Transcript of Beneath Cursed Tides

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Recruiting Vannaka[edit | edit source]

Wizards' Tower[edit | edit source]

  • Wizard Myrtle: Well met, traveller.
  • Player: Hello, what's that you're doing?
  • Wizard Myrtle: Oh this? I specialise in a type of magic based on the manipulation of water, I'm just practicing my technique. My name's Myrtle, I'm a hydromancer!
  • Player: Nice to meet you. Are you a member of the Wizards' Tower?
  • Wizard Myrtle: You might say I'm affiliated, but I'm just visiting really. I'm in need of some help, perhaps you'd be able to lend a hand?
  • Player: What is it you need help with?
  • Wizard Myrtle: Well, it's quite sad you see. I lost contact with my old mentor, a wizard by the name of Terrova. He lived on an island a stone's throw from here but... It seems to have completely vanished.
  • Player: What happened to it?
  • Wizard Myrtle: The locals knew it as 'Tutorial Island'. They say that it sank into the ocean and disappeared beneath the waves, never to be seen again.
  • Select an option
    • Why did they call it 'Tutorial Island?'[sic]
      • Wizard Myrtle: It was once a place where all new adventurers started their travels. They would learn the basics of various skills before leaving the island. The inhabitants were all tutors that specialised in different areas. Hence the name 'Tutorial Island'.
      • (Continues below)
    • [Continue]
      • Wizard Myrtle: No one even knows what happened to the inhabitants, everyone just assumes the worst... I've been studying the art of hydromancy for years now, developing an underwater breathing spell that would allow me to dive down to the island and find out exactly what happened.
      • Player: So, why do you need my help?
      • Wizard Myrtle: Hmm, it's a little embarrassing. Ironic, really. I've got a crippling fear of deep water. If you could go down to the sunken island for me and find out Terrova's fate I'd be eternally grateful. What do you say?
      • (Quest Overview interface opens.)
        • Not Right Now
          • Wizard Myrtle: Oh, that's a shame. I don't think I can do this on my own. Please come back if you change your mind!
        • Accept Quest
          • Wizard Myrtle: Oh thank you, this is great news!
          • It is recommended that you have audio enabled for this quest as it features atmospheric music and a sound-based puzzle.
          • Wizard Myrtle: There are still some finishing touches I need to make to the spell, but there's something you can do in the meantime.
          • Player: Erm, what do you mean 'finishing touches'?
          • Wizard Myrtle: Oh you know, just tweas here and there, nothing to worry about. I've only tested it on rats so far, but I'm sure it'll be fine! Now, I've managed to track down the only known survivor of the original islanders. A man called Vannaka.
          • Select an option
            • I know Vannaka!
              • Player: I know Vannaka, he's a slayer master!
              • Wizard Myrtle: Ah, it would seem I found the right person for the job then! Clearly Vannaka has been hard at work to earn himself the title of slayer master since leaving the island.
              • (Continues below)
            • Who's Vannaka?
              • Player: Vannaka? I haven't heard of him before.
              • Wizard Myrtle: Apparently he's been hard at work since leaving the island. He's earned himself the title of slayer master!
              • (Continues below)
          • Wizard Myrtle: You'll find Vannaka in Edgeville dungeon. See if he knows anything about the fate of the island or if...anyone else...survived.

Talking to Myrtle after she has advised the player to go to Edgeville

  • Wizard Myrtle: You'll find Vannaka in Edgeville dungeon. See if he knows anything about the fate of the island or if...anyone else...survived.

Edgeville Dungeon[edit | edit source]

  • Vannaka: 'Ello, and what are you after then?
  • Select an option
    • Talk about Beneath Cursed Tides.
      • Player: I wanted to ask you about Tutorial Island, you used to live there didn't you?
      • Vannaka: Aye, you aren't wrong. I was an instructor there back in the day.
      • Player: Do you know anything about what happened to it?
      • Vannaka: A terrible thing... Terrible. The whole island just slipped into the ocean, taking all my friends - my family - with it. How can an entire island just disappear like that? It's not right.
      • Player: Were you there when it happened?
      • Vannaka: It happened sometime after I left the island to become a slayer master. To begin with I just thought I'd lost contact with everyone, but I'll remember the fateful day I received word of the incident for the rest of my life.
      • Select an option
        • Ask Vannaka about leaving the island.
          • Player: Why did you leave Tutorial Island?
          • Vannaka: To be honest with you, I was bored. Teaching new adventurers was rewarding, but I was never challenged. I sought the excitement of battling monsters toe-to-toe, head-to-head. Nothing save my blade and shield separating me from death. What better way to combine that with my teaching experience than becoming a slayer master? I was born for this. So I left the island to pursue my dreams. If I'd known what would happen... I don't know. Maybe I would have stayed, maybe I could have made a difference.
        • Ask Vannaka about becoming a slayer master.
          • Player: How did you become a slayer master?
          • Vannaka: Duradel mentored me in the art of slaying, I learned much of what I know from him. When I left Tutorial Island I met with he and the other slayer masters who initiated me into their order. Since then I have resided here in Edgeville. Not the cosiest of places but there's a certain...dankness...to it.
        • Ask Vannaka how he wields a two-handed sword in one hand.
          • Player: How do you wield that two-handed sword in one hand?
          • Vannaka: Haha! Aye, you are not the first to ask me that question. It is a special style of swordsmanship I developed over many years. Perhaps I will teach it to you some time.
        • [Continue]...
          • Vannaka: Now it's my turn to ask the questions. Why have you come here? What interest do you have in Tutorial Island?
          • Player: I was sent by a Wizard named Myrtle. She's created an underwater breathing spell, wants me to go down to the island and find out what happened.
          • Vannaka: She must be the wizard who's been asking after me then. People talk around here. What makes her so interested in the island?
          • Player: She claims Terrova was her mentor. Everyone assumes the worst but she seems to hold out some kind of hope.
          • Vannaka: Hmm, I had not allowed myself to entertain the thought of anyone surviving... So you intend to go down to the island?
          • Select an option
            • Yes, I do.
              • Vannaka: Then I will accompany you, I must see what became of my friends. Where will I find Wizard Myrtle?
              • (Continues below)
            • I'm not sure yet.
              • Vannaka: Perhaps we should go down together, I need to see what became of my friends. Where will I find Wizard Myrtle?
              • (Continues below)
          • Player: She's waiting by the fountains outside the Wizards' Tower, practicing her water magic.
          • Vannaka: Then I will meet you there, adventurer. I won't be long, just have a quick slayer task to finish off first...
    • Talk about something else.
      • (Non-quest dialogue)

