Transcript of Biohazard

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This transcript or section is incomplete and could do with improvement.
Reason: needs dialogue for giving the wrong vials to the errand boys
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Elena's Request[edit | edit source]

  • Player: Good day to you, Elena.
  • Elena: You too, thanks for freeing me. It's just a shame the mourners confiscated my equipment.
  • Player: What did they take?
  • Elena: My distillator, I can't test any plague samples without it. They're holding it in the mourner quarters in West Ardougne. I must somehow retrieve that distillator if I am to find a cure for this awful affliction.
  • (Quest Overview interface opens.)
    • Not right now
      • Player: Well, good luck.
      • Elena: Thanks traveller.
    • Accept quest
      • Player: I'll try to retrieve it for you.
      • Elena: I was hoping you would say that. Unfortunately they discovered the tunnel and filled it in. We need another way over the wall.
      • Player: Any ideas?
      • Elena: My father's friend Jerico is in communication with West Ardougne. He might be able to help us, he lives next to the chapel.

Talking to Elena after accepting the quest[edit | edit source]

  • Player: Hello Elena.
  • Elena: Hello brave adventurer. Any luck finding my distillator?
  • Player: No, I'm afraid not.
  • Elena: Speak to Jerico, he will help you to cross the wall. He lives next to the chapel.

Digging at one of the mud patches in Edmond's garden[edit | edit source]

  • The ground's been filled in and packed hard.

Over the Wall[edit | edit source]

Jerico[edit | edit source]

  • Player: Hello Jerico.
  • Jerico: Hello, I've been expecting you. Elena tells me you need to cross the wall.
  • Player: That's right.
  • Jerico: My messenger pigeons help me communicate with friends over the wall. I have arranged for two friends to aid you with a rope ladder. Omart is waiting for you at the south end of the wall. But be careful, if the mourners catch you the punishment will be severe.
  • Player: Thanks Jerico.

Omart[edit | edit source]

  • Player: Omart, Jerico said you might be able to help me.
  • Omart: He informed me of your problem traveller. I would be glad to help, I have a rope ladder and my associate, Kilron, is waiting on the other side.
  • Player: Good stuff.
  • Omart: Unfortunately we can't risk it with the watch tower so close. So first we need to distract the guards in the tower.
  • Player: How?
  • Omart: Try asking Jerico, if he's not too busy with his pigeons. I'll be waiting here for you.

Jerico Again[edit | edit source]

  • Player: Hello Jerico, I need someway to distract the watch tower, any ideas?
  • Jerico: Hmmm. Nothing springs to mind.
  • Select an option
    • Maybe you could shout and scream, and call them away?
      • Player: Maybe you could shout and scream, and call them away?
      • Jerico: So they chase after me?
      • Player: Yes. How quickly can you run?
      • Jerico: No. I don't like this idea.
    • Maybe I could use your messenger pigeons to distract them?
      • Player: Maybe I could use your messenger pigeons to distract them?
      • Jerico: You might have some luck with that idea. The pigeons are around the back of my house if you want to try that.
      • Player: Ok, maybe I'll give it a go.
    • Maybe if i'm really quiet they won't notice me?
      • Player: Maybe if i'm really quiet they won't notice me?
      • Jerico: And what stops them seeing you?
      • Player: Well... perhaps I wait till nightfall?
      • Jerico: There's no time for that.
    • I can't think of anything either.
      • Player: I can't think of anything either.
      • Jerico: That's too bad.

Searching cupboard[edit | edit source]

  • The cupboard is full of birdfeed.
  • (If the player doesn't have bird feed:)
    • Player receives bird feed.
    • Player: Mmm, birdfeed! Now what could I do with that?
  • (If the player has bird feed:)
    • Player: I don't need any more birdfeed.

Pigeon Power[edit | edit source]

Talking to mourners or investigating the watchtower fence[edit | edit source]

  • Mourner: Keep away civilian.
  • Player: What's it to you?
  • Mourner: This tower's here for your protection.
  • (Before using bird feed on the watchtower fence:)
    • You wonder if you could use something on the fence to distract the guards.
  • (After using bird feed on the watchtower fence:)
    • Looks sturdy.

