unleashed by Good Intent.
              • Baba Yaga: I'm not so sure about that.
              • (Skips to 'What do you think?')
    • Player: What do you think?
      • Baba Yaga: Well, I'd guess that first comes this one: 'All-consuming Darkness will rise from the sea, unleashed by Good Intent.' 'The lost Mother is dead, her Daughter risen in her place.' sets the scene a little more, so that's probably next. 'And [his/her] name will be [Fremennik Name].' sounds like it should be last. That leaves us with 'When the tide is strongest, Good Intent will be needed once more.' in between.
  • Brundt the Chieftain: Never mind that. It's only a bunch of old carvings.
  • Baba Yaga: Perhaps.
  • Brundt the Chieftain: Well, can it tell us how [Fremennik Name] is to solve this? It doesn't seem to have any advice for us. I suspect there's one still missing, possibly telling us how this will end.
  • Brundt the Chieftain: But, as it is, we are told nothing about the present or the future?
  • Baba Yaga: Not quite. The second tablet worries me. [Fremennik Name], have you seen a dagannoth mother before?
    • Player: Yes, I have – I killed her.
      • Baba Yaga: I thought so. Under the lighthouse, yes?
    • Player: (Lie) No, I haven't.
      • Player No, I haven't. Never seen one in my life.
      • Baba Yaga I don't believe you. Silas has been muttering in his sleep since we came back from his dreams; he claims to have known two different dagannoth mothers. I think you killed the last one in the basement of his lighthouse.
    • Player: I don't remember.
      • Baba Yaga I think you have. Silas has been muttering in his sleep since we came back from his dreams; he claims to have known two different dagannoth mothers. I think you killed the last one in the basement of his lighthouse.
  • Baba Yaga I have a theory: the prophecy says she was lost and that only now does her daughter rise in her place. I think that the Waterbirth colony was weaker while she was trapped.
  • Brundt the Chieftain: I tire of all this talk! What are you saying, witch?
  • Baba Yaga: I think [Fremennik Name] is the 'Good Intent that unleashed the Darkness'.
  • Brundt the Chieftain: What? [Fremennik Name], this is your doing?
    • Player: No, of course not!
    • Player: Yes, I suppose it is.
    • Player: That's not fair!
  • Player: (Any Response)
  • Baba Yaga: [He/she] had no choice, Brundt. Let's not dwell on it. I think the lesson that we need to learn is that we mustn't kill the mother; she needs to be confined somehow, so that the colony can't replace her.
  • Player: I know where her lair is; King Vargas told me.
  • Brundt the Chieftain: Very well, [Fremennik Name]. When we arrive at Waterbirth, you should take a small group there and deal with her. I will lead everyone else in a frontal assault to cause them casualties and buy you some time. We'll land as soon as we're all ready.
  • Select an option
    • I'm ready.
      • Player: I'm ready.
      • Brundt the Chieftain: I was hoping you'd say that.
    • I'll speak to you again when I'm ready.
      • Player: I'll speak to you again when I'm ready.
      • Baba Yaga Excellent.
Talk to Brundt in the longhall in Rellekka before finishing the dialogue on the longship (eg teleporting away)

'

  • Brundt the Chieftain: How do you do that? You just jump overboard? I've come back for you, but we really must get back to the fleet.
  • Select an option
    • Yes, let's go now.
      • Player: Yes, let's go now.
    • Later, perhaps.
      • Player: Later, perhaps.
Talk to Brundt in the longhall in Rellekka
  • Brundt the Chieftain: This is a grave day, [Fremennik Name]. Without you to defeat the mother, our offensive collapse. Go to the hatchery under Waterbirth as quickly as you can. The rest of your group will meet you there and we will try and stage another diversion.

Final Assault[edit | edit source]

Fremennik Party[edit | edit source]

Speak to Koschei the Deathless
  • Koschei the Deathless: Soon we find the fiendish enemy and end her reign of terror.
Speak to Prince Brand
  • Prince Brand: This will be a wonderful subject for my next song.
Speak to Princess Astrid
  • Princess Astrid: I'll put an arrow between the eyes of anything that threatens us.
Speak to Baba Yaga
  • Baba Yaga: Come on, let's keep going.
Advance
  • Baba Yaga: We should have someone take watch here in case the dagannoths sneak up behind us.
  • Koschei the deathless: I will stay. I can take care of myself.
    • Player: That sounds reasonable.
    • Player: I suppose so.