Talking to Vannaka again, before meeting with him at the Wizards' Tower:

  • Vannaka: 'Ello, and what are you after then?
  • Select an option
    • Talk about Beneath Cursed Tides.
      • Vannaka: We should go and meet Wizard Myrtle at the Wizards' Tower. I'll see you there.
    • Talk about something else.
      • (Non-quest dialogue)

Back at Wizards' Tower[edit | edit source]

  • Wizard Myrtle: ...a whole island vanishing, almost entirely unnoticed. There's just something fishy about all of this.
  • Vannaka: Ah, Player. You made it!
  • Select an option
    • I see you two have gotten acquainted.
      • Vannaka: Aye, Myrtle here was just telling me why she can't go and investigate the island herself.
      • Player: You mean because of her fear of deep water?
      • Vannaka: Yes! A hydromancer who's scared of water, real thigh slapper that one.
      • Wizard Myrtle: Yes alright, I think we've got enough amusement our of that one today.
      • Vannaka: I'm sorry, really. It's just a little ironic is all.
      • Wizard Myrtle: It won't be ironic when I submerge you in water and suspend you ten feet in the air.
      • Vannaka: Ok, ok, I was only jesting lass.
      • Wizard Myrtle: Right back at you, you should have seen your face!
      • Player: If you two are finished flirting I'd love to know what the plan is.
      • Vannaka: Flirting? Me? I- well, I want to know what the plan is as well!
      • (Continues below)
    • What's the plan then?
      • Wizard Myrtle: The plan is to go to Mudskipper Point. It should be a smooth swim down to the island from there, not too many rocks to navigate. Once we're all there I can explain everything to you and tell you a little more about the underwater breathing spell. Any questions?
      • Select an option
      • How do I get to Mudskipper Point?
        • Wizard Myrtle: Just head west around the bay, through Port Sarim and from there keep heading south to the furthest spit of land. You should see a single palm tree rising out of the sand. Anything else?
        • (Continues below)
      • Nope, I'm ready to go!
        • Player: Nope, I'm ready to go! See you at Mudskipper Point!
        • Screen fades to and from black and Wizard Myrtle and Vannaka leave.

The Sunken Island[edit | edit source]

Mudskipper Point[edit | edit source]

  • Vannaka: -would be a lovely spot for a picnic, don't you think?
  • Player: Umm, hello.
  • Vannaka: Oh, Player, I didn't see you there! We were just discussing the plan of action...
  • Player: Suuuuure.
  • Wizard Myrtle: We have a task to focus on! Now, I've managed to get the spell working-
  • Player: On humans I hope...
  • Wizard Myrtle: Well, you will be the first human trials, but I'm very confident there won't be any side effects! The only issue is that it draws power from the Wizards' Tower in order to work, so I'm afraid it will only work in this bay. You won't be able to use it anywhere else.
  • Select an option
    • Sounds perfect, let's do this!
    • That doesn't sound very reassuring.
      • Wizard Myrtle: Don't worry, I have years of practice in hydromancy. I promise you're in safe hands.
      • (Continues below)
    • I have other underwater breathing methods anyways.
      • Wizard Myrtle: Well that's all and good, but Vannaka is still going to need my spell.
    • Wizard Myrtle: If you have other underwater breathing methods let me know which you plan to use, then we'll get you both ready to begin your descent.
    • If the player does not have any other underwater breathing methods:
    • If the player has any other underwater breathing methods:
      • What underwater breathing method would you like to use?
        • Underwater breathing spell.
          • Wizard Myrtle: Great, I'll cast my spell on you so you can breathe without any diving apparatus.
          • (Continues below)
        • Aquarium diving suit.
        • Fishbowl helmet and diving apparatus.
          • If both fishbowl helmet and diving apparatus are worn or are in inventory:
            • Wizard Myrtle: Great, the fishbowl helmet and diving apparatus should work perfectly!
            • (Continues below)
          • If either fishbowl helmet or diving apparatus, or both, are not worn or in inventory:
            • Wizard Myrtle: If you want to use the fishbowl helmet and diving apparatus you'll need to go and fetch them first.
    • Wizard Myrtle: Are you ready to dive to the sunken island now?
    • Select an option
      • I'd like to change my under water breathing method.
        • If the player does not have any other underwater breathing methods:
        • If the player has any other underwater breathing methods:
          • What underwater breathing method would you like to use?
            • Underwater breathing spell.
              • Wizard Myrtle: Great, I'll cast my spell on you so you can breathe without any diving apparatus.
            • Aquarium diving suit.
              • Wizard Myrtle: Great, you can use the diving suit from your house!
            • Fishbowl helmet and diving apparatus.
              • If both fishbowl helmet and diving apparatus are worn or are in inventory:
                • Wizard Myrtle: Great, the fishbowl helmet and diving apparatus should work perfectly!
              • If either fishbowl helmet or diving apparatus, or both, are not worn or in inventory:
                • Wizard Myrtle: If you want to use the fishbowl helmet and diving apparatus you'll need to go and fetch them first.
      • I'd like to dive to the sunken island.
        • Dive to the sunken island?
          • Yes, I'm ready.
            • If the player has weapons equipped:
              • Wizard Myrtle: You should unequip your weapons before you go, the water could damage them.
            • If the player has a follower out:
              • Wizard Myrtle: You should dismiss your follower before you go, we can't be sure they'll be safe.
            • If the player does not have weapons equipped and a follower out:
              • Wizard Myrtle: Excellent, us hydromancers are used to looking into murky water so hopefully I'll be able to keep an eye on your locations through the waves.
              • Vannaka: I'm going to swim down to the cave where I used to be stationed, Player. I must find out what happened to my old mate Dezzick. Meet me there once you've explored a while, and be careful.
              • Player: Ok, you too Vannaka.
              • Screen fades to and from black and the player appears on the sunken Tutorial Island.
          • No, I'm not ready yet.
            • Wizard Myrtle: Ok, just let me know when you're ready to go.
      • I need to deposit some items.
        • Wizard Myrtle: I can deposit some items for you if you want.