Using bird feed on the watchtower fence[edit | edit source]

  • Player has bird feed removed from them.
  • You throw a handful of seeds onto the watchtower.
  • The mourners do not seem to notice.

Opening the pigeon cage after using bird feed on the fence[edit | edit source]

  • The pigeons fly towards the watch tower.
  • The mourners are frantically trying to scare the pigeons away.

Talking to Omart after opening the pigeon cage[edit | edit source]

  • Omart: Well done, the guards are having real trouble with those birds. You must go now traveller, it's your only chance.
  • Omart calls to his associate.
  • Omart: Kilron!
  • He throws one end of the rope ladder over the wall.
  • Omart: You must go now traveller.
  • Select an option
    • Ok, lets[sic] do it.
      • Player: Ok, lets[sic] do it.
      • A rope ladder appears on the wall.
      • You climb up the rope ladder...
      • and drop down on the other side.
      • The rope ladder disappears and the player appears inside West Ardougne, next to Kilron.
    • I'll be back soon.
      • Player: I'll be back soon.
      • Omart: Don't take too long, those mourners will soon be rid of those birds.

Talking to Kilron[edit | edit source]

  • Player: Hello Kilron.
  • Kilron: Hello traveller. Do you need to go back over?
  • Select an option
    • Not yet Kilron.
      • Player: Not yet Kilron.
      • Kilron: Okay, just give me the word.
    • Yes I do.
      • Player: Yes I do.
      • Kilron: Okay, quickly now!
      • A rope ladder appears on the wall.
      • You climb up the rope ladder...
      • and drop down on the other side.
      • The rope ladder disappears and the player appears inside East Ardougne, next to Omart.

Talking to Omart again[edit | edit source]

  • Player: Hello Omart.
  • Omart: Hello traveller. The guards are still distracted if you wish to cross the wall.
  • Select an option
    • Ok, let's do it.
      • (Same as above.)
    • I'll be back soon.
      • (Same as above.)

Reporting back to Elena[edit | edit source]

Before releasing birds[edit | edit source]

  • Player: Hello Elena, I've spoken to Jerico.
  • Elena: Was he able to help?
  • Player: He has two friends who will help me cross the wall, but first I need to distract the watch tower.
  • Elena: Hmm, could be tricky.

After releasing birds[edit | edit source]

  • Player: Elena: I've distracted the guards at the watch tower.
  • Elena: Yes, I saw. Quickly meet with Jerico's friends and cross the wall before the pigeons fly off.

After crossing wall[edit | edit source]

  • Player: Hello again.
  • Elena: You're back, did you find the distillator?
  • Player: I'm afraid not.
  • Elena: I can't test the samples without the distillator. Please don't give up until you find it.

After finding but misplacing the distillator[edit | edit source]

  • Elena: So, have you managed to retrieve my distillator?
  • Player: I'm afraid not.
  • Elena: Oh, you haven't... People may be dying even as we speak.

Reporting back to Jerico[edit | edit source]

After releasing birds[edit | edit source]

  • Player: Hello there.
  • Jerico: The guards are distracted by the birds, you must go now, quickly traveller.

After crossing wall[edit | edit source]

  • Player: Hello again Jerico.
  • Jerico: So you've returned traveller. Did you get what you wanted?
  • Player: Not yet.
  • Jerico: Omart will be waiting by the wall, in case you need to cross again.

Plague City Redoux[edit | edit source]

Squeezing through the Mourners' HQ fence[edit | edit source]

  • You squeeze through the fence.

Attempting to open the door to the Mourners' HQ[edit | edit source]

  • (Before using a rotten apple with the cauldron:)
    • The door is locked. You can hear the mourners eating... You need to distract them from their stew.
  • (After using a rotten apple with the cauldron:)
    • Mourner: Stay away from there.
    • Player: Why?
    • Mourner: Several mourners are ill with food poisoning, we're waiting for a doctor.