Solo Advance[edit | edit source]

  • Baba Yaga: Wait! What's that noise behind us?
  • Koschei the deathless: [Fremennik Name], I have grave news: a trio of mighty daggermouths enters the hatchery, each fighting in a different style. I cannot defeat them alone.
  • Baba Yaga: The Dagannoth Kings? I have heard of them. [Fremennik Name], you go ahead and deal with the mother. The rest of us will help Koschei.
    • Player: Good luck.
      • Baba Yaga: We will be fine. I promise.
    • Player: I need you with me.
      • Baba Yaga We cannot come, [Fremennik Name]. The Dagannoth Kings are dangerous foes and it will take all of us to beat them.
    • Player: You'll be killed!
      • Baba Yaga: Between us you have a master swordsman, an archer and a lunar mage. Not to mention Prince Brand to keep up the morale. We will be fine, I promise.

If Dead during Quest before Defeating the Mother[edit | edit source]

  • Eir: I can send you back to the battle, or let you respawn where you normally would in Burthorpe.
  • Eir: I'm going to miss you when you stop dropping by.
  • Eir: Well, have a look around, rest a while, then talk to me when you're ready to go.

A Dagannoth's Reprise[edit | edit source]

  • Dagannoth Mother: So, finally you darken my door. Time to die.
    • Player: What, no speech?
      • Dagannoth Mother: What were you expecting? 'You can't win, [Fremennik Name]. Strike me down and... blah blah blah.'
        • Player: I thought there might be a bit more. You know, from someone with such flowery speech. I suppose that's the Silas influence. Did you ever read his diary?
          • Dagannoth Mother: Are you mocking me?
            • Player: Of course not.
            • Player: Maybe just a little.
              • Dagannoth Mother: ENOUGH! I know what you're planning and it won't work, because I'm going to kill you. Simple enough?
        • Player: No, I wasn't complaining.
    • Player: Whatever.
Attack the Dagannoth Mother with Balmung

Dagannoth Mother: Argh! That axe! Where did you get it?

Defeat the Mother

Dagannoth Mother: No! You cannot do this!

Examine the pillar

Player: So, if I weaken the pillar and prop it up with wood as I go, I can then set fire to the wood and run.

Trying to weaken the pillar

Player: Stupid thing. Just a bit more.

The cave ceiling collapses

Player: Aaghhh!!!

Not Quite Yet[edit | edit source]

  • Eir: You did it!
    • Player: Excellent!
      • Eir: Some bad news though: it's still not your time to be here. I'm sorry to disappoint you.
        • Player: Actually, I was hoping you'd say that.
        • Player: I'll live.
    • Player: I seem to have died again.
      • Eir: Oh, look on the bright side. It's not often anyone gets to see this magnificent hall then go back to the world of the living!
  • Eir: Since you've completed the task set out for you, I won't be able to help you any more. You probably won't see me again until the real time comes. Are you ready to go back?
    • Player: Yes, I am.
      • Eir: Until the next time...
    • Player: Not yet.

The Cost of Victory[edit | edit source]

The Sole Survivors[edit | edit source]

Headless arrow 5 detail.png
This transcript or section is incomplete and could do with improvement.
Reason: Dialogue with Baba Yaga is needed as the rest are missing towards anger.
You can discuss this issue on the talk page or edit this page to improve it.
Check Prince Brand/Princess Astrid

(The one not married to the Player)

  • Player: Poor [Brand/Astrid]. She will be missed.

(The Player's spouse - if married)

(If Male)