Talking to Wizard Myrtle again, before or after diving:

  • Wizard Myrtle: Hello, player! I wasn't expecting to see you back here just yet. Hope the search of the island is going well.
  • (Same as above)

Underwater Tutorial Island[edit | edit source]

Upon arriving[edit | edit source]

Swimming to surface:

  • Return to the surface?
    • Yes, I want to go to shore.
      • The player swims to the surface, the screen fades to and from black and the player appears on the shore of Mudskipper Point.
    • No, I want to stay.
      • (Dialogue ends)

Reading the message in a bottle:

The following text is transcluded from Transcript:Message in a bottle (Beneath Cursed Tides).

CURSE THIS WRETCHED ISLAND.

May it sink to the bottom of the ocean along with all its inhabitants! May they never leave its watery borders and be forced to live out the rest of their lives as hideous sea creatures!

Yes, they will learn my true power. Insolent 'tutors'. How dare they try to confine me to this island. Trying to force me to complete their menial tasks in order to leave. It was my own blasted experimentation with portals that landed me here in the first place!

It boggles the mind that these peasants would try to make me cook shrimp on a fire. I am Hector Vivian - I'm a Dark Wizard for crying out loud! I cook with fire spells. Oh, and that combat tutor attempting to make me wield a bronze dagger... I AM A DARK WIZARD. I will not wield a puny butter knife! I hear he is leaving the island, how unfortunate that he will not get to enjoy the same watery fate as his friends.

Oh yes, what a delicious idea, the curse will only be breakable by one last adventurer completing their ignominious tasks. HOW DELIGHTFUL! A glimmer of hope, but no one will ever venture to this pitiful island ever again. They will all spend the rest of their days at the bottom of the sea.

MUAHAHAHAHAHA!
  • You find a key at the bottom of the bottle.
  • Player: So an evil wizard cursed the island and only one last adventurer completing it can break that curse? Maybe some of the islanders are still alive!

Attempting to prepare food at the large table without tasty seaweed:

  • You need some tasty seaweed before you can prepare any food.

Attempting to open the door without the key:

  • (Transcript missing. edit)

Opening the door:

  • You open the door with the key you found.

Survival Skills[edit | edit source]

Attempting to cut a dead tree or seaweed before talking to Brynna:

  • Perhaps you should talk to Brynna first.

Talking to Brynna:

  • Player: Woah! Y-you're alive?
  • Brynna: Ah! Oh, sorry... I've not seen anyone come through these parts in years. I'm sure there was something I'm supposed to say, it feels like a forgotten memory though. Your clothing sure is fancy, I've not seen the likes of that before! Most people that came through here back in the day wore that horrendous green clothing - never really understood the fashion back then.
  • If player started RuneScape on Tutorial Island:
    • Brynna: In fact, I remember someone that looked a little like you back then.
    • (Continues below)
  • Player: You've been down here so long... I've come to try and save you. Have you tried swimming to the surface?
  • Brynna: The...surface? I have tried to swim up there towards the sun, but no matter how hard I kick my legs I never seem to get past a certain point. Any way, at least I have my friends to talk to down here.
  • A prawn appears to crawl out of a shell on Brynna's shoulder.
  • [Prawn]: ...
  • Brynna: I know, I know, only two legs!
  • [Prawn]: ...
  • Brynna: Oh yes, of course! I almost forgot. I'm supposed to teach you the skills you need to survive! First up, the most basic survival skill of all: making a fire.
  • Player: But I already know how to make a fire!
  • Brynna: Please do not interrupt me Player! As I was saying, the most basic of survival skills is making a fire. Your first task is to light one for me!
  • Brynna pulls out a rotten hatchet and a soaked tinderbox.
  • Player: Erm, it's okay... I have my own.
  • Brynna: Oh, come prepared have we? Right then, I'll keep these fine tools for the next person!
  • Player: How do you expect me to light a fire here? We're underwater!
  • Brynna: Hmm, so we are... Well, the most important thing is that you cook a shrimp. You should find some swimming around the area.
  • [Prawn]: !!!
  • Brynna: It's fine Gerald. You're a prawn not a shrimp, silly. Now then, you must cook me a shrimp before continuing through the island. You may go no further until the task is complete.
  • Player: Hmm, well I guess if I'm to break the curse I'll figure it out.

Talking to Brynna again:

  • Brynna: I still need you to cook me a shrimp, Player. You should find some swimming around the area.

Attempting to open the gate before completing Brynna's task:

  • You need to complete Brynna's task before you can proceed.

Catching a shrimp:

  • You grab a shrimp.

Chopping down a dead tree:

  • The tree floats away before you can grab it.

Cutting seaweed:

  • You grab a long length of seaweed.

Chopping down a dead tree with strong seaweed in the inventory:

  • Using the seaweed you manage to snag one of the tree branches before it floats away.

Inspecting the boulder:

  • That doesn't seem like a suitable lever.

Inspecting the boulder with a branch in the inventory:

  • The trusty branch snaps as you use it to lever the boulder into the nearby hole.
  • The nearby steam vent roars into life as the pressure is increased.