Using a rotten apple with the cauldron[edit | edit source]

  • Player has rotten apple removed from them.
  • You place the rotten apple in the pot...
  • and it quickly dissolves into the stew.
  • That wasn't very nice.

Nurse Sarah[edit | edit source]

  • Player: Hello nurse.
  • Nurse Sarah: Oh hello there. I'm afraid I can't stop and talk, a group of mourners have become ill with food poisoning. I need to go over and see what I can do.
  • Player: Hmmm, strange that!

Opening the box[edit | edit source]

  • You open the box.

Searching the box[edit | edit source]

  • You search the box...
  • (If the player does not have a doctors' gown:)
  • (If the player has a doctors' gown:)
    • but you find nothing of interest.

Undercover Doc[edit | edit source]

Attempting to open the door to the Mourners' HQ[edit | edit source]

  • (While wearing the doctors' gown:)
    • Mourner: In you go doc.
    • The player walks into the building.

Speaking to a mourner on the ground floor[edit | edit source]

  • Player: Hello there.
  • Mourner: Oh dear oh dear. I feel terrible, I think it was the stew.
  • Player: You should be more careful with your ingredients.
  • Mourner: There is one mourner, who's really sick, resting upstairs. You should see to him first.
  • Player: Ok, I'll see what I can do.

Attempting to open the trapdoor[edit | edit source]

  • The trapdoor is bolted on the other side.

Speaking to a mourner on the first floor[edit | edit source]

  • Player: Hello there.
  • Mourner: You're here at last! I don't know what I've eaten but I feel like I'm on death's door.
  • Player: Hmm... interesting, sounds like food poisoning.
  • Mourner: Yes, I'd figured that out already. What can you give me to help.[sic]
  • Select an option
    • Just hold your breath and count to ten.
      • Player: Just hold your breath and count to ten.
      • Mourner: What? How will that help? What kind of doctor are you?
      • Player: Erm... I'm new, I just started.
      • Mourner: You're no doctor!
      • The mourner attacks the player.
    • The best I can do is pray for you.
      • Player: The best I can do is pray for you.
      • Mourner: Pray for me? You're no doctor... You're an imposter!
      • The mourner attacks the player.
    • There's nothing I can do, it's fatal.
      • Player: There's nothing I can do, it's fatal.
      • Mourner: No, I'm too young to die! I've never even had a girlfriend.
      • Player: That's life for you.
      • Mourner: Wait a minute, where's your equipment?
      • Player: It's erm... at home.
      • Mourner: You're no doctor!
      • The mourner attacks the player.

Upon killing a mourner on the first floor[edit | edit source]

Attempting to open the gate on the first floor[edit | edit source]

  • The gate is locked.
  • You need a key.

Using the key on the gate[edit | edit source]

  • The key fits the gate.
  • The player walks through the gate.

Searching the crate with the distillator[edit | edit source]

  • You search the crate...
  • (If the player doesn't have the distillator:)
    • and find Elena's distillator.
  • (If the player has the distillator:)
    • It's empty.

Speaking to a mourner on the ground floor after finding the distillator[edit | edit source]

  • Player: Hello.
  • Mourner: Hello Doc, I feel terrible. I think it was the stew.
  • Player: Be more careful with your ingredients next time.

Plague Carrier[edit | edit source]

Returning the Distillator[edit | edit source]

  • Elena: So, have you managed to retrieve my distillator?
  • Player: Yes, here it is!
  • Elena: You have? That's great! Now can you pass me those reaction agents please?
  • You hand Elena the distillator and an assortment of vials.
  • Player: Those look pretty fancy.
  • Elena: Well, yes and no. The liquid honey isn't worth much, but the others are. Especially this colourless ethenea. Be careful with the sulphuric broline, it's highly poisonous.
  • Player: You're not kidding, I can smell it from here!
  • Elena puts the agents through the distillator.
  • Elena: I don't understand... the touch paper hasn't changed colour at all... You'll need to go and see my old mentor Guidor. He lives in Varrock. Take these vials and this sample to him.
  • Player has distillator removed from them. Player receives liquid honey, ethenea, sulphuric broline and plague sample.
  • Elena gives you three vials and a sample in a tin container.
  • Elena: But first you'll need some more touch paper. Go and see the chemist in Rimmington. Just don't get into any fights, and be careful who you speak to. Those vials are fragile, and plague carriers don't tend to be too popular.