  • Select an Option:
    • Player: Astrid? Astrid, dear? No!
    • Player: Wait until I find those kings...
    • Player: Poor Astrid. She will be missed.
Speak to Koschei
  • Koschei the deathless: Ah, the glory of combat is like sweet mead to my old head. Bear with me a few minutes, [Fremennik Name], I think I may have died again.
Speak to Baba Yaga
  • Player: What happened here?
  • Baba Yaga: Oh, [Fremennik Name], thank goodness you're alive. I'm sorry for your loss.
    • Player: You're 'sorry'? Is that it? My [wife/husband] is dead and you're 'sorry'?
      • Baba Yaga: I don't know what else I can say, [Fremennik Name]. I did everything I could, but it wasn't enough.
        • Player: You're right, I'm sorry.
          • Baba Yaga They didn't die in vain. We would have been lost without them, then you would have had the dagannoth kings at your back while you fought the mother.
          • Player Thank you, I'll make sure King Vargas hears that.
        • Player: You promised to keep her safe!
          • Player: She/He was no use to you, but you took her/him anyway and assured me she/he would be fine!
          • Baba Yaga: That's not true! We needed both of them! There was no way Koschei and I would have managed without them.
          • Player: You promised...
          • Baba Yaga: I know, and that was a mistake. I made a promise I couldn't keep and for that I'm sorry. Your wife/husband died a heroine/hero and saved us all.
            • Player: You're right, I'm sorry
            • Player: What good is that?
              • Player: If it wasn't for you she'd/he'd be safe on Miscellania now, rather than lying lifeless in this foul cave.
              • Baba Yaga: Listen to yourself, [Fremennik Name], you dishonour her/his memory by ignoring what she/he achieved
                • Player: You're right, I'm sorry
                • Player: How dare you?
                  • Player: Don't lecture me about honouring my wife, you arrogant witch!
                  • Baba Yaga: I don't have to put up with this.
                    • [leave her alone]
                    • [Attack her]
                      • [Your characters starts autoattacking her (no abilities are used)]
                      • [Baba Yaga teleports out]
    • Player: I'm sure you did everything you could.
      • Baba Yaga: I did, [Fremennik Name]. I did.
  • Baba Yaga: They didn't die in vain. We would have lost without them, then you would have had the dagannoth kings at your back while you fought the mother.
  • Player: Thank you. I'll make sure King Vargas hears that.

Chieftain Brundt calls down from above.

  • Brundt the Chieftain: Quick, [Fremennik Name], our offence is failing and we must get to my boat before they retaliate!

Sailing Away[edit | edit source]

  • Brundt the Chieftain: Ah, what a mercy that you're survived! Where are the others?
    • Player: They didn't make it.
    • Player: Dead, all of them.
  • Brundt the Chieftain: Oh, [Fremennik Name], this is a solemn day. What of the daggermouth threat?
  • Koschei the deathless: The mother is buried alive. This war is won.
    • Player: He's right. We've won!
    • Player: The war is won, but the price was heavy.
  • Brundt the Chieftain: We found another of those damn prophecy stones during the raid. 'Wits and Skills will bring the Light; fate does not dictate.' Stupid thing was just taunting us and had no intention of helping at all. I'm going to destroy it when I get home; I suggest you do the same with yours.
  • Player: Don't worry, I will.
  • Brundt the Chieftain: Let's go to the islands and spread the word. King Vargas should hear of his loss.
QUEST COMPLETE

Post-Quest Dialogue[edit | edit source]

Brundt[edit | edit source]

Ask about the war against the daggermouths

If [experience is not claimed]

  • Brundt the Chieftain: Ah, you have come to claim the rest of your reward! Tell me what you would learn, and I will have the most appropriate of my men or my allies impart their wisdom.
  • (List of Skills)

(After claiming)

  • Brundt the Chieftain: [Fremennik Name]! The mother is defeated and the colony is under control once more! This is a joyous day for the mighty Fremennik and their allies!

King Vargas[edit | edit source]

  • King Vargas: Dark times need great heroes, [Fremennik Name]. I'm glad Miscellania has you.To see you cope so well with your loss drives me to do the same. I hope you will remain Regent; you're the closest thing I have to a [son/daughter] now.

Queen Sigrid[edit | edit source]

  • Queen Sigrid: Thank you for everything, [Fremennik Name]. It was hard to move out of my beloved castle, but worth it to be with my husband.

Baba Yaga[edit | edit source]

Talk about the man in the bed
  • Baba Yaga: So, the mother is defeated? I think we have to consider that a good result, on balance. Silas was making a strong recovery and seemed really eager to go, so we let him leave.
    • Player: Well, I suppose if he was healthy enough...
    • Player: You just let him go?
  • Player: [Any option]
  • Baba Yaga: Exactly. I'm not going to look after someone against their will. He will be safe, don't worry.

Oneiromancer[edit | edit source]

Speak about the war with the daggermouths
  • Player: Have you heard any news of the Fremennik war against the daggermouths?
  • Oneiromancer: I hear that it is over, and that you are the one to thank. You've made the seas around here a safer place.