Attempting to cook at the steam vent:

  • Choose an option:
    • If the player has raw shrimp in the inventory:
      • Boil raw shrimp.
        • If the hole is not blocked by the boulder:
          • The hot vent boils the shrimp nicely.
          • Player: Hmm, it looks like the vent is losing pressure through that hole. If I were to block it I reckon I could make this vent a lot hotter.
        • If the hole is blocked by the boulder:
          • The super hot vent boils the shrimp nicely.
          • The super hot vent boils the shrimp nicely.
    • If the player has boiled shrimp in the inventory:
      • Burn boiled shrimp.
        • If the hole is blocked by the boulder:
          • The super hot vent incinerates the already cooked shrimp.
    • Do nothing.
      • (Dialogue ends)

Talking to Brynna after cooking the shrimp correctly:

  • Brynna: Great Saradomin's beard! WHAT HAVE YOU DONE?
  • Player: What?
  • Brynna: Nobody - and I mean nobody - has ever cooked a shrimp the first time before! Did you buy this from one of those dodgy bank sales?
  • Player: No! I cooked it over there on that steam vent.
  • Brynna: Well, I'm afraid to complete my task you must bring me a burnt shrimp first. It's the way it has always been.
  • Player: But...
  • Brynna: No buts! Get cracking!

Talking to Brynna after burning the shrimp:

  • Brynna: Oh no, it looks like you've burnt that one!
  • Player: Sure...
  • Brynna: I mean, I know that shrimpin' aint[sic] easy but let's try again. Catch another one and make sure you don't overcook it this time!

Talking to Brynna with another burnt shrimp:

  • Brynna: I need to see progress! Catch a shrimp and make sure to cook it before you bring it to me.

After cooking the shrimp correctly:

  • Brynna: Oh lovely, that's cooked to perfection! What do you think of that, Gerald?
  • [Prawn]: ...
  • Brynna: Oh shush. Player, you've completed my task! Now you can move onto the next one with Chef Lev, I wish you the best of luck.

Talking to Brynna again:

  • Brynna: You've completed my task, Player. Now you can more onto the next one with Chef Lev, I wish you the best of luck!

Trying to catch shrimp again:

  • Brynna: Please leave the shrimp be, I need to make sure their numbers are plentiful enough for future adventurers.

Trying to cut more seaweed:

  • You don't need any more seaweed.

Trying to cut another dead tree:

  • Now that the boulder has been moved there's no need to cause any more trauma to this poor tree.

Trying to cook at the steam vent again:

  • You don't need to cook any more shrimp.

Culinary Teachings[edit | edit source]

Talking to the large jellyfish or trying to gather tasty looking seaweed.

  • Player: Umm, hello?
  • Large Jellyfish: Do you like your face?
  • Player: Um, yes.
  • Large Jellyfish: In that case I suggest you leave. OR I'LL STING IT OFF!
  • Player: Can't argue with that, I'm out of here.

Talking to Master Chef

  • Master Chef: Well well, a new face. That's something of a rare sight these days.
  • Player: Your friend Brynna told me of the problems you're all having. I think I can help you but I'll need you to take me through one of your cooking classes first.
  • Master Chef: Hmm, it's been a while since someone has sought my culinary teachings.
  • If player started Runescape on Tutorial Island:
    • Master Chef: Haven't I taught you before?
    • Player: Trust me, just go with it.
    • (Continues below)
  • Player: How does making bread underwater work anyway?
  • Master Chef: Haha, no one makes bread any more, it's so last age! Everyone is into far more healthy options like salads. First I'll need you to fetch some of my especially delicious seaweed from outside, it's the basis of any good sea salad. Once you have that we can get started.
  • Player: You guys sure do like seaweed down here don't you...
  • Master Chef: It's the most versatile ingredient around!
  • Lev hands you a small music box.
  • Player: What's this for?
  • Master Chef: So here's the thing. A rather large and angry looking jellyfish seems to have taken a liking to my seaweed.
  • Player: Okay, but that still doesn't answer the question of the music box.
  • Master Chef: Ah yes, well I'm hoping that the music might be used to make the jellyfish a little less on edge. Also, I'm totally scared of it if I'm honest which is where you come in.
  • Player: So you want me to risk my life at the hands, err tentacles, of an enraged jellyfish with nothing but a music box that might calm it down?
  • Master Chef: Exactly.
  • Player: *sigh* Fine.

Talking to Lev again

  • Master Chef: We can't continue the lesson without the finest seaweed.

Talking to Lev if the player has lost the music box

  • Player: Um, I seem to have misplaced your music box.
  • Master Chef: Luckily I found it floating past my door, please do be careful with it this time.

Attempting to leave through the western door

  • Master Chef: You can't leave yet, I still have valuable techniques to teach you.

Playing music away from the Large Jellyfish:

Playing music next to the Large Jellyfish:

  • Looking at the music box you notice it has three handles.
  • Select an option
    • Turn first handle.
    • Turn second handle.
      • Plays the initial portion of the original Newbie Melody.
      • Large Jellyfish: Ah, this is one of my favourites. PLAY ME MORE BEAUTIFUL SOUNDS!
      • Select an option
        • Turn first handle.
          • Plays the last limerick of Bard Roberts's The Great Brain Robbery shanty.
          • Large Jellyfish: That's not how it goes. DO IT PROPERLY NEXT TIME!
          • (Shows initial options)
        • Turn second handle.
        • Turn third handle.
          • Plays a middle portion of the original Newbie Melody.
          • Large Jellyfish: I haven't heard this in an age. DON'T KEEP ME WAITING!
          • Select an option
            • Turn first handle.
              • Plays the final portion of the original Newbie Melody.
              • The Large Jellyfish changes colour from pink to purple.
              • Large Jellyfish: What a great piece, I've not felt so relaxed in a long time.
              • Player: That's good to hear. Can I get some of that seaweed now?
              • Large Jellyfish: Hmm? Oh sure, go ahead.
            • Turn second handle.
              • Plays the last limerick of Bard Roberts's The Great Brain Robbery shanty.
              • Large Jellyfish: Well that just ruined it. WHY DO YOU SPOIL EVERYTHING!?
              • (Shows initial options)
            • Turn third handle.
            • Put the music box away.
        • Put the music box away.
    • Turn third handle.
    • Put the music box away.