Speaking to Elena again[edit | edit source]

  • Elena: What are you doing back here?
  • Select an option
    • I just find it hard to say goodbye sometimes.
      • Player: I just find it hard to say goodbye sometimes.
      • Elena: Yes... I have feelings for you too... Now get back to work!
    • I'm afraid I've lost some of the stuff that you gave me...
      • Player: I'm afraid I've lost some of the stuff that you gave me...
      • Elena: That's alright, I've got plenty.
      • Elena replaces your items.
      • Elena: Ok, so that's your colourless Ethenea... Some highly toxic sulphuric broline... And some bog-standard liquid honey...
      • Player: Great, I'll be on my way.
    • I've forgotten what I need to do.
      • Player: I've forgotten what I need to do.
      • Elena: Go to Rimmington and get some touch paper from the chemist. Use his errand boys to smuggle the vials into Varrock. Then collect the samples and take them to Guidor, my old mentor
      • Player: Ok, I'll get to it.

The Chemist[edit | edit source]

Keeping Quiet[edit | edit source]

  • Choose an option:
    • Ask about lamp oil.
    • Ask about impling jars.
    • Ask about Biohazard.
      • Chemist: Sorry, I'm afraid we're just closing now. You'll have to come back another time.
      • Select an option
        • This can't wait, I'm carrying a plague sample.
          • Player: This can't wait, I'm carrying a plague sample.
          • Chemist: You idiot! A plague sample should be confined to a lab! I'm taking it off you. I'm afraid it's the only responsible thing to do.
          • He takes the plague sample from you.
        • It's ok, I'm Elena's friend.
          • Player: It's ok, I'm Elena's friend.
          • Chemist: Oh, well that's different then. Must be pretty important to come all this way. How's everyone doing there anyway? Wasn't there some plague scare?
          • Select an option
            • I need some more touch paper for this plague sample.
            • I just need some touch paper for a guy called Guidor.
              • Player: Who knows... I just need some touch paper for a guy called Guidor.
              • Chemist: Guidor? This one's on me then... the poor guy. Sorry for the interrogation. It's just that there've been rumours of a man travelling with the plague on him. They're even doing spot checks in Varrock. It's a pharmaceutical disaster!
              • Player: Oh right... so am I going to be ok carrying these three vials with me?
              • Chemist: With touch paper as well? You're asking for trouble. You'd better use my errand boys, outside. Give them a vial each. They're not the most reliable people in the world. One's a painter, one's a gambler, and one's a drunk. Still if you pay peanuts you'll get monkeys, right? It's better than entering Varrock with half a laboratory in your napsack.
              • Player: Ok, thanks for your help. I know Elena appreciates it.
              • Chemist: Yes well don't stand around here gassing. You'd better hurry if you want to see Guidor... He won't be around for much longer.
              • Player receives touch paper.
              • He gives you the touch paper.
    • About the Task System...

Speaking to the Chemist again about the quest[edit | edit source]

  • Player: Hello again.
  • Chemist: Oh hello, do you need more touch paper?
  • (If the player has touch paper:)
    • Player: No, I just wanted to say hello.
    • Chemist: Oh.. ok then... hello.
    • Player: Hi.
  • (If the player doesn't have touch paper:)
    • Player: Yes please.
    • Chemist: Ok, here you go.
    • Player receives touch paper.
    • The chemist gives you some touch paper.

Hops[edit | edit source]

  • Player: Hi, I've got something for you to take to Varrock.
  • Hops: Sounds like pretty thirsty work.
  • Player: Well, there's an Inn in Varrock if you're desperate.
  • Hops: Don't worry, I'm a pretty resourceful fellow you know.
  • Select an option
    • You give him the vial of ethenea...
      • (If the player doesn't have ethenea:)
        • You can't give him what you don't have.
      • (If the player has ethenea:)
        • (Transcript missing. edit)
    • You give him the vial of liquid honey...
      • (If the player doesn't have liquid honey:)
        • You can't give him what you don't have.
      • (If the player has liquid honey:)
        • (Transcript missing. edit)
    • You give him the vial of sulphuric broline...
      • (If the player doesn't have sulphuric broline:)
        • You can't give him what you don't have.
      • (If the player has sulphuric broline:)
        • Player has sulphuric broline removed from them.
        • You give him the vial of sulphuric broline.
          • Player: Ok, I'll see you in Varrock.
          • Hops: Sure, I'm a regular at the Dancing Donkey Inn as it happens.
Speaking to Hops again after giving him a vial[edit | edit source]
  • Hops: I suppose I'd better get going. I'll meet you at the Dancing Donkey Inn.

Da Vinci[edit | edit source]

  • Player: Hello, I hear you're an errand boy for the chemist.
  • Da Vinci: Well that's my job yes. But I don't necessarily define my identity in such black and white terms.
  • Player: Good for you. Now can you take a vial to Varrock for me?
  • Da Vinci: Go on then.
  • Select an option
    • You give him the vial of ethenea...
      • (If the player doesn't have ethenea:)
        • You can't give him what you don't have.
      • (If the player has ethenea:)
        • Player has ethenea removed from them.
        • You give him the vial of ethenea.
        • Player: Ok, we're meeting at the Dancing Donkey in Varrock right?
        • Da Vinci: That's right.
    • You give him the vial of liquid honey...
      • (If the player doesn't have liquid honey:)
        • You can't give him what you don't have.
      • (If the player has liquid honey:)
        • (Transcript missing. edit)
    • You give him the vial of sulphuric broline...
      • (If the player doesn't have sulphuric broline:)
        • You can't give him what you don't have.
      • (If the player has sulphuric broline:)
        • (Transcript missing. edit)
Speaking to Da Vinci again after giving him a vial[edit | edit source]
  • Da Vinci: Oh, it's you again. Please don't distract me now, I'm contemplating the sublime.

Chancy[edit | edit source]

  • Player: Hello, I've got a vial for you to take to Varrock.
  • Chancy: Tssch... that chemist asks for a lot for the wages he pays.
  • Player: Maybe you should ask him for more money.
  • Chancy: Nah... I just use my initiative here and there.
  • Select an option
    • You give him the vial of ethenea...
      • (If the player doesn't have ethenea:)
        • You can't give him what you don't have.
      • (If the player has ethenea:)
        • (Transcript missing. edit)
    • You give him the vial of liquid honey...
      • (If the player doesn't have liquid honey:)
        • You can't give him what you don't have.
      • (If the player has liquid honey:)
        • Player has liquid honey removed from them.
        • You give him the vial of liquid honey.
        • Player: Right. I'll see you later in the Dancing Donkey Inn.
        • Chancy: Be lucky!
    • You give him the vial of sulphuric broline...
      • (If the player doesn't have sulphuric broline:)
        • You can't give him what you don't have.
      • (If the player has sulphuric broline:)
        • (Transcript missing. edit)
Speaking to Chancy again after giving him a vial[edit | edit source]
  • Chancy: Look, I've got your vial but I'm not taking two. I always like to play the percentages.

From East to East[edit | edit source]

Teleporting with the plague sample[edit | edit source]

  • Player has plague sample removed from them.
  • The plague sample is too delicate...it disintegrates in the crossing.

Easy Entry[edit | edit source]

  • Guard: Halt. I need to conduct a search on you. There have been reports of someone bringing a virus into Varrock.
  • The guard searches you.
  • (If the player has ethenea on them:)
    • Player has ethenea removed from them.
    • He takes the vial of ethenea from you.
    • (Continues below.)
  • (If the player has liquid honey on them:)
    • Player has liquid honey removed from them.
    • He takes the vial of liquid honey from you.
    • (Continues below.)
  • (If the player has sulphuric broline on them:)
    • Player has sulphuric broline removed from them.
    • He takes the vial of sulphuric broline from you.
    • (Continues below.)
  • Guard: You may now pass.