Gathering tasty seaweed:

  • You take some of the seaweed. It really does look quite appetising. You should take this back to Chef Lev.

Talking to Jellyfish after calming it:

  • Player: Hmm, better not risk it. Who knows what could set that crazy jellyfish off again.
  • Large Jellyfish: You what?
  • Player: Err, nothing...

Talking to the Master Chef with the tasty seaweed in the inventory:

  • Player: Here's your music box back, it seemed to calm the jellyfish eventually.
  • Master Chef: Good, I was getting worried I must admit.
  • Player: I've got the seaweed.
  • Master Chef: Fantastic, go place the seaweed on the table over there and we can get started.

Talking to the Master Chef again:

  • Player: I've got the seaweed.
  • Master Chef: Fantastic, go place the seaweed on the table over there and we can get started.
  • You roll the seaweed out on the table.
  • Master Chef: Great, now we have the seaweed I am going to give you access to my wide variety of caviar to make some delicious sea salads! First, I want you to create something sweet and sour with a bit of spice. Think you can handle that?
  • (Opens the seaweed cooking interface)

Talking to the Master Chef again, before having cooked it correctly

  • Master Chef: Great, now Head over to the table and show me what fish you feel best complement each other.

Making it correctly (repeats for all instructions):

  • Master Chef: Fantastic, that's exactly what I was looking for!

Followed by one of these lines, in order, after each time:

  • Master Chef: Now, I want you to create something mellow yet sour with some bitter undertones. Think you can handle that?
  • Master Chef: Now, I want you to create something spicy with a salty bitterness. Think you can handle that?
  • Master Chef: You've done well my friend. I hope that what I have taught you will aid your efforts to help us, good luck!

Making it incorrectly (repeats for all instructions):

  • Master Chef: That's not quite right. (Repeats instructions)

Talking to the Master Chef again or attempting to prepare food on the large table:

  • Master Chef: You've done well my friend. I hope that what I have taught you will aid your efforts to help us, good luck!

Attempting to leave through the western door after completing, but with music box

  • Master Chef: Before you go, could you return my music box?
  • Player: Of course. Here you go.

Smithing a butter knife[edit | edit source]

Interacting with the pump or furnace before talking to the Mining instructor:

  • You should speak to Dezzick before doing that.

Talking to the Mining instructor:

  • Mining instructor: Greetings adventurer! I suppose you'll be here to learn about Mining and Smithing?
  • Select an option
  • Mining instructor: I need you to make a bronze dagger. You'll need to mine some tin and copper ore, then use the furnace to smelt it. Any questions?
  • Select an option
    • How am I supposed to smelt a bar underwater?
      • Mining instructor: Under-WHAT-er!?
      • Player: Underwater.
      • Mining instructor: Under-WHAT-er!?
      • Player: We're underwater. Haven't you noticed?
      • Mining instructor: Under-WHAT-er!?
      • Player: This isn't going anywhere quickly. I'll find a way to light the furnace on my own.
      • (Shows initial options)
    • Can I just show you one I made earlier?
      • Mining instructor: Don't be ridiculous! I'd have no way of knowing you actually made it yourself!
      • Player: Can I at least bring my own ores?
      • Mining instructor: Oh, you are a funny one!
      • Player: That's a no then.
      • (Shows initial options)
    • Good bye.
      • (Dialogue ends)

Talking to the Mining instructor again, before making anything:

Talking to Mining instructor after mining ores

  • Mining instructor: I see you've got the ores you need. That's a great start. You should next look at giving the furnace a kick-start to smelt some bronze bars.
  • (Shows initial options)

Operating the pump with the furnace doors open:

  • You pump the water out of the furnace, but more rushes in.

Interacting with the furnace without both soggy tin and copper ores:

  • You need both tin and copper ore to use the furnace.

Smelting at the furnace:

  • Make a bronze bar?
    • Yes.
      • You add your ores to the furnace, but it doesn't heat them.
    • No.
      • (Dialogue ends)

Closing the furnace doors:

  • You close the furnace doors.

Opening the furnace doors:

  • You open the furnace doors.

Attempting to light the furnace with water inside of it:

  • You try to light the furnace, but it's full of water.

Operating the pump with the furnace doors closed:

  • You pump the water out of the furnace.

After waiting 30 seconds:

  • The furnace re-fills with water.

Lighting the furnace:

  • You get the furnace going. You should check on its contents.

Taking contents from the furnace, if it is empty:

  • There's nothing in the furnace.

Taking contents from the furnace, if it contains the ores:

  • You get a bronze bar.

Talking to the Mining instructor after making a bronzish bar:

  • Mining instructor: You're making good progress, Player. All that's left is to make the dagger at an anvil.

Smithing at an anvil:

Talking to the Mining instructor after making a bronze butter knife:

  • Mining instructor: Splendid work, Player! I'm sure that dagger will serve you well for many battles to come! You should seek out your next tutor.

Talking to the Mining instructor after completing his task:

  • Mining instructor: I'm proud of you, Player. We'll make a master smith of you some day.
  • If the player has 99 Smithing:
    • Player: I already am a master smith.

Two-Handed Sword training[edit | edit source]

Attempting to open the gate before speaking to Vannaka:

  • You need to speak to Vannaka before entering the rat pit.