Guidor's Wife[edit | edit source]

  • Player: Hello, I'm a friend of Elena, here to see Guidor.
  • Guidor's wife: I'm afraid...(she sobs)...that Guidor is not long for this world! So I'm not letting people see him now.
  • Player: I'm really sorry to hear about Guidor. But I do have some very important business to attend to!
  • Guidor's wife: You heartless rogue! What could be more important than Guidor's life? A life spent well, if not always wisely... I just hope that Saradomin shows mercy on his soul!
  • Player: Guidor is a religious man?
  • Guidor's wife: Oh god no! But I am! If only I could get him to see a priest!

Attempting to open the door[edit | edit source]

  • Guidor's wife refuses to let you enter.
  • Guidor's wife: Please leave my husband alone. He's very sick, and I don't want anyone bothering him.
  • Player: I'm sorry to hear that. Is there anything I can do?
  • Guidor's wife: Thank you, but I just want him to see a priest.
  • Player: A priest? Hmmm...

Wearing a priest outfit[edit | edit source]

Talking to Guidor's wife[edit | edit source]

  • Guidor's wife: Father, thank heavens you're here! My husband is very ill! Perhaps you could read him his final rites?
  • Player: I'll see what I can do.

Opening the door[edit | edit source]

  • Guidor's wife allows you to go in.
Talking to Guidor's wife again
  • Player: Hello again.
  • Guidor’s wife: Hello there. I fear Guidor may not be long for this world!

Smuggled Goods[edit | edit source]

Hops[edit | edit source]

  • Player: Hello, how was your journey?
  • Hops: Pretty thirst-inducing actually...
  • Player: Please tell me that you haven't drunk the contents...
  • Hops: Oh the gods no! What do you take me for? Here's your vial anyway.
  • Player receives sulphuric broline.
  • He gives you the vial of sulphuric broline.
  • Player: Thanks, I'll let you get your drink now.

Da Vinci[edit | edit source]

  • Da Vinci: Hello again. I hope your journey was as pleasant as mine.
  • Player: Well, as they say, it's always sunny in Gielinor.
  • Da Vinci: Ok, here it is.
  • Player receives ethenea.
  • He gives you the vial of ethenea.
  • Player: Thanks, you've been a big help.

Chancy[edit | edit source]

  • Player: Hi, thanks for doing that.
  • Chancy: No problem.
  • Player receives liquid honey.
  • He gives you the vial of liquid honey.
  • Chancy: Next time give me something more valuable... I couldn't get anything for this on the blackmarket.[sic]
  • Player: That was the idea.

Revelations[edit | edit source]

  • Player: Hello, you must be Guidor. I understand that you are unwell.
  • Guidor: Is my wife asking priests to visit me now? I'm a man of science for god's sake. Ever since she heard rumors of a plague carrier travelling from Ardougne she's kept me under house arrest. Of course she means well, and I am quite frail now... So what brings you here?
  • Select an option
    • I've come to ask your assistance in stopping a plague.
      • Player: Well it's funny you should ask actually... I've come to ask your assistance in stopping a plague that could kill thousands.
      • Guidor: So you're the plague carrier!
      • Select an option
        • No! Well, yes...
          • Player: No! Well, yes... but not exactly. It's contained in a sealed unit from Elena.
          • (Continues below.)
        • I've been sent by your old pupil Elena.
          • Player: I've been sent by your old pupil Elena, she's trying to halt the virus.
          • (Continues below.)
      • Guidor: Elena eh?
      • Player: Yes, she wants you to analyse it. You might be the only one who can help.
      • Guidor: Right then, sounds like we'd better get to work!
      • (If the player doesn't have the plague sample:)
        • Guidor: Seems like you don't actually HAVE the plague sample. It's a long way to come empty-handed... and quite a long way back to.
      • (If the player has the plague sample:)
        • Player: I have the plague sample.
        • Guidor: Now I'll be needing some liquid honey, some sulphuric broline, and then...
        • Player: ... some ethenea?
        • Guidor: Indeed!
        • (If the player doesn't have all the reagents:)
          • Guidor: Look, I need all three reagents to test the plague sample. Come back when you've got them.
        • (If the player has all the reagents:)
          • Player has ethenea, liquid honey, sulphuric broline, plague sample and touch paper removed from them.
          • Guidor: Now I'll just apply these to the sample and... I don't get it... the touch paper has remained the same.
          • You give him the vials and the touch paper.
          • Select an option
            • That's why Elena wanted you to do it.
              • Player: That's why Elena wanted you to do it, because she wasn't sure what was happening.
              • Guidor: Well that's just it, nothing has happened.
              • Guidor: I don't know what this sample is, but it certainly isn't toxic.
              • Player: So what about the plague?
              • Guidor: Don't you understand? There is no Plague! I'm very sorry, I can see that you've worked very hard for this... ... but it seems that someone has been lying to you. The only question is... ... why?
            • So what does that mean exactly?
    • I was just going to bless your room and I've done that now.
      • Player: Oh, nothing, I was just going to bless your room and I've done that now. Goodbye.