Attempting to climb the ladder before completing the task:

  • You need to complete the combat task before you can proceed.
  • Player: Vannaka! Have you seen what's happened to the people here?
  • Vannaka: I have. I never imagined there would be survivors, let alone that they would be bound to such a fate. Dezzick barely seemed to know who I am. It seems like what ever changed him physically has also affected his mind... How could this possibly have happened? Who could have done this to them?
  • Player: They were cursed by a dark wizard. The only way to break it is to complete each tutor's task one last time. I've already done a few of them.
  • Vannaka: Is that so? Well, if you need to complete every tutor's task then you'll need to complete mine too. Perhaps I should set you one?
  • Select an option
    • Sure, I'm up for a challenge.
      • Vannaka: Great. If it's a challenge you're looking for then I've got something that might intrigue you.
      • (Continues below)
    • That makes sense.
      • Vannaka: Aye, it does. I've got something a little more interesting than my original task too.
      • (Continues below)
    • Ok, but make it quick.
      • Vannaka: How quick it is will be up to you. I've got something a little more interesting than my original task for you.
      • (Continues below)
    • Vannaka: You're a fully fledged adventurer now, I think you're a bit past using that butter knife. It's about time I taught you how to wield my two-handed sword in one hand. Like I mentioned before, it is an art which can only be performed with a perfectly balanced blade like mine. Underwater is actually the perfect place to learn to wield the larger blade as it will relieve some of the weight for you.
    • Select an option
      • Great, please tell me more.
        • Vannaka: The water will also help to amplify your senses. You must not use your sight, but instead sense sound and movement as ripples in the water. This sensory information will help you determine the opportune moment to strike a deadly blow. Choosing the wrong moment is extremely costly with a larger weapon as recovery is much harder. Understand?
        • Player: Yes, senpai.
        • (Continues below)
      • Let's get on with the task.
      • Vannaka: Ok, when you're ready to begin the task enter the arena and pick up my spare sword and shield. Don the blind fold I've wrapped around the hilt. Use only your senses to dispatch every giant sea rat that comes at you.

Talking to Vannaka again:

In training:

  • Screen fades to black.
  • You close your eyes and begin to listen to your deepest senses.
  • Vannaka: Empty your mind. Focus only on the sensory information you are receiving and the blade in your hand. These core focuses should be amplified whilst underwater. Your movements will be slower, but you will feel the ripples around you. The key to mastering the larger blade is not though strength alone. You must choose your attacks carefully, only striking when the moment is right. Feel the weight of the blade and work with it, not against it. Only then will you understand the art of wielding a heavy weapon. It is a... double-edged sword.

After the training:

  • Screen fades from black.
  • Vannaka: Remove the blindfold, look!

Trying to re-do Vannaka's task after completing it:

  • You've already completed Vannaka's task.

Talking to Vannaka after completing his task:

  • Vannaka: Wow, you did it! You're a natural.
  • Select an option
    • You taught me well.
      • Vannaka: Aye, there are a few that know this skill as well as I do. You have the potential to be one of them.
      • (Continues below)
    • It was nothing.
      • Vannaka: Clearly! Who knows, maybe one day you'll wield a larger blade as well as I do.
      • (Continues below)
    • I'm a beast.
      • Vannaka: Clearly! Who knows, maybe one day you'll wield a larger blade as well as I do.
      • (Continues below)
    • Vannaka: Now, you have islanders to save. I am confident, now more than ever, in your abilities. Go forth and complete the remaining tasks.
    • Player: What will you do?
    • Vannaka: I'm going to try speaking to Dezzick and the others you've already met. Perhaps doing their tasks has helped to jog their memory a bit. And don't worry, once we reach the shore again I'll tell you how to wield that sword on dry land!

A bank heist[edit | edit source]

Attempting to open the exit door:

  • The door is locked. You need to complete the financial advisor's task to continue.

Attempting to perform a heist on the vault door:

  • You've got no reason to do that. Maybe you should go see the financial advisor.

Reading the calendar:

The following text is transcluded from Transcript:Calendar (Beneath Cursed Tides).
The calendar seems to still be on the year 169 of the fifth age.

Reading the memo:

The following text is transcluded from Transcript:Memo.
The bank of RuneScape would like to remind all employees that their birth year is not a secure choice of PIN. It may be memorable, but it's also guessable and sets a bad example for our customers.

Banking at the banker:

  • The banker pays you no attention.

Talking to the financial advisor:

  • Financial advisor: Okay, making money. Quite. Well, there were three basic ways of making money here: combat, quests, and trading. I will talk you through why each is no longer viable very quickly.
  • Select an option
    • Can we skip to the task?
      • Player: I don't want to be rude, but I've got people to save. Can we stick to what IS viable?
      • (Continues below)
    • Do continue.
      • Financial advisor: Let's start with combat as it is probably still fresh in your mind. There are barely any monsters to fight underwater, so it isn't a steady job. Now, the next way to earn money quickly is by quests. Many people on Gielinor have things they need doing, but very few of those are underwater. By getting a high level in skills such a Cooking, Mining, Smithing or Fishing, you can create or catch your own items. No matter the quality of your goods though, an underwater bank sale is never going to be especially well attended.
      • (Continues below)
  • Financial advisor: Well, there is one money making method I can still think of... The local banker, Jed - gods rest his soul - passed away a few years ago. Which does leave the bank vault somewhat undefended. Figuring out the combination would certainly prove a lucrative venture. I'm sure if you rifle through Jed's notes you'll find some clues.

Talking to the financial advisor again:

  • Financial advisor: The only remaining method of making money on the island is to go on the rob. In order to prove you understand the money making process, I'm going to need you to open the bank vault. I'm sure there are clues to the code littered around the bank booth.

Opening the vault door:

  • The vault door makes a clicking sound and swings open.

After doing the heist:

  • Player: I got the vault open.
  • Financial advisor: Excellent! I'll go and... evaluate your work. Consider your work here done though, Player. Go and seek the next tutor. Take the east door out of the bank.

Talking to the financial advisor again:

  • Financial advisor: Excellent work, my fellow... finance expert.