Speaking to Guidor again[edit | edit source]

  • Player: Hello again Guidor.
  • Guidor: Well, hello traveller. I still can't understand why they would lie about the plague.
  • Player: It's strange, anyway how are you doing?
  • Guidor: I'm hanging in there.
  • Player: Good for you.

Straight to the Top[edit | edit source]

Talking to Elena[edit | edit source]

  • Elena: You're back! So what did Guidor say?
  • Player: Nothing.
  • Elena: What?
  • Player: He said that there is no plague.
  • Elena: So what, this thing has all been a big hoax?
  • Player: Or maybe we're about to uncover something huge.
  • Elena: Then I think this thing may be bigger than both of us.
  • Player: What do you mean?
  • Elena: I mean you need to go right to the top... You need to see the King of East Ardougne!

Talking to Elena again[edit | edit source]

  • Player: Hello Elena.
  • Elena: You must go see King Lathas immediately!

The Truth Revealed[edit | edit source]

  • Player: I assume that you are the King of East Ardougne?
  • King Lathas: You assume correctly, but where do you get such impertinence.
  • Player: I get it from finding out that the plague is a hoax.
  • King Lathas: A hoax? I've never heard such a ridiculous thing...
  • Player: I have evidence, from Guidor of Varrock.
  • King Lathas: Ah... I see. Well then you are right about the plague. But I did it for the good of my people.
  • Player: When is it ever good to lie to people like that?
  • King Lathas: When it protects them from a far greater danger, a fear too big to fathom.
  • Select an option
    • I don't understand...
      • Player: I don't understand...
      • King Lathas: Their King, Tyras, journeyed out to the West on a voyage of discovery. But he was captured by the Dark Lord. The Dark Lord agreed to spare his life, but only on one condition... That he would drink from the Chalice of Eternity.
      • Player: So what happened?
      • King Lathas: The chalice corrupted him. He joined forces with the Dark Lord, the embodiment of pure evil, banished all those years ago... And so I erected this wall, not just to protect my people, but to protect all the people of Gielinor. Now, with the King of West Ardougne, the Dark Lord has an ally on the inside. So I'm sorry that I lied about the plague. I just hope that you can understand my reasons.
      • Player: Well at least I know now, but what can we do about it?
      • King Lathas: Nothing at the moment, I'm waiting for my scouts to come back. They will tell us how we can get through the mountains. When this happens, can I count on your support?
      • Player: Absolutely!
      • King Lathas: Thank the gods! I give you permission to use my training area. It's located just to the north west of Ardougne, there you can prepare for the challenge ahead.
      • Player: Ok. There's just one thing I don't understand, how do you know so much about King Tyras?
      • King Lathas: How could I not do? He was my brother.
      • (Continues below.)
    • Well I've wasted enough of my time here.
      • Player: Well I've wasted enough of my time here.
      • King Lathas: No time is ever wasted, thanks for all you've done.
      • (Continues below.)
  • Congratulations! You have completed: 'Biohazard' - Complete this Novice quest.