Fishy Friends[edit | edit source]

  • Brother Brace: Praise Saradomin, our saviour has arrived! My my, you certainly look more accomplished than the adventurers we used to get through here.
  • If the player started RuneScape on Tutorial Island
    • Player: I was one of those adventurers!
    • Brother Brace: It's a compliment! You're clearly more accomplished these days!
    • (Continues below)
  • Brother Brace: Now then, if I'm not mistaken you must be the individual who has come to rid us of this terrible, terrible curse. Word spreads quickly around our small community.
  • Player: That would be me.
  • Brother Brace: I knew this day would come! Saradomin spoke to me in my dreams, told me a hero would come if I just kept faith in him. Unfortunately the prayer book I need to conduct my services floated away some time ago. I'm afraid I just can't help you without it.
  • Player: I'm sure I can find it for you, any idea where it went?
  • Brother Brace: Splendid! What a helpful soul you are. I suggest you ask some friends of mine, they may have seen it drifting by.
  • Player: Friends? You mean the other tutors?
  • Brother Brace: Oh no, not them - one must make new friends every now and then. The local fishies attend my services, it seems most of them have petty crimes they wish to repent for. They are a bit skiddish around strangers however, won't talk to you if you don't address them by name.
  • Player: How am I supposed to know their names?
  • Brother Brace: Here, take this. Every time I make a friend I write their name down on the list so I don't forget. It should help you identify them!
Brother Brace hands you his friends list.
  • Player: Great, I'll go see if they know anything.
  • Brother Brace: Lovely, I held mass not too long ago so they shouldn't have strayed too far from the chapel.

Talking to Brother Brace again:

  • Brother Brace: How goes thy search, chosen one?
  • Player: I'm still looking at the moment.
  • Brother Brace: Please do let me know as soon as there are any developments. You should find my friends in the area surrounding the chapel.

Talking to Brother Brace again without his friends list:

  • Brother Brace: How goes thy search, chosen one?
  • Player: I seem to have misplaced the list you gave me.
  • Brother Brace: Not to worry, here is another.
  • Brother Brace's friends list appears in your inventory.

Attempting to open the exit door:

  • The door is locked. You need to complete Brother Brace's task to continue.

Talking to Fish Name 1:

  • Player: Hello, Fish Name 1.
  • Fish: Oh, um, hello stranger.
  • Player: No need to be alarmed, Brother Brace sent me to see if you might have seen his missing prayer book?
  • Fish: I haven't seen anything, honest. Ask someone else?

Talking to Fish Name 1 again:

  • Player: Hello, Fish Name 1.
  • Fish: I don't know where the book is, find someone else to question!

Talking to Fish Name 2:

  • Player: Hello, Fish Name 2.
  • Fish: Urk, you shouldn't sneak up on people like that!
  • Player: Sorry. Do you know where Brother Brace's prayer book might be?
  • Fish: I didn't do anything, it wasn't me! Go interrogate someone else!

Talking to Fish Name 2 again:

  • Player: Hello, Fish Name 2.
  • Fish: I don't know where the book is, find someone else to question!

Talking to Fish Name 3:

  • Player: Hello, Fish Name 3. I don't suppose you have any idea where Brother Brace's prayer book might have gotten to?
  • Fish: Erm, I think I saw something in the coral east of the church / around the anchor east of the bank / in the cannon to the west of the ladder to the caves. Can I go now?/That's all I know!

Talking to other fish, one of these lines is said:

  • Fish: Shouldn't talk to strangers, don't talk to strangers. Strangers bad.
  • Fish: While we devotin', full time to floatin', under the sea... Ah, I don't know you!
  • The fish rotates one eye to look you up and down, then scurries away.

The fishy friends after the player knows about the book's location:

  • Player: Are you sure you don't know anything else?
  • Fish: I heard talk about the coral east of the church / the anchor east of the bank / the cannon to the west of the ladder to the caves, I don't know anything else!

Finding the book:

  • You find Brother Brace's prayer book.

The fishy friends after the player has the book:

  • Player: Are you sure you don't know anything else?
  • Fish: You have the book now, what more do you want from me!?

Talking to Brother Brace after the player knows about the book's location

  • Brother Brace: How goes thy search, chosen one?
  • Player: I think I'm getting closer, one of your friends said something about the coral east of the chapel / the anchor east of the bank / the cannon to the west of the ladder to the caves.
  • Brother Brace: That is good to hear, I would suggest you now search the area that was mentioned.

Talking to Brother Brace after having found the book:

  • Brother Brace: How goes thy search, chosen one?
  • Player: Good news, I've found your book.
  • Brother Brace: Oh thank goodness, I knew great Saradomin would bring it back to me!
  • Player: Erm, it was me that went out there and found it...
  • Brother Brace: Yes, of course, but our lord was working through you. I am absolutely certain he brought you here.
  • Brother Brace flicks through his prayer book and a key falls out.
  • Brother Brace: Ah ha, here we go. I should really keep my door key in a more sensible place in the future.
  • Player: Erm...
  • Brother Brace: Now, I'll unlock the door and you can be on your way. My fellow tutors await the help of the chosen one! Go with faith, my friend. You are walking a righteous path!

Talking to Brother Brace again

  • Brother Brace: I'm looking forward to seeing the surface again!

Bubble Magic[edit | edit source]

If the player talks to Wizard Terrova before attacking any chickens:

  • Wizard Terrova: Welcome adventurer-to-be. Are you ready to face your final test?
  • I certainly am.
    • Wizard Terrova: I do love an eager candidate! (Continues below)
  • What does it involve?
  • Wizard Terrova: You must learn to harness the wiiilllld forces of magic.
  • Wizard Terrova: You cannot pass this trial until you have cast a magic upon those chicken prisoners.
  • Player: Cast a magic?
  • Wizard Terrova: You must blast them with a strike of air.
  • Can you give me some runes to cast this 'strike of air'?
    • Wizard Terrova: I can, but shall not!
    • Player: Really? I'd rather not traipse all the way back to the bank to get some.
    • Wizard Terrova: Should place your focus upon your intended chicken and clear your mind, you'll find you have no need of runes here.
  • What did these poor chickens do to deserve a life of windy assaults?
    • Wizard Terrova: Each of these chickens has engaged in a spree of crimes unmentionable. To give back to the community by serving the education system is their punishment.
    • Player: Unmentionable? Not even a little mentionable?
    • Wizard Terrova: Very well, Step closer. The largest grain heist in known history was perpetrated by some of these birds. To this day we still don't know where they hid their bounty.
  • How are these chickens still alive underwater?
    • Wizard Terrova: Sorcelations!

Attacking chickens:

  • Attacking a chicken after having talked to Wizard Terrova first:
    • Wizard Terrova: Excellent work on the chickens. Consider yourself tutorialised.
    • (Continues below)
  • If the player attacks a chicken before talking to Wizard Terrova:
    • Wizard Terrova: Welcome traveller. I can't help but notice that you let yourself into my house and bubbled my chickens uninvited. Excellent work. I like your style. Consider the tutorial completed.
    • (Continues below)
  • Hector Vivian: STOP! How dare you try to break my curse. Come out here where I can see you!
  • Screen fades to and from black and Wizard Terrova and the player appear outisde of the building.

Showdown[edit | edit source]

  • Wizard Terrova: Vivian? It's you?
  • Hector Vivian: Ahahaha! You remember me then? Yes, 'twas I who cursed you! Who is this arrogant fool trying to put an end to your punishment?
  • Select an option
  • Hector Vivian: Pfff, it matters not. I've caught you at the last moment, your plans to break the curse are foiled! And you've brought Vannaka right to me! The final piece of the puzzle. The one who got away... Finally I can transform him, the curse will be complete!
  • Player: Let him go.
  • Hector Vivian: Who's going to make me?
  • Wizard Myrtle: I AM!
  • Wizard Myrtle floats down to the scene.
  • Player: Myrtle! What about your fear of-
  • Wizard Myrtle: Nevermind that now. It's time to make this evil old man pay for what he's done!
  • Wizard Terrova: I will focus a spell to reverse the curse onto Vivian. You must overcome him Myrtle, I have faith in you.
  • Hector Vivian: Haha, I was once a hydromancer like you Myrtle. Look how far I've come, see where hydromancy has led me! I've perfected my curse since leaving here. You'll be no match for my minions!
  • Wizard Myrtle: Player, I can only do this with your help. Keep his minions off me and lend me your power when you're able!
  • Screen fades to and from black and the battle begins.

One of the following is randomly played if Myrtle is attacked by Crassians:

  • Wizard Myrtle: Ow!
  • Wizard Myrtle: Get back creature!
  • Wizard Myrtle: It's on me!

After beating Vivian:

  • Wizard Terrova: You must put a stop to him, Player!

Finishin him off:

  • Hector Vivian: No, please don't! No! Noooooo!
  • The player encases Vivian in a bubble.
  • Player: Bloop.
  • Hector Vivian: Arrrrgh curse you!
  • Player: You won't be casting any more curses from inside that bubble, Vivian.
  • Hector Vivian: Blasted bubbles... I would have got away with it if it wasn't for your meddling!
  • Wizard Terrova: I believe the spell was a success, heroes. I was able to save Vannaka from the curse and reverse a component of it onto Vivian.
  • Wizard Myrtle: Well he doesn't seem to have four legs so... Does that mean he's confined to the island forever?
  • Wizard Terrova: Correct, my child. His terrorizing days are over.
  • Hector Vivian: Damn you all to hell! I WILL have my revenge, mark my words.
  • Wizard Myrtle: Yes, yes. Enjoy your time at the bottom of the ocean, Vivian.
  • Player: You conquered your fear of deep water Myrtle!
  • Wizard Myrtle: Oh my, I almost forgot! I supposed it's not so bad down here... Ok that's enough for me I think! Let's go back to the surface now.
  • Wizard Terrova: I'll round up the other tutors, we'll be right with you!
  • Wizard Myrtle, Vannaka and the player swim to the surface.

The tutors resurface[edit | edit source]

Talking to Wizard Myrtle or Vannaka:

  • Select an option
    • We did it!
      • Wizard Myrtle: It wouldn't have been possible without everything you did for us, Player. Thank you.
      • (Continues below)
    • Feels great to be back on dry land.
      • Wizard Myrtle: I couldn't agree more, the warm sand between my toes has never felt more comforting.
      • (Continues below)
    • I'm glad that's over.
      • Wizard Myrtle: I'm inclined to agree, but we got the job done and that's what counts.
      • (Continues below)
  • Wizard Myrtle: I don't know what came over me diving into that water...
  • Vannaka: Aye, lass. You made me feel like a damsel in distress - saved my hide!
  • Wizard Myrtle: Come on now, Vannaka. You would have done the same for me.
  • Vannaka: Dived to the depths of the ocean to save you? Yes, Miss Myrtle, I believe I w-
  • Player: Ahem! So, erm, where are the islanders? Shouldn't they be here by now?
  • Wizard Myrtle: Terrova should be arriving with them any minute! With the curse lifted their appearances should be restored when they emerge from the water.
  • Vannaka: Look, here they come!
Screen fades and the tutors appear on land.
  • Wizard Myrtle: Terrova, I thought I'd lost you for ever... It's so good to have you back.
  • Magic instructor: Don't worry child, I am here now. I feel like I've just awoken from a hazy dream.
  • Master Chef: There's all this fresh crab floating about, we could have a barbeque to celebrate! Hero, I won't be needing my seaweed patches or fishing spots on the island any more, you're welcome to them. You'll learn a lot from harvesting them and can feed the produce to the giant oyster for some delicious rewards! The resources take a month to regrow, so you only have to go back and visit every once in a while.
  • Mining instructor: Ok, enough of this talk, we have lost years to make up for.
  • Financial advisor: True. Adventurer, you have our gratitude, but we must be off.
  • Wizard Myrtle: We'll see you soon, Player, if you ever want to revisit the island come and see me at the fountains outside the Wizards' Tower. I'll be able to send you back down.
  • Player: Ok, enjoy the fresh air everyone.
Quest Complete!